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Author Topic: [Pathfinder] Mummy's Mask: The Half-Dead City (interest / recruitment)  (Read 1279 times)

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Online ChulanowaTopic starter


   Seven years ago, Pharaoh Khemet III, the Ruby Prince, formally opened Osirion’s ancient tombs and burial sites to foreign explorers. Khemet III understood that adventurers who’ve traveled great distances in search of treasure typically do not return from whence they came to sell their discoveries. Instead, they typically sell or trade what they do not keep as quickly as possible at the closest civilized community with an economy strong enough to absorb an influx of valuable antiquities. The Ruby Prince’s policy has attracted not only explorers to the desert nation of Osirion, but also countless scholars, private collectors, special interest groups such as the Pathfinder Society, and financial interests from all across the Inner Sea. A minor industry has sprung up just to support visiting explorers, and an even larger infrastructure has come into being to serve foreign investors and traders. Every opening of a major site has heralded an economic boom for the local area and for Osirion as a whole.

   This has not set well with the Church of Pharasma, the goddess of death, fate, and judgement in the afterlife; at every turn they have resisted the Pharoh's edict, and every time the ruler's pressure has won out. The latest such instance is the town of Wati, where a necropolis has stood sealed off by the church for seventeen hundred years. It was finally decided that if the necropolis was to be opened with or without the church's oversight, the Priests of the Grand mausoleum decided "with" to be the better option.

   Perhaps you've come to Wati to seek fortune in the untouched tombs. Maybe you're eager to learn the knowledge that others were invariably uncover; maybe you're a native of Wati, claiming greater rights to the artifacts of your home than the throngs of foreigners! Whatever the case, you are among the throngs of adventurers and scholars seeking entry to the necropolis through the lottery held by the Pharasmin church. Competition is fierce - even cutthroat, by the look of some - but that won't stop you from venturing into the Half-Dead City!



Hi there! As it says on the tin this is an interest-slash-recruitment thread for the Pathfinder Adventure Path; Mummy's Mask. Set in the Fantasy Egypt nation of Osirion, it features no shortage of tomb-crawls, a veritable rogue's gallery of NPC's, and possibly even a massive world-endangering threat (as pathfinder AP's are wont to do, after all!) If the idea of plundering ancient tombs in an ancient desert land appeals to you, well, just sign on the dotted line!

The Rules
Ability Scores: 20-point Buy
Race: The seven "Standard' races, plus all Featured or Uncommon races from the Advanced Race Guide.
Additionally...
- Androids
- Ganzi
- Gathlian
- Gnolls
- Ghoran
- Reborn Samsaran
- Skinwalker (all variants)
- Vine Leshy

Class: Any Paizo-published except for Antipaladin; If there's an "Unchained" variant for your class (Barbarian, Monk, Rogue, Summoner), then use that instead of the "Default" version.
Level: Being an Adventure path, everyone starts at level 1; Take average wealth for your class.
Traits: Two, plus a campaign trait from the Mummy's Mask Player's Guide. No Drawbacks.
Alignment: Any except Neutral Evil and Chaotic Evil.

Character Advice
I'm looking for Five characters to partake in this adventure. It will not be first-come-first-served; rather I'm going to go through and pick which ones work. What am I looking for? Well...
Sheets: Just use Mythweavers. it's easiest for me to read and deal with. Failing that, I do have a
Stat Block template
template
Code: [Select]
[b]name[/b]
(Sex) (Race) (Class / level)
(Alignment) (size) (Types [subtypes])
[b]Init[/b] ; [b]Senses[/b] ; Perception
[hr]
[b]Defense[/b]
[hr]
[b]AC[/b] , touch , flat-footed  ( dex,  Natural)
[b]hp[/b]  (HD)
[b]Fort[/b] , [b]Ref[/b] , [b]Will[/b]
[b]Defensive Abilities[/b]
[hr]
[b]Offense[/b]
[hr]
[b]Speed[/b] t.
[b]Melee[/b]
[b]Ranged[/b]
[b]Special attacks[/b]
[b]Spells[/b] (CL ; concentration )
[hr]
[b]Statistics[/b]
[hr]
[b]Str[/b] , [b]Dex[/b] , [b]Con[/b] , [b]Int[/b] , [b]Wis[/b] , [b]Cha[/b]
[b]Base Atk[/b] ; [b]CMB[/b] ; [b]CMD[/b]
[b]Feats[/b]
[b]Skills[/b]
[b]Languages[/b]
[b]SQ[/b]
[b]Traits[/b]
[b]Drawback[/b]
[b]Combat gear[/b]
[b]Other gear[/b]
name
(Sex) (Race) (Class / level)
(Alignment) (size) (Types [subtypes])
Init ; Senses ; Perception

Defense

AC , touch , flat-footed  ( dex,  Natural)
hp  (HD)
Fort , Ref , Will
Defensive Abilities

Offense

Speed t.
Melee
Ranged
Special attacks
Spells (CL ; concentration )

Statistics

Str , Dex , Con , Int , Wis , Cha
Base Atk ; CMB ; CMD
Feats
Skills
Languages
SQ
Traits
Drawback
Combat gear
Other gear
that you could fill. Just use Mythweavers :P
Backgrounds: Be imaginative! Literally anyone can be deciding legalized tomb robbing is a good career step for them; Maybe you're a Wati Native trying to reclaim and protect your heritage; or you're a disgraced samurai from Minkai trying to buy a new life. Are you a Technomancer from the Silver Mount hoping to find Long-Lost ancient Osiriani technology and magic? or maybe you're really, truly, genuinely just here to get rich selling junk from tombs, who knows? Point is, don't feel constrained; Also note that I will be running a small prelude to bring the party together, so don't worry about pre-existing connections (you can if you want, of course..) So long as you can think of a motive for coming to Wati, anything works.
Hooks: I find the AP to be too linear as-written for a straight 1:1 walkthough to be engaging. That means side quests! And the best side quests are the ones that come from the characters themselves. Are you a fugitive? are you looking for something in particular? What secrets lie in your past? Give me a few things to hang my DM hat on; characters who sprout out of thin air, with entirely dead families, no mentors or contacts or anything are dull.
Builds: I'm looking to put together a well-rounded party; there's need for skill checks, there's need for heavy melee (fair warning; there's a good bit of damage resistance in this module...), there's definitely need for support and buffing types, so on and so forth. Don't try to pack it all on one character because I will favor specialists over one-person party characters. While I'm here? it's okay to not cram a ton of points into Charisma, you can be sexy without 22 CHA  ;D
Speaking of Sexy....: I actually want to get a balance of genders in the group; it's not a deal-breaker, just something I'd like to do. Any gender welcome, as is any orientation. Be forewarned; this is not a "Sex game," and I'll likely pass over any character that seems super-focused on getting their bits buffed. This will be going into the Light-Exotic group, so keep that in mind and plan accordingly.
Character Images: I will not select a character that uses anime / manga art. I am the judge of what this constitutes. Sorry, Magical Neko Girls with 400 pound swords dressed in power-maid armor... sounds fucking rad, I admit, but just not for this game.  ;D



Oof. So if that wall of text doesn't scare everyone off, I'd love to hear from you all and see what ideas and questions you might have!
« Last Edit: July 20, 2018, 02:29:50 AM by Chulanowa »

Offline Bibliophilia

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-rubs my hands together and plots a rogue.-

Offline Muse

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  Oh, hey! I'd like to try, Chulla.  Let me see what I can put together for you.  :) 

Offline Muse

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  In that case, I will bring us a cleric.  :)  Just need to look around in the player's guide for ideas on a religious type who would participate in this! 


Offline Bibliophilia

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If I can find a picture that works for me, I think I'm going Gathlian Rogue.

Online Callie Del Noire

I have a pic, but can’t find a way to post it via tablet.

Offline Muse

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  I do enjoy clerics of Sarenrae, and haven't really taken them that far, but perhaps to be different I could try an ifrit oracle? 

  Do we have a gender spread yet? 

Offline Bibliophilia

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As I'm playing a Gathlian, I plan to go non-binary.  Likely hermaphroditic, since it makes more sense for them.

Offline Vergil Tanner

I keep humming and haaing over this, damnit. I want to try a somewhat odd Fighter Build, but I'm unconvinced it will work all that well...

Ah, fuck it.

1) Is the Suli Race ok? It's in the Advanced Players Guide, I just want to make sure.

2)
Is this picture ok?

Online ChulanowaTopic starter

  I do enjoy clerics of Sarenrae, and haven't really taken them that far, but perhaps to be different I could try an ifrit oracle? 

  Do we have a gender spread yet?

Sarenrae and Pharasma are super-common in Osirion; Abadar's probably in the mix too. Among the milling hordes of adventurers, I expect there's probably a lot of Desnans and Caydenites. Some major NPC's are worshippers of Nethys. And personally I think it'd be neat to see someone worshipping less-common deities like Torag, Gorum, or Kurgess.

Ifrits (and the other half-genie races) are also pretty common in Osirion.

Including the Suli, Vergil.  -_- That picture is super-silly, but? It's not anime. So there you go  ;D

Offline Vergil Tanner

Just checking!

And silly? Silly how? :O

Online ChulanowaTopic starter

Just checking!

And silly? Silly how? :O

Well, she's wearing a risqué nightgown and thigh-high stockings into battle?  :D  Though hey, could definitely work if you're going to be worshipping Shelyn or something. Even have the little birds on the pauldrons
« Last Edit: July 20, 2018, 11:30:39 AM by Chulanowa »

Offline Vergil Tanner

You can get reinforced fabric :P

Besides, it's the only female fighter I can find with a spear that I like :P

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I'm not familiar with Gathliana's, Biblia, what are they like? *peeks* 


Inn Folk in Wati found a toddler abandoned in one of their inn rooms one morning, sleeping by the fire.  She was a lovely child, fair skinned with hair that shimmered in the fire.  There was a large pair of earrings and a consecrated holy symbol tucked into her blankets.  The medallion was engraved with the name "Runi". 

They decided it must be the girl's name.  The inn folk took turns caring for the girl as she grew older.  She was a spritely and happy babe despite her missing mother, and where never she cried Cook would put the teakettle over the fire and sing to her while she watched the fire dance.  Runi would sometimes hiss and pop and crackle like she was talking to the fire.    Her first chore--when she was old enough--was to tend the kettle.  She became known as the Kettle Girl for a time, and somehow--rather than leave her nameless like a bastard--that became her patronym.
 (Which almst made sense, she had such a close kinship to the hearth they sometimes said her father was the fire.
 

Runi Kettle later became a dish girl, earning her keep in the kitchen.  Bit by bit her powers were discovered, too.  The hearth fire really didn't burn her.  She could light candles by blowing kisses.  She was known for healing injured kittens. 

  As she began to bloom into womanhood, Runi became a barmaid.  Now she found that flirting was both fun and profitable.  She would dance through the common room the way she danced before the hearth-fire as a little girl, copying the undulating of the flames.  The beautiful teen danced with grace and sensuality.  Soon she was found to bring in more money for the innkeeper by dancing than as a barmaid.  In her sixteenth and seventeenth year, she became one of the most popular dancing girls in the Viens.  She began making careful purchases with the money she save, planing to take her gifts of healing and fire to become a wealthy adventurer. 

  Rich men and ship's captains paid gold and even platinum for her to dance in their laps.  Runi never yielded more to their desires than a dance and a kiss, though. 

  One day a young Taldan lord--dissatisfied with the teasing--cornered her after hours, fondled her breasts and tore off her top. 

  The lordling's screams brought the inn folk running.  They found the lording's shirt and hair on fire, and the straw on the inn floor ablaze.  The panicked maiden couldn't speak, only hiss and pop and crackle, but they way she covered her breasts with one arm while throwing water on the fire with the other made it clear what had happened. 

  It was several days before Runi remembered how to speak.  Many frightened rumors flew--mostly spread by the vindictive Taldan lordling, and Runi found her dances were nowhere near as popular anymore... 

  It was a good time to become a treasure hunter! 

Online ChulanowaTopic starter

You can get reinforced fabric :P

Besides, it's the only female fighter I can find with a spear that I like :P

well, if you're just wanting a fighter with a spear...

Oh! And since that's what you're after, good time to mention; I consider spears to be a one-handed weapon in Pathfinder (you can wield them two-handed, of course) This is because, well, goddamn everyone in history used spears with a shield, right?

Offline Bibliophilia

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Gathlain, who I've totally been misspelling this whole time, are kinda like wood sprites.  They're fey born from seedpods, that typically have plant features and wings.  They're Small and usually start with flight, but I'm going with sticky tendrils instead, and giving mine a lower movement speed in favor of discarding the Constitution modifier.

That's what mine looks like.  They don't understand the other being's fixation on gender, since their race doesn't really have them, and they tend toward more chaotic natures, since they're...you know...fundamentally alien in thought and deed.

Mine's a classic rogue tomb raider who likes to explore ruins and once a place has been discovered and explored, she sees no issue selling off whatever is inside.  What she doesn't keep for herself, of course.  Gathlain tend to be pretty morally neutral and religiously agnostic.  The idea of 'desecrating a tomb' or 'pilfering sacred artifacts' is just silly to them.

Offline Petrus02

i'm interested! I've never actually tried a necromancer for more thant 3 posts, so i'd be happy to do that. Wizard necromancer, human, possibly half elf or elf. nothing tooo special i think^^

Offline Vergil Tanner

Oh! And since that's what you're after, good time to mention; I consider spears to be a one-handed weapon in Pathfinder (you can wield them two-handed, of course) This is because, well, goddamn everyone in history used spears with a shield, right?

Oh, I'm not doing Spear. ;)

Speaking of! I shall make a Mythweavers if I am selected for the game. :P I have several pictures I'm eyeing up, but I haven't settled on one yet...



Spoiler: Click to Show/Hide
Name: Velvetius “Velvet” Inglefell
Female Suli Fighter (Two Handed) Level 1
Neutral Good Medium Outside [Native]
Init +2; Senses ; Perception +5


Defense


AC 19, Touch 12, flat-footed 17 (5 Armour, 2 Shield, 2 Dex)
HP 12 (1d10 +2)
Fort +4, Ref +2, Will +0
Defensive Abilities Fire Resistance 7, Cold Resistance 7, Acid Resistance 7, Electricity Resistance 7


Offense


Speed 30ft.
Melee Lucerne Hammer +4 (1d12 +6 / +7 Vs Undead, Reach), Horsechopper +4 (1d10 +6 / +7 Reach), Longsword +5 (1d8 +4 / +5)
Ranged Shortbow +3 (1d6 / +1)
Special attacks Elemental Assault (Once Per Day, 1 Round / Level, +1d6 Elemental Damage on Melee attacks)


Statistics


Str 18 (+4), Dex 14 (+2), Con 14 (+2), Int 10 (+0), Wis 10 (+0), Cha 10 (+0)
Base Atk +1; CMB +5; CMD 17

Feats Shield Focus, Shield Brace
Skills Knowledge Religion +5, Perception +5
Languages Common, Terran
SQ Bonus Feat (Level 1)
Traits Unscathed, Seeker, Undead Crusader

Combat gear Lucerne Hammer (15gp), Horsechopper (10gp), Longsword (15gp), Scale Mail (50gp), Light Wooden Shield (3gp), Shortbow (30gp), Arrows x20 (1gp)
Other gear Bedroll and Blanket (6sp), Torch x10 (1sp), Trail Rations x6 (3gp), Silk Rope 50ft (10gp), Grappling Hook (1gp), Flint And Steel (1gp) 28gp 3sp


Biography


Background
The Inglefells were a proud, powerful family once, ruling over a small collection of City-States on what to most would be considered “The Edge Of The World.” The fact that most outsiders treated their small territory as an afterthought rankled many of the powerful members of the family – they were important, damnit, and should be treated as such – but certainly not enough to tempt fate by attempting to war on their more powerful neighbours. The Inglefells were a long line of Warrior Lords, rumoured to be descended from amongst the first of the Mercenary Guilds that aided in the foundation of Fellhaven, who had risen to greater and greater prominence within their city until eventually they controlled the city if not in name – that “honour” belonged to the Vismarck line, the hereditary Viscounts of the city – then in practice. Their wealth kept the military paid, their corruption kept the underworld thriving and loyal to the Inglefell name, and their influence kept their political opponents in the shadows...they controlled everything and everyone within Fellhaven, a vast empire of wealth, illegal and legal ventures and bickering relatives all kept in line by the powerful Patriarch, Rosgoth Inglefell.

Unfortunately, Rosgoth was growing older and the attempts on his life were consistently getting closer and closer to success. He wasn't as young and spry as he once was, and though he was still a strong enough warlord to thwart any attacker who dared challenge him in the open, his wits were beginning to fade...and though he would bloodily execute anybody who dared say that to his face, he knew that they were right. He needed a legacy, or the Inglefells would fall to ruin through infighting and bickering upon his death. she needed an heir. So, he took his fifth wife, Sylvana, the heir to a rich and powerful Merchant Lord Line – one that boasted of Elemental blood in their veins - and within the year...Velvetius was born. Her father was...less than overjoyed, given that he had been hoping for a son, but it was better than nothing. As soon as she could walk, Rosgoth began to teach her the skills and knowledge that she would need to be a proper and true Inglefell Matriarch, effectively attempting to treat her like the son he'd really wanted. Battle tactics, swordplay, horseback riding, archery, the proper implementation of assassins and how best to guard herself against them...he tried to pass on all his knowledge to his son, hoping that one day he would be shaped into a worthy successor to his name. Unfortunately, fate had a different plan for the young Velvetius.

Whilst she did her best to excel for her father, practicing sword and horse in equal measure to try and make her father proud, she knew in her heart that she could never be the son that he not-so-secretly wanted. She always saw disappointment in her fathers eyes whenever she did anything even vaguely feminine, if he was in a good mood. On a bad day, he would launch tirades and fists upon her and her mother, demanding to know why the Gods had given him only a single daughter and not granted him a son, even after so many years. A female could not truly inherit the name, in his mind, and his struggle to see her as his son to pass lineage onto only stoked his fury further. He never truly showed her the affection she wanted from him, and it was only her mother who kept her somewhat grounded during all of it. She recognised that her daughter was being starved of affection, and so insisted on spending as much time with her to pursue her passions. She loved to sit with her mother and her handmaids, sewing and knitting and talking about the days gossip and news. Though she did enjoy sparring and training and spending time with the soldiers – whom she had managed to win the respect of – she found the times she spent in dresses, sitting in the sun with a needle and thread...relaxing. Cathartic, even. And of course...she just loved spending time with her mother. She loved helping the maids with their housework, finding the repetitive task of cleaning and scouring the house for dirt oddly cathartic and relaxing after the stressful, often-tear-inducing failures in her “Manly” lessons, followed by the furious tirades of her father.

Alas, it was not to last. One night, while sitting and sewing with her mother and the maids, the door burst open and her father, Rosgoth, stood there, drunken fury in his face and murder in his eyes. Apparently he had been at the cups again, and had decided to take out his rage at his lack of a son and the fact that his daughter dared to enjoy feminine passtimes upon those he deemed responsible once more. That night, she received the worst beating of her life, beaten to a pulp that couldn't even moan in protest when her mother – who attempted to stop Rosgoth – was thrown from the room with a force that splintered her skull on impact with the opposite wall.

She was dead before she came to a stop, but Rosgoth didn't care. He turned back to Velvetius, a cold fury in her eyes, and if the castle hadn't shaken like the world itself was trying to swallow it up, he might have done the same to Velvetius. As it was...the City was under attack. Their neighbours had decided that enough was enough, and had turned their attention to invading and carving up the territory of the arrogant, sabre-rattling Lord of Fellhaven. Should it fall, the Inglefell line would, for all intents and purposes, be ended. And fall it did. Her father did his best, but it was a losing battle and everybody knew it. He stalled and delayed and obstructed...but all it took was one knife through the ribs from one of Sylvana's handmaidens, and it was all over. Without the fearsome Rosgoth to drive them, the soldiers of Fellhaven threw down their weapons and surrendered. The citizens attempted to flee, and the nobles fell to bickering and infighting, even with the enemy at their gates. Fellhaven didn't last a single night.

And through it all, Velvetius lay in a bloody pulp cradling her mothers dead body. She would have stayed like that, had her mothers handmaidens not pulled her away and smuggled her from the city, using secret tunnels that her mother had discovered years previously to come out behind the siege lines, before hurrying into the darkness, seeking refuge from their old home, eventually arriving in a far foreign land, far from anything even vaguely familiar, far fewer in number – thanks to various bandits and Monsters on the road - their lives newly difficult and hardy as they struggled to make ends meet...until “Velvet” decided that enough was enough, and took up adventuring to help them pay for their necessities. They had always sheltered and supported her. It was time she did something in return. It took her a long time, but she has come to terms with her mothers death, and has found a certain degree of...peace, you could say, in her new life. She is an adventurer, travelling the land and helping people in their daily struggles, and she has never felt so free. She misses her mother dearly, yes, but all things have their time, and she will never disgrace her memory by allowing himself to fall into such depression that she does not enjoy the second chance that she has been given.


Personality:
On the surface, Velvet seems distant and wary, slow to trust and seemingly always suspicious of peoples motives. When she gets to know you, however, she is a warm, friendly, loyal individual who will go to any lengths to protect her friends and those she deems worthy of her devotion. Her loyalty is hard won, but when you have earned it, it is practically unshakeable in its foundations and resilience. When around people she doesn't know, she retains a stoic and impassive view of events and people, regarding everybody with apparent suspicion. When with people she has decided to trust, however, her smiles come easily and often, with a wry, teasing sense of humour and no hesitation in returning and taking jibes with the easiness of a soldier, but the good grace of a lady. She seems to have eclectic tastes at times – you can easily find her enjoying sparring or sewing – but she is quick to show passion and fiery determination in the face of danger. She has a stubborn streak, of course, but that applies both in arguments and in stubbornly refusing to abandon a friend in danger. At her core, she has a good heart and will genuinely wish to help people she finds in danger along the way, even if she doesn't always trust that they're 100% genuine; she only found a way out of her old life when people were willing to stick their necks out for her, after all, so the least she can do is offer aid to strangers in need in return. But this kindhearted nature has a reverse side; stubborn and passionate, there are a few things that push her to anger far faster than you may believe possible; the betrayal of friends, the abuse of loved ones and the refusal to allow people to choose their own paths and follow their own desires are just a few of the things that seem to set her off...and, for some reason, she seems to harbour a particular hatred of the undead, too, though she will not tell anybody why.

Offline Vergil Tanner

In terms of pictures, I think I've narrowed it down to one of these two:

Spoiler: Click to Show/Hide
 


Alas, if only the first ones face was on the second ones body...I prefer the first ones general facial structure and hair, but the second ones armour. I might need to do some cropping, perhaps.
I'll sleep on it. xD

Online ChulanowaTopic starter

Well... You could just go shield / spear and save yourself some feat usage...  ;D Also, this IS taking place in a defined game world, that being Golarion, the common setting for Pathfinder. If you could maybe tie her in that? Reading the backstory regarding her family, it seems to me like that, with some tweaking, it could fit neatly into Brevoy or perhaps gralton or even Taldor.

As for images? I prefer the second.
« Last Edit: July 20, 2018, 12:37:41 PM by Chulanowa »

Offline Vergil Tanner

Well... You could just go shield / spear and save yourself some feat usage...  ;D

Yeah, but this is a specific Reach Polearm build. :P And when I get to level 5 and take "Difficult Swings..."


Also, this IS taking place in a defined game world, that being Golarion, the common setting for Pathfinder. If you could maybe tie her in that? Reading hte backstory regardign her family, it seems to me like that, with soem tweaking, it could fit neatly into Brevoy or perhaps gralton or even Taldor.

I shall do that!
...after I've slept.


As for images? I prefer the second.

I prefer the second ones armour. I might just say "The first one, but not wearing that outfit." xD

Online Snake

I'm interested too. I have an idea for a sword X board fighter thats more of a  mercenary hired for security
« Last Edit: July 20, 2018, 12:48:13 PM by Snake »

Offline Vergil Tanner

Quick question: how often will we as a party be able to "return to town" to buy stuff?

Also: Got small damage details wrong in my sheet. Edited. Now bed, with a backstory edit coming in the morning!

Online Callie Del Noire

So many fighters maybe I should consider something else..

Online ChulanowaTopic starter

Quick question: how often will we as a party be able to "return to town" to buy stuff?

Also: Got small damage details wrong in my sheet. Edited. Now bed, with a backstory edit coming in the morning!

Literally as often as they like. Here's an overhead map thaty hopefully doesn't spoil anything:


The necropolis is literally part of the town of Wati - walled-off and separate, but it's all one unit, y'know? under ideal circumstances, there shouldn't be much issue with "taking a break."

i'm interested! I've never actually tried a necromancer for more thant 3 posts, so i'd be happy to do that. Wizard necromancer, human, possibly half elf or elf. nothing tooo special i think^^

Hmmm. Might I suggest the "White Necromancer' archetype for Wizard? Going the "raise the dead" route will put you on the Church of Pharasma's shit list VERY quickly (She's the goddess of the dead in the "peaceful rest and fitting afterlife" sense, not the "loves death and zombies' sense.) I mean that's an option I guess, but could make things quite difficult. Which is fun for ME, but I dunno about the rest of the party  >:)
« Last Edit: July 20, 2018, 01:14:30 PM by Chulanowa »

Online Hunter

I'll keep an eye on the thread.   Let me know if you need one more to flesh the party out.
« Last Edit: July 20, 2018, 09:55:18 PM by Hunter »

Offline Bibliophilia

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Gaewynn
Non-Binary Gathlain Rogue (Unchained) Level 1
Chaotic Neutral Small Fey

Personality: Gae is difficult to pin down, likely due to their inherently inhuman and, thus, alien manner of thinking and understanding the world around them.  Still, they're generally affable, even charming to a certain degree, especially when they are in the mood to be.  She loves to hear stories of other places, and to learn new things, though her attention can be a bit...short-lived.  The mind behind the strange eyes is quick, there's no denying that, but definitely easily bored and constantly in need of new and varied stimuli in order to avoid boredom.  Boredom is a state that he avoids as much as possible, because he knows that he most often gets himself into trouble when he gets bored.  An idle mind leads to thoughts of kidnapping the mayor's prized beagle...just to see if you can pull it off and to witness the hub-bub the next morning when the pampered pooch is found tied out front of the mayor's house in whore's paint and silken finery.  It led to transplanting the entire cart and contents of a merchants wares on top of a nearby building in the middle of the night, and replacing it with a cheeky face etched into the dust where it had once sat.  Of course, this restless search for stimuli leads often to accusations of rudeness, self-absorption, inattention and unreliability.  Gae finds they can hardly refute such accusations, usually because they're already too busy looking for something new to hold their attention.

Bio: Gae's life began in young adulthood, after her seedpod had finally ceased its journey from the tree that had released it.  It had traveled for hundreds of miles before settling, and so the young Gathlain was born half-grown into a land of sand and fire, rather than cool shadows and trickling waters.  The sun bore down upon the deserts like a physical weight, and the terrain was as ever-changing as the nomadic tribes that journeyed across it.

This unique environment ensured that the Gathlain born into it was different from the others of her kind, the hot air unappealing to the symbiotic greenery that melded with the fey's flesh, prompting it to forgo the typical wings and develop tendrils that made clinging to stone walls and shifting surfaces far easier.  A lack of ready moisture and the punishing heat also toughened the creature, slowing its mobility while strengthening its fortitude with a dark, woody skin that protected precious water stores from evaporation.  Here there were no shadowed woods overcast by leafy canopies, and so she failed to develop the ability to better see in dimly lit places.  Instead, the greenery that embraced her grew around her eyes and made the light an asset by which she could see even more keenly than before.


Still, though she was unlike many other Gathlain, she was still very clearly not mortal.  The others who roamed the sands above the Barrier Wall were varied, true, but she was clearly very different from anything most of them had ever seen before.  Thus, it didn't take long before Gae began to hide her differences behind lightweight clothing and a mask seemingly designed to guard against the beating sun and the blowing sands.  Strangely, she found that the others were far less wary of her when she was thusly masked than they had been when she showed her true face.  She thought mortals foolish in their xenophobia, but accepted the simpler route that pretending to be a gnome afforded her.

The costume and her talent for lying, as well as an undeniable taste for exploration and disdain for such silly ideas as privacy and trespass, led her naturally to roguishness.  First she merely slipped into the dwellings of others and rifled through their things, learning what she wished about them and sometimes taking a trinket, should it appeal to her.  At the time she had been working as a stablehand and enjoyed the time she was given with the beasts.  However, their employment was ended spectacularly when the owner of a fine dapple gelding had witnessed his horse being gleefully ridden by the tiny creature, who had been unable to resist the urge to see how swiftly the well-bred beast could gallop.  Its owner complained loudly and at-length to the stable owner and when Gae rode the beautiful horse back in, it was to find the two men fuming.  Protests about how it couldn't really be called stealing, since she'd brought the animal back and no worse for wear, fell on deaf ears and the young Gathlain found herself out on her rear.

They found, thereafter, that employment was difficult, since the incident was spoken of often.  Most of the tale-tellers tended to embellish, as well, and so wild rumors that the strange, masked gnome was an infamous horse thief or a pirate in disguise began to proliferate.  Gae decided it was high time to move on, but they knew they would need a bit of money to do so.  So, the budding rogue spent the next couple of nights slipping into the wealthiest homes of the village and making off with anything of value that would fit in his pockets.  After fencing the haul, the final visit the fey made was to the man whose horse he had borrowed, the final purse he took came from the man's bedside table in his tavern room and he even liberated his fine gelding.

Every adventurer needs a mount, after all.
« Last Edit: July 21, 2018, 12:26:54 PM by Bibliophilia »

Offline Vergil Tanner

And I think I am finished!
I had her come from Taldor. :P

Also: Awesome! I'll be wanting to pick up a Darkwood heavy shield at some point...



Name: Velvetius “Velvet” Inglefell
Female Suli Fighter (Two Handed) Level 1
Neutral Good Medium Outsider [Native]
Init +2; Senses ; Perception +5


Defense


AC 19, Touch 12, flat-footed 17 (5 Armour, 2 Shield, 2 Dex)
HP 12 (1d10 +2)
Fort +4, Ref +2, Will +0
Defensive Abilities Fire Resistance 7, Cold Resistance 7, Acid Resistance 7, Electricity Resistance 7


Offense


Speed 30ft.
Melee Lucerne Hammer +4 (1d12 +6 / +7 Vs Undead, Reach), Horsechopper +4 (1d10 +6 / +7 Reach), Longsword +5 (1d8 +4 / +5)
Ranged Shortbow +3 (1d6 / +1)
Special attacks Elemental Assault (Once Per Day, 1 Round / Level, +1d6 Elemental Damage on Melee attacks)


Statistics


Str 18 (+4), Dex 14 (+2), Con 14 (+2), Int 10 (+0), Wis 10 (+0), Cha 10 (+0)
Base Atk +1; CMB +5; CMD 17

Feats Shield Focus, Shield Brace
Skills Knowledge Religion +5, Perception +5
Languages Common, Terran
SQ Bonus Feat (Level 1)
Traits Unscathed, Seeker, Undead Crusader

Combat gear Lucerne Hammer (15gp), Horsechopper (10gp), Longsword (15gp), Scale Mail (50gp), Light Wooden Shield (3gp), Shortbow (30gp), Arrows x20 (1gp)
Other gear Bedroll and Blanket (6sp), Torch x10 (1sp), Trail Rations x6 (3gp), Silk Rope 50ft (10gp), Grappling Hook (1gp), Flint And Steel (1gp) 28gp 3sp


Biography


Background
The Inglefells were a proud, powerful family once, ruling over a small collection of cities and rather bountiful lands in the heartlands of Southern Taldor. The fact that most of the nearby Nobles treated their small territory as an afterthought rankled many of the powerful members of the family – they were important, damnit, and should be treated as such – and led to many a skirmish and even an occasional war over the decades as the Inglefells maintained and slowly expanded their sphere of influence. The Inglefells were a long line of Warrior Lords, rumoured to be descended from amongst the first of the Mercenary Guilds that aided in the foundation of Fellhaven, who had risen to greater and greater prominence within their city until eventually they controlled the city if not in name – that “honour” belonged to the Vismarck line, the hereditary Viscounts of the city – then in practice. Their wealth kept the military paid, their corruption kept the underworld thriving and loyal to the Inglefell name, and their influence kept their political opponents in the shadows...they controlled everything and everyone within Fellhaven, a vast empire of wealth, illegal and legal ventures and bickering relatives all kept in line by the powerful Patriarch, Rosgoth Inglefell.

Unfortunately, Rosgoth was growing older and the attempts on his life were consistently getting closer and closer to success. He wasn't as young and spry as he once was, and though he was still a strong enough warlord to thwart any attacker who dared challenge him in the open, his wits were beginning to fade...and though he would bloodily execute anybody who dared say that to his face, he knew that they were right. He needed a legacy, or the Inglefells would fall to ruin through infighting and bickering upon his death. she needed an heir. So, he took his fifth wife, Sylvana, the heir to a rich and powerful Merchant Lord Line – one that boasted of Elemental blood in their veins - and within the year...Velvetius was born. Her father was...less than overjoyed, given that he had been hoping for a son, but it was better than nothing. As soon as she could walk, Rosgoth began to teach her the skills and knowledge that she would need to be a proper and true Inglefell Matriarch, effectively attempting to treat her like the son he'd really wanted. Battle tactics, swordplay, horseback riding, archery, the proper implementation of assassins and how best to guard herself against them...he tried to pass on all his knowledge to his son, hoping that one day he would be shaped into a worthy successor to his name. Unfortunately, fate had a different plan for the young Velvetius.

Whilst she did her best to excel for her father, practicing sword and horse in equal measure to try and make her father proud, she knew in her heart that she could never be the son that he not-so-secretly wanted. She always saw disappointment in her fathers eyes whenever she did anything even vaguely feminine, if he was in a good mood. On a bad day, he would launch tirades and fists upon her and her mother, demanding to know why the Gods had given him only a single daughter and not granted him a son, even after so many years. A female could not truly inherit the name, in his mind, and his struggle to see her as his son to pass lineage onto only stoked his fury further. He never truly showed her the affection she wanted from him, and it was only her mother who kept her somewhat grounded during all of it. She recognised that her daughter was being starved of affection, and so insisted on spending as much time with her to pursue her passions. She loved to sit with her mother and her handmaids, sewing and knitting and talking about the days gossip and news. Though she did enjoy sparring and training and spending time with the soldiers – whom she had managed to win the respect of – she found the times she spent in dresses, sitting in the sun with a needle and thread...relaxing. Cathartic, even. And of course...she just loved spending time with her mother. She loved helping the maids with their housework, finding the repetitive task of cleaning and scouring the house for dirt oddly cathartic and relaxing after the stressful, often-tear-inducing failures in her “Manly” lessons, followed by the furious tirades of her father.

Alas, it was not to last. One night, while sitting and sewing with her mother and the maids, the door burst open and her father, Rosgoth, stood there, drunken fury in his face and murder in his eyes. Apparently he had been at the cups again, and had decided to take out his rage at his lack of a son and the fact that his daughter dared to enjoy feminine passtimes upon those he deemed responsible once more. That night, she received the worst beating of her life, beaten to a pulp that couldn't even moan in protest when her mother – who attempted to stop Rosgoth – was thrown from the room with a force that splintered her skull on impact with the opposite wall.

She was dead before she came to a stop, but Rosgoth didn't care. He turned back to Velvetius, a cold fury in her eyes, and if the castle hadn't shaken like the world itself was trying to swallow it up, he might have done the same to Velvetius. As it was...the City was under attack. The neighboring llords had decided that enough was enough, and had turned their attention to invading and carving up the territory of the arrogant, sabre-rattling Lord of Fellhaven. The strike was designed to cut the head off of the snake, and make conquering the rest of the Inglefell Duchy a mere formality. Should it fall, the Inglefell line would, for all intents and purposes, be ended. And fall it did. Her father did his best, but it was a losing battle and everybody knew it. He stalled and delayed and obstructed...but all it took was one knife through the ribs from one of Sylvana's handmaidens, and it was all over. Without the fearsome Rosgoth to drive them, the soldiers of Fellhaven threw down their weapons and surrendered. The citizens attempted to flee, and the nobles fell to bickering and infighting, even with the enemy at their gates. Fellhaven didn't last a single night.

And through it all, Velvetius lay in a bloody pulp cradling her mothers dead body. She would have stayed like that, had her mothers handmaidens not pulled her away and smuggled her from the city, using secret tunnels that her mother had discovered years previously to come out behind the siege lines, before hurrying into the darkness, seeking refuge from their old home, eventually arriving in a far foreign land, far from anything even vaguely familiar, far fewer in number – thanks to various bandits and Monsters on the road - their lives newly difficult and hardy as they struggled to make ends meet...until “Velvet” decided that enough was enough, and took up adventuring to help them pay for their necessities. They had always sheltered and supported her. It was time she did something in return. It took her a long time, but she has come to terms with her mothers death, and has found a certain degree of...peace, you could say, in her new life. She is an adventurer, travelling the land and helping people in their daily struggles, and she has never felt so free. She misses her mother dearly, yes, but all things have their time, and she will never disgrace her memory by allowing himself to fall into such depression that she does not enjoy the second chance that she has been given.


Personality:
On the surface, Velvet seems distant and wary, slow to trust and seemingly always suspicious of peoples motives. When she gets to know you, however, she is a warm, friendly, loyal individual who will go to any lengths to protect her friends and those she deems worthy of her devotion. Her loyalty is hard won, but when you have earned it, it is practically unshakeable in its foundations and resilience. When around people she doesn't know, she retains a stoic and impassive view of events and people, regarding everybody with apparent suspicion. When with people she has decided to trust, however, her smiles come easily and often, with a wry, teasing sense of humour and no hesitation in returning and taking jibes with the easiness of a soldier, but the good grace of a lady. She seems to have eclectic tastes at times – you can easily find her enjoying sparring or sewing – but she is quick to show passion and fiery determination in the face of danger. She has a stubborn streak, of course, but that applies both in arguments and in stubbornly refusing to abandon a friend in danger. At her core, she has a good heart and will genuinely wish to help people she finds in danger along the way, even if she doesn't always trust that they're 100% genuine; she only found a way out of her old life when people were willing to stick their necks out for her, after all, so the least she can do is offer aid to strangers in need in return. But this kindhearted nature has a reverse side; stubborn and passionate, there are a few things that push her to anger far faster than you may believe possible; the betrayal of friends, the abuse of loved ones and the refusal to allow people to choose their own paths and follow their own desires are just a few of the things that seem to set her off...and, for some reason, she seems to harbour a particular hatred of the undead, too, though she will not tell anybody why.
« Last Edit: July 20, 2018, 08:53:19 PM by Vergil Tanner »

Offline Ingexthefuryhunter1

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Im interested but i do have a question as this is from a module, are you allowing lodge hall designations and if so what about boons?

Online ChulanowaTopic starter

Im interested but i do have a question as this is from a module, are you allowing lodge hall designations and if so what about boons?

Well... it's not for organized play, isn't using PFS rules, and isn't a PFS module, so... No? I guess if you want your character to be a Pathfinder, you can take some of that stuff as background fluff, or take relevant traits?

Online Callie Del Noire

Well... it's not for organized play, isn't using PFS rules, and isn't a PFS module, so... No? I guess if you want your character to be a Pathfinder, you can take some of that stuff as background fluff, or take relevant traits?

You can play in campaign mode with non PFS rules, PCs etc.. and still apply it against a PFS number

Offline Muse

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  Runi is at least haf done.  (See history above.)  https://www.myth-weavers.com/sheet.html#id=1648224

I'm not sure what I did to mess up my image...  Probably shouldn't have tried to in it into the Mythweavers document... 

How were we doing equipment? 


Offline Vergil Tanner


How were we doing equipment? 


I believe it was average starting wealth by class (EG, the Fighters average starting wealth is 175gp).

Offline Bibliophilia

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I finished Gae's write-up and just need to do their skills and equipment.

Online Thorne

I'm interested, but I might be a bit late to this party. o.O
Holy /balls/, guys.

This is starting to look like a group I might be able to fit one of my badass normals into.. mebbe. If there's space.

Offline Bibliophilia

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Yay, Thorne!  -waves.-  You're not late at all.  Chula's not doing first-come/first-serve, and I'm pretty sure there's at least a few more days to get your application in.

Online Thorne

Oh, good. Er.. Hm. Let me see what - who - I have in the folders, in that case. ^^;
Sadly, I can't quite see Barik getting into this clusterflop; although I suspect the group could use him.

Online ChulanowaTopic starter

There's ALWAYS room for a dwarf with a blunderbuss!



 XD

Online Thorne

Hah! Wrong Barik; I was thinking of my tiefling barbarian.
I do have an aasimar with a musket, though. >.>

Offline Muse

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Runi is complete except for non combat equipment. 


Runi Kettle

Inn Folk in Wati found a toddler abandoned in one of their inn rooms one morning, sleeping by the fire.  She was a lovely child, fair skinned with hair that shimmered in the fire.  There was a large pair of earrings and a consecrated holy symbol tucked into her blankets.  The medallion was engraved with the name "Runi". 

They decided it must be the girl's name.  The inn folk took turns caring for the girl as she grew older.  She was a spritely and happy babe despite her missing mother, and where never she cried Cook would put the teakettle over the fire and sing to her while she watched the fire dance.  Runi would sometimes hiss and pop and crackle like she was talking to the fire.    Her first chore--when she was old enough--was to tend the kettle.  She became known as the Kettle Girl for a time, and somehow--rather than leave her nameless like a bastard--that became her patronym.
 (Which almst made sense, she had such a close kinship to the hearth they sometimes said her father was the fire.
 

Runi Kettle later became a dish girl, earning her keep in the kitchen.  Bit by bit her powers were discovered, too.  The hearth fire really didn't burn her.  She could light candles by blowing kisses.  She was known for healing injured kittens. 

  As she began to bloom into womanhood, Runi became a barmaid.  Now she found that flirting was both fun and profitable.  She would dance through the common room the way she danced before the hearth-fire as a little girl, copying the undulating of the flames.  The beautiful teen danced with grace and sensuality.  Soon she was found to bring in more money for the innkeeper by dancing than as a barmaid.  In her sixteenth and seventeenth year, she became one of the most popular dancing girls in the Viens.  She began making careful purchases with the money she save, planing to take her gifts of healing and fire to become a wealthy adventurer. 

  Rich men and ship's captains paid gold and even platinum for her to dance in their laps.  Runi never yielded more to their desires than a dance and a kiss, though. 

  One day a young Taldan lord--dissatisfied with the teasing--cornered her after hours, fondled her breasts and tore off her top. 

  The lordling's screams brought the inn folk running.  They found the lording's shirt and hair on fire, and the straw on the inn floor ablaze.  The panicked maiden couldn't speak, only hiss and pop and crackle, but they way she covered her breasts with one arm while throwing water on the fire with the other made it clear what had happened. 

  It was several days before Runi remembered how to speak.  Many frightened rumors flew--mostly spread by the vindictive Taldan lordling, and Runi found her dances were nowhere near as popular anymore... 

  It was a good time to become a treasure hunter!
[/quote]

Online Hunter

If it's okay with the DM, I'd like to bring a Samsaran channeler (cleric of Pharasma) to the game.  I have a lot of experience building channelers, and I stumbled on a really interesting picture for the idea.   And....OOoo.....Blood of Pharaohs campaign trait fits too.



Edit: I just realized that the Reborn Samaran is different from the normal one.   May I build a character using the normal Samaran?
« Last Edit: July 21, 2018, 09:19:27 PM by Hunter »

Online ChulanowaTopic starter

You can, they're one of the Uncommon races  :-)

Online Autocad

Here's my submission for a character, the sheet is WIP.

Pysander Archen
Unchained Summoner 1
Neutral Medium Half-Elf

Background

Pharaoh Khemet III might have opened Osirion's ancient tombs to foreigners to boost the economy, but there are those like the Church of Pharasma who opposed the public plundering of Osirion's heritage for mere material gain. Even as they reluctantly cooperated with the Ruby Prince to preserve a modicum of say in the matter and not be shut out entirely, a small faction sought to expose the ugly truth of tomb raiding to the general public and force Khemet III to retract his policy through the pressure of popular opinion.

But first, they needed to collect evidence, which wasn't as easy as it sounded. They needed a competent adventurer who would survive an expedition, who wouldn't be suspected as a spy by an adventuring party, and a reliable way trusted by all to impartially document the details of the delve. Fortunately, they found their half-elf.

Pysander Archen was a scholar of the Pathfinder Society. Though not the type to be at the tip of the spear in the exploration of monster-infested and trap-laden dungeons, he wasn't one to shy away from getting his boots dirty. He was more the type to come in and study the architecture on-site at length and at his leisure - after the adventuring types had cleared out the dangers, that is; the kind of guy capable of pulling his own weight in a caravan against your usual highway robbers, even if he wasn't a finely tuned killing machine.

More importantly, Pysander had been against Khemet III's policy of indiscriminately opening up Osirion's graves to all and sundry. He had even published a few articles - albeit in the kind of academic publication that had little political impact beyond his scholarly peers - to that effect. He argued that access to the burial sites should be limited to careful research teams with a mission to preserve and recover Osirion's cultural heritage, that your run of the mill adventuring group would destroy priceless pieces of ancient history in their brutish quest for mere pricey trinkets.

Representatives of the Church of Pharasma contacted Pysander with an offer: they would fund his expedition into the most recently opened necropolis in Wati so that he could test his hypothesis in person, and collect evidence about whether adventuring groups were as destructive to Osirion's heritage as they all feared. To aid him with the violent parts of tomb raiding, Pysander was bonded with a Psychopomp of Pharasma, who would also serve in the role of an impartial, expert witness to report events in the aftermath of the expedition. Pysander would just have to play the part of yet another adventurer looking to get rich quick...



That's my serious character concept. My other character concept is Fantasy!Lara Croft going all Tomb Raider, but I need to ask if that would even fit in first.

Online ChulanowaTopic starter

That's my serious character concept. My other character concept is Fantasy!Lara Croft going all Tomb Raider, but I need to ask if that would even fit in first.

Well, that's kind of the core idea of the whole adventure path...  ;D

Offline Bibliophilia

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Yeah, my initial description for my character was basically any ex-lover from a Lara Croft movie...dashing and charming, but ultimately materialistic and morally dubious.

Online Autocad

Well, that's kind of the core idea of the whole adventure path...  ;D

Well since you aren't shutting the idea down outright... XD



Rala Kloth
Ranger (Ilsurian Archer / Infiltrator) 1
Neutral Medium Human

Background

Rala Kloth was born the only daughter of a minor lord, Hardric Kloth. Her mother passed away when she was very young leaving Hardric behind to juggle the two great loves of his life: Rala and the Pathfinder Society. Rala's childhood memories were a mix of happy times with her father exploring the forest behind their mansion and learning the bow, and lonely times when her father was away on Pathfinder business. As she grew up Hardric was away from home more and more often, increasingly obsessed with finding some Osirioni artifact.

Finally one time Hardric never returned from an expedition, and the missing lord was presumed dead. Rala was still a few years short of majority but she was determined to search for her father as soon as she was able. For the next few years she studied everything she could about Osirion, only pausing to beat away would-be suitors with a stick, or failing that, a test of archery, which worked every time. When she finally came of age, her father's old chamberlain presented a package that her father her left behind for her for this exact moment. In it were his research notes, and most importantly, his last known destination - Wati.


Online Thorne

Ugh. Can't pick. So, I'll let you pick one...

Barik
Tiefling (Foulspawn) Unchained Barbarian (Wild Rager).
Backgrounds!
   The first day of freedom began normally enough. Barik rolled off his pad, sipped stale water from the cup that caught runoff from the leaky roof, and waited for the guard to bring him out to breakfast. He joined a dozen other men like him, hard-bitten criminals, men destined to sooner or later die in the ring. Some of them were human. Many were half-orc, or like Barik, part something else. A big man, with a rough coating of curly black hair that grew thickest on his head, with skin rarely clean enough to tell its true shade, Barik had been there the longest. They called him Bloodfury, for the killing rage that only ended when the last bodies fell.
   There was no glory here, no hero-worship, no money or girls. Only blood, sand and irregular meals. And then, that day, there was the men. They came in armor, and killed anyone who stood in their path. Barik liked to fight, but he saw a losing battle and knew it for what it was. A chance came, and he took it, and freedom, in both hands. He ran, and he didn't look back. When no voices called out a warning, no arrows found his back, no blades pursued him into the glaring light of day, he eventually slowed. Wearing a loin cloth, with neither armor or weapons - or even shoes - he walked, unconcerned about food, or any of the rest; he was free. If he died, he would die free, on his feet.
   He found a group of bandits before death found him. They stared at him, and eventually, one found his tongue and asked where he had come from.
   "Town." Barik looked at them. They were dirty, and thin. Some were sick. Easy prey. "The sands of death claimed all but me."
   The bandits looked at each other. They knew the sands, by reputation, if not experience. Barik's words conjured the punishment they hid out in the woods to avoid. "Any following?"
   Barik shook his head. "No. Would be dead, if they were." He straightened, stretched and flexed. Lean as he was, he had eaten better than they, and bone and muscle answered him in smooth motions. The bandits drew back, instinctively refusing his challenge. Barik smiled, and they drew back yet further. "Bad hunting here."
   The one who had been leader swallowed hard. "Yah. We were thinkin' to move on."
   "Good idea." Barik relaxed a little. "South, or East?"
   "South. We.. heard there was towns where a man might make a good living." Even a man like Barik. But they didn't really want to know where the animal cunning in Barik's black eyes came from, or the black pelt, or the sense of wrongness. Bad enough he was there, bad enough he looked fit and strong, for all he was unarmed and unarmored.
   "Good. You packed?" Barik considered them. They would walk in front for a while.

        They lost him in Wati, and Barik decided he didn't much care. This was a better place for a free man to make a living.


Rasila 'Raz' Silkwind

Aasimar (Idylkin) Gunslinger (Musketmaster)
Backgrounds!
No one has ever mistaken Raz for a tiefling, but she's gotten some strange looks over the years, for her elf-like long ears and dainty cloven hooves. All she needs, her few friends have been known to joke, is antlers and an animal companion, and she'd make a fine druid. Considering the source, that may or may not have been a compliment.

Raz  prefers otherwise. She likes green spaces well enough, but her weapon of choice leads her to other paths, and she knows it. Her father told strange stories, taught her to use... well, it was /his/ rifle, but figuring out how to build a simpler variant that would be hers was easy enough, with help. Coming down from the cold clarity of the high mountains to the sticky heat of the lowlands has been ... enlightening.
Ending up in Wati has been the more so; and Raz has heard stories enough to be both intrigued... and worried. So the stories she's heard were of the old myths of lost Thassilon; this sounds like the same kind of trouble.

Offline Chanticleer

Zimora
NG Gnoll Investigator(Lamplighter)

I just realized the background I was writing had hit over 1K words and wasn't near the halfway point. Time to condense things a bit.

Oh god, I condensed it and it's STILL over 1K.

Background
Scrawny and weak, Zimora was born to a gnoll tribe near the foothills of the Brazen Peaks: an island of jagged stone rising above Osirion's southern desert. Early on, the young cub listened and spoke to the sand and air, and sometimes seemed to know things which no one could have told her...Or even knew things which hadn't quite happened yet. Saved at first by her mother's position as matriarch, and later when the young girl's apparent madness caused one of the wise-women to take her in, her good fortune didn't hold much past puberty. Shortly after she became a young adult, her mother was killed in a dominance fight. The new matriarch had her own preferred wise-woman, and an eye towards profiting from the more heavily armed caravans by trying to trade with them rather than attack them. Zimora found herself a slave alongside a few of her mother's supporters. The spirits she spoke to seemed okay with this, and continued to coach her in healing arts which she used to assist the other slaves. Slavery outside the gnoll-tribe was a bit of a revelation to her. As someone who'd been randomly beaten much of her young life whether she was useful or not, the idea that by being useful she could avoid such treatment was incredibly freeing, shackles be damned.

For a short time, she was the happiest slave in the caravan.

Sadly, it didn't last. Zimora was sold as part of a lot to a group of archaeologist/adventurers bent on tomb 'exploration.' Putatively, the slaves were porters and excavators, but, when the ruins proved more deadly than expected, it became quickly apparent that their new masters were quite happy to use them to find and disable traps.

Whether it was due to her spirits or a keenly observant eye, Zimora survived the longest. She survived right up to the point when a group of undead guardians awakened to slaughter the tomb robbers, and for whatever reason showed no interest in the cowering gnoll. Tacitly understanding that she shouldn't take anything, she wandered out into the desert...And somehow survived. She remembers this as a time of dreams, when she wandered the sand under sun and stars, and spoke with many different things, some of which seemed far more likely to be real than others. There were dunes that sang and stones which moved on their own, winds which danced and stars which whispered secrets. There was a pillar of fire which taught her how to hold a spark of itself in her hand, and hinted at ways to burn away that which was unclean. Her memory of encountering a massive, quite conversational creature which was part woman and part lion seemed quite surreal...Except that somehow, she still remembers the language they spoke in, even if she doesn't remember how she learned it.

She was found by a bemused paladin of Sarenrae. Somehow, somewhere along the way, Zimora's spirit had cast aside whatever ancestral impulses it had towards evil. Perhaps it was a result of her efforts to heal other slaves. Perhaps it was burned out of her during her wanderings in the desert. All the paladin knew was that she wasn't evil. A long-term wanderer of the deserts herself, the paladin, Na'eemah, felt fairly certain that despite Zimora's apparent circumstances, the young adult gnoll wouldn't survive much longer in the desert alone. She persuaded the gnoll to accompany her back to Wati, and along the way the two traded many stories.

Na'eemah left Zimora at a small shrine in Wati, tended by a priest of Sarenrae...Who, being a touch more overworked and less tolerant than Na'eemah herself, gave Zimora a few chances to convert to the faith before explaining that the shrine really wasn't a home for itinerant gnolls, and booting her out into the street.

For much of the last half-decade, Zimora has been a part of the more impoverished side of Wati's community. She's learned that the other city-gnolls are likely to be even more insular and tribal than her own people, and she doesn't belong with them any more than she does with the Sarenites. She's also learned a great many things from the spirits which speak to her. In fact, she has an odd tendency to learn whatever it is that she needs to know, regardless of how weirdly obscure the knowledge may be. She's taken over a slumping hovel against the wall of the Necropolis which overlooks Bargetown, and she has plied her trade as a seer, healer, and finder of lost things to the poor of that area, often working for favors rather than coin, save when the spirits told her that a customer could spare that coin. As a result, she's comfortable but far from well-off. There are those who question her sanity, and others who question her reliability (She has told them that “Some things don't want to be found,” but customers tend to view this as an excuse, particularly when the customers are parents seeking a wayward child, or criminals seeking those who've evaded them.). She frequently teases other prophets and wise-folk in the markets of Bargetown and the Veins; a little competition is good for the market, and not everyone can be right all of the time.

What few know is that she sometimes finds herself called by the spirits to solve mysteries that none have brought to her door, or to answer questions that none have asked. At such times, she wanders the streets at night, bringing light and curiousity into places which prefer shadows and obscurity. Sometimes these lead to simple solutions: a missing ring, a lost kitten, a family heirloom whose owners did not even realize it was lost. Other times, the voices have shown her terrible things, and led her to find those who perpetrated them. Sometimes, others could be led to these perpetrators who would bring justice with them.

Other times, Zimora found her own ways to punish those who the spirits required to be punished. They were invariably helpful in such matters.

The spirits have been content for quite some time to let her live so, but something has stirred them, now, and recently Zimora finds herself drawn to listen to the pronouncements of the Pharasmin priests, about the latest opening of a tomb to explorers.

After all, some things want to be found.


Zimora is an Investigator (Lamplighter) refluffed slightly in that she isn't some amazingly over-educated scribe/student who has studied all the world, she just has some kind of odd spiritual connectivity which sometimes tells her what she needs to know...When the spirits decide she needs to know it. Which means it might be terribly convenient or terribly inconvenient. Same thing with her other Inspiration-based abilities. She doesn't get better odds in melee or on saves because of extensive study of her enemies' style, but because when something whispers 'duck' in her ear, or 'strike now,' she obeys without hesitation. Hopefully this refluffage doesn't bother anyone. It doesn't in any way, shape or form affect the game rules/abilities.

Zimora is a recent (five years) resident of Wati, and has quite a few strands of connectivity to elements of its poorer side, particularly around Bargetown, where she has been an occasional seer/finder of lost things, living in a hovel butted up against the outer western wall of the Necropolis itself. While her actual 'family' is down south around the Brazen Peaks, she has an 'Auntie Na'eemah,' a confirmed bird of passage and human paladin of Sarenrae who wanders through town on occasion, as well as her 'Uncle Sharpfang' (who hasn't got any fangs, sharp or otherwise, anymore), an elderly member of the city gnolls who, like Zimora, is not affiliated with any of the small urban 'tribes,' and who makes a living as a storyteller down near the waterfront. She is also known to other seers, some few priests who she occasionally pesters with too many questions, and a few of the city guards who've figured out that when she says she's found something, she's serious about it.

The spirits help her find lost things, mostly. And that's why she's interested in joining this little group of tomb-runners.

Something wants to be found.
« Last Edit: July 22, 2018, 08:26:19 PM by Chanticleer »

Online ChulanowaTopic starter

Dude, you got me hooked with that "visions in the desert" thing; my one regret is that she's an Investigator instead of a shaman. oh well!  ;D

Offline Chanticleer

Dude, you got me hooked with that "visions in the desert" thing; my one regret is that she's an Investigator instead of a shaman. oh well!  ;D

I'm happy you enjoyed it. :)

It'd be a good background for a shaman, but I hope you don't mind the way I refluffed the Investigator to work with a more spirit-y sort of motif. There actually is an animist/spiritualist Investigator archetype, but I didn't like how it played...

Online ChulanowaTopic starter

Yeah, even as someone who doesn't worry about Char-op too much, the spiritualist archetype is... bad.

Offline Vergil Tanner

I'm happy you enjoyed it. :)

You got a compliment!
Lucky :P

WELL, we know Chan is getting in fo sho. Congrats! :P

Offline Ingexthefuryhunter1

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Stewart Uptun
Male ifrit inquisitor (immolator) of Moloch 1 (Pathfinder RPG Advanced Player's Guide 38, Pathfinder RPG Advanced Race Guide 128, Pathfinder RPG Bestiary 2 160)
LN Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +6
--------------------
Defense
--------------------
AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 9 (1d8+1)
Fort +3, Ref +2, Will +2
Resist fire 5
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee cat-o'-nine-tails -1 (1d4+3 nonlethal) or
. . dagger +3 (1d4+3/19-20) or
. . heavy flail -1 (1d10+4/19-20) or
. . heavy mace -7 (1d8+1) or
. . warhammer -1 (1d8+3/×3)
Ranged dragon pistol -4 (1d6/×4)
Special Attacks judgment 1/day
Spell-Like Abilities (CL 1st; concentration +3)
. . 1/day—burning hands (DC 13)
Inquisitor (Immolator) Spells Known (CL 1st; concentration +1)
. . 0 (at will)—detect magic, disrupt undead, light, read magic
. . Domain Black powder inquisition[UC]
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 12, Int 12, Wis 10, Cha 14
Base Atk +0; CMB +3; CMD 15
Feats Alertness, Gunsmithing[UC]
Traits armor expert, rich parents, undead crusader
Skills Acrobatics +2 (-2 to jump), Climb +7, Disable Device +5, Intimidate +3, Knowledge (dungeoneering) +5, Knowledge (history) +2, Knowledge (local) +2, Knowledge (religion) +6, Perception +6, Sense Motive +3
Languages Common, Elven, Ignan
SQ disruptive shot, judgment of immolation, monster lore, stern gaze +1
Combat Gear potion of cure light wounds (6), caltrops, oil (5); Other Gear agile breastplate[APG], black powder[UC] (30), cat-o'-nine-tails, dagger (10), dragon pistol[UC], dragon's breath cartridge[UC] (3), heavy flail, heavy mace, warhammer, backpack, bedroll, belt pouch, candle (2), chalk (10), chalk, flint and steel, grappling hook, hammer, hemp rope (50 ft.), hemp rope (50 ft.), hooded lantern, masterwork backpack[APG], masterwork thieves' tools, mess kit[UE], mirror, piton (10), piton (4), pot, powder horn[UC], powder horn[UC], sack (2), soap, tindertwig (4), torch (10), torch (2), trail rations (5), waterskin, 139 gp
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Disruptive Shot (DC 10) When you hit an arcane spellcaster or a creature that uses spell-like abilities with a firearm attack, that creature must succeed at a Fortitude saving throw. If the spellcaster fails, he takes a -4 penalty on concentration checks for 1 round.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Inquisitor (Immolator) Domain (Black Powder Inquisition) Deities: Any (with GM approval).

Granted Powers: You gain Exotic Weapon Proficiency (firearms) and Gunsmithing as bonus feats. When you hit an arcane spellcaster or a creature that uses spell-like abilities with a firearm attack,
Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Judgment of Immolation -5 (Su) Reduce target's fire resistance by listed amount.
Monster Lore +0 (Ex) +0 to Knowledge checks when identifying the weaknessess of creatures.
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Backstory

The hot dry wind caressed his skin, as he smiled as the suns rays kissed his exposed skin. the smells of the market washed to him as he stepped off the ship, how many years had he been gone from his homeland. His calling drawing him to Obsalam, then Cheliax by way of the Pathfinder lodge halls.
The mission he ran for that organization no better then some mercenary groups he had met on his personal quest. The foul creatures he hunted an abomination to the world, the gods gave one life to prove your worthiness nothing more and to be so weak of spirit to be drawn from the enternal slumber or worse yet to actively pursue to usurp the gods plans was not to be allowed.
Stewart shook his head as he allowed the thoughts to clear from his mind, he had to stay focused, ever since the letter from his father arrived describing what the watti proposed to do. he knew his city would need his skills. For to enter the tombs meant to disturb the magics his blood had laid upon them, a simple request uttered to his great ancestor, and it was done it now fell to him to make that mistake rest like it should.
He changed his name and it was many years since he was upon his home soil none living should recognize him as his fathers son, because as his fathers letter detailed he was supposed to have taken the distant post of vizar to a prince on one of the island nations, so as not to bring dishonor to his lineage by this impossible pursuit.
Slipping his double pack over his shoulder Marthos moved into the city, knowing the streets like a second sight as he watched the hawkers pick pocket and con the new comers, as he moved away from the crowd and took the dock mens exit knowing the organization would keep such activity to a minimum so as to keep the guilds clear.
He had two stops before moving to the princes reception, first a bath then to visit his mothers burial place, he was unable to come home for her burial but he knew he would face it, as he knew his father would not welcome him at the family home.
As he walked the street he instinctively gripped the handle of his mace, as the bandolier of daggers shifted with the strap of his backpack as he moved to the hostels. He could not wonder if memories ran that long, but his father stated he smoothed his debts over and the hand was expunged before he left, he knew this that undead cult was long gone it was the miles a good bath and fresh clothing would do him good. So he moved onwards into the rising sun just like his fortune...
« Last Edit: July 23, 2018, 05:51:02 PM by Ingexthefuryhunter1 »

Offline Vergil Tanner

Monster Slayer? I've never heard of that class before. :O Where can I find the details?

Offline Chanticleer

I've heard of it in 3.5...

Offline Ingexthefuryhunter1

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Freeport pathfinder adventures world book

Offline Chanticleer

Freeport pathfinder adventures world book

That's from Green Ronin publishing?

Online Hunter

I got distracted today, I'll have my character done later tonight.

Offline Vergil Tanner

Freeport pathfinder adventures world book

I got that, haha. I was just wondering where I could find details on it, since it isn't on D20pfsrd, Archives of Nethys or any of the other sites I usually use for PF Referencing. xD

That's from Green Ronin publishing?

I believe so, yeah. That's 3rd Party, right?

Online ChulanowaTopic starter

Freeport pathfinder adventures world book

Unfortunately, that's not from Paizo, so it's not an option. There's plenty of variations on the "monster-slaying" theme from the source material though. From the look of the abilities, it seems to basically be an Inquisitor.

Online Thorne

That is a /really/ good gnoll picture! Who drew it/where'd you get it?!

And thus, I cannot blame Chul at all for being distracted. I also missed whether we were supposed to provide actual sheets at this point in time, and thus did not do that. ^^;

Offline Ingexthefuryhunter1

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Piazo published it
http://paizo.com/products/btpy9b02

But that is fine i will change classes

Offline Chanticleer

Piazo published it
http://paizo.com/products/btpy9b02

But that is fine i will change classes

I'm afraid not, it's third party. Look at the link you posted closely:

Quote
Green Ronin Publishing / Roleplaying Games / Pathfinder RPG
Freeport: The City of Adventure (PFRPG)
Green Ronin Publishing
 ***** (based on 1 rating)

Also:

That is a /really/ good gnoll picture! Who drew it/where'd you get it?!

And thus, I cannot blame Chul at all for being distracted. I also missed whether we were supposed to provide actual sheets at this point in time, and thus did not do that. ^^;

Isn't she awesome? I loved the Mursi-style 'boar tusk' headdress.

It's a character by Darbaras. There is at least one other illustration of her on his Deviantart website.


Offline Bibliophilia

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-squees happily over the gnoll.-  Love that image and the whole concept!

Online Thorne

-squees happily over the gnoll.-  Love that image and the whole concept!

Yaaaaaas…


Isn't she awesome? I loved the Mursi-style 'boar tusk' headdress.

It's a character by Darbaras. There is at least one other illustration of her on his Deviantart website.

Eee! *adds to watch list*

Offline Ingexthefuryhunter1

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Well sorry i misunderstood how that is handled as a 5 start pathfinder gm I have always been told that any product that was sold on piazo was piazo even if it came from associated publishers.

But as I said ill change class no big deal, its not like the concept was level 15 so all good.

I'm afraid not, it's third party. Look at the link you posted closely:

Also:

Isn't she awesome? I loved the Mursi-style 'boar tusk' headdress.

It's a character by Darbaras. There is at least one other illustration of her on his Deviantart website.

Online Hunter

I'm having my usual issue with character building....not enough skill points to go around.    Background is going to be a bit on the thin side at first, I'll need to review the official material before fleshing it out.   Also, I wasn't quite sure how much starting money I had to work with.
« Last Edit: July 23, 2018, 02:47:21 AM by Hunter »

Online Hunter

Name Nebra Semerkhet
Female Samsaran Angelfire Apostle 1 (Deity: Pharasma)
True Neutral, Medium (samsaran subtype)
Init +2; Senses Low-Light Vision; Perception +9

Defense

AC 13, touch 12, flat-footed  11(+2 dex,  0Natural)
hp  11(HD)
Fort +2, Ref +2, Will +6
Defensive Abilities

Offense

Speed 30 ft.
Melee Dagger -1 to hit, 1d4-1 damage
Ranged Sling +2 to hit, 1d4-1 damage
Special attacks
Spells (CL 13+SL; concentration )
Domains: Healing, Death
Zero-Level: Spark, Detect Magic
First Level: Endure Elements.   Cure Light Wounds (D)

Statistics

Str 8, Dex 14, Con 10, Int 14, Wis 16, Cha 16
Base Atk +0; CMB ; CMD
Feats Toughness, Extra Channel
Skills Appraise +6, Knowledge(history) +7, Perception +9, Perform(Oratory) +7, Spellcraft +6, Use Magic Device +9
Languages Common, Samsaran, Ancient Osiriani, Celestial
SQ
Traits Talented (Perform: Oratory), Birthmark (left shoulder).    Blood of the Pharaohs.
Combat gear Silken ceremonial (+1 AC), Dagger, Sling
Other gear Deluxe Dungeoneering Kit

Special Abilities
Channel Energy (positive 1d6), 8/day DC 13+1/2 cleric level
Rebuke Death: You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Bleeding Touch: As a melee touch attack, you can cause a living creature to take 1d6 points of damage per round. This effect persists for a number of rounds equal to 1/2 your cleric level (minimum 1) or until stopped with a DC 15 Heal check or any spell or effect that heals damage. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Lifebound: Samsarans gain a +2 racial bonus on all saving throws made to resist death effects, saving throws against negative energy effects, Fortitude saves made to remove negative levels, and Constitution checks made to stabilize if reduced to negative hit points.
Samsaran Magic: Samsarans with a Charisma score of 11 or higher gain the following spell-like abilities: 1/day—comprehend languages, deathwatch, and stabilize. The caster level for these effects is equal to the samsaran's level.
Shards of the Past: A samsaran's past lives grant her bonuses on two particular skills. A samsaran chooses two skills—she gains a +2 racial bonus on both of these skills, and they are treated as class skills regardless of what class she actually takes.   Selected: Perception, Use Magic Device.

Background

While many may claim to be descended from an ancient pharaoh, none other can claim to have been one...and have the proof required.   Nebra is the reincarnation of one of the very first of the pharaohs, returned to the land of the living in order to restore her nation to greatness.   She can weave stories of times long ago with complete accuracy, often because she was there.
Nedra's birth was considered to be a sign, as the rest of her family is human.  She's the only member of her family, which is quite extended, to become a priestess in the Grand Mausoleum.   She has several brothers and sisters, as well as numerous cousins, in addition to as many aunts and uncles directly related by blood.   As she's often consulted in regard to ancient lore and history, it was a natural choice for her to take up the task of exploring the tombs.     Perhaps that would be her route to greatness a second time.
« Last Edit: July 23, 2018, 09:27:55 PM by Hunter »

Offline Chanticleer

An addendum regarding Zimora:

She's intended to mostly be a support character. Right now she's no great shakes in combat or much of anything else, but if she survives to level 3 she'll simultaneously get Effortless Aid (Aid Another as a Move Action) and Infusion, which will allow others to use her elixirs/spells.

At that point she becomes a kind of weird 'Aid Another buffer,' because she's able to pull off two Aid Anothers per round if she does nothing else.

I'm sure it's suboptimal but I thought it'd be a really neat kind of different character concept to play.

Offline Bibliophilia

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Interesting totally beats out optimal in my book, Chant.  Especially in a setting like E, where there's more downtime for character interaction.  You need a good personality and strong characterization to support the stats.

Offline Vergil Tanner

Oh, I agree completely. My favourite thing is taking silly concepts and trying to make them work somehow :P My personal favourite is where I thought "Can I make Gambit?" Turns out, there's an Archetype for that xD

I just love trying to make silly ideas work. I still have to think of a way to make a guy that fights only with cutlery :P

Online Autocad

Rala Kloth (link)
Ranger 1
Neutral Medium Human

Background

The Kloths were a small merchant family of Andoran. Once they had been rich, owning great trading fleets, but the grandson of the dynasty founder had made shady investments involving illegal excavations of Osiriani tombs, and while overseeing one such expedition in person had ordered a sarcophagus opened that should have remained undisturbed. He escaped the ensuing mummy's rampage with his life (something that could not be said of many of the hired laborers) but couldn't avoid the curse that the vengeful undead declared upon him as he fled to the bright sands of the surface. Ever since then the curse of the Kloths had been passed down from generation to generation, bringing untimely ends to promising lives and making business ventures go wrong. Slowly but steadily the family fortune was chipped away, until by the time Rala was born the Kloths were little more than a small family business.

Rala Kloth was born the only daughter of Hardric Kloth. Her mother passed away from a mysterious illness that doctors could not treat and clerics could not heal shortly after Rala's birth, the latest victim of the family curse. The loss of his beloved wife struck Hardric hard, and he resolved to find a way to break the curse once and for all. Rala's childhood memories of her father were mostly of him poring over the books in his office struggling to make ends meet, or being absent for months on end. But in between were a few shining moments, the more precious for their rarity, when her father would take her exploring the forest behind the ancestral mansion, and she learned to climb and track and sneak in the wild.

As Rala grew up Hardric was away from home more and more often, increasingly obsessed with finding the secret to breaking the curse. Finally one time Hardric never returned from an expedition, and the missing merchant was presumed dead. Rala was still a few years short of majority but she was determined to search for her father as soon as she was able. For the next few years she studied everything she could about Osirion, hired scholars to tutor her in the language of Ancient Osiriani, and hired mercenaries to train in the martial arts. When she finally came of age, her father's lawyer presented a package that her father her left behind for her for this exact moment. In it were his research notes, and most importantly, his last known destination - Wati. Leaving the dusty, rumored-to-be-cursed ancestral mansion behind, Rala purchased passage to Osirion and set out to find her father and break the Kloth curse.

Online Callie Del Noire

Too many characters .. my idea of a refugee pathfinder isn’t as awesome, so I’ll stick the idea in my ‘to do folder’ an bow out

Offline Ingexthefuryhunter1

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There changed him to an inquisitor of flame

Offline Bibliophilia

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Yeun Lush
Male Android Wizard Level 1
True Neutral Medium

Personality:  Yeun enjoys learning above all else, and that has gotten him into trouble on more than one occasion.  His lack of perceptible empathy and difficulty with emotions, coupled with an insatiable curiosity, means that he often does things that upset those around him inadvertently.  While he is willing to abort an action if requested, that doesn't help Mr. Nibbles the neighbor kid's pet bunny after its been dissected, or unruffle the feathers of the local holy men after he's read all their religious texts and informs all of them that they are 'practicing their holy worship incorrectly.'  This struggle with relating to others has made him nomadic and cautious about the degree to which he will engage socially with normal people.  He typically spends his time in a new town first checking the local booksellers and curio or magic shops, then reading in the cheapest tavern through the night.  He is convinced that he can absorb social skills and emotional intelligence the same way he can absorb knowledge, though humans are far more difficult to 'read' than tomes and scrolls.

History:  Yeun is a new soul born in the body of an android who was the long-time partner of a gruff dwarven potter in Quantium, but whom had shut down due to old age and left the distraught dwarf in possession of his body.  Loc Opalspur, the dwarf, apologized to Yeun for the necessity of giving him as much gold as he could spare and hurrying him out into the world, but he could not handle speaking to his lost love's corpse.  Yeun didn't understand, but he accepted the situation, and spent his first night walking across the city to find a place to stay a suitable distance from Loc.

The first year of Yeun's life was strange and wonderful.  He was born into a city of magic and infinite knowledge, and while he had a difficult time finding his way, he reveled in the chance to learn.  He moved often, his oddness a detriment even in the city that championed inclusion and open-mindedness.  After all, it was one thing to walk around with pointed ears or tusks, and quite another to suggest that a frazzled mother struggling to handle her four children in the market give one or two away.  And be entirely serious and utterly confused by her shocked and horrified reaction.

Eventually the city, even as wondrous as it was, grew too small for him.  Or, rather, he ran out of neighborhoods in which he could reside where he hadn't upset or offended anyone.  So, he set out into the world with the plan to learn and explore, there were many other places out there, after all and many with knowledge one couldn't get in Quantium.  First he roamed Nex, and finally he moved on from there to visit Katapesh and Osirion.  This last drew him especially, as it offered up ancient knowledge found nowhere else, secrets that he could be the first to uncover.



Still working on his sheet, but figured I'd offer up another alternative, since there's a lack of arcane casters and wizards are naturally drawn to old-ass dusty tombs.
« Last Edit: July 23, 2018, 08:06:37 PM by Bibliophilia »

Offline Tagan

Madoka

Appaerance: 5ft 2in, 98 lbs, Smoldering dark eyes and long dark hair with a sharp face, more nearly handsome than beautiful.  Tanned clear skin. Athletic, trim and strong for her size, this Asian girl's smile is dazzling... if you ever seem it.

Personality: Madoka treats the unknown as a chalange to be figured out or beaten up. (Depending on the Unknown's reaction to HER. When with people she doesn't know, her eyes grow dull, and a facade of toughness and indiference surounds her. With friends, her dark eyes sparkle, and her briliant smile appears more often then not. But she has few friends... now. She's no longer certain what she wants... she thought she wanted true love, but he's in love with her best friend. She thought she could be strong... but she's never certain if that's enough. She's very rarely frightened in dangerous situations... but surprisingly is still scared of Ghosts. She's thinking about going away to another land on a musical scholarship, mostly to find a new place that she can fell she belongs in.

Background: Madoka was a tom boy when she was younger. She had tough talking ways, but that was all show. When a local gang harrassed her, and then started to hurt her, she collapsed in terror... but she was then rescued by a handsome, brave young man. This guy managed to drive off her young attackers, and then brushed her clothing off, and calmed her down with his kind words. He then spent the next several hours with her talking to her, asking her about herself. At the end of the day, he admited that he was leaving town that night, but promised to return to see her again.

Since that day, Madoka has resolved to be strong, so that she never needs to be rescued again... she has decided to be more feminine, so that when he returns, she can win his heart... and she has resolved to keep away all others who might want to come between her and her chosen man.

Some time passed. Madoka became a powerful martial artist... and lost most of her childhood friends, save 2. At the acadamy she was considered a cold fish, and a bit of a dicipline problem by some of the more masculine teachers, who disliked her cold attitude towards them. She's well known in the community as a defender of the weak... the local rufians and bullys all avoid the area in consequence.

Last year, a boy who very much resembled the young man who rescued her came to live in her area. She found herself opening up to him... befriending him like she hadn't done in years. She started to even think that he might be the one she should give her heart too... until her best female friend revealed to her that the boy and her were a couple!

Madoka tried not to let it affect her, and remained close friends with them both... but it hurt her. It still hurts her, though she stays as cheerful as she can.

This has lead her to a rash decision... she will make her way in the world, and make a name for herself... or die trying.

This seems to her to be the place to do both.

Offline Tagan

I just came back to E, and here’s a nifty new Pathfinder game to try out for!

Familiar names here as well!  Hi everyone!

Offline Bibliophilia

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Hello!


Offline Chanticleer

I'm gonna go ahead and give this til Friday evening for recruitment; if anyone wants to pitch something in, now's the time!

Didn't a few people submit more than one character? I think there were at least a couple who submitted one each male and female.

Online ChulanowaTopic starter

Didn't a few people submit more than one character? I think there were at least a couple who submitted one each male and female.

Autocad opted for his ranger over the summoner submission (i think/ correct me if I'm wrong on that Autocad); both of Thorne's submissions are listed; Bibliophilia replaced her stick-thing with her new robot-thing.
« Last Edit: July 25, 2018, 02:04:07 PM by Chulanowa »

Offline Bibliophilia

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-giggles.-  Yeah, we need arcane casters more than a rogue.

Edit:  Also, Yeun is not a thing.  He's a fully-realized synthetic humanoid with a SOUL...bigot.  -snicker.-
« Last Edit: July 25, 2018, 01:46:27 PM by Bibliophilia »

Offline Chanticleer

-giggles.-  Yeah, we need arcane casters more than a rogue.

Yeah, I honestly feel like your wizard is more of a shoo-in than my investigator, spiffy background and gnollish good looks aside.

Offline Bibliophilia

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Yeah, I honestly feel like your wizard is more of a shoo-in than my investigator, spiffy background and gnollish good looks aside.

Well, I switched to wizard 'cause I wanted your gnoll to get in and it and my rogue covered too similar ground.  -grins.-  So, hopefully we both get in.  Yeun will probably get along better with a weird gnoll than most humans.

Offline Chanticleer

Well, I switched to wizard 'cause I wanted your gnoll to get in and it and my rogue covered too similar ground.  -grins.-  So, hopefully we both get in.  Yeun will probably get along better with a weird gnoll than most humans.

Oh my gosh, that's terribly nice of you.

I just figured people were apping more male characters suddenly because there was this landslide of female characters in the beginning.

Online Thorne

Oh my gosh, that's terribly nice of you.

I just figured people were apping more male characters suddenly because there was this landslide of female characters in the beginning.

That's not unusual, even when the GM doesn't make a point of requesting it, parties tend to be heavily balanced towards the ladies.

Offline Bibliophilia

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Well, that's why he ended up male.  -giggles.-  Chula can confirm that my original artwork was of a female, but then I looked at the taco stand and decided it needed some chorizo.

Online Thorne

Well, that's why he ended up male.  -giggles.-  Chula can confirm that my original artwork was of a female, but then I looked at the taco stand and decided it needed some chorizo.

*snrk*

.. .where is the like button. I need a like button, STAT!

Offline Chanticleer

*snrk*

.. .where is the like button. I need a like button, STAT!

Positively definitely, yes.

Online Hunter

I'm gonna go ahead and give this til Friday evening for recruitment; if anyone wants to pitch something in, now's the time!

That's more than  I was expecting, honestly.

Online ChulanowaTopic starter

That's more than  I was expecting, honestly.

Well... i'm super-slow in making characters... if you couldn't tell from the XXX-crawl game. So I like to give everyone time, just in case  ;D

Online Hunter

Well... i'm super-slow in making characters... if you couldn't tell from the XXX-crawl game. So I like to give everyone time, just in case  ;D

I'm superbad at writing detailed backgrounds without playtime on a character.     :-)

Offline Bibliophilia

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Well, level one characters shouldn't have massively detailed and intricate backgrounds with lots of things happening in them, anyhow.  They're little baby adventurers, just now finding their way in the big, bad world full of things that want to eat their innards.  They make memories together!

Online Hunter

Oh,  I've had first level characters with a decent back story before.    But they're usually characters that I've either played with the concept before or am using again.

Offline Chanticleer

I feel like the background length depends a lot on the expectations of the setting and the starting level of the character, BUT there are always situations which require a bit more explaining with some characters than with others.

In a setting where 'commoners' are level-1 'peasant,' a first-level fighter may be the farm-boy who managed to kill off a small infestation of fire-beetles, or maybe the runaway slave who tried to loot a recent barrow for the weapon stuck in its crown and ended up fighting for his life against a single zombie and won. Such a character doesn't really have that much more ability than the average Joe, but their path has diverged from 'I want to be a safe, normal person' and wandered into the 'I can destroy dangerous things for fun and profit!' territory.

On the other hand, in a setting where commoners are level-0, even a level-1 character is a scary person. They can cast spells, or have advanced weapon skills, or they've learned things beyond the ken of normal folk which make them scary. Until they are proven to be benevolent to the community, mothers may well hide their children from such folk and counsel them 'not to go off and do crazy things like Uncle Steve, who will surely die a horrible death.'

So a level-1 character can have a background as simple as 'Killed Dad with a shovel when he rose as a zombie, townfolk didn't understand, had to leave.' or as complicated as 'was chosen by the Gods from an early age, and has been trained by the priesthood for this role since they could walk.'

Basically, I feel like people ought to do what they're comfortable with. If your character needs an explanation for a bizarre power or a racially-weird alignment, that could be a cool and interesting thing to talk at length about...Or it might just be a single line of 'they stumbled into the hedge-witch's herb patch and don't understand WHY they can do spontaneous casting now, and they're rebelling against Mum and Dad because TEEN ANGST IS A THING AND DON'T TELL ME IT DOESN'T HAPPEN TO KOBOLDS.

I've played with people whose character background was 'Uh, he's lost his memory and doesn't know how or why he learned this stuff and we'll figure it out later.' turned into amazing things later when they started negotiating with the DM and vice-versa for 'Do I know this person? How? Why?'

Do what you enjoy. Have fun with it. That's the important bit. :)

Offline Bibliophilia

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-giggles.-  Chant, you're one of my favorite people.

Offline Chanticleer

-giggles.-  Chant, you're one of my favorite people.

Am I more favorite or less favorite if I admit that now I'm trying to write up an angsty underweight kobold with a bunch of piercings and heavy eye-liner who wears black, writes poetry, and whose battle cry is 'You're not my clutch-mother!'?

Online Thorne

Am I more favorite or less favorite if I admit that now I'm trying to write up an angsty underweight kobold with a bunch of piercings and heavy eye-liner who wears black, writes poetry, and whose battle cry is 'You're not my clutch-mother!'?

I don't know, but you described roughly half my tieflings without trying; well, other than the black eyeliner. More the 'you can't tell me how to behave!' sense. Or the 'You don't KNOW me!' sense. Or  .. eh. You get the idea. Or, in the less than immortal words of one of my clerics, 'You say 'tiefling', I say 'I didn't choose this shit'. Now get the fuck out of my way; there's a ghoul I need to behead'.
…. or a baby she needs to deliver, but usually it's ghouls. *shrug*
There's also the pitborn who knits and felts his own hoof-slippers. What? No one's going to do it for him!



Offline Bibliophilia

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-fucking dies.-  More, so much more!  Is his favorite band called Zon-Kuthon's Razor with a female drow as lead singer, a Tiefling bassist and a Dreugar drummer?

Offline Chanticleer

There's also the pitborn who knits and felts his own hoof-slippers. What? No one's going to do it for him!

That's awesome!

-fucking dies.-  More, so much more!  Is his favorite band called Zon-Kuthon's Razor with a female drow as lead singer, a Tiefling bassist and a Dreugar drummer?

WELL IT IS NOW, ISN'T IT?

Offline Bibliophilia

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Re: [Pathfinder] Mummy's Mask: The Half-Dead City (interest / recruitment)
« Reply #100 on: July 25, 2018, 07:29:00 PM »
He should totally claim to be descended from black dragons, but really everyone knows that, at best, he's from white dragons and he totally stains his scales.

Why do I feel like this adorably squishable kobold would be a great party member for Stacie Bloodglut, the barbarian Valley girl?

Also, Thorne, the idea of a Tiefling with felted hoof slippers is so cute I could die.

Offline Chanticleer

Re: [Pathfinder] Mummy's Mask: The Half-Dead City (interest / recruitment)
« Reply #101 on: July 25, 2018, 07:32:53 PM »
He should totally claim to be descended from black dragons, but really everyone knows that, at best, he's from white dragons and he totally stains his scales.

Why do I feel like this adorably squishable kobold would be a great party member for Stacie Bloodglut, the barbarian Valley girl?

Also, Thorne, the idea of a Tiefling with felted hoof slippers is so cute I could die.

I actually was thinking the other way around, with him having black scales and painting them white. You know, the whole 'pale like Death, not white like clown' look.

Offline Bibliophilia

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Re: [Pathfinder] Mummy's Mask: The Half-Dead City (interest / recruitment)
« Reply #102 on: July 25, 2018, 07:34:54 PM »
-giggles.-  We should convince Chula to make this guy an NPC.

Online ChulanowaTopic starter

Re: [Pathfinder] Mummy's Mask: The Half-Dead City (interest / recruitment)
« Reply #103 on: July 25, 2018, 07:39:40 PM »
And Dhampir groupies as far as the eye can see

Online Thorne

Re: [Pathfinder] Mummy's Mask: The Half-Dead City (interest / recruitment)
« Reply #104 on: July 25, 2018, 07:44:49 PM »

Also, Thorne, the idea of a Tiefling with felted hoof slippers is so cute I could die.

He wears them to bed, so he doesn't shred the bedding. So, yes. A 7'10" tiefling, with a glower that makes lesser men piss themselves, who spends most of his waking hours either bending steel bars or putting grown men through walls going to bed with fluffy pink slippers with cute little bows on them has, at some point in his life, actually happened.
It really depends on what kind of yarn he can get his hands on, whether they're pink or some other colour; bad dye jobs are cheaper than good... he usually saves the good yarn for the things he knits for other people.

I suspect that at some point, he attended a festival with a giant pink bow in his hair because he let his little sisters braid it for him... and nobody said a word, 'cause, you know. Tiefling. Huge. Bad tempered. Yadda.

Offline Chanticleer

Re: [Pathfinder] Mummy's Mask: The Half-Dead City (interest / recruitment)
« Reply #105 on: July 25, 2018, 07:51:52 PM »
I think maybe I disagree. How about instead we convince Chula to make a character, and we'll all band up and find a GM who's seen The Commitments and maybe This is Spinal Tap, and is willing to DM a Greyhawkian Goth/Soul/Metal/Whatever Band on tour, complete with all the terrible things that can go wrong?

FAME! FORTUNE! DESTINY!

(Also church groups shutting down concerts, paladins and cavaliers trying to crash the stage, the inevitable diabolic contract clauses, and everyone's fear, the biggest fan...A phrase which has terrifying possibilities in a PF/5e setting.)
« Last Edit: July 25, 2018, 07:54:00 PM by Chanticleer »

Online Hunter

Re: [Pathfinder] Mummy's Mask: The Half-Dead City (interest / recruitment)
« Reply #106 on: July 25, 2018, 07:53:12 PM »
*gets popcorn*

Offline Bibliophilia

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Re: [Pathfinder] Mummy's Mask: The Half-Dead City (interest / recruitment)
« Reply #107 on: July 25, 2018, 08:02:46 PM »
I think maybe I disagree. How about instead we convince Chula to make a character, and we'll all band up and find a GM who's seen The Commitments and maybe This is Spinal Tap, and is willing to DM a Greyhawkian Goth/Soul/Metal/Whatever Band on tour, complete with all the terrible things that can go wrong?

FAME! FORTUNE! DESTINY!

(Also church groups shutting down concerts, paladins and cavaliers trying to crash the stage, the inevitable diabolic contract clauses, and everyone's fear, the biggest fan...A phrase which has terrifying possibilities in a PF/5e setting.)

Yes, please!  -nodnodnod.-  I am envisioning the D&D version of the goth kids from South Park.

Online ChulanowaTopic starter

Re: [Pathfinder] Mummy's Mask: The Half-Dead City (interest / recruitment)
« Reply #108 on: July 25, 2018, 08:05:31 PM »

Offline Bibliophilia

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Re: [Pathfinder] Mummy's Mask: The Half-Dead City (interest / recruitment)
« Reply #109 on: July 25, 2018, 08:15:20 PM »

So....I found an image for my character.  -giggles.-

Though, I think she needs more belts.

Offline Chanticleer

Re: [Pathfinder] Mummy's Mask: The Half-Dead City (interest / recruitment)
« Reply #110 on: July 25, 2018, 08:18:36 PM »
Oh gods.

Okay, but wait, we're in a recruitment thread for a completely different game here.

Let's not derail the hot, hot desert lovin' game.

EDIT: What I mean is, if we're serious, we should probably start a thread over in 'Looking for Masochist GM.'
« Last Edit: July 25, 2018, 08:19:46 PM by Chanticleer »

Online Thorne

Re: [Pathfinder] Mummy's Mask: The Half-Dead City (interest / recruitment)
« Reply #111 on: July 25, 2018, 08:21:54 PM »
I think maybe I disagree. How about instead we convince Chula to make a character, and we'll all band up and find a GM who's seen The Commitments and maybe This is Spinal Tap, and is willing to DM a Greyhawkian Goth/Soul/Metal/Whatever Band on tour, complete with all the terrible things that can go wrong?

FAME! FORTUNE! DESTINY!

(Also church groups shutting down concerts, paladins and cavaliers trying to crash the stage, the inevitable diabolic contract clauses, and everyone's fear, the biggest fan...A phrase which has terrifying possibilities in a PF/5e setting.)

Yes, and you can call them the Six Tiefling Bag... full of fire and demons and all that stuff....

Online Hunter

Re: [Pathfinder] Mummy's Mask: The Half-Dead City (interest / recruitment)
« Reply #112 on: July 25, 2018, 08:23:13 PM »
Is this the point where I bring in the overly cute catgirl with an oversized teddy bear with really turns out to be her eidolon?

Offline Vergil Tanner

Re: [Pathfinder] Mummy's Mask: The Half-Dead City (interest / recruitment)
« Reply #113 on: July 25, 2018, 08:24:27 PM »
Their arch enemies are the all-Bard pop group "The Sunshine Harps" who want to play at the same gigs, for some inexplicable reason. :P

On a side note, speaking of weird characters, I got dared - and am totally gonna do it - by a friend to play a Trap in my IRL group and not tell anybody that it's a dude and just wait for them to figure it out. It's gonna be a lot of fun. xD

Offline Bibliophilia

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Re: [Pathfinder] Mummy's Mask: The Half-Dead City (interest / recruitment)
« Reply #114 on: July 25, 2018, 08:25:34 PM »
Oh gods.

Okay, but wait, we're in a recruitment thread for a completely different game here.

Let's not derail the hot, hot desert lovin' game.

EDIT: What I mean is, if we're serious, we should probably start a thread over in 'Looking for Masochist GM.'

I'm so down.

Offline Chanticleer

Re: [Pathfinder] Mummy's Mask: The Half-Dead City (interest / recruitment)
« Reply #115 on: July 25, 2018, 08:47:55 PM »
Okay, just to stop spamming Chula's game with it...I made a thing...

Feel free to add ideas, including band member ideas, I wouldn't worry about a character sheet or anything else requiring time or sanity until we've trapped found a GM.

Offline Vergil Tanner

Re: [Pathfinder] Mummy's Mask: The Half-Dead City (interest / recruitment)
« Reply #116 on: July 27, 2018, 10:45:32 AM »
Hey guys! Totally still on board, just letting you know that I'm flying out to England tomorrow, so I'll be MIA for a couple of days. If I'm selected for the group, I ACCEPT, I just won't be around until Monday, most likely. :-)

Offline Chanticleer

Re: [Pathfinder] Mummy's Mask: The Half-Dead City (interest / recruitment)
« Reply #117 on: July 27, 2018, 10:59:18 AM »
Hey guys! Totally still on board, just letting you know that I'm flying out to England tomorrow, so I'll be MIA for a couple of days. If I'm selected for the group, I ACCEPT, I just won't be around until Monday, most likely. :-)

Have a safe trip!

Online ChulanowaTopic starter

Re: [Pathfinder] Mummy's Mask: The Half-Dead City (interest / recruitment)
« Reply #118 on: July 29, 2018, 12:53:03 AM »
Okay, so. After the attempted takeover by a heavy mithril band, and my need for a day of sitting idle reading a book (Lies of Locke lamora, so far, it's good!) I guess i'm a day late on this!

So. My five recruits are gonna be...
Yeun Lush, M Android Wizard | Bibliophilia
Zimora, F Gnoll Investigator | Chanticleer
Nebra Semerkhet, F Samsaran Cleric | Hunter
Rala Kloth, F human Ranger | Autocad
Barik, M Tiefling barbarian | Thorne

I feel this gives me a good balance of classes, skills, and y'all are all some weird motherfuckers so that fits nicely (your characters are oddballs too, for a bonus!)
I'll have the game threads up probably tomorrow; i'm still sort of in stasis-brain mode.

Online Thorne

Re: [Pathfinder] Mummy's Mask: The Half-Dead City (interest / recruitment)
« Reply #119 on: July 29, 2018, 12:57:03 AM »
Woo! Hi, guys!

Offline Chanticleer

Re: [Pathfinder] Mummy's Mask: The Half-Dead City (interest / recruitment)
« Reply #120 on: July 29, 2018, 01:08:15 AM »
Cheers, everyone!

Online Hunter

Re: [Pathfinder] Mummy's Mask: The Half-Dead City (interest / recruitment)
« Reply #121 on: July 29, 2018, 01:21:51 AM »

Online Autocad

Re: [Pathfinder] Mummy's Mask: The Half-Dead City (interest / recruitment)
« Reply #122 on: July 29, 2018, 01:46:57 AM »
Humans represent!

Offline Chanticleer


Offline Ingexthefuryhunter1

  • The blood of my enemies shall be my wine. Their hearts my meat, and the warmth of their women's thighs my blankets.
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Re: [Pathfinder] Mummy's Mask: The Half-Dead City (interest / recruitment)
« Reply #124 on: July 29, 2018, 03:20:54 AM »
Good luck all, ill try and read up on your stuff

Offline Bibliophilia

  • Lucifer's Domme. Dita Von Follow Through. Food Porn Aficionado. Literary Lush.
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Re: [Pathfinder] Mummy's Mask: The Half-Dead City (interest / recruitment)
« Reply #125 on: July 29, 2018, 03:21:10 AM »
Well, Yeun is human-ish.  He's fully functional and anatomically correct, anyhow.  Though, I tend to go in for the anatomically incorrect, myself.

Online Hunter

Re: [Pathfinder] Mummy's Mask: The Half-Dead City (interest / recruitment)
« Reply #126 on: July 29, 2018, 05:46:25 PM »
Nedra is Samsaran, so blue colored human.

Offline Muse

  • Bibliopheliac -- PiP's Sidhe Lord -- Karasu's Heartthrob -- Tyloka's Dragon -- Mistress Voluptuouss's Hand Bra -- Making Allanger Welcome at her Destination -- Blessed by Aeval
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Re: [Pathfinder] Mummy's Mask: The Half-Dead City (interest / recruitment)
« Reply #127 on: July 30, 2018, 06:40:21 AM »
Aw !  *Grins*  Have fun guys and gals.  Please keep me in mind if you have trunover.  : )

Online ChulanowaTopic starter

Re: [Pathfinder] Mummy's Mask: The Half-Dead City (interest / recruitment)
« Reply #128 on: August 02, 2018, 02:29:29 PM »
Hey everyone, sorry for the delay, things have been a bit of a mess for me. I'll have game threads up tonight!

Offline Chanticleer

Re: [Pathfinder] Mummy's Mask: The Half-Dead City (interest / recruitment)
« Reply #129 on: August 02, 2018, 03:34:23 PM »
Hey everyone, sorry for the delay, things have been a bit of a mess for me. I'll have game threads up tonight!

Yay!

This is a rough and messy season for many. Tourist industries are starting to shut down, schools are opening up, children are coming back from summer camps; transitions are happening of all sorts.

Online ChulanowaTopic starter

Re: [Pathfinder] Mummy's Mask: The Half-Dead City (interest / recruitment)
« Reply #130 on: August 03, 2018, 03:14:56 AM »
Alright guys, here we go, both an OOC thread and an IC thread for you to dive into!