Tesselation7 - smutty webcam system game looking for testers.

Started by aya, September 02, 2018, 10:11:49 AM

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aya


Tesselation7 was a natural evolution of human behaviour. A platform firmly rooted in live-streaming and social media culture, the next generation adult playground was quick to dominate the market. Advancements in technology allowed people to interact with each other in ways only dreamed about before. The adult entertainment industry had always been a powerhouse, and Tesselation7’s quick adoption of new techs propelled it to the forefront of the game. Breakthroughs in nanotechnology allowed for considerable progress in weapons and military tech; these applications quickly trickled down into advanced sex toys and pleasure implements. Blockchain and other world-changing network infrastructure upgrades allowed for ease of communication and transactions for all consumers - the pay-to-play nature of adult entertainment had never been so easy.

At Tesselation7’s core was ‘Ecstasy Road’. What had began decades ago as webcam modelling, then known as ‘camgirling’, had grown into a multi-trillion dollar credit generating machine. Developed by Tesselation7, the T7X cube revolutionized the way humans could interact over long distances. A simple package of nanites made one’s wildest dreams possible. Any number of sex toys could be made at the owner’s whim - 3D printing technology became obsoleted in a day. The same nanites linked to the network could transmit sexual data as well. With just a thought, a man in New York could produce the shape of his lover’s breast in his room. A squeeze of that would send the appropriate data through the network to the T7X in her room in Tokyo, and she would feel the exact touch of his hand. Advanced mimicry technology allowed the nanites to replicate human touch with a 98% accuracy.

Donations to webcam models were now longer restricted to strip shows and masturbation. Donators, depending on their bankroll, could use the T7X in ways limited only by their imagination. The more money they put in, the more nanites they had access to. From small dildos to fully built sex androids and nanite tentacle swarms, the game was truly diverse - and all the pleasure was relayed straight back to your own T7X cube. This business model let the company sell the T7X for relative pennies, as the real money came from the donations (of which they took a certain percentage). Now, every schoolgirl, bored housewife, and anybody with the desire to make some easy money could order a cube for themselves. They came to be known as merchants, named after those who sold goods on the Silk Road of ages past.

Those who spent their days walking Ecstasy Road in search of different merchants were called wanderers. Those with a big bankroll or other infamy became famous online, causing big buzz whenever they entered a merchant’s online room. Do you have what it takes to conquer Ecstasy Road? Order your T7X cube today.




Camgirls but in the future. Make a character and keep playing to get perks. You will earn experience and other benefits the more you play. The game will revolve around one girl (merchant) and various players (walkers), ranging from 2-5.

Walkers aim to play their actions correctly, managing their bankroll, to maximize the pleasure given to the girl. They play action cards to generate and alter resources; with the correct combination of resources, they can purchase finishing moves - powerful actions that can provide a lot of pleasure to the merchant on the receiving end. The game ends when any walker performs a certain number of finishing moves (differs depending on player count). When the session ends, the walker with the most ecstasy points becomes the most distinguished walker.

The game is primarily an resource engine building / management game with some other stuff thrown in. It’s quite simple to learn but has some depth. Century Road reimagined as a smutty system game!

I am looking for my first group of walkers to playtest! I’ll be picking up to 4 people to start (not first come first serve).





The rules for the game are below (not all cards are listed):

Winning objective: Have the most amount of ecstasy points when the game ends.

Game ends when: 4 Finishers are bought (4-5Players) or 5 Finishers are bought (2-3Players).

There are two main tracks in Ecstasy Road. The bottom track contains a shared pool of 6 action cards, from which any walker may acquire through an action. The top contains 5 finishing moves, which may also be claimed in a similar way.

Claiming a finisher can be done if you have the appropriate resources as listed on the finisher card.

Sample Tracks (with some placeholders - normal games would have no duplicates)






Resources

There are 4 main resources in the game known as Tesselate - the main currency of Ecstasy Road. They rank as follows: yellow - red - green - brown, with brown being the most valuable. The most tesselate a walker can hold at any time is 10. If an action would cause you to have more than 10 tesselate, you must discard down until you have 10.

On your turn, you can choose to do ONE of the following Possible Actions:

Acquire - Acquire an action card from the track and add it to your hand. The Action Card track runs from left to right. The leftmost card is free to acquire. Any cards to the right require 1 Tesselate (any colour) for each card before it.

ex. The first walker spends his action to acquire the leftmost card (he pays no cost.) The rest of the action cards are shifted to the left, and a new action card appears to bring the total back to 6.

The second walker spends his action to acquire the 3rd card from the left. They must place 1 tesselate on each card before it. He places 2 tesselate in total (one on the leftmost card, and one on the 2nd card), and acquires the 3rd card. The remaining cards are shifted left to fill the gap, and a new action card appears.

The third walker spends his action taking the leftmost card. It is free, but since the second walker placed a tesselate on it to acquire a card, the third walker also gets to add that tesselate to his resource pool.

Claim - Claim a finishing move (and perform it). Paying the appropriate amount of resources allows you to add the finishing move to your archive. Immediately perform the listed action (one-time).

Rest - Pick up all discarded cards allowing them to be re-used.

Play - Play an action card from your hand. There are three main card types: Alter, Generate, and Upgrade.

Alter - used to change color/quantity of Tesselates in a walker's pool. Any amount of alters can be done in the same action. For example a YYY > B alter can change 3 Yellow Tesselates to 1 Brown. Or, if the walker has enough resources, it can change 6 Yellow Tesselates to 2 Brown. If this action would cause a walker to accumulate more than 10 Tesselates, they choose which 10 to keep (discarding the rest).

Generate - Simply generates the amount of Tesselate stated on the card.

Upgrade - can upgrade Tesselates into higher color classes. An upgrade 2 ❖❖ card allows a walker to upgrade 2 classes. They may choose to upgrade 1 Tesselate 2 classes (Yellow to Green), or 2 Tesselates 1 class each (2Y > 2R). Upgrading 1 Tesselate by 1 class only (and electing not to upgrade anything else) is also allowed.

Card Breakdown:

Sample Cards (all subject to change;art is placeholder)


Starter cards