Disney Legends [Recruitment/Sandbox/Super Hero] Always Accepting Forever!

Started by TheBlackThrone, December 25, 2019, 11:33:15 PM

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TheBlackThrone


Game starts Friday


In this role play, we will be taking classic Disney characters and placing them in a world much like our own. The only difference - they will either be super heroes or super villains. Every Disney character ever created will have a cameo in this world mostly as NPCs or actual characters. All characters except those from these specific categories: Star Wars, Marvel, Kingdom Hearts, or Disney Descendants (no made up Disney characters) are playable. Why? Because if you want to role play in a Star Wars game, then take your pick there are many. If you want to role play in a Marvel game, then take your pick, there are also many. Those universes also tend to not mix well with the Classic Disney universe. You can use hero/villain archetypes from either Marvel or DC as a basis for your character just try to avoid making a clone. It is rather difficult to make a clone, but people have done the impossible many times over.

Players will start off only allowed to make ONE hero and ONE villain. I will allow players to adopt more characters after they have remained active in this game for at least a month. I would like for this game to kick-off first and enter a sustainable RP rhythm. Other subjects permitted in this game are:

  • LGBTQ
  • Gender-bend
  • Freeform
  • Sandbox



The world that this game takes place in is called Fantasia. The level of technology is similar to our world's if not slightly more advanced to permit cyborgs, aircraft warships, alien invasions, etc. Just imagine your typical comic book setting. Disney City, just like most comic book settings, resides in fictional New York in the United States. Your character does not have to have been born, raised, or originated there, but Disney City will be the main setting of the game. Why your character is working, living, going to school, etc. in Disney City is the story you will be building on. Another reason why this universe is different from the usual universe is because the environment reacts to evil. You know those ominous storms that usually hover over evil lairs and just places of evil? It happens in this world. You know whenever some beautiful Disney princess decides to wake up from a good night sleep and start singing and the animals gather and the flowers grow out of nowhere, yep, it happens here. You know when people just are having a freakin' awesome day that they just want to break out in random song? It happens here! It's freakin' normal!!! Now you know why the villains can be so angry some times because that shit gets old!




In this game, Disney princes and princesses are capable of reaching Omega-level power. Supervillains often target princes and princesses to exploit their power, but they are mostly targeted in their un-awakened states. A prince or princess may not even know he or she is a prince or princess if he or she never becomes aware of his or her powers or accepts that he or she is different. There are many Disney princes and princesses and such is why we have many super heroes in this game. If you want to know if the character you have chosen is a prince or princess, then let the GM know. They will mostly be main characters. If you choose not to pick a main character as your character, then they can still possess super powers just not to the magnitude of an actual Disney prince or princess.

Players are not obligated to reenact Disney movies in this game. The Prince does not have to marry or be in a relationship with Cinderella. Beauty does not have to be in love with Beast. You can twist their backgrounds and start them as young or old. This is our world. However, you cannot character assassinate another character. What I mean by this is if you choose to create your own story for your Disney character, then you cannot mention other potential Disney characters in his or her story. If another player chooses to adopt that character, then that player will not want to feel restricted to have to follow what you wrote for his or her character. It just wouldn't be fair.

During the recruitment process, I encourage character plotting and pairing if you DO intend to have your character reenact a love story or be in love with the same character they were in love with in the movies.

If you plan to make your own story, then there are other means for character interaction: coworkers, roommates, partners in a job, classmates, etc. Look at what each person brings to the table and try to place your character in a similar setting for easy interaction.


For those characters who are aware of their powers/prince-princesshood, with the lives of un-awakened potential princes and princesses being threatened by villains, they may opt to create a league or sanctuary for these un-awakened prospects. The League can be employed to protect the world and to take in novice heroes (or orphaned heroes). Whoever wishes to have their characters be founders of the League, just let me know. You all will be responsible for the League's name, HQ, and if there are any rules or creeds that must be followed.

Founders:

  • Ben Grecko (Hercules)


Now, the reason why villains always want to seek out and destroy heroes and heroines is different with every villain. Sometimes they're psychopaths, sometimes they're just disgruntled, sometimes they are actually worth sympathizing with. Every villain has a different reason for why he or she hates someone. A lot of times it may not even be hate but pure greed. Villain players must give their villain/villainess a goal and that goal will be their guide to commit evil. Maybe they want ever-lasting youth/immortality and know that the blood or life force of a prince/princess will give it to him or her? Maybe they were just scorned in high school and just never let the grudge go? Maybe they're possessed by demons? Who knows the reason, make it up and go! Go and spread madness! Mwah ha ha ha ha ha!

Most villains are aware of their powers and already know how they can use them to suit their diabolical needs. Most are aware before princes/princesses are aware of theirs, and thus why they are a threat! Villains usually find it difficult to work together, but if they ever manage to cooperate to do so (without backstabbing each other), then they, too, can create a league for the corruption of princes and princesses.



Let me start off by listing the banned powers:

  • Time Manipulation of any sort
  • Reality warping
  • Organic molecular manipulation
  • Cosmic powers
  • Made-up BS powers
  • Matter manipulation

If you are searching for suitable powers for your character, then please reference this site: http://powerlisting.wikia.com/wiki/Superpower_Wiki

That site is a good reference because it not only gives you a free definition for an ability or many to build off of, but it also gives you the limitation/weakness for those abilities. Weaknesses and limitations are often a category players want to avoid when making their characters, but weaknesses/limitations build character and make the character believable. Mary Sue and her husband Gary are not allowed here.

[code][b]Character Name:[/b]
[b]Franchsise:[/b] What Disney movie or Disney show do they hail from?
[b]Hero/Villain Name:[/b] This is like if you want to give your character a super hero or super villain code name, alias, nom de guerre, etc.
[b]Age:[/b] If you’re playing an immortal character or demi-god, then just put Eternal. Or you can put an age that they closely resemble.
[b]Height:[/b]
[b]Weight:[/b]
[b]Sexuality:[/b] Heterosexual (Straight), Homosexual, Bisexual, Lesbian, or Transexual. Or whatever sexual you want to list lol.
[b]Occupation:[/b] When your character isn’t playing super hero or villain what does he or she do as a normal job? Grocer, Construction Worker, College Student, Famous Singer, Super Model, etc.
[b]Visual Description:[/b] This is where you put links to character pics. You can use digital art, face claims of celebrities to better illustrate your idea, etc. If you plan to put erotic photos please put it in a spoiler and label it as “NSFW” Not Safe For Work so nobody clicks it on accident.
[b]Written Description:[/b] This is where you go into detail: scars, tattoos, highlights, bionic implants, build, etc.
[b]Personality:[/b] Just a general personality. Please make it believable. No Mary Sues or Gary Stus.
[b]Character Story:[/b] If you don’t want to follow the story exactly, then this is where you write your version of what happened. Remember you’re not allowed to character assassinate other characters and if someone does take a character from the same movie, then you may have to alter this section a little.
[b]Weapons:[/b] If your character has a primary weapon or an assortment of weapons, then they all must be written here. You are not allowed to pull weapons out of your ass. It would just be ridiculous.
[b]Super Powers:[/b] You need to set your character to a theme and stick with it. Your characters should not have five different abilities such as: Energy Absorption, Psychokinesis, Magic, Shapeshifting, Alchemy, he or she is a robot all on top of this. If I see “bullshit”, then I will call it.
[b]Transport:[/b] If your character has a ride (vehicle, aircraft, boat, steed, etc.). If they don’t, then don’t worry about this section.
[b]Pets:[/b] If your character has familiars or pets.
[b]Extra:[/b] Is there any other information that we should all know?
[b]Friends:[/b] This is where you can list possible in-game friends. I would leave this blank for now until we get enough people to start plotting with.
[b]Rivals:[/b] These aren’t necessarily enemies or villains. Another hero can be a rival. Whoever you believe would be your character’s rival.
[b]Enemies:[/b] These are straight up villains that your character is familiar with and has a past duking it out with.




1. Activity. If you go inactive and 14 days go by, then I will send you a PM. If 30 days go by, then I will drop you from the game.
2. Communication. Please communicate with the GM and your writing partners. Do not just DO things without planning them out first, especially if it involves fighting or laying hands on another character. It is highly offensive to some people if a writer tries to control the actions of other characters. We do not allow this in the game. You need to be patient and calmly wait and see the verdict like everyone else.
3. Posting Speed. If you are writing with someone and that person hasn’t responded at the speed you want, do not just skip him or her. There is no hurry. Take your time. I assure you that it will be worth the wait.
4. No means No. I’m a fair GM. When I say “No,” it’s not due to my personal interests. I say “No” based on if the idea will affect the plot or story. So if I say no, don’t get angry just come up with another idea.
5. Courtesy. A player may see a character that they wanted to play taken. If this happens, you can kindly ask that player if he or she would like to give him or her up. If that player says “No,” then same as above. No means No.
6. Creative Effort. Make a creative effort to write clear, descriptive, and with proper grammar. You may be writing with other writers on various creative writing levels. Nothing is more insulting and muse-killing than a poorly-written post that looks like you barely put any effort in it. If your muse isn’t strong, don’t post. Just wait and take your time. Wait for the right moment or end the plot and write with someone else. Believe me, it's better than having your muse destroyed.
7. Participate. This is a sandbox game, which means it moves as we move it. The activity and interesting situations are created by the writers. Every now and then, the GM will drop an event that is worth checking out, but this game is 90% of the time run by the players. Do not come to this game to write with no one. This is a "group game." Plot with others, join the different leagues, do whatever you need to do to give your character a purpose. Just do not come here and expect everyone to hold your hand. You need to make your own story in a sandbox, and it all starts with how strong of a character concept you build. If you make a weak story behind your character, then you will struggle.
***8. Sex Scenes. These situations happen. I only ask that whenever you have a scene where clothes come off or any genitalia is revealed or sensitive areas revealed that you please wrap the scene in a spoiler [spoiler=NSFW]sex scene[/spoiler]. The entire post doesn't have to be in a spoiler. Just the scene or actions. I also would like pictures to be either url linked with (NSFW) next to them or wrapped in a spoiler if they are obscene. This allows writers to choose whether or not they want to read it, and if they are at work looking at this game, they do not have to worry about coworkers eavesdropping and seeing tits on their phone.



This section is for questions not answered in this introduction. You will find a list of answered questions here that can be referenced in the case you may have had a similar question.



TheBlackThrone - Hero: Powerline Villain: Hades✔
Peripherie - Hero: Flynn Ryder Villain: Elsa✔
Borak - Hero: -- Villain: Gaston✔
Juggtacular - Hero: Hercules - Villain: Shan Yu✔
dreamstreet - Hero: -- - Villain: Scar✔
Callie del Noire - Hero: Merida - Villain: Magic Mirror✔
Angelicant - Hero: Belle - Villain: --
DrMcQuark - Hero: Jasmine - Villain: --
Lady Sakura - Hero: -- - Villain: Evil Queen


Tell me your reservation! If you do not tell me, then I cannot protect your reservation from other players. Do not assume someone will not have the same idea as you. Assume nothing! Tell me your reservation!




Dante Romano - Hades - Villain - (TheBlackThrone)
Eugene "Flynn" Ryder - Flynn Rider - Hero - (Peripherie)
Gaston LeGume - Gaston - Villain - (Borak)
Elsabeth Nieve Arendelle - Elsa - Villain - (Peripherie)
David Hunter - Scar - Villain - (dreamstreet)
Benjamin Grecko - Hercules - Hero - (Juggtacular)
Merida Dun Broch - Brave - Hero - (Callie Del Noire)



OOC

Character Thread

IC

GM Note: I recommend players to post their CSes in this recruitment thread. The reason why is because it allows other players to see who you are working on, and if they are interested in making a character in relation to your character's story/background, etc. Then bam! Easy interaction. It also allows browsing players to see that there is active interest in this game. So please, post your CSes in the thread. If there is anything wrong with it, then I will respectfully approach you in PMs so that no one is putting you on blast. If your CS is good/green, then I will let you know that you are approved. As you are going through the CS process, be sure to plot with other potential players. Final note: If a player uses a special CS template/format that they created to express their character concept, do not steal that template/format. Ask the player for permission to use it. I have seen plagiarism happen a lot on this site, and I will not allow it. You will be denied entry into this game if I catch you ripping off another writer without their permission.
The gates are open
Current Time Zone: GMT +2
Delays: None.
Current solo request: None.
Current group request: Tarot

TheBlackThrone

Example CS

Face Claim: Hakan Akbulut

Character Name: Dante Romano
Franchise: Hercules
Villain Name: Hades
Age: Eternal
Height: 6'3"
Weight: 212 lbs.
Sexuality: Heterosexual
Occupation: Mafia Boss and self-proclaimed crime lord of the Disney City Underworld, a section of the city known for its crime.

Written Description: Dante dedicates a lot of his time into self-grooming and making sure to always look immaculate in a suit. He is a boss and so he believes he should look and dress like one. He keeps in shape, making sure to only consume things that benefit his godly physique. No one can deny that he is a beautiful man, but his temper is atrocious. There is a cold, chilly charismatic air about him. His pride can practically be felt carried high on his shoulders as he seems to look down on everyone else. When others do business with him, they may just wonder if a man is still who they’re doing business with. Another interesting quality about him is that there isn’t a single scar, mole, tattoo or mark on his body.

Personality: Dante is full of himself. He is a powerful man. He knows he’s a powerful man. He is aware of every connection he has in the government and law enforcement of the city. He is the rotten core of the Underworld apple and he spoils any competition that dare try to take his throne. Business is business and he doesn’t care how many lives he ruins, how wrong his actions are, or how toxic he is to the overall development of the city. His reasoning is humans are humans and there will always be those ones who are just as bad as he is. Why should he deny them business? How is it that he is still in business? It is because humans. Are. Profit.

While his business may be dark and disgusting, Dante does carry a black charm personality. He is dangerous and yet some may find themselves unable to keep away. He likes to pull strings, manipulate others, and get everything and anything he desires. He doesn’t believe that there exists a thing out there he couldn’t get.

Dante has a short temper. While it doesn’t always spawn from being insulted, it is mostly seen when his henchmen screw up or when he is outwitted. If he puts his heart into a mission, plot, or even a relationship, he doesn’t take well to failure or rejection. His temper is extremely violent and occurs in fiery bouts. It sometimes take all of his willpower to control, and his willpower is very low for he finds his outbursts therapeutic at times. Other times, Dante can be quite the witty bastard.

Character Story: Hades is secretly a god living in a mortal shell. His mortal guise is named Dante Romano. Since he decided to occupy a human, he noticed that his powers have been greatly decreased. While his power is still great, it is nowhere near god-level as it once was. His mortal shell also can’t handle his god-like temper that flares up every now and then. Hades took the weak and pathetic man and built him into a pseudo-god. Under the nose of Hercules and other goody-goody gods like him, Hades rules two Underworlds now and he finds the living to be more enjoyable than the dead. As Dante, Hades runs the Romano Mafia. Every now and then his territory is contested by some villain trying to take it over or some heroic vigilante trying to “clean up the streets.” Heroes should stay off his streets if they know what’s good for them.

Lately, Dante faces more drama from other competing gangs rather than heroes. The gang wars are the only entertainment he has, besides the entertainment he can get with money. Dante plans to rule the Underworld until his territory spreads to consume all of Disney City or until some usurper manages to take his throne.

Weapons:

  • 17 Round - Glock 17: When he doesn't like using his powers, then Dante will resort to using this weapon for intimidation purposes. He doesn't really need it but it makes him appear more human.
  • Switchblade: He often twirls this weapon when he's bored or use it to pick at his nails.

Super Powers:

Fire Manipulation and Generation: Dante can generate fire from his very being. He is immune to being burned by any flame whether cosmic or nuclear—holy is another story. He can create, shape, and manipulate the element. He can combust, release heat, light (caused by fire), and control the flames intensity. He can release his power in a deadly explosion that can reduce the interior of a building into a scorching inferno. He can incinerate most beings if they are not somehow immune to the heat and pressure caused by his flames. He can use his flames to consume all oxygen in an area, forcing enemies to suffocate.

Pyrokinetic Flight: Dante can fly, glide and/or levitate through the manipulation of fire. He can fly at varying speeds, levitate, or propel himself without taking flight, including enhanced jumping by a short burst of flight.

Smoke Manipulation and Generation: Dante can become smoke and move around to fit through any crack, crease, or seam—any place where air can slip through. He can use the abilities to move around undetected, set off fire alarms, and suffocate enemies. As a gas, Dante is invulnerable to physical assaults.

Transport:

Koeningsegg Agera RS: For showing off.

Rolls Royce: For business.

Pets: Cerberus: Dante's mutant doberman and guard dog. The dog is vicious, but obedient to Dante and anyone the creature deems is deserving of respect. Usually, the devil dog doesn't like anyone. Or is it dogs? Each of its heads likes to chow down on meat and kibble.

Extra: Dante is open for business with any villain. I also would like for him to have a relationship. So if you're interested, let me know.  ;)
Friends: Open
Rivals: Open
Enemies: Open
The gates are open
Current Time Zone: GMT +2
Delays: None.
Current solo request: None.
Current group request: Tarot

Wolfling72

Why the hell do I open your recruitment threads??

*whines and backs away slowly*

(Really want Tiana...first black Disney Princess for the win...alas, I KNOW I don't have room and I am so angry with you right now)
O/O's
Snippets
A/A's
Wolfi Recommends- changes weekly
Keep it vampirated and melanated.

TheBlackThrone

Quote from: Wolfling72 on December 26, 2019, 05:27:47 AM
Why the hell do I open your recruitment threads??

*whines and backs away slowly*

(Really want Tiana...first black Disney Princess for the win...alas, I KNOW I don't have room and I am so angry with you right now)

Yes. You don't have room.  ;D It's okay. I can enjoy your writing in the other games we're in.
The gates are open
Current Time Zone: GMT +2
Delays: None.
Current solo request: None.
Current group request: Tarot

Wolfling72

You are a terrible person. I will (of course) bookmark this so i can read along once you get it off the ground...(and you know JIC I lose a group)
O/O's
Snippets
A/A's
Wolfi Recommends- changes weekly
Keep it vampirated and melanated.

Levi

A Working Progress.             Posting responses are: Slow.    Updated

Levi

A Working Progress.             Posting responses are: Slow.    Updated

Levi

#7
Character Name: Ursula Vanessa Strand
Franchsise: The Little Mermaid
Hero/Villain Name: The Sea Witch
Age: 30
Height: human height 5'7. With sea legs 6"
Weight: 13 stone
Sexuality: Bisexual
Occupation: Sea Pirate - Whenever a cargo is stolen or a batch of drugs lost, or even when a diamond disappears at sea there is only one person responsible! Ursula and her crew.
Visual Description: human enchanted form
Face Claim: Queen Latifah

Written Description: Ursula used to have luscious black hair but after working with the dark arts for too many years her hair went white. Ursula has a boxum upper half, she has busty breasts on one of her breasts is a tattoo of a trident. From the waist down the female has the body of a robotic octopus.  She also has a human shell spell that she uses on occasion that gives her the appearance of a young woman with long chestnut locks and chocolate brown eyes, and  an hour glass figure.

Personality: Ursula isn't evil! She's simply misunderstood! The sea witch is prone to blaming others for her bad choices in life, extremely attracted to those who whield power and items of power. Ursula can actually be incredibly charming and flirtatious when the mood takes her. Vindictive to the core this woman can hold a grudge! Terrible at naming potions she sticks to what it actually does.

Character Story: Once upon a time, Ursula started out as a normal creature of the sea, she and King Tritian practically grew up together (although he was several years older). The young cecaelia actually saw herself in love with the future King for many years and for the longest time saw herself as his future Queen. That was until he met Athena! How Ursula loathed that red haired mermaid! Athena stole Tritan's heart and along with it the power to rule over the sea! Ursula vowed to get her revenge, she vanished for many years taking up residence in a whale skeleton, she turned her attention to dark magic. Making deals with mermaids and then taking their very bodies and turning them into polyps! Years passed as the sea witch as she came to be known built her power, and then one day her faithful pets brought her news of a young mermaids who had an uncanny resemblance to Athena and wished for legs. Well Ursula couldn't believe her luck, she made a deal with the little mermaid and never imagined for one moment that the little tartling would actually succeed.

Good won again and Ursula turned her attention away from the waves, she decided to take to the surface, if she couldn't rule below the waves then she would rule on the waves. Taking her skills with potions to a new level she destroyed her underwater body in favour of one that could walk on land and sea, building for herself a set of robotic legs. It didn't take long for her to become ruler of the world above the waves, everything was easier there, with hardly any magic the humans were weaklings against her! Naturally she still plans to seek revenge upon Ariel and still desires the Trident.

Weapons: Varying potions and  bottles of ingredients.
Tentacle of octopus
Ink of squid
Human leg potion
The list is endless

Shell Necklace fantastic for trapping and using other people's voices.

Super Powers: Metamorphosis- The ability to give herself a human form although should she look in a reflective surface her true form will show.
Witchcraft-
Potion Making All of her potions need specific ingredients and the more dark the potion the harder it is to get hold of the key ingredients needed. Ursula has two main potions that she uses.
Body Transformation want to be thinner, more busty, good looking? Ursula dabbles in any type of body transformation.
Darkness As a octopus Ursula collected her own ink and now uses it as an extreamly good smoke screen.


Transport: personal yact
Car, just in case

Pets:
Flotsam and Jetsam.

Extra: Be warned! When you sign a contract with the Sea Witch. Should you fail to deliver you will be magically turned into a polyps.
Friends: Open
Rivals: Tritian, Ariel.
Enemies: Open
A Working Progress.             Posting responses are: Slow.    Updated

Angie

Hmm, this looks like fun...wonder who I'd go for...
Avatar is by Lemonfont. Will remove it if he asks me to.

Come check the Cyberpunk Images Thread!

Peripherie

#9
So there is this fun Flynn Rider/Gambit mash-up that might be really interesting to play out. Would that work for a game like this? Could I play an unawakened Flynn Rider who later discovers Gambit like powers? (Not sure he would ever rise to Prince status if I read your intro correctly).

Would Gambit type powers be too close to the banned ones you listed - molecular or matter manipulation?

If any of that would work, I'd like to reserve Flynn Rider as a character.
"Hope is the thing with feathers -
that perches in the soul -
and sings the tune without the words -
and never stops - at all" ~ Emily Dickinson

Juggtacular

I'm torn between Hercules(strength obviously) who can maybe chuck a bolt like his dad. Or Li Shang with chi powers and maybe the ability to turn into a dragon thanks to his ancestors.

Wolfling72

And this is why i will stalk this group. So many excellent writers.
O/O's
Snippets
A/A's
Wolfi Recommends- changes weekly
Keep it vampirated and melanated.

Angie

Quote from: Peripherie on December 26, 2019, 01:07:01 PM
So there is this fun Flynn Rider/Gambit mash-up that might be really interesting to play out. Would that work for a game like this? Could I play an unawakened Flynn Rider who later discovers Gambit like powers? (Not sure he would ever rise to Prince status if I read your intro correctly).

Would Gambit type powers be too close to the banned ones you listed - molecular or matter manipulation?

If any of that would work, I'd like to reserve Flynn Rider as a character.

If I remember right, Gambit's powers were more turning potential energy into kinetic energy, and since objects have way more potential energy than they can ever use under normal circumstances, this resulted in explosive results. So I don't think it really falls under molecular manipulation? But not my game so I'll defer to GM judgement.
Avatar is by Lemonfont. Will remove it if he asks me to.

Come check the Cyberpunk Images Thread!

Callie Del Noire


Miss Nyx



TheBlackThrone

Quote from: Levi on December 26, 2019, 12:54:54 PM
Character Name: Ursula Vanessa Strand
Franchsise: The Little Mermaid
Hero/Villain Name: The Sea Witch
Age: 30
Height: human height 5'7. With sea legs 6"
Weight: 13 stone
Sexuality: Bisexual
Occupation: Sea Pirate - Whenever a cargo is stolen or a batch of drugs lost, or even when a diamond disappears at sea there is only one person responsible! Ursula and her crew.
Visual Description: human enchanted form
Face Claim: Queen Latifah

Written Description: Ursula used to have luscious black hair but after working with the dark arts for too many years her hair went white. Ursula has a boxum upper half, she has busty breasts on one of her breasts is a tattoo of a trident. From the waist down the female has the body of a robotic octopus.  She also has a human shell spell that she uses on occasion that gives her the appearance of a young woman with long chestnut locks and chocolate brown eyes, and  an hour glass figure.

Personality: Ursula isn't evil! She's simply misunderstood! The sea witch is prone to blaming others for her bad choices in life, extremely attracted to those who whield power and items of power. Ursula can actually be incredibly charming and flirtatious when the mood takes her. Vindictive to the core this woman can hold a grudge! Terrible at naming potions she sticks to what it actually does.

Character Story: Once upon a time, Ursula started out as a normal creature of the sea, she and King Tritian practically grew up together (although he was several years older). The young cecaelia actually saw herself in love with the future King for many years and for the longest time saw herself as his future Queen. That was until he met Athena! How Ursula loathed that red haired mermaid! Athena stole Tritan's heart and along with it the power to rule over the sea! Ursula vowed to get her revenge, she vanished for many years taking up residence in a whale skeleton, she turned her attention to dark magic. Making deals with mermaids and then taking their very bodies and turning them into polyps! Years passed as the sea witch as she came to be known built her power, and then one day her faithful pets brought her news of a young mermaids who had an uncanny resemblance to Athena and wished for legs. Well Ursula couldn't believe her luck, she made a deal with the little mermaid and never imagined for one moment that the little tartling would actually succeed.

Good won again and Ursula turned her attention away from the waves, she decided to take to the surface, if she couldn't rule below the waves then she would rule on the waves. Taking her skills with potions to a new level she destroyed her underwater body in favour of one that could walk on land and sea, building for herself a set of robotic legs. It didn't take long for her to become ruler of the world above the waves, everything was easier there, with hardly any magic the humans were weaklings against her! Naturally she still plans to seek revenge upon Ariel and still desires the Trident.

Weapons: Varying potions and  bottles of ingredients.
Tentacle of octopus
Ink of squid
Human leg potion
The list is endless

Shell Necklace fantastic for trapping and using other people's voices.

Super Powers: Metamorphosis- The ability to give herself a human form although should she look in a reflective surface her true form will show.
Witchcraft- The ability to concoct many potions and is able to alter people's appearance and worse of all the ability to turn a person into a polyps should they not forfil their agreement with her.

Transport: personal yact
Car, just in case

Pets:
Flotsam and Jetsam.

Extra: Is there any other information that we should all know?
Friends: Open
Rivals: Tritian, Ariel.
Enemies: Open

I had a player want out-right magic, and I denied it because saying "magic" gives too much freedom to be overpowered and make anything for plot convenience. You have a few things she can specifically do with her magic, which is what I would prefer. You need to list all she can do with witchcraft and cap it there. Otherwise, I cannot approve it.
The gates are open
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TheBlackThrone

Quote from: Peripherie on December 26, 2019, 01:07:01 PM
So there is this fun Flynn Rider/Gambit mash-up that might be really interesting to play out. Would that work for a game like this? Could I play an unawakened Flynn Rider who later discovers Gambit like powers? (Not sure he would ever rise to Prince status if I read your intro correctly).

Would Gambit type powers be too close to the banned ones you listed - molecular or matter manipulation?

If any of that would work, I'd like to reserve Flynn Rider as a character.

You just want him to have the ability to charge particles until they explode? Anything else because Gambit had more powers than just that. I think it was called Kinetic Manipulation which isn't banned.
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Quote from: TheBlackThrone on December 26, 2019, 09:39:48 PM
You just want him to have the ability to charge particles until they explode? Anything else because Gambit had more powers than just that. I think it was called Kinetic Manipulation which isn't banned.

Thank you for the feedback!

Digging into the concept some more - I would add:

- superhuman reflexes - being able to manipulate his own kinetic energy to positively affect his reflexes and reactions through agility, flexibility, dexterity, coordination, and balance.
-Gambit was also known to have an almost irresistible hypnotic charm which goes along with Flynn's personality and the profession as a thief. But as I stray far from trying to god-mod other player characters, I would list it as a weak suggestion of a power.

I will flush all this out in a character sheet and resubmit it all for approval.
"Hope is the thing with feathers -
that perches in the soul -
and sings the tune without the words -
and never stops - at all" ~ Emily Dickinson

TheBlackThrone

Quote from: Peripherie on December 26, 2019, 09:51:48 PM
Thank you for the feedback!

Digging into the concept some more - I would add:

- superhuman reflexes - being able to manipulate his own kinetic energy to positively affect his reflexes and reactions through agility, flexibility, dexterity, coordination, and balance.
-Gambit was also known to have an almost irresistible hypnotic charm which goes along with Flynn's personality and the profession as a thief. But as I stray far from trying to god-mod other player characters, I would list it as a weak suggestion of a power.

I will flush all this out in a character sheet and resubmit it all for approval.

Sounds good.  :-)


As for everybody else, as soon as you guys settle on someone, then I can reserve it. I will only reserve a concrete decision.
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#19
Character Name: Eugene "Flynn" Ryder
Franchsise: Rapunzel
Hero Name: Flynn Rider
Age: 31
Height: 6'1'
Weight: 180
Sexuality: Bisexual
Occupation: Full time addiction counselor, part-time thief

Visual Description:
Face Claim: Ben Barnes

Written Description: Tall, thin, scruffy in a sexy way - and he knows it. He doesn't smile much during his daily business but when he does, his grin could stop traffic. Although his theories on shaving are generally 'meh' he has a good sense of himself and his appearance. He is known to pause at shop windows to fix his hair or clothing. When particularly angry (like when someone calls him Eugene) his normally dark brown eyes glow red. He has a sun tattoo on his inner right forearm that represents his freedom back into the world of light after being locked away in prison.
Personality: Flynn shouldn't be as nice as he is. And that has generally been the problem all his life. He grew up having to be hard but it never stuck. He thinks and speaks highly of the man he has become but it takes a great deal for him to uphold the facade he has built. He will always do the right thing when it comes down to it, but don't be surprised if he hesitates first. And in his mind, the right thing probably means he can take a few trinkets as payment when he is through.

Character Story: Flynn had the typical 'street kid' life growing up in an orphanage. He was keen on reading and learning at a young age but that only seemed to invite trouble from the other kids he roomed with. He learned how to dodge a fist long before he could ever throw on. And while he did finally learn how to fight, he became much more adept at getting revenge on his tormentors at the home by stealing from them and/or framing them for other thefts. Wanting the happy lives he only read about in books and having a boiling desire for revenge, Flynn developed a backward sense of morality that included everyone getting what they deserved - beggers and bullies. The biggest villain of them all in his young eyes was the rich politician that ran the orphanage who took in millions in donations that never once saw the inside of the subsidized boy's home. A particularly nasty encounter during a charity fundraiser where the kids passed out hors d'oeuvres lead to disaster. Flynn couldn't quite remember what happened but soon flaming shrimp canapes caused half the venue to burn down and for the boys to stay locked in their rooms for a month.   

Once he was old enough to live on his own, his status as a local thief quickly grew. He amassed a large fortune by taking what he wanted and deftly escaping all consequences. Hubris and fate finally caught up to him in his mid-twenties when he was given a chance to join a crew to rob the very politician that had been his benefactor growing up. He almost got away with it. Ultimately betrayed by his cronies, he was caught and put in prison. His sentence was mercifully light, perhaps in no small part to the wandering eyes of a wayward district court judge. After four years he finally climbed out of his cell (which some of the inmates called 'the tower') on his thirtieth birthday. Now trying to walk the straight and narrow, mostly, he works as an addiction counselor at a local rehab center.

Weapons: Once fully awakened, Flynn is able to ignite the latent energy of any object which will then detonate on impact. Lighter objects that can be easily turned into projectiles are preferred. But he will use anything handy, even say ... a frying pan.

Super Powers:
  • Kinetic Energy Manipulation - (not yet fully awakened) With a simple touch, Flynn can turn any object's potential energy into kinetic energy, making it glow, spark, and become explosive. Up to this point in his life, this power has only manifested itself under great duress and has been seen more like a freak accident than a power. He has little to no control over this ability currently.
  • Enhanced Reflexes - He is able to manipulate his own kinetic energy to positively affect his reflexes and reactions through agility, flexibility, dexterity, coordination, and balance. Although he is not inherently fast in terms of movement speed, he is able to quickly respond to attacks - dodging things like punches or even bullets. The only thing that can (and often does) get in the way of this power is his supremely inflated ego.
  • Weak Mesmerizing Presence - Flynn's charm isn't all in his head. He has always been able to shmooze his way in and out of most situations. Although physically appealing in his own right, his smile has been known to lead quite a few ladies, and gentlemen, astray. That is until he opens his mouth. Flynn can't outright change someone's mind or force their actions. His power is most effective in shaking loose anyone with an already weakened moral foundation.
Transport: 2019 MINI Hatch 5-door Cooper Classic, Midnight Black
Pets: Maximus, the dwarf pony; He doesn't own him outright but often goes to a stable outside the city to groom and generally bother Max.
Extra: Flynn is a good-hearted, self-absorbed, mostly reformed man who just can't help but fall back into his old ways if the offer is generous enough.

Friends: Open
Rivals: Open
Enemies: Open
"Hope is the thing with feathers -
that perches in the soul -
and sings the tune without the words -
and never stops - at all" ~ Emily Dickinson

TheBlackThrone

Quote from: Peripherie on December 26, 2019, 11:51:50 PM
Character Name: Eugene "Flynn" Ryder
Franchsise: Rapunzel
Hero/Villain Name: Gambit
Age: 31
Height: 6'1'
Weight: 180
Sexuality: Bisexual
Occupation: Full time addiction counselor, part-time thief

Visual Description:
Face Claim: Ben Barnes

Written Description: Tall, thin, scruffy in a sexy way - and he knows it. He doesn't smile much during his daily business but when he does, his grin could stop traffic. Although his theories on shaving are generally 'meh' he has a good sense of himself and his appearance. He is known to pause at shop windows to fix his hair or clothing. When particularly angry (like when someone calls him Eugene) his normally dark brown eyes glow red. He has a sun tattoo on his inner right forearm that represents his freedom back into the world of light after being locked away in prison.
Personality: Flynn shouldn't be as nice as he is. And that has generally been the problem all his life. He grew up having to be hard but it never stuck. He thinks and speaks highly of the man he has become but it takes a great deal for him to uphold the facade he has built. He will always do the right thing when it comes down to it, but don't be surprised if he hesitates first. And in his mind, the right thing probably means he can take a few trinkets as payment when he is through.

Character Story: Flynn had the typical 'street kid' life growing up in an orphanage. He was keen on reading and learning at a young age but that only seemed to invite trouble from the other kids he roomed with. He learned how to dodge a fist long before he could ever throw on. And while he did finally learn how to fight, he became much more adept at getting revenge on his tormentors at the home by stealing from them and/or framing them for other thefts. Wanting the happy lives he only read about in books and having a boiling desire for revenge, Flynn developed a backward sense of morality that included everyone getting what they deserved - beggers and bullies. The biggest villain of them all in his young eyes was the rich politician that ran the orphanage who took in millions in donations that never once saw the inside of the subsidized boy's home. A particularly nasty encounter during a charity fundraiser where the kids passed out hors d'oeuvres lead to disaster. Flynn couldn't quite remember what happened but soon flaming shrimp canapes caused half the venue to burn down and for the boys to stay locked in their rooms for a month.   

Once he was old enough to live on his own, his status as a local thief quickly grew. He amassed a large fortune by taking what he wanted and deftly escaping all consequences. Hubris and fate finally caught up to him in his mid-twenties when he was given a chance to join a crew to rob the very politician that had been his benefactor growing up. He almost got away with it. Ultimately betrayed by his cronies, he was caught and put in prison. His sentence was mercifully light, perhaps in no small part to the wandering eyes of a wayward district court judge. After four years he finally climbed out of his cell (which some of the inmates called 'the tower') on his thirtieth birthday. Now trying to walk the straight and narrow, mostly, he works as an addiction counselor at a local rehab center.

Weapons: Once fully awakened, Flynn is able to ignite the latent energy of any object which will then detonate on impact. Lighter objects that can be easily turned into projectiles are preferred. But he will use anything handy, even say ... a frying pan.

Super Powers:
  • Kinetic Energy Manipulation - (not yet fully awakened) With a simple touch, Flynn can turn any object's potential energy into kinetic energy, making it glow, spark, and become explosive. Up to this point in his life, this power has only manifested itself under great duress and has been seen more like a freak accident than a power. He has little to no control over this ability currently.
  • Enhanced Reflexes - He is able to manipulate his own kinetic energy to positively affect his reflexes and reactions through agility, flexibility, dexterity, coordination, and balance. Although he is not inherently fast in terms of movement speed, he is able to quickly respond to attacks - dodging things like punches or even bullets. The only thing that can (and often does) get in the way of this power is his supremely inflated ego.
  • Weak Mesmerizing Presence - Flynn's charm isn't all in his head. He has always been able to shmooze his way in and out of most situations. Although physically appealing in his own right, his smile has been known to lead quite a few ladies, and gentlemen, astray. That is until he opens his mouth. Flynn can't outright change someone's mind or force their actions. His power is most effective in shaking loose anyone with an already weakened moral foundation.
Transport: 2019 MINI Hatch 5-door Cooper Classic, Midnight Black
Pets: Maximus, the dwarf pony; He doesn't own him outright but often goes to a stable outside the city to groom and generally bother Max.
Extra: Flynn is a good-hearted, self-absorbed, mostly reformed man who just can't help but fall back into his old ways if the offer is generous enough.

Friends: Open
Rivals: Open
Enemies: Open

Approved.  ;D
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Levi

Quote from: TheBlackThrone on December 26, 2019, 09:37:38 PM
I had a player want out-right magic, and I denied it because saying "magic" gives too much freedom to be overpowered and make anything for plot convenience. You have a few things she can specifically do with her magic, which is what I would prefer. You need to list all she can do with witchcraft and cap it there. Otherwise, I cannot approve it.

I've made some changes, so hopefully that works for you.
A Working Progress.             Posting responses are: Slow.    Updated

TheBlackThrone

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Peripherie

Woohoo!  :D *fistbumps Levi*

A thought towards character interaction, even though Flynn is a hero type - I'd be open for him to do small jobs for either Ursula or Dante. Small-time theft on his own most likely, nothing overly reprehensible. Any heists that need a smooth talker with a quick exit - Flynn's your man.
"Hope is the thing with feathers -
that perches in the soul -
and sings the tune without the words -
and never stops - at all" ~ Emily Dickinson

TheBlackThrone

Quote from: Peripherie on December 27, 2019, 08:06:40 AM
Woohoo!  :D *fistbumps Levi*

A thought towards character interaction, even though Flynn is a hero type - I'd be open for him to do small jobs for either Ursula or Dante. Small-time theft on his own most likely, nothing overly reprehensible. Any heists that need a smooth talker with a quick exit - Flynn's your man.

I can definitely see Dante using him and trying to tempt him over to the dark side in the process.
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