"Nothing is either good or evil... but thinking makes it so."
The World of Man, bathed in sunshine, verdance, light... merely lies behind a veil that shields humanity from the horrors of the Underworld, of the realms that lie beyond. Omnipotent beings of power and destruction have long coveted the jewel that is the human world.. and have finally mobilized the means to invade it. Slowly.. but surely..
Fate has forseen these events, and has offered a single means of hope for humanity- Twenty individuals- Entities- from all walks of life, scattered throughout the Realm of Men have been bestowed with the powers and means to stop the unsealing of their veil or protection. Only together, they will form the final entity: The World.
However, these individuals also possess human thoughts and ambitions: Greed, lust, revenge, malevolence.. Fate has only forseen that her gifts were bestowed upon these people, not what they will do with them.
The invading beings are also fully aware of the existence of Entities, and their ability to stop them. They will do anything in their power to destroy any opposition: Demons have been promised their freedom from the Underworld should they aid in capturing Entities, occult human sects that worship these forces have been formed, and even innocent humans are possessed to obey the will of the invaders.
Either way, the advent of The World faces incredible odds...
The twenty humans who hold the fate of humanity within their hands. With each alignment, each Entity has a special ability- and ensuing affliction- upon them in exchange. For example, an Entity aligned with -The Hermit- may be a powerful empath, but suffers from a severe case of social anxiety. Or, perhaps another Entitiy may be powerfully clairvoyant, but is otherwise blind/deaf/mute. Be creative! These are normal human beings in extraordinary circumstances; Certainly, there is no 'normal' way to save the world!
Entities also have the ability to temporarily copy or absorb the talents of other Entities, but will also suffer from their Afflictions as well- Assimilation and Affliction is effective for exactly three days (72 hours) after the exchange. The exchange of bodily fluids (
) must be completed in order for the Ritual to be complete- that is, sexual intercourse is the best method to ensure assimilation. Blood will make the exchange permanent.
Sadly, this also means that Entities raped or abused by other Enitities may find that their abilities have been forfeited in the exchange! In this way, more unscrupulous Entities can ensure their survival should the invaders succeed, or perhaps even gain the power of The World by seeing that only they unite the powers of the other alignments within themselves.
the ability/affliction in the exchange, so its a double-edged sword, but only pure sexual exchange counts for the 72 hours. Blood however, is still the same but the exchange is
for the seducer.
For example: If an Entity rapes a virgin Entity and they get blood into the exchange, they may get a little more than they bargained for, especially if the victim's affliction is particularly serious!
2) With consented intercourse however, both Entities will take and give their ability/affliction mutually.
3) Characters will always have their original abilities and afflictions, regardless if they have exchanged or not.
As aforementioned, the affliction of an Entity must be somehow directly related to their alignment or the inverse of their specific talent: An entity aligned with -The Lovers- could likely be an uncontrollable Nymphomaniac, as -The Fool- may be brilliant to a point bordering on insanity.
~~..Entities and Their Alignments..~~0
Madness. Incredible Potential. Creativity.
(missbehaved)Columbine, Age UncertainEyes:
One green, one colorless (albino) Hair:
Columbine’s past in mysterious, her present enigmatic, her future incomprehensible. Those that know anything about her know her as a wander; a child, looking no older than 18 (though that could be the malnourishment talking; she could be as old as 20 or 25), strolling aimlessly though the streets of New York or Chicago or Los Angeles or London or Tokyo in a motley of quilted rags, always looking like she knew something – some secret that no one else was privy to. Every Sunday she goes to the park to play chess – she always wins – until, eventually, people stop playing with her and she moves on to a new park. She hardly ever speaks; and when she does, you usually wish she hadn’t.Affliction
Insanity, Speaks only in rhymeI
Concentration. Manipulative. Resourceful.
(Captain)Dexter Weston, 26Eyes:
Dexter had been living in the UK for the entirety of his adult life, originating in the trumps of Haiti. He escaped from poverty by joining forces with his mentor, an English military captain who he'd helped by distracting a few locals that were hunting him down. After stealing a fortune, he needed to get out of town. He left the country in his private jet that he'd acquired by pretending to be Adrian Lester, a famous actor in the UK. Arriving in America, he set out to manipulate more people and find a perfect score. Ability
Dexter can find a way in and out of any situation using supernatural social tact, as well as gather a team of thieves with many resources to pull off a heist.Affliction II
-The High Priestess-
Indecisive. Patience. Intuition.
(TinyValkyrie)Alice VanHauzer, 20Eyes:
Alice had always been described as a precocious and observant child, and rightfully so~ she has been powerfully clairvoyant since birth. Even so, her uncanny ability to notice what others cannot has been the interest of many doctors and scientific researchers for years.. as she has also been blind for the entirety of her life, the "price" to be paid for her extrasensory ability.
The only daughter of the illustrious VanHauzer bloodline, Alice was frequently paraded about by her proud family in recognition of her incredible talent as a young child. She was otherwise patronized, if not outright ignored because of her disability, the "blemish" upon the proud lineage of her family. As such, she has grown to become a very quiet and timid young woman. Alice feels that she has anything resembling a relationship only with Kaiser, her guide dog.Affliction
Sexuality. Beauty. Fickle.
Fathering. Tradition. Egocentrism.
Education. Formality. Deception.VI
Lust. Doubt. Temptation.
(Asherah)Ashiqa Al`Jaber, 24Hair:
Ashiqa is a Saudi Arabian descent. Who has had the unique talent of helping people find their soul mates. A person that they can share life with, trust with the unbridled passion of love. As she has run a successful match making service. Even her name denotes the lover. For in arabic Ashiqa means the lover. Affliction
The aspect of the lover is a double edge sword. As the lovers come in perfect harmony. The throes of lust that sweep them into euphoria. For Ashiqa that state of euphoria is craved and lusted after. Giving her the affliction of being a nymphomaniac. VII
Conquest. Pride. Bravery.
(Sir Wolfgang)Richard McCaffrey, 20Eyes:
McCaffrey is a former member of the IRA, skilled at using any weapon he picks up. He loves the feeling of conquering, in every sense of the word. He is kind, but powerful and brave. His use of weapons is extraordinary, bordering on superhuman. Affliction
For someone so strong, Richard is incredibly weak-willed when dealing with members of the opposite sex.
Compassion. Moderation. Slow of mind.IX
Isolation. Reflection. Philosophical.
-Wheel of Fortune-
Fate. Life cycles. Possibilities.
(Buchanen)James Debure, 26Eyes:
On his 25th birthday, James suddenly knew a lot more then he used to. He could see all the outcomes on the chess board, knew all the ways he could win or lose at a hand of poker. Knew when a subway car was going to be derailed, or when a bus would break schedule. He knew all the outcomes of his choices, even if that outcome was something his choices could not control. Like a bus being late because of an accident up the road. An accident he would be in if he took that cab, but avoid completely, in that one.
He can't turn it off. He is always seeing the results of his actions, and barely has time to make them while he processes it all.Affliction
[He often can't tell which choices he is making or which vision is reality]XI
Morality. Calculative. Cynical.
(MyCroft)Mitchell Norwood, 32
Mitchell is a man of sharp angles and custom tailored tweed, his lanky form is trimly fitted into a soft grey tweed suit. He rarely, if ever dresses down, though he is known for not wearing a jacket. His matching grey tweed vest is offset by the rich burgundy oxford shirts he seems to buy in bulk. A plain black tie is tucked into the vest, cut in such a way that anyone looking at it knew it must have been expensive, it's subtle grace and elegance a palpable thing. A pair of sleek Italian spectacles obscure his pale blue eyes with a delicate tint to the prescription lenses.
A lanky gentleman, his emaciated figure gives him the illusion of being even taller, his salon styled black hair discretely adding another inch to his already towering frame. Some would claim he smokes Shermans, but the truth of the matter is he simply lights them for something to clasp in his long fingers.
Well known in financial circles, he works with a leading financial services provider as an impartial analyst. Sporting a number of names that are less than flattering, he is known as a man of impeccable intuition. Incorruptible and viciously astute, he is much hated by any corporation who falls under his review, particularly those with "loose" accounting practices.Abilities
Reciprocity. Those who aid him in his duties often benefit from vagaries of Fate. Those who would harm him however, tend to get as good as they give, as if some outside force is keeping score of the game and is looking forward to a tie.
Judgement. Fate's final decision. Sometimes, the deeds of a man catch up to him. Mitchell is Fate's most active auditor, the justice he administers often fatal.Affliction
Impartiality. He must perform his duty and abide by the outcome. Mitchell is spokesman for Fate's moral compass. At times a letter arrives for him, untraceable and unreadable to most. A time, a place, and a person are etched upon it.
He is obligated to administer the judgement, meeting with the subject one last time to go over the numbers. With his laptop ledgers, he comes in an auditor, checking the work of his employer for any minor errors or uncatalogued exemptions. Fate is not known to make many errors, and so most often, a terrible justice is met out to the subject.
-The Hanged Man-
Sacrifice. Conformism. Inner harmony.XIII
Sadness. Great change. Inevitability.
(undisclosedtoyou)Catherine Montgomery, 24Eyes:
5’4” Place of birth:
Los Angeles, California
An orphan, she was given up at birth. Her mother dying while delivering her, and an unknown father, she was thrown from foster home to foster home. She first gained her powers when she was Eight years old and a girl who had befriended her had fallen through the ice of a frozen over lake. When she was pulled out dead, Catherine had inadvertently used her powers to bring her back. When she got back home she found out that her foster mother had died in a car accident driving from the grocery store. She was moved from foster home to foster home from then on. She stays to herself, living alone, and working from home as an online graphics designer. She makes cover art for Bands, books, athletic gear, and posters.Abilities
Retro-cognition: The ability to see or perceive the past in the form of a vision or premonition
Rebirth: The ability to bring someone back to life, with the cost of taking the life of someone equal in Alignment, and someone dear to Catherine.Affliction
Insomnia, Her dreams are plagued with death and memories that are not hers, so she refuses/unable to fall asleep. By bringing someone back to life, someone close to her is taken. The responsibility of giving the sacrifice in order to bring someone back is her responsibility, so without someone close to sacrifice, she cannot use this power. So she is a rather introverted isolated person, who can be seen as rude to push people away. XIV
Health. Dependent. Security.
Petite, dexterous Complexion:
(Description in Progress)Ability
Sue's able to heal both her and other people's wounds. However, in the true form of temperance, the wounds must still remain in some form. In other words, by healing another Sue takes the wounds onto herself, and by healing herself, she must place the wounds onto another.Affliction
Egoism. Persuasive. Anger.XVI
Chaos. Truth. Incredible transformation.
(Jael)Elizabeth "Gomorrah" Montgomery, 23 Physically
(Is known almost exclusively as Gomorrah or "Rah")Hair:
Blond/brown, sometimes worn in a short mohawk Eyes:
Serenity. Purity. Naivete.
(Thaleia) Faith Briair, 25Eyes:
Faith is empathic, she has the ability to experience the emotions of others without direct contact with them (more to be added later)Affliction
She can only feel pain
Romanticism. Anxiety. Illusion.
Optimism. Splendor. Boisterous.
Rebirth. Absolution. New beginnings.
Prosperity. Wholeness. Contentment.
Please submit your character sheets here, and your favored alignment. Only one character will be accepted for each alignment, and each one will be evaluated! Also, note that the 'sex' of any given card does not have to correspond with a character.