|Nemo the Assassin|
Human Rogue/Assassin/Thief Acrobat, Level 16;
Current HP: 108/128; Condition: Normal;
Character Creation: Nemo the Assassin is your prototypical nameless killer-for-hire, and his character build truly reflects that. He's not that shabby of a fighter, but he certainly doesn't have the capability to take too many solid hits. I'm a bit disappointed that he does not get any of the roguish extra feats like opportunist and roll, but those are the breaks. When he catches an opponent unawares, that person suffers a 1d10+9d6+11, giving him a 21-75 damage window. Nemo's defense is high at 30, but his saving grace is his ability to deny others to hit him with sneak attacks or criticals. So, if Nemo was fighting himself, he could only do 21 damage max.
*Updated: Nemo now has a higher damage window. He does 1d10+9d6+21 damage, so his window has increased to 31-85. He also has an array of poisons, thus increasing the pain Nemo can deliver significantly.
Nemo isn't a long-range fighter, but he does carry a crossbow. Though he is not carrying any poisons at this moment, usual modus operandi dictate that he shoot a poisoned bolt during the first round of combat, hide, then strike as the poison is doing its deadly work.
*Updated: Nemo now carries poison! As such, he will in all probability alternate between the CON reducing poisons. First, he will utilize one, then he will utilize the other with the lesser DC if the first one proves successful.
This build was made with 2.25 million starting gold.
Character Background: Nemo's a nameless man that accepts perilous contracts. There are many rumors abound about his past.
Bardic Lore (DC 10): Nemo was once a Baron who was happily in love with an Heiress of great repute. When the happy couple were separated by death, Nemo turned to assassination to appease his sadness.
Bardic Lore (DC 15): Nemo killed his wife, having never been a Baron at all, but an assassin all along. His target was the Heiress of great repute.
Bardic Lore (DC 20): Nemo was tricked by the Duke to murder the Heiress, and after avenging himself upon the Duke, became an assassin to rid the world of terrible men. In doing so, Nemo became one.
Though mired in mystery, some things are certain: Nemo has murdered entire villages single-handedly, spilt blood in sacred temples and destroyed the lives of innocents because they were in the way. He is an efficient, albeit destructive, assassin and a very evil man.
Character Appearance: Nemo appears as a handsome, brown-haired, blue-eyed, olive-skinned male of roughly 30 years of age, with athletic and lithe limbs. He typically wears very loose clothing, choosing shades of gray.
Character Personality: Nemo is many things to many people. To his enemies, he is vile, treacherous, methodical and cruel. To his friends, he is vile, treacherous, methodical and merciful. To everyone else who is fortunate enough not to know him, he's a specter, a boogey man. But it is clear to all who deal with him that Nemo isn't perpetually Nemo, and it is likely that he assumes personalities to function discreetly in any given society. It is rumored that he's a sexual deviant.
Nemo the Assassin [Rogue 5/Assassin 10/Thief Acrobat 1]: CR 16; Medium-size Human; HD 16d6+64; HP 140/160; Init +14; Spd 60 ft.; Defense 32, touch 27, flat-footed 25 (+7 Dex Max, +10 Armor, +5 Magical); BAB +10/+5; Grap +16; Atk +27/+22 Katana (1d10+21, 18-20/x2 critical), Atk +18/+13 Heavy Crossbow (1d10+1, 19-20 crit.); FS 5 ft. by 5 ft.; Reach 5 ft.; AL Chaotic Evil; SV Fort +13, Ref +25, Will +13; Str 32, Dex 30, Con 18, Wis 18, Int 20, Cha 18.
Skills: Appraise 7, Balance 35, Bluff 12, Climb 40, Disable Device 17, Disguise 12, Escape Artist 11, Forgery 7, Gather Information 8, Hide 25, Jump 42, Listen 7, Move Silently 25, Open Lock 25, Search 19, Sense Motive 18, Sleight of Hand 13, Spot 17, Swim 13, Tumble 42, Use Rope 13.
Languages: Common, Elven, Goblin.
Feats: Cleave (sixth), Great Cleave, Improved Critical (Katana), Improved Initiative, Power Attack (Katana), Quick Draw, Weapon Focus (Katana)
Abilities: +5 save against poison, Death Attack, Evasion, Fast acrobatics, Hide in Plain Sight, Improved Uncanny Dodge, Kip Up, Poison Use, Sneak attack +9d6, Spells (3, 3, 3, 3), Steady Stance, Trapfinding
Spells: (4, 4, 4, 4), Common Spells LVL 1: Disguise Self, Detect Poison, Obscuring Mist; LVL 2: Cat's Grace, Invisibility, Spider Climb, Undetectable Alignment; LVL 3: Deeper Darkness, Misdirection; LVL 4: Dimension Door, Freedom of Movement, Great Invisibility.
Enchanted Bastard Sword of Speed +5
Enchanted, Heavily Fortified Mithril Breastplate +5
Enchanted Crossbow +1
Ring of Protection +5
Ring of Mind Shielding
Cloak of Resistance +5
Gloves of Dexterity +2
Belt of Epic Strength +10
Boots of Swiftness
Non-Magical Weapons & Armor
x2 Cure Light Wounds
Rope (50 ft.)
Spent Magic Items
Manual of Bodily Health +4
Manual of Gainful Exercise +4
Manual of Quickness of Action +4
Tome of Clear Thought +4
Tome of Leadership and Influence +4
Tome of Understanding +4
Wyvern poison Injury DC 17 2d6 Con 2d6 Con
Black lotus extract Contact DC 20 3d6 Con 3d6 Con
Dragon bile Contact DC 26 3d6 Str 0