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Author Topic: Inkidu's New Taboos (Open)  (Read 27482 times)

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Offline InkiduTopic starter

  • E's Resident Girlomancer, Dedicated Philogynist, The Compartive of a Superlative, SLG's Sammich Life-Giver
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Inkidu's New Taboos (Open)
« on: February 22, 2009, 05:37:26 PM »
Inkidu's New Taboos



Navigation Directory


Welcome to my new one-stop shop for all my current role playing urges and ideas. I have pairings and plots. Kick up your feet, grab a drink, and the host will be with you shortly.

Please, do not feel intimidated by the number of views, posts, or language. I really enjoy role-playing, and wouldn't want to put anyone off just because.
Now that we have the formalities out the door lets lay down some general information.


General Information

1. Please DO NOT post in this thread. I can't clean your old posts out. PM me, it is more direct and allows me to stay on top of things.

2. I am a switch*, though I lean towards the submissive side. See my Ons and Offs I will update it as well. I have varying tastes, so if you have an idea, and it isn't in the offs section, PM me and we can talk it out.

A sincere message to dommes: This is to be frank and I hope you'll appreciate my candor I'm getting too busy to spend a lot of time looking for those willing to play dominant female characters. I can't guarantee we'll click, but if you like one of my ideas or you have an idea you'd like to run by me try it. I promise to be courteous, as discrete as you'd like me to be. I understand that a lot of dommes and female dominant players don't advertise and I get it, but I just don't have enough time to comb through everything and line it up like I used to, but I still need to play a sub male sometimes.

3. Please refer to my apologies and absences thread, in my signature, for any scheduled disappearances. I try to update everyone, but it's easier to do it all at once. You can reach it quickly by clicking the Inkidu button in my signature. Thank you.

4. Please be literate. I'm not a total literacy Nazi however I like a high school-level or higher. I'm not perfect myself and I will be forgiving. This goes for your PMs to me as well. Thank you.

5. While this isn't a ruler per se, it bears a mention. I role play male or female, and I will role play with anyone Lords, Ladies, Lieges, and Legates who can play males or females (I'm not so sure on things in between but I'm open to good reasons) but only in mostly heterosexual stuff. I am known to experiment with female-female.

On that note if you have a preferred pronoun let me know. I'll try to remember it, but I'm a pretty classically trained grammarian so he usually get used a lot. I know they is becoming acceptable, but it is like asking a righty to write with their left. I don't mean anything by it.

6. Plot V. Smut: I've thought about this a lot. I really love plot, but I also really love smut. I can get bored with too much of either, but I don't think it's something I can exactly quantify. There is no magical percentage that I can assign to it. So my standard rule of thumb is to follow what my partner wants. You want plot? Done and done. You want smut? You've got it. I like a heavy dose of eroticism in my RPs here, but that doesn't have to be smutty (I call it steamy). Ultimately my goal is to avoid boredom for my partner and myself.


*A switch--because I feel I have to go into depth--is someone who likes to play both sides of the D/s relationship dynamic, sometimes back and forth within the same game. If give the choice of playing a dom and a sub, I'd probably take the latter. However, that doesn't mean I don't really enjoy playing the dom a lot.
« Last Edit: September 11, 2018, 06:30:53 PM by Inkidu »

Offline InkiduTopic starter

  • E's Resident Girlomancer, Dedicated Philogynist, The Compartive of a Superlative, SLG's Sammich Life-Giver
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Re: Inkidu's New Taboos (Pairings)
« Reply #1 on: February 22, 2009, 05:47:31 PM »


Current Cravings

Plots or elements of this thread highlighted in purlple should be heeded as important and or highly desired.

-I've got a need for Black, Latina, Middle Eastern, Asian, etc. opposites in that order
-Action adventure romances
-I still like sex in role-plays but I feel my tastes are changing more toward the narrative, the adventure, the world-building.
« Last Edit: September 11, 2018, 06:32:10 PM by Inkidu »

Offline InkiduTopic starter

  • E's Resident Girlomancer, Dedicated Philogynist, The Compartive of a Superlative, SLG's Sammich Life-Giver
  • Lord
  • Addict
  • *
  • Join Date: Jul 2008
  • Location: In a staring contest with the Void.
  • Gender: Male
  • My Role Play Preferences
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Re: Inkidu's New Taboos (Plots)
« Reply #2 on: February 22, 2009, 06:09:18 PM »


Plots

The Red Lantern Paladin

It always rains. That's why the nickname for the capital is Sorrow City. The religious elite rule the city and lands around it with an iron fist. If you're not in good with the church then you're on the streets plying a trade in the lower parts of society. The key one among them is prostitution. The Red Lantern area of town is large enough to be its own district with its own economy.

A source of constant harassment and pain for the Red Lantern district are the church's paladins. They often barge in, denounce the acts of the women, and then take money and services without pay. It's often seen as a rite of passage for the newly minted paladins. However, one of them finds his idealistic foundations in the faith shaken, and when he tries to stop the rape of a prostitute by one of his own peers. For his trouble he is knocked out and left for dead.

When he wakes its in the seediest place imaginable, but he can hardly remember how he got there. He has no memories of anything before, but the girl tells him that he's a knight, and it's his job to protect his lady and earn her favor. Unsure, but knowing that her words stir something deep inside him he follows this woman on her path, faith in all things.

Info: So I still want this to be kind of a high adventure thing, but I want a little more... bordello (or a kind of slow simmering bodice ripping good time) in it I suppose. She's his love and his lady, mainly because he can't say that he's not. I would like a clever and duplicitous woman who maybe is trying to escape the city or has been cast out of the order, or maybe knows a dark secret and people want her dead, but for whatever reason she's had to live as a prostitute for long enough that it's familiar to her now. But now that she has a tool, things are looking up.

[un probably nc-h for background]


Doing the Dangerous Work for You!

The world love magical items. With the decline of natural-born sorcerers there are fewer and fewer people who can enchant items and so the ruins of an ancient millennium-spanning empire are the only place where adventurers, kings, generals, and nobility can get their mitts on the coveted  bits and bobs of magical artifice they covet so greatly. The great thing about this economy of magical items is that you can get rich beyond reason, but it's dangerous. So what is an adventure to do? You hire out some diggers. Diggers runfirst-hand magical item shops. They charge ludicrous service pricses on to of the absurd prices people are willing to pay for these things.   

All except one, a rinky-dink setup in some kind of old amalgam of buildings that have more cobwebs than actual furniture. It's run by someone trying to make a life for himself as a digger. He takes cut-rate exploration fees and will find you an item for you. So what if he has a rusty sword, a frayed rope and a pickaxe, this stuff's expensive and you're not made of money. And if you could do it yourself you would.

Info: So I want an adventure game where a guy is trying to make a living dungeoneering for other people. It's a fantasy setting with some light steampunk-magitech elements. I like the idea of starting from nothing, and one day there's some hanger-on maybe she's good with medicine, maybe she's really smart, maybe she's just drop-dead gorgeous, maybe she's a runaway princess, maybe she's all of that or none of it. Partners choice. I just like the twist on the D&D style adventurer where the adventurers are lazy and the sellers do all the work.

[un]


Graveyard Shift

At some point in the 1940s Himmler's research into the occult unleashed both heaven and hell on the earth. World War II became a furious war to curtail the spread of demons. The forces of heaven came in on the side of the allies to stop the premature end of the world. Magic and machination  worked hand in hand and demons were vanquished. Sort of...

It's now 1984. Materialism, Wall Street, threat of nuclear war. All of that was small potatoes compared to demons regularly walking the streets. In general most demons are happy to not have to live in hell and they do all right for themselves. Ifrits work in Detroit on cars. Incubi work as fashion moguls and hair stylists. Whole magical industries sprung up.

However, there are some bad grapes in the bunch from both the heaven and hell side of things. A fallen angel here, a bored asura there. All of it is kept in check by a loose group of agencies. In America that the the Agency for Paranormal Affairs. They not only monitor crimes but complaints, IDs, and any other myriad things that keep demons and angels operating in polite society.

One such agent finds himself partnered up with a succubus of all things, and a potent full-blooded one at that, but where others would have made a killing as a call girl or private dance, she wants a badge and a gun filled with bullets that could burn her if she forgets her gloves. Together they fight crime and deport demons to hell and angels to heaven. They are the gray line.

Info: I love my succubus love stories. They're my favorite demons. Shape-changing, adorable horns and fangs, what's not to love? I set in the 1980s because I wanted it before the internet, and because I want to give it a Bladerunner but replace cyberpunk with demonpunk. It's his neo-noir thing with more runes and symbols (some functional some not). It's not really for 80s fashion or norms.

[un]


Twas Beauty

She was alone. So completely alone in the darkness. She had once been a god-queen, but usurpers saw fit to bind her magic, break her throne, cut her hair, and cast her out in humiliation to be ravished by the wild beast men. She was the personification of righteous pride brought low by cruel indignities. Still, she had some magic, some power in her body, and the need for vengeance. To that end she stalked forth in tatters, hounded by beasts and wild men.

In her weakened state, without access to the life-forces of thousands of worshipers to fuel her magic and unbind it, she needed a powerful source of life. The wilds were brimming with it, but no more than the wilder men. Big hulking brutes, if she could find the biggest and meanest and bind him, then she could plan her vengeance. But such things are not simple, and in binding him the simple part was over.

Info: This one is a challenge. I am directly challenging all my prospective partners. I want to play the sub male to the dominant female. Full stop. No exceptions. However, what I'm offering is a real challenge in the typical D/s paradigm. I am going to have my character fight for every inch. He will take everything from her given the chance and give her nothing that she doesn't take, steal, or borrow from him. It's not going to be torture focused or anything, but there's going to be fights, there's going to be uncertain moments. The very limits of her control, fortitude, body and soul will be tested, but if she can break and mold the male character. If she earns everything she needs to earn. I think we could have a really interesting game. Just don't expect him to roll over just because she has sex on her side.

[nc-h]


From the Bitter Clay

In a world of technological progress, airships, steam powers, and burgeoning industrial enterprise, there is no more room for magic. The words and stories of great wizards, sinister witches, and hero kings are long past. Now was the time of righteous imperial expansion and glorious war. Pirates roam the zypher-ways, soldiers sack the mountain peak towns and artificial floating cities in the name of countries and banners that are little solace to the people who are just trying to live their lives.

In a village much like those with its bustling markets and constant fall nip a young man with too much time to read and daydream longs to become a hero. So one day when he plumbs the depths of an ancient cavern in the mountains he finds an old magicians laboratory. In it, he finds the most beautiful girl he's ever seen. There's only one thing off about her. She's brown. Not like in skin tone, but brown... dirt-brown all over. The notes talk about a creature of magic, animated by magic, able to harness magic. She's a golem.

This was his chance! Quickly assembling and reading the notes he finds out she can do all these fantastic things, and his nigh indestructible. Ever a quick study he activates this construct of clay and magic. The notes spoke of an amorphous creature, able to call on the elements of magic and change her shape in boundless ways. Well, that was all well and good, but the first thing the young man wants to do is steal a pirate airship and set out for adventure.

Info: I just want to do something romantic an optimistic. I like artificial girls and their adorable desire to understand their souls. I like airships and magic, and optimistic boyish nerds who only want to do good and find out that a world of adventure isn't as cut and dry as it first appears. Lots of room for collaboration and world building.

[bon-e]


The Broken Blade

The throne is lost, the capital is lost, and even her parents are lost. With nowhere to go and no one to trust, she's forced to go into the under city where the dregs of society dwell. There she finds something she never thought she would, an old knight with the family crest emblazoned on his skin. He doesn't look like any knight she's ever seen, but he has a cunning about him born of experience. There's a roughness in him born of a system that left him errant for too long.

He is a man with no love for the royal family, but he is a man bound by his honor. He will bond himself to this barely-woman princess and see her to safety so that the royal bond. However, when there is no one else to trust, when there is death around every corner, maybe what a princess needs is someone who is open and honest in their contempt and clear in their duty.

Info: I play it up like a fantasy but it could be fit into several different molds. The key things I want to experiment on are age-gaps, playing a 40+ man, maybe some hints at a big-little relationship. Just some experimental stuff I want to knock around a bit. Plus it has things I like, like antagonistic passion and romance.

[bon-h to nc-h (setting-based NC though)]


The Chase

The City of Grande Aspira is inhabited entirely by men, with women being collared powerful creatures. They are intelligent and treated as such, but they're dangerous. Most women live beyond the city's great walls. When a man wants a wife, he has to go hunt it himself. It is a great-coming-of-age ritual for noblemen in the city. Not every man hunts a wife, some work to buy them, but if a man is from a noble line, he goes to the jungles beyond and braves the wild women, the vicious monsters, and the harsh conditions.

It is the time for one such man. He leaves with only the clothes on his back, one pack, and a knife. From this he must find, chart, and forge his own way in the world, hoping to return with the ultimate prize. A woman in shackles and chains.

Info: So, I read TV Tropes (Shocker right?) and I hit on the trope Amazon Chaser. I thought, wouldn't that be fun to play out literally. I kind of want to play this loose. I want a female character who can fight and fight hard. I would even hate to label this dom/sub. I'd rather it be DOM/DOMME. It's actually fairly story and survival focused and while they'd develop a grudging affection for one another, everything is a fight. They come from two competing cultures. Will she be dragged back to domestic bliss? Will she drag him back to her village and use him as symbol of why she should be queen? Will they kill each other? I don't know! And I kind of like that. The end goal will be something that should evolve by way of the actions.

[nc-h probably]


The Color of Greed

Prison is a rough place to be, no wonder everyone's trying to get out. Unfortunately, as a full-sized human male, prisons are apparently designed to prevent that particular demographic from getting out at all. Goblins? Not so much for goblins. Those little green bastards can almost come and go as they please. Though they're always getting picked up and oppressed (green skin brothers and sisters unite and all that). One such lady goblin is on her way out when a new fish in prison divulges his big score. Hell, what's the point of getting out if you don't have a job opportunity waiting on the other side. Besides it's always nice to have a piece of eye candy to get the stuff off the top shelf.

Besides, he not only has a big score lined up, but an airship too. Anything to see the world outside some slum-ridden prison town. It's not like she can't just ditch him when he stops being fun.

Info: I really would like to play a partners-in-crime game opposite a cute goblin girl. I think the size difference would be fun for capers and other things. She wouldn't be very strong, but she would be really resourceful and capable of feats of superhuman stealth and agility (climbs like a monkey). I kind of like the idea of her viewing him as the dumb muscle and bodyguard when he's anything but. I'm shooting for drama-comedy in tone. It's serious that they're stealing stuff, but they should always be cracking jokes.

[bon-h/bon-e]


Beyond the Walls

Inspiration

Life is the epitome of ruthless in the City. For the teeming masses that live in the slums. Gangs rule the ditches below the streets, and most of these gangs are run by and with goblins and orcs. There are humans and elves, dwarves too, but discrimination oftentimes singles out those of a verdant hue for beat-downs by the guardsmen. Some know that it's join a gang or die. Not that life in a gang is much safer. Most of the members end up dead in some street war or brawl with the guard, the lucky ones die in the corrupt prison system. For most it's a life of soot, steel, and blood.

However, outside the wall is deadly. Giant monstrous creatures roam and plans for expansion outside of the City has stalled. The irregular military arm of the guardsmen is the Ranger Corps. However, their numbers have never been significant, so one politician with capital tied up in the expansion decides to pull from the prison system. Throw the cons into the deep end and see if the professional rangers can actually make something of this whole endeavor.

For one of the green-skin women, this opportunity is too good to pass up. So what if she's never seen a real tree before. Life out there can't be any harder than life in here.

Info: It took my own picture and plot blurb and expanded on them. At its heart this is a tough, bad-ass city girl thrown into the country against a hummie male (she can be a orc, tall powerful and curvy, or a goblin, small quick and curvy), but she's very definitely a city creature who has to learn about climbing trees, shooting bows, surviving, and killing giant creatures.

[un]


What You Are in the Dark

In years past the kingdom had been a land of peace and fairness, as warlords and empires circled around the great walls, the kingdom's order of holy warriors, paladins, but when one tenacious empire came over the wall a decade past they crushed this once-indomitable order beneath their heel. Some blamed the empire's technology, some blamed the corruption and nepotism that had wracked the purity of the order. Paladins are warriors of magic, of purpose, and many felt this was lost.

As the great Citadel of the kingdom was finally beset by the terrible siege engines of this usurping empire, the emperor made a personal appeal to the king. In order to save his people from a fate worse than mere death, the king would offer up his beautiful, young daughter, a lady whose beauty was said to be unparalleled. However, that was only a facade. The princess was also a source of holy magic, and in times past she would have ordained new paladins. Not wanting to be married, and certainly not to the emperor. She fled the Citadel on the wedding's eve. Hiding out as one of the many mercenaries, she seeks a holy artifact, the First Sword of the Paladins. However, to do that she needs to find the last Paladin, if such a man exists.

Info: Deliberately left as vague as possible so that mutual world building can take place. My character would be a fallen paladin (probably several years older than the princess, up to the partner) a drunk and grizzled opposite a young and idealistic princess (though probably  not naive) who wants to prove her mettle and save her people (she was fairly pampered even with the war on). The key thing is though that this is a very dark fantasy.

[UN probably NC-H for the grimdark)

 

When a Wizard needs a Hammer

Magic is a fundamental force, it reshapes the universe at will. Its powers are bent to the will of a small cadre of Wizard-Kings. Magic's power is absolute and those who can use it are the rulers of everyone beneath them. That doesn't mean that every wizard is a king, however, and this leads the ambitious the victims of several other more powerful wizards.

It is one of these hedge wizards that desires to be king. However, magic is decidedly difficult and even a powerful wizard can call on a few spells per day. There are long periods where a wizard must sleep, eat, and prepare spells, enchant objects, and so on. Most of the Wizard-Kings are surrounded by armies, and most hedge wizards end up surrounded by the cold, uncaring earth. However, this hedge wizard has a plan. He's got a special magical collar that will bind any individual to his will.

His plan is to snag one of the premiere fighters of the warrior tribes of the outlying barbarian villages, but what happens when he slips the collar around an unskilled apprentice fighter who was playing up just how strong she was? The collar can never be removed (as far as she knows) and now instead of a trained killer he has an trainee myrmidon with a rusty sword. Still, setbacks will be setbacks, and he he decides it's time to make lemonade from lemons.

Info: Okay a kind of open template to get me back into broader RPing. I did it as a M/f SM game, (the roles could be reversed too with a female wizard and a male fighter) but it could be darker, lighter, funnier, more romantic. It's one that was designed to be worked out. The Wizard is, however, the very definition of a squishy wizard, and the fighter while unskilled is a tough one. The game could cover a wide variety of themes from her serving as a companion and/or a test subject for magic potions and enchantments. The story is generally just flexible and I'm expecting a bit of up-front world building and hashing out in general.

[un]


Love in a Broken World

In 1969 America landed on the Moon, in 1979 the Cold War is hotter than ever. The conflict engulfed the world, most of the fighting now happens in the solar system and beyond. The Space Race became the new front. A new wave of neo-industrialism swept across the planet. Much of the world lives in massive self-contained cities. The world is dark, it is cold, it is filthy. Most of the elite in the world live high up where the lights work, where their are lounges, food, and central heating. Most of the poor live in the slums, trying to find work in an increasingly robotic society.

One of the jobs robots can't do is space-fleet. In the North East of the US one of the largest industrial-tech areas, dubbed the Sprawl, a space-fleet city. There is a young man in the Sprawl with dreams of a better life, schemes, jobs, all to care for his young wife, a woman who had to give up her family for their love. They both barely make ends meet, and their relationship is scathingly frowned upon for various reasons. How much is the dream of a better life worth in a broken world?

Info: I kind of want to play something slice-of-life in a alt-history neo-industrial hellhole. They live as a pair of squatters trying to make ends meet, loving each other. I would love an interracial couple. It's got this high-class late 50s 60s vibe with the spaceships and high-tech stuff reaching into the 70s/80s aesthetic proper.

[van-h, bon-h]


The War for Heaven

In the far future of humanity's time in space their once great stellar hegemony as been eaten away by all manner of technologically more sophisticated aliens. Yet, as these wars rage on, the once proud Terran Empire concerns itself more with its tangled and pervasive court politics. The various houses of the empire vie in the parliament to make sure their house is elected to the throne upon the death of the current ruler. Once a meritocracy, the elections are now rife with corruption and scandal. Houses often waging proxy wars to weaken each other's standing within the assemblage.

Genetics and exogenesis have become the defacto way of birthing strong healthy males. Women are kept merely fore pleasure, genetically modified to serve as concubines and bodyguards. Live birth has not happened in the Terran Empire for near a millennia. The empire itself is decadent and wasteful, but even in this system, there are individuals so exceptional that their merits cannot be overlooked by the insular oligarchy.

One such lieutenant finds himself in this position, the emperor rewards him for his heroism by knighting him. Officially making his line a house (albeit a minor one). The other part of his reward was his first lady concubine. The woman who would provide half the genetic map for his exogenic children. However, the young lord is immediately smitten with her. He can only see his fortunes on the rise, but the emperor has no need for further competition. At first he merely seeks to have his choice in concubines discredit him, but as he begins to gain support with the plebs in the dirt bellow, he has the woman step up his sinister designs, but can she?

Info: Simple upfront premise. Youngish optimistic lord tries to do what's right, everyone else doesn't want him to do that. His concubine is really a spy who distracts him with sex and kisses, and trips to the local concubine market, whatever, all the while she still feels herself loyal to her emperor, at least at first. Maybe she is wooed by the young lord, maybe he actually has a child with her. It's really open to discussion and world building. The general idea is grim-dark court intrigue in a fairly pristine looking future with slight anachronistic elements (they still use swords in combat but they're mono-molecular blades, etc.).

Inspiration, NSFW


Life on the Sea of Stars

The land of Pacifica is one of constant ocean. You swim or you drown. It is a hot, humid world of island nations. Normally home to the brown-skinned fishermen and women who sail with preternatural ability, a few centuries ago foreigners came in great iron ships, tossed about from the Reef of Storms. Even though the great ships were broken beyond repair they disgorged their contents. Millions of refugees. These pale skinned strangers took to the tropical land of ocean, and in time a kingdom formed. In response the various island states adopted similar kingdoms using their storied traditions.

After the Blood Wave Wars a new age of sail dawns. Now that the Outsiders have reclaimed some of the knowledge of the tech that brought them to Pacifica all those decades ago ships can now reach the Sea of Stars. Unexplored ocean that holds the promise of new lands. The first wave of colonization brings the various nations into proxy wars. The Outsider kingdom using war slaves (and slaves from other sources) to push on. In a few decades there are several glittering jewels along the frontier. However, there are just numerous islands, lush with resources and the promise of boundless opportunity.

Info: I have this need to play two people thrown together by circumstances. They find this half steamer (that's a sailing ship with a steam engine on the back to power paddle wheels). It's barely afloat and they don't have two gold pieces between them to rub together. I wanted a world with lots of ocean, little land, steampunk and sail. Mixing knights and the Gold Age of Piracy with locales like 19th Century New Orleans and 17th Century Havana. The natives are a mix of Hawaiian and New World Latin and the Outsiders are more classically European. There are also small populations of Voodoo-inspired Far-east-African combo in their too. Everything's just based on a world of water. I started on the idea by saying, "Why does no one ever do Caribbean fantasy?" So here you go.

[un]



We Salvage it for You Wholesale

It's hard to make a living in 2349. Sure you've got faster-than-light travel. Sure spaceships are common enough, and yeah, there's always a position waiting for you in one of the man mercenary groups or even the proper Terran Space Command (or some of the other Xeno-Foreign outfits. If you want to go into business for yourself (say after just escaping a prison ship, because you were wrongly imprisoned.

But ships, fuel, guns, powered armor. Everything you need to run your successful salvage outfit. These things are expensive as all hell. Ships are big and slow, and with the budget a modest little startup has to work with, you only get the ones with no less than five unexpected vents and maybe an overclocked mining laser. Those old salvage tugs are as tough as they are ugly though, and with some luck, there's a fortune out there among the starts.

Info: So I've got this idea for the most industrial and used future space game I've ever wanted to play. And it'd be two characters who meet up pretty quickly aboard some big old scow tug. It's their home, their lifeboat, and it's a total wreck. It's kind of like a grim-dark science-fiction setting where the people are generally unaware or just completely used to how grim-dark it is. So there's a lot of snark and eye rolling. I'm not really set on what the dynamic between the characters would be, but I want it a little antagonistic.

[bon-h to bon-e]


A Princess and Her Dog

She never actually thought she would need the collar-wearing bodyguard that had been her constant source of simultaneous amusement and irritation. Other than making him do stupid tricks for her friends, she never really needed his protection. Her father was the Lord King, she lived in the floating citadel of his magnificent palace. She had more magic in her little finger than most grand mages. So what if she had trouble using it. The last thing she needed was this constant companion. Some trog prisoner of war with a collar.

That was until the night of the coup. When all of her other security measures turned against her by the usurpers. They killed her father, poisoned her magic, and turned her very home against her. Until her ever-faithful dog broke through a wall and snatched her up and jumped through a window. They flew down to the warrens and the damps. Her magic was too weak to take control of his collar, so she found herself in places her servants only spoke of in distaste. Then he did something she'd never thought she'd ever do. They left the city.

The land outside is blasted and inhospitable, a land where magic runs amok. There are monsters, mutants, and other damnable horrors. There is only one thing on her mind. Find a way back into the floating fortress. Well that and finding a way to heal the damage done to her magic so she can bring her dog to heel.

Info: So this one is... weird. I want to play a post-apocalpytic magic world. The princess is a bit of mutant (hence her magical prowess) her Dog less so (it's more that the collar removes the normal natural inhibitors on his body so he can do some amazing things at great cost). It's a bit of travel game with her trying to scrape together enough people to take back her throne. I always kind of wanted  to play opposite a bratty princess type character who's not above a little abuse of her slave if it means she gets what she wants.

[nc-h]


The Lord Priest's Demon

There is only one thing that keeps the great floating city aloft: Magic. The only source of magic is that of the demons. The only way to righteously channel the magic is by binding a demon to the lord priests. The fact that female demons are generally more magical and easier to handle than their male counterparts. Once bound a battle of wills begins. One of sin versus virtue, corruption versus redemption. All the while a priest has access to the bound demoness's dark magic, and with this magic they are able to slay others and protect their Order .

It is one such priest who finds himself on the day of his binding, armed with holy words and iron will he summons forth a demoness of exceptional power, and against all odds has her clasped in holy shackles. He is of the Missionary order, a man sent out to frontier to save the settlements from the unbound demons. However, there are prophecies and power at play, which threaten to topple the only hope of humanity.

Info: Kinda want to play his sin-virtue dynamic kind of game in my master slave games. This one combines some high-fantasy mixed with a general catholic-like religion (no barring sex of course). The idea is that for every sin she wants him to commit he has to have a counter virtue. She wants him to steal. He has to give to charity. She wants sex for lust. He makes love. That kind of thing, and just as she can corrupt him to the demon side, he can make an angel out of her.

[nc]


Teach Me, Demon

Disgrace. She was once the highly respected priestess of the greatest temple in the seven kingdoms, but one day, the forces of the most brutal lord to ever rule paid her a visit. They burned and took everything. The rapine of the holy place was utterly complete. They left thinking that nothing but rubble and corpses remained. The priestess did survive. She pulled herself from the once-proud holy site and out onto the main road. Her thoughts burned with only one thing: Revenge.

All things holy had abandoned her. When one had to expunge evil from the world, it would seem she needed a different kind of evil. In the Land of the Seven Kingdoms there is tales told of the Demon. A swordsman of such unparalleled skill that he could have never have been human. His massive sword cleaving all challengers, banishing their souls to the Deepest Hell. So, she sets out to find this Demon. Be careful for what you wish. Taking up her mantle of vengeance she follows reports and sightings, sword fights and murders to the Demon. When she does she flings everything at him. Money, Holy Absolution, her own body, but he wishes for none of it. What he does offer her is training. The ability to turn her desire for revenge into fighting skill.

Info: I wanted to do something dark and antagonistic where she won't leave so he finally decides to make a demon out of her. It takes place in a Warring-States style culture with maybe more metropolitan aesthetics and perhaps some light steampunk.

[bon-h]


The Last Vendetta

In the frozen islands of the north where the various kings battle for the title of emperor the politics of the court are murky, covert, and brutal. Subterfuge and backstabbing are seen as ways of life. The current emperor is a dying old man who was beloved by the islands for ridding the islands of the various shadow cartels. A fixture for centuries, but this beloved (at least on the surface) emperor did what would be considered the height of rudeness. He exposed the cartels publicly and destroyed them. In a land of espionage and surface appearances this was seen as poor form by the nobles and a cardinal sin by those he used and betrayed.

He didn't get them all, one assassin lived, and he promised to exact his revenge on the emperor's house. However, the world was not the same. Unfavorable as move as it was, popular support was gained. The assassin decided to bide his time, rebuild his cartel, and bring down the emperor's house. He finds it in a bastard maid. Due to the laws of succession the eldest surviving heir rules the house until the election every ten years. With the old man dying his relatives look to take power, not realizing he fathered an eldest daughter in the way of this maid.

What a perfect way to settle old accounts. Using a disgruntled maid who was tortured by a family she should own to rebuild his cartel and destroy all the things her father had worked for.

Info: So a darkly romantic (could include dub or even non con) tale of assassins in world embroiled in shadow games. He takes her, falls in love with her (in his own way), and trains were to be his apprentice assassin. I just love these kinds of games. Love them to pieces.

[bon to nc]



Donning the Stolen Crown

Years ago in the lands of darkness and snow a dying king, in order to selfishly extend his life contracted the King of Thieves to steal a vial of ambrosia. A rare alchemical formula that was held by the Arch University of Magic. Only four vials were in existence. As payment the King of Thieves requested that one day he would come for the king's daughter. The king hastily agreed and was given the ambrosia. Cured the king ruled his kingdom for a time, but as his daughter came of age he decided to marry her away to an old king across the frozen wastes. It is not a happy marriage, but her father thinks it will keep the Thief King from having to honor his deal. However, the princess turned queen finds her husband ruinously corrupt (he held nothing sacred, especially not their marriage vows). So she grew up fast and jaded.

When her sovereign husband died after a debauched night of revelry and the more powerful neighbors initiate an attack to seize his holdings, the young queen finds herself in an unsavory position of being a war prize or worse. There is another king making a play that night. A fox in the shadows. The never-dying King of Thieves has come to collect the widowed queen.

Info: So this is a favorite of mine, and I've changed it this time around because I want to play with less of a virgin princess and more of a snarky, jaded queen, a woman. I would like to play a younger male King of Thieves (Why is this such a hard pair to get?) who is collecting on the contract that his father started years ago. It involves training, stealing, and the politics of the Court of Foxes.

[bon-h]


Someone to Spend the End With

For two generations man has lived beneath the various underground places of the world, venturing above ground to the dirty cold world to try and create outposts and scavenge for supplies. Beneath the New York to Boston undergrounds (which have been connected by enterprising groups of people. had connected the through a series of basements and dugouts a new American society formed. It seems like hell on earth, but humans adapt, and a young surface scavenger finds himself simply trying to make a living.

Then one day a convoy comes from the new dig-site that's trying to connect the extensive Grand Central Republic with the Capitol, the DC area metro. This young man see something interesting in the cony. A female human in chains and shackles. She looks mostly like a young human woman, but the convoy master tells her that she's a mutant.

He falls for her instantly, she's captivating. However, she's also strong and a little brash. They were planning on taking her up north toward the Barrens (Michigan) and letting her go, but the young man pays a significant sum to buy her, and when he does he releases her. No one in the GSR seems to mind the help, she's strong even if she eats more than average. At first she's grateful for her freedom but doesn't really want to stay, and he tries to make her because he loves her and wants to marry her.

Info: Slice of life post-apocalyptia. Though it would have adventure and survival it's heavily inspired by the Metro series, without all the mind-bendy alien stuff. Much more practical and based in the American North East in the subways. At first he kind of keeps her in place by saying she had to work off her debt by helping him pathfind and scavenge, but can blossom into more. I'd kind of like her to be vivacious and outgoing a little bit of showoff-exhibitionist. Maybe she likes to tease and torment the male lead in an innocent kind of way.

[bon-h or bon-e]


Across the Black Sea

She is a young high priestess o the Order of the Eternal Star. Every one hundred years a priestess must go to the shrine of the holy star. This century however, a rebellion has set fire to the once calm republic. War is rampant and as the various factions blaze across the stars. Only able to book passage on a tramp liner they're beset by pirates and she's forced to crash land on some ancient abandoned world with collapsing buildings. It is a land of demons, and she has to find a way off of this forsaken planet.

She prays to her gods, she beseeches the holy star. She begs them to deliver her from this dead world. Instead of salvation, the gods deliver her a demon. Some ancient evil released from its tomb. He is powerful, tall, impossibly fast, and worst of all he looks human. The only thing that saves her from the evil creature is that she has an artifact with her that binds the demon's life to her own. If she dies he dies. Perhaps she can make it to the holy site after all.

Info: This is a whole plot reference to Journey to the West. I'd rather have the aesthetics based off a fusion of Chinese and Arabian (because I love hijabs). It plays more to the feudal future aspect than straight hard sci-fi. Mostly though I kind of want to show that not all male sub characters have to be seen as wimpy. He's an assassin from a more ruthless time. He could kill her in a second, and is actively looking at least escape her control, but she needs him to get where she's going. So she's the one who has to step up and earn his respect.

[un]

« Last Edit: October 05, 2018, 09:36:56 AM by Inkidu »

Offline InkiduTopic starter

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Re: Inkidu's New Taboos (Plot Archive)
« Reply #3 on: July 18, 2010, 04:01:04 PM »


Plot Archive

This is where all my taken plots or plots that were taken and abandoned so that my newest plots are put at the top. I wouldn't be opposed to a second game with these plots for the most part.

Valkyrie Omega
Valkyrie Omega

When humanity first took to the stars we thought we were alone. There was no intelligent life of merit. So with no rivals mankind under the guiding hand of the Systems Defense Coalition humanity spread out to dozens and dozens of worlds. The lives of those on Earth, Mars, and Terra Nova only seemed to be getting better. There was unlimited potential.

By 2109 we learned we were not alone. From beyond the fringes of human space a race of highly evolved cyborgs of a reptilian or avian origin came unbidden into human controlled space. Fire and death followed them as their superior biotechnological ships were larger and better armed than anything humanity had ever fielded. Any ground engagements were slaughters. The enemy race (colloquially known as the Argent) pushed mankind back to Earth,  blowing up half of Mars and shattering the moon in the process.

Earth Gov and the SDC never game up, and from the myriad of projects came unparalleled rail gun technology, power armor, better ships, but most of all their was the Jotun project. A highly-unethical bio-engineering project that accelerated human evolution in a select few men. They became taller, stronger, faster, able to heal, but at a cost. They were highly unstable, requiring cybernetic control chips. It was later learned that the process was reverse engineered from Argent technology and forcibly abandoned.

However, there was one splinter project that saw greater returns without the need to have control chips, no loss of intelligence, and the bersker rage could be controlled much easily. Project Valkyrie. They weren't as fiercely strong, but the retention and enhancement of intelligence seemed to make up for that shortfall. The success rate was much higher with twenty-five percent of the candidate pool taking to the modifications. Soon whole squads were being fielded, pushing back the Argent.

It was found that Valkyries could become unstable with a unique form of PTSD. They were seldom overly violent, but entered a semi-conscious state of disassociation. By accident scientists discovered that men the Valkyries were attached to could keep this state at bay. So the Chosen came into being. Men who scored high on empathic testing to be bonded for life to a Valkyrie (mostly monogamous relationships, but a man could bond with two or more, or a woman with more than one man. The later was preferred because the loss of one man didn't mean instant uselessness from the unit, the former avoided at all costs).

The Argent still posed a threat, but with it they could be pushed back. The war was starting to turn, but not quickly enough. So it was decided that the next generation of Valkyries would be created. The Series 2 were the best. If an ideal human being existed, it was these. The success rate dropped to a mere 3.3% of all viable candidates, but the returns were phenomenal. They were peerless one-woman armies, but the toll on their Chosen became greater. The link had to be stronger, artificially boosted. The war had to be won though. At any cost.

Info: So yeah. I went full bore on the story because I'm not really expecting anyone to be interested in it. I said, "Aw, f**k it!" and went ahead anyway. The game involves the pair of them (I don't know if alternate relationship dynamics appeal) doing missions to bring down the aliens. It's a romanticy action adventure that could have some mutual switch-switch dom-sub stuff depending on what you want. The thing is that the Valkyries (and yes some of this is deliberately making a porny lampoon of Halo for fun) are seven to almost-eight foot tall super-women. They're peerless, but they have the relatively tender Achilles Heel of being bonded to a relatively squishy guy who handles them. The game would involve the titular Valkyrie Omega. The last of the newly-minted Series 2s, who stand above the series ones (who are lesser in all regards but more stable).

Anyway, here if anyone's even remotely interested.

[un]

The Island of Amazonia
The Island of Amazonia

The late 19th to early 20th Century was a time of great exploration and innovation for mankind. The world was getting smaller and smaller with each passing year. However, what if there was a place wholly unique. A place that could only be found by a those not really looking for it. An island straight out of legend. One such young man is going to find this place. A brave endearing pilot who set out to cross the antarctic finds himself instead, crash landed on a large island tucked away from the rest of the world.

What he finds is a strange land populated by multitudes upon multitudes of women. Not just any women. Women like nothing he'd ever seen. They were tall and strong, beautiful and voluptuous. The shortest among them seems to be taller than he is, and the tallest is almost eight feet. If this is anything but the island of the Amazons he was indeed dead. However, despite the warm climates, these women were not fur wearing archers. In fact, the island seemed very advanced. The architecture and fashion seemed to be a hodgepodge of colonial Spanish, Feudal Japanese, with other countless touches. The women carried matchlock firearms in addition to ceremonial bows and spears. The other thing he notices is that men are kept exclusively as slaves.

The island is actually a chain of islands, each with its own queen. They all come together every few years to dictate policy for the free women and policy on slaves. Now the pilot is trapped in a strange culture that he has to adopt or else. The mutant women are a Darwinian Evolutionist's fondest dream. Is life as property to a whole, fairly advanced society really so bad?

Info: Yes, I want a highly-detailed dominant woman fantasy in a land of Amazons. This is one of my all time most-desired fantasies, and I'm just so eager to play it. I can't help that I kind of like to be the center of attention. Maybe the story could follow a lovely Amazonian looking to cross the land and challenge all the queens to become the empress of the islands. Maybe it's more slice of life. I want someone who's willing to help me craft this unique setting into something really interesting with things like its own religion and societal customs.

[nc-e] depending on how the Amazons work out.


The Land of the Clan Mothers
The Land of the Clan Mothers

In the dark and cold wetlands from far across the great Ocean of Glass there exists a Great Tribe. It has become known as a land beyond wealth to the people across the Ocean of Glass. The small archipelago of Dismas prides itself on its sailing, but even the advanced and ancient nations are wary of the voyage. The great ocean's namesake comes from the great icebergs and waves that cut ships apart like glass through flesh.

That doesn't mean there are not small ventures. One such voyage comes closer than others. Unfortunately, the Ocean of Glass wins again, and just before they can make land the frigate is dashed upon the rocks. One man survives though, and what he finds is unlike anything he's ever seen. It is a land of women. Beautiful women of dark skin and hair of the deepest black. There are also women of his own homeland who have been adopted from other ship wrecks.

Almost immediately he is captured by the powerful warriors of the Great Tribe. Instead a of a quick death he is surprised that he is taken before the Great Mother and her council. With the help of a converted woman he is told that his place among the people is that of all men. He is to be a slave to a woman. He is to do all she requires, and in return he will have a place in the Great Tribe. As a civilized man he rejects the ways of these primitives and their cavalier attitudes regarding the place of men and women. At least he does at first.

Info: Okay, I just need a rough but intimate female character to dom. I need it. I've been doing a lot of Native American research and I just like the idea of inverting all the traditional roles and having him forced to play what would be normally a squaw. I think it would really be fun. He's treated roughly and with high demand on his body. The women are much stronger than the ones he is used to, and he's handled pretty cavalierly. If you want to play a game where he's communal property that's fine, or if he's just the property of one woman that's also fine. I've just been doming way too much.


The Slave Girl
The Slave Girl

The buying and selling of slaves is serious business all across the land. Steamships are loaded down with only the finest women. Whole breeding programs are in effect to make the most perfect slaves possible. There hasn't been a free woman in the land for five generations. With one half the population sitting docile underneath the yolk of absolute patriarchy.

A utopia it is not. There are only a handful of occupations for men who can't afford a single woman. While they might pay to father a male child from a wealthy slave owner the only jobs they have are miner, solider, or thief. The gulf between rich and poor is miles wide. The rich live lives of privilege in warm complexes filled with women to enjoy and work their greenhouses. The poor on the other hand live hand-to-mouth in filthy slush. The lives of women (while not free) are ones of immediate luxury. They might not be guaranteed to live idle lives pleasing their masters, but a job tending turnips is better than the cold.

None of this stops men from trying to raid caravans, trains, and ships to get just one woman. Some forged ownership papers and a man suddenly has an attractively-shaped key to a whole lot of doors. The women are trained not to question, but they are trained to spot fakes. So what happens when a roguish conman finds himself picking up one of these keys and sees the opportunity for the greatest coup of all time.

Info: I wanted to keep it kind of general. I've tried this game a couple of times, and I like it. It's all about this man exploiting a slave for his own profit and amusement. Maybe they decide to bring down the system, maybe he tries to make it rich. Game only needs one slave girl, but it could go with multiple women. It's a kind of adventure game. I figure I'd just put it up.

[un]


The Bride Thief
The Bride Thief

Eon's from now the sun has gone dim, one hundred civilizations of humanity have risen and fallen. The earth has grown cold. Technology and the bones of past civilizations litter the frozen world. They are like discarded pieces of magic to the primitive humans who dwell in yurts and the bones of long-dead giants. In the frozen north one enterprising warlord has taken an ancient fortress as his own. In this fortress he finds a magical chamber he dubs the Genesis Room. Using it he is able to create genetic clones of his long-dead wife that he keeps as a harem of slaves. In a world where women are rare, this advantage makes his burgeoning dark-age nation one poised to take over the broken world.

However, despite the Genesis Room, only about a score of brides were viable, and only one of them is genetically pure enough to be a replacement for the warlord's wife. However, the genetic sample the Genesis Room uses to create his replacement wives has expired. Thankfully he has one pure clone and can reuse her. However, this clone is not his dead wife, as genetically pure as she is, she has her own personality and desires. As such she seduces the warlord's most-trusted dark knight, sensing within him a good spirit. She promises him that she and her genetic sisters will go with him and let him create his own kingdom if only he can steal them away.

Info: So this is a bit of a dark one. None of the characters are good on the surface, you'd have to dig pretty deep to find goodness and light. Even the pure clone woman is a manipulator and not above bribery and raw sex appeal to get what she wants. The Dark Knight character is a brute and thug who sees only pleasures of the flesh at least on the surface. The game is otherwise a fantastical dark, slightly Gothic Dying Earth game. He has to get them away from a pursuing warlord to a mythical land. No one is nice, but she doesn't want to sacrifice her body to the Genesis Room just so he can use a defunct piece of magic to try and have a harem of pure clones. Conflict, power-plays, manipulation, dub-con, dark and cold.

[nc-h]


The Acolyte
The Acolyte

In the harsh, windblown deserts under the six moons there exists a vast kingdom. In this land the only thing scarcer than shade is water. Men are rare in this society and treasured. They have the ability to sense water and imbue it with the magics of the six moons. To this end the high priestess of the order assigns women to men. First as acolytes. The acolyte has to be many things to the man. Lover, protector, confidant. In return for her loyalty he can give her not only the water of life, but waters that are wholly unique to his way with the waters.

The man must be pacifistic in order to commune with the magics, therefore a woman is often made as martially perfect as possible. Every year the acolytes are assembled in the pool, waste deep in water, there robes soaking through as they fight one another with wooden blades. There the men who know the way of the six moons would assess them and they would pick any of the women they felt would work with them. Some coming back from last year.

One year the men left, and there was an anomaly. There were women (or a woman) left. Often this would be the sign that they would go back to the page program, but a young man walks up and chooses them (or her) just as they were to be led from the pool by the high priestess.

Info: Not a fully formed idea, but I like the idea of submissive but willful martial slaves. This could involve anywhere from one to three women. This would also include some slight body modification. The waters the man can give the women can enhance their stamina, physicality or even change appearances to a degree depending on what's agreed on.

I just want something intimate and slice-of-lifey with some bit of action. I like the idea of them being the violent but submissive ones but he has to be the pacifistic one but the master. I kind of wonder what it'd be like to punish where the worst he could possibly do is smack her on the bottom with an open hand. I kind of want the female leads to be ebony-skinned to a paler male though.

[un]


Castle Under the Snow
Castle Under the Snow

It has been five generations since the world froze. As the nations of man failed, growing colder with each passing day like the life fleeing from a body in its final days, people became more and more desperate to escape the encroaching freeze. To that end, one thousand people found a bunker from the Cold War, and taking it as a sign, they made a new home here. Quickly the settlers when to work hallowing out the bunker and expanding it deep down, finding naturally occurring hot springs. Using scavenged supplies from the freezing surface the smartest among them led by the Engineer turned the bunker and the tunnels into a great castle that housed thousands and thousands more.

Still, resources are scarce. They have food, but scavenged supplies, crafting, growing food. These things are guarded by groups of people that became the various guilds. While at large the guilds work together to expand the Castle. Another curious aspect of the society formed. Survival is key. To that end sometime in the second generation there were more women than men, and so women were subjugated into a form of indentured servitude, helpers, and breeding stock to insure survival of the Castle. While not out and out slavery women seek to insure their place by finding guild husbands. They promise strong backs, warm nights, and healthy children.

Women are often traded by guild men for food, material weapons, or to broker deals. Unless it's a terrible move the women are generally happy to move. As the guilders seldom leave their little sections of the castle women often walk the massive complex alone. They've formed a pseudo guild in the halls trying to stop or divert trade to sweeten their own deals. What happens when one day a Scaver Guilder team brings back women from the outside, young healthy women without husbands, a place in the halls or swollen bellies?

Info: Yes, I'm still looking for my breeding game. It's been rather hard to find. This one is sort of like Brave New World, but it doesn't use slavery or dubcon. It's ore about the politics of sex in this society and trying to improve one's lot. It's actually a politics heavy post-apocalypse game, there's whole ruling things and these pseudo wars. Looking for someone to help put the final touches on it.

Partners in Crime
Partners in Crime

Humanity took to the stars in 2074. From the blue dot came a great republic. In 2120 Humanity met a vast and powerfully ruthless Hegemonic Empire under the supreme rule of the Star King. One of a race of long-lived telepathic bird people who deem the children of dust unworthy of anything but a place in the hegemony. What is left of the Human Republic is a group of holdouts on the fringes of hegemony space known as the baronies. Nothing more than squabbling plutocracies picking over the bones of greater civilizations.

It is here that a scavenger finds himself harassed by Hegemony Shrikes. He crashes on some planet that might have once had a name, but now it was just another floating graveyard from which barony trash like him try to eek out a living without becoming some kind of labor to the overlords to the majority of humanity. Its there in the fallen temples of some race he comes across an AI, a beautifully complex creature with her own personalities and desires. Together they roam the universe accessing technology that once belonged in the era of myth.

Info: So the laconical version of this is: Boy meets girl AI, girl AI finds him ships and suits and things, girl AI makes her own body, jumps into adventures, love each other in their own way and have adventure in long forgotten worlds and piracy. More details to be worked out and whatnot.

[un]


A World Apart
A World Apart

Working late nights as an assistant is never fun, even if you're working on the next big thing in theoretical physics. Sitting at a computer screen compiling data is never as fun as it seems at one in the morning. Who could blame anyone for tinkering around with the practical experiment. It hadn't worked before? What could the harm be. It wouldn't even throw off the current data because that was right over their flashing on the stupid screen. Stale coffee and bags under the eyes are not fantastic rewards for dedicated work.

The experiment fires right up with the new adjustments and it looks like another ho-hum dud. It's just got to be reset and no one will ever know. Suddenly there's a bright blinding flash. Then nothing. Waking up the beige walls of the lab are replaced with the stone bricks of a long dilapidated temple. The stone is pearlescent; that's not normal. The air feels a little sweeter in your lungs. When you walk outside the trees are purple, the grass is more orangey-green than green. The sky is light azure. Certain you've died in some horrible experiment. You see the dust from the nearby road (made of the same stone as the temple).

Riding up on horse (well maybe unicorn, but it's as big as a Clydesdale on steroids but has a horn) is what can only be described as a night in shining armor. Though he seems around seven feet tall. He draws a sword, it looks ephemeral but undoubtedly lethal... and points it at you.   

Info: I've never done one of these before, but I kind of want to. This is going to be an Earth girl finds herself transported by way of magic (temporal anomaly). I was thinking she was a scientist or something similar. When she wakes up she finds herself in an alien world. Purple trees, orange grass, an azure sky. Unlike most this isn't a purely fantasy word it's actually based more on science-fiction. It's the world where all of Earth's collective myths and legends came from (though it's naturally evolved past the point of seeing someone like Hercules or Odin--they've passed on by now), but the notes are all there. As she is a human, but a smart human she can utilize magic (read various technological devices that she knows how to use that look like wands, armor, staffs, and gauntlets that allow her to perform magic.)

[un]

Solace in Twilight
Solace in Twilight

She was once one of the most feared warlords on the mainland. Managing to conquer whole kingdoms and exert her rule. For years she fought and subjugated. Nothing was beyond her grasp. Men, women, wine, gold, they could all be hers with a snap of her fingers. One day she woke up to find that it was all hers. She could stretch her hand out and claim anything, take anything. Only the Wall of the West stopped her. It was also the day that something broke in her.

She was a tigress, born to fight and conquer, but the crown was heavy on her head, the furs only weighing her down. Her generals wanted her to bring down the great Wall and extend her reach to the West, but it just wasn't in her. She decided to take a pleasure cruise out to the East instead, deciding what do with all she'd wrought. However, her generals had not been idle. They decided it was time to do away with a woman who lost her edge. During a storm assassins attacked. She fought them off but suffered grievous wounds.

When she woke up, she found herself in a dim cool land that seemed to be in perpetual fall. The other curious thing was that she was bound in shackles. There was a man too. He soon told her of her fate. She was taken in by an order of pacifistic agrarian monks who took in stray women like her and bound them until they learned serenity. Is this the kind of place for a tigress? Or is this place where she can find peace?

Info: So it's a slave and master game, but one that plays with it a bit. She's the violent domineering one at first, and it would involve a more pacifistic form of domination. They are an order that respects the sacredness of sex. I like the idea of a former barbarian queen being subjugated and forced to adopt this pacifistic lifestyle. There could be many elements added to this, including non-violent non-con (not required). Really, really want to talk this one out with someone.

[un]
« Last Edit: September 11, 2018, 06:10:50 PM by Inkidu »

Offline InkiduTopic starter

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Re: Inkidu's New Taboos (Deep Storage)
« Reply #4 on: April 27, 2013, 07:43:39 AM »


Deep Storage

These are the the plots of curious and forgotten lore. They're in the deep freeze. I'm loathe to get rid of plots unless they hold zero appeal for me anymore. It helps keep me creative (at least I hope it does). I can be persuaded to dust these off though. So don't be afraid to ask.

His Dark Knight
His Dark Knight

From the time she was born she had been claimed by him. When she was five he taught her all she would know about shadow. By the time she was ten she was proficient with all manners of arms, by thirteen she murdered in his name, by sixteen she underwent alchemical and magical ritual to make herself more than a man but less than human, by twenty-one she had lead his armies in glorious battle, by the time she was thirty-five she had given him the world, and by the time she was 40 she had a crisis of conscience.

Her Dark Master learned that one day a hero would rise up from a little monastery in the cold north. It had taken her ten years to find the monastery, and even less time to butcher the monks on her way in. In the inner cloister she raised her blade and he raised his eyes. Clutching his prayer beads he looked into her eyes and told her that he loved her and wanted to save her. Before she knows it, she had given control of her lead to a man who could never know what to do with her, but she did know one thing. That she had to save him.

Info: This combines a few things I love. Lady-knights, super-women, older women, virgin males, pacifistic (sort of in this one) males, and slave and master relationships. Along with some dark on-the-run fantasy and trying to train him to be a hero and all that. It could have a lot of kinks, but I kind of like the dark twisty romances, especially when one of them wants to untangle some of the twistiness.

[NC-H for dubcon possiblities]


The Princess in the Tower
The Princess in the Tower

When she was only a little an evil witch stole her away to her massive labyrinthine castle and stuck her in the tallest tower. There she would grow and languish in capture. The king was distraught. He promised the princess's hand in marriage to any man who could save her from the evil witch. The king was the most powerful in the land, stretching across oceans. There were many takers. From princes and bandits to beggars. All threw themselves at the chance to be the king of the company. The promise of a dainty little timid flower and a massive kingdom was simply too much to pass up, even as the bodies mounted up in the witch's labyrinth.

The princess wasn't sitting idle though. Always a smart child she taught herself much using the tower study. At first the labyrinth was scary, but as she grew and trained herself, becoming a force of nature, wild and beautiful one day she mastered it all. Using the resources of the witch's compound. She learned to not only kill monsters but fight like them. Magic came as naturally to her as breathing, and her body was like nothing on this earth from imbibing many a potion.

So when the final hero, a quiet and powerful ranger finally breaks through the outer layers of the labyrinth and finds this beautiful half-feral young woman holding the head of a witch he thinks at first she's another enemy in the dungeon, but when he sees her royal pendant he is dumbstruck. Not that this affects the princess any. She simply captures the ranger and keeps him around because she likes him. Now free she looks for the next fight, the next challenge and the next adventure. Not knowing that a much greater threat lies around the corner, and will shake the world to its very foundations.

Info: More role-inversion here. I was thinking about the Rapunzel story and hit on the idea that if the girl had a little initiative and spunk she might have saved herself the trouble of not only growing long hair and needing princes. So I created this kind of dungeon-punk world where at some age around ten or twelve the girl started surviving in the labyrinthine compound. There she had to fashion her own clothes, find weapons and train herself. What eventually emerges is a very strong, powerful, and magically inclined mutant of a woman (from all the potions and accidental magical effects). However she's also fairly uneducated in a book learnin' way. She has zero manners, takes what she wants, and see nothing wrong with that. Also for giggles short hair would be a plus.

The game would start with her perhaps looking for other conquests after escaping the now-dead witch's labyrinth. Her little slave man in tow. His objective would be freedom and maybe getting her back home so he can sort of collect on the reward, but it would morph into something interesting. It would have a semi-antagonist relationship, and her having trouble with the word no. The idea is what would a person look like if they had made a literal life out of delving dungeons.

[hc-h]

Her Guardian
She was born into the elite caste of shamans. The great cities of her people sprawl across savanna and desert, they are nestled high at the tops of waterfalls overlooking great lakes and nestled deep within the jungles. The dark skinned denizens of her continent are numerous, and as a conduit for the spirits she has lived a comfortable life of prestige and fortune.

At the age of thirteen the young men of the same age were gathered. They were inspected and her sisters chose the biggest and strongest for their protectors. However, there was an oddity this year. It was odd for you to see foreigners in her land. The blonde-haired, pale-skinned boy stood out like a sore thumb amongst the ebony-skinned people of her kingdom. Naturally she chose him.

For five years she never saw her white-skinned boy. He had been taken away by burly black-skinned trainers to be taught the ways of war. He would give them nothing but trouble as he learned the traditional ways of your people, but there were always oddities in his style, strange choices that were unknown in the land. It would be on the night of the festival that celebrated her initiation into the shamanistic order proper that she would reunite with you.

However, good times were not to last long, and an ancient foe would rise up from the Badlands with the giant winged serpents of myth at his beck and call, and the great cities falling one by one she finds herself saddled with task of finding an ancient spirit imprisoned within an equally ancient temple long lost. All she has is an ancient map, and her strange protector.

Info: First off thanks to Dhi for finding this picture and the plot it spawned. This is more of my romantic side coming out. I like the idea of this truly powerful shaman woman who can channel magic through spirits, but doing so leaves her drained so they pick a protector. It's kind of important that he be a kind of classical Nordic-inspired guy, and she be a (please don't hate me for using the word, but it works) Negroid woman. Her culture is a blend of West Africa, Moroccan, and some South American thrown in (winged-serpents not being African in origin and all). The continent is also based on topography on the aforementioned.

Romantic action adventure.

[Van-h] to [Bon-h] I'd love a dominant woman, but I'm hardly going to be picky on this one. It's more about the romance and the adventure.

Barbarian Princess
Barbarian Princess

The Consortium of Man is the most powerful nation in the world. Superior technology and weaponry has seen it rise to the forefront and it began to worry the non-human races of the world who had looked at the formerly separate human city states as a non-threat. With the founding of the consortium though war was inevitable. Massive human armies and machines of war began cutting a muddy swath across long-disputed swaths of dwarven land. The elves began rallying their shamans and warriors. Their beast riders began summoning up the dragons to combat human airships.

The world of Idyllis is at war.

Two years into the bloody conflict is in a stalemate. The warrior council of the elves refuses to budge and the humans of Grand Citadel have underestimated the ability of magic to repel their technology. Using new technology they decide to send a group of elite troops deep into the sprawling elven capital to capture the elven battlemaster and youngest princess to the ruling family. Hoping to end the war with superior position.

Info: Basically WWI fantasy the elves take up kind of a old Napoleon/Tokugawa style of fighting and culture along with the typical elf behavior, and the humans take a Romano-British style. His unit is killed off pretty early, and he has to go on. Kind of a kidnapper story really.

[UN]


The Wizard
The Wizard

In the myths of the land of Miran no figure is more enigmatic, more respected, and more feared than the dozen or so wizards that roam the land, feeling out the currents of magic and providing prophecy, council, and other services for the various kingdoms of man, elf, dwarf, and others. Wizards are known to have incredible foresight, wisdom, and intense patience. Men of venerable intelligence, importance, and age.

Well, everyone has to start somewhere....

In one kingdom in the east of Miran is on the cusp of war. Turbulent times are ahead, and the wizards, peacekeepers, arbiters that they are have been absent in the east for nigh on a century. In fact, the wizards have become more withdrawn as of late, no one is even sure how many wizards are left in the world. All seems to be crashing ahead toward war, but on the eve of the first battle a young man is caught walking into the castle claiming to be a wizard, but he certainly doesn't fit the notion set forth by ages of tradition.

Info: A more story-driven RP, but I kind of want to play this young wizard at the start of his career. The tagline I kept coming back to in my mind was, "No beard, no hat, no wisdom." He's rash, young, impulsive, but also he is a wizard, so he's charged with generally dispensing advice, and guiding small parts of the world toward harmony and balance. I kind of like the interplay in this idea.

[Van or Bon-h]

« Last Edit: September 11, 2018, 06:17:17 PM by Inkidu »

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Re: Inkidu's New Taboos (Mini-Plot)
« Reply #5 on: May 31, 2013, 09:40:35 AM »


Mini-Plots

I have been told that my fully-developed plots tend to scare some potential partners away and as such I have made this "mini-plot" section. It is basically blurbs for interesting but not as developed ideas that might be fun to play and might gravitate more towards the sexual aspects, but not entirely.

Life on the Open Road

So, ever since playing Final Fantasy XV I've been wanting to do a road-trip style game, but I never quite could figure out some bargain between total JRPG goodness and boring old road trip. I've finally done it after looking at some lovely pin-up ladies. Be forewarned there are bits of racism in the world setting at large so if you're uncomfortable with that then this might not be the roleplay for you.

Story bits: In an alternate world America took over the world. After WWII and everyone got the bomb America was the only nation left standing on solid legs. While the radiation died and American industries and corporations began to move in to countries and soon everyone's buying American jeans, listening to Elvis records, and the world is stuck (somewhat) in the mode of the 1950s, though there is a small current of counter-culture and the culture naturally loses some of its starch (tattoos, fairly open and exploratory sex culture), but one thing that doesn't really die is interracial relationship. While it's hardly a murdering offence, it's hard to find a place in a major city where such a a lifestyle is accepted. So the only place to be free is the open road.

Info bits: I kind of have this vision of a world that has a lot more desert and large ocean spanning highways with artificial islands from the post-nuke rebuilds that become these kind of tourist trap theme parks and in general the game would revolve around a cool car mechanic and his... lack of discrimination when it comes to the women he allows in his company. Maybe a bit of a kind of post-nuke Retro-futurism adventure story. It's really a little doughy and I'm hoping someone will bite.


Desert Flowers

In the ancient and mystic deserts where the winds blow, and the storms can shift the whole landscape in one afternoon. Water is worth more than gold and the traveling caravans, and there are the countless bones of ruins littered around. Magic is wild and deep in the dunes, and only the women with the blue eyes can feel the wildness around them.

Warfare is not common in such conditions, but there are a group of irregular fighters who make livings going into the various ruins that the caravans stop at to tap ancient wells. They are more regular than the naturally occurring oases. These scouts and survivors protect the caravans and plumb the ruins for ancient texts.

The Ceaseless March of the caravans never stops. Guided by these holy women with the blue eyes, they survive, they continue, they seek, and they find. These deserts are considered the place from which the very sands of time are said to emanate. It is a land with long forgotten evil, but evil never dies... it only abides.

Info: High adventure desert culture with maybe steampunk Lovecraft. I'm not sure. I just want to use a certain picture, like hyper bad. Much thankies in advance.
« Last Edit: September 11, 2018, 06:13:38 PM by Inkidu »

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Re: Inkidu's New Taboos (Picture Plots)
« Reply #6 on: August 16, 2016, 05:37:24 PM »


Picture Plots

I suppose it's my subconscious effort to have the most plots contained in one thread as humanly possibly. As such, I have decided to include pictures to hopefully inspire cooperative plot ideas.

These should be considered NSFW (that's Not Safe for Work). I doubt they'd actually be that bad, but I'd rather no one get in trouble on my account. These will all be spoiler-tagged so it's at your own risk.

Picture 1

Picture 2

Picture 3

Picture 4

Picture 5

Picture 6

Picture 7
« Last Edit: September 11, 2018, 06:22:24 PM by Inkidu »

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Re: Inkidu's New Taboos (Open & Looking)
« Reply #7 on: June 25, 2018, 04:34:02 PM »
Added "The Broken Blade".

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Re: Inkidu's New Taboos (Open & Looking)
« Reply #8 on: June 29, 2018, 02:07:30 PM »
Added "The Soul of the Ocean".

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Re: Inkidu's New Taboos (Open & Actively Looking)
« Reply #9 on: July 07, 2018, 09:46:16 PM »
Added "From the Bitter Clay".

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Re: Inkidu's New Taboos (Open)
« Reply #10 on: July 24, 2018, 08:13:54 AM »
Added "Twas Beauty". I would absolutely love to do this one. Internet brownies for life.

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Re: Inkidu's New Taboos (Open)
« Reply #11 on: July 24, 2018, 06:23:43 PM »
Added "Graveyard Shift".

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Re: Inkidu's New Taboos (Open)
« Reply #12 on: September 07, 2018, 01:08:46 PM »
Making a monthly bump.

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Re: Inkidu's New Taboos (Open)
« Reply #13 on: September 11, 2018, 06:44:44 PM »
So, I just spent a lot of time removing plots and elements from my request thread.

The reason for this is that my tastes are changing. I find that sexual-exploration role-plays or role-plays based upon sex. I like more narrative world-building affairs with romantically entwined people with healthy sexual appetites. That doesn't mean I don't dislike slave and master or slave and mistress role-plays. I just hope that the slave and mistress like world building and adventure.

(If this amount of change isn't worth a bump just knock it bad down, staff.)

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Re: Inkidu's New Taboos (Open)
« Reply #14 on: October 03, 2018, 07:05:30 AM »
Added "Doing the Hard Work for You!".

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Re: Inkidu's New Taboos (Open)
« Reply #15 on: October 05, 2018, 09:37:46 AM »
Added "The Red Lantern Paladin".