[Rolling Recruitment!] Fantasy Monster-Fighting Gladiator Arena League!

Started by Nastara, October 28, 2019, 03:18:31 PM

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Sethala

Quote from: Nastara on November 06, 2019, 03:55:00 PMSethala, let me know if you'd like to chat through any specific mechanical ideas! I'm happy to help out!

Thanks!  I thought about a few other ideas.  I'm going to try and use a bit of game design mentality and throw out a few keywords for her stunts and flaws; basically a way for another character to interact with her abilities. 

Stunts:
Expert Lancer: Her skill with lances, glaives, and spears is unparalleled.  The first time she rolls a 6 for damage with one of these weapons, she can make a follow-up attack with the other end for 1d4 damage.
Long Reach: While using a glaive or similar weapon, she has Reach 1.  Additionally, at the start of a fight or in any round where she doesn't attack, she can enter a defensive pose.  If an enemy with less Reach approaches to attack while she's in this pose, she can immediately make a free attack.
Extra Weapon: She carries a shortsword as an extra weapon, in case her glaive is unusable.  She doesn't get the benefits of Expert Lancer or Long Reach while using this weapon.

Flaws:
Unwieldy:  While using a glaive or similar weapon, she needs enough space to move, especially to gain some distance from an attacker.  If she is next to an enemy and unable to step away from them, she only rolls 1d4 for attacks with her glaive.
Inexperienced:  She is largely unfamiliar with pleasure.  She suffers a -2 penalty to armor and a -2 penalty to damage for one turn whenever she is groped, molested, or otherwise teased and played with.

So, the idea of Reach is that it's a way for people to play with weapons that can attack from farther away, without being too rules-heavy.  In general, it would only do something if a character's Stunt (or Flaw) cares about it.  (Although I could imagine a rule that gives someone a penalty to attacking an enemy that's farther away if they can't get closer for some reason.)

Quote@Chulanowa and Sethala, I think that could depend a little upon the arena or the character (if someone wants to make a super hard Goblin Slayer-esque arena, they ABSOLUTELY can and just theme fights in that way!), but overall for the game I think somewhere between extremes is probably where it falls. In my mind, battling monsters and getting glory is the goal, getting fucked by opponents is a side effect that varies in preference by the gladiator? Like I'm sure there are some who are DOWN and others who really try to avoid it!

Does that help or not really? I know in my play, I'd not be wanting to aim towards like... trauma-play!

So when you say someone might run a different arena, you mean they'd be running any NPC monsters and the like as part of it?  That makes more sense, I think.  I assume your arena would largely be for gladiators to fight each other?

Personally, I don't like dwelling on the "trauma" aspect of it, but I'd love scenes where my character goes in to fight something, loses, and is forced into something lewd against her will.  Perhaps even going into a fight is something she's forced into somehow (gladiator slave, perhaps?), although I'm not sure how well that fits the rest of your idea.

Nastara

Yo, that's super cool! I like it a lot! Playing around with how characters and concepts fit together is something I'm pumped for!

Reach and the related concepts look badass!

Yes! My hope and intention now is that people who are interested in running monsters or "GMing" can do so by having another Arena in the shared game world/character roster! For me, I'm thinking I'll hop around with what people want and do monsters and gladiator fights and all manner of stuff!

Oh, fuck yeah, DEFINITELY we can play in spaces of non-con and being forced into things! Gladiator slaves would be totally appropriate!
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c0i9z

Adventurer Info
Name: Kayla
Pronouns: She/her
Sex: Female
Race/Class: Human Fighter
HP: 50
Attack: d6
Armor: -0
Brief Description:
Hailing from a small village, Kayla had always felt driven by some force. Destiny? A curse? The attentions of some divinity or another? In any case, with the help of her mentor, and between her more normal farm duties, she trained and quickly gained in strength. That was, until she found them. A weapon and a beautiful set of armour, laying on her doorstep. upon seeing them, she felt compelled, by a compulsion greater than the one that drove her training, to try them on. But they were cursed! Now, Kayla cannot bear to put on any other clothes or to stray far from them. Not only that, but the armour is alive as well. Thankfully, it's usually placid, but when she gets aroused, so does it. She can then feel it moving under the plates and the way it feels...

So far, Kayla had managed to keep her lusts and her armour under control, but she knew that it was only a matter of time before she stumbled. And she feared what the armour would do if it managed to bring her arousal to its peak.



Stunts

  • Legendary Armour: When Kayla would take exactly one damage, she takes no damage instead.
  • Defensive Stance: While Kayla remains focused on her opponent, she gains 1 armour.

Flaws

  • Tentacle Armour: While Kayla gets aroused, her armour molests her.


Interested In: Fights against gladiators and monsters. Males, females, herm, tentacles, etc. Getting Kayla aroused and squirming in her armour.
How Often Do You Elliquiy?: Once per day, sometimes twice on weekends as appropriate
Ons: Corruption, transformation, tentacles
Offs: Cruelty, violent rape, toilet stuff

BlueOrange

It occurs to me also that there's room for 'monstrous adventurers' - if someone wants to play a particular orc (as opposed to a series of orcs), I assume that the way to do that would be to create an adventurer and just set their description to something suitably monstrous.  However, since I do feel inclined to self-insert someone stupidly overpowered, I submit the following arena proposal:

Arena Info
Arena Name:   The lair of the tentacles
Judge Name: Egnaro the mighty, interdimensional dragon.  Egnaro is well-nigh omnipotent, but loves to watch people struggle.  He is constructing a series of arenas in the hope that a worthy opponent will appear, someone who he can face in battle and feel challenged by them (no small feat, given that he is immortal and indestructible).
Brief Description: This deep underground cave system features a multitude of spaces.  Most (but not all) of these are inhabited by a creature with tentacles.  Giant squid and octopi are routinely encountered, while certain chambers are only accessible via crawlspaces that are lined with lustful anemones.  Mind flayers guard the deepest and most valuable treasures, but are occasionally found on higher levels.
Challenges: Typically, adventurers are tasked with retrieving a valuable item, and will need to fight their way past many tentacles (and other distractions) to get to it.  Adventurers may enter as a team, but victory is only awarded to an individual. 


Environmental Hazards

  • Carpet of tentacles: When active, the floor is completely covered in a writhing mass of tentacles, mostly up to 30cm (1 foot) long. Body parts that remain stationary within reach of these tentacles are at risk of being snared: this may cause a movement penalty, disarm an adventurer, or both. If angered, the carpet of tentacles does 1d6 damage to all adventurers within reach of the floor.  Damage to the tentacles in a particular area may reduce this damage (perhaps altogether).
  • Tentacle swarm: All creatures in the arena are attacked by 4 tentacles each.  Each tentacle emerges at range 0 (melee), and attempts to close to range -2 (inside clothes).  Each tentacle has 3hp, and does 1d4 damage



Interested In:   Creative problem solvers.  Squirmers.  Characters who are acutely aware of being touched, and who like it.
Looking For: Sex, gender, preference and race irrelevant.  Feel free to enter as a 'team'.
How Often Do You Elliquiy?: Daily
Ons:Characters who are enjoying themselves, scared, fighting with determination, fighting with cleverness, cartoonish violence, torn costumes and armor, bondage
Offs:Blood, gags & gagging, rape, anything more extreme than that

Sethala

Oo, the lair of tentacles looks like fun.  Hopefully I'll get a chance to send Miyuki in there!  And speaking of...



Adventurer Info
Name: Miyuki
Pronouns: Her/She
Sex: Female
Race/Class: Catgirl Lancer
HP: 50
Attack: d6
Armor: -0
Brief Description: Miyuki is a proud former soldier.  Unfortunately, her squad was ambushed, and she was captured.  She was quickly sold to a prominent gladiator slave trainer, and now fights under their orders.

Despite her current slave status, Miyuki is prideful.  She may not have wanted to come to the arena, but she's going to fight to her full potential regardless of why she's doing it.  Unfortunately, she's relatively naive when it comes to anything sexual, and the lewd nature of some arenas have put her completely off guard.
[hl]
Stunts

  • Expert Lancer: Miyuki's skill with lances, glaives, and spears is unparalleled.  The first time she rolls a 6 for damage with one of these weapons, she can make a follow-up attack with the other end for 1d4 damage.
  • Long Reach: While using a glaive or similar weapon, Miyuki has Reach 1.  Additionally, at the start of a fight or in any round where she doesn't attack, she can enter a defensive pose.  If an enemy with less Reach approaches to attack while she's in this pose, she can immediately make a free attack.
  • Extra Weapon:  Miyuki carries a shortsword as an extra weapon, in case her glaive is unusable.  She doesn't get the benefits of Expert Lancer or Long Reach while using this weapon.

Flaws

  • Unwieldy: While using a glaive or similar weapon, Miyuki needs enough space to move, especially to gain some distance from an attacker.  If she is next to an enemy and unable to step away from them, she only rolls 1d4 for attacks with her glaive.
  • Inexperienced: Miyuki is largely unfamiliar with pleasure.  She suffers a -2 penalty to armor and a -2 penalty to damage for one turn whenever she is groped, molested, or otherwise teased and played with.
[hl]
Interested In: Non-con, tentacles, bondage, armor/clothing damage, aphrodisiacs, general lewd things.  Large preference to female sexual partners.  While I like being a dom as well, I'd prefer to not do so with this character.
How Often Do You Elliquiy?: Admittedly, I'm coming back from a hiatus, so I'm not sure.  Should be able to post a few times a week.
Ons:Slavery, corruption, tentacles, bondage, non-con, general lewdness
Offs:Futa, gore, bathroom stuff.

Sethala

Also, if we're having more "classic" dungeon crawls, I would like to suggest finding "cursed" items.  Generally, these would be magic items that have some usefulness to them, but also some kind of curse, potentially something the user is unaware of until it happens.

Not to shamelessly self-promote, but I recently started a thread over in the tabletop gaming section to come up with ideas for lewd curses (and generally lewd magic items), and it could use other people chiming in with ideas: https://elliquiy.com/forums/index.php?topic=312697.0

RosalindRae

Gah, this is a great idea! I have some thoughts on a magic user or artificer gladiator if you think there are more openings there. More than happy to help contribute an idea for an arena too.

Nastara

Sorry I wasn't on much today! Had kind of a crazy one!

Will be back tomorrow with full response to everyone, but these all look AMAZING!

This definitely isn't full! I'm not sure how much IS full, but this ain't it!
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RosalindRae

Adventurer Info


Name: Octavia Lavinia
Pronouns: She/her
Sex: Female
Race/Class: High elf artificer
HP: 50
Attack: d6
Armor: -0
Brief Description:

Octavia's elven family, once high-ranking in their community, has come upon hard times, losing most of their wealth to conniving enemies and court intrigue. While her parents and siblings try to regain their position in their own society by matching wits with those who have attacked them, Octavia has chosen another route, leveraging superior elven technology to subjugate the lesser races by holding up human supply lines with a small band of followers and a larger arsenal of weapons, employing arcane technology and her own personal improvements. In her estimation, she is only collecting her due.

The law has caught up with Octavia, however, and she was captured during a recent excursion and stripped of most of her belongings, including her most prized artifacts. Octavia has joined the arena in a last-ditch effort to regain her fortune and afford the means to reclaim her treasures.

Stunts

  • Critical shot: When Octavia rolls for max damage, she may roll an additional d3 in critical damage. This is only usable against enemies with discernible weak points, and is only usable 3 times per encounter. May not be used at melee range.
  • Alchemical grenades: Octavia may use 3 incendiary grenades per encounter. Once used, alchemical fire spreads between Octavia and her enemy and they must take 1d3 damage in order to close the distance and make an melee attack in their next turn. Ranged attacks bypass this damage, but Octavia gets +1 armor for the distraction on the opponent's next attack regardless. This equipment is used in addition to her regular attack.
  • Special load: Once per encounter, Octavia may make a 2d6 attack instead of a 1d6 attack by using special ammunition. Rolling minimum damage for this attack, in addition to the penalties below, means Octavia's pistols are destroyed and she must resort to smaller derringers. These weapons do 1d4 damage instead of 1d6 and do not gain the benefits of critical shots. May not be used at melee range.

Flaws

  • Mercy of the crowd: Octavia loves playing to the crowd, but is disheartened if they turn against her and cheer for her defeat. -2 on all attacks until she regains the crowd.
  • Equipment jam: Any time Octavia rolls minimum damage with her pistols, she has a 50% chance of forgoing her next attack roll, her opponent getting a free hit while she tries to fix her weapons.
  • Wounded pride: When Octavia inflicts 0 damage (her attack does not surpass enemy armor) for two attack rolls in a row, she becomes disheartened and panicked. The enemy gains +1 to their armor to reflect their advantage.

Interested In: Male monster encounters, feral monsters, rivalries, environmental (traps, etc) challenges, would like to try tentacles
How Often Do You Elliquiy?: 2x per week
Ons: Non-con, oral focus, anal, public humiliation/losing the crowd, stripped clothing/armor, excessive semen, gangbangs, forced orgasms, tentacles
Offs: Pregnancy (threat of pregnancy is fine), scat, disfigurement, bimbofication, romance

Nastara

Amazing!! Loving all of these characters!

Everyone who has posted, feel free to post into the Character Thread and OOC space! I am expecting to get the IC threads started up Sunday!

That doesn't mean recruitment is over, it's intentionally a game that allows some rolling recruitment, for people to join and drop as they need to, etx!
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avarus

Also throwing a little arena:


Arena Info
Arena Name: Duregar Security Solutions Arena Showroom
Judge Name: Duregar Shatterhips, CEO and founder of Duregar Security Solutions, a Dwarf businessman
Brief Description: Duregar Security Solutions brings you THE most exclusive and effective security solutions to your dungeons. Are you also tired of intrepid adventurers coming into your evil lair and taking your stuff? Keep your stuff safe with Duregar Security Solutions! We will consult with you personally, recreate your dungeon in our Arena Showroom and unleash combatants in it to show you the effectiveness of Duregar Security Solutions in your very own personalized security scheme. True to our slogan "Fuck the intruders" we will make sure that they will get good and properly fucked! We supply monsters, automatons and traps that will all fuck the intruders. Famous inventions of our include: The magic snare trap, which unclothes the intruders; the stockbot, our famous automaton that traps intruders in stocks, So they can get fucked!; And of course, the guards necessary to make sure any intruders will be properly fucked.
Challenges: Arenas hosted by Duregar Security Solutions showcase their latest products to a large crowd of their potential customers, using the challengers as dummies. Usually there are two kinds of arenas, either a new type of guard monster or automaton is tested against which the gladiators fight, or it consists out of a small dungeon (with a glass roof so the audience can see in) filled with traps that try to bind and unclothe the gladiators, with plenty of monsters or automatons to fuck them. Because as is Duregar Security Solutions motto: "Fuck the intruders".


Interested In: Traps, automatons and monsters that will put you in bondage, unclothe you and have their way with the hapless gladiator. For example an automaton that grabs the wrists of defeated gladiators and then freezes to lock them helplessly in place, or a trap that rips off clothing. And of course big muscular guards to then fuck the gladiators, as is the company motto!
Looking For: Sex, gender and race do not matter. If you want to have a try at making it through without getting fucked (or you do) then this is the arena for you. Amounts of bondage will be tailored to player preferences, but expect at least light bondage. Duregar Security Systems after all do not kill, that would be against the law!
How Often Do You Elliquiy?: Twice a week
Ons: Bondage (light and heavy), non-con, monsters, automatons, the whole shebang.
Offs: Very little here, but nothing that belongs in the toilet.

SmashingPots

Hello there!
Wanted to throw in my two cents for a player/arena entry. Not quite sure which is most appropriate, but there’s no strong preference either way.

I've done my best to make a relatively coherent character for the occasion. I must admit however, my experience with die in roleplays is fairly limited, and I fear that it might reflect on the Stunts and Flaws I made. If they're entirely inappropriate, please let me know and I'll try to adjust accordingly. Had a fun time conjuring them up, but I've no idea whether they are balanced at all, but perhaps you guys can help me with that?

Anyway, here goes nothing! Hope you like her.




Adventurer Info
Name: Cecile Feathermour
Pronouns: Her/She
Sex: Female
Race/Class: Arachne
HP: 25
Attack: d8
Armor: -2 Body/+3 Spider Legs
Brief Description:
Once an enigmatic scholar descended from a long line of powerful nobles led down the path of forbidden knowledge, Cecile met her demise and subsequent rebirth at the figurative hands of an unspeakable, dimensional horror. Bestowed with the gift of ageless existence, she has been drawing in unsuspecting prey for millennia – feeding upon the naïve and faithless to maintain her eternal youth – at least for a time…

Cunning and methodical, Cecile quietly watched entire civilizations rise, stagnate and decay, spending centuries combing the vast lands of secrets, even scrying the movements of the stars in the heavens above her. With cruel and calculating sentience, she devours and defiles everything that stands in her way, however, unlike her kin, who possess no rational, seeking only to scrutinize and destroy, Cecile studies the physical realm and the strange, warlike beings that dwell there, for any weakness she might exploit.

Now a fiend with a thirst for mortal blood, Cecile is a primordial force that thrives on grand displays of sadistic sport. Beckoned forth by the spreading corruption, she affected many unseen affairs from the empire’s earliest days and has since woven her influence deep into its wretched foundations.

Eventually growing weary of the easy nourishment this pathetic race provided her, she now scours the land in search of strong wills and resolute minds that she may twist into mortal terror, and everlasting darkness – from bustling cities to desolate plains, from the mightiest kings to the lowliest of peasants; strength arrives in many different forms and shapes, and Cecile is a peerless practitioner in sniffing out the distinct characteristics of each…

Roused from idleness by her own morbid curiosity, she eventually opted to join in on an unconventional gathering of capable warriors she had heard rumors of – all fighting tooth and nail under the ridiculous notion of fame and childish fantasies of riches and redemption… sickening, really. And she was all the more thrilled to partake in the festivities for it.

Fading like the rustling of wings, mercy upon the unfortunate victims of shapeless voices cackling in the darkness of the serpent-like suggestions that wind through the forests… something like a sultry chuckle…




Borne aloft by two rigid, keratin-clad jointed limbs - long, dark and tapering to razored talons, Cecile is no longer human – though maintain many similar traits. Her features are angular and sharp and framed by lustrous dark hair. Eyes glinting with predatory thrill, she is a hawk – clawing with sparrow’s song.

Full figured and attractively proportioned, Cecile maintains an impossible aroma of lilac and gooseberries and though its intoxicating radiance is pleasant on the senses, it only draws prey deeper into her web with the promise of raptures yet to come. Smooth and slightly glossy, the perfectly unblemished complexion of her pliable curvature contrasts the cold-hearted nature of her personality - her pale skin standing out like the first snow of winter upon the darkening veil of night.

Born anew eons ago when a great rift split the bedrock of her very soul, Cecile found erratic comfort in the dulcet tones of her now silken voice and jaw-dropping physique, immediately embracing her remolded frame and many new assets – pronged brooches (four legs total), prehensile tentacles (eight tentacles total – spawned from malleable pits on upper back) and additional limbs (four arms total) included. Adorning herself with a scant cloak of gossamer and an illusive veil, she heeds no authority and disregards social criticism altogether – there is no time or place for modesty in the ravenous claws of this voluptuous vixen.




Stunts


  • Neurotoxin/Venomous Bite (passives): Attacks apply an Aphrodisiac DOT (Damage Over Time) to the target, increasing sexual desire. (Half as effective against armored targets)

  • Agony's Embrace (passive): If both Neurotoxin and Venomous Bite is applied simultaneously, combine DOT value +1 and interrupt opponents next turn.

  • Arachnid Grace (passive): Maneuverability is greatly increased on spider-like limbs.

  • Piercing Whiplash: Lashers strikes, dealing damage based upon how high the target's Armor is. Applies Neurotoxin upon contact, +2 damage per turn.

  • Twin Fang: Poisoned targets suffer double damage and heal the caster proportional to damage dealt. Applies Venomous Bite, +2 damage per turn.

  • Silken Song: Outside melee range: Slows and roots the target for a short duration. | In melee range: Ensnares and stuns the target for a short duration.

  • Constriction (usable only on targets suffering the effects of hard CC): Once bound, tentacles will aim to stretch every orifice of the prey in order to accommodate the intense penetration - milking the target for orgasms, while simultaneously making way for their own boisterous loads.

    The mucus emitted by these tentacles is a highly reactive mutagen that contains large doses of pheromones, which act as an enhanced aphrodisiac – causing extreme stimuli and natural lubrication in the vaginal tract, allowing efficient penetration while keeping the victim in a constant cycle of arousal; even eliciting numerous climaxes from the captive given a steady supply of the substance.
    Notable effects include a distinct, though temporary swelling of mammary glands and a hazy state of mind.

Flaws

  • Grounded: Enters a short daze upon entering grounded state. Takes double damage in this state.
  • Off Balance: Maneuverability is greatly decreased when grounded.
  • Frail: Suffers +2 increased damage to body
  • Rapturous: Greed often gets the better of Cecile. Suffers decreased awareness when enjoying herself




Interested In: Particularly enamored with fights against semi-humanoid creatures. Preference towards exotic/unusual anatomy. Preferably looking to dominate some woefully unprepared wenches, but I'm all for a good turn-around just as you think you have the upper hand. Surprise me.
How Often Do You Elliquiy?: Mostly daily. Regularly.
Ons: Bondage, sadomasochism - fairly light pain play/torture, corruption/humiliation, large endowments, non-con/dub-con,
Offs: The usual suspects, excessive sexual gore

RosalindRae

So far I'm particularly loving Duregar Security Solutions Arena Showroom, but everyone's ideas are really fun so far!

pdragon

I'm very much a fan of tentacle spiderwoman. Very fearousing!
What a thrill...with silence and darkness through the night....

Request Thread

Sethala

I think Cecile’s sheet looks a little overkill for a 1v1 fight, but she seems perfect for a one vs many boss-style fight.  (Also, possibly worth noting that pretty much every attack is a “successful” attack with this system, so something like her first ability might need a tweak).  Either way I love the idea.

And I think Miyuki would love to try out that security system!  (Well.. she may not enjoy it so much, but I would >:) )

BlueOrange

The Lair of Tentacles would be honored to feature Cecile as a boss monster. We do fear that her self-heal might be a little too useful to her in the context of the performance of human adventurers and our usual challenges, but we would be happy to tailor something for you.

And if you did want to compete alongside the heroes, then our alchemists would be delighted to experiment on you help you into an appropriately weakened state.

I’m starting to feel that this is a conversation to be had IC.

Can I treat the Lair of Tentacles as an approved location (and therefore thread)?

BlueOrange

I'd like to offer a broader ‘consent based’ offering, but I get very self-conscious when I try to do boys. Therefore...


Arena Info
Arena Name: The S-Spot (Sapphire’s Scene of the Sexy Succubi Sisterhood)
Judge Name: Sapphire the Succubus
Brief Description: Sapphire is ultimately a simple transdimensional god. She likes watching people fight, and she likes fucking, and she likes watching people fucking. After the collapse of her home dimension, she was delighted to discover that there are beings who share her preferences. But this whole business of fucking people you don’t like? What the hell kind of stupid is that?

Sensing a gap in the market (and always happy to annoy her draconic brother), she provides a matchmaking service. On the one side, a sisterhood of women who get off on building up adrenaline, and releasing it through sex. On the other, a never ending horde of creatures who want exactly the same thing.


Challenges: The classic event pits a challenger against a carefully screened gauntlet of female adversaries, each of whom has consented to engage with this particular challenger. The challenger is asked to review the gauntlet during the selection process, and exclude anyone unsuitable. Then the order is randomized. The member of the sisterhood who defeats the challenger gets to keep them in a comfortable secure cell overnight: all the comfort and privacy one could desire. But whatever happens in public stays in public.

Duels are also welcome, both in the traditional paved arena (sand? HELL NO) and in the themed configurations such as the pillow fight arena. (One of the nice things about omnipotence is the ability to reconfigure quickly and easily.) 


Environmental Hazards

  • Desperate fans: Platinum class ticket holders are able to get seats (or alternative viewing positions) that are not separated from the action, and have been known to lose control of themselves, attacking a participant, seemingly at random. A desperate fan is typically a 5hp creature that does 1d4 damage. The S Spot refuses to comment on rumors that these events are faked, stating only “Contestants and platinum ticket holders are fully aware of the relevant terms and conditions.”
  • Random wetness:Sapphire enjoys the ‘wet look’ and has been known to summon rain, jelly (jello), whipped cream, and other whimsical substances. These typically create a tripping hazard. May also impair weapon grip and ranged attacks.



Interested In:   consenting partners, embarrassment (not as far as humiliation), fun, flirtatious fights, amazement
Looking For: Your Sex, gender, preference and race irrelevant.  Feel free to enter as a 'team'. The house will bring women who are DTF and DTF.
How Often Do You Elliquiy?: Daily
Ons:Characters who are enjoying themselves, fighting with determination, fighting with cleverness, cartoonish violence, torn costumes and armor, bondage, dubcon
Offs:Noncon, blood, gags & gagging, rape, anything more extreme than that

SmashingPots

      I hear you all!

      I do agree that Cecile could be a pretty cool themed boss, and she too would be honored to dwell within the The Lair of Tentacles. On that note, I fixed up a few things, namely the description of her first ability and the tweaking of Twin Fang. Hopefully something along the lines of this fit better, but let me know what you're thinking. Like I mentioned earlier, I'm fairly inexperienced in this sort of rule-based RP.

      • Twin Fang: Poisoned targets suffer double damage and Carpet of Tentacles enter Erratic state for two turns. Applies Venomous Bite.

      I'm thinking that Erratic refers to the angered state mentioned here.
Quote from: BlueOrange on November 07, 2019, 12:25:24 AM
  • Carpet of tentacles: When active, the floor is completely covered in a writhing mass of tentacles, mostly up to 30cm (1 foot) long. Body parts that remain stationary within reach of these tentacles are at risk of being snared: this may cause a movement penalty, disarm an adventurer, or both. If angered, the carpet of tentacles does 1d6 damage to all adventurers within reach of the floor.  Damage to the tentacles in a particular area may reduce this damage (perhaps altogether).

BlueOrange

I’m very happy for that interaction to be made canon. (And within the Lair of Tentacles, I’m the relevant authority! Cool!)

And yes, Cecile at the center of a carpet of tentacles would be terrifyingly strong. I reckon it would need to be three on one to be fair. Of course, the reason I submitted an arena application is so that I could be excused from fighting fair!

And fuck it, I’m off to start an IC thread. Will link shortly, and edit the template to meet the standard once we have a standard.

SmashingPots

You're a darling!

I've been eye-raping this idea ever since it caught my eye the other day, and I'm looking forward to getting things started. Currently working on a Player that should prove more modest in terms of power, so that I may join in on the festivities as well outside what I image to be a one and done deal.

BlueOrange

IC: The Lair of Tentacles is ready for you now.

I think we’ll need to experiment with some fights before we know what’s balanced. If nobody volunteers to fight you as you are (I reckon there’s likely to be someone), then I can always get Egnaro to will himself into a body that I think might be balanced. (I’d happily wear someone else’s character, but not without their consent.)

Vonandi

Adventurer Info



Name: Yama
Pronouns:She, her
Sex:Female
Race/Class: Ogre Berserker
HP: 50
Attack: d6
Armor: -0
Brief Description: Found roaming the northern wilderness some time ago by a wandering hunting party. She had been living out there alone and she has yet to tell anyone why, or how - Seemingly content with her current lot. Often she just responds to anything aimed in her direction with a grunt. She spends most of her free time outside the arena crocheting.


Stunts

  • Beserk: Can enter a feral trance in which she does 3d8 damage over a normal round, after which she becomes exhausted
  • Immense Strength: Yama can choose to roll 2d6 instead of 1 during any given round, but she must wait a round before attacking again.
  • Tough skin: Has +3 armor to physical attacks.

Flaws

  • Slow: Devastating in one on one fights or against opponents larger than herself but finds herself unable to keep up with many smaller or quicker opponents. -1 to each damage roll for the number of enemies focused on Yama after one.
  • Unsteady: Yama is easily toppled due to her size. An opponent can call an attempt to knock her over by rolling a 4 or higher. If the roll succeeds she must spend a round on the ground before returning to her feet and she has -2 armor in this state.
  • Exhaustion: After using her Berserk power Yama becomes slowed and all her attacks do 1d3 for the rest of the match.


Interested In: Fights with a size difference, tentacles, unfair fights, out of arena relationships (platonic or otherwise), overwelming Numbers, pyrrhic victories.
How Often Do You Elliquiy?: Every other day at least, daily at most.
Ons: Non-con, humiliation. pain, breast/nipple play, bondage, forced orgasms, light gore.

Offs:Sexual gore, scat, transformations of any kind.

pdragon

What a thrill...with silence and darkness through the night....

Request Thread

Vonandi

I'm not great with backstories, honestly I don't really get a feel for my character until I've posted as them for a bit.