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December 04, 2020, 05:39:02 PM

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Author Topic: Check in... but never check out... (F for Dom M necromancer, any gender writer)  (Read 347 times)

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Offline LamentingQuillTopic starter

I had an idea while listening to the song Hotel California…

I was thinking about a sort of cursed hotel… it appears like an eerily inviting mirage anywhere that it can lure in a victim desperate for shelter… be it in the middle of the woods, along a lonely highway, up in the mountains, anywhere at all where someone could find themselves in a bind and requiring somewhere to go.

What’s the deal with this strange hotel? Well, it’s the home of a necromancer of sorts that has found a way to become immortal by drawing on the power of the souls occupying the hotel and if he has enough people there, he can avoid doing any harm to his captives by drawing off one and letting that one recharge what he took, then feeding off another the next time he needs to replenish the fuel for his magic.

The catch? He can never leave the hotel. Ever.

If he does, time will catch up with him in an instant and he will shrivel up and die as he is linked with it in a self inflicted curse… all for the desperation to be immortal. He always thought that if he had immortality and the hotel kept him in luxury for all eternity, what else could he want?


My character will be one of the necromancers lured in victims… only, he’s taken a deeper interest in her than merely drawing on her soul…


I am totally down for my partner helping me to work out any bugs and such things to make it even better. I just have to state clearly, I do not want to gist of the curse to change, the curse itself will not become anything kinky or sexual in nature.

I was trying to think up a way that the curse could be broken if the hotel’s captives made an attempt to go all ‘Scooby gang’ for a way to escape. Maybe a cornerstone of sorts linking the necromancer and the hotel together? Perhaps if the cornerstone is destroyed, the curse breaks and the hotel vanishes, in turn killing the necromancer and spitting the captives out where they were when they were lured into the mirage trap.

That however is if we wanted the tale to end that way, RP is wonderful in it’s possibility of numerous routes to take with only the imagination as your one limitation.