Mistborn : Feruchemist Enslaved (F for any)

Started by redkitsune, January 14, 2020, 04:50:39 AM

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redkitsune

Hey everyone,
Before all else, I'd like to apologize for slightly clickbait-y title, but hopefully you won't be disappointed by my idea :)
Do note that I am still a bit new to roleplaying, so if this "roleplay wanted" thread looks silly, do excuse me!

Mistborn? What the hell is Mistborn?
Well, this is a series of books by Brandon Sanderson. In short, everything take place in a region called the Final Empire on a world called Scadrial, where the sun is almost invisible, sky is red, vegetation almost non-existent and the ground is constantly being covered under black volcanic ash falling from the sky. Lord Ruler, a dictator who rules the Final Empire, gained divine power at what is called the "Well of Ascension", where he is rumored to have defeated the unknown danger called the "Deepness". With this power, he shaped the world and everything in it into what it is now.

I am not sure if this would interest anyone, so treat this also as an interest check. If you'd like to incorporate dice in some way into this roleplay I'd be really happy to oblige.

A (very) short background
While reading through Mistborn books (one of my favorite!) I occasionally had naughty ideas, and one of them was: what would happen if some slavers caught a Feruchemist? Would the slavers be able to use Feruchemist powers against the practitioner and not only prevent escape but actually use them against the Feruchemist? (in a bondage and slave training context that is)

Feruchemist Powers
Feruchemist can use these different metals that touch his or her body as holding units, or metal minds, to store up their own power. Basically, depending on the metal, a Feruchemist can become worse at something in exchange to be equally better in the future. No power is gained or lost

Metals that can serve as metal-minds
    Iron: Stores Weight. Less weight slows descent . Using this will decrease the pull of gravity in exchange for increasing it later.
    Steel: Stores Physical Speed. Using this will be physically slower now in exchange for being faster later.
    Tin: Stores Senses. Using this will become less sensitive in one of the five senses of his choice (sight, hearing, touch, smell, taste) in exchange for heightening that sense later.
    Pewter: Stores Strength. Using this will lessen the size of his muscles to increase them later
    Zinc: Stores Mental Speed. Using this will think very slowly in exchange for thinking faster later.
    Brass: Stores Warmth. Using this will cool themselves in exchange for being able to warm themselves later by tapping the metalmind.
    Copper: Stores Memories. Using this will be able to store memories inside copper, forget it, then will be able to recall it with perfect clarity later while withdrawing it from the metal.
    Bronze: Stores Wakefulness. Using this will sleep or be drowsier now in exchange for staying awake longer later.
    Gold: Stores Health. Using this will feel sick now in exchange for increased regeneration and healing later.

For example, if a Feruchemist has a steel bracelet and uses it to store speed for an hour, his/her mvements will move slowly during that hour. Then, when tapping into it, for an hour the Feruchemist may be a bit faster, or twice faster for half an hour, four times faster for 15 minutes and so on.

So, what I am looking for?
- I'd like to roleplay that captured Feruchemist whom slavers try to corrupt and train. Of course, my character won't give up easily if at all (as you can imagine, if used correctly, such powers can be deadly).
- I am looking for as realistic as possible RP, with plenty of smut but plenty of story to go around - without plot, dialogues, character motivations - smut means nothing to me. I am interested to see how my character will react to the trials and hardships, and whether she would be able to overcome them.
- I have few offs that I truly am against - mostly things like mutilation and senseless violence, bestiality and fluids that belong to the toilet. Oh, and drug/hypnotism/mind control - those are a bit of a cop out in roleplaying context, I think. Other than that, non-con, bondage and other BDSM related concepts are welcome (where it reasonable, of course).
- The plot should make sense and I'd like to see consequences for choices. Scratches should hurt, cuts should bleed and if my character stabs someone in the leg, the bastard will limp for a while.
- If you haven't read Mistborn books its no biggie, we can think of something - the most important thing is that this idea sounds exciting to you!
- I am not a professional writer and English is not my native tongue but I do try to write at least one paragraph or more (depending on context) and try very hard not to make mistakes. So if you see any, please be gentle :) Also, I expect my potential writing partners to do the same!
- Oh, and please, if we do roleplay, don't include Deus Ex Machina. For example, if I describe how my character thinks of some trick or a machination, your character has no way of knowing about it.

All that is gold does not glitter,
Not all those who wander are lost...