You are either not logged in or not registered with our community. Click here to register.
 
December 03, 2016, 03:44:01 AM

Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

Click here if you are having problems.
Default Wide Screen Beige Lilac Rainbow Black & Blue October Send us your theme!

Hark!  The Herald!
Holiday Issue 2016

Wiki Blogs Dicebot

Author Topic: [Saga Edition] Star Wars: Legacy of the Republic  (Read 5155 times)

0 Members and 1 Guest are viewing this topic.

Offline Tonalberry

  • Hey There Little Red Riding Hood, You sure Are Looking Good
  • Lord
  • Enchanter
  • *
  • Join Date: Dec 2008
  • Location: Texas
  • Gender: Male
  • Patron Saint of Lazy Bastards
  • My Role Play Preferences
  • View My Rolls
  • Referrals: 1
Re: [Saga Edition] Star Wars: Legacy of the Republic
« Reply #50 on: February 08, 2009, 09:58:01 PM »
I think it'd be fun to play a Mandalorian Soldier and prestige class into the Elite Trooper class, using the Mandalorian Warrior Talent tree, and maybe throwing in some Gladiator levels.

Online Muse

  • Bibliopheliac -- Luna's Arcangel -- PiP's Sidhe Lord -- Karasu's Heartthrob -- Tyloka's Dragon -- Mistress Voluptuouss's Hand Bra -- Making Allanger Welcome at her Destination
  • Knight
  • Addict
  • *
  • Join Date: Apr 2005
  • Location: Chasing unicorns in the Moonwood.
  • Gender: Male
  • My Role Play Preferences
  • View My Rolls
  • Referrals: 6
Re: [Saga Edition] Star Wars: Legacy of the Republic
« Reply #51 on: February 08, 2009, 10:15:22 PM »
Having the witch of dathomir talents to charm beasts, is a Corilian SAnd Panther (8 hit dice, size medium) an apropriate companion? 

Offline Tonalberry

  • Hey There Little Red Riding Hood, You sure Are Looking Good
  • Lord
  • Enchanter
  • *
  • Join Date: Dec 2008
  • Location: Texas
  • Gender: Male
  • Patron Saint of Lazy Bastards
  • My Role Play Preferences
  • View My Rolls
  • Referrals: 1
Re: [Saga Edition] Star Wars: Legacy of the Republic
« Reply #52 on: February 08, 2009, 10:20:04 PM »
If I played a Mandalorian, would a Basilisk War Droid count as personal gear, or take away from the starting funds for starship?

Offline The Great TriangleTopic starter

Re: [Saga Edition] Star Wars: Legacy of the Republic
« Reply #53 on: February 08, 2009, 10:21:44 PM »
Having the witch of dathomir talents to charm beasts, is a Corilian SAnd Panther (8 hit dice, size medium) an apropriate companion? 

That's perfectly acceptable, however, the panther does not attack or otherwise meaningfully act in combat unless you spend a standard action to direct it to strike.  (It requires a standard action from you each time it attacks, because of the force influence you use to domesticate it)  You may apply the dark rage power to your pet, and also use the battle strike power to aid your pet's attack.  


If I played a Mandalorian, would a Basilisk War Droid count as personal gear, or take away from the starting funds for starship?

Droids count as personal gear unless they're astromechs or other starship support droids.

Offline Tonalberry

  • Hey There Little Red Riding Hood, You sure Are Looking Good
  • Lord
  • Enchanter
  • *
  • Join Date: Dec 2008
  • Location: Texas
  • Gender: Male
  • Patron Saint of Lazy Bastards
  • My Role Play Preferences
  • View My Rolls
  • Referrals: 1
Re: [Saga Edition] Star Wars: Legacy of the Republic
« Reply #54 on: February 08, 2009, 10:24:06 PM »
Damn, no Basilisk War Droid for me then.  :P 70,000 creds.

Offline Idej

Re: [Saga Edition] Star Wars: Legacy of the Republic
« Reply #55 on: February 08, 2009, 11:14:04 PM »
I'm thinking when I get the time to, is to either be a Gen'dai Soldier/ Scout/ Elite Trooper.

Or a Zeltron Jensaarai.

Offline Myrleena

Re: [Saga Edition] Star Wars: Legacy of the Republic
« Reply #56 on: February 08, 2009, 11:47:51 PM »
Question, I want to play a Noble with Starship Designer, but I have to have Mechanics as a trained skill.  I thought I could take Skill Training to make it trained, but it says that I have to choose a class skill to be trained in.  Do I have to take a level of a different class to take it as a trained skill?

Offline Idej

Re: [Saga Edition] Star Wars: Legacy of the Republic
« Reply #57 on: February 09, 2009, 12:10:54 AM »
There is the engineer talent in Starships of the Galaxy and if you have Knowledge(Technology) then Mechanics becomes a trained skill.

Offline The Great TriangleTopic starter

Re: [Saga Edition] Star Wars: Legacy of the Republic
« Reply #58 on: February 09, 2009, 12:19:51 AM »
Question, I want to play a Noble with Starship Designer, but I have to have Mechanics as a trained skill.  I thought I could take Skill Training to make it trained, but it says that I have to choose a class skill to be trained in.  Do I have to take a level of a different class to take it as a trained skill?

You will, although two levels is arguably more efficient.  (since it gives you the feat)  You can also, of course, take the educated talent and the engineer talent.  (which grants the benefit of being able to build starships 25% faster)

Some good choices include the scoundrel class to get a bonus to reflex defense, point blank shot, and the spacehound talent (for operating in zero G), the scout class to get shake it off and the evasion talent, or the soldier class to get more weapon proficiencies and a weapon specialization.

Offline Idej

Re: [Saga Edition] Star Wars: Legacy of the Republic
« Reply #59 on: February 09, 2009, 12:24:01 AM »
Did you read the first sentence on the Engineer talent.

"You are trained the Mechanics skill"

Offline The Great TriangleTopic starter

Re: [Saga Edition] Star Wars: Legacy of the Republic
« Reply #60 on: February 09, 2009, 12:25:50 AM »
Yes, I did.  I was meaning to suggest a choice between training in another class or taking the engineer talent.  :)

Offline Idej

Re: [Saga Edition] Star Wars: Legacy of the Republic
« Reply #61 on: February 09, 2009, 12:29:28 AM »
Sorry about that, just a communications error on my part then.

Offline Myrleena

Re: [Saga Edition] Star Wars: Legacy of the Republic
« Reply #62 on: February 09, 2009, 12:59:22 AM »
Ah, I missed the talent, so I'll use that.

Offline Ryvaken

Re: [Saga Edition] Star Wars: Legacy of the Republic
« Reply #63 on: February 09, 2009, 01:08:02 AM »
Right then. If anyone is keeping a roster of applicants, remove my name please. Apparently this is a waste of time for the only character concepts that are actually interesting.

Offline The Great TriangleTopic starter

Re: [Saga Edition] Star Wars: Legacy of the Republic
« Reply #64 on: February 09, 2009, 01:33:57 AM »
Only a Sith deals in absolutes.

Offline Ryvaken

Re: [Saga Edition] Star Wars: Legacy of the Republic
« Reply #65 on: February 09, 2009, 06:45:54 AM »
A statement which is itself an absolute. Transitive reasoning applies.

Besides, the absolute has an objective reality. The set of interesting concepts as defined by the individual and the system is finite*. Thus the general intersection of that set and the set of concepts workable under existent houserules, campaign setting, party composition, and other factors is similarly finite. That intersection represents those characters worth pursuing and can be measured.

*This can be proven thusly: for a character concept to be interesting it must first be a concept. For a concept to exist it must correspond with one or more possible characters. A possible character is a collection of elements from various finite sets -- there are only so many feats, skills, talents, etc. Thus the number of possible characters is finite, and all subsets of a finite set are finite.

Offline Elohim

Re: [Saga Edition] Star Wars: Legacy of the Republic
« Reply #66 on: February 09, 2009, 12:40:12 PM »
This is a players wanted add not a place to have an argument,  please keep things civil without turning a conflict of personalities into something a bit more explosive.

Offline HairyHeretic

  • Lei varai barbu - The true bearded one
  • Knight
  • Addict
  • *
  • Join Date: Dec 2006
  • Location: Ireland
  • Gender: Male
  • And the Scorpion said "Little frog .. I can swim."
  • My Role Play Preferences
  • View My Rolls
  • Referrals: 1
Re: [Saga Edition] Star Wars: Legacy of the Republic
« Reply #67 on: February 09, 2009, 01:22:40 PM »

Offline ShamshielDF

Re: [Saga Edition] Star Wars: Legacy of the Republic
« Reply #68 on: February 09, 2009, 01:58:19 PM »
I was working on character ideas and had a few questions come up...

What are your views/opinions/house rules regarding gray Jedi?
In regards to the Imperial Knights/New Jedi Order what are their views on intimate relationships, homosexuality, etc?
Could one learn of the force and become a "Jedi" through, say, an ancient archive of holocrons (buried library, ancient ruins, in the attic of the ancestral home..)?

I'm trying to work out details of background, but history and factions are going to have to wait until knowing about how these groups work in your universe.

Also thought that it would be polite to let you know that Myrleena and I are going to be intermittent the next couple of days, as we are in the midst of moving.  In the snow.  For the third time in a row >.<

One of these days my timing of these things will improve...

P.S. *giggles!*  Where can I get a bottle?

Offline The Great TriangleTopic starter

Re: [Saga Edition] Star Wars: Legacy of the Republic
« Reply #69 on: February 09, 2009, 02:27:26 PM »
I was working on character ideas and had a few questions come up...

What are your views/opinions/house rules regarding gray Jedi?
In regards to the Imperial Knights/New Jedi Order what are their views on intimate relationships, homosexuality, etc?
Could one learn of the force and become a "Jedi" through, say, an ancient archive of holocrons (buried library, ancient ruins, in the attic of the ancestral home..)?

I'm trying to work out details of background, but history and factions are going to have to wait until knowing about how these groups work in your universe.

Also thought that it would be polite to let you know that Myrleena and I are going to be intermittent the next couple of days, as we are in the midst of moving.  In the snow.  For the third time in a row >.<

One of these days my timing of these things will improve...

P.S. *giggles!*  Where can I get a bottle?

*hugs*  Don't worry to much about moving, I'm not going to be pressing to hard to finish up characters.

As for Jedi and sexuality, the New Jedi Order very specifically allows marriage and sex among Jedi, thoughalthough there is no specific stance on their view concerning homosexuality, I'm willing to say that they're very tolerant.  (currently, the only group in Star Wars with a cannonical stance on homosexuality is the Mandalorians, who fully endorse gay marriage.)  As for the Imperial knights, I think it would be cool if they had more of a "courtly love" aesthetic, promoting attachment and passion, but steering away from lust and meaningless carnal acts.  Also most Imperial knights choose to focus their love on the emperor, becoming part of his (or possibly her) harem. (This, however, is just my opinion, and Imperial Knight players are free to accept or reject it as suits their concepts)

Concerning Grey Jedi, the New Jedi Order has had its share of outcasts and unreliable members even from the beginning.  Thus, over the years, Grey Jedi have become agonizingly common to the Jedi Order, to the point where the entire order of Imperial Knights are viewed as Grey Jedi.  The galaxy is filled with rogue masters, and people failed by the less stringent practices of the New Jedi Order.  (the New Jedi Order is much less focused on indoctrination, and accepts applicants of any age for Jedi training, much like a modern university.  Younger applicants tend to receive more financial aid, however.) 

Finally, a character could learn about the force through holocrons, and gain levels in the jedi class, but such a person wouldn't be a member of the jedi tradition, and would in most cases not qualify for the Jedi Knight prestige class.  (Although I might make an exception and allow a force adept access to a single talent tree that Jedi Knights get.)

Offline ShamshielDF

Re: [Saga Edition] Star Wars: Legacy of the Republic
« Reply #70 on: February 09, 2009, 10:21:03 PM »
Thank you for the information ^_^

That should help quite a bit with sorting things out.  With how things are going with Myrleena's character, I suppose I should also ask which factions endorse, or, at least, don't completely prohibit slavery?  What are the various Jedi factions stances in regards to it (ie. is it tolerable if they are well treated)?  And, of course, how much do slaves run?

Umm...looking over the sample character that you have posted I do have a couple of questions.  Where is the "finely tuned" template?  Is that whats granting the +3 to attack and damage? 

If you have some time, perhaps I could PM you a bit about my character idea and get some help building it up a bit?  I have the basic character sorted out, but I'm sure that there are a lot of things that I could/should be doing that I'm overlooking, and having someone that knows the system help would be a bonus  :D

Offline The Great TriangleTopic starter

Re: [Saga Edition] Star Wars: Legacy of the Republic
« Reply #71 on: February 09, 2009, 10:44:32 PM »

That should help quite a bit with sorting things out.  With how things are going with Myrleena's character, I suppose I should also ask which factions endorse, or, at least, don't completely prohibit slavery?  What are the various Jedi factions stances in regards to it (ie. is it tolerable if they are well treated)?  And, of course, how much do slaves run?

Umm...looking over the sample character that you have posted I do have a couple of questions.  Where is the "finely tuned" template?  Is that whats granting the +3 to attack and damage? 

If you have some time, perhaps I could PM you a bit about my character idea and get some help building it up a bit?  I have the basic character sorted out, but I'm sure that there are a lot of things that I could/should be doing that I'm overlooking, and having someone that knows the system help would be a bonus  :D

Finely tuned isn't actually a template, but a function of having the tech specialist feat.  (He modified his lightsaber to have a +1 attack bonus.)  His attack bonus is calculated as +13 base attack bonus, +4 strength, +1 self made lightsaber, +1 finely tuned lightsaber.  Meanwhile, his damage is +7 for level, plus 4 for strength.

I wouldn't mind you PMing your character concept.  :)

As for slavery, the Sith Empire and the Hutts endorse slavery strongly, while the Fel Empire and the Mandalorians legalize slavery but makes slave transportation illegal, and the Alliance strongly opposes slavery.  The Imperial knights stop slave smuggling when they can, but assign slaves thus acquired as indentured servants to the sector moff.  (often on terms under which they will see freedom within their lifetime)  Meanwhile, the New Jedi Order strongly opposes slavery in alliance space, but considers slavery in areas where it is illegal to be an unpleasant fact of life in the galaxy.  (though they take pains to free force sensitive slaves when they can, lest they turn to the dark side)

As for how much slaves try to escape, most everyone but the Mandalorians has slave flight to an extremely low level.  The Sith use a combination of intimidation and mind control to keep their slaves under control, the Hutts use collars designed either to strangle, decapitate, or electrocute fleeing slaves, and the Fel empire offers slaves the chance to earn their freedom.  The Mandalorains, meanwhile, tend to simply accept that slaves in conquered provinces will run, and consider any slave with the strength to escape his master to be a free man.  (who can then become a Mandalorian by pledging military service to the Mandalore.)  Slave owners in Mandalorian space, of course, go to great lengths to restrain their slaves, but Hutt slave collars are illegal in Mandalorian territory, because their use risks killing perfectly good warriors.

Offline The Great TriangleTopic starter

Re: [Saga Edition] Star Wars: Legacy of the Republic
« Reply #72 on: February 10, 2009, 08:47:49 PM »
I've posted a character sheet thread and an OOC thread in Non Con Exotic System.  Go ahead and have a look, and drop some opinions about the three crises I set up.  (You can also invent your own crisis if you'd like your character to do something else)

Offline HairyHeretic

  • Lei varai barbu - The true bearded one
  • Knight
  • Addict
  • *
  • Join Date: Dec 2006
  • Location: Ireland
  • Gender: Male
  • And the Scorpion said "Little frog .. I can swim."
  • My Role Play Preferences
  • View My Rolls
  • Referrals: 1
Re: [Saga Edition] Star Wars: Legacy of the Republic
« Reply #73 on: February 11, 2009, 08:16:41 AM »
That's in the force unleashed campaign guide, which I'll be allowing after I've finished reading it.  The organization rules I've posted provide a general guideline for what you can get from an organization, although smaller organizations would provide smaller bonuses.

Although if you want the infamy talent tree, I might be willing to simply give you picks from it in exchange for a feat. (I'm really quite flexible on these things, although I certainly don't mind you picking the crime lord class to represent being a naval commander with a particularly large ego and entourage.)

If you're still willing, I might take you up on this.

I've an idea I'm kicking around, which would require some changes to my character, though not a whole lot. Do you want me to PM you with the idea, or just discuss it here?

Offline The Great TriangleTopic starter

Re: [Saga Edition] Star Wars: Legacy of the Republic
« Reply #74 on: February 11, 2009, 12:06:29 PM »
Go ahead and PM the idea, as not to clutter the players wanted thread.  :)