Extremely Substandard Largely Fandom Based RP Ideas within... (F for M)

Started by Neysha, February 17, 2020, 02:53:42 PM

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Neysha

I'm horrible with ideas. It's taken me like a century to compile these ideas. I prefer jumping on someone elses idea for RP's to be honest, and still do. In fact chances are a lot of these story ideas were shamelessly stolen from someone else more creative. So if you see something you recognize, me is very sorry. Most ideas tend to be very action, adventure, crossover and fandom invested. Just the way I am.

With that said, these story ideas are also meant to help you get an insight into my mindset and ummm diversity of my likes, since just listing my ons and offs might be insufficient. Oh and if you can't find a fit with any of these ideas, that's super okay. I don't expect anyone too. I'm open to a whole lot of things... and am willing to try lots of new things to... well for the most part. Feel free to drop me a PM. At the very least we can exchange dirty PM's. :p

And just FYI... I almost always do forum role plays.

Forum Role Plays.

Forum Role Plays.

Just to let that be clear. Never doing e-mail. I'm barely on Yahoo enough to be consistent so IM's would be infrequent and PM's seems.... blah. If you're going to write posts, just do it on a forum amirite?

I'm hoping I make a partial return though I obviously won't be as prolific as I was before.



Sci-Fi/Fantasy/Paranormal Stories:


Adventures of the Womb Raider: Some heroes as their main profession excavate lost tombs, others explore other worlds and the far off reaches of space, some are teachers, others are technologists. Every hero has a hobby or occupation or passion they pursue. This RP will chronicle the adventures of this errant womb raider whose main interest besides heroics is bedding and breeding as many worthy wombs that are opened up to him in the course of his far reaching adventures. The main goal of this Womb Raider is to plant his seed in as many of the greatest heroines and villainesses and so much more as he fights the good fight.

Neysha's Girls Academy for Gifted Youngsters: Okay not the actual name of the intended RP or institution... but I feel it conveys the intent of the storyline very well. The best kind of harem scenario are those in a school setting filled with gifted, talented, skilled, fertile teenaged students eager for learning, honing skill development and transiting from being naive young girls into womanhood. Or something like that.

Dark Crusade: I see this as happening in a fantasy setting... though it could go in other ones. The main idea is that the protagonist is more or less gray or a various shade of evil or villainous (though perhaps not some out and out pure evil monster etc) and thus engages in good old fashioned plundering, pillaging, raping, enslaving and pirating etc... but still has his own personal and likely mutable limits of conduct during his adventures or misadventures whether they are based on personal relationships or various warped warrior codes of honor, informal friendships etc. I can see this as being a sort of pirate, barbarian, warlord, forgotten God or other sort of character whether in service of say the Warriors of Chaos (ala Warhammer) or some other fandom based evil faction (Mordor/Isengard/various Dark Elves/Beastmen/Goblinoids etc etc).

Carnival of Chaos/Circus of Sin: More of a fantasy basis but this would follow the travels of a carnival or circus as it makes its circuit visiting towns, villages, hamlets and other encounters. While I was never big on circuses and carnivals it could be a fun setting for all manners of sexual debauchery as well as intrigue and even exposition and action. The carnival would have a vibrant cast of performers and entertainers that you would expect, such as thespians, fencers, wrestlers, gymnasts, acrobatics, animal tamers, singers, dancers, prostitutes and models but also the more esoteric. In a fantasy setting it could include mystics and fae folk, magicians and monsters, charmers and much much more. Their mission could be just to travel the world and make coin, or something even more sinister or nefarious or simply ideologically driven, or a combination thereof. One thing is for sure, the perversity can easily ramp up with this sort of setting.

The Blood Dragon The Blood Dragons are an elite order of Vampire Knights known as Blood Knights. Unlike other lines of Vampires, Blood Dragons are warriors through and through with their founder, Abhorash, following a belief that single combat and honour in battle were the only true measures of greatness, and told them that only the impure fed upon the weak. Eventually he fed on a creature so mighty that it cured him of the thirst while leaving his Vampiric prowess intact. These Blood Dragons will follow in his footsteps, seeking out new challenges and conquests. Not only dragons and monsters will fall under their blades. The strongest of warriors, men and women, may soon find themselves challenged... and in the latter case... conquered.

The Confederacy of Man The United Earth Governments, after a civilization wide purification campaign, condemned tens of thousands of carefully screened criminals slated for execution to an uncertain future instead. Forcing them into cryogenic hibernation, they were loaded onto massive transports and launched into deep space with enough supplies and equipment to aid them when they arrived at their destinations innumerable light years away. Unsurprisingly, upon arrival at their destination, the recently awakened prisoners did just as planned and went forth in their New Worlds, became fruitful and multiplied... first among the disproportionately large numbers of females interned with them, then amongst the numerous and varied alien species they soon encountered.

Folklore Heroes In the world of myth and folklore, protaganists from the modern day have been drawn into it. A mysterious force has drawn in these people from a time and place far and away and to get back home, they'll have to save this world they only knew through myth and legend and folklore. Basically the setting would be a modern or contemporary protaganist finds himself in a world of myth and folklore with characters like King Arthur, Robin Hood, the Three Musketeers, the Wizard of Oz etc and has to find a way back home... but that journey is interwoven with a quest to save the world they are currently in as well.

It'd of taken a character from modern times and thrust them into a fantasy world and for whatever contrived reason they'd want to create a folklore style version of a heroic squad to battle various... uhhh evils and the like. I was thinking that maybe the way he's pulled into the fantasy realm is due to the plot point in the Peter Pan stories... where people are pulled into a fantasy land via dreams but this might be more of a long term and uncontrollable phenomena.

Origin of the Half Elves: The Kingdoms of the West have been practicing slavery of the darker skinned Southern races for generations now, fueling their own vibrant economies. With unsympathetic neighbors, tall mountain ranges, cold tundra or broad rivers and oceans preventing escape, these slaves tended to have no easy path to freedom. One slave however eventually braves the most dangerous of the Western borders, a dense, ancient forest that straddles the mountains and Kingdoms of the West where feared, near feral tribes of Wood Elves lurk. Other slaves however have heard that the Wood Elves are the only ones who are truly free... The forest is dangerous and those who enter unwelcome tend to never be seen again. But in the choice between freedom and slavery, what choice can be made?

Eleven Tribes


Elvenan Hierarchy of Nations (Elven Nations)

History:

The thirteen Elven tribes are descended from the ancient secular Elven Kingdom of Arcous which was believed to have existed before the present Ice Age somewhere in the 'Center of the World.' Arcous was secular in that the elves grew out of the traditional worship of nature spirits and deities, and instead were devoted more and more to the research and devotion to the spritually empty pursuit and study of magic and its nature. It is believed this vanity is what caused the downfall of the Kingdom of Arcous and the cause of the great migration from the ancient Elven homelands by twelve of the thirteen tribes.

Of the original thirteen tribes, one was left within the great Capital of Arcous to protect and safeguard it until the reunification of the elven peoples. This lost tribe, according to Elven historiography, remains where it was left ages ago, still protecting the Kingdom of Arcous and the great magic within. This tribe is currently lost to history both elven and otherwise.

Of the remaining twelve tribes, one was lost on the great trek southward, known as the Merhajja and later founded the elves later characterized as Desert or Dusk elves since they are most active at sundown. It is widely believed the reason the Desolace tribe remained in the Great Desert was their desire to remain close to the 'Center of the World' and their ancient homeland, while still remaining isolated from the emerging post-Ice Age civilizations. There remains strong ties of elvenhood between the Elvenan nations and their isolated Desert brethren.

The eleven remaining tribes settled in the great wild and young virgin forests of the Southwestern peninsula of the continent, having travelled across one of the great inland seas on swift, small ships en masse. These ships were later converted into the mobile lodges, or landships that are used as models of the the primary housing of the elven peoples even today.

Initially the elven people encountered the forest bound human barbarians, as well as assorted Goblinoid tribes, and engaged in violent, if not brief skirmishes with both before hewing out their new homeland amongst the Southern forests, defeating their primitive neighbors and driving them either into the open plains or deeper into the forest itself. The success of this campaign and establishing of a new homeland was dubbed by the Elven peoples as the Grey Morning, for while the elves believed this campaign was neccessary for the survival of their people, a great deal of blood was regretfully shed and native peoples ousted from their homelands.

This collective guilt brought about the Grey Morning, the climax of the Merhajja in which the Elders of the eleven remaining tribes, wishing to spare their people the guilt of bloodshed and total war, took their own lives in a blood sacrifice ritual to the ancient and long ignored Elven Gods of War and Death. Satiated by the sacrifice of blood, the Elven Gods sanctified the newly won homelands as Elven lands and within a generation, new nature spirits arose as kindred to the elves who redubbed themselves Wood Elves.

This brought about a climatic change in Elven situation, no longer would Elders be the leaders of their respective tribes, instead they were be the historians and commanders only in times of war. The leadership of the tribe would pass onto a popularly elected Councilor, often female and known for their charisma and wisdom as well as putting the interest of their tribe and the elven nations foremost in their minds. They would be assisted by both the tribal Elder and the Thaudruin, a mystic and magic weaver who was as involved in the natural world and all of its wonderment as they were invested in the Elven community.

Over the generations, the eleven tribes have remained intact. The motivation for the eventual return to the homeland waning as more practical and pragmatic interests such as the prospering of their people in this new homeland, takes more precedence. With every passing season, the belief that they will regain the mantle of the Kingdom of Arcous, shed their wood elven ways and become High Elves once again, gradually wanes, but never fades.

Politics and Players:

Each tribe has three leaders. The main leader is the Councilor, who is basically the leader during peacetime and acts as the the communicator to and of the people, diplomat and executive and is elected by the people of the tribe. Though not law, customarily a female elf of good standing is chosen as Councilor for it is widely believed their thought processes are better geared towards serving the people then the more exuberant and action oriented males.

The Elder conversely, is almost always male and is often one of the oldest elves of the tribe, and most certainly, considered the most wise. In the old days of the Merhajja, they were in command of the tribes as enlightened autocrats and were invaluable in keeping the tribes together through many hardships. Now, the Elders are only considered tribal leaders in times of War or similar emergency. During peacetime, they are responsible for keeping the tribes proficient in the martial professions related to war and defense as well as being the lorekeepers of their particular tribe.

The third leader and by far the least involved, is the Thaudruin, who is the tribes link to their new homeland. The Thaudruin is attuned to the forests they live within and often spend more time in isolation, seperate from elvenkind and immersed in the duties of the forest. While other elves find their behavior and mannerisms confounding, the Thaudruin are often involved in very important actions that benefit the Elven Nations. They commune with the many nature spirits directly as well as guide the tribes in communication with nature based Gods and Deities. Just as important, they are often engaged in their own diplomacy with the other inhabitants of the forest including goblinoids, giants, fell and dark spirits, dragons and other inhabitants most elves would be terrified of encountering. The Thaudruin are not swayed by their kins attitudes, for they maintain a delicate balance, equally dividing their concern for the well being of the Wood Elves at large, and the overall well being of their homeland and all who dwell within, regardless of petty moralities. Ultimately, this benefits the Wood Elves.

Religion:

Elven theology is quite complicated and each tribe has numerous different traditions, practices and beliefs. A few generalities can be discerned however. The Elven pantheon of the old Kingdom of Arcous is quite real, at least to the Wood Elves. The Wood Elves worship a duality of Gods and a newly arisen deity who rose between the two pairs. The two Bright Gods include the Morninglord who blesses their people with fair weather, fertility, bounty and that every dark night is followed by a morning. The Second Bright God is Duskbringer, who exonifies the positive aspects of character that all elves should aspire to such as courage, honor, service, respect and other virtues. Thoroughly virtous, the Duskbringer is the one who exemplifies the idea of keeping the light bright despite the darkest night. While the Morninglord is manifest in more physical and external matters, the Duskbringer is more of an internal and personal deity.

The two Dark Gods are those of Death and War and have no single name beyond the aspects of life they exemplify. As the High Elves of Arcous dispensed with the worship of the Bright Gods as being unneccesary at best, and superstitious at worst, they were so vain as to believe that the traditional worship and personification of Death and War into deities was somehow evil even though it was traditionally held that these 'dark' aspects were beyond morality. Supposedly to punish the High Elves for their vanity and disrespect, the aspects of Death and War ironically decided to show the Elves what true evil was through the lens of war and death and did so during the end of the Merhajja as the Elven nations were forced to engage in a brutal war for their new homeland which was concluded with the blood sacrifice of their own leadership to illustrate that they should be given due respect.

The final and fifth deity is the Allouvatar, the Avatar of the Elven Spirit manifest in divine form. It is believed that the vanity of the High Elves and their ignorance of the Elven pantheon caused the downfall and destruction of the Kingdom of Arcous and as a result of this sundering, a new deity was born, one who manifested the great magical energy and potential of the High Elves when they became fallen. Allouvatar is personified as an amalgamation of High Elven spirits who through magic, transcended their Elvenhood and became God themselves and found in their divinity, that pursuit of transcendence for its own sake was inherently empty without service to Elvenhood. Being of Elven descent directly, Allouvatar is the least alien of the Elven deities and perhaps both the most pragmatic and yet sympathetic of them all.

In addition to the five Elven deities, the Wood Elves have reclaimed their traditional worship of the nature spirits. Upon the sanctification via blood sacrifice by the Elven tribal elders in the Grey Morning, the very forest was infused with Elven spirit and allowed the exiled elves to once again commune and communicate with the nature spirits of their new home and invigorate it with Elven kin-spirits (nature spirits commonly associated with elves) including various elven fae folk (such as pixies, sprites and wisps) and other associated races, such as the Staghorns, Appacarrum horses and the intelligent Arboradkin. (Wood Giants) Most nature spirits are paid tribute or respect.

More specifically, each tribe also has a Spiritual Prothexy, or specific Nature Spirit of Divine Nature that the individual tribe venerates as their protector, guardian and patron spirit and can actually manifest itself in the physical world. Such manifestations tend to be extremely rare and portentious events though lesser signs of the Prothexies are more common.

Society:

The Elven society is currently composed of eleven tribes, plus the Desolace Tribe of the Great Desert, but due to concerns of distance, is politically and socially seperate from the rest of their elfkin.

Tree Thorns: The Tree Thorns due to their size and stability are the primary tribe of the Elven Nations. The prototypical "Wood Elves" comprise of this tribe and thus when people think of Wood Elves, the tribe they are most referencing is that of the Tree Thorns. This is also due to the fact that the Tree Thorns are the most prolific of the tribes, with many members living beyond the confines of the Southern Forest. Their Prothexy is the Grandfather Tree, which was trimmed from a similar Grandfather Tree that may still reside in the lost Kingdom of Arcous and has grown from a sapling to massive size and now within its Ironwood walls settle much of the tribe.

Bloodhawks: Extolling the virtues of the wilderness, they exemplify the characteristics of Wild Elves more then any other tribe, with exception of the Waelwulfas. While keeping with the respect of nature and balance, the Bloodhawks are considered a more emotional and savage tribe generally. At the very least, their fellow tribes consider the Bloodhawks aggressive and extremely eccentric, often caking and painting their bodies in bright red colors and wearing the skins of hunted animals. Their Prothexy is the Great Flock of Bloodhawks which followed them to this new homeland. When the Flock flies, it is akin to a cloud of locusts, except Bloodhawks are healthy sized birds, with sharp beaks, vicious talons and an agressive bloodlust reminescent of the Tribe itself when engaged in War.

Waelwulfas: The Waelwulfas show their newfound dedication to Nature by taking on the characteristics and mannerisms of animals with the most honored beast being the great wolves that exist in all wild lands, including this forest. Their animalistic tendencies surpass the 'primitive' or 'savage' tendencies of the Bloodhawks. This is further realized by the fact that some of the tribe can transform into lupine forms, (and rumored others can transform further still into ursine forms) though whether done through nature magic or some manner of misanthropy remains a tribal secret. Their Prothexy is the Moor Beast, a huge, predatory nature spirit that has characteristics of Bear and Wolf.

Leficarrum: The most secular of the tribes, the Leficarrum adhere to the gospel of Allouvatar while still paying respects to the rest of the Pantheon and nature spirits, not wishing to commit the sins of vanity and arrogance their forebears suffered for. More then any other tribe, they still strive to keep the traditions of the old Kingdom alive, most importantly their focus on the objective pursuit and study of magic and its nature. The tribal Prothexy is not nature related, but an Avatar of Allouvatar itself, physically manifest as a magic elemental.

Dawnbringers: The Bright tribe, the Dawnbringers are the lovers of song, dance, merriment and story. The strongest adherents to the two Bright Gods of the Elven pantheon, they extoll the stereotypes of elves being merry, and full of mirth. Due to this behavior, besides Tree Thorns, most wood elves who do not live in the forest tend to be Dawnbringers and working in carnival troupes, as scribes, guides, muscians and a plethora of other diverse pursuits. Their Prothexy is also not nature based, but is actually centered on a single elf, known as the Swordsinger, a reincarnation of the greatest Elven swordmaster of all time and a master of the elven sword art known as the bladesong. (the practioners of the bladesong being Bladesingers) Basically a divinely skilled one elf army.

Thousand Quills: Living along the southern reaches of the peninsula, the Thousand Quills are mariners and sea herders first and foremost. They live along the coastlands and beaches of the Southern forest, showing their respect not only for the forests but the seas as well. There are notable for being excellent navigators and excel at many other marine duties and thus are highly sought by navies, merchants and even pirates for their keen senses and sharp sea instincts. Their Prothexy is the Quillinar, a great whale which reportedly has a great horn on its head that can sunder any ship or beast of the sea above or below.

Tower Builders: Residing deep within the forest where the trees grow so tall as to blot out the sun, the reclusive Tower Builders are called such for they are considered the hands of the Elven nations. Despite being semi-nomadic (with exception of the Tree Thorns) the Tower Builders have created great forest bound cities of wood, stone, sinew and fiber only to have these structures taken apart and hauled away within days. The Tower Builders excel at construction and are the indisputed masters of Ironwood working and were crucial to the survival of the Elven nations on their Merhajja. It was their legendary landships that brought the entireity of the elves across the sea, and sheltered them in the sandstorms as they crossed the Great Desert. The Tower Builders, despite leaving deep within the forest, are also the only masters of heavy warfare such as sieges and operate both as engineers and heavy infantry in battle. Their Prothexy is the Pechollum, a nature spirit whose body is stone, and sinews are ironwood.

Copper Scars: An elven tribe that tends to great herds of horses in the rolling plains north of the Elven forests. While all Elven tribes maintain livestock, and some use mounts in warfare, for the Copper Scars, the Human concept of a Knight exists in Elven form amongst this militant and disciplined tribe. They practice their own Elven virtues of chivalry as well. Their Prothexy is the Matriarch Unicorn, which is an elder Unicorn that resides deep within the forest and in times of need, chooses the female leader (Councilor) of the tribe instead of a vote. Such a system hasn't failed them (greatly) yet.

Transcendent Fates: The Transcendent Fates do not worship traditionally and instead live on pure instinct and dedicate their life to sensing the 'cadence' and 'rhythm' of the world around them. Devoting themselves to pure action and the melding of thought with action, instead of thought before action, they believe that by becoming more instinctive beings, they will achieve a higher state of existence without failing morally or ethically as the High Elves had before. Their Prothexy is the Wycen, a beautiful Elven female with the legs of a stag and flowing lavendar hair. She is supposedly a being of pure action, whose actions are so quick and precise and perfect that she can barely be witnessed, much less responded or reacted to.

Blackhearts: Talking of eccentric, the Blackheart Tribe are considered the 'darkest' of the Elven tribes. Not merely aggressive, or tempermental, or vain, the Blackhearts are even characterized by other elves not as evil as much as simply 'dark' in that they reflect the dark side of the Elven pantheon as much as the Dawnbringers reflect the bright. The Blackhearts dabble (or perhaps more) in necromancy, blood rituals, and other rites and rituals that is simply unaccepted by the other tribes. The Blackhearts however, do strongly maintain their Elven roots as well with their veneration of all deities and nature. There are simply... darker. Their Prothexy is something other elves are miffed by as well, for it too is not nature based (like that of the Dawnbringers) in that it is focused on an individual who is not reborn via reincarnation but immortalized through Blood Ritual. The Blackheart Elder was the first to sacrifice himself and doing so in such a brutal manner (the other Elders cut their own throats while the Blackheart Elder literally cut out his own heart) and as reward, Death blessed the corpse with the Blackheart, supposedly a physical remnant of Death itself. This Blackheart replaced the Elders heart and thus became a physical Avatar of the Elven aspect of Death itself. Details are sketchy, but encountering it as an adversary is generally interpreted as a bad thing.

Staggerhorns: Like the Copper Scars, the Staggerhorns are a 'herd' based tribe and tend to the vast hidden herds of livestock that sustain the Elven people, most importantly, the Staghorns. Outside of a mild proclivity for meat and the fact their cavalry ride Staghorn Rams into battle, they can be considered close to the 'standard' of Wood Elves with few eccentricities reminescent of many of the other tribes. Their Prothexy is the Great Staggerherd, a vast hidden herd of Staghorns that can equally easy crush and trample armies under hoof, or cause the toppling of castle walls with their thundering pass.

Desolace: The Desolace Tribe was that which was left behind in the Great Desert during the exile, expressing their desire to remain close to the homeland. The Desolace Tribe was big on the entire suffering and penance concept following the fall of the Kingdom due to their races vanity and arrogance so it was a natural choice for them to decide to remain in the Desert and in relative isolation from their brethren who journeyed on across the Witherdeep. Operating mostly at night when its cooler while taking full advantage of their elven eyes and senses, the Desert Elves are extremely nomadic, living in the rougher, rockier desert areas. Despite the desolate terrain, the Desert Elves take the ecology of their adoptive homeland very seriously. Their Prothexy is an ancient Brass Dragon, who apparently decided to take it upon himself to be the patron of this curious tribe of High Elves, going so far as to take the name Desos in honor of his 'subjects.' The fact the Dragon has lived longer then the Elves have been in the Desert is an easy indicator of just how old the Dragon must be.

Defense:

Wood Elves are a tribal based society and thus are schooled in war in the same manner they are schooled in survival or the hunt. The primary weapons of war for the elves are the bow, the spear and the sword. More specifically, all wood elves of age are expected to be extremely proficient with both the elven longbow, the short bow, and the use of one of a manner of spears. Sword proficiency tends to vary wildly however.

The skill of Elven archers is not an exaggeration. Elves tend to use three bows primarily, the long bow, the short bow and the belly bow. The Long bow is oftentimes as tall if not taller then an elf and with the specially made flight arrows, the long bow is used more often in volley as artillery meant to suppress and decimate enemies from long range with precisely targeted (not aimed) flurries of arrows. A particular strategm is to have one rank fire on lower trajectories, with other ranks of archers firing at incrementally higher angles so as to create a constant hail of projectiles upon foes that will assail them from all front angles to help mitigate the benefit of shields and armor.

The Belly Bow is an even larger bow that is used by the Arboradkin (Wood Elf Giantkin) as a short bow. Needless to say an arrow fired by a Giant tends to be even more devastating in use. The Arboradkin Short Bow becomes a belly bow when used by an Elf. Using their legs, the wood elf archer will pull his arms back on the string and launch a heavier arrow at enemies. It is used both for long range volley firing, and short range against heavier foes, such as beasts or those clad in armor.

The bow of choice for Wood Elves is the short bow, which is used in shorter ranges (for Elves) and in battle is to be aimed at individual, not merely targeted. If foes thought a constant barraging hail of arrows was annoying, the more accurate and deadly and penetrating fire of Elven short bows tends to be even more hazardous to health as Elven archers typically use Short Bows for hunting and recreation, as well as war (while the long and belly bows are almost exclusively Elven war weapons).

Spear use consists of two types, a short stabbing spear used in close combat and a long spear used in formation as part of a spear band (often in conjunction with archers). The long spear is also used as a stake, planted in front of an Elven warrior to protect him in case of mounted assault as they engage enemies with arrow fire.

Swords are weapons most elves are 'familiar' with but only selected few can be considered highly skilled in. It is a primary melee weapon for those proficient in its use as opposed to the short spear. Most notorious of elven sword users are the bladesingers, who can be considered the martial equivalents of Human paladins or other highly regarded classes of warriors. Using special and finely made swords, Bladesingers operate as one elf armies and operatives as the use of their dazzling swordwork in battle and otherwise, creating a beautiful melody known as a 'bladesong' as it is maneuvered through the air. Bladesingers tend to be excellent duelists as a result of their long lifetimes dedicated to the craft of of mastering the sword and their 'bladesong.'

In general most elves go to war wearing a light leather armor over their torso, with further protection for their heads, feet and joint areas. Standard armament carried to battle will includ a long bow and short bow with a great multitude of various arrows as well as both a long spear and either a short spear, sword or axe for close in work as bare minimum. Mobile wooden pavises may also be brought along in the case ranged superiority is in question.

Some tribes also add specific aspects to war. The Staggerhorn tribe for example deploy significant Staghorn mounted cavalry to battle which operate with lances and javelins for both skirmishing and as a light cavalry. The Copper Scars employ in great number both horse archers armed with short bow, lance and axe, as well as heavy cavalry in the form of Elven knights who wear heavy (for elves) armor as well as their mounts and are heavily equipped with the traditional short bow, as well an array of swords, axes, daggers, maces and other implements.

The most exceptionally distinct military is that of the Tower Builders, whose warriors operate as both engineers and true heavy infantry. They are clad in heavier armor which covers most of their body and fight with large body shields, long spears, javelins and short swords. Also if brought to open battle, they will employ their landships as mobile forts, sometimes joined together by heavy ropes or even chains while operating offensive with bows, javelins and light artillery such as ballista. Smaller war wagons and war towers are similarly used during the rare opportunity of large scale warfare and are often made of partially preconstructed pieces that can be constructed (or taken apart) in a matter of hours by the Tower Builders.

Culture/Society:

In their culture, it is common to refer to other tribes members as 'cousins.' Within ones own tribe, it is just as common to refer to fellow members as 'brother' or 'sister' regardless of actual relation and being based solely on gender. This is largely due to the fact that almost all Wood Elven groups have the tendency to raise their young not as a family, but as a tribe. Therefore younger elves tend to refer to "older" elves of previous generations who raised them as 'Father' or 'Mother' while still addressing those that are unknown to them personally by the standard title.

Unfortunately, or amusingly, this titling system transfers across languages. While more canny elves who spend more time with non-elves are aware of the implications, oftentimes many Wood Elves will refer to each other as brother or sister despite being obviously intimate with each other, leading to the largely baseless rumor that the main difference between High Elves and Wood Elves is that the latter practice incest. Since this is a semi-common assumption of wood elves, the linguistic habit is rarely corrected and thus the misconception continues to the amusement and confounding of many.


The Whore Herd: How do the predominantly male or masculine monsters and predators of the world reproduce in such great numbers in the wilderness? Perhaps it's due to the Whore Herd. What might've started out as the unfortunate captives or oppressed gender of various fell beasts and tribes has grown into its own powerful polity. The Whore Herd is an amalgamation of females of the predominantly so-called civilized species, majority Humans, who have become far more visceral, feral and even bestial in their basic desires to rut and fuck. Their numbers are constantly replenished and growing through captives, human female offspring and the occassional adventurous and perverse soul that wishes to join the infamous and legendary Whore Herds in their seasonal migrations as they mingle with tribes of barbarians, Orcs and Goblinoids, Gnolls, Lizardfolk, Beastmen and other assorted monsters and predators, seeking worthy mates to father the next generation of spawn, monstrous and otherwise.

X-Com: UFO Defense/Stargate : I'd be interested in doing a version of X-Com or Stargate, where a modern world takes on an alien invasion or other form of alien and technologically advanced adversary. We can keep it close to script, or use "sexier" settings, fandoms (maybe it's XCom versus Mass Effect aliens, or xenomorphs etc) and aliens, I'm flexible either way. Bonus points if it's possible to modify the story for an earlier time period, such as the 1930's or 40's etc.

Call of Doomy: Demons are invading. Or demon equivalent aliens. It doesn't matter. What does matter is it's time to lock and load, gear up with some equipment montages and get to going on a liberating rampage all over these invading assholes. Whether Doomslayer or Duke Nukem style... or even a far more reserved Gordon Freeman style, there are monsters that need their heads blasted open by shotguns and limbs cleaved off by chainsaws. Lots of copious action whose action climaxes can be readily followed by sexual climaxes.

Bred by Daylight: They have been pulled into this mysterious realm perpetually shrouded in grim darkness at the behest of a mysterious Entity. Drawn in so that the omnipotent being of this realm can feed off of the most powerful of primal emotions, fear and terror. Constantly hunted like prey by predatory killers and butchers, those that are strong enough are the true survivors, icons of will, drive and endurance. However survival comes with the cruel and expensive price. The irony of having to constantly overcome and endure just to suffer more. But in the realm of horror, is fear and terror truly the most primal emotion and is the predator and prey the most basic and natural relationship?

Darkest Dungeon/Onkogenesis: A protagonist or group of them are employed, hired or otherwise absconded to do a long term mission of exploring or clearing out some ancient fortress or dungeon or ruins or other dangerous and hostile location. The further the RP goes, the deeper into the depths of the dungeons and the farther afield the protagonists go in exploring and purging the corrupted lands. The origin and motivations of their ultimate foes can gradually take shape as well as the mysterious and detached voice that may have brought them there or is otherwise directing them in their efforts. Can be portrayed as either a science fiction or fantasy or contemporary action/survival horror setting etc.

What Measure a Mook: Inspired by the trope of the same name. These lowly stormtroopers, minions and assorted lowly types never get much publicity or exposure and even less success, but it might be an interesting dynamic to explore the world of the classic punch clock villain or other variations of this theme, sexually and otherwise.  Could be modified for a wide variety of settings, canon, crossover and otherwise.

Inseminating the Marvel Universe: A Marvel Superhero based story where a sexy studly alien arrives on Marvel Earth with the purpose of starting a campaign of breeding with Earth's women as part of a plan to, well we can discuss that. Naturally he discovers there are superhumans on the planet and makes them the focus of his breeding campaign. Needless to say this doesn't have to be limited to the Marvel Universe. Other franchises can play or be crossed over with as well.

Suicide Squad: Combining ones potential affection for superpowered and highly capable Women and Women in Prison Settings. A match made in Hell!

Most Dangerous Game/The Running Man/(Sexual) Predators: Loosely based off that hunting people for sport concept, as exemplified by the short story of the same name of this RP idea. But perhaps hunting females instead, and no actual need to kill them all off, or kill them right away... when they can be enjoyed after a successful hunt. This concept can also be used in a variety of settings or characters (celebs or fictional characters etc). It can also be done as a reality show type of aspect, such as 'The Running Man' or other media where real violence is considered reality entertainment. In here we'll play the contestants of a crazy action filled competition for the entertainment of the masses. I'd expect colorful characters, settings, romance and of course lots of action for this role play if we carry it through. Or with male hunters and female prey and the reward of a sexual climax for the participants and even a reality/game show feel from an audience watching it.

Batman/Spider-Man Year One: I'd enjoy exploring a revamped, redone origin of either of these, or possibly other iconic superheroes of the DC/Marvel Universes. I'm not big into diving into stories rife with years of continuity RP wise, so Year One style stories are an easy way to explore canon characters and continuities from the beginning without getting hung up on the details of years of continuity. Plus it involves a fair bit of world building and we can leave our personal mark on the heroes and stories and universes which could be an enjoyable exercise.

Into the Spider-Verse: What if there is a verse where "Spider" themed heroines types proliferated in this World like Super Soldiers did in other settings. And Spider Females particularly because female spiders tend to be more powerful and controllable/less "aggressive"
But someone makes a male version using some SpiderGirl DNA and filling up the bits missing bits with masculine genes of various deadly Hunting Spiders in an effort to deal with all of these "Spider-Girl/Woman" themed heroines and do-gooders.

Superhero Team Origins/Year One: Whether your the Avengers or the Justice League, you got a start somewhere. Maybe some noble hero not only decided that the world needs saving that only a heroic team can provide... but a hero sometimes requires a superharem that can satisfy him (and hopefully vice versa). Why not kill several birds with one stone and be very selective in recruiting for your own personal super team with you in command?

X-Men Origins: Loosely based off of this idea. It takes place close to the beginning of the Mutant Phenomenon in Human history though it doesn't necessarily need to involve the events that occur in that post. It's more to set the stage. Since it's an AU or reboot, the team can be comprised of different canons in the student body and faculty.

Multiverse of Smutness: What's better then a Multiverse of Madness? What about a Multiverse of Smutness? One with numerous Superhero (or other) settings to plunge into and meat various interesting ladies and young maidens.

Project Safehouse: Based off my RP with RedMoon of the same name. Originally satirical but it could conceivably be played straight. Involves harem building and post-apocalyptic themes, as well as giving the freedom of lots of sexual kinks to be explored.

Contest of Champions: An interdimensional being has decided to use his powers for the purpose of entertainment in creating the ultimate reality shows.  He gathers contestants across the multiverse to compete in various events and competitions.  The crossover aspects alone would be fun.  But it could be played in an original setting as well.

Multiverse Cops: Another mega crossover idea, but deals with a certain law enforcement agency, much like the Men in Black or Green Lanterns but instead of monitoring aliens on Earth or keeping the peace in space, this special law enforcement body is busy making sure the multiverse is kept safe, stable and secure more then anything. Reality can break and its up to these guys, gals and others to make sure to hold it all together as best as they can.

Monster Hunters: Either as a science fiction or fantasy setting. Monster Hunters are the celebrities of the world. Whether it's dragonslaying and trollhunting in a medieval fantasy world or pursuing dangerous alien bounties in spaaaaaace. This idea encapsulates the notion of the adventurer who is more then just a hero or an icon, but a true celebrity who isn't just in it for the fortune and memorialization and power, but the allure of fame as well. Not just limited to old fashioned monster slaying either. Tomb raiding. Bounty hunting. Sport hunting. Treasure seeking and Dungeon Crawling are all legitimate pursuits that can be explored as well as other more perverse exploits.





Modern Stories:


Far Cry: A single protagonist and maybe his friends end up in some island paradise that ultimately turns out to be a hellhole thanks to its current occupants. Inspired from the Far Cry video game franchise, it can involve the trials and tribulations of the protagonists in their attempts to escape, liberate or even join the strange social panoply that they have ended up stranded on. Click here for an example.

You Are The Resistance: Don't punch a Nazi IRL. Do it here. It's time to fight back against the bullshit. Mainstream or alternative. Nazis. Commies. Fascists. Antifascists. Racists and Anti-Racists. It's time for some raging superpatriotic ideologues to show that they won't take it anymore (from those people that vehemently and annoyingly disagree with them). We can finally engage in our domestic (or international) terrorism freedom fighting fantasies as we bring down the system, or bring back the system. Obviously we won't try and reflect this onto reality too much, but the issues that are explored with glorious applications of action and violence and utter lack of serious can easily be real issues and problems. No more protesting, it's time for vigilantism. Disproportionate responses to political chicanery and everyday microaggressions. And an ever increasingly ideological judgement day roller coaster adventure of thrills, spills, kills and perverse sexcapades. We won't be cast throw the first stones... but we will be throw the last ones. And by stones I mean hand grenades.

21st Century Feminism: RP's in this vein will primarily be focused on interracial themes of Black masculinity and the submission of non-black females. Expect all sorts of debauchery suggested, such as miscegenation, impregnation, racial taboos, sex-based reparations, 'blacking' friends and family and other themes along that line. The basic gist will be stories focused on a certain segment of the male population gaining influence in society politically, culturally and socially which results in a very sexy shift of America's attitudes ethnically and more interestingly, sexually. Is an idea for an ideal society in the not so distant future. Already part way there with a black President, it's an idea that has been developed recently. It's a movement that allows women to revert back to their most base natural instincts. Under this movement, more dominant alpha males would be allowed to move freely from woman to woman, not tied down by marriage and encouraged to spread their seed in a Darwinian mindset of having the strong be the best breeders. Regular life in the United States would go on mostly unchanged, however, certain aspects would exist such as more women living together, mutually raising children and perhaps getting more of their emotional needs fulfilled by each other. Wealth is currently defined by money, in 21st century feminism it would be defined by physical and sexual prowess predominantly by the black male. There are a lot of different ideas and angles for playing out scenes from this idea and hopefully this paragraph has perhaps inspired some ideas of your own! Please PM to ask, it would be far too many for me to list my ideas for this here. Doesn't have to be Black males either, I'm flexible on a lot of the concepts of this idea.

The Labyrinth: Can be played out a multiple of ways. A Lara Croft style adventurer(s) explores the ruins of some not so dead God of Virility (or similar portfolio) and encounters something far more sensuous and lively then she expected. We can ramp up the sinisterness of it or not as desired. The other idea would be undeniably more perverse and for all of the extreme sex lovers I occasionally get messages from, with either a male or female (or both) protagonists falling victim to a perverse criminal mastermind and sexual sadist. He captures victims including our protagonists for the sole purpose as being tools of his perverse pleasure, running them through a series of trials and obstacles that are meant to break and challenge them sexually and could include submission and torture and forced rape and other delightful topics that are big turnoffs for me in other RP's.

Mental Hospital: A simple setup where some sort of prison, laboratory or mental health facility or something similar has control lost of it and the inmates/detainees/patients/test subjects break loose and engage in debauchery with the staff, other patients, visitors, law enforcement, nearby locals etc. Can be played straight with strong NC and dubcon themes or more fantastically with mutants or lab experiments etc.

Non-Consensual Bucket List: The antagonist, or a group of them, have come up with the idea of laying out a series of goals for their sex based crime spree and turning it into a bit of a game or competition. They come up with a list of possible victims or situations they want to experience and go and act on them. Such as having the goal of having sex with a mother and daughter, or twin sisters, or abducting a cheerleading squad, or raping a famous celebrity, overpowering a female police officer etc. The possibilities are endless. It could just be random crime, or done as part of some lewd recruiting drive for a sex slave or prostitution ring or other purposes. Open to exploration of other kinks as well.




Generic Settings:

Crossovers: I'm not particularly creative on a personal level, so I do enjoy and relish in adopted established canon and fiction and characters for my own use.

Dark Fantasy: A world in decline or that requires saving. While dramatic apocalypses could work, a softer one of a dying world or slowly collapsing civilizations can work as well. Something in the vein of Dark Souls or Shadows of the Colossus in atmosphere. Dark, minimalist but also a setting where hope can match depression. A more mature and nuanced version of the iconic Diablo or Warcraft III style plotlines perhaps.

NonHuman Breeding/Infestation: I might be open to an RP involving various creatures/critters/monsters/aliens who have an interest in breeding females who exist in various states of breeding stock. The RP could detail the ongoing processes of finding, capturing, taming and breeding said females in an ongoing saga and explore the aspects of it.

Action Story Extravaganza/ Army of Two: Sometimes a boy and a girl meet and it's like fireworks. That's because she's an action girl and he's an action hero and thus the two of them when combined together are basically a battle couple. In the vein of Mr. and Mrs. Smith or the video game Army of Two. It should be a rollercoaster of thrills, spills and kills where the only thing higher then the sperm count of the hero is the body count that occurs in the thread. Feel free to suggest action adventure, historical epic, military science fiction or other themes. And if we need more girls, well I'll try and accommodate. :)

Post-Apocalypse: I'm interested in doing a general post-apocalyptic or apocalyptic themed story. My tastes are quite broad here with the disaster whether plague, economic collapse, solar flare or something more fantastical such as aliens or zombies (which are super cool btw). Also my tastes are broad for how realistic or thematic the setting would be, as with a small group of survivors or some enterprising fellow decided to find the most fun way possible to repopulate the Earth etc. I am a fan of Post-Apocalyptic media like Fallout and Mad Max and so forth etc. It can be heavily survivalist and take place during or after or well after, it all depends on the idea presented.

Adventure Story: I'm a fairly big fan of the classic adventure stories that while they live on in Video Games, aren't really something I see on film too often without being too overdone. Totally in the vein of Lara Croft, Indiana Jones, Congo or what have you.

Science Fiction: I don't mind science fiction, but I prefer well fleshed out settings as opposed to random OC ones. Or even crossover type settings.

Low Fantasy: Always interested in Low Fantasy themes, just never seems to work out with me for various reasons but I am a fan of Conan comics and the original films. (I'll admit never having read much literature of course but I'm sure it's awesome.)

Gang Wars: I'd be looking for something more lighthearted in the style of Saints Row as opposed to gritty and realistic.

Fandoms I'm familiar with:

Fandoms/Canon Settings
Italicized means less familiar but open to them

Comics/Books:
Marvel Universe
DC Universe
GI Joe

Movies/Television:
Star Wars
Stargate
Star Trek
Babylon 5
Firefly
Lord of the Rings/The Hobbit
Aliens vs. Predator
Mad Max
Kill Bill
Black Lagoon
Gargoyles
Exo-Squad
Farscape
Chronicles of Riddick
Chuck
James Bond
Terminator
Black Lagoon
Hunger Games
Harry Potter
Andromeda


Games:

Dungeons and Dragons
- Planescape
- Forgotten Realms
Fallout
Half Life
X-Com
Dragon Age
Mass Effect
Saints Row
Warhammer 40K
Warhammer Fantasy
Battletech
Final Fantasy Seven and Tactics
Mortal Kombat
Tekken
Street Fighter
Resident Evil
Disney Infinity
Warcraft
Starcraft
Diablo
Nintendo
Overwatch
Battleborn
Dragon Age
Nintendo/SuperSmashBros
Dark Souls

Saints Row
Quake IV

FemDex - Index of Female Canon Characters (WIP) - Check it out, already have 500+ entries. Maybe I'll take a break when I hit a thousand. Open to suggestions.

ONS AND OFFS/Previous Roleplays -Needs updatin...
My Request Thread
Ons & Offs/Role-Plays Current and Past
FemDex: Index of Fictional Women
F-List Profiles: Constance Carrington, Damashi, SCP6969
Prepare For The Next Eight Years
Find me on Discord at: mnblend6567
Credit for Avatar goes to "LoveandSqualor" on Deviant Art. (and Hayley Williams)