So, I have a game idea that involves a player able to create a character, adventure, grow old and die. They can continue their adventures through any offspring they have. In theory, a male character can take a female spouse. The spouse can have children that would later be the player's continuing "lives". Here's one of the problems I'm running into:
What if the player sticks to a female character to start? Through the off-screen "miracle of love" thing that designers do to gloss over the birds and bees, I am wondering how realistic it is to have women running around doing awesome RPG adventure shit in the middle of their pregnancy. Romance of the Three Kingdoms XIII is kind of funny about this, where you can have a female general marching with troops in the middle of her pregnancy and give birth while on the march. An idea I had was to change things up a bit for women in a simple Sid Meier's fashion (like Pirates!): Just have time pass until the child is born. The question is, how much do I skip around? How far does pregnancy have to go before women "can't/shouldn't do certain things."
I am not aiming for hardcore realism, but a certain realm of believability. An easy solution would be to just put the female player character on bedrest and just let nine months pass, but...