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Author Topic: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)  (Read 1504 times)

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Offline Zaer DarkwailTopic starter

Darkbringers

In world of Ashur conflict between good and evil had lasted centuries. Forces of order and chaos, in both sides, had fought as well. Good order having wars with chaotic good and chaotic evil fighting invading tyrannical lawful evil forces. However, some point dark forces managed unite and take much of the world under their reign as they closed in on last bastions of good. Law and chaos in good side united too late against facing the threat, so in desperate ritual they called heroes from other world, empowered by powerful magic granted by overgod Arashnu, god of balance, to be champions incomparable power.

These heroes then battled evil forces and started push the dark tide back, eventually reach what was former setup. Then deity, Arashnu, told heroes it was time return home as they had restored the balance of the world. However the heroes disagreed, they slew Arashnu, overgod and took shards of divinity from him become immortal and then continued their crusade against evil. Pushing more and more into territory of evil with all intent to eradicate it entirely. Not realizing the heroes had become a benevolent tyrants than force of good. Not realizing the world's existence is in danger if they succeed. As world itself was build upon all four forces; good, chaos, law and evil. If any of those are removed, catastrophe is for sure to doom them all.

However, even if evil is nearly eradicate, the ghost of deity Arashnu whispered to last remaining evil overlord who remained in it's keep. Whispered a way to win but doing so would ask great sacrifice from evil overlord, so thus evil overlord did the ritual; exact same how present immortal heroes were summoned, he did now summon champions from other world but not to be heroes; but to become villains match the heroes who now seek erase evil.



Welcome to DnD game which takes inspiration (and bit twist) on present isekai theme from anime (and yes, game will be anime/hentai themed). We will be using 5th DnD edition as rule system but with couple twists which are explained below;

Hentai mindbreak rule
I think you all are familiar of concepts of ahegao and mindbreak in hentai. Now idea is introduce both states as status condition and how achieve those states. So thus introducing the pleasure over stimulation bar. Or POS for short. It functions same capacity as exhaustion works in 5th dnd; it has six stages and each stage has a effect/impact on the char.

POS matters in any sexual encounter, consensual or non-consensual. You can have orgasm but it may not lead a POS build up, such occurs only if your partner rolls DC 20 charisma save once on every 'round' in sexual encounter. Meaning in single or two posts partner orgasms and rolls d20 + charisma save against DC 20. If they fail, you do not get POS build up but can still orgasm. However if sexual encounter continues then DC lowers to 15 and on third round it's lowest possible which is 10. Naturally more lover scores POS that more higher he is regarded.

So basic idea could taken despite how ugly your partner is or how incompetent, after three rounds leads to most likely build up of POS (unless partner rolls pretty badly :P). However exhaustion plays role as well; after each round of sexual encounter both partners must roll constitution save against DC 20 (DC lowered to 18 if got athletics proficiency or acrobatics and DC 15 if got both). On failure you build exhaustion stack. Most people would not have further sex after first exhaustion stack and even most hardcore deviants stop at 4 stacks (on 6th stack you can be literally 'fucked to death'). So there is physical limit how long you can have sex before partner passes out/dies.

Now exhaustion is lowered -1 by finishing long rest (plus have food and drink), POS functions same way but with added caveat; the person must not be stimulated further after long rest or else POS builds up from where it was left in. Also any spells/effects which remove or reduce exhaustion can applied to POS. Now the exact POS chart is in below along with mechanical effects from it.

  • Highly Aroused: Disadvantage against charm/compulsion spells
  • Horny: Disadvantage on ability checks
  • Lustful (ahegao): Speed halved (counts to be charmed towards their partner until POS reaches 0 and remains so highest POS count x weeks without sex with the partner)
  • Nymphomania: Disadvantage on Attack rolls and Saving Throws
  • Sex Crazed: Speed reduced to 0
  • Mind Broken: Complete obedience/addiction to your partner until POS is reduced to 0 and is without sex with said partner for 6 weeks (obedience similar as if dominate person had been cast on them)

So in short theory a villainous antagonist can have harem of mind broken women which he keeps around but number all depends on both his stamina, ability raise POS and also time spend to pleasure the harem so no one reaches to 0 in POS and is without his contact for few weeks. Also mind broken state may go away in 6 weeks but then person is 6 weeks counted as charmed towards the partner (and thus total mental recovery takes 12 weeks or 3 months). The basic POS can go down by long rests (and thus example speed reduction disappears quicker than mental changes).

Isekai Cheats
Now as all are aware most isekai cases they have cheats, basically they break the system someway to be more OP than others. As game starts a list of Dark Blessings are given, which all are double edged swords in concept but one clear base advantage the villainous isekai recruits will have (and what immortal heroes have) is that they are dual classed. In short they have powers/class features from another class besides their main one! So default they are superior to other beings because of that as no one else is dual classed.

However this is not true gestaltation and more similar to multiclassing and it follows below system (quoting this from game where I was in);

1. You gain all class features from first level (no HD, save, skill or weapon/armor proficiency but gain any tool proficiency). This includes also any spellcasting the class may have in 1st level. You gain this level for free from the start.
2. Your other class and main class can be different levels and they progress differently. Main class grows by XP gained while other class levels are gained through training (spending time and gold doing so). So example your main class is as sorcerer and other class as rogue, so you can be 5th level sorcerer (5 HD) and 3 level as rogue (have proficiency to skills, saves, sneak attack and class features). Any class based measurements are done by your levels in main class and your secondary class cannot be higher than your main class (despite what rate you upgrade secondary class).
3. After first level, you have to choose between option to gain Feat or Sub feature (class feature, example fighter's action surge or class archetype in 3th level) & Proficiency (skills, weapons/armors or saving throws) or progress a core feature (spellcasting most cases, includes invocation progression for warlocks but rogues case sneak attacks and barbarian case their rage etc).
4. Instead of levels you progress in a 'tier' scale with the other class. Below is the tier progress;

Tier 1   All feats, All tool proficiency.
Tier 2   Choice of 1 Class Proficiency and 1 Feat/Sub feature from lvls 2,3,4,5.
Tier 3   Choice of 1 Class Proficiency and 1 Feat/Sub feature from lvls 6,7,8,9.
Tier 4   Choice of 1 Class Proficiency and 1 Feat/Sub feature from lvls 10,11,12,13.
Tier 5   Choice of 1 Class Proficiency and 1 Feat/Sub feature from lvls 14,14,16,17.
Tier 6   Choice of 1 Class Proficiency and 1 Feat/Sub feature from lvls 18,19,20.

So thus leading possibility you do not gain everything from second class. Possibly just gain additional feats (or stat bonuses) than features. The time/cost for training in below;

Training timetable:

    Self Teaching: 420 hours of training (210 days/7 months)
    Below Average Skilled Trainers: 300 hours of training (150 days/5 months) + (15-25 Gold/day)
    Average Skilled Trainers: 240 hours of training (120 days/4 months) + (60-80 Gold/day)
    Above Average Skilled Trainers: 180 hours of training  (90 days/3 months) + (95-110 Gold/day)

Now, trainers can be NPC's whom you hire/kidnap but also can be fellow PC's. However the training quality depends on fellow PC's level in the class your training into. Below is list how fast PC's can train someone (either classless NPC into main class of the PC or fellow PC in their secondary class which trainer PC has as main class);

  •   If you are level 2-5     = 390 hours of training (195 days/6,5 months)
  •   If you are level 6-9     = 300 hours of training (150 days/5 months)
  •   If you are level 10-15   = 240 hours of training (120 days/4 months)
  •   If you are level 16-20   = 180 hours of training (90 days/3 months)


Each successful training raises the tier by 1. Max of 6. Now below is example how system works;

Isekai protagonist is reborn in new world, giving himself new name as David Birchwood, becoming a human wizard 1st level. Choosing a magical staff as blessing from world's god, a arcane focus which scales overtime become more powerful and starts fairly powerful in his hands. He also has special cheat to have skills from another class. So he chooses split his stats between intelligence and charisma and have bard as secondary class for him. He gains three musical instrument tool proficiency and spells and cantrips and other features from first level but not the armor nor weapons what bards usually wield nor their better HD.

Then time goes on and he grows more powerful as a wizard, in 5th level he reaches academy where bardic arts are taught. So he has gained fortune in cash and so he hires a above average skilled trainer (academy guildmaster) to teach him. Normally it costs more than he could afford but academy guildmaster is grateful for heroic deeds so he educates him with great discount (50gp per day) him. It costs 4,500gp complete the training in three months for David. His tier rises from 1 to 2 as bard and he got choices how proceed his bardic talents. Overall he has got minimal use of bardic spells and cantrips (his charisma not that high, so bardic spells have been more utility side). So he decides gain bardic college feature (sub feature) and take college of Lore as his bardic specialty, gaining immediately cutting words and three skill proficiency of his choice (so thus grow immediately more skilled). Once he reaches later tier he does need pick sub feature to learn later abilities of the college; additional magical secrets and peerless skill.

For proficiency he decides learn the light armor proficiency of the bard and thus able wear armor while casting his spells. get additional protection without needing prepare mage armor every day and fear duration running out or it get dispelled. However despite progress he is still 1st level bard as caster. However later he met a adventuring bard who became his companion who then taught him for free for four months and he gained another tier, now tier 3. Albeit additional magical secrets or having jack of all trades would be all be useful to him, however some bard spells are just damn good to have so he progresses the general power of the class. Gaining spellcasting prowess of bard of 5th level (not 9 as skipping tiers without progressing general power means you general power up to tier after 1st level despite what tier you decided progress it) and also gain better inspiration dice what he can grant to others. If he would later get song of rest, it would progress as well. Thus David Birchleaf had spellcasting of 5th level bard and was proficient wearing light armor and had lots of skills thanks being bard from college of lore and has d8 inspirational dice (but thanks lack of font of inspiration he needs long rests recover inspirational dices he gives out).

Later on career, David thought it could had been perhaps better take bard as main class than secondary as bard has lots of nice features tied to it's class while wizard had fewer things to pick on. But still thanks his duality he was more powerful than most wizards were (besides being more charming). As bardic spells helped to heal his allies and buff them and cutting words saved more than few times comrade from harmful hit.


Dark Blessings
Below is list of dark blessings available. These count as isekai cheats and are unique advantages to the villains (and the heroes who came before albeit heroes blessings will differ from dark blessings). Each one carries a disadvantage as well. Villains can pick two of them and none blessings stack.

Supreme Being
You are superior being, a perfect representative of your own species (superior genetics etc). Below are details what comes atop added diversity;

  • Racial stat bonuses doubled (so regular humans get +2 to all stats), stats cannot go above 20
  • You count as fiend despite what race you pick, you no longer age and thus are immortal
  • All charisma checks against members of your own race and those who share your subtypes (fiend, shapechanger etc) are done with advantage
  • Gain bonus feat but it must be a racial feat for your race (if absent of one, you can take prodigy feat despite not being human or half-elf)

Your disadvantage is unique curse to you, a additional weakness in otherwise perfect state. Roll 1d4 from below list your curse;

1: Curse of Elements (your vulnerable to element, if you would normally be resistant or already vulnerable to said element then re-roll); 1: fire, 2: acid, 3: Lightning, 4: Cold, 5: Thunder, 6: Necrotic or Radiant
2: Curse of Metal (your vulnerable to one following metals when forged into weapons, if you would normally be resistant or already vulnerable to said metal then re-roll); 1: Cold Iron, 2: Silver/Mithril, 3: Adamantine
3: Environmental Weakness (you suffer disadvantage to attack rolls, ability checks and saving throws when in specific time&place); 1: Day time, 2: Desert, 3: Urban, 4: Wilderness, 5: Holy Places, 6: Underground, 7: Ocean, 8: Tundra, 9: Mountains, 10: Night time
4: True Name (if someone would learn your real name, RL name, they get advantage to all rolls against you and you suffer disadvantage to all rolls against the one who spoke your true name)

Steelbane (must be non-caster as main class)
Your body is darkly blessed resistant against steel. You gain;
  • Immune to non-magical weapon dmg
  • Resistant to magical weapon dmg

Your disadvantage in unable to wield or wear weapons or armor made from metal.

Dark Magic (must be caster as main class)
You are able infuse your magic with raw unholy magical energy and be more potent than normal. You gain;

  • Able change (free action during casting) half of damage dealt with any elemental spell into a (darkly) divine in origin, which ignores any resistance foe may have against the spell otherwise
  • While using darkly enhanced spell, save DC increases by +2 as gain untyped +2 bonus to any attack rolls with it and your treated +2 higher in caster level for that spell

Your disadvantage is that when you use darkly enhanced spell, you suffer your caster level amount of damage to yourself when you doe so. Calling such powers have their toll to do so.

Artifact
You get possession of legendary tier magic item (of your choice or GM customizes one for you, it must be item which is non-consumable or either has unlimited usage). You automatically are attuned to it (and if item normally does not ask attunement, it does so now). Your disadvantage is unable to break attunement to the item and also if item is stolen or taken away, you loose access to all class features in both main class and other class. If item is anyway destroyed, your destroyed as well.

Minion Master
You gain absolutely loyal minions. They will not betray you and they have advantage on any saving throws against spells/effects which could make them charmed or frightened (works only if your present and able to be heard or seen by minions). Your minion pool is twice your class level. You can get minions based on CR of said minion, max allowed CR is equal to your class. So you can as third level char six CR 1 minions, twelve 1/2 CR or one CR 3 minion accompanied by three CR 1 minions. Minions must share your race/type, any minions outside your own race/type costs twice as much (and GM has final say to approve minion list always). When minions are slain, they are replaced by new ones in 24 hours. When your level grow, you can recruit new minions or decide evolve your minions to higher CR forms (evolution takes one full round action in minion's part). Minions retain their memories before evolution but minions replaced by death do not share memories of the fallen minions.

Your weakness however is that each time all your minions die (wiped out), you permanently loose your class level amount of HP (this cannot go below 1 HP).

Conjure Dark Domain
You gain unique power to conjure dark domain; a unique designed building, castle, temple, ruins or tomb which will be your base of operations. The area which you call upon dark domain must have 1 mile radius terrain which can support the structure. In case of oceans it can take form of a island if so desired (either way domain must be immobile in nature). It provides space to you, your companions and 100 other creatures of medium size (double if small size and then 1/2 shrink each time size grows bigger than medium). Besides appearance the dark domain provides nourishment and place is warded against magical scrying and eavesdropping. Also celestials nor feys cannot enter the temple willingly and any other good aligned beings suffer 1d3 penalty to any rolls they make in the area.

Also dark domain hosts three following features of your choice, once choices are made they cannot be changed;

  • Magical prison&torture room: Gives space to hold prisoner secure manner, including shutting out spellcasting powers. Gives advantage on intimidation rolls on prisoners (in sex dungeon gives advantage on charisma saving throws to increase prisoners POS and POS will not decrease while prisoners are in dungeon).
  • Altar of Darkness: Allows either raise dead or animate dead cast for free (not both) once per day and provides infinite source of unholy water.
  • Magical Traps: Dark Domain has inside magical traps (and secure secret passages) which are equal in number to class level of the villain. Exact nature and effect of traps are determined by GM.
  • Palace of Grandeur: The dark domain despite exterior appearance is grand inside very least. It's hospitable and able hold balls and parties and have housing for four hundred guests and with best food and wine in offer (counting as heroe's feast in effect) and performances done by performers who are equivalent to 10th level chars but are nothing more than near real illusions. Also while in dark domain villain has advantage to all persuasion and deception rolls.
  • Hostile Environment: Area around the dark domain is hostile for unwanted intruders. Examples include; inhospitable toxic fumed swamp, misleading mists, confusing labyrinth, magical ward which plaques intruders with harmful visions etc. Exact effect/impact of said terrain determined by GM (player can request and suggest what this feature does).
  • Private Army: Dark domain is guarded by minions, each minion CR is equal to villain and they number in villain level x 5 in number. Dark domain has barracks and living quarters for the minions. However minions cannot pursue or leave the dark domain; they only guard the place and all what's stored in.
  • Treasure Room: The dark domain has extensive storage space overall and then magically warded and protected secure treasure vault for villain. The vault and storages function like bag of holding; able store lot more than appearance are given.
  • Throne Room: Dark domain center of power; throne room, holds many potent qualities. While in throne room, in throne, villain can commune with any known person (fellow villain, minion, hero etc) whom they had seen (functioning similar to sending or a dream spell). They are able view anywhere 1 mile radius from their dark domain and inside dark domain as well. In throne room villain has advantage on all saving throws.

Your disadvantage is that once conjured, you cannot leave farther than 1 mile off from your dark domain and you must keep domain active for 1 day after conjuring it. Also cannot conjure dark domain immediately, taking 24 hours to remove it from area. Once conjured dark domain is permanent until dismissed.

Dark Seduction
Villain gains ability mind break women (for male villains) or men (for female villains). Both genders if villain is a futanari. They have sex and once they orgasm, their willing or unwilling sex partner reaches 6th tier in POS instantly and orgasm as well. No rolls needed to do so. After that they cannot break off their addiction/love towards their new master even if POS reaches to 0 for them. Only wish or miracle can dispel hold of dark seduction from them. Also the dark seduction corrupts slowly even valiant souls into darkness, at rate of 1 alignment shift per week per session. Even if condition is broken, the alignment shift if any occurred is not. Also villain gains advantage to all persuasion rolls against opposite gender and on constitution saves against gaining fatigue while having sex.

Your disadvantage is that if you do not have any sex for entire day, you gain automatic one level of exhaustion which goes only away if you get to do sex. This exhaustion never reaches to 6th level but if it would reach 6th level the villain undergoes into a berserk state where all penalties from exhaustion are suppressed but in return they seek rape any female or male (gender being still a one which villain prefers to have sex with) they can find, may it be animal, humanoid or otherwise seek sexually relieve itself upon a creature.

Power up
You gain ability to power up, spending full round action you can increase effect of all your attacks/spells/effects in your next turn actions (besides charging up) 50%. Which affects all aspects on any used abilities (melee attacks, spells, class features etc). So with 100% you can hit two targets with single melee attack example (and do 100% more dmg as well), so long both targets are in melee reach. You can charge up only six times for total +300% greater power for 1 round. Each charge up takes a full round action and you can do so at-will. The way how charging up manifest is up to villain decide, but overall it should have strong visual clues and it's not anyway subtle sort.

Your disadvantage (besides standing and doing nothing while charging up) is that every charge up takes hit on your exhaustion a round after you have used your charged up energy. So if you charged 3 rounds you take three levels of exhaustion. So with six level of exhaustion you will die in doing so unless you manage receive a spell or ability which reduces exhaustion before your turn is over after when you have spend your energy.

Dragon companion
You gain a adult chromatic dragon of your choice as a companion. Said companion is also able shapeshift into a humanoid form (with draconic features prominent in said form). Dragon has will of it's own and is not blindly obedient to you but views you favorable light mostly. Like a comrade than a slave or servant.

Your disadvantage is that if dragon dies, you die as well.

Unlimited Wealth
You gain unlimited material wealth, your never below 10,000gp in cash in person (magical pouch which renews on each day) and you gain up front 4 billion gold which villain can spend as he desires. He cannot purchase no magic items very rare or above in category but all else is fair. Cash can be spend on any material items which manifests upon the world; estates, ships, castles, servants, mercenaries and so on. These purchases are made immediately and are part of the world and owner of said purchases can be made either openly as villain or under wanted alias (number of aliases villain can have is up to four). Any left over gold from billions will not be saved. GM decides overall value of any given items but villain is encouraged to think in broad and grand terms how spend the gold.

Your disadvantage is that once gold is spend you cannot hold or own in person no more than 10,000gp. Exception being magic items. Also you can only attune to two magic items instead of three.

Perfect Doppleganger
You gain ability to take appearance of someone whom you have seen at-will. Function similarly to disguise self albeit it's a physical transformation and has no magical signatures. Also you can mimic said person's racial abilities, feats and other abilities so long they derive from a class feature. You also take person's physical traits as well (use either them or yours, whichever is superior and can mimic have lower score than normal via acting). However you can only mimic the said person's class features only up to your main class level and you retain your main class abilities even in the disguised form. You also retain mannerism, knowledge and memories of the person you copy. Condition for this perfect disguise is to get sample of biological liquid from person, may it be blood, sweat or cum and devour it. Duration is permanent until you dismiss it, but each time you want take said guise you need sample body fluid of said subject. Even divinations are fooled and your treated as under Glibness spell while masquerading a person and you automatically pass any deception rolls in regards being disguised as someone else.

Your disadvantage is that unlike other villains you do not have other job; as masquerading someone's class abilities consumes said spot of power in you. Sacrifice your own dual class power in return able mimic it from others and use them same way as they do it.

Shadow Master
You gain ability to take form of a dark shadow, gain incorporeal state (able pass through people and walls) and able enter and leave ethereal plane at-will and able to see all times to ethereal plane up to 60'ft. Shadows or other denizens of shadow plane or shadowy origins initial attitude is friendly. You can leap from shadow to shadow as if using dimension door at-will and also able enter inside someone's shadow and be perfectly undetectable. In sense you merge with the person who's shadow you have entered. You cannot move nor attack while in person's shadow but can see or hear as normal with your senses. Entering and leaving person's shadow is done as standard action.

Your disadvantage is that any attacks which have bright light element your vulnerable against (fireball, lightning bolt or items imbued by daylight spell). Also if bright light eliminates all shadows while your in inside person's shadow, you suffer 10d10 damage and suffer two levels of exhaustion which cannot be resisted. Besides appearing behind said person.

Weaponmaster
Your skill with your chosen weapon is unrivaled by all. You double your proficiency bonus while wielding your one chosen weapon, gain one extra attack beyond normal always and you do maximum possible rolled damage. On critical hits you do additional extra critical dmg, but you always roll your damage during critical hit than taking automatic maximum with normal attacks.

Your disadvantage is that you loose proficiency to all other weapons and your unable to wield any other weapons besides your chosen weapon.

Legendary
You gain legendary prowess. You gain three charges of this legendary ability and charges are restored on short rest. You get following list of options to use charges for;

  • Extra movement, bonus action or reaction (1 charge)
  • Extra standard action (2 charge)
  • Automatic success on saving throw (2 charge)
  • Additional turn worth of actions (3 charges)

Your disadvantage is that each time you spend charge dice for legendary action, GM can same number of times negate your advantage anytime from any roll. He cannot affect rolls where you used ability (like Lucky) to gain advantage to a roll (only natural occurring advantages).

Unrivaled Might
You gain proficiency to strength, dexterity and constitution saves and your proficiency is doubled for them. Also your stat cap is not locked in 20, going up to 24 (or 28 for Str and Con for barbarians who reach their capstone). Also skills associated with strength and dexterity you are proficient with (with double proficiency). Also your carrying capacity is ten times from normal and you got five times as much HP and move three times as faster in land speed.

Your disadvantage is that you cannot gain proficiency, either skills or saves, related to intelligence, wisdom or charisma. This includes also any attacks which use those stats.

Unrivaled Mind
You gain proficiency to intelligence, wisdom and charisma saves and your proficiency is doubled for them. Also your stat cap is not locked in 20, going up to 24. Also skills associated with intelligence, wisdom and charisma you are proficient with (with double proficiency). Also your proficient with all tools and know all languages and you have double of normal spell slots for your casting classes and you can take 15 to any intelligence related skills.

Your disadvantage is that you cannot gain proficiency, either skills or saves, related to strength, dexterity or constitution. This includes also any attacks which use those stats.


Also here is some other homebrew stuff which is included already;
Bonus feat in 1st level to everyone (variant humans start with 2 feats in 1st level)
Scaling cantrips part 1 (non-attack kind cantrips)
Scaling cantrips part 2
Scaling cantrips part 3

Now that homebrew is over here comes the char creation guidelines;

Player recruit number: 4-6
Stats: Point buy (no stat above 15 before racials), 30pts calculator
Starting level: 3 (secondary class tier 1)
Classes: Core, Xanthar's Guide, Artificer
Races: Core, variant human allowed, Tome of Foes tiefling variants allowed, Xanthar's Guide (some additional homebrew; vampire and Fiends; Alu-Fiend, Cambion, Concubus, Incubus/Succubus, Raksasha or Tanaruk)
Sources: Core, Xanthar's Guide, Unearthed Arcana (approved by case by case basis) and other sources by case by case basis

Now, to follow anime theme the pics if any used for chars should be anime themed. Also as isekais you come from human (normal) world, the reality. So write bit background what their life was in regular world and each and every char must have element which makes them ideal villain candidate (basically someone who would not back out playing role of the villain). Even if nothing more than that they think villains are cooler than heroes in most media forms (so no need be psychotic). Your appearance as regular human and the 'villain persona' can be different (or even different gender/age as well). Below is application sheet;

Code: [Select]
[floatright][img height=350]URL HERE[img][/floatright]
[b]Name/Villain alias[/b]:
[b]Age:[/b]
[b]Occupation (RL):[/b]
[b]Hobbies:[/b]

[b]Personality:[/b]
[b]Sexual Ons:[/b]
[b]Sexual Offs:[/b]

[b]Background:[/b]

[b]Charsheet:[/b] (can use online ones like mythweavers or type it out and place inside spoiler)
« Last Edit: August 04, 2019, 01:08:17 PM by Zaer Darkwail »

Offline Zaer DarkwailTopic starter

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #1 on: August 03, 2019, 11:11:34 AM »
Oh, in regards sexual content; let's say I for reason wrote hentai mind break rules :P. So game will be in NC section for sure. But sexual activity is up to players but as villains it's expected (and some dark blessings may give you incentive to go 'hentai plot villain' route). Also dark blessings given are limited to 2 cheats (same number as heroes got, base cheat is the dual classing which all they and you got).

Offline AndyZ

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #2 on: August 03, 2019, 11:22:05 AM »
Can you choose if you want to play a hero or villain?

Offline Zaer DarkwailTopic starter

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #3 on: August 03, 2019, 11:23:35 AM »
Can you choose if you want to play a hero or villain?

No, your plain villain. At least in start. Can be anti-hero sort villain or plan do 180 heel turn and become hero and turn against the evil which summoned you.

Offline Laughing Hyena

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #4 on: August 03, 2019, 11:55:51 AM »
Im in on this. Anime themed DnD 5e? Yes!

Online Drowdeviant

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #5 on: August 03, 2019, 12:20:43 PM »
*sneaks in and flops on the floor* Interested  :3

Offline Laughing Hyena

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #6 on: August 03, 2019, 01:02:28 PM »
Name/Villain alias: Samuel Lancaster / Ja'rok Shatterspine
Age: 24
Occupation (RL): Locksmith
Hobbies: Drakes and Damsels, Video Games, Cooking

Personality: The man has a tremendous amount of passion and ambition in him when it comes to his hobbies, becoming invested in a story and immersed into a character. It is what drew him to Video and Tabletop games, because he craves that power fantasy. Primarily RPGs and JRPGs give him further fan service to titilate the bachelor. He has his favorite types of roles and the one he often takes is an aggressive front liner, leading the charge in multiplayer or in co-op. He often gravitates towards villains since it is easier to do badass things sometimes it just feels good to let loose those primal urges. Plus they're more interesting. A good villain drives an entire story to him and as such he loves playing that role.

He is competitive and wants to win and has a fight fire with fire mentality. If he sees an opponent using broken meta or trying to play a touch dirty, he has no qualms about going to that level. Outside of his job which has him deal with the most unfortunate folks or just downright unpleasant (which frustrates him to no end), he likes to relax with cooking and has quite the talented hand at it. Most find it stressful but it helps him unwind and the two hobbies go hand in and with him munching on home baked pretzels and owning assholes.

As Ja'rok Shatterspine, he seeks both fear and respect with those under his command. He is pragmatic as a villain in the new world he inhabits and prefers to deal with the opposition harshly but only out of need and never sadism. The forces he opposed have forgotten the need for mercy and he'll show why it is needed. He appreciates the chance to indulge in this new life and has a deep appreciation for both beauty and battle. This world matters because it is the start of a new life and he always enjoys playing the role of a villain, to be the driving force behind a good epic. Will it be one of triumph or tragedy means little. He wants this to be something that can be told for years to come.
Sexual Ons: Breast Play, Cock Worship, Bondage, Domination, After Battle Sex, Exhibitionism
Sexual Offs: Cucking (Hard No), Toilet Play, Guro

Background: Samuel Lancaster was a first born son that was put through the tried and true method of being used as an experimental child that messes with ones confidence and abilities in youth. His deepest crutch was math and arithmetic and as such this crushed his dreams of being a cook in college. He didn't truly connect well to people in face to face actions and was more comfortable behind the warm glow of a tv monitor, chatting with people over the internet or gaming on a headset. However when it came to tabletop gaming he found himself more comfortable role playing as someone else than he was in real life.

So when it came to being summoned by the denizens of darkness whom were on the back foot after being pushed and eradicated by the so called forces of good, he didn't hesitate to delve into this new life. Granted he was utterly confused and had to quickly adjust to the notion of magic and a new body but he found himself taking the form of a longtime favorite being he used to play in both video games and tabletop games. He became a large hulking brute of a monster whom was known to slay giants and claim maidens with intensity and drive. A being whom wielded the femur of a giant as his weapon and sunders armor from would be valkyries with his bare hands. He was no longer Samuel Lancaster but the giant-bane known as Ja'rok Shatterspine.

Age Verification for Image: https://www.animecharactersdatabase.com/characters.php?id=76921

Charsheet:
Ja'rok Shatterspine
Name: Ja'rok Shatterspine
Race: Tanarukk
Class: Paladin of Conquest 3 / Barbarian Tier 1 
Alignment: Neutral Evil



hp: 29 (3d12+9 HD); AC: 19 ; Init: +1

Tanarukk
Neutral Evil Medium Humanoid
Languages Common, Abyssal, Orc

Immunity Disease
Resistance Fire, Magical Weapons

Proficiencies
Bonus +2
Abilities Strength, Charisma 
Weapons & Armor Simple Weapons, Martial Weapons ; Light Armor, Medium Armor, Heavy Armor, Shields
Skills Animal Handling, Athletics, Insight, Intimidation, Persuasion, Survival
Tools Cook's Utensils, Vehicles (Land)

Speed 30 ft. (6 squares)
Melee
Ranged
Space 5 ft.; Reach 5 ft.
Atk Options
Divine Smite
(Spend one Spell Slot to deal 2d8 [+1d8 per spell level higher than 1] radiant damage to target alongside weapon damage.
,
Commanding Strike
Force Wisdom Save on struck target. Save or be Frightened for 1 Minute.
,
Guided Strike
Channel Divinity and gain +10 to Attack Roll after dice roll before DM confirms hit or miss.

Special Actions
Divine Sense
Sense Celestial, Fiend or Undead within 60 feet of you
,
Lay on Hands
Can Restore up to 15 hp Per Day; Use 5 hp to cure disease or poison.

Combat Gear Bone Maul, Bone Warpick, Bone Shield
Spellcasting (Base Spell DC: 12) (Spell Attack Bonus: +4) (Spells Prepared: 3)
   1st  (3/Long Rest) - Command, Compelled Duel, Thunderous Smite (PHB/SRD)


Abilities STR 16(+3), DEX 13(+1), CON 16(+3), INT 8(-1), WIS 10(+0), CHA 14(+2)
Class Traits Fighting Style (Great Weapon Fighting, Reroll on a 1 or 2 on a damage die), Divine Health (Immune to all Diseases), Channel Divinity (Refreshes on Short or Long Rest), Rage (3/Day and Refreshes on Long Rest), Unarmored Defense (Armor+Dex+Con = Total AC)
Racial Traits Darkvision (60ft), Demonic Blood (Count as Demon and Orc), Fiendish Resistance (Fire Resistance), Menacing (Intimidate Proficiency), Natural Armor (AC 13+Dexterity),
Unbridled Frenzy
Use a Reaction if you are hit by a Melee Attack, make one Melee Weapon Attack with advantage against the attacker. Refreshes after a short or long rest.

Feats Great Weapon Master
Dark Blessings
Steelbane
Your body is darkly blessed resistant against steel. You gain resistance to magical weapon damage. Your disadvantage is you are unable to wield or wear weapons or armor made from metal.
Legendary
You gain legendary prowess. You gain three charges of this legendary ability and charges are restored on short rest. You get following list of options to use charges for;

  • Extra movement, bonus action or reaction (1 charge)
  • Extra standard action (2 charge)
  • Automatic success on saving throw (2 charge)
  • Additional turn worth of actions (3 charges)

Your disadvantage is that each time you spend charge dice for legendary action, GM can same number of times negate your advantage anytime from any roll. He cannot affect rolls where you used ability (like Lucky) to gain advantage to a roll (only natural occurring advantages).

Background Folk Hero
Possessions Cook's Tools

« Last Edit: August 07, 2019, 04:41:28 PM by Laughing Hyena »

Offline Zaer DarkwailTopic starter

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #7 on: August 03, 2019, 03:09:01 PM »
Just note I posted list of ten dark blessings which each villain can pick two of them. Helping in regards how build your chars as one of them offers higher base stats.

Offline Pink Professional

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #8 on: August 03, 2019, 03:33:03 PM »
I'm interested, if nothing else. I'll probably go a Monk/Rogue for a Black-Market Info-broker Drow sort of character.

Offline dicequeer

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #9 on: August 03, 2019, 03:35:24 PM »
This seems cool! I don't often play villainous characters so it could be a nice change. Is this game lgbt+ friendly?

Offline Zaer DarkwailTopic starter

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #10 on: August 03, 2019, 03:45:59 PM »
Is this game lgbt+ friendly?

It is, albeit me as GM I do not write/roleplay MxM situations (using NPC vs PC's). But everything else I can write in interaction wise.

Offline Pink Professional

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #11 on: August 03, 2019, 04:23:45 PM »
Character Concept #1 - The Smiling King.



Name/Villain alias: Akihiko Yoshida//Yamihi Bladetongue
Age: 19
Occupation (RL): "Businessman"/Yakuza Initiate
Hobbies: Video games, Martial Arts, Martial Arts Films, Drawing, Kendo

Personality: Akihiko was, even before becoming Bladetongue, a studious young man with family tied to the Yakuza. His father was - in his eyes at least - a low tier loser for his entire life which Akihiko saw as a disgrace. This instilled in him early the impetus and drive to do whatever it took to advance in life, which is why he took so well to the Criminal underworld. He was willing to be brutal when he needed to, but was cunning and wise enough to know when it was more logical to instead use tact, guile, and persuasion in order to get what he wanted.

As Bladetongue, Akihiko has merely adapted the brutality of his old life and turned it into a new business venture. Instead of working his way up someone else's ladder, Akihiko intends to make his own ladder. He is incredibly driven, domineering to a fault, and possessed of an iron will and a legitimately terrifying drive to succeed.
Sexual Ons: Strong People, Dom play, Cock Worship, Harems, Voyeurism, Performing Light Bondage
Sexual Offs: Vore, Snuff, Extreme Bloodplay or Scat.

Background:Akihiko's father was always a part of the Yakuza, for as long as the son could remember. He took pride in his place as the Boss' bodyguard and confidant, but Akihiko knew early on in his life that his father was never going to amount to more than that. He saw the man's position as subservience and as a comfortable collar. It infuriated Akihiko from a young age to think that his father was just someone's muscle, and it inspired the youth to work hard and do better. Due to his early life being so entwined with the criminal underworld, he was driven towards the direction almost without realising. He was a brutal youngster who got into fights more than once, and who easily found himself amassing a following of cohorts and gangs around himself. He was surprisingly charasmatic, all things considered, and soon enough he found himself deciding that he wanted to be the Boss some day.

Akihiko pushed through his school years with passing grades, never quite managing to find it in himself to try too hard, or push too far. He was always good enough, and that was enough for him. Instead, he worked in the Underworld of the Yakuza as a runner, or a pair of extra hands, or as muscle. He got himself a damn good reputation too, that is until his Charge bit off more than she could chew.

Akihiko was looking after the Boss' daughter. He was screwing her too, but that wasn't what got him into trouble. What got him was the fact that the Boss was dealing dirty with another gang, and Akihiko was caught up in a firefight that he was not prepared for. Twelve people died in the shoot-out, with only the Boss' daughter and Akihiko surviving...barely, Akihiko had to be stretchered into the ICU, a bullet having blown through his lung just a few inches west of his heart. As he lay dying on the crash-cart, he realised he was dying with regrets. He raged against the thought of being just some Mob-boss' collateral, or that he'd not done all he wanted.

That, was when he was made an offer he couldn't refuse...

Charsheet

Rolls for Superior Being Weakness: #1 and #2

Yamihi, the Bladetongued



Character Concept #2

The Femme Fatal. The Self Proclaimed Warrior Queen. She Who Pierces the Sky. (Fighter//Ranger)



Name/Villain alias: Rhae Smith//Guan Buhan, the Sky-Piercer
Age: 23
Occupation (RL): N/a (Former Student)
Hobbies: Reading, Writing letters, Movies

Personality: Rhae was always a sickly young girl who found herself constantly wanting to achieve something. Her ambition and desires were constantly thwarted however, due to her lethal diagnosis. She remained optimistic and forthright even as her health deteriorated, and only near the end did her facade start to crack. She wanted so desperately to live, and so desperately to survive. She wanted so hopelessly to have just one more chance at life. Desperation and despair started to claim her as she began to silently resent the many Gods, Men, Doctors, and Deities that couldn't spare her from her fate...

As Guan Buhan, Rhae tries to live out a full and exciting life. No fruit is forbidden for her, and no risk is worth avoiding. She spent nearly a decade rotting in a hospital bed, and now she longs to experience every extreme. She is excitable, honest, upfront, and stubborn to a fault. Arrogance suffuses her being, as she walks around with a soft-spoken certainty that she is the strongest person in any room, but her arrogance is less a burden and more a sign of the supreme confidence she chooses to live with in the face of a life remade. She has faced the hardship of rotting, and did not break even at the end. What could a world of fantasy and dreams, that affords her the power of a demi-god, possibly throw at her to shake her confidence?

Sexual Ons: "I'll try most anything once. Except..."
Sexual Offs: Vore, Snuff, Extreme Bloodplay or mutilation, toiletplay.

Background: Rhae was born a sickly child who was always held back by her many illnesses. She was part of a loving family and she was well looked after, but that didn't stop her from being bedridden most of her life. She was privately schooled at home, and struggled to learn about things like friends and relationships because she never got to meet people. This bedridden state had her retreat into fiction to find what she was missing in her life, and she was attracted to stories of Brotherhood, friendship, and conquest; both fictional and Nonfictional. It started to flower into a desire to get better, and stronger. When she was seventeen, her prognosis started to improve. She'd been in remission for a half-year now, and was able to start doing things. Her existence was no longer exhausting. She was able to make friends, meet people, even explore some more intimate pursuits with a friend she'd had as a pen-pal for a while. Things were improving for her somewhat, and she'd thought she had started her road to recover.

Sadly, the brightest light began to dim, and Rhae fell ill again. Cancer had taken a hold of her lungs and her stomach lining. She was violently unwell, and constantly had to be in hospital for monitored treatment. It broke her heart in a way that was impossible to heal, but even then she refused to give up or retreat inwards. She wrote letters, and clung to the few friends she'd made in a vain attempt to fight her sickness. She wouldn't go quietly into the night. Days, months, years passed with nearly limitless attempts at Chemo and many different high-risk surgeries. Tackling the cancer was difficult because it was on her lungs, but she constantly seemed to defy expectations. She was so desperate to live, even the Doctors began to hope, despite the hopelessness of her prognosis. Her spirit seemed like it was unbreakable, after all!

When she turned twenty-four, it was her body that finally broke. She'd went into remission a few times in the past, but the Cancer always came back with a vengeance, and this time, it was to be the end of her. The Cancer spread to her heart and liver, and operations which were already considered risky and foolish became impossible. Rhae tried to smile away her impending doom, but whenever she was alone she of would wept. She didn't want to die. She didn't want to die. She didn't want to die! The thought filled her every quiet moment with a defiance that belayed her crawl towards the end. She wanted to be strong, and live! She wanted friends, and family. She wanted people who loved her, and adored her. She wanted to be strong. She wanted to live!

On her deathbed, she heard a whispering voice. It was unfamiliar, and distant. It asked her a question that, once-upon-a-time would have given her pause: "Would you be a Villain if it meant you could live again?"

Of course, she said yes; and Guan Buhan was born.

Charsheet: (Lvl3 Samurai Human with Great Weapon Master and Polearm Master, as well as Ranger)

Guan Buhan, The Warrior Queen
« Last Edit: August 07, 2019, 04:33:42 PM by Pink Professional »

Offline Pink Professional

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #12 on: August 03, 2019, 04:29:12 PM »
The thought occurs to me; are the Tiefling variants present in Tome of Foes acceptable? I might want to try out something Devilish instead of the Drow.

Offline Zaer DarkwailTopic starter

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #13 on: August 03, 2019, 04:36:59 PM »
The thought occurs to me; are the Tiefling variants present in Tome of Foes acceptable? I might want to try out something Devilish instead of the Drow.

Those tiefling variants are allowed.

Offline NotoriusBEN

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #14 on: August 03, 2019, 05:09:46 PM »
i'm getting the itch for DnD again and I like the idea of this campaign alot. I'm also going to be brazen and steal your POS exhaustion rules for games I'll run in the future, Zaer.

I gotta snap a bunch of green beans for canning today, but I'll try to get a character sheet up and running tonight.
Just so I'm not stepping on anyone's toes, I was thinking of being a warlock/wizard with a penchant for research, spy rings (via minion master dark blessing) and corrupting/turning heroes with charm, beguiling influence, and such. I haven't played a pure caster type ever in DnD and I'd like to try and flex that side of roleplaying. usually the closest i've played as a caster were as hex blades or eldritch knights / paladins.

I figure being a wizard and a tome warlock, I'd have ''all the spells'' and surprise heroes with spells that are more powerful than expected. Just not sure if I want to go Dark Magic for extra hurting spells, or Dark Seduction to lean harder on creating a spy ring harem :P

Thank you for consideration regardless. As before, character sheet later tonight. I will be nice and stick to PC Handbook and Xanathar's Guide for creation options, so there is that at least.

Offline Pink Professional

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #15 on: August 03, 2019, 05:10:46 PM »
A few more questions that came up during character creation.

One: Do we have a Background? It seems inappropriate to pick one due to the nature of the story, but Backgrounds give minor feats, equipment, bonuses, and proficiencies.

Two: Are we taking average HP? I'm assuming yes, but don't want to step on toes.

Three: Do we have any starting wealth or items? Assuming we don't pick the Wealthy trait, or an artefact, it would be likely we'd be under equipped.

Online SilkenVenom

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #16 on: August 03, 2019, 05:33:57 PM »

Dark Seduction to lean harder on creating a spy ring harem :P


I have a hunch almost everyone is going to take the Dark Seduction blessing.

That being said, this idea interests me. I'll wait to see what other people come up with before offering up anything though.

Offline Zaer DarkwailTopic starter

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #17 on: August 03, 2019, 05:39:01 PM »
i'm getting the itch for DnD again and I like the idea of this campaign alot. I'm also going to be brazen and steal your POS exhaustion rules for games I'll run in the future, Zaer.

Your welcome :). Anyways as warlock/wizard keep in mind that you need both good inteligence and charisma. However which class will be the other class and main class? Anyways much also depends on warlock patrons what sort powers you can get. There's lots custom materials for patrons as well and I can approve one case by case basis.

A few more questions that came up during character creation.

Ah, yeah forgot some stuff but here go;

1: You do pick background. Albeit the background given you may not have any past with (or perhaps yes, example if your RL criminal then you got criminal background in isekai universe as well albeit some features need juggled about and ask bit suspense of belief how they are possible :P). In short picking background for char either means your loosely associated with it or none at all but thanks 'magic' you have it regardless (unlimited wealth conjures out of nowhere your char resources and history you had purchased them, either as yourself or via alias).

2: Average yeah, per given class.

3: You get standard starting items for your char as if created 1st level. The wealth blessing and artifact either one shuffles stuff around.

I have a hunch almost everyone is going to take the Dark Seduction blessing.

A wild guess many could take it (at least men but succubus villain could also take it and run 'pretty boy harem' as spy ring ;)). However you can 'mind break' maidens even without it, Dark Seduction merely makes it happen with snap of finger almost.

Offline Zaer DarkwailTopic starter

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #18 on: August 03, 2019, 05:44:42 PM »
As note there is now total 16 dark blessings and that's limit how many I add in. Just note to Pink Professional 'Shadow Master' could be fitting pick for Yamihi Bladetongue (if desire to have more shadowy powers on him albeit steelbane is pretty good pick for a main class monk).

Offline Silk

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #19 on: August 03, 2019, 05:47:30 PM »
Still looking for players?

Offline Zaer DarkwailTopic starter

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #20 on: August 03, 2019, 05:50:16 PM »
Still looking for players?

Just couple hours ago started recruit and no one has been picked yet. I prefer large pool of applicants than small one when I make picks for the party :). So short answer; yes.

Offline Silk

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #21 on: August 03, 2019, 05:55:00 PM »
Awesome. Building a concept in mind but will have to think up on how to do the rules again. :)

Offline NotoriusBEN

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #22 on: August 03, 2019, 06:07:08 PM »
ok, those new dark blessings are pretty good. unrivaled mind has me grinning ear to ear with dealing with MAD in a wizard/warlock

Offline Zaer DarkwailTopic starter

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #23 on: August 03, 2019, 06:12:33 PM »
ok, those new dark blessings are pretty good. unrivaled mind has me grinning ear to ear with dealing with MAD in a wizard/warlock

Well, unrivaled mind raises cap to 24 but it means you have to invest to increase attributes to that point (either by race, base stats, feats and attribute increases). In unrivaled might barbarian capstone merely stacks with the blessing to give 28 to con and str (but only if you got 24 already).

Offline Laughing Hyena

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #24 on: August 03, 2019, 07:19:20 PM »
Im kind of a bit uncertain on which to pick. Also, Im trying to think up ways for my guy to just hit a touch harder. I mean beyond the Dark Masteries.

Offline Zaer DarkwailTopic starter

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #25 on: August 03, 2019, 07:45:53 PM »
Im kind of a bit uncertain on which to pick. Also, Im trying to think up ways for my guy to just hit a touch harder. I mean beyond the Dark Masteries.

Well, for barbarian your archetype chosen in 3th level should be first where examine where to get most 'smash' done. I would say path of berserker is good if go for 2h (greatsword or great axe) and use bonus action granted by frenzy to do additional attacks (as dual wielding is wasted for berserker). Also later on get able do reaction counters on those who hit and do dmg to you in melee. However path of zealot makes every first attack do 1d6+your level in dmg (divine or necrotic) and later on get able improve others damage performance by shouting in 10th level. Also Rage Beyond Death is damn badass move to pull.

Other paths focus either defense or utility. Otherwise great way is to get great weapon feat to add raw dmg while see your hit chance with chosen weapon is decent.

Now as regards as warlock; you could go for hex warrior and able channel smites in melee for additional melee dmg. Go even pact of the blade to get self-summoned weapon so you would never be without your chosen weapon. Besides that see which patron would offer Haste spell as warlock spell (from patron granted spell list). It would be great boon able self-buff yourself but the smite spell list from hexblade patron is pretty good (considering you recover spells in short rest and you always scale spells up max level where you can cast them). Besides that some melee cantrips can be useful to use (even if later on get extra attack the cantrips provide AoE or elemental dmg as well).

Another approach what I would use is to take bard and go college of valor. Because in 14th level can cast cantrip while doing melee attacks and so you could go full routine of attacks and then use melee weapon cantrip to do additional attack (so do weapon dmg + cantrip dmg). Plus bard can learn haste and have other useful self-buff spells.

Offline NotoriusBEN

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #26 on: August 03, 2019, 07:50:12 PM »
Going Barbarian and warlock, I can see why you are angling that way. Going for warlock5 you get eldritch smite.
I think you are going to be a juggernaut and you don't know it yet, as it stands.

choosing dark blessings,

Supreme being gives you more stats and being orcish and fiendish means you can begin gathering an army of orcs much easier.
Power Up, I mean, you hit hard now, and with a DBZ build up I see things just watermelon 'sploding when you hit them
Weapon Master, builds on your chosen weapon for being killy without the immediate drawback Power Up gives you.

I don't know if you are using metal, but your character sheet said you use a giant's femur for a weapon, since you are a barbarian, Steelbane would make you much more tanky
Legendary also seems to be another way to capitalize on the sheer physical power you have instead of Supreme Being.

Since you are using warlock, I'd stay away from Unrivaled Might.

You got some good options for being seriously killy and being a physical monster. I guess the question is, do you want to pump up warlock to 5 or build barbarian and warlock up together?
I suppose I should read the isakai cheat section more thoroughly. Ok, I see what it is now, and what I need to do for my own character.
« Last Edit: August 03, 2019, 08:01:56 PM by NotoriusBEN »

Online SilkenVenom

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #27 on: August 03, 2019, 07:54:57 PM »
The lack of getting secondary class proficiencies is really killing the idea I was working on. Might have to try something different.

Offline Laughing Hyena

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #28 on: August 03, 2019, 08:23:45 PM »
Going Barbarian and warlock, I can see why you are angling that way. Going for warlock5 you get eldritch smite.
I think you are going to be a juggernaut and you don't know it yet, as it stands.

choosing dark blessings,

Supreme being gives you more stats and being orcish and fiendish means you can begin gathering an army of orcs much easier.
Power Up, I mean, you hit hard now, and with a DBZ build up I see things just watermelon 'sploding when you hit them
Weapon Master, builds on your chosen weapon for being killy without the immediate drawback Power Up gives you.

I don't know if you are using metal, but your character sheet said you use a giant's femur for a weapon, since you are a barbarian, Steelbane would make you much more tanky
Legendary also seems to be another way to capitalize on the sheer physical power you have instead of Supreme Being.

Since you are using warlock, I'd stay away from Unrivaled Might.

You got some good options for being seriously killy and being a physical monster. I guess the question is, do you want to pump up warlock to 5 or build barbarian and warlock up together?
I suppose I should read the isakai cheat section more thoroughly. Ok, I see what it is now, and what I need to do for my own character.

Ironically I never saw Eldritch Smite in my PHB. But in either case Pact of the Blade has more potential. I was initially thinking to combine rogue and barbarian for impressive arrays of advantage exploiting. But then I saw the idea of Warlocks buffing combined with Barbaric Rage.

But yes I did consider the Steelbane Divine Blessing since using a giants carved femur as a great club sounds more iconic. Im iffy though with the whole Artifact. But Legendary could be a nice thing.

Offline NotoriusBEN

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #29 on: August 03, 2019, 09:34:01 PM »
Yea, Eldritch Smite is in Xanathar's Guide and is a Pact of the Blade invocation.
--Once per turn when you hit a creature with your pact weapon, you can expend a warlock spell slot to deal an extra 1d8 force damage to the target, plus another 1d8 per level of the spell slot, and you can knock the target prone if it is Huge or smaller.

Zaer has these new dual classing rules, so I don't know how powerful of a spell slot would be used, but at lvl5 warlock, thats a 3rd level spell slot so you would do 4d8 force damage on top of your other damage.

Offline Laughing Hyena

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #30 on: August 03, 2019, 10:23:22 PM »
Yea, Eldritch Smite is in Xanathar's Guide and is a Pact of the Blade invocation.
--Once per turn when you hit a creature with your pact weapon, you can expend a warlock spell slot to deal an extra 1d8 force damage to the target, plus another 1d8 per level of the spell slot, and you can knock the target prone if it is Huge or smaller.

Zaer has these new dual classing rules, so I don't know how powerful of a spell slot would be used, but at lvl5 warlock, thats a 3rd level spell slot so you would do 4d8 force damage on top of your other damage.

Also was considering say Barbarian / Paladin or Cleric for some measure of smiting ability. Kind of like a dark twist on an Avatar (aka Ultima). Roleplaying wise Samuel would be roleplaying the reincarnation of an orcish god, Maybe even championing the dead god, Arashnu

Offline NotoriusBEN

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #31 on: August 04, 2019, 02:54:44 AM »
Mythweavers logged me out so i lost all my progress on my character sheet...

Just so I am clear in reading the isekai rules, @zaer:

I take Warlock for my Main Class, I get everything associated with that up to 3rd level.
So 2 Warlock Cantrips and 4 Warlock spells (1 and 2 level)
Pact of Tome gets me (3 more cantrips of any class)
Book of Ancient Secrets Invocation gets me 2 ritual spells and ritual casting
Many Faces Invocation gets me freebie Disguise Self

So for my isekai dual class pick, I choose Sorcerer.
No tools to get -BUT-
I get all the class features and spells?
That means Shadow Origins (Xanathar Book) which gives 120ft Darkvision and Strength of the Grave
it also means 4 sorcerer cantrips as well as 2 sorcerer 1st level spells and two 1st level spell slots

I just want to make sure I have it right because this all adds up to:
9 cantrips, 4 warlock spells, 2 sorcerer spells, 2 ritual spells and Disguise Self
as well as 2 warlock 2nd spell slots and 2 sorcerer 1st spells slots for a total of 4 spell slots

Offline Zaer DarkwailTopic starter

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #32 on: August 04, 2019, 05:34:26 AM »
Mythweavers logged me out so i lost all my progress on my character sheet...

Just so I am clear in reading the isekai rules, @zaer:

That's correct so far. You get all class features in 1st level. No proficiency besides tool based. Later tier rank ups you get able pick more class features and proficiency or choose progress your spellcasting. If you choose spellcasting you do not get sub features (feats) or proficiency with second class stuff.

Anyways edited power up to just confirm what I intent to go with it (and yes, that dark blessing was inspired by DBZ scenes where heroes shout for entire episodes to power up and then go serious whammy stuff mode). If you have means to remove exhaustion stacks you can do so multiple times rapidly.

Offline Miroque

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #33 on: August 04, 2019, 06:13:47 AM »
Damn you Zaer, Im way too submissive to get into Evil overlord phase.. Damn you!


Offline Zaer DarkwailTopic starter

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #34 on: August 04, 2019, 06:32:52 AM »
Damn you Zaer, Im way too submissive to get into Evil overlord phase.. Damn you!

Villains do not need be dominant; you could be villain who plays role as 'damsel in distress' as means to seduce the good guys (and corrupt them with dark seduction).

Or alternatively considering if most villains go dominant and sort hentai villain route, you could be my co-GM to help run all damsels they go ravage upon ;). Or run a one NPC for me (if not want run multiple roles).

Offline Miroque

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #35 on: August 04, 2019, 07:38:38 AM »
@Zaer: hmm... do I have the time ? :) and I would really like to play...

Online SilkenVenom

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #36 on: August 04, 2019, 08:47:30 AM »
That's correct so far. You get all class features in 1st level. No proficiency besides tool based. Later tier rank ups you get able pick more class features and proficiency or choose progress your spellcasting. If you choose spellcasting you do not get sub features (feats) or proficiency with second class stuff.

Clarification please:

If you choose to advance spellcasting at Tier 2, does that mean you become a level 5 caster and gain all the spells known/spell slots/spells per day you normally would up to that point? Or is it more limited?

Also, are you allowing Oathbreaker Paladins and, if so, will they be allowed to have custom Oaths of a more villainous variety to make up for the loss of the regular ones?
« Last Edit: August 04, 2019, 09:31:03 AM by SilkenVenom »

Offline Pink Professional

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #37 on: August 04, 2019, 09:11:10 AM »
For clarification, is the Revised Ranger allowed or not?

Offline Isengrad

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #38 on: August 04, 2019, 09:25:24 AM »
Damn you Zaer, Im way too submissive to get into Evil overlord phase.. Damn you!

There is also always the possibility of filling out a companion role if you want to design your character with someone else, could have known each other in real life and get made into complimenting creatures here. Nice evil Duo.

On a side note, I've been lurking for awhile and would love to throw my hat in, I have a few concepts i'm batting around so ill try to get one situated and get a profile posted.

Offline Laughing Hyena

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #39 on: August 04, 2019, 10:04:36 AM »
Found the Path of the Zealot. My goodness that is a tanky son of a bitch. Gives me the idea of playing a Barbarian/Paladin that wears the death shrouds of the fallen god and kills with both necrotic and radiant fury.

Offline Zaer DarkwailTopic starter

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #40 on: August 04, 2019, 10:19:38 AM »
@Zaer: hmm... do I have the time ? :) and I would really like to play...

Ofc you got time :). I do not demand much from you as co-GM (just reply players posts with the NPC's). Or run one NPC which I got in mind; a life domain cleric which has dark blessing able grant benefits of long rest during a short rest with caveat she must have sex with a person (she herself also benefits from doing this by getting some spell slots recovered but not full long rest, drawback being she is constantly in POS 1 and folks have advantage on charisma save to increase her POS but in return she is immune to mind break condittion at least). She is not isekai summoned champion but more native evil side aligned dark priestess.

Or as I suggested your villain who is submissive and uses herself as 'bait' for lesser heroes to rescue her from monsters (her own minions or some other villains minions) and then seducing the lesser heroes have sex with her and then make them subtly slaves to her with dark seduction (which also corrupts them rapidly in month to side of evil) and then as their slave acts as 'villain alike' then new lesser heroes come defeat tyrant and rescue 'you' again and then cycle would repeat until you find powerful enough hero who does not go down.

Overall your just dark seductress which leads good guys to dark/evil paths, encourage them do insidious things to other women as well.

Clarification please:

If you choose to advance spellcasting at Tier 2, does that mean you become a level 5 caster and gain all the spells known/spell slots/spells per day you normally would up to that point? Or is it more limited?

Also, are you allowing Oathbreaker Paladins and, if so, will they be allowed to have custom Oaths of a more villainous variety to make up for the loss of the regular ones?

Yes, if you during tier 2 upgrade choose progress spellcasting you get spellcasting as if your in 5th level in the said class. Only limit is that the other class cannot surpass your main class (if so happens then your progress halts to same level as your main class but when main class levels up your other class does as well until it reaches present tier limit). Training takes 8 hours a day, you got 16 hours to do what you want (it can include adventuring or carrying out schemes). Besides spell progression any other progressive abilities improve (like inspiration dice as a bard example goes up along with spellcasting as well or spells and sneak attacks as arcane scoundrel).

Also I allow oathbreaker paladin which has more villainous oaths. Albeit point of oathbreaker paladin is that they do not have oaths at all; carrying out their own designs and goals as they desire without any higher command or oaths to anyone besides their own ambitions. In sense if you want carry out certain villain thematics you can do so by free will than by oaths as oathbreaker.

For clarification, is the Revised Ranger allowed or not?

It is allowed. I myself view that as mandatory change as a GM than as house rule.

Found the Path of the Zealot. My goodness that is a tanky son of a bitch. Gives me the idea of playing a Barbarian/Paladin that wears the death shrouds of the fallen god and kills with both necrotic and radiant fury.

Barbarian|Paladin would be interesting combo, and fitting as well. Path of Zealot is indeed 'divine fury incarnate (and tanky as well) and paladin would provide smites and such to fuel melee attacks even further (to have big as possible smashing power). Also paladin would improve tanky side as well (self-buffs and healing).
« Last Edit: August 04, 2019, 10:21:50 AM by Zaer Darkwail »

Offline Laughing Hyena

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #41 on: August 04, 2019, 10:47:03 AM »
There are so many fucking good combos right now that now Im overwhelmed by choices. ^_^ On one hand barbarian zealot paladin of conquest or vengeance just sounds fucking awesome. Terrifying enemies into being frozen with fear then smacking them into paste with unyielding... zeal. Or making an example out of a female knight. But on the other hand I could delve into Warlock with Pact Blade with the Paladin of Conquest class as well. Eldritch Smite coupled with those wonderful fear effects equals fun.

Ohhhh... that's so cool!

Offline euanthe

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #42 on: August 04, 2019, 10:48:22 AM »
Love the idea, I will definitely make a character!

I’ve not done much playing in 5th ed - though I’ve played 3rd, 3.5th, 4th ed and Pathfinder quite extensively. Would it be fair to assume that Fighter would be a straightforward way to go? Perhaps fighter-sorcerer... thinking of a high-class Katana maiden... either a repressed lesbian ( due to family pressure), or possibly one who becomes a Futanari in the Isekai transfer?

Any thoughts or views on that?
« Last Edit: August 04, 2019, 11:03:42 AM by euanthe »

Offline Pink Professional

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #43 on: August 04, 2019, 10:56:05 AM »
If I understand the system correctly, it is important to pick a Secondary Class that you don't need everything for. Dipping into the Paladin for example is scary, because you want to pick up the powerful feats like Smite and Subclass features, but you also want things like your spells, and Lay on Hands pool.

Makes for fascinating decisions at least.

Offline Zaer DarkwailTopic starter

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #44 on: August 04, 2019, 11:04:44 AM »
There are so many fucking good combos right now that now Im overwhelmed by choices. ^_^ On one hand barbarian zealot paladin of conquest or vengeance just sounds fucking awesome. Terrifying enemies into being frozen with fear then smacking them into paste with unyielding... zeal. Or making an example out of a female knight. But on the other hand I could delve into Warlock with Pact Blade with the Paladin of Conquest class as well. Eldritch Smite coupled with those wonderful fear effects equals fun.

Ohhhh... that's so cool!

Glad you like it :). This dual classing method I fell in love with in a game in Rpol and I found it brilliant way to 'multiclass' compared to norm where you had to juggle do you take 1-4 levels in other classes or thinking take max 6 for sake of class feature and so on. This method makes chars long run more powerful but same time they do not get everything (plus the time need to train and spend gold for said training is also suitable demand).

Also I intent game run like a anime series so there is other anime elements in the game besides the pics on the chars :). So prepare deal with anime (and hentai) logic.

As note on backgrounds; dying in RL is often involved in isekai genre but it's not always. So you can decide did your RL self die or not before transported over to isekai world.

If I understand the system correctly, it is important to pick a Secondary Class that you don't need everything for. Dipping into the Paladin for example is scary, because you want to pick up the powerful feats like Smite and Subclass features, but you also want things like your spells, and Lay on Hands pool.

Makes for fascinating decisions at least.

Indeed, classes which have no spellcasting would be easy picks in sense you do not need deal with progressing spellcasting levels. However any progressive feature (like fighter's extra attacks) are tied to progression choice. You could example pick fighter and take all archetype benefits and adrenaline rushes and proficiency etc. But you can only do one melee attack unless you take extra attack sub feature and then later on progression pick able to do more than two attacks (there fighter truly differs from other martial classes in able to do 4 melee attacks as standard action). But some class features which depend on having level (like path of zealot doing 1d6+level radiant or necrotic dmg on first target) you use main class levels. Same goes for if you have attack cantrips while caster is other class; your main class is 5th level (let's say rogue) and your 1st level wizard in other job. However cantrip does dmg as if your 5th level wizard.

So abilities which indicate a class level where things progress (or where class level matters how potent some effect is), you use main class level measure it than tier rank indicated level.

As note; classes which get spellcasting after 1st level (like scoundrel, ranger etc), you pick them through subfeature in taking archetype, like taking archetype which grants casting ability you get initial casting for free like arcane scoundrel and eldricth knight. Ranger's case is more picking progression choice. You can play ranger without any spellcasting features though if so desire.
« Last Edit: August 04, 2019, 11:07:58 AM by Zaer Darkwail »

Offline Pink Professional

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #45 on: August 04, 2019, 11:25:04 AM »
Love the idea, I will definitely make a character!

I’ve not done much playing in 5th ed - though I’ve played 3rd, 3.5th, 4th ed and Pathfinder quite extensively. Would it be fair to assume that Fighter would be a straightforward way to go? Perhaps fighter-sorcerer... thinking of a high-class Katana maiden... either a repressed lesbian ( due to family pressure), or possibly one who becomes a Futanari in the Isekai transfer?

Any thoughts or views on that?

Fighter is probably the most friendly 5e class, and Sorcerer is certainly a reasonable way to take it since you can pretty happily focus on getting more spells and such.

Quote
Indeed, classes which have no spellcasting would be easy picks in sense you do not need deal with progressing spellcasting levels. However any progressive feature (like fighter's extra attacks) are tied to progression choice. You could example pick fighter and take all archetype benefits and adrenaline rushes and proficiency etc. But you can only do one melee attack unless you take extra attack sub feature and then later on progression pick able to do more than two attacks (there fighter truly differs from other martial classes in able to do 4 melee attacks as standard action). But some class features which depend on having level (like path of zealot doing 1d6+level radiant or necrotic dmg on first target) you use main class levels. Same goes for if you have attack cantrips while caster is other class; your main class is 5th level (let's say rogue) and your 1st level wizard in other job. However cantrip does dmg as if your 5th level wizard.

So abilities which indicate a class level where things progress (or where class level matters how potent some effect is), you use main class level measure it than tier rank indicated level.

As note; classes which get spellcasting after 1st level (like scoundrel, ranger etc), you pick them through subfeature in taking archetype, like taking archetype which grants casting ability you get initial casting for free like arcane scoundrel and eldricth knight. Ranger's case is more picking progression choice. You can play ranger without any spellcasting features though if so desire.


I pretty much intend to just go for a Spell-less Ranger. Lots of extra attack Subclass options and feats that just make her more of a World-Beater.

As a warning Zaer, I'll very likely be picking up an Artefact and leaving you to choose the effect. I'm curious what you throw the Warrior Queen's way (Who is my current frontrunner atm, The Shadowmonk is missing something atm, and I'll maybe tinker with him again later.)
« Last Edit: August 04, 2019, 11:27:02 AM by Pink Professional »

Offline Zaer DarkwailTopic starter

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #46 on: August 04, 2019, 11:55:07 AM »
As a warning Zaer, I'll very likely be picking up an Artefact and leaving you to choose the effect. I'm curious what you throw the Warrior Queen's way (Who is my current frontrunner atm, The Shadowmonk is missing something atm, and I'll maybe tinker with him again later.)

Well, I need know is your desired artifact a armor, weapon, amulet or what not? So I know then what to pick for your char then.

Offline Pink Professional

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #47 on: August 04, 2019, 11:59:00 AM »
Character is finished. I'd like either some Heavy Armour, a Halberd (Since I'm a Weaponmaster) or something else.

Surprise me. I'm all in on having the Shattered God give her something unique and cool.

(Edit: Character is finished, and sheet is up for that matter.)

Offline NotoriusBEN

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #48 on: August 04, 2019, 12:11:52 PM »
I have a much better grasp for zaer is looking for with his dual class features, and I'm liking it a lot.

Again, im canning pickles and green beans, but I will for sure have a character up and running.
For the other players, I'm going GOO warlock and taking minion master. I'm going to try creating a spy ring and push to be a cantrip monkey with either sorc or wiz. With all my willing minions, I can use telepathy to give minion orders and Gaze of Two Minds to look thru expendable minion eyes and get what info I want without having to copy or extricate it. Get them placed in servant roles or in middle management positions within the good team. Couple that with friends or charm person and many faces invocation and I think I could be a beastly social player.

Sorc or wiz spellcasting then shores up my difficiency in spell slots, probably sorc because of charisma casting, but I'll see what I can do inside the boundaries of zaer's rules.

If zaer wants, ive basically given him an in world way of giving us quests :p

Offline Laughing Hyena

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #49 on: August 04, 2019, 12:40:23 PM »
Im finished with tweaking Shatterspine but if anyone spots any glaring issues or can see improvements to him to make him put the fear of dead gods into folks or help him smash skulls and booty better, (aka try and go paladin/warlock or some other combination of cool that keeps the theme, or make this paladin/barbarian better) please don't hesitate to talk to me about it. I can only get better if Im told these things.

PS - I realize that Greatclubs neither count as Heavy nor are they suitable with a shield. But I am sticking with the theme rather than the schematics. A Raging Paladin wielding the bones of a giant is awesome imagery.
« Last Edit: August 04, 2019, 01:01:45 PM by Laughing Hyena »

Offline Zaer DarkwailTopic starter

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #50 on: August 04, 2019, 01:32:16 PM »
Laughing Hyena: Greatclub is simple 2h weapon, so cannot use shield with it. Unless get magical floating shield or ring which conjures one when needed to deflect attacks. Or find some custom item (like bracers of shielding which give shield bonus to AC without carrying one but take wrist slot).

Pink Professional: Ok, the broken god gave you a vorpal halberd, so breaking the trend vorpal quality is for swords only. It gives +3 bonus to hit&dmg and allows ignore resistance to slashing dmg. On nat 20 you remove head from target unless it's larger than huge or is immune to slashing dmg or otherwise has no head (or has legendary actions). In case of too large head or lack of a head the weapon does instead 6d8 additional dmg on nat 20 hit.

Offline Laughing Hyena

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #51 on: August 04, 2019, 02:03:17 PM »
Im having issues with my mac laptop. Websites keep crashing, safari and other programs on the mac are crashing and visual glitches are forming on my screen. I may be regulated to my phone imminently as I lack the troubleshooting prowess to fix it, I stress easily, and lack the money to pay for a fix or replacement. Just as an advanced warning for folks if I suddenly vanish and become limited to my phone browser.

Offline Pink Professional

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #52 on: August 04, 2019, 02:41:18 PM »
I graciously accept this powerful painbringer.

Online SilkenVenom

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #53 on: August 04, 2019, 03:47:59 PM »
Fixed the the formatting



Name/Villain alias: Caitlyn Moretti/Vera Dreadrose
Age: 33
Occupation (RL): Doctor
Hobbies: Reading, Writing, Drawing, Movies, the occasional video game

Personality: Caitlyn was an optimist for most of her life. She always tried to look on the bright side, never letting bumps get her down. She had wanted to be a doctor at a young age and always studied hard in school to get the opportunity to go. However, the reality of the world hit her hard and, even though she attained her dream, it made her rather cynical and depressed. She loves her work as a doctor, but there are certain elements she cannot stand and her rather abrasive attitude can rub people the wrong way.

Sexual Ons: Oral, Anal, Harems, Domination
Sexual Offs:Blood, Vore, Toilet stuff

Background:Caitlyn grew up in a middle class family, wanting nothing more than to help people by becoming a doctor. She went to school, studied hard, and eventually managed to attain her dream. She worked for Sacred Rose hospital and was on the right track to a comfortable life. However, the things she saw during her work had left a bad impression on her. The world was cruel and violent and unfair. She had to tend to patients who were shot, sick and dying. Despite her best to distance herself from them, she was only human and not a robot. Her life ended up changing when a young girl was dying of a serious illness. There was no cure and she was in a lot of pain throughout the ordeal. They spoke often, even after she was off her shift. Then the girl asked her to do the unthinkable: to end her suffering.

Caitlyn didn't listen at first. She even got mad she would ask such a think. So she spent the next week watching her slowly fade away, the pain causing her to cry in her sleep. A doctors first oath is to do no harm; that was the justification she used. Yet this was doing far more harm. In the end, she relented and granted the girls wish. Her parents, however, did not understand. Though she was heavily fined and fired from the hospital, she managed to stay out of prison. Nowhere else would hire her except as a medical examiner; she couldn't do anymore harm when her patients were already dead, after all.

She was angry and spiteful. Even doing the right thing was considered wrong, it seemed. And it wasn't like anyone ever thanked her. She had given up so much to pursue her dream and where did it get her? In the basement of a government buildings, handling the remains of people's cruelty. When would she get her chance? When would she get what she deserved? That answer came late one night as she was closing up the place. She thought she had heard something in one of the freezers, calling her name. Telling her she could find what she wanted if she trusted it. Probably against her better judgement, she opened the drawer, blinked, and blacked out.

Charsheet: https://www.myth-weavers.com/sheet.html#id=1976606

Vera Dreadrose
« Last Edit: August 04, 2019, 04:11:01 PM by SilkenVenom »

Offline Pink Professional

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #54 on: August 04, 2019, 03:54:31 PM »
The Float Function was missing the / from the closing img tag. That's universal to all the sheets.

However, Caitlyn/Vera is cool as hell. I look forward to butting heads with her. The irony of a patient butting heads with the doctor is not lost on me either.

Offline euanthe

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #55 on: August 04, 2019, 05:13:34 PM »
Is their the implication that our characters will have to pass unnoticed through a majority-human realm? Will choosing to make my character a Tiefling be a millstone around the neck of the entire group, is what I'm really asking.

Offline Pink Professional

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #56 on: August 04, 2019, 05:15:35 PM »
I'm 99% sure that the Tiefling will be less noticeable than the Giant Orc-Demon

Offline Laughing Hyena

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #57 on: August 04, 2019, 05:23:52 PM »
I'm 99% sure that the Tiefling will be less noticeable than the Giant Orc-Demon

Definitely would be less noticeable. Someone alter the look of the big brutish Orc Paladin/Barbarian. And in light of us having a guile villain in the form of a warlock, I'll not go for that ridiculous eldritch smite combo as a Paladin/Warlock. Sides its more thematically appropriate for both background in world and character. ^_^

Offline Laughing Hyena

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #58 on: August 04, 2019, 06:05:25 PM »
Laughing Hyena: Greatclub is simple 2h weapon, so cannot use shield with it. Unless get magical floating shield or ring which conjures one when needed to deflect attacks. Or find some custom item (like bracers of shielding which give shield bonus to AC without carrying one but take wrist slot).

Ill put it on a wishlist, but the bone shield is basically for a backup, or if I get turned a size large humanoid. I picked a bone maul instead, and I'll be going for some sort of other one handed weapon just in case. Maybe like an heavy mace or axe made of bones?

Offline NotoriusBEN

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #59 on: August 04, 2019, 08:46:06 PM »
Alright, I think I know what I'm gonna do. Gonna stay GOO warlock and take wizard for my alt class. Yes, that means I need Int and Cha for casting and that will be a MAD issue, but I'm gonna shore that up with Unbridled Mind. Basically, my Str, Dex, and Con are gonna be dump stats, which is fine. Con has a +1 because that was the only way I could fit the 30point buy. Reading the disadvantages, I still have that +1 raw power from Con, I just can't get any proficiency in saves or skills in the physical attributes.

self edit*** omg, I did not know what I was doing to myself by picking Unrivaled Mind... so much more math to compute, But I've basically solved my spell slot issues, because Unrivaled Mind is pretty fucking good... good thing I got a few meat shields between me and pointy death.

Edit edit** I am a bit curious, Zaer. I think its just a poor choice of words, but for Unrivaled Mind with skill proficiencies:
Do I just have proficiency with all Int, Wis, Cha based skills. Or do I have proficiency as well as expertise with the skills I normally would have chosen for my character?


Name/Villain alias: Ellis McDowell / Elias Balthezar
Age: 17
Occupation (RL): Student
Hobbies: Video Games, Tabletop, Reading, Learning, Engineering, Occult

Personality: In the real world, Ellis is a teenager with a sharp inquisitive mind with prospects of becoming an engineer. Even though he was smart and witty, the fact that he was always overweight as a kid kept his social prospects pretty low as others always shot down any attempt on his part to be friends with them. The dark gifts of the Entity that answered Ellis' summoning has changed everything for him. His mind has been inundated with knowledge he never knew. He is at ease talking and retorting with people. To his chagrin, while his new body is better than what he had it is... merely average. But that is fine, he was always smart, and he always found a way. He would bend this world to his will now.

Sexual Ons: Domination, BDSM, Blackmail/Coercion, Tentacles
Sexual Offs: Gore, Toilet stuff, Necro, Snuff

Background: Ellis was an American transfer student to a japanese high school due to his father being in the military. Instead of being a rare gem among the other males in his class, Elias was instead a pariah. A gaijin. It didn't help that all the 'L's in his name meant that his fellow students deliberately butchered the pronunciation of it. Furthermore, Ellis wasn't the fastest or the strongest kid in school, almost always at the bottom of the pack when running, swimming, or playing sports. He was saved from total ostracization by falling into a group of fellow otaku and gamers, students that were smart and witty, but who also were not really able to keep up socially with their peers. It didn't help Ellis' own standing, but if it meant he wasn't completely alone, he would take it.

Towards the end of high school, Ellis and the others were reading books on the occult and other mysticism looking vainly in all the wrong places for any sort of wisdom or guidance in getting girls to at least notice them or talk to them. Anything before prom night came and went. Their desperation was evident with the glyphs and sigils and the arcane formulae upon the classroom floor, walls, and ceiling. When Ellis cut his hand and pressed the bloody palm into his circle at the same time as the others... time stood still. The students could reach out and collect the photons of light around them forming dim tracers in the air. Blood and ichor boiled from unseen slits in their chalk marks. As the others recoiled in fear and loathing, burning away atom by atom, Ellis reached forth into the searing darkness and took what was rightfully his.

The voice that spoke, did not yell or scream for doing so would have rent Ellis' mind asunder. It was merely, crushingly oppressive,
"I AM THE ENGINE OF LIFE, THE SOURCE OF NOSGOTH'S VERY EXISTENCE.
I AM THE HUB OF THE WHEEL, THE ORIGIN OF ALL LIFE, THE DEVOURER OF DEATH.
WHAT DO YOU DESIRE?"


Ellis' skull felt like it was about to split open like a rotten fruit, unable to bear the words it spoke, "I'll give anything to not be me..."

Ellis receiving the gift of knowledge from the Tome of Nosgoth

The Elder God of Nosgoth

Charsheet: (can use online ones like mythweavers or type it out and place inside spoiler)

Elias Balthezar
Name: Elias Balthezar
Race: Human Variant
Class: Warlock Great Old One 3 / Wizard Tier 1 
Alignment: Lawful Evil



hp: 22 (3d8+2 HD); AC:11  ; Init: +0 Passive Perception 15

Human Variant
Lawful Evil Medium Humanoid
Languages Common, All Languages (Unrivaled Mind)

Immunity
Resistance

Proficiencies
Bonus +2
Abilities Intelligence, Wisdom, Charisma (Unrivaled Mind) 
Weapons & Armor Simple Weapons; Light Armor
Skills Arcana, History, Deception, Investigation, Persuasion at +7. Remaining INT, WIS, CHA skills at +5.(Unrivaled Mind) All STR, DEX, CON skills at +0
Tools Wizard Spellbook/Tome of Shadows

Speed 30 ft. (6 squares)
Melee Dagger 1d4+2
 Quarterstaff 1d6+2
Ranged Dagger 1d4+2
Space 5 ft.; Reach 5 ft.
Atk Options Lots of Spells

Combat Gear
Spellcasting War (CHA Base Spell DC: 13) (Spell Attack Bonus: +5)
                     Wiz (INT Base Spell DC: 13) (Spell Attack Bonus: +5) (Spells Prepared: 4)
   War Cant Chill Touch, Eldritch Blast, Friends, Minor Illusion, Spare the Dying
   Wiz Cant Mending, Message, Shape Water
   War 1st Arms of Hadar, Disguise Self, Dissonant Whispers
   Wiz 1st xCharm Person, xChromatic Orb, xGrease, Detect Magic, Illusory Script, xSnare
   War 2nd Detect Thoughts, Suggestion

Warlock Slots 4x 2nd level (Unrivaled Mind)
Wizard Slots 4x 1st level (Unrivaled Mind)


Abilities STR 10(+0), DEX 10(+0), CON 12(+1), INT 17(+3), WIS 12(+1), CHA 17(+3)
Class Traits Otherworldly Patron: Great Old One, Pact Magic, Eldritch Innvocations: Gaze of Two Minds, Mask of Many Faces, Pact Boon: Tome of Shadows, Awakened Mind (1way telepathy)
Wizard Spellcasting, Wizard Spellbook, Ritual Casting, Arcane Recovery
Racial Traits Additional Feat and Skill Proficiency
Feats
Observant
Quick to notice details of your environment, you gain the following benefits:
- Increase your Intelligence or Wisdom score by 1, to a maximum of 20.
- If you can see a creature’s mouth while it is speaking a language you understand, you can interpret what it’s saying by reading its lips.
- You have a +5 bonus to your passive Wisdom (Perception) and Intelligence (Investigation) scores.
(DM Homebrew freebie)
Actor
You have an advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass yourself off as a different person. You can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. A successful Wisdom (Insight) check contested by your Charisma (Deception) check allows a listener to determine that the effect is faked.
(Variant Human)
 
Dark Blessings
Minion Master
You gain absolutely loyal minions. They will not betray you and they have advantage on any saving throws against spells/effects which could make them charmed or frightened (works only if your present and able to be heard or seen by minions). Your minion pool is twice your class level. You can get minions based on CR of said minion, max allowed CR is equal to your class. So you can as third level char six CR 1 minions, twelve 1/2 CR or one CR 3 minion accompanied by three CR 1 minions. Minions must share your race/type, any minions outside your own race/type costs twice as much (and GM has final say to approve minion list always). When minions are slain, they are replaced by new ones in 24 hours. When your level grow, you can recruit new minions or decide evolve your minions to higher CR forms (evolution takes one full round action in minion's part). Minions retain their memories before evolution but minions replaced by death do not share memories of the fallen minions.

Your weakness however is that each time all your minions die (wiped out), you permanently loose your class level amount of HP (this cannot go below 1 HP).
Unrivaled Mind
YYou gain proficiency to intelligence, wisdom and charisma saves and your proficiency is doubled for them. Also your stat cap is not locked in 20, going up to 24. Also skills associated with intelligence, wisdom and charisma you are proficient with (with double proficiency). Also your proficient with all tools and know all languages and you have double of normal spell slots for your casting classes and you can take 15 to any intelligence related skills.

Your disadvantage is that you cannot gain proficiency, either skills or saves, related to strength, dexterity or constitution. This includes also any attacks which use those stats.

Background Sage (Arcana, History Proficiency) (reflecting high school and lots of reading)
Personality TraitI always have a plan for what to do when things go wrong.
IdealKnowledge is the path to power and domination.
BondI sold my soul for knowledge. I will go to any lengths to win it back.
FlawI'm convinced that no one can fool me the way that I fool others
Possessions
Starting Gear

Quarterstaff
Rod (Arcane Focus)
Scholar's Pack
Leather Armor
Dagger x3
Sage Gear (bottle of black ink, a quill, a small knife, a set of common clothes)
Belt Pouch with 10g
« Last Edit: August 08, 2019, 09:12:27 AM by NotoriusBEN »

Offline NotoriusBEN

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #60 on: August 04, 2019, 09:25:18 PM »
Also, I was sorely sorely tempted to take Mold Earth just to see if Zaer would let me get away with it.


Offline Zaer DarkwailTopic starter

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #61 on: August 04, 2019, 11:39:18 PM »
I would had allowed mold earth shehanigans :P. Anyways on Unrivaled Mind; you get all Int, Wis and Cha skill proficiency automatically. Also you got automatic expertise with all of the skills (double the proficiency). However to make some meaning to picked skills (or prodigy feat) is that skills which you would had normally got; you get advantage with the skill rolls with them. If you had got expertise with said skill; you instead can take 10 on dice roll results with given skill.

Same applies to Unrivaled Might.

Edit; after bit thinking more awake I say you do not get advantages and taking 10 to skills. However instead each and every proficiency (including languages as you know all of them as tools) you would had gained from class, background or feats you get additional spell scribed to spellbook (to any level, not just 1st but unable cast it until have slot) or additional cantrip known. Any expertise what you would had gained instead gives either additional 1st level spell slot (not stacking with doubling) or additional spell known (for warlock, sorcs etc). In case of bard who gains later levels expertise and has spell slots get additional spell slots to up to max what they can cast during the time when they gain expertise.

To all: As reminder you get bonus feat in 1st level by default, humans get 2 bonus feats and supreme beings  get 1 feat + racial feat of their choice (human supreme beings get 2 feats + 1 racial feat).

Laughing Hyena: You can go for bone weapon any kind (even a sword, I use skyrim based logic here :P).
« Last Edit: August 05, 2019, 01:30:30 AM by Zaer Darkwail »

Offline Laughing Hyena

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #62 on: August 05, 2019, 01:11:33 AM »
Oh goodie! Then one bone maul and one bone warpick please!! ^_^

Offline euanthe

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #63 on: August 05, 2019, 03:38:47 AM »
Hi - to check,  would the auto-maximum for 'weaponmaster'apply to things like the damage from Eldritch Knight 'Booming Blade'cantrip, Paladin 'smite' and so on?

Offline Zaer DarkwailTopic starter

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #64 on: August 05, 2019, 03:52:16 AM »
Hi - to check,  would the auto-maximum for 'weaponmaster'apply to things like the damage from Eldritch Knight 'Booming Blade'cantrip, Paladin 'smite' and so on?

It would apply to everything, anything what is done with the weapon is maximified. Expect on crit you need roll everything as normal.

Online SilkenVenom

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #65 on: August 05, 2019, 08:17:59 AM »

To all: As reminder you get bonus feat in 1st level by default, humans get 2 bonus feats and supreme beings  get 1 feat + racial feat of their choice (human supreme beings get 2 feats + 1 racial feat).


Wait, I don't think that math adds up.

Wouldn't humans get 3 feats and 1 racial feat than?

Offline Zaer DarkwailTopic starter

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #66 on: August 05, 2019, 08:30:02 AM »
Base: all get 1 feat, humans get 2 feats
Supreme beings: same as base but +1 racial feat

How it would be 3 feats + racial for supreme being humans?

Online SilkenVenom

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #67 on: August 05, 2019, 08:43:05 AM »
The way you worded it made it sound like this:

Everyone: 1 feat by default
Humans: 2 feats by default
Supreme being: 1 feat + 1 racial feat

So Human supreme being would be 2 feats + 1 feat + 1 racial feat = 3 feats + 1 racial feat

That's why I got confused

Offline Pink Professional

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #68 on: August 05, 2019, 08:45:32 AM »
I believe Z specifically meant Human Variants gain access to a second feat, whereas any Non-Human gets a free feat.

Online SilkenVenom

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #69 on: August 05, 2019, 08:49:25 AM »
I understand that now. It was just the way it was worded was a bit confusing and awkward.

Offline Zaer DarkwailTopic starter

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #70 on: August 05, 2019, 08:50:33 AM »
I understand that now. It was just the way it was worded was a bit confusing and awkward.

Yeah, my bad explaining it confusing manner :P. But Pink Professional got what I meant.

Offline NotoriusBEN

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #71 on: August 05, 2019, 09:18:32 AM »
Thanks for the clarification on skills, Zaer.
I'll just put double proficiency down for the skills (ultimately a +4 prof bonus to those skills at 3rd level) I would have normally chosen.

I'm not taking advantage or take 10/15 on them through the dark blessing. Using the word expertise has its own meaning in dnd I forgot about as well.

I think for unbridled mind:
-int, wis, cha abilities able to push to 24
-double proficiency for int, wis, cha saves
-all tools and languages
-all int, wis, cha skills being proficient, with chosen skills being double proficiency
-double spell slots

Is supremely powerful for a dark blessing, even with the drawbacks of zero physical proficiency.

I'm going to limit the blessing on myself so that if others want to be caster / intellectual types, they won't be overshadowed so hard by me, or feel they must also take unrivaled mind to keep up with me in the game.

I'll update and finish my character when I get off work.


Online SilkenVenom

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #72 on: August 05, 2019, 09:47:59 AM »

I'm going to limit the blessing on myself so that if others want to be caster / intellectual types, they won't be overshadowed so hard by me, or feel they must also take unrivaled mind to keep up with me in the game.


You're probably going to overshadow the entire party no matter what. Why even bother with everyone else if you can just chain cast a dozen finger of death's and fireballs and wipe out entire groups solo? XD

Doubling the spell slots alone is actually insanely powerful and probably could have been a blessing on its own. The rest of it is just icing on that cake. Right now, I honestly think my character is painfully average in comparison to everyone else so far, but I'm not sure what else I could do for it.

Offline Pink Professional

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #73 on: August 05, 2019, 09:52:35 AM »
I wouldn't worry too much about being OP. That's kind of the point. Guan Buhan is a walking murder machine at the moment, able to One-shot a whole lot of stuff already.

Offline NotoriusBEN

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #74 on: August 05, 2019, 09:57:21 AM »
Its why I am also choosing spells with utility over raw damage output.
I have eldritch blast, and dissonent whispers, but I'm looking for spells that let me communicate with my minions in ways that are just about impossible to detect or mess with the minds of do gooders and heroes. Combat and muscle is definitely something I will let someone have the spot light.

And dont sell yourself short, either. You are a paladin and the only character so far with healing potential as well as a portable base for the bad guys.
You picking the dark domain was what let me pick unrivaled mind.

Offline Laughing Hyena

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #75 on: August 05, 2019, 10:19:07 AM »
Its why I am also choosing spells with utility over raw damage output.
I have eldritch blast, and dissonent whispers, but I'm looking for spells that let me communicate with my minions in ways that are just about impossible to detect or mess with the minds of do gooders and heroes. Combat and muscle is definitely something I will let someone have the spot light.

And dont sell yourself short, either. You are a paladin and the only character so far with healing potential as well as a portable base for the bad guys.
You picking the dark domain was what let me pick unrivaled mind.

Ummm.... Am I truly that forgettable? Maybe my Tanarukk should have been an assassin if he is that forgettable. I can heals good too guys!

PS - My snark is meant as a joke in case text doesn't convey it proper. And warlocks are as diverse as they come. Almost no two warlocks will have much in common save for Eldritch Blast. I honestly did think about that whole Paladin and Warlock eldritch combo but... unarmored bone wielding rage paladins man!
« Last Edit: August 05, 2019, 10:33:20 AM by Laughing Hyena »

Offline NotoriusBEN

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #76 on: August 05, 2019, 10:43:56 AM »
My bad, hyena.
You were a barbarian first and foremost the last time I saw your character.
« Last Edit: August 05, 2019, 10:45:43 AM by NotoriusBEN »

Online SilkenVenom

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #77 on: August 05, 2019, 10:57:04 AM »
Having both Ja'rok and Vera would be somewhat redundant as they do almost the same thing and have nearly the same stats. They will only start to differentiate around level 6-7 when Auras kick on. Until then, Ja'rok will probably out class her.

Offline Laughing Hyena

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #78 on: August 05, 2019, 11:11:17 AM »
Having both Ja'rok and Vera would be somewhat redundant as they do almost the same thing and have nearly the same stats. They will only start to differentiate around level 6-7 when Auras kick on. Until then, Ja'rok will probably out class her.

Well I could think on rearranging my character so we don't become redundant or fill the same exact niche. Could also be the chance to set up a rivalry of sorts between the two paladins.

Offline euanthe

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #79 on: August 05, 2019, 11:15:14 AM »
Character Concept - Sexually Repressed Swordswoman

NB: The broad outline of the character is as a kind of secondary fighter and scout (through the Shadow Master Dark Blessing) with some controlling ability via the Dark Seduction Dark Blessing.

NB2: Although I've specified her as a futanari, I'm more than open to playing her as a girl, with her Dark Blessing focussed on women, albeit with her being sufficiently bisexual to allow for intraparty activities <3.

NB3: I've always thought that multiple-healer parties work rather well!



Name/Villain alias: Aoyama Keiyoko//Keiyurikyouu
Age: 18
Occupation (RL): Student/Shrine Maiden
Hobbies: Studying, Katana Training, Shrine Maiden Duties, Masturbation.

Personality: Keiyurikyouu - the name suggested by her devilish lover and patron, and something of a pun, having the literal meaning of 'welcome severe rain (with a lesbian flavour)' i.e. it gets you really wet - is a young woman torn loose from the sexual repression of her girlhood, and by far the wilder for it. She's had no concept of a willing lover, and it is only in the context of her patron's boons and Isekai power that she's beginning to develop such a thing. She thinks nothing of raping an unwilling lover into Ahegeo submission - but she’s tender, even adoring, with those partners who chose her freely. The hole in her heart can never truly be filled though, and it’s the hunt, rather than the having, that drives her endless search for new lovers.

Sexual Ons: Tentacles (Pitching or Receiving), Impregnation (Pitching or Receiving), Bondage (Pitching or Receiving), Ahegeo (Pitching or Receiving), Seduction and corruption (either gender).
Sexual Offs: Scat

Background: Keiyoko is the first child of a well-established family, trained from birth to be the finest of Shrine Maidens, a pure girl skilled at the art of spirits and sword. There were few distractions at her family’s isolated island shrine, and she met the heavy expectations placed on her, in her spiritual and scholastic studies, and in her sword training.

Around the time she was completing her schooling, chance caused her small, scenic seaside village to become a vacation spot popular with the Instagram set - and it was seeing them posing in their cute swimsuits and skimpy bikini's that made her realise that her sexual interests ran to women - and that her duty to further the family line was an intolerable burden to her. In class, other students viewed her as a cool, unapproachable beauty, and she only grew more isolated. To her, raised as she was, her lesbianism felt like a stain the other girls could surely see and shy from. For what girl - save for her perverted self - could lust with desire for another girl?

So her fantasies began to turn towards the nonconsensual, towards the idea of raping what she wanted from her classmate’s resisting bodies - and so too this began to drive her training, where she’d once sought to protect, now, she secretly desired to defile. She'd spend hours, secreted in the wet shadows, watching the holidaymakers pose and play, and if those shadows were a little wetter when she left than when she arrived, well...

One day, having finally driven her body to the point of death, she slipped beneath the dark waters, and all it took was the sight of the Kraken's - in her beautiful, feminine incarnation - nude body to crumple her resistance. Ironically, it was her patroness’s thick, throbbing tentacles that opened Keiyoko to bisexuality.

Charsheet

Keiyurikyouu

One incarnation of 'the Kraken'
« Last Edit: August 10, 2019, 01:27:45 AM by euanthe »

Offline Isengrad

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #80 on: August 05, 2019, 11:25:10 AM »
Having both Ja'rok and Vera would be somewhat redundant as they do almost the same thing and have nearly the same stats. They will only start to differentiate around level 6-7 when Auras kick on. Until then, Ja'rok will probably out class her.

you could switch out the Dark Domain for the Red Dragon and be a Dragon rider. Ariel superiority, transport, Big ass fucking dragon backing you up, lay on hands to keep it kicking.

Online SilkenVenom

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #81 on: August 05, 2019, 11:55:03 AM »
Well I could think on rearranging my character so we don't become redundant or fill the same exact niche. Could also be the chance to set up a rivalry of sorts between the two paladins.

I would never ask you to change anything. They are paladin's of different styles and flavors. I'm sure we could find a way to make it work. And without switching class entirely, there isn't really a way around the overlap. It's just something we'll have to deal with.


NB2: Although I've specified her as a futanari, I'm more than open to playing her as a girl, with her Dark Blessing focussed on women, albeit with her being sufficiently bisexual to allow for intraparty activities <3.

That's more up to you, isn't it? Vera is a futa/shemale (whichever term you would prefer to use), and you can never have too many futa as long as there is enough women to go around.  ;D

you could switch out the Dark Domain for the Red Dragon and be a Dragon rider. Ariel superiority, transport, Big ass fucking dragon backing you up, lay on hands to keep it kicking.

I actually considered this, but decided it didn't work with the concept I was going for. Unless it was a Dracolich or something.

Offline Pink Professional

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #82 on: August 05, 2019, 11:59:45 AM »
There is nothing to stop Dracolichdom being the reason and Endgoal of your Dragon's loyalty.

As an aside, DM, how does Dark Seduction work with other Dark Blessed PCs and Light Blessed NPCs? Curious if there are any limitations on trying to subdue other players and the big Immortal NPCs and whether I need Guan to be a light sleeper.

Offline euanthe

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #83 on: August 05, 2019, 12:07:31 PM »
That's more up to you, isn't it? Vera is a futa/shemale (whichever term you would prefer to use), and you can never have too many futa as long as there is enough women to go around.  ;D

I am a girl (as well)! <3<3<3

As an aside, DM, how does Dark Seduction work with other Dark Blessed PCs and Light Blessed NPCs? Curious if there are any limitations on trying to subdue other players and the big Immortal NPCs and whether I need Guan to be a light sleeper.

I would never do anything to my fellow PCs (that their players didn’t want me to).

Offline NotoriusBEN

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #84 on: August 05, 2019, 12:14:10 PM »
I was going to bring up the evil issue here later tonight or as zaer picked his group.

Id say the best way forward would be truce between the players. Dont be wang rods and attack or foil plans. We are evil, not evil stupid. We know we were summoned to this world to combat good heroes and possibly good aligned isakai heroes.

we could insult and snipe comments at each other, the vocal pecking order is always a constant trope of villainous doers

Offline Pink Professional

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #85 on: August 05, 2019, 12:18:55 PM »
I would never do anything to my fellow PCs (that their players didn’t want me to).

Sorry if that came out a little roughly; I don't believe you'd go around mindbreaking people left-and-right, but it is something worth knowing and is important in case their are enemies with similar powers, or who we'd want to use the powers on.

I was going to bring up the evil issue here later tonight or as zaer picked his group.

Id say the best way forward would be truce between the players. Dont be wang rods and attack or foil plans. We are evil, not evil stupid. We know we were summoned to this world to combat good heroes and possibly good aligned isakai heroes.

we could insult and snipe comments at each other, the vocal pecking order is always a constant trope of villainous doers

I imagine there will be that truce element, but also that element of individuality. The setting has a lot of time-intensive elements involved what with training and building up a potential empire or Gold, so I imagine there will be timeskips and Split-the-party/plot elements as well where people can also differentiate themselves if they, say, have similar combat loops or something.

Offline Laughing Hyena

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #86 on: August 05, 2019, 12:25:11 PM »
I would never ask you to change anything. They are paladin's of different styles and flavors. I'm sure we could find a way to make it work. And without switching class entirely, there isn't really a way around the overlap. It's just something we'll have to deal with.

To be fair comparing sheet to sheet, it seems like Im more of an offensive paladin with my berserker style, you have more aliments and versatility. All I do is smash and smite basically whilst trying not to die.

I was going to bring up the evil issue here later tonight or as zaer picked his group.

Id say the best way forward would be truce between the players. Dont be wang rods and attack or foil plans. We are evil, not evil stupid. We know we were summoned to this world to combat good heroes and possibly good aligned isakai heroes.

we could insult and snipe comments at each other, the vocal pecking order is always a constant trope of villainous doers

Technically the enemy are no longer heroes. We were summoned to clean up their self inflicted mess. The karmic retribution for their audacity to slay a god of the world they were supposed to champion. In Samuel's mind, they are the villains. They may use real heroes as their vassals or such but he makes no issue about the side effects.

And Shatterspine is a Folk Hero even if it is for the villains side. ^_^

Offline euanthe

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #87 on: August 05, 2019, 12:30:10 PM »
Sorry if that came out a little roughly; I don't believe you'd go around mindbreaking people left-and-right, but it is something worth knowing and is important in case their are enemies with similar powers, or who we'd want to use the powers on.

I wasn’t offended!

Offline Isengrad

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #88 on: August 05, 2019, 12:43:27 PM »
I was going to bring up the evil issue here later tonight or as zaer picked his group.

Id say the best way forward would be truce between the players. Dont be wang rods and attack or foil plans. We are evil, not evil stupid. We know we were summoned to this world to combat good heroes and possibly good aligned isakai heroes.

we could insult and snipe comments at each other, the vocal pecking order is always a constant trope of villainous doers

I figure it might be somthing like the One Shadow Nine Fists from Historys strongest Disciple Kenichi, more of a Non-Aggression pact then anything else..though friendship can form from time to time, or rivalries.

Offline Zaer DarkwailTopic starter

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #89 on: August 05, 2019, 01:35:31 PM »
About overlap; it's sort inevitable that some overlap is going on with dual class system. Also Laughing Hyena is correct his paladin is more offensive focused (and unrivaled mind is OP but so is unrivaled might for pure physical type as they get tons of weight carrying, speed and also HP). Unrivaled might was basic idea of a 'Hercules' or 'He-Man' type villains.

euanthe: I am fine either girl/female or futa for gender, I just keep mind I have to introduce a sexy fiend who is futa as your patron.

Pink Professional: I say dark seduction has no effect of other dark blessing received isekai villains (so can safely fuck them without turning them slaves to you), however hero isekai is unknown (even to evil side as it has never done before).

Anyways what comes pickings I let thread hang on week and then do picks if I got decent pool to choose from.

Offline Laughing Hyena

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #90 on: August 05, 2019, 02:30:42 PM »
About overlap; it's sort inevitable that some overlap is going on with dual class system. Also Laughing Hyena is correct his paladin is more offensive focused (and unrivaled mind is OP but so is unrivaled might for pure physical type as they get tons of weight carrying, speed and also HP). Unrivaled might was basic idea of a 'Hercules' or 'He-Man' type villains.

euanthe: I am fine either girl/female or futa for gender, I just keep mind I have to introduce a sexy fiend who is futa as your patron.

Pink Professional: I say dark seduction has no effect of other dark blessing received isekai villains (so can safely fuck them without turning them slaves to you), however hero isekai is unknown (even to evil side as it has never done before).

Anyways what comes pickings I let thread hang on week and then do picks if I got decent pool to choose from.

Damnit, now I really wanna do a more he man warrior! But losing proficiency to Charisma makes me so sad because I want to be both a charismatic orc of a hentai monster rather than those fat bulgy fucks.

Offline Zaer DarkwailTopic starter

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #91 on: August 05, 2019, 02:34:59 PM »
You can be handsome brute as unrivaled might orc/demon. You just lack proficiency bonus with charisma and charisma skill checks (and other mental stats). You could have charisma 15 and thus have +2 charisma modifier. Or be charisma 10 and be still handsome as charisma is more measure of power influence with words and gestures (true lacking proficiency to intimidate sucks a bit).

Offline Laughing Hyena

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #92 on: August 05, 2019, 04:42:51 PM »
Kind of need charisma as a paladin, sadly. Not just for spell but also for smites. But if I decide to go fighter/barbarian, that could settle things. hmmm.... Something to at least think about. Would turn me full berserker.
« Last Edit: August 05, 2019, 04:44:32 PM by Laughing Hyena »

Offline Isengrad

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #93 on: August 05, 2019, 05:22:14 PM »
Concept: The Wandering Martial Artist

Name/Villain alias:Hayate Furinji/ Gazra, The Demon Fist
Age:72
Occupation (RL): Retired Long shore fisherman
Hobbies: Reading, Martial Arts Movies, light writing, Bird watching.

Personality: "Youth is wasted on the Young." This was the sentiment that ran through Hayate's Mind as he neared the end of his life. He was a man full of regrets, he spent most of his life living according to the expectations and the whims of others; Controlling parents, dismissive teachers, Patronizing bosses, and cheating girlfriends. Though always quick with a smile, with a laugh or a joke it was a mask he wore very well. He would keep to his hobbies, imagining himself in the role of the hero..or villain at times depending on the story.  When he finally decided to throw off the mask and live as he truly was it was to late to enjoy it for long. The life of a fisherman was harsh, and though he enjoyed it, his body did not. Once he retired he would spend his days in the park, watching birds and people, sharing his stories with anyone that would listen.

Gazra was born of recaptured youth, a man of honor and want. He spent most of his old life lieing so he never wanted to do that again, life was much to enjoyable when the truth was known. Living for his own wants, his own needs suited him well, he wears his heart on his sleeve so to speak(black though it may be now). He does everything with a zeal that can be either infectous or terrifying depending on the person viewing him. He loves to fight, to fuck, and to place his life on the line to feel alive. But he is Honorable, he believes in a fair fight(as fair as it can be fighting him) and relishes challenging people to single combat, and even a friendly wager.(Though you may not like the stakes)

Sexual Ons: Bondage with mundane items, rough sex, anal, betting ones body, non-con to con
Sexual Offs: Scat, torture, violent rape

Background:Born in Okinawa, hayates childhood was nothing much of note. His parents had planned out most of his life for him, spoke to the proper teachers, greased the right palms and did their absolute best to try and mold him into the ideal son. For the most part he tried to please them, tried to be the ideal son, the ideal student and even the ideal Boy friend later in life. It was all a mask, he spent his days choking down his own words, towing the line and cow towing to those in power. For a time he made his parent happy at the expense of his own, then something happened, something finally clicked inside him. He quit his job, he moved out of his home town and finally did something worth while.

The second Half of his life was spent doing hard work, but enjoying every second of it.He just could not enjoy it for long, he had taken hold of his life to late and his body was starting to fail. While he managed to work enough years to make retirement he was still not satisfied. the last 10 or so years of his life were spent withering away, crackling joints, the ravages of old age taking first his job, then his enjoyment in mundane activities. His wrists hurt to much to write, and finding large print books he was interested in was hard. He witered day after day, year after year until finally on his death bed he was approached by someone other than his family or freinds, they whispered an offer in his ear before he fell asleep. He must have said yes, for when he awoke next it was not in the middle of hospice care, but in a bright new world. And the echo of that deal echoing in his head....Now he had the chance to live the life he wanted, so what if he had to play the bad guy to do it.

Charsheet: Gazra, The Demon Fist
Gazra



I used a Subclass from Unearthed Arcana for the fighter, The Brute. A straightforward subclass that works well with the concept I had in mind. That and the mariner fighting style is also from UA.

Offline Pink Professional

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #94 on: August 05, 2019, 05:34:12 PM »
I've finished reworking Yamihi, and Gazra looks great.

Yumihi now feels much cleaner, has a much more defined theme and personality, and has a better niche as a Dex/Cha Rogue with a flair for the shadowy and seductive. He's now much better fitted as an information broker, a skill monkey, and a Roleplay character than he was before.

Now, I'm actually torn between the two characters; so I'll happily ask for opinions on which people prefer. Yumihi has the better Class niche, but Guan is stronger in a thematic way, and seems to be the most 'Good' character here; a Martial Combatant who is very pure in her desire to just live and rampage but who isn't inherently evil.

Yumihi on the other hand is probably one of the more evil characters, with a very twisted hedonistic approach to things. He is supremely Charismatic, has lots of skills and useful spells, and is the only Rogue we have thus far.

Offline Zaer DarkwailTopic starter

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #95 on: August 05, 2019, 05:42:53 PM »
Isengard: I approve the UA brute archetype and mariner style. So char approved. Albeit pic wise he appears he could be half-elf but could be demonic influence on human :).

Offline Isengrad

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #96 on: August 05, 2019, 05:50:53 PM »
Thats what i was going for, the influce since hes feindish...or little gentic anomoly from a half elf grandmoter in that world

Offline Laughing Hyena

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #97 on: August 05, 2019, 06:50:08 PM »
I've finished reworking Yamihi, and Gazra looks great.

Yumihi now feels much cleaner, has a much more defined theme and personality, and has a better niche as a Dex/Cha Rogue with a flair for the shadowy and seductive. He's now much better fitted as an information broker, a skill monkey, and a Roleplay character than he was before.

Now, I'm actually torn between the two characters; so I'll happily ask for opinions on which people prefer. Yumihi has the better Class niche, but Guan is stronger in a thematic way, and seems to be the most 'Good' character here; a Martial Combatant who is very pure in her desire to just live and rampage but who isn't inherently evil.

Yumihi on the other hand is probably one of the more evil characters, with a very twisted hedonistic approach to things. He is supremely Charismatic, has lots of skills and useful spells, and is the only Rogue we have thus far.

Gazra is in my opinion the better character for group dynamic and roleplaying potential.  That to me matters more than niches filled.

Offline Isengrad

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #98 on: August 05, 2019, 07:13:27 PM »
What it comes down to is what would you have more fun playing if you got in, that's what you should be worrying about.

Offline Pink Professional

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #99 on: August 05, 2019, 07:16:30 PM »
Both have a fun playstyle and niche now, so I guess I'm mostly looking for Team Dynamic; both as a fighty-stabby group, and as interesting figures to rub off on and clash again.

Also, I'm assuming Gazra is meant to be Guan, LH...Unless this is just a subtle way of saying that you don't want either of 'em, in which case...

...Ow, actually. I didn't realise a Hyena could be so catty.  :P

Offline Laughing Hyena

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #100 on: August 05, 2019, 07:26:25 PM »
No I was serious about picking Gazra. The token good teammate is in my view the complete monster, especially in this setting. I get the feeling the so called heroes we are meant to bring down become much worse, as in crossing lines even we villains wont.

Offline Pink Professional

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #101 on: August 05, 2019, 07:31:18 PM »
Well then, since that's Isengrad's character I guess I can just pack up and leave then.

Offline Laughing Hyena

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #102 on: August 05, 2019, 07:35:25 PM »
Hmmm? What? Why? Isengard is the Proud Warrior Race Guy. If anything I'm on the chopping block.

Offline Pink Professional

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #103 on: August 05, 2019, 07:38:38 PM »
I think I must have been confused since you quoted my post in which I asked about which of my two characters I should be leaning for (Since I don't want Zear to pick between two of my characters, that's just not really on.) and you responded by saying that Gazra should be the choice. It sounded like you were saying 'Disregard both, pick Gazra.'

Offline Laughing Hyena

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #104 on: August 05, 2019, 07:43:28 PM »
Not my intention Pink. I do apologize for the confusion though.

Offline Pink Professional

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #105 on: August 05, 2019, 07:46:00 PM »
No worries. I kinda picked up that it wasn't a slight because I remember you as a player who isn't just openly a dick from way back when. It's probably on me being silly.

Offline Isengrad

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #106 on: August 05, 2019, 08:03:37 PM »
you know pink, my irst thought when I read this game was doing the Monk/rogue Shadow dancer combo, especially since the daggers fit very well into the whole mix. When i saw you posted one I was like "Crap, now I have to think of something else" then i fell back to my Unarmed fighter idea I used fro another game(accomplished with tavern brawler feat)

My biggest concern now is if i get in, how do i want to procede. I have 3 paths i can really go with him. Full on DBZ with sun soul, the grim reaper with long death, or pick up a longsword and become a Ronin with Kensei.

Offline Laughing Hyena

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #107 on: August 05, 2019, 08:11:16 PM »
I'm surprised since this is Anime/Hentai D&D that we have no female ninjas yet. Homage to the first lewd and such -^_^-

Offline euanthe

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #108 on: August 06, 2019, 12:57:46 AM »
I'm surprised since this is Anime/Hentai D&D that we have no female ninjas yet. Homage to the first lewd and such -^_^-

That’s sort of what I was going for with Keiyurikyouu!

Offline Zaer DarkwailTopic starter

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #109 on: August 06, 2019, 07:00:56 AM »
I'm surprised since this is Anime/Hentai D&D that we have no female ninjas yet. Homage to the first lewd and such -^_^-

Also that nobody is picking a vampire race and play goth metal bard :P

Offline Miroque

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #110 on: August 06, 2019, 07:53:38 AM »
@Zaer: Goths are not vamps, they WANT to be... compleatly different same-thing :) Heavy metal bard: Halfling Bard, Cha/CON and name him Dio...



Offline Zaer DarkwailTopic starter

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #111 on: August 06, 2019, 08:12:09 AM »
I meant gothic metal, it's music style :P. But halfling bard villain could also be interesting take. But often most villain games folks like play vampires (albeit in 5th edition they got quite bit nerfed down).

Offline Isengrad

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #112 on: August 06, 2019, 09:54:15 AM »
WAIT WAIT WAIT, I have the Perfect Patron for the Build for this. Should be Bard|Warlock with....The big tiddy Goth Girlfriend Patron

And if you wanna double down on the goth, the bard can also choose The College of Tragedy

Offline Zaer DarkwailTopic starter

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #113 on: August 06, 2019, 10:03:07 AM »
WAIT WAIT WAIT, I have the Perfect Patron for the Build for this. Should be Bard|Warlock with....The big tiddy Goth Girlfriend Patron

And if you wanna double down on the goth, the bard can also choose The College of Tragedy

That's hilarious, I approve both if someone takes those both together  ;D

Offline Zaer DarkwailTopic starter

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #114 on: August 06, 2019, 10:29:00 AM »
Just came across this nice video. Anyone is welcome take a look on it (dig inspirations).


Offline euanthe

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #115 on: August 06, 2019, 10:44:22 AM »
I was thinking about Keiyurikyouu’s futa-ness (I’m very happy for her to have a Futa-demoness patron who takes an active interest in her), and thinking that it might be better for her cock to be a feature that she can make appear or disappear at will (which allows for more kinds of play with party members who might not be interested in members,necessarily).

Alternatively, it could be a cock-tentacle (perhaps making her patron a tentacle-creature instead?). If so, could we could re-flavour the text of ‘Booming Blade’ to reflect that? ‘Ethereal Tentacles’ or something?

As a separate thought, were we imagining that sexual encounters would be entirely separate from combat encounters?

Offline Laughing Hyena

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #116 on: August 06, 2019, 11:02:16 AM »
Im thinking that for Shatterspine, his pillaging happens just after battles or when the heroines and victims captured are secured and held in those dungeons. Also maybe some motivational speeches whilst deflowering a vestal knight would be a fun idea.

Offline Isengrad

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #117 on: August 06, 2019, 11:07:52 AM »
I've used this before on another character of mine, but for Gazra I know I want his to be personal conquest, something like single combat against the opponent or their champion. If he wins he takes them, they become his. I was also thinking of him even beating on of the Heroes into submission and breaking them just to build them back up as his disciple.

For those of you that Have not made the connection yet, i am taking some of this insperation from Jenazahd of the one shadow nine fist from Historys strongest disciple Kenichi, where he captured one of the good guys and retrained them as his own disciple in his own style of martial arts.

Offline Zaer DarkwailTopic starter

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #118 on: August 06, 2019, 11:22:40 AM »
I was thinking about Keiyurikyouu’s futa-ness (I’m very happy for her to have a Futa-demoness patron who takes an active interest in her), and thinking that it might be better for her cock to be a feature that she can make appear or disappear at will (which allows for more kinds of play with party members who might not be interested in members,necessarily).

Alternatively, it could be a cock-tentacle (perhaps making her patron a tentacle-creature instead?). If so, could we could re-flavour the text of ‘Booming Blade’ to reflect that? ‘Ethereal Tentacles’ or something?

As a separate thought, were we imagining that sexual encounters would be entirely separate from combat encounters?

I am fine futa nature is on/off for a char (increases potential partners anyways). On reflavoring spells (tentacles etc) I am fine with. So long mechanics are the same. However as note I myself like Kraken patron, the version which I prefer/approve is this one; http://dnd5e.wikidot.com/warlock:kraken

As it gives warlock able conjure tentacles at-will (do no dmg but helps restrain some foes). Also other powers/tricks granted by patron are thematic (like the dual use of Unleash the Kraken to either do dmg or teleport).

Offline Isengrad

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #119 on: August 06, 2019, 11:39:30 AM »
I think This collection of Nughty Houserules for 5e on E might be worth a read as well if anyone is interested

Offline Zaer DarkwailTopic starter

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #120 on: August 06, 2019, 11:58:44 AM »
I think This collection of Nughty Houserules for 5e on E might be worth a read as well if anyone is interested

A quite nice and interesting collection of rules there. Some could be applicable but for now off hand I say we do not use DP (Dignity Point) system. As I myself like using exhaustion and POS as they are, as exhaustion can limit how much you can have sex (or able try convert someone through sex) before dying becomes a real issue (and sort fits bit realism).

Offline Isengrad

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #121 on: August 06, 2019, 12:01:25 PM »
Very true, I was more thinking of the Lust damage system and certain spells, kinda CoC inspired but not the first time an anime has used perversion/orgasm to win.

Edit: I Did not know the lust rules worked with DP when I made this comment, however it could easily be done as a second form of non lethal damage threshhold.. but alls good. just thought i would share.
« Last Edit: August 06, 2019, 12:04:57 PM by Isengrad »

Offline Pink Professional

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #122 on: August 06, 2019, 12:06:06 PM »
Spells are for nerds anyway.  - Guan and Shatterspine, probably.

Offline Laughing Hyena

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #123 on: August 06, 2019, 12:13:29 PM »
Better to role play that out than bog it down with more mechanics. Anyway, I'm not so sure,  since Shatters pine makes use of divine magic.

Offline Pink Professional

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #124 on: August 06, 2019, 12:15:18 PM »
"I mean, I guess? Ain't you just gunna hit 'em with Smites and stuff though?"

Offline Laughing Hyena

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #125 on: August 06, 2019, 12:22:24 PM »
"Yeah but that's still divine magic. And it's fun to just go all out".

Offline euanthe

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #126 on: August 06, 2019, 01:09:28 PM »
I, um, still don’t understand if trying to fuck someone in the middle of combat is a viable strategy?

Offline NotoriusBEN

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #127 on: August 06, 2019, 01:17:55 PM »
Jarrock and Guan are both wise beyond their... Statures... It is impressive that you can think your way straight through any problem with your heads, but if I may, what is moving to the side and attacking from another angle different from feinting out your opponents' stab, then countering it?

-Elias

And I'm feeling greasy writing with a condescending attitude, but being as smart as Elias is, I dont think he can help it?

Offline NotoriusBEN

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #128 on: August 06, 2019, 01:18:52 PM »
I, um, still don’t understand if trying to fuck someone in the middle of combat is a viable strategy?

Its hentai. It just is. Or maybe have post victory sessions works too :D

Offline Laughing Hyena

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #129 on: August 06, 2019, 01:24:53 PM »
I, um, still don’t understand if trying to fuck someone in the middle of combat is a viable strategy?

"Middle of combat? Im talking about after combat or betwixt a skirmish. We can draw fallen knights back, heal them up and put the captives to work in the camps..."

Offline Pink Professional

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #130 on: August 06, 2019, 01:30:55 PM »
Jarrock and Guan are both wise beyond their... Statures... It is impressive that you can think your way straight through any problem with your heads, but if I may, what is moving to the side and attacking from another angle different from feinting out your opponents' stab, then countering it?

-Elias

And I'm feeling greasy writing with a condescending attitude, but being as smart as Elias is, I dont think he can help it?

"Is...is the spooky one trying to mock me? He realises I can turn him into a puddle; right?"

On a more serious note; it seems like it is an Out of Combat thing; since you'd have to manage to pin down or restrain the person then initiate the contested checks, and it's likely you'll incur exhaustion and la-de-la-de-da. I imagine anyone with Dark Seduction has a chance, what with the One-and-Done nature of the meet or be broken nature of the check, it is suddenly quite a powerful way to win against similarly sized foes.
« Last Edit: August 06, 2019, 01:52:22 PM by Pink Professional »

Offline Laughing Hyena

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #131 on: August 06, 2019, 02:26:10 PM »
Serious note: Got no problems trying to wear down pretty knights and mages and pious priestesses. ^_^

Offline NotoriusBEN

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #132 on: August 06, 2019, 02:54:21 PM »
Serious note: Got no problems trying to wear down pretty knights and mages and pious priestesses. ^_^

Oh hey look at that... Being a wizard, I get a wizard spellbook... And there is a lady wizard right over there...
Tell me what you know, precious...  >:)

Offline Pink Professional

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #133 on: August 06, 2019, 03:04:32 PM »
Serious note: Got no problems trying to wear down pretty knights and mages and pious priestesses. ^_^

I can't help but imagine that scene from Meet the Parents now.

"I'm a pretty Knight, Shatterspine. Are you going to try and wear me down?"

Offline Isengrad

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #134 on: August 06, 2019, 03:32:12 PM »
"Is...is the spooky one trying to mock me? He realises I can turn him into a puddle; right?"

"AHhahahaha...Do not fret the wizard, hes only putting on airs cause the last time we were in town I had to fish him from a tree after a strong breeze blew him into it."

Offline Laughing Hyena

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #135 on: August 06, 2019, 05:14:50 PM »
I can't help but imagine that scene from Meet the Parents now.

"I'm a pretty Knight, Shatterspine. Are you going to try and wear me down?"

"Afraid you might enjoy it?"

"I'm always up to test my prowess. More than one way to work some stress off."

Offline euanthe

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #136 on: August 06, 2019, 05:23:11 PM »
I am fine futa nature is on/off for a char (increases potential partners anyways). On reflavoring spells (tentacles etc) I am fine with. So long mechanics are the same. However as note I myself like Kraken patron, the version which I prefer/approve is this one; http://dnd5e.wikidot.com/warlock:kraken

As it gives warlock able conjure tentacles at-will (do no dmg but helps restrain some foes). Also other powers/tricks granted by patron are thematic (like the dual use of Unleash the Kraken to either do dmg or teleport).

Agreed! I like that more too, have changed the sheet (and, mildly, the background) to reflect this. I'm rather thinking that instead of a cock she has 'tentacles', either purely ethereal or, physical contained within her skin - like tattoos that can pull away from her limbs and play with people <3.

For now, I've left her as a Winged Tiefling, but I'm no longer sure this is such a perfect fit - any suggestions that are more thematically appropriate?

Offline Laughing Hyena

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #137 on: August 06, 2019, 05:27:20 PM »
Agreed! I like that more too, have changed the sheet (and, mildly, the background) to reflect this. I'm rather thinking that instead of a cock she has 'tentacles', either purely ethereal or, physical contained within her skin - like tattoos that can pull away from her limbs and play with people <3.

For now, I've left her as a Winged Tiefling, but I'm no longer sure this is such a perfect fit - any suggestions that are more thematically appropriate?

Horned Tiefling or Cambion?

Offline euanthe

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #138 on: August 06, 2019, 05:29:41 PM »
Uh, I'm not really sure - from this page: http://gdnd.wikidot.com/race:tiefling

Offline Isengrad


Offline Pink Professional

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #140 on: August 06, 2019, 06:50:27 PM »
"Afraid you might enjoy it?"

"I'm always up to test my prowess. More than one way to work some stress off."

"I don't like guys who can only last a round."

Offline Laughing Hyena

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #141 on: August 06, 2019, 07:27:04 PM »
"I don't like guys who can only last a round."

"Challenge accepted."

Offline Laughing Hyena

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #142 on: August 07, 2019, 04:19:22 PM »
Sorry for the double post but how is everyone else coming along? Any tweaks or such on anyone to gleam over or personality bits to explore?

Offline Pink Professional

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #143 on: August 07, 2019, 04:26:38 PM »
I'm definitely leaning towards Guan Buhan more now, since she seems like the most interesting contrast with other characters. I've also shaken her up her personality a little to be a bit more like her namesake; an ever present arrogance and confidence that would probably be annoying if she wasn't so ready and able to back it up. (IAlsoMadeSureToMakeHerSexualOnsMatchHerNewPersonalityShift)

Offline Laughing Hyena

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #144 on: August 07, 2019, 04:54:45 PM »
I'm definitely leaning towards Guan Buhan more now, since she seems like the most interesting contrast with other characters. I've also shaken her up her personality a little to be a bit more like her namesake; an ever present arrogance and confidence that would probably be annoying if she wasn't so ready and able to back it up. (IAlsoMadeSureToMakeHerSexualOnsMatchHerNewPersonalityShift)

Looks like quiet the differences are quite telling between the three warriors.

Offline euanthe

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #145 on: August 07, 2019, 04:57:03 PM »
I’ve switched Keiyurikyouu’s race over to Half-Elf Drow. Tiefling was a good fit when I was imagining a Fiendish Patroness, but now that I’m going with the Kraken as Zaer suggested, I’d prefer something a little more water-and-darkness themed, and Half-Elf Drow seems to fit the bill (I am still open to other suggestions though).

I’ve equipped her with Full Plate armor (I’m not quite sure how we’re dealing with equipment, so I picked whatever mundane gear seemed appropriate) but if it’s acceptable I’d like to re-flavor this as ‘Tentacle Armor’ - exactly the same mechanically, just… skimpier <3 .

Offline Laughing Hyena

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #146 on: August 07, 2019, 05:03:02 PM »
Sexy armor is perfectly fine. Its a hentai themed D&D setting so... yeah? And tentacles are perfect for groping all sorts of places or for making an example out of a valorous knight on the opposition in either the lewd way or the berserk way.

Offline Pink Professional

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #147 on: August 07, 2019, 05:06:36 PM »
Looks like quiet the differences are quite telling between the three warriors.

I agree. It's important to have such big characters have big differences, especially since they each of the 'Pure' Martials fill such different niches as well; the Berserker in Spinebreaker, The Honourable Brute in Gazra, or the Arrogant Thrillseeker in Guan

I’ve switched Keiyurikyouu’s race over to Half-Elf Drow. Tiefling was a good fit when I was imagining a Fiendish Patroness, but now that I’m going with the Kraken as Zaer suggested, I’d prefer something a little more water-and-darkness themed, and Half-Elf Drow seems to fit the bill (I am still open to other suggestions though).

I’ve equipped her with Full Plate armor (I’m not quite sure how we’re dealing with equipment, so I picked whatever mundane gear seemed appropriate) but if it’s acceptable I’d like to re-flavor this as ‘Tentacle Armor’ - exactly the same mechanically, just… skimpier <3 .

"Keiyuri, I swear to the Gods if your armour strokes my thigh again I'm going to cut you."

Offline NotoriusBEN

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #148 on: August 07, 2019, 05:10:29 PM »
I switched a feat around, since I decided im gonna go all in on his mental stats instead of trying to shore up his health.
Should be easy since we dont have magic items outside our artifacts. (ImJustReallySmrt)

Also need to clean up his personality a touch, but thats all easy enough.
« Last Edit: August 07, 2019, 05:12:35 PM by NotoriusBEN »

Offline euanthe

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #149 on: August 07, 2019, 05:13:45 PM »
"Keiyuri, I swear to the Gods if your armour strokes my thigh again I'm going to cut you."

"Oh, it's just trying to let you know it wouldn't try to stop you if you wanted to rape me or anything, Gu-Bu-han-chan. Don't let it bother you."

Online SilkenVenom

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #150 on: August 07, 2019, 05:37:36 PM »
I agree. It's important to have such big characters have big differences, especially since they each of the 'Pure' Martials fill such different niches as well; the Berserker in Spinebreaker, The Honourable Brute in Gazra, or the Arrogant Thrillseeker in Guan

I'm not sure if I should be insulted by this is you're going to inclube Ja'rok, but not Vera, or not.  :P

Sorry for the double post but how is everyone else coming along? Any tweaks or such on anyone to gleam over or personality bits to explore?

I've added some stuff to Vera's sheet on the Description and Personality boxes. Right now I'm working on a more detailed description of her Dark Domain.

Offline Pink Professional

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #151 on: August 07, 2019, 05:46:05 PM »
I count Vera as more of a Spellblade than a Pure Martial class, since Spinebreaker is gonna be raging and using his spells to Smite people and stuff. Vera will provide an entirely different dynamic than the inevitable cockfighting that goes on if all the aforementioned 3 get in. Cockfighting which Guan would win. Don't @me.

Offline Zaer DarkwailTopic starter

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #152 on: August 07, 2019, 05:52:16 PM »
I’ve switched Keiyurikyouu’s race over to Half-Elf Drow. Tiefling was a good fit when I was imagining a Fiendish Patroness, but now that I’m going with the Kraken as Zaer suggested, I’d prefer something a little more water-and-darkness themed, and Half-Elf Drow seems to fit the bill (I am still open to other suggestions though).

I’ve equipped her with Full Plate armor (I’m not quite sure how we’re dealing with equipment, so I picked whatever mundane gear seemed appropriate) but if it’s acceptable I’d like to re-flavor this as ‘Tentacle Armor’ - exactly the same mechanically, just… skimpier <3 .

Nice you picked the kraken patron (and went for tentacle sex sort initiation ;)). However confirm to everyone; besides artifact Isekai power you do not start with magic items. Your gear will be generated same standard manner as for all 1st level chars (the gear set comes from main class but if other class is caster needing focus or spellbook you get those in as additional gear). So no full plate but scale mail as usual if want go heavy as you can on armor. How armor or gear looks is up to you (so long mechanics are same). So full plate can look like a bikini.

In pic wise I like the present one so you can be albino half-drow. But in spoiler are some suggestions;

Half-drow magic knights


Just reminder as fighter you can use any weapon, swords, staffs, axes etc.

Offline Laughing Hyena

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #153 on: August 07, 2019, 05:54:48 PM »
Im partial to picture 6 as Im a big fan of hokengeki's artwork.

Offline Pink Professional

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #154 on: August 07, 2019, 06:00:57 PM »
YamaOrca (#5) and Ganessa (#4) are also great as well. Long been fans of both artists.

 
"Oh, it's just trying to let you know it wouldn't try to stop you if you wanted to rape me or anything, Gu-Bu-han-chan. Don't let it bother you."

"You are just gonna be a pain in my ass, aren't you? Count yourself lucky that you're useful and good on the eyes..."

Offline Laughing Hyena

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #155 on: August 07, 2019, 06:18:38 PM »
"Enough talking, these knights won't finish themselves off. Well maybe with some motivation..."

Offline NotoriusBEN

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #156 on: August 07, 2019, 08:47:17 PM »
Lots of Patrons and Elder gods seem to be cephalopodian...
and I think I'm done with filling out all the boxes and ticking all the buttons and widget for Elias.

Im finding that having the Mask of Many Faces, his motivation for the bargain in the first place was to not be who he was, to be one of the popular kids, and still be as smart and sharp as he is.
It just turns out that Elias' 'popularity' comes from a bunch of people that he can't respect. They are bound to him, to always obey and be subservient. So he's going to use them as the tools they are.
« Last Edit: August 07, 2019, 08:54:23 PM by NotoriusBEN »

Offline euanthe

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #157 on: August 08, 2019, 10:50:01 AM »
"You are just gonna be a pain in my ass, aren't you? Count yourself lucky that you're useful and good on the eyes..."

"You want me to put my tentacles where?!?!" ("Well, it's not like I mind <3")

I think I’ll go with the fifth image, although I like the sixth a lot as well. Those dark feathers in the background will be more… tentacle-y in Keiyurikyouu’s case though.

“Okay, so, standard fighter equipment… that’s chainmail with AC two points lower… Rehhhh! Zaer-san wants me in chains and 10% easier to hit on! Zaer-san, hentai!!!” Blushes. “Well, it’s not like I mind or anything.”

Offline Isengrad

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #158 on: August 08, 2019, 10:59:43 AM »
OH NO....Tsundere

Offline Zaer DarkwailTopic starter

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #159 on: August 08, 2019, 11:00:35 AM »
“Okay, so, standard fighter equipment… that’s chainmail with AC two points lower… Rehhhh! Zaer-san wants me in chains and 10% easier to hit on! Zaer-san, hentai!!!” Blushes. “Well, it’s not like I mind or anything.”

"Chainmail bikini is classic DnD armor for women so do not complain!"

Offline euanthe

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #160 on: August 08, 2019, 11:59:12 AM »
OH NO....Tsundere

She probably won't be so Tsun-tsun dere-dere in the actual RP...
« Last Edit: August 08, 2019, 01:06:53 PM by euanthe »

Offline Pink Professional

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #161 on: August 08, 2019, 12:31:11 PM »
"You want me to put my tentacles where?!?!" ("Well, it's not like I mind <3")

*Grabs the Sky-piercer. Lifts it an inch, drops it an inch.* "Useful. Hot. Useful. Hot. Useful. Hot..."

"Enough talking, these knights won't finish themselves off. Well maybe with some motivation..."

"Find me the strongest one. You and Gazra can deal with the trash."

Offline Laughing Hyena

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #162 on: August 08, 2019, 12:45:30 PM »
"Find me the strongest one. You and Gazra can deal with the trash."

"Screw you, Im taking the champion on!"

Offline Pink Professional

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #163 on: August 08, 2019, 12:51:22 PM »
"Why would I let you get the Strong one? Last time you did, you threw your toys out of the pram and broke her in while we had to siege the fucking keep."

Offline Zaer DarkwailTopic starter

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #164 on: August 08, 2019, 01:05:44 PM »
I've added some stuff to Vera's sheet on the Description and Personality boxes. Right now I'm working on a more detailed description of her Dark Domain.

Looks good, also Dark Domain is indeed go freeform in description/flavor. So long Dark Domain can be located any place in 1 mile radius solid, then it can change terrain/environment as you desire. Ofc it cannot block the sun but area could be clouded in foggy cold mist which blocks most sunlight out example.

Edit; Also found nice elf/half-elf pic also (facebook)

Pic
« Last Edit: August 08, 2019, 01:29:53 PM by Zaer Darkwail »

Offline NotoriusBEN

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #165 on: August 08, 2019, 01:51:28 PM »
"I know you two fight over toys, but we have a task at hand, currently. Business first, pleasure later."

(Also, I know we have our dark blessings and almost a 1 for 1 dual level gain, but we are glass cannons for the foreseeable future. We get another couple of levels, we will be juggernauts then)

Offline Isengrad

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #166 on: August 08, 2019, 02:27:53 PM »
"Screw you, Im taking the champion on!"

"Hey, You know the deal...Rock, paper, scissors for it."

Offline Laughing Hyena

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #167 on: August 08, 2019, 02:47:44 PM »
*Grunts with a determined gleam in his eyes with his hand at the ready*

Offline Pink Professional

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #168 on: August 08, 2019, 03:13:02 PM »
"This is bullshit. I even called dibs first!"

*Grumbles, fist in the centre ready to throw.*
"I know you two fight over toys, but we have a task at hand, currently. Business first, pleasure later."

*Keeps grumbling about not even claiming half of them, and about being compared to the 'Demon-Orc bastard with the Shitty weapon.'

Offline Isengrad

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #169 on: August 08, 2019, 03:55:49 PM »
*Grunts with a determined gleam in his eyes with his hand at the ready*

"This is bullshit. I even called dibs first!"

*Grumbles, fist in the centre ready to throw.*
*Keeps grumbling about not even claiming half of them, and about being compared to the 'Demon-Orc bastard with the Shitty weapon.'

"Allright... On the count of three... One" readies his own fist "Two....Three."

"The battle has Begun."
« Last Edit: August 08, 2019, 04:49:39 PM by Isengrad »

Offline Laughing Hyena

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #170 on: August 08, 2019, 04:45:47 PM »
"Uhhh... the image is broken. Nice build up but I think we rolled a natural 1."

Offline Isengrad

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #171 on: August 08, 2019, 04:50:02 PM »
"Uhhh... the image is broken. Nice build up but I think we rolled a natural 1."

I uploaded the image somewhere else to fix it

Offline Pink Professional

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #172 on: August 08, 2019, 04:52:26 PM »
Good ol' History's Strongest Disciple. If only it had a proper, not-rushed ending.

Offline Isengrad

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #173 on: August 08, 2019, 04:55:18 PM »
yeah, the ending fight was still enjoyable, but I would have loved to see more of his training and a point where he truly became a Master

Offline NotoriusBEN

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #174 on: August 08, 2019, 10:46:59 PM »
So looking at the player list (and the characters that the players are really set on from what I've seen in the thread)

Ja'rok ShatterspinePaladin of Conquest 3 / Barbarian T1, Steelbane, Legendary
Guan Buhan Fighter Samurai 3 / Ranger T1, Weapon Master, Artefact
Vera Dreadrose Paladin Oathbreaker 3 / Wizard T1, Supreme Being, Dark Domain
Elias Balthezar Warlock Great Old One 3 / Wizard T1, Minion Master, Unrivaled Mind
Keiyurikyouu Figher Eldritch Knight 3 / Warlock T1, Dark Seduction, Shadow Mistress
Gazra, the Demon Fist  Fighter Brute 3 / Monk T1, Supreme Being, Artefact

We are basically Team Not Very Subtle.

I'm pretty stoked about the list and I've always liked unbalanced teams. We have lots of front line potential, but we do have some magic tricks, too, besides my Warlock.
I haven't looked at everyone's spells, but I know for me, I'm going to look into control spells that are mind altering and psychic, to keep with Elias' motif. Thinking of Elias' motivations, as well as his spy ring he wants to insinuate among the good heroes, I think he would love to do lots of magical research, learning spells and, (if Zaer is ok with it), create new spells and alter existing spells. But that is far down the line and not something doable at level 3 right now.

I bought Matt Colville's Strongholds and Followers Book which has some pretty cool ideas for making magic (and balancing it) as well as making strongholds (Not to worry, Vera, these strongholds are not available until level 8 or 9 and are super expensive to build or renovate.) I'm just kicking it out there, I can lend Zaer a pdf copy if he wants to look at it and get some new ideas for things later or not at all.

Offline Pink Professional

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #175 on: August 09, 2019, 12:20:50 AM »
Great to see no Dark Blessing appeared more than twice. Very good sign for build diversity and such.

Offline Isengrad

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #176 on: August 09, 2019, 01:55:56 AM »
Well, except for Artefact, I picked up a reskinned Belt of storm giants strength(The shackles on the art, they are never coming off) for that sweet sweet STR 29

Offline Zaer DarkwailTopic starter

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #177 on: August 09, 2019, 03:58:51 AM »
I bought Matt Colville's Strongholds and Followers Book which has some pretty cool ideas for making magic (and balancing it) as well as making strongholds (Not to worry, Vera, these strongholds are not available until level 8 or 9 and are super expensive to build or renovate.) I'm just kicking it out there, I can lend Zaer a pdf copy if he wants to look at it and get some new ideas for things later or not at all.

I would be glad if you share the PDF so I can get ideas for keeps/fortresses on good guys side (as they likely have some). Also you do get one or two NPC's to tag along as well (as mentioned I had idea for a dark priestess).

In regards custom spells I am open for them, Vault of Vecna is approved PDF/Source for spells as well (cannot link it though as it leads from discord link).

Great to see no Dark Blessing appeared more than twice. Very good sign for build diversity and such.

Artifact but two different artifacts and Supreme Being, but otherwise dark blessings were spread around quite differently.

Offline Pink Professional

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #178 on: August 09, 2019, 06:20:53 AM »
As I said, no more than twice.

Offline Isengrad

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #179 on: August 09, 2019, 08:01:03 AM »
The npcs should be a good boon cause from what I see only the paladins have a sorce of healing they can really spread around. I might have a few more resources for 5e that might be fun.

Offline Zaer DarkwailTopic starter

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #180 on: August 09, 2019, 08:27:58 AM »
I have NPC already in mind and build as well :).

Offline Laughing Hyena

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #181 on: August 09, 2019, 09:28:12 AM »
To be perfectly honest I did think about a war priest or being a priest of the dead god the heroes just killed. But I had the thought, that it would change the basic nature and concept of Shatterspine. An incarnation of demonic birthright coupled with an orc legend of a giantslayer that was the first orc, took a elven bride and made many other orcs, hence the immense hatred between elf and orc.

Either that or I didn't want to hear the word "MEDIC!" constantly.

Offline NotoriusBEN

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #182 on: August 09, 2019, 09:37:41 AM »
even as is, I think it is an interesting dynamic our team has. We are all extremely capable for our levels, but we cannot get stuck in a slog.
it actually blends very well into the saturday morning cartoon motiff. villains do the thing, the heroes show up, and the villains have to retreat to conserve power and not be shattered.

we are strong, but we are not god-killers... yet.

Offline Zaer DarkwailTopic starter

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #183 on: August 09, 2019, 01:32:49 PM »
we are strong, but we are not god-killers... yet.

Indeed, that's the point. Even isekai protagonist with their cheats should have room to grow so they are interesting. So thus you start as 3th level adventurers otherwise without any additional benefits besides the cheats (multiclass and blessings). Multiclass helps to make you versatile, have more abilities to draw from and enhance you beyond what's norm but not overwhelming powerful (not yet anyways). So as villains you need start smaller schemes and build bigger as in end game the heroes are +15 level at least if not 20 to able beat up a god and steal his essence between themselves to make themselves more powerful and immortal and go own world's evils asses major way.

Do not worry though as I have IC plot reason why said heroes do not roflstomp you immediately in the start.

Offline Laughing Hyena

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #184 on: August 09, 2019, 02:31:39 PM »
Then Im eager to start. ^_^

Probably should think up a few ways for us to get our villainous legacies going. A bit of a recruiting drive I believe is in order. But with us on the backfoot of this war starting off, we'll need to probably employ some gurillia warfare. Maybe hit a supply route or two, deal a blow in a prison camp or such.
« Last Edit: August 09, 2019, 02:53:49 PM by Laughing Hyena »

Offline Pink Professional

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #185 on: August 09, 2019, 03:08:35 PM »
I mean, as the protagonist; I'm sure I'll be guided towards the place I'm meant to go.

Offline Zaer DarkwailTopic starter

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #186 on: August 09, 2019, 03:19:33 PM »
Well, as told I keep recruitment for a week and tomorrow time is up (as I started the thread back then). So do player pickings and OOC and IC thread in same day.

Offline Isengrad

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #187 on: August 09, 2019, 05:35:00 PM »
Then Im eager to start. ^_^

Probably should think up a few ways for us to get our villainous legacies going. A bit of a recruiting drive I believe is in order. But with us on the backfoot of this war starting off, we'll need to probably employ some gurillia warfare. Maybe hit a supply route or two, deal a blow in a prison camp or such.

As far as start up, can't go wrong with Mercenary/solider of fortune type deals. Obviously we would work as a small unit at first.

I mean, as the protagonist; I'm sure I'll be guided towards the place I'm meant to go.

I just imagine that she kinda stumbled into someplace, got attacked and stumbled out of the burning wreckage later when she first got to the world.

Offline Laughing Hyena

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #188 on: August 09, 2019, 05:40:16 PM »
Hmm... All of these things make me think up new stuff and ponder everything. But in either case Im pretty confident I know how Ja'rok Shatterspine's tale starts up. Of course with Zaer around nothing is entirely certain. Possibly a suicide mission for starters sent by other fellow villains, wanting to be stupid evil and throw us at the problem to save their own skin. We as a PC Party know we hang together or hang separately. ^_^

Offline Pink Professional

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #189 on: August 09, 2019, 05:44:07 PM »
I just imagine that she kinda stumbled into someplace, got attacked and stumbled out of the burning wreckage later when she first got to the world.

*Just-sorta-stumbles out of the fire, shirt mostly ruined but still 'just' decent* "W...was that it?"

Offline Isengrad

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #190 on: August 09, 2019, 05:57:31 PM »
*Just-sorta-stumbles out of the fire, shirt mostly ruined but still 'just' decent* "W...was that it?"

Omg, I completely forgot we can exploit the laws of anime on this. This of course means the more damage females take, the more clothes get torn off.

Offline Pink Professional

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #191 on: August 09, 2019, 05:59:46 PM »
I mean, I'm using the rule of Anime-ass logic with Guan. Battle Damage, Maximum Power increasing with emotions, a healthy love of tenta...

What?

Offline Laughing Hyena

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #192 on: August 09, 2019, 06:12:03 PM »
Just a bit of fluff and a kind of what if, just in case Zaer has other ideas. I just feel like elaborating on his folk hero background. Yes I am taking a bit of Exalted with this as well.

One of the skirmishes from the vassals of the heroes and heroines late into the war, Ja'rok was one of the first to be summoned. However the ritual doesn't go quite as expected and instead of summoning him within the courts, he is summoned within the chaos of the pillaging and purging of the orc villages.

Brave and stalwart knights killing orc women and children with the elder and near adolescent orcs making a valiant effort to stop the knights from killing the fleeing orcs. This wasn't pure and honest battle but slaughter. No better than any true villain in his eyes. When Ja'rok rose admist the orcs, he himself coated in the blood of the dead and seeing the carnage being done in the name of so called heroism, he didn't hesitate and took hold of a mammoths tusk as a giant club and began berserking on the small unit of soldiers closet to the fleeing orcs.

The soldiers intel had not accounted for an actual champion amongst the elders, women and children. With a huge bellowing roar, the soldiers sought to use numbers to wear him down with both spears and swords. Unfortunately for them Shatterspine was as quick as he was enduring. Blades fail to sink into thick demonic hide and rage seemed to spur him onwards. That was when divine energy began to wash over him and with a terrible strike of crackling black lightning he smites the most garish and loud of the knights. The leader drops and the knights become demoralized. Ja'rok bought the orcs time to flee and routed the knights temporarily.

After the fight the orcs give their newfound champion aid to go with the refugees meaning to head closer to the stronghold and hopefully seek sanctuary. Using these moments of deprive he uses his divine magic to mend the wounds he did suffer from the sheer numbers he had to endure. Walking amongst the wagons he listens to the orc shaman about the legend of the first orc, a giant slayer whom took an elf for his bride in order to give birth to the race of orcs. Supposedly that is what they believe Shatterspine is.

Offline Zaer DarkwailTopic starter

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #193 on: August 09, 2019, 07:00:51 PM »
Quite interesting take/comparison to exalted with your char Laughing Hyena, inspiring :). Anyways in few hours I do my picks but feel free chat and write about your chars and throw out ideas.

Offline Marie Reynolds

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #194 on: August 10, 2019, 12:18:42 PM »
Ah sad  that i just found this after the selection process started. Would you be willing to take backup player slots?

Offline Zaer DarkwailTopic starter

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #195 on: August 10, 2019, 12:34:47 PM »
Ah sad  that i just found this after the selection process started. Would you be willing to take backup player slots?

I am okay with backup players or players who want take over NPC's (which are less powerful than PC's but are still valid chars).

Offline Laughing Hyena

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #196 on: August 10, 2019, 01:31:33 PM »
Hmm maybe we can pull a muse and capture and convert a healslut? Note to self...

Offline Marie Reynolds

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #197 on: August 10, 2019, 01:39:49 PM »
Hmm I would like to be  in consideration for one of the back up player slots.  I also  might be willing to discuss running some npcs.

Offline Zaer DarkwailTopic starter

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #198 on: August 10, 2019, 01:55:16 PM »
Hmm I would like to be  in consideration for one of the back up player slots.  I also  might be willing to discuss running some npcs.

Well, one NPC's as quoted above is a heal slut. Anyways I make now opening posts and such after I see Gordon Ramsay suffer in national geographic channel but I announce the picks;

Ja'rok ShatterspinePaladin of Conquest 3 / Barbarian T1, Steelbane, Legendary
Guan Buhan Fighter Samurai 3 / Ranger T1, Weapon Master, Artefact
Vera Dreadrose Paladin Oathbreaker 3 / Wizard T1, Supreme Being, Dark Domain
Elias Balthezar Warlock Great Old One 3 / Wizard T1, Minion Master, Unrivaled Mind
Keiyurikyouu Figher Eldritch Knight 3 / Warlock T1, Dark Seduction, Shadow Mistress
Gazra, the Demon Fist  Fighter Brute 3 / Monk T1, Supreme Being, Artifact

So yeah, 6 slots filled :). I post around hour later the OOC, charsheet/cast thread and IC as well.

Offline Pink Professional

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #199 on: August 10, 2019, 02:06:20 PM »
I just thought how Guan can attack ten times at Fighter level 20. Ten attacks with a Halberd in six seconds; that's pretty fucking Anime.

Offline Isengrad

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #200 on: August 10, 2019, 02:17:45 PM »
10 times? I know weapon master gets you an extra attack so you get 5, where is the other ... OH action surge nvm

Offline NotoriusBEN

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #201 on: August 10, 2019, 02:22:26 PM »
So yea, I might be able to cast wish at level 20, but Guan basically casts DEATH. on anything within a 40ft circle around her.

Offline Pink Professional

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #202 on: August 10, 2019, 02:24:59 PM »


But nah, I just thought it was funny.

Technically, that's actually 10 attacks with Advantage, because of Samurai.

Offline NotoriusBEN

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #203 on: August 10, 2019, 02:30:37 PM »
even, wish is nice, but Clone is the spell I'm all about.


Offline Marie Reynolds

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #204 on: August 10, 2019, 02:32:05 PM »
Hmm I not quite good at playing the heal slut they tend to be  a bit much on the submissive side for my tastes.

Offline Pink Professional

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #205 on: August 10, 2019, 02:34:37 PM »
Don't worry; the GMNPC is a Healslut. Play what you like! There'd obviously need to be a bad guy who shows the Isekai nerds the ropes, or maybe a former-boss who recognises the blatantly OP villains as what they are, and hooks his wagon onto their exploits. Demons, Dragons, Devils, and more would all be interested in what the new hotness is, so they'd have reasons to send an NPC towards one or all of them.

Offline NotoriusBEN

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #206 on: August 10, 2019, 02:35:39 PM »
heal slut may be her role, but I don't think we'd force a certain personality on her.

edit** also what Pink said

Offline Laughing Hyena

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #207 on: August 10, 2019, 02:37:57 PM »
"We did it Ghost-pig"

Awesome, I'm glad all made it. As for how Shatterspine shall grow, basically the jist is to refuse to die.

Offline Pink Professional

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #208 on: August 10, 2019, 02:41:41 PM »
I aspire to be as spiteful a villain as Skank McGank

Offline euanthe

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #209 on: August 10, 2019, 02:55:24 PM »
Super excited about this! Looking forwards to playing with everyone.

Offline Laughing Hyena

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #210 on: August 10, 2019, 03:11:21 PM »
Super excited about this! Looking forwards to playing with everyone.

Same here.

Offline Isengrad

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #211 on: August 10, 2019, 04:34:17 PM »
This is gonna be Good, a fair take away from my usual Neutral Good antics.

Also, found the american theme song we would use.

Powerwolf Resurrection by Erection

Really i say that, but it's just an awesome song :P

Online SilkenVenom

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #212 on: August 10, 2019, 06:57:38 PM »
Yay! Let's get our villain on!

Offline NotoriusBEN

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #213 on: August 10, 2019, 07:09:48 PM »

Offline ZephySempai

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #214 on: August 10, 2019, 08:54:16 PM »
This wouldn't happen to still be open, would it?

Offline Zaer DarkwailTopic starter

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #215 on: August 10, 2019, 09:42:00 PM »
Here is the OOC. Which shall have links where to go further. Geesh, took me around 7 hours type all stuff up :P.

Hmm I not quite good at playing the heal slut they tend to be  a bit much on the submissive side for my tastes.

As mentioned it can be party role but personality can be anything you prefer (also race and appearances and such). However in hurry I have to go with what I designed originally but I have ideas for other NPC's as well what you can run. Just PM we can talk about them and if someone drops your OC can then enter the story then.

Offline Zaer DarkwailTopic starter

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #216 on: August 10, 2019, 09:42:40 PM »
This wouldn't happen to still be open, would it?

Only for the waiting list.

Offline NotoriusBEN

Re: Darkbringers: Isekai Adventure (5th DnD rulesystem, some homebrew)
« Reply #217 on: August 10, 2019, 10:19:03 PM »
holy crap, what an entrance. Thanks for putting this all together, Zaer.

Here is a toast to a good game, everyone.