The Scarlet Moon: A gothic horror Pathfinder adventure (reboot)

Started by Autocad, August 18, 2018, 04:05:24 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Autocad

The Scarlet Moon
A gothic horror Pathfinder adventure




The city of Urgasburg lies nestled high in the eastern mountains, keeping to itself and wary of outsiders. Originally founded by a cult of Urgathoa seeking a hidden home where they could worship their Pallid Princess without fear of being exposed and hunted down, the settlement soon attracted necromancers and sentient undead who yearned for civilization without persecution or prejudice and found acceptance in the embrace of the goddess, giving Urgasburg the unofficial moniker of The Undead Sanctuary. Joined by a population of exiles and asylum-seekers, some vagrant and some permanent, the living and the undead co-existed. What began as a humble hamlet grew into a small city cramped into the limited space afforded by the mountains, new floors haphazardly built on top of former roofs, buildings clawing for space above while shadowing the narrow alleys below.

The Silver Truce

The Silver Truce of Urgasburg, dating back to the founding of the city and rumored to have been originally decreed by Urgathoa herself, is the foundation upon which living-undead coexistence is built. During the day, or more precisely from moonset to moonrise, a truce is in effect and the undead shall not harm the living, and vice versa. But from moonrise to moonset, all on the streets are fair prey, whether flesh and blood to sate undead appetites or trophies-to-be for hunters of the undead. In those dark hours sanctuary can be found in the safety of one's home; in a mirroring of the customs of hospitality, it is forbidden to enter an abode without an invitation from its owner, nor is it allowed to harm or charm such an owner from the outside.

Within the boundaries of the city the negative energies cause mindless undead to comply with the Silver Truce, while sentient undead, like the living, retain what free will they already possess. Those who violate the Silver Truce soon find themselves on the receiving end of Urgathoa's wrath, as delivered by her loyal enforcers at the cutting edge of a silver scythe. The Silver Truce dictates the rhythms of daily life / unlife in Urgasburg; the majority of residents make sure to return home and lock their doors before the moonrise. They refuse to let anyone in until moonset, not even friends or family trapped outside in the streets; those too weak-hearted to resist have long been consumed by one shapeshifting predator or another. As a result, the residents of Urgasburg are a distrustful lot, wary of their neighbours and even more unaccepting of strangers from outside the city.

The Scarlet Moon

Eternal night has fallen upon Urgasburg. The moon hangs low, unmoving, its hue the eerie blood red of a lunar eclipse. Without the sun's warmth, temperatures have dropped and the city is caught in the throes of winter. No one, not even the Clocktower, knows why, save perhaps Urgathoa herself, but she has been silent ever since it began even to the highest ranks of her worshippers.

The first few weeks were chaotic, but a semblance of order has returned with the Clocktower bells ringing out the moonrise and moonset hours of the Silver Truce as they are supposed to occur. For the most part the clergy of Urgathoa has managed to enforce the Silver Truce by the bell tolls allowing citizens to carry on with their daily lives while a solution to the scarlet moon was being sought. Crops have failed in the cold and dark but the House of Feasting provides rations of a mysterious meat for the citizens. However, the fragile existence is being threatened, for traditionalist dissidents, who recognized only the not-yet-set moon and therefore viewed the streets as their rightful hunting grounds unlawfully denied them, are increasingly challenging the majority view and attacking citizens on the streets even during the supposed truce times. They point to Urgathoa's silence as evidence of her disapproval of the way the Silver Truce is being carried on in direct violation of the unsetting moon.




Notable Factions and Places of Urgasburg

The Three Houses of Urgathoa

Urgathoa is the goddess of excess, disease and undead; the three Houses are conclaves dedicated to their particular aspect of the goddesss, as well as actual buildings housing each House.

House of Feasting: Some of the people most hospitable and most accepting of outsiders, the House of Feasting also provides rooms at a reasonable charge for visitors to the city without their own abode. They worship Urgathoa by eating, drinking and fucking to excess, sometimes all at the same time, and freely invite others to join them in their decadent rituals. The magnificence, opulence, and perversity of their feasts-turned-orgies rival what an emperor and his harem can host. During the Scarlet Moon, they have somehow managed to produce rations of a mysterious meat for the citizens, giving them out for free as an act of charity.

House of Healing: The doctors and natural philosophers who venerate Urgathoa as the mistress of disease seek to reproduce her mastery over sickness. In doing so they have learned both how to cause and how to treat almost every known illness, and then some as yet unknown. Sometimes a desperate soul arrives at the House of Healing in the hopes of finding a cure. Sometimes they even do.

House of Unliving: There are those who see undeath as another form of life. The most secretive House, what happens behind their doors is a mystery to the uninitiated, and the initiated are few, far between, and carefully vetted.

Clocktower

The Clocktower is an offshoot of the House of Healing that turned to topics other than disease and thus began to dabble in secular research. It attracted brilliant yet disturbed minds who delved into questionable topics that they couldn't elsewhere without risk of ending up on the wrong end of a peasant mob or burnt at the stake. The members of the Clocktower, many of whom were practitioners of the arcane arts, raised up the eponymous Clocktower that gave them their name. It became one of Urgasburg's landmarks and could be seen from almost anywhere in the city, but was protected by enchantments that prevented its entrance from being found by nonmembers.

Peacekeepers of the Silver Truce

A militant branch of Urgathoa's worshippers who enforce the Silver Truce and fill the role of Urgasburg's police. Their signature weapon is the silver, sometimes mithral for high-ranking members, scythe that they carry both as a symbol of office and a as deadly effective tool. Once they only had to content with the occasional fool who disregarded the Silver Truce, but with the Scarlet Moon they have been pressured by both opportunistic truce-breakers and traditionalist dissidents deliberately working against them.

Order of the Pale Dawn

A sect, some would say a heretical sect, of Sarenrae devoted to protecting the living from the undead from moonrise to moonset, the hunting hours under the Silver Truce. Like mainstream worshippers of the Dawnflower they revere the dawn, but the dawn of the moon instead of the sun. Their founder reportedly came from the lands of the far East and they have adopted a Far Eastern aesthetic ever since. They run a shelter in the middle of living-populated Urgasburg which is essentially a fortified courtyard with defenses overlooking both inside and outside. Perhaps the only place in the city that would accept people in at night, it is a refuge for those unfortunates who find themselves locked out in the streets after moonrise and still wish to make it to the morning alive.




Misc Information:

  • This will be a fast-paced game with 2 rounds of posting per week. You need to commit to posting within 72 hours after a GM post, barring emergencies, and announce expected absences in advance. If you do not post and do not have previous arrangements your character will be assumed to be using the total defense action.
  • There is no minimum post length requirement. Say what you need to say, beyond that more exposition is nice but not strictly necessary. Posting on time is more important.
  • Players who have created a character and committed to keep up with the aforementioned posting rate will be accepted. But I will expect you to live up to your commitment.
  • Hero points will be offered as an incentive to posting on time. If all players have posted on time for two consecutive rounds, they will be awarded 1 hero point each. (https://www.d20pfsrd.com/gamemastering/other-rules/hero-points/)
  • This will likely go under NC: Exotic-System Small Groups. Sexual content will mostly be driven by plot. Urgathoa is a deity of among other things physical excess, including carnal excess, and certain types of undead are quite sexualized. But not all the monsters will be lust-fueled beasts whose sole aim in unlife is plundering adventuress pussy. After all, there will be...
  • Horror elements: fair warning: there may be flesh and blood and the unsexy kind of undead and monsters. You won't be forced into sex scenes involving them, of course.

Character creation

  • Sources: Paizo only, no 3.5 and no third-party publishers.
  • Starting level: 6
  • 25 point buy
  • Max HP at first level. For second level onwards, assume you have rolled half the Hit Die (e.g. 4 for d8, 5 for d10, etc.)
  • Background skills will be used. (https://www.d20pfsrd.com/skills/background-skills/) Knowledge (local) will apply to knowledge about Urgasburg.
  • Starting wealth: 16,000 gp
  • 2 traits, no drawbacks.
  • Being able to handle undead enemies is recommended.
  • Characters start at a village near Urgasburg, just outside the affected area of the Scarlet Moon. Foreigner PCs are on the last leg of their journey to the city. Urgasburg PCs have come to meet them to escort them to the city.

Character ideas

  • A local investigating the scarlet moon
  • A cleric of Urgathoa trying to end the goddess's silence
  • A Peacekeeper of the Silver Truce trying to root out dissidents
  • A member of the Order of the Silver Dawn trying to end the eternal night
  • An outsider investigating rumors of eternal night
  • A patient seeking the cure for an illness
  • A natural philosopher going to the Clocktower for research
  • An inquisitor of dispatched to investigate the Order of the Silver Dawn for heresy
  • +Whatever you can come up with

TheHangedOne

Hey there, I remember the first go around with this game; I had a tiefling brawler, I believe. Any chance I could give this another go, using that character?
A&A's and O&O's *Status: Here and there | Games: Aiming for punctuality*
"In prosperity, our friends know us; in adversity, we know our friends."
"In the ocean of knowledge, only those who want to learn will see the land."
"Before you roar, please take a deep breath."
Check out my poet tree!

Autocad


TheHangedOne

Ahh, gotcha. I'll have to rebuild him then, since the original was 8. Might take me a bit; found the old thread and his sheet and such, but scaling down is harder than scaling up. No worries, though. I am glad to see this game getting another go at it.
A&A's and O&O's *Status: Here and there | Games: Aiming for punctuality*
"In prosperity, our friends know us; in adversity, we know our friends."
"In the ocean of knowledge, only those who want to learn will see the land."
"Before you roar, please take a deep breath."
Check out my poet tree!

LtFox

Huh, this is back up. Nice!

I also remembered a character, but it's been a while and given the effort to downscale, might as well start from the ground up this time.

Undead being a staple enemy type means certain things for a build, but how combat-intensive is this likely to be on average, or is there a noticeable social part as well?

O/O

In Sword, Truth.

Autocad

I plan on a balance between combat, social, and non-combat skill-based obstacles.

Conundrum

I would be interested, I am currently thinking of doing a cleric of Urgathoa.
If I have not responded to a post in 4 days, send me a PM as I may have missed it.


Roleplay Frog

QuoteIf all players have posted on time for two consecutive rounds, they will be awarded 1 hero point each.

Challenge accepted.

Anything in particular you are looking for, character wise? More serious in tone, I figure?

Ingexthefuryhunter1

I would be very interested but is it possible to play a subtype class, I would like to play a sub class out of potions and poisons

Autocad

If you have a question, it's much easier for me if you ask explicitly about the specific thing that you want, rather than something general and unspecific.

QuoteAny chance to play as undead?
You can play a Dhampir, otherwise, if it's not a PC race, probably not.

QuoteAnything in particular you are looking for, character wise? More serious in tone, I figure?
Serious would be nice, this isn't "Thigh-highed troublemakers traipse through tentacled temples" (there's another game for that).

QuoteI would be very interested but is it possible to play a subtype class, I would like to play a sub class out of potions and poisons
I don't know what you want, can you lay it out explicitly?

Conundrum

Autocad, I have a few questions.  I am planning to make a cleric but am tempted to do a decent bit of crafting, are you fine with this?  If crafting is fine can I use crafting for making things during chargen?  For example, if I wanted a +2 Belt of Physical Might and had the necessary feat could I acquire it during chargen for 5,000 gp or would I be required to pay the full 10,000 gp?  Can I create odd numbered bonus items?  For example, a +1 Belt of Physical Might. 

Will you allow feat retraining?  If so will feat retraining be allowed in chargen?

This is what I have so far if you want to see what I have so far in mechanics.
https://www.myth-weavers.com/sheet.html#id=1676077

If you are fine with crafting and feat retraining I intend to take the feats Craft Wondrous Item, Craft Magic Arms and Armor, and either Craft Shadow Piercing or Inscribe Magical Tattoo
If I have not responded to a post in 4 days, send me a PM as I may have missed it.

ChaoticSky

Quote from: Conundrum on August 19, 2018, 08:07:51 PMWill you allow feat retraining?  If so will feat retraining be allowed in chargen?

If you are fine with crafting and feat retraining I intend to take the feats Craft Wondrous Item, Craft Magic Arms and Armor, and either Craft Shadow Piercing or Inscribe Magical Tattoo
Um... let me see if I understand this. You plan is to take a bunch of feats to get a discount on your equipment, and then 'retrain' them to something else during chargen? Isnt that kinda....?

I mean, I actually like playing a crafter, but its this stuff why we cant have nice things. :-(




On a more personal note, this whole thing sounds super interesting... Urgoatha always sorta reminded me of a more lurid Nurgle and the idea of someone who doesn't mind a undead paramour has been on my to-do list for years. It sounds like a fun place to have an adventure too.

Not really sure what to play though so i may need to think about it more. I was chasing a concept earlier but it sorta went off the deepend. Kinda said we arnt getting any sort of provision for paying as undead but i can understand why.

Conundrum

Quote from: ChaoticSky on August 19, 2018, 08:34:44 PM
Um... let me see if I understand this. You plan is to take a bunch of feats to get a discount on your equipment, and then 'retrain' them to something else during chargen? Isnt that kinda....?

I mean, I actually like playing a crafter, but its this stuff why we cant have nice things. :-(




No, all of those feats require level 3 or higher so I had hoped to just take something random as my 1st level feat, Craft Wondrous Item is my level 3 feat, Craft Magic Arms and Armor as my level 5 feat, then retrain my level 1 feat into something else.  I don't need to retrain a feat during chargen for my build so far and can do so during the game if we are allowed to retrain feats during the game.
If I have not responded to a post in 4 days, send me a PM as I may have missed it.

Autocad


Conundrum

Quote from: Autocad on August 19, 2018, 10:07:28 PM
For my own sanity, no crafting and no retraining.

No problem, it is why I asked.

If I buy spell-storing items before the game starts can I put a spell in them or will they start empty and I will have to put a spell in the first post?

Given the situation we appear to be starting in how important will low-light vision be?

I think I am mostly mechanically done.  Due to classes tomorrow and Tuesday it may not be possible for me to get my background done until Wednesday at which point I will also finish purchasing the smaller more mundane day to day items for my character as well.

https://www.myth-weavers.com/sheet.html#id=1676077
If I have not responded to a post in 4 days, send me a PM as I may have missed it.

Autocad

You can preload spell storing items with spells.

And yes, being able to handle darkness including magical darkness will be quite important.

Zaer Darkwail

Hmmm, dhamphir would be suitable I think. Leaning towards Inquisitor Dhamphir (Kinslayer archetype). Kinslayer comes from fact that my dhamphir is part of Peacekeepers (holding up silver truce). So he is inquisitor of Urgathoa and is part of vampire nobility and connected to either House of Feasting or House of Unliving. Using Inquisition (most likely Conversion one). So far found below pics for appearance, undecided on that front so would appreciate suggestions/votes :).

Dhamphirs

Naughty Miss Adventure

#18
Iolanna Sadra
N Female Unique Flesh-Golem (Android), Inquisitor [Sanctified Slayer] 5 / Evangelist 1
Background Skills: Linguistics 6 ranks, Perform (dance) 6 ranks


Description: It is almost not an exaggeration to say that Iollana is almost an exaggeration of the female form: voluptuous, long-limbed, heavy breasted, with a body that walks the exquisite line between athletic suppleness and feminine softness.  As though these weren't enough for one woman, the addition of jade green eyes and an unruly mop of crimson hair seem more like added insult.  Yet, it all subtly combines into something that seems, somewhat artificial, as if she had been... created, rather born.  The longer one looks, the more oddities become apparent: a waxy sheen not seen on normal skin; dull eyes that don't quite synchronize with her facial expressions; strange veins that run in inorganically straight and angular patterns beneath the skin - it is almost possible to believe that one is dealing with an animated doll rather than a living person at times.  Many people who are enthralled by her physique, instinctively tend to shy away from her after a few encounters.

Personality: Iolana's mind is born from the compound aggregate of six individual personalities - a religious devotee, a black widow, a nymphomaniac, a dedicated mother, a soldier, an Urgathoan cultist - though more in impulse, than memory, which surface only infrequently.  She often has irrational urges when the personalities conflict or feel strongly about something, but moderates it by using the teachings of her church and Sarenrae's ideal to guide her decisions.  Frequently with success, but not always.  Her calling sees her reaching out to help those in need, mostly as a means of spreading the faith of Sarenrae, as well as gaining acceptance.  As an evangelist of Sarenrae, she takes her faith quite seriously, and whilst she doesn't object to non-believers, those who mock the teachings of her goddess quickly earn her ire.

  • As an inquisitor, Iolanna associates and works with people of all kinds, but she only really bonds on an intimate level with those of good and kindly disposition.  This is especially true of people who maintain a sense of innocence to the evils of the world, as it helps remind her of the things she is committed to fighting for and protecting.

Sexual Info: Bisexual, Iolanna favors male partners, possibly only because she has never met a female partner that rouses her.  As part of her eccentric quirks, she reserves the use of her vagina for people she connects with on a romantic level; for all other times, she only engages in anal sex - as originally intended to be something of a sex doll, her rear existed for pleasure and is non-functional in the traditional way.  Iolanna tends to treat sex as a spiritual experience, meant to enrich and enlighten the spirits of the participants and is disdainful of those who pursue it for selfish gratification. 

  • Character Ons: Fireplaces | Gifts* | Grooming* | Innocence* | Missionary Position | Patience | Sarenrites* | Selfless Sacrifices | Skilled Dancers | Snow | Spooning Position | Worship*

  • Player Ons: Ageplay* | Anilingus* | Being Fingered* | Breast play* | Clothing play* | Cumplay* | Facesitting* | Foreplay* | Hand Jobs* | Hotdogging* | Intercrural* | Light Bondage | Mild Femdom | Oral* | Pegging* | Pubic hair* | Romance | Rough Sex* | Scissoring* | Slapping* | Seduction*

  • Offs: Mutilation | Non-con | Snuff | Toilet play

Biography
The first memory that Iolanna had as she became cognizant of her surroundings was of the heavy exertions of a lanky, greasy-haired man atop of her.  She was uncomprehending, but something about the act and the man gave her a sense of completeness, and there was no need to stop him.  Several minutes and a groan of release latter, he left her stained and lying atop the operating table she had awoken on.  The surroundings would not have been comforting to a normal person - stitched up corpses hanging from hooks or lying slumped in some corner; sinister arching electricity between poles; strange specimens in jars filled with preservative fluid.  As Iolanna watched the man clothe himself, a deep sense of loathing and rage built up within her, as the vestigial remnant memories of the half-dozen women that had been murdered by this mad-man to create his masterpiece, surged up.  But the first sound of his voice compelled obedience and quelled the dissent within.

For over a year, a then-nameless Iolanna, played pleasure-slave to the necromancer whilst witnessing his dark deeds that plumbed the limits of sanity.  And all the while learning.  Then came the day of freedom.  One of the victims that had been used to create Iolanna had been the older sister of a particularly militant Dawnflower priest, who had never given up the trail.  Combined with the necromancer's inability to moderate his depredations, the priest discovered his whereabouts, and whilst Sarenrae was a goddess of forgiveness, among other things, neither forgiveness nor quarter was given that day.

The shouts of battle were confusing, but Iolanna could only revert to the behavior she knew best, and when her mortally wounded master staggered in, she was busy cleansing her limbs and fixing her hair.  The man smiled when he saw her as a plan grew in his desperate mind.  Kneeling in front of her, he treated her with kindness for the first time she had known, ingratiating himself and imploring her to go meet the crusaders and delay them in any way possible, all the while crooning and caressing her lovingly.  "You wish to escape?" she asked, to which she was praised for being clever.  "To leave me behind?" The man hesitated, sensing something was not right.

Combined with the multiple memories of lingering resentment, the sudden kindness she had experienced turning out to be a bitter ruse, along the certainty of abandonment caused her to snap and go berserk.  The comforting hands that were cradling his head like a lover suddenly clenched and twisted sharply.  When the crusaders broke into the inner sanctum, she had been bashing his head against the stone floor for so long that his features were semi-solid and no longer recognizable, though, to this day, Iolanna cannot remember the incident.  Resembling the avenging priest's sister in some faint manner, the man took her in - thinking her a brutalized victim of the necromancer - and brought her into the fold of Sarenrae, naming her after his sister, never knowing that some small part of her was still close by.

Though she remained with the temple that cared for her, she had a natural awkwardness and fundamental unnaturalness that saw to it that she never really integrated with her fellow brethren, and, thereby, developing a more personal relationship with her patron goddess than her more worldly minded peers.  She has long since come to understand that she is different from other people, but just not how - despite the months spent in the company of her former master, he never saw the need to reveal or revisit his designs for her, other than claiming that she was a 'masterpiece', not like the 'common corpses' as he named the other flesh golems, undead, and living people alike.  With her master's lair burned down, it is extremely unlikely she will ever know the details.

As a woman who relied on the religion of Sarenrae as a guiding compass, where she formerly lacked one, her skill-set grew more and more focused on ensuring that others didn't pervert the faith she had come to cherish.  After serving the church for several years as a keen-eyed inquisitor, Iolanna finally heard news of a strange sect of the faith in faraway lands where the undead roamed freely.  Old memories stirred and Iolanna decided to set forth and see whether its existence was truly heretical, or was merely misunderstood.  But, in some hidden corner of her artificial heart, she somewhat wished to find someone who might be following in the footsteps of her deceased master, that she might gain an understanding of what she is exactly.  And, for the Urgathoan cultist fragment of her personality, this was something of a pilgrimage to see an ideal.
Ons & Offs (last updated: 15.08.21)
Absences & Apologies (back after a near year-long absence!)
Current Status: Not Accepting New Games; Muse: Erratic

Visit Eridor, where the Black Gate has been opened! (Long-term D&D 5e project)
Visit Carla at The Breeding House of Vinicus

Zaer Darkwail

#19
Demidicus von Hyde
True Neutral Male Dhamphir, Inquisitor of Urgathoa 6 (Kinslayer)
Background Skills: Knowledge (Nobility) 6 ranks, Profession (Peacekeeper) 6 ranks

Description: Demidicus stands six and two tall in height, his body is well build with lean muscles and covered in dozens of scars. Results of past conflicts he had fought either as part of duty, his hunts or from his training. His eyes are topaz in color, having predatory gleam in them in low-light condittions which frigthen all living humanoids who have pulse left. His hair is pure white and his flesh is pure marble pale as well. In off duty times and when not attending any royal gatherings he prefers simple leather pants, shirt and boots. On duty though he wears full Peacekeeper attire while carrying a mithril scythe, both as symbol of his office and deadly weapon which he gracefully can swing and slash in battle with grace and skill. Underneath the peacekeeper clothes he wears a well made enchanted mithril breastplate and holy symbol of his divine patron, Urgathoa, is against his skin. In royal gatherings he favors large dark overcoats, satin dark pants and dark crimson tie over pure white shirt and polished leather boots with mithril buckles.

Personality: Unlike most dhamphirs he was raised among vampires, perhaps bit looked down upon by mother's peers but singularly loved and dotted by his mother. Like a pet as some would accuse for but is there much difference between motherly love or most reasured pet? Demidicus does not know. But he was raised with care and love none the less, educated and also allowed indulge on his innate vampiric nature and experiment before choosing his career as Peacekeeper. He is not meanest man or officers around but he lacks no mercy those who break city laws. But given premise what happens during moonrise, he himself indulges his predatory nature more than gladly and his natural bloodlust which sometimes spark in battle as he engages foes who can bleed. He is perfectly attuned to his both living and vampiric sides of himself in perfect harmony without edgy disharmony playing between them.

He was raised since child upon the faith of Urgathoa, so he is entirely devoted to her. However sametime he does not follow church doctrines entirely; he has own ideas and concepts which conflict from the norm but not enormously. One being that he hesitates not to kill undead at all, seeing it as sport despite he is peacekeeper who should safeguard them. Which he does, but in moonrise he hunts both living and undead prey, indicating he enjoys hunting in general and his morals overall are selfish but also he does not inflict undue suffering in sadistic glee either. He is man following by his own self-made code influenced by Pallid Princess.

Background
Demidicus was born from union of a female vampire and mortal man, his mother belongs to House of Unliving, a vampire noble (there's more than one vampire noble family living under same house). Her method of feeding in the city was through a equivalent exchange; simply she provided carnal pleasure those who willingly opened door and invited her to their home and after carnal act feast from the client. Not dry, just enough feed her and leave client alive and able recover.

His father started as one such clients and soon became mother's favorite (it was something in his blood). Eventually sort attachment, love, formed between them. In risky night of passion man begged made turned, to turned to her vampire thrall. Demidicus mother agreed and attempted the deed, however she was inexperienced and she delayed too long in feeding blood to Demidicus father to turn him; he was too long dead for blood have no effect on him. He simpy died and became regular mindless vampire thrall which out of pity (and sorrow) she killed. However Demidicus was born from same night and out of respect for man whom she loved she carried pregnancy to completion.

Demidicus had difficult childhood, but he was raised among nobility and learned to be noble but instead live life of luxury he took active role as Peacekeeper in the city. Safeguard both living and undead from threats either side, be middle man to ensure silver truce is honored. It was thanks of said truce his father and mother even met, had many wonderful years until tragic night where excess led to father's downfall but also birthed him as well. So he is not bitter for event or vampires or undeads in general, but he turns his natural talent and dhamphir nature as means enhance his skills battling undead who at times are more dangerous and edgy in behavior than living do.

But now Scarlet Moon has made undead go all restless and he is busy more than ever and he needs find out reason why or soon kettle boils over and silver truce becomes merely a distant dream!

Roleplay Frog

Quote from: Autocad on August 19, 2018, 07:46:22 PM
Serious would be nice, this isn't "Thigh-highed troublemakers traipse through tentacled temples" (there's another game for that).

What a coincidence. I did ponder joininig that game, but I like an at least semi-serious tone.

I'm gonna do a skald. Aka the bard that can beat you in arm wrestling. Gimme a short.

Roleplay Frog

#21
(Gonna steal my own formatting from some place else. :P )

Also!
Name: Raya Vorson
Class(es): Boaster Skald 6
Race: Human
Alignment: CG
Description: As the pictures.
Backstory:
Raya is known as a wandering bard that collectes all manner of tales extraordinare, being daring enough to investigate the permanent darkness that has befallen the city. She arrives as an outsider and claims to be a capable healer, planning to make up for people keeping up with her that way while she observes and composes a song about the towns dark fate and, hopeful, eventual rescue. She appears as a slightly unfocused jack of all trades favouring a silvered longsword and magic in combat.

Spoiler: Click to Show/Hide
While she indeed is a bard and a healer, Raya is also a seasoned undead-hunter from the far north who has so far avoided coming to places like this city.
Why? Well, live and let un-live. She does not pick unecessary fights, there are enough out of control undead predators in the world to hunt down after all.
However, after the seer of her tribe spoke of a waiting darkness and other ill omens, she has traveled, using her innocent bard-front and containing her warriors-spirit best as she can, knowing not to disturb the already fickle peace without need, but ready to take up arms and free those trapped souls from their prisons.

She appears as calm and collected warrior maiden relying on her trusted silversheen-Greatsword.

Ability Scores
Str 18 +4
Dex 10
Con 21 +5
Int 10
Wis 10
Cha 14 +2

HP: 70 (6d8 +36(cons) +6 (favoured class)  Armor Class: 16 (10 touch) Initiative: +1 CMD: 18 CMB: +8 Languages: Skald(Northern, slightly dwarfish language), Taldane (common)
Saving Throws: Fort +10 Ref +2 Will +5 (+4 vs language based)
Class/Racial Feats
Racial: +2 Constitution, bonus feat, Skilled

Class: Endurance, Bardic Knowledge(+3 to all knowledge checks), Cantrips, Spellcasting, Raging Song(17 Rounds), Song of Marching, Well Versed , Versatile performance, (Oratory for Sense Motive), Rage Power (Lesser Celestial Totem), Song of Endurance, Spell Kenning, Fast Healer, Song of Strength

Chosen Feats: Skald's Vigor, Diehard, Power Attack, Extra Performance

Traits: Arcane Temper(+1 concentration and initative), Undead Slayer (Religion trait, +1 Damage vs Undead)
Skills:
+3 on all Knowledge checks, all can be used untrained.
Spoiler: Click to Show/Hide

Concentration: +15
Perform(Dance): +9
Bluff +11
Spellcraft: +10
Disguise: +11
Linguistics +2 (Languages: Ulfen, Giant Common)

Backround Skills:
Perform (Oratory, Singing): +11

Equipment and items:
Spoiler: Click to Show/Hide
Belt of physical might +2(Strength and constitution), (10.000 gold) - Boring but strong stat pumping
+1 Singing Steel Chainmail (1850) - Not at all boring music making armor for quicker singing!
Scabbard of Vigor (1600) - Pump up not too impressive seeming Greatsword or even longsword as needed.
Bracers of armor +1 (1000) - boring but stylish
Silversheen Greatsword (800) - It's like Alchemical silver, but without reducing your damage!
Cold Iron Longsword (30) - For fey getting too feisty.
Travelers Any-tool (250)  - For random rp things
Ghost Blanch (200) -Secret goal: Find a way to use this in erotic roleplay.
Adamantine Blanch  (100) - If you -really- need to cut something.
Ion Torch x2 (150)
Ad hoc 10 gold for food/clothez, a Bone Dagger and some mead.
15.790 Total
10 gold left for partying.

Attacks Bab +4
+7 Cold Iron Longsword (1d10 +4 19-20)
+9 Silversheen Greatsword (2d6 +6 19-20)
Raging highest attack: Greatsword power attack: +8 (2d6 +13 19-20)

Spellcasting: DC 12 + Spell Grade
Spells Known: 6/4/4 Spells per Day: X/5/4
Orisons: Detect Magic, Light, Mage Hand, Mending, Message, Summon Instrument
Grade 1 known:
Vocal Alteration, Glibness, Cure Light Wounds, Disguise Self

Grade 2 known:
Path of Glory, Mirror Images, Bladed Dash, The Dance of Kindled Desires (Bardic Masterpiece)

Conundrum

If I have not responded to a post in 4 days, send me a PM as I may have missed it.

Roleplay Frog

#23
Quote from: Conundrum on August 20, 2018, 03:08:10 PM
Does channel energy affect androids?

Pretty sure they can't, they get a bunch of immunities, in exchange they can never benefit from healing or morale stuff. ..

That said, aren't Androids 3rd party stuff? Pretty sure it doesn't fit to classy fantasy.. flow *chuckles*

Ingexthefuryhunter1

#24

Dathnor
Male fetchling alchemist (metamorph) 4/rogue (chameleon) 2 (Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Bestiary 2 123, Pathfinder RPG Ultimate Combat 71)
CG Medium outsider (native)
Init +6; Senses darkvision 90 ft., low-light vision; Perception +9
--------------------
Defense
--------------------
AC 20, touch 14, flat-footed 16 (+6 armor, +3 Dex, +1 dodge)
hp 30 (6d8+2)
Fort +4, Ref +10, Will +1; +2 bonus vs. poison
Defensive Abilities evasion, fortification 25%, shadow blending; Resist cold 5, electricity 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee sting +2 (1d3+2)
Ranged light crossbow -3 (1d8/19-20) or
. . pepperbox +3 (1d8/×4)
Special Attacks deeds (gunslinger's dodge), grit (1), sneak attack +2d6
Spell-Like Abilities (CL 6th; concentration +7)
. . 2/day—disguise self
--------------------
Statistics
--------------------
Str 16, Dex 16, Con 10, Int 16, Wis 10, Cha 12
Base Atk +4; CMB +7; CMD 21
Feats Amateur Gunslinger[UC], Brew Potion, Combat Reflexes, Dodge
Traits anatomist, heirloom weapon (aoo)

Skills
Bluff +5, Climb +8, Craft (alchemy) +7, Diplomacy +5, Disable Device +8, Handle Animal +2, Heal +0 (+3 to treat poison), Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (local) +7, Knowledge (nature) +7, Linguistics +7, Perception +9, Perform (dance) +6, Profession (herbalist) +4, Profession (torturer) +4, Sense Motive +7, Sleight of Hand +10, Spellcraft +12, Stealth +19, Survival +4, Swim +8, Use Magic Device +10;

Racial Modifiers +2 Stealth
Languages Common, Draconic, Literacy, Polyglot, Shadow plane

SQ discoveries (chameleon[ARG], spontaneous healing[UM]), inubrix, misdirection (10 stealth points), mutagen (+4/-2, +2 natural armor, 40 minutes), poison use, rogue talent (fast stealth), shapechanger

Combat Gear potion of cure light wounds (4), bachelor snuff (3), black smear (5), blackfrost poison (5), drow poison (4), impact foam[UE] (2), maiden lily attar (5); Other Gear invisible cloak[UC], sting, bullet[UC] (25), light crossbow with 20 bolts, pepperbox[UC] with 10 dragon's breath cartridge, alchemy crafting kit[APG], antidote kit[UE], belt pouch, belt pouch, blue book[UE], crowbar, flint and steel, gloom sight goggles[ARG], grappling hook, gunsmith's kit[UC], hemp rope (50 ft.), inkpen, masterwork backpack[APG], mess kit[UE], night tea (10), poisoning sheath[UE], poisoning sheath[UE], powder horn[UC], skeleton key[UE], soap, trail rations (10), waterskin, 345 gp, 22 sp, 1 cp
--------------------
Special Abilities
--------------------
Amateur Gunslinger Although you are not a gunslinger, you have and can use grit.
Chameleon (Su) An alchemist with this discovery can shift the colors of his skin and equipment to blend in with the surrounding terrain. He gains a +4 enhancement bonus on Stealth checks. At 10th level, the bonus on Stealth checks increases to +8.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Deeds
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Stealth (Ex) Move at full speed while using the Stealth skill at no penalty.
Fortification 25% You have a chance to negate critical hits on attacks.
Inubrix Ignore armor/shield bonuses from iron/steel, but can't damage those materials.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Misdirection (1/day) (Ex) As a free action, use points to gain an equal bonus to a Stealth check.
Mutagen (DC 15) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 40 minutes.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Shadow Blending (50% miss chance) (Su) Miss chance in dim light increases to 75%. This does not grant total concealment.
Shapechanger (2/day) (Su) Can polymorph into varied forms as level up.
Sneak Attack +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Spontaneous Healing (40 HP/day) The alchemist gains the ability to heal from wounds rapidly. As a free action once per round, he can heal 5 hit points as if he had the fast healing ability. He can heal 5 hit points per day in this manner for every 2 alchemist levels he possesses. I

Backstory
Dathnor walked the darkened streets, the shadows welcomed him as he moved swiftly through the streets, it had been many a moon blazed days since he had care to worry about those that stalked the streets.

He started out a simple student of the grave robbers union, stalking the unquiet grave yards gathering the components the doctors needed. The years had served him well, he learned to use a lab as good as any of them, his pursuits though took him in a different path, first he studied himself the pigment of his skin to adjust to any environment, then to his very clothing. Those subtle fixes helped him then his fathers passing at the claws of a notable wearwolf left only his fathers gun.

He remembered the first time he held it the weight was unfamiliar, the kick almost sent it from his hand but he knew he would learn it to avenge his father and his people. It took a year of planning studying various poisons and compounds on creatures of the night, at the same time he learned to torture and to find information where he needed, as well as to dance in the shadows, he knew he would need all of his skills. But his mistress was with him as he watched the wolfsbane stake take hold of the creature the shock and fear that raced before its eyes as he slowed emptied the pepperbox filled with silver shot into its head.

But then the moon did not set, the night stayed, had he angered Urgathoa? He poured over the teachings, entered the sacred feast and pleasures and still it did not atone, then he heard that others where assembling to find the issue and find a way to please the mistress, so Dathnor shall watch from the shadows as his people did and help when he can to fix the issue he is sure he caused before a silver scythe comes for his neck