Warhammer 40k, Freeform RP based on Inquisitor, may range from [NA] to [EX]

Started by Maximillian Crowloft, February 04, 2009, 05:22:10 PM

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dready

tis one reason to having it, the other is because it's so fuzzy. =^3^=

though would you allow a custom sisterhood initiate into the rp? i've got the beleifs and systems set up already (since i play with a small unit of them along with space marines in the table top game) and as long as they're not teamed up with a cowardly inquisitor (who she would view as anyone who relies on ranged combat) she'd be alright. :3

Maximillian Crowloft

#51
Sure, having not entirely male retinues would make things more interesting, even if the sisters are less than... sensual. Though I wouldn't be surprised if there are those that start fantasizing about chaos and tentacles, and I won't restrain myself from letting characters who are naturally lecherous to have their way with you if you give them the opportunity. Though I don't expect that to happen really.

The ranged part might be a bit of a problem, though Inquisitor Vailon Chaarn with his lightning claw looks like a good option for now. It depends most on Shadey's character.

If you put up some information on her, it would be easier for me to decide though. Even though I'm expecting no troubles, perhaps it would help others to make their own characters.

Soon enough I'll be transforming the first post into a small dedicated area for reviewing, which will include the inquisitors and their retinues.
O&O

dready

alright, well i can put down her equipment for battles which are as follows:
[weaponry] Dual Melta-Pistols, Frag Grenades, Flak Grenades
[armor] Blessed Armor, Purity Seals, Atmospheric Jump Pack (codenamed 'Wings')

i sorta forgot what the jump packs are called. ^^; i'll put down the code-of-conduct later, can't find my army regiment book. D:

Maximillian Crowloft

Just jump packs I believe, though the Melta-pistols you talk about are probably Inferno-pistols, seeing as the first doesn't and the latter does exist. Looking through my copy of the Witch Hunters list, that was what I found.

Couldn't find the blessed armour, though if it is of the same calibre as a blessed weapon I'm afraid you'll have to remove that, after all, you'd be a henchmen, not a commander nor a saint.
O&O

consortium11

I believe melta-pistols do/did exist, although they're from the early days of 40k (like Rogue Trader early days) and went the way of the Squats and other concepts that got ret-conned out of the universe.

Maximillian Crowloft

#55
After digging up some things I too found out that Melta-pistols existed, the fact that Seraphim squads don't have that option but instead the inferno pistol option, and the fact that the melta-pistol isn't in their wargear list put me off track.

So you can have dual melta-pistols if you really want to, though it might be wise to switch to plasma or inferno-pistols seeing as how the rules of Warhammer 40k went that direction as well.
O&O

Kroduk

*sigh* That's the problem with empires these days, no one wants to work together.

OOH! How about an Ogryn?
Ons and Offs

How can I be lost,
If I've got nowhere to go?
Search for seas of gold
How come it's got so cold?
How can I be lost?
In remembrance I relive.
And how can I blame you
When it's me I can't forgive?

Voichin

Ogryns have the intellectual capacity of a monkey. There was only one, who after implants and training was able to become a low-ranking officer, the rest are simple grunts.

Blessed armor is usually mentioned in the gear of various Sisterhood and Marine commanders.
Notable for bad manners and lack of empathy.

ONs and OFFs

SomethingWycked

Posting as an official notice of interest... even though this is only my 2nd post on the forums and I still have almost the entire approval process to go through XD

I'll further note that this thread was the last thing I looked at before I decided to join E  ;D
Victory needs no explanation. Defeat allows none.

The Emperor protects... 66% of the time.

Asmodeus

If you want, Dready, Vailon can keep quiet about his ultimate objective.  I'm going to play him quite aloof.  He would thus appear to be a simple Warp expert who pops the odd psychogenic now and then.


*nudges a Genestealer Muffin towards Kroduk*

Join me and play a Daemonhost.  You've still got your marbles, but there's a gribbly in your body!




Okay, after finding the online rulebook, I've completed my character sheet properly (rather than relying on 10 year old half-remembered knowledge).  Feel free to remove anything that's too much, Max.  I wanted to emphasise his drug-taking and mind-fucking nature, so he's like a Shamanistic antagonist.  Also, I stress that he has only just achieved psychic awareness, so his powers are very mild.  In time he may aspire to Daemonic Powers, but it will take time.

Also, me and Shadey have agreed on a previous encounter where we met each other during the Kraken Wars.  I've included it in my background.  Let me know if it conflicts with anything.





Maximillian Crowloft

- Actually an Ogryn wouldn't be that bad of a choice. Yes they're stupid, but they know how to handle their weapons, and are big and tough. If nothing else, an Ogryn would simply serve as a wonderful bodyguard as its huge muscles instil a natural fear in lesser beings. Perfect to show anyone that this inquisitor and his retinue aren't to be messed with

The only problem would be that you have to play him stupid, and he wouldn't be smart enough to figure out tasks, though they are pretty good at simply following orders, taken that they are not too complex. And another bonus, he'd be pretty good at managing that carnage you were talking about.

- To return to the blessed armour, I've simply not found it in either the witchhunters, deamonhunters, Inquisitor book, or in any of my space marines codicii. And again, if it is of the same quality as blessed weapons, which the similarity in names would make me assume, then it will have to be downgraded.

- Glad to see more interested people Wycked, I hope you get approved soon. While you're still unapproved though, you could already work on a character. Was there someone/something you had in mind?

- Asmodeus, I like the background part about the previous encounter, it will increase the gap between the two inquisitors and make it rather impossible to cooperate. Which is why I like it.
You character looks good, some strong items, but nothing over the top. I had to look through the Inquisitor book to see what the wards did again and I have a comment that might improve your character. Right now you have your lightning claw on your bionic arm, which would make it somewhat stronger. Though a bionic arm is also a very handy defensive item, so you could think about switching weapon hands, to allow for defence with the autopistol hand, and retaliation with your lightning claw hand. Its a trade off, and even if you think its better, its always best to go with the idea of your character. If it doesn't fit him, don't do it. Thats my rule of thumb, regardless of how strong something is.
O&O


SomethingWycked

If there's going to be a Sororitas, I wouldn't mind being a Marine following the opposite Inquisitor, since there's a rivalry between the Adeptus Sororitas and the Adeptus Astartes so big that you can't include both in the same army list :P

Failing that I'd love to be a Scout, or third choice would be a Cleric from a shrine world or dead battle world.
Victory needs no explanation. Defeat allows none.

The Emperor protects... 66% of the time.

Maximillian Crowloft

#63
As it is looking now there will be the following retinues:

Radical Inquisitor + Adepta Sororita member

Puritan Inquisitor + Grey knight

Adding a space marine to the Puritan inquisitor to counter the sororita member would make the retinue rather boring. Multiple space marines don't make for a very interesting one. Though if you go for a specialist marine, like a heavy support or even a techmarine, it would spice things up a bit. So its not an option thats impossible. What might be best, is to decide which inquisitor you like best and discuss with him what kind of character he would like to have. Perhaps that will give you, and others, some good ideas.

Edit: I just found something I thought I should show to anyone who hasn't seen it before http://www.youtube.com/watch?v=6PEU_201IfI&feature=hd
Just to get in the mood.
O&O

Kroduk

*salutes sloppily* Yes, boss, sir!

Yeah, I like the Ogryn idea. I'm gonna go with that. Either Inquisitor have a particular desire for a Bone'ead, or shall I just pick a side?
Ons and Offs

How can I be lost,
If I've got nowhere to go?
Search for seas of gold
How come it's got so cold?
How can I be lost?
In remembrance I relive.
And how can I blame you
When it's me I can't forgive?

Asmodeus

I wouldn't mind having a big scary thing standing behind me when I talk to people.  My Inqusitor favours brutal shock tactics.  Plus when I'm off my head on drugs we can sit and dribble together.  :D


Regarding the use of Space Marines, I just read this:  http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1320038_Using_Space_Marines.pdf .  It makes you realise how much you lose when you play a Marine.  They can't sneak around, they can't make deals, they never retreat and they don't understand most human emotions.  Pretty boring for a roleplay character unless you're in the right situation.

Maximillian Crowloft

Luckily we won't be using the official rules, though we should stay as realistic as possible in this universe. So anyone playing a Space Marine or a grey knight would do good to keep to these guidelines, however, an Inquisitor who has a Space marine (or grey knight) on loan, could easily give the order to keep quiet, just like you would have to order an Ogryn not to charge the enemy right away.

It should be managable, and I'll make sure there are enemies even the space marines will have trouble with, or just enough of them to keep him occupied. After all, once the Inquisitor's dead, all is lost. He will have failed his mission and oath to protect and support the Inquisitor, beacon of justice, and will have no other option than to fight to the death or bring his corpse back.

There will be plenty of dangers, and enough things to worry about as a space marine. I would feel bad to just deny the possibility, far better to make the situations everyone encounters interesting for everyone.
O&O

SomethingWycked

Quote from: Asmodeus on February 13, 2009, 11:45:19 AM
I wouldn't mind having a big scary thing standing behind me when I talk to people.  My Inqusitor favours brutal shock tactics.  Plus when I'm off my head on drugs we can sit and dribble together.  :D


Regarding the use of Space Marines, I just read this:  http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1320038_Using_Space_Marines.pdf .  It makes you realise how much you lose when you play a Marine.  They can't sneak around, they can't make deals, they never retreat and they don't understand most human emotions.  Pretty boring for a roleplay character unless you're in the right situation.


Being a longtime player of and fan of marines, Asmodeus, I'd have to respectfully disagree- mostly. They entirely can sneak around. Look up Kayvaan Shrike, who not only is capable of hidden, guerilla type tactics, he prefers them. It really depends on the Chapter the Marine comes from. Some Chapters absolutely refuse to use stealth, viewing that as showing fear, hiding from the enemy. Others, like Shrike and his Raven Guard, thrive on stealth.

You're right that they can't make deals. They're the retribution of the Emperor given flesh and form, and they do not make deals with enemies of the Imperium, but that's part of why the Inquisitors love them- if the Inquisitor says "You're going to wait to destroy that heretic until we uncover the greater plot behind their madness", the Marine bows to his authority and waits, as the Inquisitor is secure in the knowledge that the Marine won't betray his authority or the Imperium's cause.

They do retreat. However, they do not generally feel fear. If a retreat is tactically advantageous, they do so orderly and without panic. It takes something on the order of a God for them to feel fear- and even then they'd usually grit their teeth and charge, hoping to die on their feet with a battlecry to the Emperor on their lips. In the new Codex for the Marine army list, they have a special rule called "Combat Tactics" which allows the Marine player to choose to fail Leadership & Morale checks- as the Marines on the table decide getting into cover would be an advantageous decision under heavy fire or other similar reason to fall back, its just never actual fear.

And they do understand human emotions. This one would be a bit harder to explain and display, but I highly recommend reading "The Ultramarines Omnibus" by Graham McNeill. I'll use an example from the first book in the omnibus... The Captain of the Ultramarines 4th Company, Uriel Ventris, investigates a planet attacked by Eldar raiders with an Inquisitor in tow. He finds one survivor, barely hanging onto life, delirious and speaking almost incoherently, but seemingly prophetically. The Inquisitor (who isn't present) would've wished Ventris to keep that man alive and bring him with them so he could be further questioned by the Inquisitor (you find this out later), but Ventris orders the man to be given the Emperor's Peace, at the man's request, and orders his Marines to find his wife's grave, so he can be buried with his woman.

And if that doesn't show a human capacity for feelings, I'm not sure what other example would :P

As for Max's suggestion, I'm not sure who both Inquisitors are... Asmodeus and...? I'd be totally happy to go with a heavy weapons type marine- thats honestly how I play my table top army, overloaded with heavy weapons- and since Scouts can use Heavy Bolters/Missile Launchers in the army list, I'll do that so there isn't a Sororitas, a Grey Knight, AND a Marine all wearing power armor.

Scouts would also have an easier time with noncombat necessities... stealth and recon is part of their training as a Scout, so donning regular clothes and walking amongst the populace is more right up their alley :P
Victory needs no explanation. Defeat allows none.

The Emperor protects... 66% of the time.

Maximillian Crowloft

Not to mention the fact that scouts have not completed the gene seed implants and aren't as superhuman as a space marine is. They can not wear power armour, though they are already very resistant to fear, poison, and even damage to a degree.

A scout with a rocket launcher still feels funny to me though. I suggest a nicely varied set of weapons, with an underlying theme and love for the heavier ones. After all, taking out a single heretic running through a crowded square with naught but a rocket launcher can get messy. Though I'm sure you realised this, I'm just backing things up.
O&O

SomethingWycked

Quote from: Maximillion Crowloft on February 13, 2009, 07:58:18 PM
Not to mention the fact that scouts have not completed the gene seed implants and aren't as superhuman as a space marine is. They can not wear power armour, though they are already very resistant to fear, poison, and even damage to a degree.

A scout with a rocket launcher still feels funny to me though. I suggest a nicely varied set of weapons, with an underlying theme and love for the heavier ones. After all, taking out a single heretic running through a crowded square with naught but a rocket launcher can get messy. Though I'm sure you realised this, I'm just backing things up.

*Grin* Would it make you feel any better if I told you I don't have any Scouts modeled with rocket launchers? I much prefer the Heavy Bolter. But, of course, Scouts are adaptable, so a regular close combat weapon and bolt pistol or shotgun is happily carried when uber firepower isn't needed :P
Victory needs no explanation. Defeat allows none.

The Emperor protects... 66% of the time.

Maximillian Crowloft

slightly better,

all you have to do now is make a 'character sheet'.

If you take a look at the first post, you'll find that I've listed the characters as they are developed so far with a small list of their traits and equipment.
O&O

Paladin


Voichin

Count me on thorian side. Tactics and boneheads don't go with each other. ;D
Notable for bad manners and lack of empathy.

ONs and OFFs

Jack Shade

NAME:  Inquisitor Tyrius Malthus

SECT:  Thorian

APPEARANCE:   

EQUIPMENT: 
Power Sword
Mechandendrites (20)
MKII Bolter (Hellfire and Inferno rounds)
Bionic legs (advanced)
Biomancy (adept)

Armor:

Carapace armor
Targeting Helmet (measures distance and other range factors to a target.

Psychic powers:

Warpstrength, Regeneration, Blood boil, Hammerhand.

BACKGROUND:  Inquisitor Malthus spent most of his service to the Emperor fighting the monstrous aliens and desecrating their homes.  Part of the Ordo Xenos then, he was admired for his ability to fight on the field without use of restricting armor and the genius of his tactical precision, positioning ships and other units in exactly the right way to bring the utmost destruction at the minimal price.  But after decades of facing grotesque beasts beyond redemption or salvation, Tyrius began to harbor resentment of his position and aspirations of a greater calling.  The aliens like the Tyranids and Orks had the misfortune of being born in the unworthy skins they possessed…and thus never had a chance to truly serve the glory of mankind.  They were but the weeds choking the garden of mankind’s prosperity.  The only destiny of weeds was to be plucked and burned.  But what of those born human and yet rebellious in mind?  Truly it was they who were the greatest of transgressors, blessed with human form and mind yet squandering it on heretical ideals.  Thus Inquisitor Malthus took leave of the Ordo Xenos to join the Ordo Hereticus and bring his knowledge of tactics and battle against the heretics.  At age 74 he’s served the Ordo Hereticus for several years and already his methods of torture with the modified Mechandendrites has inspired other Inquisitors and Interrogators to bring similar pain upon their charges.  Malthus believes one day the soul of the emperor will be reborn and from that child will come a golden age unfathomable by any currently.  Truly then will the savages beyond the edges of space and those abominatons within will know the great error of transgressing against the true lords of the universe.  Truly then will the filthy heretics be silenced forever.  A wonderful age of peace and prosperity…a salvation for all mankind.  It certainly is a dream worth fighting for.

The unfortunate meeting of he and Inquisitor Vailon still plagues Tryrius's mind with self-doubt, rage, suspicion, and shame.  It was one of the few moments in time Tryrius had made such a grave error...and the disastrous consequences haunt his conscience each time he is reminded.  When Malthus can, he keeps tabs on Vailon and his movements...curious as to why the charismatic Inquisitor had pushed for a land assault so readily when all evidence called for an aerial bombardment...or from the few survivors who reported Vailon moved forward to deal with the Queen alone...

Voichin

You do not desecrate the home the aliens. You purge their blasphemous presence from the galaxy.
Notable for bad manners and lack of empathy.

ONs and OFFs