Pathfinder Kingmaker (Extreme/Non-Con)

Started by Tamhansen, February 24, 2019, 08:08:00 AM

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Tamhansen

I think by now, quite a lot of you have heard of the Pathfinder: Kingmaker adventure path, even if you haven't played it yourself, so I'll leave out the lenghty explanation. You can find it here if needed.

I want to take this game and twist it around a little.

_______________________________________________________________________________
For years now, the stolen lands have been a haven for outlaws. Thieves, murderers, thugs and rapists roam free here among monsters, undead and cultists. Little was done about it as the land was unclaimed, and not part of anybody's jurisdiction. A few weeks ago however, Lady Jamandi Aldori, first sword of the Swordlords of Brevoy, and defacto ruler of Rostland was kidnapped during a voyage through the lands. Eventually she was released in exchange for a huge ransom, but not before being subjected to the depravity of the bandit leader, who called himself the stag lord. Forced to pleasure him, his crew and even his hunting dogs, she came out of the ordeal a changed woman. And she was the lucky one, as many of those who traveled with her did not make it out at all.

Free once more, and with her memories still fresh, Jamandi has called together a band of adventurer women, and promised them great riches, as well as land if they defeat this horrendous monster. Five brave women answered the call, and together they ventured into this wild land. They will encounter many dangers and much depravity. Will they succeed in their mission? And how will their ordeal change them?

___________________________________________________________________________________________________

As said above, this game is set to be in the Extreme section of the site, and as such it will feature all kinds of fetish and violence. Non con will be a huge part of this as well. I will work with players to avoid hard offs, but make sure to note all such offs on your Character sheet.

Character building: Paizo sources only
Race: Any humanoid is acceptable.
Gender must be female, as I reckon was clear from the blurb
Class: Any
Build: 25 points
Starting money: maximum starting gold by class.
Traits: Max 2, one must be kingmaker campaign trait. Third trait can be bought in exchange for a flaw.
Skills: background skills are allowed.
HP: full at every level

ons and offs

They left their home of summer ease
Beneath the lowland's sheltering trees,
To seek, by ways unknown to all,
The promise of the waterfall.

Ixy

I have been playing the PC version for a while, and really enjoy it.  This would be a completely different take, of course.  If selected, I'd agree to update regularly and contribute to the game as possible, and not cross over anything I know OOCly about the adventure path with the game you're running (because, after all, you could always just change things up).  I'll have a character submission soon.

As far as the levels of depravity: typically I prefer dubcon to violent non-con, but I'm broadening my experimentation.  As long as we don't spend multiple weeks of game-time having our PCs repetitively done-to, and the story continues to advance, I think the non-con and depravity could be very exciting elements in the game. 

Before wasting your time with a character submission, though: what kind of PC characteristics you would like to see?  By that, I mean one end of the spectrum being strictly hentai-slut girls with bursting tops and infinitely expanding orifices, and the other end being realistic characters that are deeply traumatized by the kind of things that happen in a violent fantasy setting? 

I'm hoping that you'll describe something more toward the middle of that spectrum, which allows us to enjoy the "fantasy" aspects and suspend our disbelief of the actual profundity of damage that such experiences would do,  but not so far that it would be outright silly and they'd go traipsing about in front of trolls with their asses uncovered, batting their eyes like drunken does and asking them "is that a club in your loincloth, or are you just happy to see me"?  Like, maybe you could give us a brief example of what kind of character, of if I post a writeup today or tonight, could you advise if it's too much one way or the other?
______________________
The big print giveth, the small print taketh away.

Waldham

Hello, what is the frequency of the posts ?

Arcanist

#3
Definitely interested!



Mari Medyved
Character Sheet HP:AC: 12





Background: The third daughter of an Earl of House Medyved, Mari was earmarked at an early age to be married off to better the fortunes of the household. Although a small household deep in the Gronzi Forest, the household has a reputation of close ties to the Fey and have a number of Fey in its family tree. Unlike her brothers and sisters, Mari was an introvert and was more comfortable in the library then hunting, dancing and talking about the latest fashions in the capital. However, there was an exception to this, she would spend hours alone in forest, at least that was what she told everyone. What she failed to tell everyone was that she was learning ‘tricks’ from ‘Auntie’ Celeste. This carried on for years until Auntie Celeste has to return home. As to why, her tutor never said. It was a sad few months for Mari which was made even worse when she confronted with the news that she was to wed Duke Archibald of House Surtova, a man 30 years her senior. Fighting the decision made by her family all the way, she was kept a virtual prisoner in her own house. There were also rumours abound about the Duke, how he had already gone through 4 wives, his abuse of power and overbearing ego. Arrangements were made for her to travel to his lands by coach. On the third day of her travels, she escaped using her tricks and made her way to the borderlands.
Choice is but an Illusion. Consequences are however real.

PixelatedPixie

I would be interested as well, potentially as an Oracle (sheet subject to change, can be moved to Mythweavers/elsewhere if needed), though I am open to other classes as well.  I am fine with most content up through extreme.

Draft Character
Avletha
Lawful Good Human Oracle
STR: 14    INT: 10
DEX: 12    WIS:  7
CON: 14    CHA: 20

BAB +0
HP: 13
Base Saves: +0 Fort, +0 Ref, +2 Will
Modified Saves: +2 Fort, +1 Ref, +0 Will

  ATTACK
Longsword, +3 to hit, 1d8+2 damage, 19-20x2

  AC
Normal: 19 = 10+1+6+2
Flat-Footed: 17 = 10+1+6
Touch: 11 = 10+1

  CLASS
Mystery: Metal
Oracle’s Curse: Consumed
    When take lethal, take additional nonlethal equal to 1/2 lethal.
    Automatically stabilize when brought below 0 HP.
Revelation: Skill at Arms (Ex)
Light/Medium/Heavy Armour
Shields (ex/ Tower)
Simple/Martial Weapons

  FEATS
Endurance: +4 to resist nonlethal from swim exhaustion, running, forced march, hold breath, starvation, third, environments, suffocation.
Toughness: +3 HP, +1 every level beyond 3

  TRAITS
Sword Scion: Gain longsword, +1 trait on all attack and CM with longsword.
Unintentional Linguist: +1 trait on Linguistics, speak Celestial.
Overwhelming Beauty: +1 DC for mind-affecting against same subtypes.
Overprotective (D): If ally unconscious from HP damage, -2 on all attack rolls/skill checks when >10ft. away

  ADVENTURING SKILL RANKS      MODS  TOTAL  ACP (-7 in armour)
Bluff                 1 (CHA)   +8  =  +9
Diplomacy             1 (CHA)   +8  =  +9
Disable Device        1 (DEX)   +4  =  +5
Heal                  1 (WIS)   +1  =  +2
Sense Motive          1 (WIS)   +1  =  +2
Spellcraft            1 (INT)   +3  =  +4

  BACKGROUND SKILL RANKS
Appraise              1 (INT)   +3  =  +4
Knowledge, History    1 (INT)   +3  =  +4

Languages: Common, Celestial

  SPELLS KNOWN
0th: 4 (Create Water, Light, Mending, Purify Food and Drink)
1st: 2 (Cure Light Wounds*, Spiked Armour, Sun Metal)

  SPELLS PER DAY
1st: 5

  EQUIPMENT
Longsword* (1d8, 19-20x2, 4lbs, S)
Chainmail (AC +6, Max Dex +2, ACP -5, Speed 20ft., Weight 40lbs)
Heavy Steel Shield (AC +2, ACP -2, 15lbs)

Backpack, Common (2 lbs)
Belt Pouch (1/2 lb)
Waterskin (4 lbs)
Bedroll (5 lbs)
Soap
Spell Component Pouch (2 lbs)
Trail Rations (1/2 lb)
3 SP
9 CP

  BACKGROUND
Avletha was raised in a Temple of Sarenrae in Restov, the orphaned daughter of an unknown man and a wandering herbalist.  The woman, heavy with child but wasting away from an unknown disease, sought shelter in the Temple.  Avletha was born hale and healthy, but her mother died in childbirth.

By day Avletha worked for her keep in the Temple, aiding in simple tasks such as cleaning, cooking, and fetching.  By evening, especially as she grew older, she became obsessed with the Aldori swordlords.  She would often go to watch them train and even managed to convince a few to offer her some guidance.  Her dream was to join them, and while her tutors had dreams of her one day becoming a Cleric despite the taint that flowed through her veins, her obsession with battle and with the equipment that was wielded took her down a different path.  She was still a token worshiper of Sarenrae, but her obsession had taken her down a different path.  She has gained an affinity with metal, and through it she claims the Celestials talk to her. 

To prove herself to the Aldori, and to help rid the world of such depravity and evil, Avletha offered to join the mission to hunt down the Stag Lord. 

HopeFox

#5
Ooh! I've been wanting to play Kingmaker for ages! I'd love to be in this. Lemme see what character ideas I've been sitting on.

EDIT: So it turns out I started on a Kingmaker game here on Elliquiy two years ago, but it never got off the ground. Here's what I've got! Work in progress a bit, to see what people think of her.

On the nature of the game, is it intended to flow into kingdom building in the way that Kingmaker typically does? I'm very interested in that side of things... though also very interested in adventuring, breaking heads, and getting molested by wicked bandits and horrific monsters!

In terms of characters, should we be looking at making innocent virgins, seasoned sluts, or anything in between?

Sophia Peace-Bond

Background

Sophia had always been something of an oddity among the Tiger Lords. From a young age, she was blessed with otherworldly beauty, a hauntingly lovely voice, and an almost infinite well of patience in her dealings with other children. It was clear that she had inherited none of these traits from her mother Irene, who was as rough and short-tempered as any of her fellow tribesmen. When she began to show the first glimmers of magical power, it was said that Irene had copulated with a satyr or some other fey creature, or even given her body to a demon. Irene never tried to deny any of these rumours, nor did she speak of Sophia's father, even to her. She always said that a woman's strength was her own, not her father's, and that Sophia would find her place in the world through her own accomplishments.

And Sophia did find her place in the world. She grew up with the other youngsters of the tribe, and learned to fight, to hunt, to forage and to ride with the best of them. She learned her tribe's violent and brutal ways, and while she never actually rejected them, hers was always one of the voices calling for restraint and compassion in the tribe's dealings with outsiders, and among their own number. She struggled to earn and keep the respect of the other children, and found that a calm word one day, and an angry challenge the next, could give her what she wanted.

When Sophia was twelve, a small group of tribesmen split away from the main body of the tribe, to seek better hunting deeper in the Stolen Lands. They wanted to pursue a more peaceful path, without the infighting and constant warfare the others embraced, and to follow the simple teachings of the god Erastil rather than the tribe's more violent deities. Sophia went with them, feeling that their path was hers as well. Indeed, she found that her true calling was to act as an intermediary between this splinter group and the main tribe, ensuring that they never became enemies and that their common roots were always remembered.

At sixteen, Sophia is a woman, with full adult rights in the Tiger Lords. She is called "Peace-Bond" for her work in keeping the disparate factions of the tribe united. Some who do not value her work call her less flattering names, like "Coward-Lamb" and "Goat-Child", but for the most part she is accorded the respect due her age and status. She rides with the tribe, fighting monsters and hostile raiders, but spreading her message of peace where she can.

Now she has been called to bring the Stag Lord to justice. Turning against one of the great bandit lords of her homeland would be a big step for her, but it would turn the tide of peace over constant warfare, so it is a step she is willing to take.

Appearance


Sophia is a beautiful woman, with what would be fine, luxurious brown hair and smooth, pale skin if she had grown up in another place. But she is a Tiger Lord. She wears her hair in several tight dreadlocks, often matted with dirt or blood. Her body is covered with tribal tattoos and scars from numerous fights, and her ears are pierced with several bone studs. She smells of sweat, blood, horses and of only bathing once a year.

She dresses for the environment, covering up in thick furs in the winter and stripping down to the bare essentials in summer, and she always wears a few trophies from monsters she has slain, favouring necklaces and bracelets made from teeth and claws. She carries a large two-handed axe, a gift from her mother to carry on the family's warrior tradition. She rides a horse named Comet, a young chestnut mare with a white star and socks.
If you're such an iconoclast, where were you when we trashed Constantinople?

Ons/Offs: https://elliquiy.com/forums/index.php?topic=358012.0

Bibliophilia

#6
So, I'm tentatively interested.  I'd be more into the idea of my character being into the events happening, making the scenes dub-con, rather than full-on non-con.  However, I'm a little particular about the style of the scenes, since I'm really not into the whole gross thing that some non-con monster-heavy games do.  I'm all for tentacles as long as they're not disgusting and slimy, you know?

I'm okay with most things, really, including bestiality, though I tend to favor things like canines, equines and felines.  I don't mind monsters, either, as long as they're - again - not icky.  -snicker.-  Really, gross description can turn me right off.  I like to pretend my monsters and things smell appealing, are fairly clean and just, in general, aren't exactly realistic, you know?

I'm thinking of going with a more charismatic class, overtly sexual and used to getting her way using her charm and good looks.

Edit:  Settled on Changeling (Goblin-descent) Sorcerer or Warlock.  Leaning Sorcerer.

Chulanowa

I'm also interested, though would like to see answers to Ixy and Biblio's questions before really delving in. That said I'm thinking of some manner of druid / hunter / ranger, y'know, an outdoorsy type. Maybe like the Orcish version of Fluttershy, I dunno.

Tamhansen

Trying to address everyone's questions. Please forgive me if I miss one, been a long, long night.

Ixy
The game is not just the sex and rape bits, there are settings better suited for that. The non com and the extreme are there to set a very dark grim world, and to give the characters extra motivation. Will they rid the stolen lands of all the evildoers, and protect the weak, or will they succumb, and simply take over as the new monsters in the land?

I'm not much into the pure anime bimbo as a character concept. I like more realistic characters who do display emotions, and who are affected by what happens to them. But I'm not expecting your characters to end up broken and despairing. They are fantasy heroines after all. With power and capability far exceeding normal folk. Your characters may become embittered and vengeful by the experiences, they may become more determined to rid the world of evil, or they may in time find they relish the experience, and seek it out. I'll leave that up to the players.

I'll try to write a more detailed explaanation today or tomorrow, but I hope the above clarifies it a bit

Waldham
I'm aiming for 3-4 post a week minimum. But I've noticed things tend to vary enormously

Hopefox
I will be doing the kingdom development crunch in a separate thread. For two reasons, to keep crunch heavy posts out of the rest of the game, and so that players who find this bit dull can simply skip it over, while players who like doing it can go wild. But of course the effect of the kingdom building will be threaded throughout the game.

As for characters I'd prefer characters not to be irredeemable sex addicts, as that defeats the mood of the game a bit, but whether they are fresh as the driven snow, or experienced sailors, is up to you. They are your characters after all.
ons and offs

They left their home of summer ease
Beneath the lowland's sheltering trees,
To seek, by ways unknown to all,
The promise of the waterfall.

HopeFox

Quote from: Tamhansen on February 25, 2019, 03:58:40 AM
I will be doing the kingdom development crunch in a separate thread. For two reasons, to keep crunch heavy posts out of the rest of the game, and so that players who find this bit dull can simply skip it over, while players who like doing it can go wild. But of course the effect of the kingdom building will be threaded throughout the game.

Sounds perfect! It would definitely want to be in a separate thread, because it is very parallel to the action and would proceed at a different pace.

QuoteAs for characters I'd prefer characters not to be irredeemable sex addicts, as that defeats the mood of the game a bit, but whether they are fresh as the driven snow, or experienced sailors, is up to you. They are your characters after all.

Got it. I think Sophia is a virgin, but not a blushing innocent - she is well aware of the sex lives of her tribesmates, and she knows how attractive she is and isn't afraid to capitalize on that, it's just that she's only recently undergone her coming-of-age ceremony, and her people are pretty good about respecting that. This adventure can be a journey of discovery of her own sexuality, as well as facing the risk of having control of it brutally snatched away.
If you're such an iconoclast, where were you when we trashed Constantinople?

Ons/Offs: https://elliquiy.com/forums/index.php?topic=358012.0

Roleplay Frog

#10
Kinda tempted. Level 1 starting characters? I see folks doing lvl 1.

You say a max of 2 traits, so they're optional?

1651Leviathan

I'll throw my hat into the mix!

'Crimson' Vix Brensky
Halfling Rogue: Character Sheet

Appearance:
Spoiler: Click to Show/Hide
The halfling cocks a thin eyebrow in your direction as she catches you looking at her.  She flashes a crooked grin and shrugs nonchalantly. 

She's a curious specimen, to be sure.  A mop of chestnut hair grows in shocks from his head in all directions, plainly uncut, curling at the tips except where small beads and other ornaments have been woven into small braids.  A pair of pointed halfling ears pierce through the dark hair like knives, their lobes jangling with an assortment of brass and silver rings: three in one ear, two in the other.

The halfling's face bears a few white scar marks where she's been nicked, courtesy of a violent past.  A sly, pointed chin and narrow cheeks, which crease when she smirks, gives the figure a rakish look. A petite halfling nose bellies such an impression... but only until one notes  that it is ever so slightly crooked. Someone's punched her in the face before, and she probably deserved it. 

The strange woman wears a patchwork assortment of brown and grey leather armour which fits both over and under a scarlet coat that might once have been fancy, but now is fraying and torn in many places, patched in some, and dirty in all the rest. 

Across her chest, a brace of long knives is hung, and the way she twirls one of them between his fingers (which are tellingly unscarred) advises that, despite her size, she's not someone to cross.

Personality:
Spoiler: Click to Show/Hide
It's been suggested that Vixetta Brensky just doesn't give a damn.  And that's mostly right.  For the mostly-unrepentant, mostly-unreformed ex-bandit, the world isn't a nice place.  It's something to scoff at, to spit on, and, maybe, if you're lucky, take what you can get from it before the end.  And Crimson Vix is nothing if not lucky.

Her manner is calculated for effect, usually an impoverished glottal twang rife with bravado and crude humour, but this is occasionally punctuated by hints that the rogue knows more than she lets on: the use of an uncommon word here or there, or a reference to a faraway land.

Vix is irreverent towards authority, with a fast tongue that always says what she thinks, and an eye for danger that never misses a chance for fame and fortune (but mainly fortune).

At best, she can be charming in a crude, devil-may-care sort of way, a fast friend and a daring adventurer. At worst, she can be callous and hard.  But usually, she's just Crimson Vix.

Backstory (with apologies!):
Spoiler: Click to Show/Hide
"So 'ow'd you end up in 'ere, eh?"  The question emerges from the darkness, intoned by a coarse, dry-throated voice.  A thin sliver of dull sunlight cuts down through a narrow, barred window into the dark cell, all hard brick and sack-cloth bedding.  Sitting on one of the beds is a large, bulky figure, shrouded mostly in shadow, but a human certainly, or maybe a half-orc.  A long time prisoner, with the tell-tale tangled beard and unclean appearance.  He is the one who asked the question; he addressed it to the cell's newcomer, a halfling who just moments ago was thrown in by a pair of unsympathetic guardsmen, and who now gets to her feet, dusting herself off and looking around at the surroundings. 

"Same as you, mate," the halfling replies, her voice a rolling thieves' cant, unschooled and yet sly.  "They don't exactly put you in here for nicking a purse, in case you didn't have time t' notice.  Hardened crim'nals like us can't be cutting throats 'cause it tends t'wards disrupting the good lords and ladies from their pleasure, so in we go an' toss away the key.  Now of course, if I was robbed I'd want the bugger that did it to bloody well pay for it, but as a matter of me being the one on the incarcerated end, I'd rather there were some gen'rous amnesty."  He gives a shrug.  "But wanting something ain't going to make life any diff'rent," she grumbles.  "It's just going to make me you howl."  She takes a long, scowling look around at the prison.  "Well... piss."

"How'd they catch you then?" the prisoner asks. "Me, I got so drunk I was yellin' to all of Restov 'bout the caravan I raided the night before."

The halfling chortles.  "See now if you're gonna drink, best thing's to do it quick so you ain't even thinkin' straight before something stupid can come out of your big mouth.  But me, I got caught the normal way... Couple years back there was a caravan from Pitax, wines and silver, too tempting not to hit.  Back then, I ran a nice little outfit 'round Brevoy, along with a fellow goes by the ogrebrains name of 'Dovan from Nisroch,' 'cause the best thing in this line of work is to figure on tellin' people where to find your family if the mood should strike 'em.  Anyways, Dovan and me, we decide to raid the caravan with the boys.  Turns out its guarded by a mercenary company with about a hundred swords a man. Might as well've been dragons..."

"Things go to the Hells pretty quick, an' most of the boys were gettin' judged by Ph'rasma right about when I did the smart thing and surrendered before you could say 'honour ain't worth a damn.'  See, I figured that since I heard Pitax don't mind slavery, that's where anyone with one copper of business acumen would bring me and from there it ain't hard to get free if you know what you're doing.  Dunno if they were just bad merchants, or if the Swordlords stopped 'em, but whatever reason, the law caught up with me and decided that what I needed was a charming stay in  a penitentiary."  The woman smirks, his voice mimicking an aristocratic tone.  "Pending proceedings for execution."  She grows seriously, scowling.  "But you know what the funny thing is, mate... an' trust me, jail gets you intimately acquainted with funny things, well the funny thing is that Dovan from Nisroch never got caught.  He made off big with some loot and ran for it." 

The halfling pauses, picking up a clay cup filled with stagnant water.  She takes a swig, rolling it a round in her mouth, then suddenly she spits it onto the cell floor.  "I hate bloody traitors," she says sourly.  "Honour among thieves don't mean much, but that's not quite the same as nothin'.  So believe me, if I had a knife and bloody Dovan from bloody Nisroch right 'ere, I'd stick him so full of holes that you'd think he was Taldan cheese that bleeds."  The halfling mimes out her revenge, then grins wickedly, flashing surprisingly white teeth.  "But 'sides that, I'm a sweetheart, really."

Her cellmate chuckles, a sound that is cut off abruptly as the cell's cast-iron door creaks open.  A trio of guards enter with hands on the pommels of their blades.  "Halfling," one of them demands," you're to go before Swordlord Jamandi.  Make one wrong move and we'll cut you down."

"Oh no need to worry about that, gentlemen," the halfling replies with a crooked smile.  To his fellow prisoner, she adds as she is marched out the door: "Things are lookin' up for me, I can feel it.  I'd wish you good luck, but I really don't care about you at all." The cell slams shut behind him.

___________________________________________

"Swordlord Jamandi, I presume," the halfling quips as he is brought into a spacious open-windowed tower of the prison, draped with tapestries depicting hunting and battle scenes woven in vibrant reds and browns.  "I thought you'd be taller."

"Vixetta Brensky. I thought you would be just as insignificant as you are."

"An' yet you called for me personal, your lordshipfulness ma'am; d'you treat everyone who just dust on your boots like that?"

The comment earns the halfling - Vixetta - a hard strike across the face from one of the guards.  But even as Vixs tongue comes away from her split lip with the tang of her own blood, she has a triumphant little smile and a defiant look in her eyes.  "With men this nice, it's no wonder you bring me 'ere to exchange pleasantries."

"Quiet," the Swordlord commands.  "Vixetta Brensky, you have been charged with theft, extortion, forgery, fraud, racketeering, disorderly conduct, bribery, and murder."

The halfling has nodded along with each crime, grinning slightly.  "Well done... Even I can't remember 'em all most of the time."

"The Swordlords of Restov are, however, prepared to forgive you your crimes and offer you amnesty, on the condition that you faithfully and ably commit yourself to this."  Jamandi holds out a scroll towards Vix, sealed with red wax.  The halfling's eyes scan the document. 

"Charter, eh?... Finally fightin' fire with fire, an' you want a bandit to kill bandits."  She claps his hands together and grins.  "Well Swordlord, you're a smarter man than you look.  I'll do it.  But just so we're clear, even if I like it... Hells, even if I positively enjoy slicing up men who ain't so different from me, I'm not doing it for you."  She jabs a finger at her chest.  "I'm doin' it for me.  I'm providing you a service, 'cause if you thought you could get this job done without me, I'd be chattin' with an executioner right now instead of you.  In exchange, you're letting me live.  So yeah, sure, I'll help out, but don't forget that you need me too.  Madam Swordlord ma'am."

"Oh, an' in case you didn't know, the name ain't 'Vixetta Brensky.' That makes me sound like some bloody farmer.  So you need to say my name any other time, from now on, I go by Crimson Vix."

Chulanowa

Oh thank god someone else made a rogue this time

I mean... what? I'm fine, everything is fine!

Ixy

I'm putting the finishing touches on an Asmodean Advocate cleric right now, and I've put a lot more thought into it than I should have.  I know Asmodeus=bad/nasty, but don't worry. She's basically just a playboy lawyer (er... barrister), she's an LN character, and if we make it to the kingdom-building phase before dying off (or some players' absurdity self-destructing the campaign), then she'd be a really handy adviser to have around.
______________________
The big print giveth, the small print taketh away.

Chanticleer

Posting tentative interest, I was involved in a Kingmaker campaign here last year, but we never got past the first encounter. I've got a Suli Summoner made for Kingmaker, but she was built on 20 points and (I believe) rolled gold so I'll need to do some checking and converting.
My current O/os (need work)

Bibliophilia


Notadrywall


Chulanowa

I'm working on what will be a Ranger / Hunter / Cavalier (to be determined). basically my thought is, gotta ride animals before htey can ride you?

Ixy

#18
Here's my draft.  Background to be added.

Justine Serafima
LN Aasimar Cleric (Asmodean Advocate) - Level 1

At six feet in height, with exquisite features and with flawless, chestnut-colored skin, Justine is strikingly beautiful despite the scars she's picked up over the years.  Her eyes immediately mark her as an aasimar-- they radiate an inner light, and are impossibly clear gold like carved amber, illuminated by inner sunlight. 

History

Born in Galt, Justine's family was loyal to a faction of lesser Molthune merchant-agents, willing to use any possible advantage to gain power and authority in the authoritarian state.  Despite gaining financially and aiding in several rises to power, the Serafima's bets have never lasted long, and they've lost agents, investments, holdings, and allies almost as often as they've turned a profit.  Justine's birth was heralded as a sign of potential change to this fortune-- she was presumed to be a sign of celestial favor, an Aasimar born from human parents, representing long-dormant lineage that would perform great deeds in the names of Eerastil or Iomedae-- perhaps even bearing the blood of their servants and, thus, earning some favor from these unknown, heaven-dwelling forebears.  Certainly there'd be profit-- er, success-- in that.

Unfortunately for them, the family refers to the next fifteen years as "the cursed times".  Endeavors failed, maneuvers were blocked, messengers were robbed, bribes were rejected, storms struck out of nowhere and ships sank... to ice the proverbial cake, an opportunistic fortune teller and a con artist insinuated themselves into the upper echelons of the family company-- raising Justine's suspicions, along with a few other young members of the family.  When Justine threatened to out the connivers, she was ostracized with a simple turn of the screw... of course, "the curse" began just a couple years after her birth, so her presence in the family had angered the gods in some way.  Thus, Justine was encouraged to leave, and set out for studies at an established university... in hells-damned Cheliax, of all places.  For her own protection.  Where no one would recognize her.

An aasimar at Devil University.  Lovely idea.

Truth be told, it went surprisingly well.  Of course she found herself philosophically at odds with the government, the people, many of her instructors, and most of the churlish and sadistic brats that made up her peers, and there were moments she had to literally fight for her life to keep from being an element in some amateur ritual sacrifice, or her dignity because she was an object of jealousy or coveted possession.  Still, Justine found it easy to thwart her enemies in the end because, after all, she'd been raised to use the rules to her advantage, and nothing goes over so well in Cheliax as an individual who can ply the system's rule of law.  Soon enough, the aasimar girl was studying to be a barrister, and she was damnably good at it-- a high honor for the climate.  Her professors were quite smitten with her-- so smitten, in fact, that they awarded her a high honor and arranged a special 'independent study'.  Strange, she thought at the first lesson, that they should meet in the temple rather than the lecture hall...

Upon completion of her studies, she had no desire to further the goals of a slave-owning lord, or to fall to the headman's blade in a political row, or to aspire to local office in some lowland estate to await some retired adventurer to thrust children upon her.  Rather, her spirit of adventure-- and desire to bring order to chaos-- drove her to seek out the Stolen Lands.  Rumors and legends of the Stag Lord and other ancient evils there strike her as positively thrilling.  She believes that, some day soon, a leader will rise in the wilderness there and forge a new kingdom, and that she will be part of history and help shape a kingdom of strength and law in so doing.  It makes sense... business from the ground up is the grandest venture, with the greatest reward for one in her meager position-- to build an empire's arm of law from nothing at all, to be fabulously wealthy, to hold court, advise a king (or queen), bed nobles, host the grandest parties, and perhaps be commemorated in a nation's capitol some day? 

Fuck the company.  She wants a nation.

And, quaintly, her mentor allows her to believe this all to be her idea. 
______________________
The big print giveth, the small print taketh away.

Bibliophilia

#19

NSFW


Personality: Anyone who's familiar with goblins would be startled upon meeting Prita, and not only due to her cleanliness, attractiveness and pleasant scent.  She is exceedingly well-mannered, eloquent and charming, though that's not to say she can't or won't sing the bawdiest tunes with the lewdest lyrics at the top of her lungs over a pint of ale.  She loves a good time, wherever that might come from, and is capable of fitting into any social setting from a masked ball at the home of the crustiest noble, to dancing on a filthy tavern table.  Her appetites are varied, numerous and seemingly insatiable.

Biography: Prita has no idea if her father was actually the one who knocked up the hag-what-bore-her, and she prefers not to imagine what that encounter might have looked like, but she doesn't discount the possibility.  Goblins aren't exactly known to be particularly discerning as to where they stick their dicks; rotted stumps, the stray goat, a particularly large mushroom.  So, really, a hag would have been a step up.

Either way, she was left outside the goblin...village doesn't exactly feel like the right word, but you get my point.  Erma and Gerd Gobstomper took the squalling baby in and proceeded to do everything in their power to accidentally kill her via neglect and stupidity.  Fortunately, though not for them, she survived every childhood encounter with rabid wildlife, ingestion of poisoned plants and near-drowning in the nearby swamp.

As she got older, however, it swiftly became clear that she was strange, and not in the perfectly acceptable manner of their neighbor Likee who was usually found scooting about on his rear end and hooting like an owl.  For one, she was entirely too clean, soft, dry and pretty for a proper goblin.  No matter how much she tried to fit in by rolling in muck, or eating whatever random thing she found on the ground, nothing could hide the truth.

Her waving pink hair, golden eyes and rounded, pleasing features made her reviled among her kind, especially the girls.  The males found themselves drawn to her despite themselves, and eventually she learned to use her charms to ease her suffering among her tribe.  While the women still treated her badly, often lashing out violently against her, she learned to manipulate the males to protect her, to provide for her and to basically serve her every whim.

With her cleverness and innate magical propensity, though, it was inevitable that she should grow restless in the filthy swamp where her skills were being wasted.  So, she left her home and wandered toward more civilized climes, dreaming of a life of clean rooms, soft beds, handsome and beautiful lovers, pretty finery and all the delicious things she could eat.

Along the way, she was accosted by a band of outlaws and claimed by the half-orc who led their number.  Furock was not especially clever, but he was vicious, violent and strong, which is how he ensured he remained in control of the small band of brigands.  They traveled the roads of Brevoy, acting as cut-purses and stealing from any who happened to cross their path.  Over the course of several weeks, Prita managed to wrap Furock around her finger, using her charm and sexuality and before long she was the one calling the shots.

After many months with the brigands, in which her choice of lover had changed several times, she began to suspect that some of the men were plotting against her.  So, the next time she saw a wealthy traveler on the road, she ordered the band to attack it, convincing them to do so despite the mounted guards that rode alongside the carriage.

As her men attacked, she hung back out of sight, cleverly tying a length of ragged rope around one wrist and tearing the bodice of her dress.  After discarding all of her weapons aside from a small dagger, she ran out from behind a stand of bushes.  Gasping, feigning panic, she bolted into the fray of untrained outlaws and well-armed and armored guardsmen.  With the men she'd commanded - and bedded - for months dying around her, she searched out the man who had clearly been riding in the carriage, knowing him instantly by his dress.

Seeing her chance, she ran forth just as Furock, wounded and roaring, turned and seemed poised to attack the nobleman from behind, and threw herself on her former lover's back.  Before the half-orc knew what hit him, she had buried the tiny dagger in his neck and was riding his dying body down toward the ground.  It didn't take long for the guards to dispatch the last of the bandits, even chasing down a few who tried to flee, and when the dust had settled, only Prita remained.

Grateful for her decisive action and taken by her unconventional beauty, the wealthy man offered to help Prita return to her home.  Claiming that the brigands had stolen her away from her home after killing her husband and child, Prita managed to further buy her way into the nobleman's good graces.  Long story short, she ended up living in his home and warming his large, soft bed.

That was pleasant enough for a time, but Prita isn't one for settling down, or settling for being just someone's mistress.  She wanted her own estate, so she ended up stealing away in the night on the lovely riding dog that her lover had purchased for her, leaving behind a gripping note expressing her sorrow over the necessity of their parting.  Playing martyr she reminded him that he would have to find a proper wife and have heirs, and she was simply not the sort of woman he could do that with.

Since then, she's been traveling a bit, enjoying herself and looking for the next adventure that will provide her next step toward the riches she believes are destined to be hers.

Sexual Preferences: Prita loves sex and isn't too terribly particular about her partners.  She has a habit of turning even the worst encounters to her advantage, and feels no shame in taking pleasure where none is intended.  Hard Offs are; hard vore, gore, gross stuff, scat, mutilation, snuff.

1651Leviathan

I've updated Vix to be an Unchained Rogue!

Waldham


Name: Oboro
Race : Human
Class :
Traits :
-
-
- Bastard
Drawback :
Scarred

Background :
Decades ago, the Kaiji family fled their homeland of Numeria. They settled in the foreign land of Brevoy, where the last true scion of the family—Lonji Kaiji—eventually turned his family’s ancestral artistry and numerian technological secrets into a thriving industry. He later took a fellow exile as his wife, but the disappointments of the children she bore him—a bastard clearly not his own and a rebellious girl who sullied the family name by becoming an adventurer and later an innkeeper—led him into the
arms of a brevoy noblewoman during his frequent visits to New Stetven. Oboro Kaiji—a girl of noble blood and a bastard birthed of two countries—was the result.
Oboro spent her childhood as a secret ward shuffled between her parents, raised in luxuriant exile in New Stetven by nannies and tutors and seeing her mother or father only on infrequent vacations, during which propriety insisted she play the part of a niece or distant cousin. She learned the family trades and saw the world, but grew up removed from both parents, taking her father’s name only after his horrible death, whereupon she moved to city of Restov to live her own life.
Now, Oboro Kaiji presents herself as a skilled technologist of no small repute in Restov, but she remains far more than she seems on the surface. Born out of wedlock and she possesses no rank, title, or treasures. Instead, she demonstrates her nobility not in lands but in heart, taking to the streets of Restov each night to guide lost souls and lash out against the city’s dangers. Oboro knows what it is to feel alone and afraid in a crowded world, and while she has trouble expressing that empathy, she hates for anyone else to experience it. As a member of the city’s rebellious, she can draw on the secret society’s pooled resources and knowledge, and
also uses her stealth, insight, and extensive network of clients within Restov’s noble communities to gather support and listen for rumors. Far from a warrior, she relies heavily on manipulation, distraction, and deception to pursue her revolutionary goals, and has grown quite talented at such chicanery over the years.
Perhaps because she grew up amid rumors about her mother’s affair with a foreigner, or because of the generally gloomy atmosphere of Restov, Oboro is serious and staid, preferring to listen carefully to what people say as she studies and practices the social cues and gestures that come so naturally to others. She is less personable and more studious than her half-sister Meiko—whom she has met only twice—but the two still share their father’s passion and good looks. But while Meiko prefers to flaunt both, Oboro keeps them as cherished tools to only bring out when needed. Still, among friends her dry wit comes out, often unintentionally enhanced by her own literalism.
Oboro once entertained suitors at her mother’s insistence, but romance makes her deeply uncomfortable. Her difficulty reading
the emotions and intentions of others further stymies her interest in sharing the most intimate moments of her life with another. While she treasures her friends and allies, the presence of other people forces her to wear a mask and dance an unfamiliar dance—all exhausting tasks she can leave behind while crafting maps, reading books, and hunting the beasts.

Description: Oboro has pink hair worn in a ponytail, a scar over her left eye, a red, black and white kimono with the sleeves tucked in the sides of a black vest, gold and black greaves, sandals, peach eyes and a sword covered in a blue sheath.
(coming soon)

helvorn

I would like to throw myself into the game as well.  I am rapidly reading the player's information on Kingmaker; it is awesome.   I am looking forward to play as well as watch and maybe help with the nation building aspects.

So...

Name; Zandra Lightfoot
Race: Human
Class: Ranger
Alignment: Chaotic Good
Appearance: Zandra is a tall and well built woman whose dark hair, blue eyes and striking features draw attention despite her martial appearance.  She has well tanned skin from her life outside and firm muscles gained in working on her family's farm as well as hunting in the woods and fields. 

Background: Her father served his time as a soldier before retiring to marry and take up the placid life of a farmer and father.  Andros' wife was the pretty daughter of a minor merchant in whose caravans he had served as a guard.  Liliana his wife was happy to leave the confined world of trade and goods as well as most likely an arranged marriage to the spoiled son of some minor noble.  Andros and Liliana established both a large, prosperous farm as well as a boisterous brood of children.  Both parents raised their sons and daughters to be adventurous, hard working and well able to take care of themselves.  The youngest child Zandra was not only the apple of her father's eye but the recipient of much of his skill in the outdoors and with weapons.  She took naturally to the wilds and soon made her contribution to the family larder through hunting.

Always eager for stories of her father's travels Zandra soon discovered that Desna represented all that she desired in life.  Zandra dreamed of a life of adventure herself although she stayed at home to help her parents with the farm.  When news came of the kidnapping of Lady Jamandi Ald Zandra and her family were riveted by the drama.  The call for revenge and riches as well as the lure of adventure in the Stolen Lands brought her desire for travel to a head for Zandra.  After a long talk with her parents she went forth to answer the call with the blessing of her family who had provided her with weapons and a horse.

Zandra Lightfoot

Human ranger 1
CG Medium humanoid (human)
Init +9; Senses Perception +7
--------------------
Defense
--------------------
AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 12 (1d10+2)
Fort +3, Ref +5, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +4 (1d4+3/19-20) or
   greatsword +4 (2d6+4/19-20)
Ranged composite shortbow +4 (1d6+1/×3)
Special Attacks favored enemy (humans +2)
--------------------
Statistics
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Str 16, Dex 16, Con 12, Int 12, Wis 14, Cha 11
Base Atk +1; CMB +4; CMD 17
Feats Improved Initiative, Quick Draw
Traits devotee of the green, pioneer, reactionary
Skills Climb +7, Heal +6, Knowledge (geography) +6, Knowledge (nature) +6, Perception +7, Profession (farmer) +6, Ride +7, Stealth +7, Survival +6, Swim +7
Languages Common, Elven
SQ family ties, track +1, wild empathy +1
Other Gear leather armor, arrows (20), composite shortbow (+1 Str), dagger, greatsword, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, silver holy symbol of Desna, torch (13), trail rations (5), waterskin, 52 gp, 9 sp, 7 cp
--------------------
Special Abilities
--------------------
Family Ties Not fulfilling family requests: -2 penalty on all Wis and Cha based ability & skill checks (DC 20 Will negates).
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. humans foes.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Track +1 Add the listed bonus to Survival checks made to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Tamhansen

Okay, the party has been created, so I will not be taking any more submissions at the moment. However, considering the amount of interest I'm getting, I will be running a second table. I'll likely start organising that in a few weeks, and those who submitted but did not get in this time will have first crack.
ons and offs

They left their home of summer ease
Beneath the lowland's sheltering trees,
To seek, by ways unknown to all,
The promise of the waterfall.

Chulanowa

heads up, maybe let folks know you're working first-come first-serve basis out the gate?  ;D