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Author Topic: Inkidu's New Taboos (Open)  (Read 32781 times)

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Offline InkiduTopic starter

  • E's Resident Girlomancer, Dedicated Philogynist, The Compartive of a Superlative, SLG's Sammich Life-Giver
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Inkidu's New Taboos (Open)
« on: February 22, 2009, 05:37:26 PM »
Inkidu's New Taboos



Navigation Directory


Welcome to my new one-stop shop for all my current role playing urges and ideas. I have pairings and plots. Kick up your feet, grab a drink, and the host will be with you shortly.

Please, do not feel intimidated by the number of views, posts, or language. I really enjoy role-playing, and wouldn't want to put anyone off just because.
Now that we have the formalities out the door lets lay down some general information.


General Information

1. Please DO NOT post in this thread. I can't clean your old posts out. PM me, it is more direct and allows me to stay on top of things.

2. I am a switch*, though I lean towards the submissive side. See my Ons and Offs I will update it as well. I have varying tastes, so if you have an idea, and it isn't in the offs section, PM me and we can talk it out.

A sincere message to dommes: This is to be frank and I hope you'll appreciate my candor I'm getting too busy to spend a lot of time looking for those willing to play dominant female characters. I can't guarantee we'll click, but if you like one of my ideas or you have an idea you'd like to run by me try it. I promise to be courteous, as discrete as you'd like me to be. I understand that a lot of dommes and female dominant players don't advertise and I get it, but I just don't have enough time to comb through everything and line it up like I used to, but I still need to play a sub male sometimes.

3. Please refer to my apologies and absences thread, in my signature, for any scheduled disappearances. I try to update everyone, but it's easier to do it all at once. You can reach it quickly by clicking the Inkidu button in my signature. Thank you.

4. Please exercise your best writing prowess. I'm not a total grammar Nazi, however, I like a high school-level or higher. I'm not perfect myself and I will be forgiving. This goes for your PMs to me as well. Thank you.

5. While this isn't a ruler per se, it bears a mention. I role play male or female, and I will role play with anyone Lords, Ladies, Lieges, and Legates who can play males or females (I'm not so sure on things in between but I'm open to good reasons) but only in mostly heterosexual stuff. I am known to experiment with female-female.

On that note if you have a preferred pronoun let me know. I'll try to remember it, but I'm a pretty classically trained grammarian so he usually get used a lot. I know they is becoming acceptable, but it is like asking a righty to write with their left. I don't mean anything by it.

6. Plot V. Smut: I've thought about this a lot. I really love plot, but I also really love smut. I can get bored with too much of either, but I don't think it's something I can exactly quantify. There is no magical percentage that I can assign to it. So my standard rule of thumb is to follow what my partner wants. You want plot? Done and done. You want smut? You've got it. I like a heavy dose of eroticism in my RPs here, but that doesn't have to be smutty (I call it steamy). Ultimately my goal is to avoid boredom for my partner and myself.


*A switch--because I feel I have to go into depth--is someone who likes to play both sides of the D/s relationship dynamic, sometimes back and forth within the same game. If give the choice of playing a dom and a sub, I'd probably take the latter. However, that doesn't mean I don't really enjoy playing the dom a lot.
« Last Edit: February 24, 2020, 08:02:18 PM by Inkidu »

Offline InkiduTopic starter

  • E's Resident Girlomancer, Dedicated Philogynist, The Compartive of a Superlative, SLG's Sammich Life-Giver
  • Lord
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  • Location: In a staring contest with the Void.
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Re: Inkidu's New Taboos (Pairings)
« Reply #1 on: February 22, 2009, 05:47:31 PM »


Current Cravings

Plots or elements of this thread highlighted in purlple should be heeded as important and or highly desired.

-I've got a need for Black, Latina, Middle Eastern, Asian, etc. opposites
-Action adventure romances
-I still like sex in role-plays but I feel my tastes are changing more toward the narrative, the adventure, the world-building.
-Pregnancy: Would love to experiment this in a romantic and/or light breeding context
« Last Edit: February 04, 2020, 11:25:36 AM by Inkidu »

Offline InkiduTopic starter

  • E's Resident Girlomancer, Dedicated Philogynist, The Compartive of a Superlative, SLG's Sammich Life-Giver
  • Lord
  • Addict
  • *
  • Join Date: Jul 2008
  • Location: In a staring contest with the Void.
  • Gender: Male
  • My Role Play Preferences
  • View My Rolls
  • Referrals: 1
Re: Inkidu's New Taboos (Plots)
« Reply #2 on: February 22, 2009, 06:09:18 PM »


Plots


Beneath the Flowering Yoke

Destiny is fickle, often teasing and tempting. What was ordained by the very fabric of fate one day is gone the next. Everything he knew gone. The lords and their knights, his brothers-in-arms-to-be brought low by women. Not strong women, not women with magical powers or supernatural aid; simply women leading women and men into battle that overturned the holds and castles of once great lords, smashing the retainers like so much flotsam on the shoals. Their great ships and skilled sailors routing all opposition from native waters. In a manner of only a few short years he went from a knight in training to a slave. The matriarchy consolidated its holdings in the new land, adding it to their vast collection of unified territories. A flood of vibrant young women with flowing gowns and calf-skin boots descended on the lands with their bureaucracy and forms like some well-oiled clockwork. Men were quickly rounded up and put to work, never treated harshly but those who could not be heeled were sent to hard labor away from civilization. Those who could be brought to the new world order awaited a different fate.

The women of the kingdom were elevated to landowners of so called free-holds small cooperative farming and production spaces that fueled the matriarchies economy, and freeholds worked on the backs of men. Most were one woman and one male slave, but some of the more metropolitan ones could hold several women and slaves working in unison to meet quota. One such woman (either an immigrant from the matriarchy or an elevated woman from the newly captured kingdom) finds herself bequeathed quite the prize by the Ministry of Slaves and Labor: A former knight-to-be, an expensive gift to be sure.

Info: A little more scary world building from me. Can't help it. I love the idea of a guy brought down. I mean it's not as radical a shift, but he did have certain expectations and has his faults and sticking points just like anyone, but how the sword meant for him is hanging on some woman's mantel, and he has to learn how to farm and be a good doting slave to a woman, which was something never expected of his once (however minor) noble blood. It's a game with no clear-cut good guys or bad guys. The matriarchy is just more socialist and unified and was able to overturn a squabbling infighting vassal kingdom by means of superior numbers and tech (though not superior fighters). The matriarchy is not perfect, but it's better from a utilitarian point of view. Part of the game is his realization that his once proud kingdom was not perfect.

It's just one of those games that plays with dynamics and while not a hard-break style game there will be friction and disobedience, punishment, exasperation, but also hopefully fun and romance.



City in the Sky

Life in the sky is windy and a little cold on the best of days, but it beats life on a plateau by a wide margin. Dusty dry, snow and ash covered purgatories where far too many people live. Still, the people look upward to the great roving cities. Most of them more than a few buildings held aloft by fans and balloons. Some larger, but the largest of all is the city of Flotilla, dozens of large ships and floating towns all in synchronous formation. It is large and impressive, but also delicate and fragile. War among the floating cities is swift and decisive as none of them can afford prolonged conflict.

Unsurprisingly, such a windborne Eden requires a constant influx of people, but is at the same time limited in who can board. Laborers and workers come a dime a dozen and are filled swiftly and usually by lottery. Those with useful skills however, can be invited to join and given a home in the clouds. It is this chance that pushes many people to hone what talents and aptitudes they possess to join the great floating cities, Flotilla chief among them.

Info: So this one took a bit to get pitch-meeting sized. It's a post-apocalyptic steampunk setting that is inspired pretty heavily by Naussica of the Valley of the Winds (though you don't have to have watched the movie to want to play this game, it's just a shorthand). At its heart this is a bit of a moving-to-the-big-city kind of tale. I would especially like to play the pair of them as a newlywed couple. It's not a setting that shies away from potential elemetns of racism and classism, and their struggle to fit in. It's not that Flotilla is evil, it is a nice place to live, it's just not what they know. The world is generally in three layers: The plateaus are in the middle, the sky cities are above and the world that once was is bellow.

[van or bon-h]



Love in Earthlight

In the near future several key advances in aerospace flight made colonization of Luna and then Mars possible. While the vast majority of people flock to the red planet to get away from Earth, not everyone is rich enough. Still, if you have a skill and are willing to work the various companies of Earth are more than happy to ship you off to the lunar surface to ply your trade. Unlike Mars, the  goal of living on Luna is not to terraform it, so it's a life of artificial gravity generators, enviro-suits, and cozy little habitation bunkers. At least there's greenhouses now so it's not all freeze-dried food out of packets. Life goes on, it evolves, new cultural practice start, but people always do what they've always done.

Info: Very simple premise. I just want to do some sci-fi slice of life. Two characters who are maybe force to live with one another, fall into a relationship, and all that stuff, but they also get to do it in zero-g sometimes. Jokes aside it is one of my favorite kinds of romances to do because it still has that element that makes the mundane kind of adventurous too. Also some good opportunities to world-build.

[un]


The Lord's Lady-Knight

The warrior caste of the High Kingdom of Gaera are the uncontested rulers, keeping the canyons and plateaus of the enviable kingdom in the clouds safe from myriad invaders, bandits, and cliff pirates. For millennia it has stood as the unshakable bulwark against the uncivilized masses beyond. The safety and the power of that the noble houses and their professional warriors provide has allowed the culture of Gaera to flourish, even if it is in isolation. However, this has led to infighting on a level that boarders on outright civil war to claim control over the Spire and the seat of the High Lord. The warrior caste is the exclusive domain of men with one notable exception. Noble men are expected to practice not only martial skill but study history, poetry, reading, writing and all of the other cultural aspects that make the High Kingdom what it is.

However, there is one role for women in the noble military caste. While in the lower castes gender is no object when it comes to military service, in nobility there is only one military position attainable by women: The Lady-Knight. What a Lady-Knight is to her sworn lord depends on the lord: Concubine, secretary, bodyguard, sword bearer. She can be all of these at any time, but there is one thing that all know she is but is never stated: A creature of steel wrapped in silk... an assassin. The right hand of any lord. However, not every woman can be a lady-knight just because she is good with spear and bow. They're touched by the Sword Spirit, the Goddess of Steel. The signs are in the eyes, sometimes in the hair, but always in the way she moves when in combat, holding the favored objects of the goddess who gave birth to her. The noble houses were not immune to nepotism, but in practice the High Kingdom is a meritocracy. However, most women are payed for at birth and raised in convents to hone their talents and prepare themselves for their roles as lady-knights. But sometimes a hedge-knight reveals herself.

It is one such squire that has been claimed by a lord to be his lady-knight. However, before she makes it back to the head guildhall the lord that would have her is slain in an assassination attempt, so the young woman finds herself in the service of a much younger lord who had been groomed as a successor. While everyone blames him for the death of his master, he professes his innocence. Still, for one so young who should be spending time whetting his blade in conflict to earn his own renown. Now he has the most prestigious and powerful of gifts.

Info: So I got this this idea that I wanted to make a non-magical medieval European sort of civilization but what if they had a focus on the arts, poetry, and philosophy of say China or Japan. A great focus on martial and cultural prowess in service to one's superiors, but even their honor-driven society needs spies and assassins. The role of my partner would be a woman born outside of the noble rearing one requires to be properly cultured for court. So it's part of his job to teach her heel her, and make her wear dresses. That kind of thing. What she did before being taken in as a lady-knight to be is up to my potential partner. It could even extend to slave-master stuff if that's desired.

[van-h to bon-h]

   

Sweet Synthetic Hearts

In 2041, the first true artificial intelligence was born. Despite detractors saying it would spell the end of humankind, it didn't. Robots of various shapes and stripes began to ease the burden of things like class divides and wealth disparity as they became cheaper and more ubiquitous. Despite some growing pains and the Occupation and Anti-Android Laws by 2095 robots are a ubiquitous part of human life.

Still, when a human life upends and now he has to rely on an in-home robo-maid/nurse where he was once proud and independent can anything but resentment? While never someone who would have hated a robot, now having his life inexorably tied to a hunk of metal is not how he wanted to live. However, something isn't quite right about this model.

Info: Just a guy-robot with some nurse romance story. I really like artificial girls, and I kind of like the idea of one day her getting real sick of his low-key resentment. Kind of a very light post-cyberpunk setting. Very nice, clean, and vibrant, with his misery kind of making it shift more toward classic cyberpunk. It's just something I really like and though I haven't had the best track record with robot girls, I refuse to give it up! Refuse, I say!

[bon-h]



The World's Deadliest Flower

In the far future, humanity has barely reached the end of the solar system. Megacorps are treated as the new royalty, boardrooms are nobles. The promise of the archologies lead to massive human squalor and hopelessness. Not even the military is a way out for the average man or woman as genetic tailoring and super-soldiers have become the norm. However, to distract the archologies from the despondent nature of their lives, the Helios Tournament. The greatest fighting tournament in the solar system. One third gladiatorial combat, one third glamour, and one third beauty contest, the only participants are women. Due to biological attacks most of the world's men have been wiped out by chemical and genetic based weapons (now outlawed) meaning women outnumber men about ten to one, making them the more expendable gender, but that's now just a fact of life.

All some men know is that the Helios Tournament is their only chance into the good life, into the high rise, all he needs is to get a girl with some fighting spirit. The better you do, the more you do. For her, it's a way to becoming a kept woman, struggle now for comfort in between the matches. She would finally matter, she would finally be recognized.

Info: Just want to play a sci-fi inspired master-slave game where the slave is the stronger, fiery one, and the dominant, while having to be that, has to do so in a way that doesn't mean he can just be physically more powerful. He has to be smarter, more caring, motivating. He has to fit into her life while also pushing her onward and upward. It might start with their mutually using one another, but as the fights go on, as he invests more time, money, and himself in her, and as she comes to depend on him, a kinda twisty (if not exactly twisted) romance blossoms.

[un probably nc-h for grimdark but not relationship]


Everything that Really Matters

Life sucks sometimes, but it really, really likes to be sneaky about it. One day there's a great job, a wonderful fiancee with a receptive family, a fast, and the next day it's all gone. Your fiancee is caught cheating, the family takes her side, and the job dries up because the police are taking the higher-ups out in handcuffs. Just like that there's nothing anymore.

Still, there's always that best friend. The one who doesn't try to pretend everything's okay, maybe she smokes a little too much (she's got a permit, it might even be a legal one), but she's always there when a shoulder is needed. So when life pulls one of these little magic tricks, what's a guy to do with his life in such a state?

Well they do say the first idea is the best idea, and he's willing to take his savings, the money from pawning the engagement ring, maybe even selling the car he bought his ex-fiancee and hopping in old reliable. She's not a hippy in the traditional sense, more of a free spirit, she's always been down to earth and mostly practical. So he's all for her dream of going to a legal state and opening her own grow/dispensary. His ex-fiancee says his friend is just using him for his money, but forget that bitch. Because sometimes you have to go until you can't go anymore to find what really matters.

Info: A modern or maybe near future game about a pair of friends who embark on a journey across the United States (East Coast to West Coast or Colorado). It's about a straight-laced guy getting sucked into his best friend's bohemian lifestyle, maybe romance with a hint of well-meaning corruption, on-the-road fun, and hopefully some genuine emotional moments.

[bon-h, or un]


The Girlfriend Experience

They say that no good deed goes unpunished. By some strange confluence of circumstances, a young man finds himself helping someone. The task is not easy, it is not undertaken lightly, and in the end... it seems it was ungrateful. The young man has never been much of anything, he does well, but his life seems fairly boring and overall unfulfilling and unhappy. After a fairly rough week after this arduous good deed he finds that a box is waiting at his home. From that box in a confetti shower comes the most beautiful woman he'd ever seen. Quickly put off by the pomp he wheels her inside and she presents him with a letter. The letter detail that in thanks for his selfless good deed he is now the illustrious owner of a Rank S slave. She looks very proud at this designation. It also inaugurates him into a select cabal of men who basically run the world and engage in high-grade slave creation for fun. Not that the guy cares anything about this.

Now he has a live-in girlfriend! Though as he will quickly discover she does nothing by half-measures, is extremely competent at almost everything she does, and may or may not be happy about not living the posh lifestyle her ranking demands. However, if master wants something, even a girlfriend, she can do that. She can get master whatever he wants. It's her job. Oh, and that cabal of rich guys isn't going away either, even if he just wants to ignore it.

Info: So I want to do a master-slave game, but with a bit of a twist. I'd like the guy to be more... easy-going. Calm, kind of accepting that life goes bad more often than not. The slave is, however, almost all red oni all the time. How this manifests is up for sussing out with any particular partners on this, but I like the idea of them both having to come out of their own individual "shells".

[nc-h]


All is Fair

What does a life at constant warfare actually mean? Does it make its people long for a better life? Or is it the better life? When you options for work are forced labor, brutal factory hours, or enlistment, the life of a solider has the promise of adventure, patriotism, and three meals a day, most young men and women look to head for the front lines. Everyone knows all the propaganda is overselling it, but making it through the brutal boot camp to the marines have a chance at something better than the warrens and ghettos of the towering bastion cities. In the end, does it matter if your country is right or wrong, does it matter that there's someone else across the trench? Or is all that matters the person next to you.

Info: Despite the light narrative introduction this is a fairly deep idea that's just very open. The world is a hell-blasted warscape in the vein of WWI-WWII Dieselpunk. There are also no "good guys" or "bad guys". It's all just dark shades of gray and would follow the young-adulthood of the two characters trying to find love and normality as they find themselves solely existing in a world that has only ever known war. They'll both end up damaged, hurt, but they will have each other. Character background is open too. They don't have to come from the poorer sectors of the world one could be from a noble family (because I kind of modeled the military into having a German-style Junker caste at the top, expected to be officers). Other than that there's no real sexism, racial discrimination, at most there's noble versus pleb discrimination. It's not a very happy game, it's a very dark role play, it's fairly brutal, but I want to kind of see what love would look like, which is why I'm throwing it out there.

[un, maybe nc-h (as an element not a character dynamic)]



The Sword Thief

The knights of Aegia are known as unparalleled masters at arms. They are the noble men and women that lead the troops of the enlightened monarchy against all the threats around the kingdom both mundane and monstrous. Beyond their training each knight is forged a sword. A magical sword said to cut stone and hew lightning. The magical blades are unparalleled and if one can be pulled from the corpse of a dead knight they can fetch a king's ransom. However, while the knight is alive the sword can never be used against them or by another's hand at all without permission. The bonding is done soon after the sword's forging.

Still, the enemies are powerful, they are present, and they're pushing beyond the great wall, the fringes and highways are the realms of lawlessness and monsters. A burgeoning spat of separatist rebellions are rising up, finding the monarchy toothless to stop the political enemies and evil monsters rising up from the lands beyond. With dogs snapping at their heals the monarchy fast-tracks the squirehood of several young knights. The forges that create the magical swords can hardly keep up. So the bonding rituals aren't as carefully curated as they need to be. So what happens when a hungry female thief or a rebel grabs a young knight's sword. The blade is deceptively heavy for its make, and bonds to her instantly. It's also not crafted for her so it's awkward for her to use.

Well, she has his sword now, but it's still his so he will drag her to the front lines by a leash and collar if he has to. He has his duty, he's going to make a difference, and she thinks he's a hopeless stuffed shirt and wants to get where she can have some fun (or conversely sell the sword to fund her rebellion, etc, etc.).

Info: This one is weird. I like the concept of a not-sword-fighter character getting an awesome magical sword and can't use it, but the guy who can also can't use it for different reason. I like the headbutting in a kind of high fantasy setting. There's a lot of ways it could go. Light bondage elements, thick as thieves, antagonism all ready to be hashed out.

[un]


Together or Not at All

Everyone saw the end of the world and they either couldn't do anything about it or didn't care. Despite all the cybernetics, all the technology, it all came quietly crashing down. And then, like a waking nightmare it was gone. Leaving behind no other reality than the set before the world's collective eyes. Mega corporations bought up defunct nation states, using what remained to create bubbles against the reality, and it worked. The Cyber Renaissance was in full bloom. The corporations were locked in culture war with one another inside highly advanced city-states. The dream of one day reclaiming the Earth seemed alive and new again. And then... everyone forgot. The freedom and prosperity of the City-States--if it ever existed at all--gave way to squalor and tyranny.

Centuries passed and the new reality of the the world. A world of slums or wasteland storms; of broken dreams and strife. Yet, life goes on. It is in this impossible sprawl of sunless artificial valleys and mesas of alloy and electricity. Automation leaves most people jobless and struggling just to survive. Communities of the impoverished and disillusioned live like cobwebs. It is here two friends grew up, played, laughed, and struggled. It is here they have their dreams. The most outlandish one is leaving the City-State they've known their whole lives for a new Eden in the city of Lucidia, the last free City-State, unowned by any of the Corporations.

Info: This one is about two childhood friends who grew up with a shared dream and they're finally on the cusp of starting the journey. I kind of wanted to created techno-Venice for the general aesthetic. They're finally going to leave, and they're going to steal, double deal, and outright betray anyone to get there because all they need is each other. On a more personal preference note, this is a kind of game where I get to explore child-hood-friends-become-lovers thing. That's really it. The rest is just me world building because... it's me. Plus cyberpunk. I'll give bonus points for a super-curvy tomboy.

It's about the journey. Got to want to help me world build though.
[un]



My Master's Keeper

Her master is immortal, and so is she as long as she has his heart and wears his collar. Well.. for a given value of immortal anyway. The most important task she is burdened with is the keeping of his memories. All of his love, anger, his misery, his times of love and all the other slaves he's held throughout the ages. It harms her soul just as it cleanses his, but as her master she knows that she has his ear and it is her task to help him shape the world, but only she can guide him.

Info: I'm formulating a general story for this, but I always love save and master games where the slave holds some cards that the master doesn't have access to. She's basically a living repository for all his memories and experiences. He's the master, his orders are law, but she has to work around it. She can impart on him swordsmanship or magic at his beck and call, but maybe she doesn't because he's too angry. New memories also don't stay with him for more than a week. He has a lot of muscle memory and deja vu, but I would really like to explore this kind of dynamic where the slave has this element of power despite not being dominant.

[un]


The Chase

The City of Grande Aspira is inhabited entirely by men, with women being collared powerful creatures. They are intelligent and treated as such, but they're dangerous. Most women live beyond the city's great walls. When a man wants a wife, he has to go hunt it himself. It is a great-coming-of-age ritual for noblemen in the city. Not every man hunts a wife, some work to buy them, but if a man is from a noble line, he goes to the jungles beyond and braves the wild women, the vicious monsters, and the harsh conditions.

It is the time for one such man. He leaves with only the clothes on his back, one pack, and a knife. From this he must find, chart, and forge his own way in the world, hoping to return with the ultimate prize. A woman in shackles and chains.

Info: So, I read TV Tropes (Shocker right?) and I hit on the trope Amazon Chaser. I thought, wouldn't that be fun to play out literally. I kind of want to play this loose. I want a female character who can fight and fight hard. I would even hate to label this dom/sub. I'd rather it be DOM/DOMME. It's actually fairly story and survival focused and while they'd develop a grudging affection for one another, everything is a fight. They come from two competing cultures. Will she be dragged back to domestic bliss? Will she drag him back to her village and use him as symbol of why she should be queen? Will they kill each other? I don't know! And I kind of like that. The end goal will be something that should evolve by way of the actions.

[nc-h probably]


The Color of Greed

Prison is a rough place to be, no wonder everyone's trying to get out. Unfortunately, as a full-sized human male, prisons are apparently designed to prevent that particular demographic from getting out at all. Goblins? Not so much for goblins. Those little green bastards can almost come and go as they please. Though they're always getting picked up and oppressed (green skin brothers and sisters unite and all that). One such lady goblin is on her way out when a new fish in prison divulges his big score. Hell, what's the point of getting out if you don't have a job opportunity waiting on the other side. Besides it's always nice to have a piece of eye candy to get the stuff off the top shelf.

Besides, he not only has a big score lined up, but an airship too. Anything to see the world outside some slum-ridden prison town. It's not like she can't just ditch him when he stops being fun.

Info: I really would like to play a partners-in-crime game opposite a cute goblin girl. I think the size difference would be fun for capers and other things. She wouldn't be very strong, but she would be really resourceful and capable of feats of superhuman stealth and agility (climbs like a monkey). I kind of like the idea of her viewing him as the dumb muscle and bodyguard when he's anything but. I'm shooting for drama-comedy in tone. It's serious that they're stealing stuff, but they should always be cracking jokes.

[bon-h/bon-e]


Beyond the Walls

Inspiration

Life is the epitome of ruthless in the City. For the teeming masses that live in the slums. Gangs rule the ditches below the streets, and most of these gangs are run by and with goblins and orcs. There are humans and elves, dwarves too, but discrimination oftentimes singles out those of a verdant hue for beat-downs by the guardsmen. Some know that it's join a gang or die. Not that life in a gang is much safer. Most of the members end up dead in some street war or brawl with the guard, the lucky ones die in the corrupt prison system. For most it's a life of soot, steel, and blood.

However, outside the wall is deadly. Giant monstrous creatures roam and plans for expansion outside of the City has stalled. The irregular military arm of the guardsmen is the Ranger Corps. However, their numbers have never been significant, so one politician with capital tied up in the expansion decides to pull from the prison system. Throw the cons into the deep end and see if the professional rangers can actually make something of this whole endeavor.

For one of the green-skin women, this opportunity is too good to pass up. So what if she's never seen a real tree before. Life out there can't be any harder than life in here.

Info: It took my own picture and plot blurb and expanded on them. At its heart this is a tough, bad-ass city girl thrown into the country against a hummie male (she can be a orc, tall powerful and curvy, or a goblin, small quick and curvy), but she's very definitely a city creature who has to learn about climbing trees, shooting bows, surviving, and killing giant creatures.

[un]


When a Wizard needs a Hammer

Magic is a fundamental force, it reshapes the universe at will. Its powers are bent to the will of a small cadre of Wizard-Kings. Magic's power is absolute and those who can use it are the rulers of everyone beneath them. That doesn't mean that every wizard is a king, however, and this leads the ambitious the victims of several other more powerful wizards.

It is one of these hedge wizards that desires to be king. However, magic is decidedly difficult and even a powerful wizard can call on a few spells per day. There are long periods where a wizard must sleep, eat, and prepare spells, enchant objects, and so on. Most of the Wizard-Kings are surrounded by armies, and most hedge wizards end up surrounded by the cold, uncaring earth. However, this hedge wizard has a plan. He's got a special magical collar that will bind any individual to his will.

His plan is to snag one of the premiere fighters of the warrior tribes of the outlying barbarian villages, but what happens when he slips the collar around an unskilled apprentice fighter who was playing up just how strong she was? The collar can never be removed (as far as she knows) and now instead of a trained killer he has an trainee myrmidon with a rusty sword. Still, setbacks will be setbacks, and he he decides it's time to make lemonade from lemons.

Info: Okay a kind of open template to get me back into broader RPing. I did it as a M/f SM game, (the roles could be reversed too with a female wizard and a male fighter) but it could be darker, lighter, funnier, more romantic. It's one that was designed to be worked out. The Wizard is, however, the very definition of a squishy wizard, and the fighter while unskilled is a tough one. The game could cover a wide variety of themes from her serving as a companion and/or a test subject for magic potions and enchantments. The story is generally just flexible and I'm expecting a bit of up-front world building and hashing out in general.

[un]

« Last Edit: January 05, 2021, 10:22:08 AM by Inkidu »

Offline InkiduTopic starter

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Re: Inkidu's New Taboos (Plot Archive)
« Reply #3 on: July 18, 2010, 04:01:04 PM »


Plot Archive

This is where all my taken plots or plots that were taken and abandoned so that my newest plots are put at the top. I wouldn't be opposed to a second game with these plots for the most part.

A Brand New Sunrise
A Brand New Sunrise

At the dawn of the 22nd Century humanity began reaching out to the stars. Faster-than-light travel became a reality, but the colonial spirit many thought would grip the world fell away quickly when people realized how difficult it would be. There are numerous Earthlike planets, but even with faster than light travel there are limits to ships sizes and what the can carry. Combined with rigorous medical exams and operations to overcome biochemical issues with the various Earth-like exoplanets and the costs involved mean that the trip is decidedly one way, and not for everyone. This means the vast majority of people who go off-world were always going to, but labor is still needed. So in order to solve the issue to some degree many low-level offenders were released from prisons the world over to serve out their parole on one of the colony worlds. The catch is that they live with some other colonist who has the power to report them to the colonial authority. Violators are not shipped back to Earth, they're just sent back to prison but this time on a world with not nearly as many free amenities and the risk of the colony being overrun by alien organisms.

The system somewhat resembles the personal-ads of the American West where men and women will advertise for someone else or advertise out themselves to try to get out of prison It has also garnered some criticism, but the rates of re-offending is astronomically low. If you run, you usually end up dying out in the wildlands anyway, and Earth doesn't care because it's not their problem. The comparison to mail-order brides or indentured servitude usually fall on deaf ears. However, if the convicted serves their time all of their rights as free citizens are returned and their records sealed. They also are freed from their colonial overseer.

Info: So, you might have guessed I want to do a little frontier romance, but I don't want to do just plain-Jane Wild West. Nothing against the genre at all, but I just wanted to do something a little different. Plus this has greater world-building potential which at this point is probably a kink for me in its own right. I like the culture shock angle. I envisioned it as a city-girl prisoner being forced outside where the air doesn't have any pollution and the limitless vistas make her have anxiety attacks. She doesn't want to go, but it beats rotting in a box. There are also other angles that could be played with polyamory and whatnot, but at it's core it's a colony-frontier romance.

[un]


The Island of Amazonia
The Island of Amazonia

The late 19th to early 20th Century was a time of great exploration and innovation for mankind. The world was getting smaller and smaller with each passing year. However, what if there was a place wholly unique. A place that could only be found by a those not really looking for it. An island straight out of legend. One such young man is going to find this place. A brave endearing pilot who set out to cross the antarctic finds himself instead, crash landed on a large island tucked away from the rest of the world.

What he finds is a strange land populated by multitudes upon multitudes of women. Not just any women. Women like nothing he'd ever seen. They were tall and strong, beautiful and voluptuous. The shortest among them seems to be taller than he is, and the tallest is almost eight feet. If this is anything but the island of the Amazons he was indeed dead. However, despite the warm climates, these women were not fur wearing archers. In fact, the island seemed very advanced. The architecture and fashion seemed to be a hodgepodge of colonial Spanish, Feudal Japanese, with other countless touches. The women carried matchlock firearms in addition to ceremonial bows and spears. The other thing he notices is that men are kept exclusively as slaves.

The island is actually a chain of islands, each with its own queen. They all come together every few years to dictate policy for the free women and policy on slaves. Now the pilot is trapped in a strange culture that he has to adopt or else. The mutant women are a Darwinian Evolutionist's fondest dream. Is life as property to a whole, fairly advanced society really so bad?

Info: Yes, I want a highly-detailed dominant woman fantasy in a land of Amazons. This is one of my all time most-desired fantasies, and I'm just so eager to play it. I can't help that I kind of like to be the center of attention. Maybe the story could follow a lovely Amazonian looking to cross the land and challenge all the queens to become the empress of the islands. Maybe it's more slice of life. I want someone who's willing to help me craft this unique setting into something really interesting with things like its own religion and societal customs.

[nc-e] depending on how the Amazons work out.


The Land of the Clan Mothers
The Land of the Clan Mothers

In the dark and cold wetlands from far across the great Ocean of Glass there exists a Great Tribe. It has become known as a land beyond wealth to the people across the Ocean of Glass. The small archipelago of Dismas prides itself on its sailing, but even the advanced and ancient nations are wary of the voyage. The great ocean's namesake comes from the great icebergs and waves that cut ships apart like glass through flesh.

That doesn't mean there are not small ventures. One such voyage comes closer than others. Unfortunately, the Ocean of Glass wins again, and just before they can make land the frigate is dashed upon the rocks. One man survives though, and what he finds is unlike anything he's ever seen. It is a land of women. Beautiful women of dark skin and hair of the deepest black. There are also women of his own homeland who have been adopted from other ship wrecks.

Almost immediately he is captured by the powerful warriors of the Great Tribe. Instead a of a quick death he is surprised that he is taken before the Great Mother and her council. With the help of a converted woman he is told that his place among the people is that of all men. He is to be a slave to a woman. He is to do all she requires, and in return he will have a place in the Great Tribe. As a civilized man he rejects the ways of these primitives and their cavalier attitudes regarding the place of men and women. At least he does at first.

Info: Okay, I just need a rough but intimate female character to dom. I need it. I've been doing a lot of Native American research and I just like the idea of inverting all the traditional roles and having him forced to play what would be normally a squaw. I think it would really be fun. He's treated roughly and with high demand on his body. The women are much stronger than the ones he is used to, and he's handled pretty cavalierly. If you want to play a game where he's communal property that's fine, or if he's just the property of one woman that's also fine. I've just been doming way too much.


The Slave Girl
The Slave Girl

The buying and selling of slaves is serious business all across the land. Steamships are loaded down with only the finest women. Whole breeding programs are in effect to make the most perfect slaves possible. There hasn't been a free woman in the land for five generations. With one half the population sitting docile underneath the yolk of absolute patriarchy.

A utopia it is not. There are only a handful of occupations for men who can't afford a single woman. While they might pay to father a male child from a wealthy slave owner the only jobs they have are miner, solider, or thief. The gulf between rich and poor is miles wide. The rich live lives of privilege in warm complexes filled with women to enjoy and work their greenhouses. The poor on the other hand live hand-to-mouth in filthy slush. The lives of women (while not free) are ones of immediate luxury. They might not be guaranteed to live idle lives pleasing their masters, but a job tending turnips is better than the cold.

None of this stops men from trying to raid caravans, trains, and ships to get just one woman. Some forged ownership papers and a man suddenly has an attractively-shaped key to a whole lot of doors. The women are trained not to question, but they are trained to spot fakes. So what happens when a roguish conman finds himself picking up one of these keys and sees the opportunity for the greatest coup of all time.

Info: I wanted to keep it kind of general. I've tried this game a couple of times, and I like it. It's all about this man exploiting a slave for his own profit and amusement. Maybe they decide to bring down the system, maybe he tries to make it rich. Game only needs one slave girl, but it could go with multiple women. It's a kind of adventure game. I figure I'd just put it up.

[un]


The Bride Thief
The Bride Thief

Eon's from now the sun has gone dim, one hundred civilizations of humanity have risen and fallen. The earth has grown cold. Technology and the bones of past civilizations litter the frozen world. They are like discarded pieces of magic to the primitive humans who dwell in yurts and the bones of long-dead giants. In the frozen north one enterprising warlord has taken an ancient fortress as his own. In this fortress he finds a magical chamber he dubs the Genesis Room. Using it he is able to create genetic clones of his long-dead wife that he keeps as a harem of slaves. In a world where women are rare, this advantage makes his burgeoning dark-age nation one poised to take over the broken world.

However, despite the Genesis Room, only about a score of brides were viable, and only one of them is genetically pure enough to be a replacement for the warlord's wife. However, the genetic sample the Genesis Room uses to create his replacement wives has expired. Thankfully he has one pure clone and can reuse her. However, this clone is not his dead wife, as genetically pure as she is, she has her own personality and desires. As such she seduces the warlord's most-trusted dark knight, sensing within him a good spirit. She promises him that she and her genetic sisters will go with him and let him create his own kingdom if only he can steal them away.

Info: So this is a bit of a dark one. None of the characters are good on the surface, you'd have to dig pretty deep to find goodness and light. Even the pure clone woman is a manipulator and not above bribery and raw sex appeal to get what she wants. The Dark Knight character is a brute and thug who sees only pleasures of the flesh at least on the surface. The game is otherwise a fantastical dark, slightly Gothic Dying Earth game. He has to get them away from a pursuing warlord to a mythical land. No one is nice, but she doesn't want to sacrifice her body to the Genesis Room just so he can use a defunct piece of magic to try and have a harem of pure clones. Conflict, power-plays, manipulation, dub-con, dark and cold.

[nc-h]


The Acolyte
The Acolyte

In the harsh, windblown deserts under the six moons there exists a vast kingdom. In this land the only thing scarcer than shade is water. Men are rare in this society and treasured. They have the ability to sense water and imbue it with the magics of the six moons. To this end the high priestess of the order assigns women to men. First as acolytes. The acolyte has to be many things to the man. Lover, protector, confidant. In return for her loyalty he can give her not only the water of life, but waters that are wholly unique to his way with the waters.

The man must be pacifistic in order to commune with the magics, therefore a woman is often made as martially perfect as possible. Every year the acolytes are assembled in the pool, waste deep in water, there robes soaking through as they fight one another with wooden blades. There the men who know the way of the six moons would assess them and they would pick any of the women they felt would work with them. Some coming back from last year.

One year the men left, and there was an anomaly. There were women (or a woman) left. Often this would be the sign that they would go back to the page program, but a young man walks up and chooses them (or her) just as they were to be led from the pool by the high priestess.

Info: Not a fully formed idea, but I like the idea of submissive but willful martial slaves. This could involve anywhere from one to three women. This would also include some slight body modification. The waters the man can give the women can enhance their stamina, physicality or even change appearances to a degree depending on what's agreed on.

I just want something intimate and slice-of-lifey with some bit of action. I like the idea of them being the violent but submissive ones but he has to be the pacifistic one but the master. I kind of wonder what it'd be like to punish where the worst he could possibly do is smack her on the bottom with an open hand. I kind of want the female leads to be ebony-skinned to a paler male though.

[un]


Partners in Crime
Partners in Crime

Humanity took to the stars in 2074. From the blue dot came a great republic. In 2120 Humanity met a vast and powerfully ruthless Hegemonic Empire under the supreme rule of the Star King. One of a race of long-lived telepathic bird people who deem the children of dust unworthy of anything but a place in the hegemony. What is left of the Human Republic is a group of holdouts on the fringes of hegemony space known as the baronies. Nothing more than squabbling plutocracies picking over the bones of greater civilizations.

It is here that a scavenger finds himself harassed by Hegemony Shrikes. He crashes on some planet that might have once had a name, but now it was just another floating graveyard from which barony trash like him try to eek out a living without becoming some kind of labor to the overlords to the majority of humanity. Its there in the fallen temples of some race he comes across an AI, a beautifully complex creature with her own personalities and desires. Together they roam the universe accessing technology that once belonged in the era of myth.

Info: So the laconical version of this is: Boy meets girl AI, girl AI finds him ships and suits and things, girl AI makes her own body, jumps into adventures, love each other in their own way and have adventure in long forgotten worlds and piracy. More details to be worked out and whatnot.

[un]


A World Apart
A World Apart

Working late nights as an assistant is never fun, even if you're working on the next big thing in theoretical physics. Sitting at a computer screen compiling data is never as fun as it seems at one in the morning. Who could blame anyone for tinkering around with the practical experiment. It hadn't worked before? What could the harm be. It wouldn't even throw off the current data because that was right over their flashing on the stupid screen. Stale coffee and bags under the eyes are not fantastic rewards for dedicated work.

The experiment fires right up with the new adjustments and it looks like another ho-hum dud. It's just got to be reset and no one will ever know. Suddenly there's a bright blinding flash. Then nothing. Waking up the beige walls of the lab are replaced with the stone bricks of a long dilapidated temple. The stone is pearlescent; that's not normal. The air feels a little sweeter in your lungs. When you walk outside the trees are purple, the grass is more orangey-green than green. The sky is light azure. Certain you've died in some horrible experiment. You see the dust from the nearby road (made of the same stone as the temple).

Riding up on horse (well maybe unicorn, but it's as big as a Clydesdale on steroids but has a horn) is what can only be described as a night in shining armor. Though he seems around seven feet tall. He draws a sword, it looks ephemeral but undoubtedly lethal... and points it at you.   

Info: I've never done one of these before, but I kind of want to. This is going to be an Earth girl finds herself transported by way of magic (temporal anomaly). I was thinking she was a scientist or something similar. When she wakes up she finds herself in an alien world. Purple trees, orange grass, an azure sky. Unlike most this isn't a purely fantasy word it's actually based more on science-fiction. It's the world where all of Earth's collective myths and legends came from (though it's naturally evolved past the point of seeing someone like Hercules or Odin--they've passed on by now), but the notes are all there. As she is a human, but a smart human she can utilize magic (read various technological devices that she knows how to use that look like wands, armor, staffs, and gauntlets that allow her to perform magic.)

[un]

Solace in Twilight
Solace in Twilight

She was once one of the most feared warlords on the mainland. Managing to conquer whole kingdoms and exert her rule. For years she fought and subjugated. Nothing was beyond her grasp. Men, women, wine, gold, they could all be hers with a snap of her fingers. One day she woke up to find that it was all hers. She could stretch her hand out and claim anything, take anything. Only the Wall of the West stopped her. It was also the day that something broke in her.

She was a tigress, born to fight and conquer, but the crown was heavy on her head, the furs only weighing her down. Her generals wanted her to bring down the great Wall and extend her reach to the West, but it just wasn't in her. She decided to take a pleasure cruise out to the East instead, deciding what do with all she'd wrought. However, her generals had not been idle. They decided it was time to do away with a woman who lost her edge. During a storm assassins attacked. She fought them off but suffered grievous wounds.

When she woke up, she found herself in a dim cool land that seemed to be in perpetual fall. The other curious thing was that she was bound in shackles. There was a man too. He soon told her of her fate. She was taken in by an order of pacifistic agrarian monks who took in stray women like her and bound them until they learned serenity. Is this the kind of place for a tigress? Or is this place where she can find peace?

Info: So it's a slave and master game, but one that plays with it a bit. She's the violent domineering one at first, and it would involve a more pacifistic form of domination. They are an order that respects the sacredness of sex. I like the idea of a former barbarian queen being subjugated and forced to adopt this pacifistic lifestyle. There could be many elements added to this, including non-violent non-con (not required). Really, really want to talk this one out with someone.

[un]

The Steel Maiden
The Steel Maiden

The world is kill or be killed. The largest kingdoms in the world go to work, using their own troops as mere pawns and the villagers and working men and women as less. These people are run off their farms, out of their homes, and into the badlands and wild of the world outside the walled towns and cities where monsters dwell. What can anyone do in the face of such overwhelming adversity. Revolts in the breadlines are put down brutally, family's are ripped apart. The world longs for a hero, and all they get is false hope and self-serving self-aggrandizes. Would the world even know what a hero looked like if they saw it? Would this hero recognize what they were if they looked in a mirror.

One young man doesn't believe in heroes anymore. Stories of magic swords and white knights are long dead. There is no more justice in the world. Running away from one of the numerous death squads, thinking this is it he stumbles into a place of ancient power and finds a rusty beaten up blade, but he needs a prybar to get out of the dungeon he finds himself within. However, something happens when he touches the blade. His mind is invaded by the spirit of the blade. She, and yes, she is a she thank you very much. Since she has no choice but to be bound to this young man, she tries to do the best she can, but honestly this whole thing is hopeless. For the young man... maybe he could be a hero?

Info: So I want to play a game with a sentient sword. The female lead is the sword... or more accurately the spirit. She has no physical presence outside of his mind, but that means she's constantly in his head, and can poke around his memories if he's not got defenses up. She can impart knowledge of her previous owners, and she's a genuine magical sword. She has her own morality, and she won't cut anyone she doesn't want to (at least it'd be very hard and he'd have to force her to do it). And he has to take care of her physical shell (the sword). Generally the pommel stone holds her soul, so she could be broken and reforged using her own knowledge. All the intimacy would be mental scenes she would create in his mind. Also she can manifest herself as a audio-visual hallucination of sorts. Appearing and speaking to him but not interacting with the physical world.

[un]


Beyond the Darkness
Beyond the Darkness

The galaxy is full of little backwater mud-balls filled with species who strap a rocket to their backs, get to their local moons, find nothing and decide there is no intelligent life out there. However, this is not the case. On a level beyond the petty squabbling of various nation states on these backwaters there are stellar giants. Great empires, droves of unknowable horrors, and enigmatic races of machines. The heavens are ablaze beyond the sight of mere races who think splitting the atom is impressive.

So what happens when two people (either from Earth or from Earth and another planet of similar technology) find themselves thrust into this science-fiction world of ancient space empires, machine races, and bizarre hive minds. They can't go home, they have to survive, this is a level of existence they were never meant to see but now they're here and they've got to make a living.

Info: So this is a bit of a fish-out-of-water game allowing a level of world building. Who knows what they need to do other than survive. They're going to be picking things up on the fly, but with the standard of technology of these great ancient empires are generally user friendly because that the trend of technology. It's just a mishmash of all things sci-fi, and a somewhat more realistic take that it's less WOW AMAZING and more OH MY GOD WHAT DO WE DO! It's not quite cosmic horror, but it might start about that way.

[un]


The War for Heaven
The War for Heaven

In the far future of humanity's time in space their once great stellar hegemony as been eaten away by all manner of technologically more sophisticated aliens. Yet, as these wars rage on, the once proud Terran Empire concerns itself more with its tangled and pervasive court politics. The various houses of the empire vie in the parliament to make sure their house is elected to the throne upon the death of the current ruler. Once a meritocracy, the elections are now rife with corruption and scandal. Houses often waging proxy wars to weaken each other's standing within the assemblage.

Genetics and exogenesis have become the defacto way of birthing strong healthy males. Women are kept merely fore pleasure, genetically modified to serve as concubines and bodyguards. Live birth has not happened in the Terran Empire for near a millennia. The empire itself is decadent and wasteful, but even in this system, there are individuals so exceptional that their merits cannot be overlooked by the insular oligarchy.

One such lieutenant finds himself in this position, the emperor rewards him for his heroism by knighting him. Officially making his line a house (albeit a minor one). The other part of his reward was his first lady concubine. The woman who would provide half the genetic map for his exogenic children. However, the young lord is immediately smitten with her. He can only see his fortunes on the rise, but the emperor has no need for further competition. At first he merely seeks to have his choice in concubines discredit him, but as he begins to gain support with the plebs in the dirt bellow, he has the woman step up his sinister designs, but can she?

Info: Simple upfront premise. Youngish optimistic lord tries to do what's right, everyone else doesn't want him to do that. His concubine is really a spy who distracts him with sex and kisses, and trips to the local concubine market, whatever, all the while she still feels herself loyal to her emperor, at least at first. Maybe she is wooed by the young lord, maybe he actually has a child with her. It's really open to discussion and world building. The general idea is grim-dark court intrigue in a fairly pristine looking future with slight anachronistic elements (they still use swords in combat but they're mono-molecular blades, etc.).

Inspiration, NSFW


Life on the Sea of Stars
Life on the Sea of Stars

The land of Pacifica is one of constant ocean. You swim or you drown. It is a hot, humid world of island nations. Normally home to the brown-skinned fishermen and women who sail with preternatural ability, a few centuries ago foreigners came in great iron ships, tossed about from the Reef of Storms. Even though the great ships were broken beyond repair they disgorged their contents. Millions of refugees. These pale skinned strangers took to the tropical land of ocean, and in time a kingdom formed. In response the various island states adopted similar kingdoms using their storied traditions.

After the Blood Wave Wars a new age of sail dawns. Now that the Outsiders have reclaimed some of the knowledge of the tech that brought them to Pacifica all those decades ago ships can now reach the Sea of Stars. Unexplored ocean that holds the promise of new lands. The first wave of colonization brings the various nations into proxy wars. The Outsider kingdom using war slaves (and slaves from other sources) to push on. In a few decades there are several glittering jewels along the frontier. However, there are just numerous islands, lush with resources and the promise of boundless opportunity.

Info: I have this need to play two people thrown together by circumstances. They find this half steamer (that's a sailing ship with a steam engine on the back to power paddle wheels). It's barely afloat and they don't have two gold pieces between them to rub together. I wanted a world with lots of ocean, little land, steampunk and sail. Mixing knights and the Gold Age of Piracy with locales like 19th Century New Orleans and 17th Century Havana. The natives are a mix of Hawaiian and New World Latin and the Outsiders are more classically European. There are also small populations of Voodoo-inspired Far-east-African combo in their too. Everything's just based on a world of water. I started on the idea by saying, "Why does no one ever do Caribbean fantasy?" So here you go.

[un]


We Salvage it for You Wholesale
We Salvage it for You Wholesale

It's hard to make a living in 2349. Sure you've got faster-than-light travel. Sure spaceships are common enough, and yeah, there's always a position waiting for you in one of the man mercenary groups or even the proper Terran Space Command (or some of the other Xeno-Foreign outfits. If you want to go into business for yourself (say after just escaping a prison ship, because you were wrongly imprisoned.

But ships, fuel, guns, powered armor. Everything you need to run your successful salvage outfit. These things are expensive as all hell. Ships are big and slow, and with the budget a modest little startup has to work with, you only get the ones with no less than five unexpected vents and maybe an overclocked mining laser. Those old salvage tugs are as tough as they are ugly though, and with some luck, there's a fortune out there among the starts.

Info: So I've got this idea for the most industrial and used future space game I've ever wanted to play. And it'd be two characters who meet up pretty quickly aboard some big old scow tug. It's their home, their lifeboat, and it's a total wreck. It's kind of like a grim-dark science-fiction setting where the people are generally unaware or just completely used to how grim-dark it is. So there's a lot of snark and eye rolling. I'm not really set on what the dynamic between the characters would be, but I want it a little antagonistic.

[bon-h to bon-e]

« Last Edit: December 14, 2020, 10:12:42 PM by Inkidu »

Offline InkiduTopic starter

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Re: Inkidu's New Taboos (Deep Storage)
« Reply #4 on: April 27, 2013, 07:43:39 AM »


Deep Storage

These are the the plots of curious and forgotten lore. They're in the deep freeze. I'm loathe to get rid of plots unless they hold zero appeal for me anymore. It helps keep me creative (at least I hope it does). I can be persuaded to dust these off though. So don't be afraid to ask.

His Dark Knight
His Dark Knight

From the time she was born she had been claimed by him. When she was five he taught her all she would know about shadow. By the time she was ten she was proficient with all manners of arms, by thirteen she murdered in his name, by sixteen she underwent alchemical and magical ritual to make herself more than a man but less than human, by twenty-one she had lead his armies in glorious battle, by the time she was thirty-five she had given him the world, and by the time she was 40 she had a crisis of conscience.

Her Dark Master learned that one day a hero would rise up from a little monastery in the cold north. It had taken her ten years to find the monastery, and even less time to butcher the monks on her way in. In the inner cloister she raised her blade and he raised his eyes. Clutching his prayer beads he looked into her eyes and told her that he loved her and wanted to save her. Before she knows it, she had given control of her lead to a man who could never know what to do with her, but she did know one thing. That she had to save him.

Info: This combines a few things I love. Lady-knights, super-women, older women, virgin males, pacifistic (sort of in this one) males, and slave and master relationships. Along with some dark on-the-run fantasy and trying to train him to be a hero and all that. It could have a lot of kinks, but I kind of like the dark twisty romances, especially when one of them wants to untangle some of the twistiness.

[NC-H for dubcon possiblities]


Graveyard Shift
Graveyard Shift

At some point in the 1940s Himmler's research into the occult unleashed both heaven and hell on the earth. World War II became a furious war to curtail the spread of demons. The forces of heaven came in on the side of the allies to stop the premature end of the world. Magic and machination  worked hand in hand and demons were vanquished. Sort of...

It's now 1984. Materialism, Wall Street, threat of nuclear war. All of that was small potatoes compared to demons regularly walking the streets. In general most demons are happy to not have to live in hell and they do all right for themselves. Ifrits work in Detroit on cars. Incubi work as fashion moguls and hair stylists. Whole magical industries sprung up.

However, there are some bad grapes in the bunch from both the heaven and hell side of things. A fallen angel here, a bored asura there. All of it is kept in check by a loose group of agencies. In America that the the Agency for Paranormal Affairs. They not only monitor crimes but complaints, IDs, and any other myriad things that keep demons and angels operating in polite society.

One such agent finds himself partnered up with a succubus of all things, and a potent full-blooded one at that, but where others would have made a killing as a call girl or private dance, she wants a badge and a gun filled with bullets that could burn her if she forgets her gloves. Together they fight crime and deport demons to hell and angels to heaven. They are the gray line.

Info: I love my succubus love stories. They're my favorite demons. Shape-changing, adorable horns and fangs, what's not to love? I set in the 1980s because I wanted it before the internet, and because I want to give it a Bladerunner but replace cyberpunk with demonpunk. It's his neo-noir thing with more runes and symbols (some functional some not). It's not really for 80s fashion or norms.

[un]


Twas Beauty
Twas Beauty

She was alone. So completely alone in the darkness. She had once been a god-queen, but usurpers saw fit to bind her magic, break her throne, cut her hair, and cast her out in humiliation to be ravished by the wild beast men. She was the personification of righteous pride brought low by cruel indignities. Still, she had some magic, some power in her body, and the need for vengeance. To that end she stalked forth in tatters, hounded by beasts and wild men.

In her weakened state, without access to the life-forces of thousands of worshipers to fuel her magic and unbind it, she needed a powerful source of life. The wilds were brimming with it, but no more than the wilder men. Big hulking brutes, if she could find the biggest and meanest and bind him, then she could plan her vengeance. But such things are not simple, and in binding him the simple part was over.

Info: This one is a challenge. I am directly challenging all my prospective partners. I want to play the sub male to the dominant female. Full stop. No exceptions. However, what I'm offering is a real challenge in the typical D/s paradigm. I am going to have my character fight for every inch. He will take everything from her given the chance and give her nothing that she doesn't take, steal, or borrow from him. It's not going to be torture focused or anything, but there's going to be fights, there's going to be uncertain moments. The very limits of her control, fortitude, body and soul will be tested, but if she can break and mold the male character. If she earns everything she needs to earn. I think we could have a really interesting game. Just don't expect him to roll over just because she has sex on her side.

[nc-h]


A Princess and Her Dog
A Princess and Her Dog[/b]

She never actually thought she would need the collar-wearing bodyguard that had been her constant source of simultaneous amusement and irritation. Other than making him do stupid tricks for her friends, she never really needed his protection. Her father was the Lord King, she lived in the floating citadel of his magnificent palace. She had more magic in her little finger than most grand mages. So what if she had trouble using it. The last thing she needed was this constant companion. Some trog prisoner of war with a collar.

That was until the night of the coup. When all of her other security measures turned against her by the usurpers. They killed her father, poisoned her magic, and turned her very home against her. Until her ever-faithful dog broke through a wall and snatched her up and jumped through a window. They flew down to the warrens and the damps. Her magic was too weak to take control of his collar, so she found herself in places her servants only spoke of in distaste. Then he did something she'd never thought she'd ever do. They left the city.

The land outside is blasted and inhospitable, a land where magic runs amok. There are monsters, mutants, and other damnable horrors. There is only one thing on her mind. Find a way back into the floating fortress. Well that and finding a way to heal the damage done to her magic so she can bring her dog to heel.

Info: So this one is... weird. I want to play a post-apocalpytic magic world. The princess is a bit of mutant (hence her magical prowess) her Dog less so (it's more that the collar removes the normal natural inhibitors on his body so he can do some amazing things at great cost). It's a bit of travel game with her trying to scrape together enough people to take back her throne. I always kind of wanted  to play opposite a bratty princess type character who's not above a little abuse of her slave if it means she gets what she wants.

[nc-h]

« Last Edit: December 14, 2020, 10:15:36 PM by Inkidu »

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Re: Inkidu's New Taboos (Mini-Plot)
« Reply #5 on: May 31, 2013, 09:40:35 AM »


Mini-Plots

I have been told that my fully-developed plots tend to scare some potential partners away and as such I have made this "mini-plot" section. It is basically blurbs for interesting but not as developed ideas that might be fun to play and might gravitate more towards the sexual aspects, but not entirely.

Workplace Toy

Info: This one's all info because it's really just a scenario that's a bit of guilty pleasure of mine... or it would be if I ever got to do it. The premise is simple. A woman-led, woman run company finds its morale flagging. So what do they do? Hire a man! Not to do anything important, no heavens no. Some offices have arcades or gyms, some have lounges, and this one has a twenty-four-seven toy to be used, abused, ridden hard and put away wet. I know that the plot really seems like it'd be smut focused (cheesy porno set up stuff), and while there is some of that I want it to start out pretty normal at first. He's not a moron (perhaps naïve and in need of the job), and so what comes along is a lot of female-on-male sexual harassment that leads into a lot more wild scenarios.

I don't want to seem too limiting so I'll tell you what I wouldn't want from this game (besides what's in my offs naturally) is I don't want any real manhaters in the women. A few taskmasters, a strict one or two, but he'd be a pretty well-liked (if not loved-by-all) kind of toy. Other than that I'm pretty open to hypnotism, drugs (pot or fantastical drugs used to make him more suited to performing for women) light to medium bondage, mind games, blackmail, eventually conditioning him to never go home or even leave the office, etc.

I hold out hope but am really just putting it out here to see if there's even the chance of a biter.

[nc-h]

 

Lady of Adventure

She never wanted to get married. She doesn't mind being a proper lady, but she doesn't want anyone telling her how to live her life. Perhaps its too many books, perhaps its too many vistas and wistful looks over the horizon. Well, it is of no mind, she has her sights set on the world beyond. So in the dead of night she steals away aboard an old ocean goer setting out for the new world. Oh it's all so exciting and new. Even when the ship is beached on the shores of some new-world island. There she manages to save the life of one of the natives. Well, that's certainly all well and good, but then he pledges his life to her as some kind of manservant or something. Well... he's not going away, and having someone to guard her person would not be amiss. Another pair of hands couldn't hurt.

Info: A loose template for romantics (preferably interracial/social caste). She saves someone's life. He's indebted to her, but the kicker is she's just a wanderlusting noblewoman. Everything's an adventure even if they don't have food, they had to sell her wardrobe, and then sleep in some kind of barn. It's one of those journey trumps the destination things. I envision the world as a bit of a steampunk affair with heavy emphasis on the 19th Century. She's not a shrinking violet or damsel in distress. I kind of see her as one of those people who can bludgeon any obstacle into the ground with boundless optimism or at least determination. Like I said, a loose idea and it'd require some mutual world-building and character discussion.

[un]


World's Worst Slave & Master

So this is more a loose idea where nothing immediately jumped out. It would take place in some kind of culture where female slavery is the norm and is less sex-slavery and more social-slavery with sex, but I would want the brattiest, most hot tempered female slave imaginable. Her reason for being is to get under her master's skin, because that's the game. I'm not saying they don't love each other, I'm not saying she doesn't see herself as his slave or him as her one and only master, but oh the game. All for the games they play with one another.

The setting and general plot are geared more toward the slice-of-life or high adventure genres. Any setting, maybe fantasy or historical fantasy. I don't know, this is about creating something that in a culture is like the equivalent of hippy counter culture or just that one couple you see that are always sniping at each other, but they really do love each other, even if they don't look and act right.

[bon-h]


The Only Vampire Game I Want to Do

I want to do this kind of grimdark Victorian inspired fantasy game. Basically it's a kind of world of monsters, but they're just common enough that monster-hunters are a thing, but a rare thing. Most people live safe lives, but the farther you get from the bastions that are the cities the more dangerous it gets. Not that the cities are perfectly safe as the lady of the pair of friends finds out when one night she gets bitten and turned by a vampire. There's a general treatment for it, but it's expensive, and it's not a cure.

So what does the rapscallion male of the duo suggest? That they start a scam going from town to town setting up a monster-hunting scam, and then at some point things get serious and they save the world. Kind of a general plot that needs a real banging out.




Life on the Open Road

So, ever since playing Final Fantasy XV I've been wanting to do a road-trip style game, but I never quite could figure out some bargain between total JRPG goodness and boring old road trip. I've finally done it after looking at some lovely pin-up ladies. Be forewarned there are bits of racism in the world setting at large so if you're uncomfortable with that then this might not be the roleplay for you.

Story bits: In an alternate world America took over the world. After WWII and everyone got the bomb America was the only nation left standing on solid legs. While the radiation died and American industries and corporations began to move in to countries and soon everyone's buying American jeans, listening to Elvis records, and the world is stuck (somewhat) in the mode of the 1950s, though there is a small current of counter-culture and the culture naturally loses some of its starch (tattoos, fairly open and exploratory sex culture), but one thing that doesn't really die is interracial relationship. While it's hardly a murdering offence, it's hard to find a place in a major city where such a a lifestyle is accepted. So the only place to be free is the open road.

Info bits: I kind of have this vision of a world that has a lot more desert and large ocean spanning highways with artificial islands from the post-nuke rebuilds that become these kind of tourist trap theme parks and in general the game would revolve around a cool car mechanic and his... lack of discrimination when it comes to the women he allows in his company. Maybe a bit of a kind of post-nuke Retro-futurism adventure story. It's really a little doughy and I'm hoping someone will bite.


Desert Flowers

In the ancient and mystic deserts where the winds blow, and the storms can shift the whole landscape in one afternoon. Water is worth more than gold and the traveling caravans, and there are the countless bones of ruins littered around. Magic is wild and deep in the dunes, and only the women with the blue eyes can feel the wildness around them.

Warfare is not common in such conditions, but there are a group of irregular fighters who make livings going into the various ruins that the caravans stop at to tap ancient wells. They are more regular than the naturally occurring oases. These scouts and survivors protect the caravans and plumb the ruins for ancient texts.

The Ceaseless March of the caravans never stops. Guided by these holy women with the blue eyes, they survive, they continue, they seek, and they find. These deserts are considered the place from which the very sands of time are said to emanate. It is a land with long forgotten evil, but evil never dies... it only abides.

Info: High adventure desert culture with maybe steampunk Lovecraft. I'm not sure. I just want to use a certain picture, like hyper bad. Much thankies in advance.
« Last Edit: December 14, 2020, 08:56:10 PM by Inkidu »

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Re: Inkidu's New Taboos (Picture Plots)
« Reply #6 on: August 16, 2016, 05:37:24 PM »


Picture Plots

I suppose it's my subconscious effort to have the most plots contained in one thread as humanly possibly. As such, I have decided to include pictures to hopefully inspire cooperative plot ideas.

These should be considered NSFW (that's Not Safe for Work). I doubt they'd actually be that bad, but I'd rather no one get in trouble on my account. These will all be spoiler-tagged so it's at your own risk.

Picture 1

Picture 2

Picture 3

Picture 4

Picture 5

Picture 6

Picture 7

Picture 8

Picture 9
« Last Edit: August 25, 2020, 10:33:24 AM by Inkidu »

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Re: Inkidu's New Taboos (Open & Looking)
« Reply #7 on: February 12, 2020, 08:10:41 AM »
Added "Sweet Synthetic Hearts".

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Re: Inkidu's New Taboos (Open & Looking)
« Reply #8 on: February 18, 2020, 10:31:06 AM »
Added "The World's Worst Slave & Master" mini-plot.

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Re: Inkidu's New Taboos (Open)
« Reply #9 on: April 01, 2020, 07:54:12 AM »
This is not an April Fool's Day Bump

It is just a regular bump.

Um... April Fool's... maybe? *Shrugs*

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Re: Inkidu's New Taboos (Open)
« Reply #10 on: April 15, 2020, 11:16:58 AM »
Some plots have been moved to the deeper archives to try and pare down the offering.

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Re: Inkidu's New Taboos (Open)
« Reply #11 on: August 12, 2020, 10:14:37 AM »
Added "A Brand New Sunrise".

I crave it pretty much with the entirety of my constituent matter.

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Re: Inkidu's New Taboos (Open)
« Reply #12 on: August 19, 2020, 05:20:25 PM »
Added a mini-plot "Lady of Adventure".

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Re: Inkidu's New Taboos (Open)
« Reply #13 on: August 23, 2020, 07:35:52 PM »
Added "The Lord's Lady-Knight".

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Re: Inkidu's New Taboos (Open)
« Reply #14 on: August 25, 2020, 06:30:33 AM »
Added "Love in Earthlight".

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Re: Inkidu's New Taboos (Open)
« Reply #15 on: August 28, 2020, 06:03:08 PM »
Added "The Pauper Concubine".

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Re: Inkidu's New Taboos (Open)
« Reply #16 on: September 30, 2020, 04:29:02 PM »
Bump for September.

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Re: Inkidu's New Taboos (Open)
« Reply #17 on: October 29, 2020, 01:42:30 PM »
A day early but I want to make my bump for Spooktober. :3

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Re: Inkidu's New Taboos (Open)
« Reply #18 on: November 17, 2020, 03:58:11 PM »
Added, "In the Shadow of the Day".

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Re: Inkidu's New Taboos (Open)
« Reply #19 on: December 14, 2020, 08:56:56 PM »
Added a new mini-plot "Workplace Toy"

Operation Inverted Harem Scenario is go!

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Re: Inkidu's New Taboos (Open)
« Reply #20 on: December 29, 2020, 09:21:51 PM »
Added "City in the Sky".

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Re: Inkidu's New Taboos (Open)
« Reply #21 on: January 05, 2021, 10:21:39 AM »
Added "Beneath the Flowering Yoke"