T.I.M.E. Stories -- full!

Started by Remiel, December 28, 2018, 09:42:39 AM

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Remiel

What is T.I.M.E. Stories?

T.I.M.E stories is a board game designed by Manuel Rozoy and published by Space Cowboys.  But it is also part tabletop role-playing game, and part Choose Your Own Adventure, with a little bit of puzzle-solving and Escape Room thrown in.




In it, you will be playing the part of time-traveling agents from the future, taking possession of "receptacles"--persons from the appropriate time period, each with their own unique quirks, abilities, and weaknesses--in order to complete a mission.   You'll need keen observation skills, good instincts, and a little bit of luck in order to solve the puzzle before time runs out.



TEMPORAL AGENT: A HIGH-RISK CAREER.  EXTRAORDINARY LIVES.

You're looking for an exciting job with limitless career options that provides the opportunity to visit a vast number of realities and eras?

You want to preserve temporal continuity, the formidable prosperity of our century, and the infinite travel perspectives offered by the Tachyon Insertion technique?

You are insightful and motivated, and you like to work in a team environment?  You aren't afraid of anything?

THE T.I.M.E. AGENCY NEEDS YOU!

We are at the service of Humanity -- of all Humanity.

Since the discovery of Tachyon Insertion, our entire world has changed: alternate realities have appeared; time has become flexible and malleable; and we have both profited from an era of limitless prosperity..and discovered untold dangers.

When illegal or unforeseen visits to an alternate world occur, the continuum's timeline is changed.  This alteration can be minimal, but it can also be critical, and an action taken in the main temporal timeline could put our reality in jeopardy.

THANKFULLY, WE'RE KEEPING WATCH!

The T.I.M.E. (Tachyon Insertion in Major Events) Agency was created by a consortium which is backed by all of the world's governments in order to prevent these catastrophic changes. 

We use the least disruptive and least dangerous method of travel into the past, the future, or alternate realities: the separation of body and mind.

Your mind is then projected into a receptacle which is already adapted to the era or world which you're about to visit.

This way, no element of the future can insert itself into the past or an unsuitable reality, thereby minimizing the risks of disturbance.

Moreover, the receptacles are chosen with care in order not to cause significant alterations if they were to disappear..which can happen, alas! -- but without any negative effects on the agents!

FAILURE IS NOT AN OPTION!

The temporal caissons cannot maintain you indefinitely in an alternate reality or the past.  If you do not manage to fulfill the mission given to you by the T.I.M.E. Agency in the expected era, you will be returned to our time.  You will then be able to resume the mission by starting from scratch.  Don't abuse this ability because the cost of each insertion to the Agency and to the taxpayers isn't negligible!

Are you ready for the first mission?
The training manual awaits you, then once you join your team, it'll be time for you to head to base.


Can I create my own character?

No!  If you love creating characters, this is not the game for you.  Instead, for each mission (game), there will be a handful of "receptacles" for you to choose from--each with his or her own strengths, abilities, and weaknesses.  For the first mission--an insane asylum in 1920s France--you will be playing the roles of the asylum inmates.

I've never played a board game before.  Can I still sign up?

Absolutely! The main thing that I am looking for in my players is COMMITMENT and RELIABILITY.  I'm sick of having players sign up and then promptly vanish.  I understand that real life comes first, but I'll take the newbie player who needs a little bit of help and guidance but is willing and able to stay the course and see it through any day of the week over the veteran rper who has a history of vanishing without a trace for long periods of time.

How will you be running the game?

Most likely in the Cardboard Heroes and Woody Bits section, with the help of my good friends Table Top Simulator and MS Paint.  There will be lots of visual aids.  Don't worry about the rules too much, they will be explained as we go.


Imogen

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Aiden


Imogen

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Rel Mayer


Imogen

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Remiel

Quote from: Aiden on December 28, 2018, 09:49:42 AM
first....damn it, second!

Sweet.  Aiden, have you played the Asylum scenario before?  I know Rel has.

Aiden


Remiel

Cool.  Like I said in the intro, it's like the bastard love child of a Choose Your Own Adventure book and a tabletop rpg session, with puzzle-solving elements thrown in.

One thing: be prepared to fail the first time.  Or even the second.  When I tested it, I failed twice, and even on the third try I had to get some outside help.

Remiel

Okay, guys.  Looks like I've got you three, and then I promised to save a spot for someone from Discord.

So that makes four!

Giantmutantcrab

Damn it.

Missed it by that much.

Sadface.
                        

Remiel

Quote from: Giantmutantcrab on January 05, 2019, 12:48:55 PM
Damn it.

Missed it by that much.

Sadface.

Pats the crab.

Well, if there is interest, there will be games sooner or later!

Giantmutantcrab

Quote from: Remiel on January 05, 2019, 12:51:38 PM
Pats the crab.

Well, if there is interest, there will be games sooner or later!

Sure!

This would be a fine change of pace from Silent Hill anyway.

Not that being stuck with amorphous sacks of bones and blood isn't cool.