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Author Topic: New Sanctuary: The Veil [Urban Supernatural Fantasy] Recruitment Thread!  (Read 312 times)

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Offline DhampyressTopic starter

  • ~ Formerly Blissy | ♥ Novembers Ghoulfriend | Ouija Wife | Satan's Secretary | Childe Of Malkav | The Word-Play Enchantress | Registered Dollface | Fang Bangs #1
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New Sanctuary is a dark, supernatural, creative roleplay project that's aim is meant to be targeted at a group audience. The concept came to me after an abundant, and rather prolonged process of motivating myself (Dhampyress) to attempt a concept based in a dark supernatural urban setting. My motivation for this project is rather unique in that my goal is to incorporate several nominal supernatural concepts into one mashed up universe, with plenty of themes relevant to such that cater to various fans of this genre. That said, New Sanctuary is an entirely unique world that be put together through a number of various urban fantasy inspirational concepts, and is subject to multitude of various supernatural mythos and lore. Elements such as the pursuit of power, political intrigue, factional disputes, character stories, and masqueraded existence of supernatural societies, would all be strong themes that would formulate the context to the game. The world itself is established on a fictional large scale city setting, based loosely on real world New York with a different name, and have a moderate gothic-punk wordly aesthetic. Ideally I'd like to explore character stories, interpersonal conflicts, and may consider a potential metaplot. As of now the game has officially started, but we're always open to accepting more players. Our game is a sandbox game with partial attachment to a GM-driven structure. Players are free to move and do as they will within this world, so long as they are mindful of the terms and laws that make it all work. Factions and independence groups would influence a large part of the game, but players would not be forced to them as sole independents would certainly be an acceptable approach to the game as well.

For now I've broken down my vision for the game in point for so I can share it with a potential audience. Currently we're just fishing for more interest, and will be managing any questions we received about the game in this thread. In doing so we can hopefully help the concept grow a bit, as well as cater to some of the interesting questions we've received from applicants thus far into the early stages of the games life. One particular element we would be keen on seeing is a variety between supernatural tropes. Not all supernatural creatures would be the same, but may carry a sense of variety within their generalized conceptional nature as well. What's unique about this game is that we have a kind of create your own origin/clan/distinction system going on. This component of the game really allows for creativity with the supernatural, and even some mortal concepts. No one and two player characters of this game ever feel the same, and we are more than open to hearing unique ideas in correlation to character building. However, that said there will be a standard for each supernatural race that defines what they are, what they can do, and what they certainly need to avoid or adhere to as an immortal being. You can review those; here .

This project is run by myself and a close friend of mine (nastroma). Send any questions you might have to either, or both of us, and we'll be happy to answer them. Alternatively you may ask questions here and we'll do our best to respond to them in a timely matter.





As of recently the game has officially started. Being that this is a sandbox game we will be keeping this recruitment thread open for as long as we possibly can. We are still in very early stages of the game, so pleased don't be discouraged by the elaboration of the details provided here, and at any linked threads. The original interest check thread has been locked in replacement of this updated player recruitment thread. The old interest check can be found; here
 
New Sanctuary is a freeform game that bares extremely minor system.
 
We're trying not to be too picky with the game and as such we've aimed to keep as much freedom open as we possibly can. That said we'd prefer quality posts and unique concepts. There is no established posting expectancy for the game. It has a very casual feeling to it. Players are only expected to post whenever they prefer. However, if a player goes dark after a lengthy period of time (say just over a week or two) we will be reaching out to them to check up.
 
New Sanctuary is a dark and violent world where creatures of the night attempt to subvert one another for self, or factional gain. Principle and moral are typically seen through the eye of the beholder, as its common for characters to retain morally gray positions, in light of influences or factors that take part in their lives. The various disassociated supernaturals that support such pursuits and bring populace to the core game are typically not approaching in amiable intention with those outside their relation.
   
The setting of New Sanctuary takes place in a fictional setting of New York. This means the game takes place in a large scale urban environment where there is a large sense of preternatural concealment from the general public. You will have to tread carefully as their are plenty more mortals in this world than there are preternatural creatures. Humans do not fully know of the existence of the supernatural and this is a factor of the games mechanics. There are grave consequences for acts of preternatural exposure.
 
New Sanctuary, as well as this entire existential fictitious realm that this concept takes place in, is subject to a centuries old spell known as the The Veil. The Veil is the construct of concealment that keeps the truth of the supernatural underworld from the knowledge of mortal beings. The Veil is something that all established supernatural creatures adhere to through some form or another. It allows for the continual existence of the preternatural kind. Without it, the world as we know it would certainly fall into chaos and disarray. However, the effect of the Veil has been weakening through modern nights, and has become something of a large concern to all supernaturals, for some purpose or another. Further information on this imperative element will be added later as this format of the game is a still in its rough draft.
The preternatural tend to flock to New Sanctuary because it is something alike a ground zero for The Veil. The Veil is rather strong here and has always seemed to be. However, it's this aspect that's proven to complicate the varying supernatural societies that have converged here, inevitability leading them to feuds and disagreements among one another. As much as New Sanctuary is something of a supernatural haven for masqueraded existence, it's also a common place of feuding among the many societies that have assembled there.

The games main supernatural races will consist of: Vampires, Werewolves and Mages. Humans are also an option, especially since we have some interesting ideas of how human concepts can be approached in this world. We may add further races at a later time or by popular demand. The only supernaturals that will not be accepted are Demons or Angels, as we're not interested in making divine power beings player characters. One thing we are certainly open to here is diversity among these kinds of creatures. Unique clans, bloodlines, sects, or origins are most certainly welcome. Our profile sheets accommodates plenty of creativity freedom some players can really attempt to make characters that feel quite different from one another.
We have a unique create your own origin/clan/distinction approach going on here. The supernatural, though, sharing a fundamental supernatural nature do not need to be one in the same. Have a unique idea for a vampire? We want to hear it! Is your mage concept inspired by shaman or sorcerer roots? Absolutely acceptable. Players are only limited by their creativity, and the sensible supernatural boundaries that formulate the basic premise of their chosen supernatural being (e'g: Vampires need blood / fear sunlight or Werewolves have some kind of transfigured animalistic nature / and are vulnerable to silver). There is no list of clans, packs, or covens to chose from. You may very well establish your own and correlate its significance to your character.
 
Vampires, Werewolves, and Mages all have their own unique life cycles, traditions, cultures. However, Vampires typically outlive both other preternatural types by a many great years of immortal life. Vampire societies are traditionally organized and systematic. Werewolves societies are ferocious, formidable, and hard, but typically lack the organization Vampires societies have. Mages have lineage and history that runs as old as Vampires. Mages (true mages) are powerful beings, but are among the rarest within the preternatural populace of New Sanctuary. We'd like players to keep this in mind with future character pitches. We'd like to respect the lore of the game and keep the established balance of supernatural characters in check. That said we are almost always accepting of Vampires, Werewolves, and Humans. On occasion we'll be limiting the amount of mage concepts allowed into the game.
Vampires are typically established through shadow forms of government. These forms of government run vast and far through various covens around the world. They are typically closely entangled with contemporary political powers. Mages work in smaller circles that are more privatized. However, it's not unusual for their societies to have links with others over seas or across continents. There are different types of mages in New Sanctuary's world, though of those that have come together, it's known that they tend to share a common goal, typically with adherence to a great case that many others cannot often always see or understand. Werewolf packs are typically independent smaller groups. Each pack bares it's own rules or ways of life. Despite this they have been known to come together during great times of trouble or threat to their species. As far as humans are concerned, those that have (for whatever reason) learned to see beyond the Veil are either thralls to those that hide beneath it, or are united in their inimical to the supernatural. There is a faction in place for humans that may seek to fight back against supernatural influence, or agenda. And last but not least there are independent factions and small interest groups. Some of them are growing to formidable levels. These organizations and their interests can be arranged via brainstorming with a GM, in the event a player may want to establish them in the game. Further information about each race and their respective factions can be found; here and here .
 
Antagonism, and relevant forms of it, will be present in the game. The forms of Antagonism can range anywhere from interpersonal sources, characters, or even special events. Antagonism can come in the form of titular enemies or lesser seen forces working against the characters of this world. It can come in the form of the sleeping world that does not know of the existence of the preternatural kind. Or, such things could even take the form of those that bare the same curse or gift as yourself. There will always be something working against the player in this game. Trouble can and will certainly wear multiple forms.
 
New Sanctuary is a story driven game that deals with an abundance of mature themes. We're going for a dark feeling with the preternatural. This means that New Sanctuary is a harsh and unforgiving world. Overtones of power, lust, control, will be common, and they may take many forms. Adult scenes are certainly expected, but the aim of the game is plot focused. The game, in nature to it's mature and graphic content, would be categorize as EX. You can expect everything from elements of horror to drama to romance, as well as some action.
 
New Sanctuary is a game about interpersonal conflicts, disputes, and unique character stories. Examples of considerable character concepts that would be preferred in the game are based around one of three narrative elements. The first is characters that have been apart of this world, it's disputes, and lore for sometime, and the furthering events of their interchanging lives. The second is for characters that are not necessarily new to this level of the supernatural underworld, but are certainly new to the city and it's unique systems. Their personal experiences out of state may be different than the terms that regulate the game and help functionalize societies within the city. The third is embraced stories that center around a transition from humanity into this incessant frame of preternatural existence, as these Neophytes look to earn or find their place in the vast and dark world around them.
 
New Sanctuary does not borrow from any one particular pre-existing mythos of supernatural lore, but is built through inspiration of various norms and bares the intention of being an open concept within the interest of supernatural creation - within respect to the established occult beings, and relevant conventions, that reside there and various guidelines that exist around them.
 
Character concepts are typically limited to Beginners to midlife character concepts of the supernatural realm of existence. Typically a youngling to supernatural life is in the range of 1-100 years of age. Although, each race has it's own aging cycle in place. The one in this example means one year of involvement or exposure to this world. Midlife involves any creature or person over the age of 100 (Mages might fit into this a bit differently). An elder can only be an elder after 1000+ years of age in correlation to terms of vampirism. There is further explanation on vampiric aging and titles provided on the Race section of the World Building thread.
 
Elders exist solely to enrich story elements of various supernatural factors or to guide and or regulate factional dealings. Elder character creation is limited to fluctuating availability and is not something we want an abundance of. We're not opposed to elder pitches, but we'd like them to be very good and add something to the story.
 
You are not limited to factional based gameplay. Independents certainly exist. However, they tend to live lonely and difficult lives and are at much of a greater risk than those that form loyalties to established groups.
Thin-Bloods are a unique concept to New Sanctuary. They exist as lesser variants of the main playable races. A thin-blood basically bares minor qualities that attribute to their preternatural nature, but lack their full traits. An example might be a vampire with lesser vampiric abilities, possibly with next to none at all, or a Were-wolf that's less strong or capable as the standard wolf. Thin-Bloods are seen as defects to society and bare lives of much prejudiced or hardship.
Hybrids are a bit tricky in New Sanctuary. Typically we like to avoid hybridization with races. However, we're only really strict about this with the subject of vampires. Vampire mages will be acceptable but under conditions of thick scrutiny. Vampire mages can only practice dark or blood related arts. Dhampirs are not allowed. Mage-Were's are acceptable but the character must choose one side of their nature to be more susceptible toward. An example might be a thin magical blooded werewolf, or a lesser Were-Wolf with more potent magical blood. You cannot attribute the full strength of both to make characters balanced. Hybrids are typically attributed as thin-bloods as their genetics would be split between two differing forms of parentage.
Any member of any race can practice magic. However, mages are the experts in this stuff as they are naturally accustomed to it, which means a non-mage could never be as skilled as a mage with the art of magic. Please respect that mages dedicate themselves to magic and as such are both knowledgeable and tenacious in it's usage.
PvP is not the focus of New Sanctuary, despite it sometimes occurring or otherwise being unavoidable. There's a unconscious world of mortals around you. Please consider when it's logical to show practice of pacifism and when its appropriate to show claws. A wise player in the incessant game that is New Sanctuary's preternatural underworld is not a reckless fool, but one who knows of the balance of consequence and advantage. 
 
Each faction retains the right to formulate their own customs and traditions. However, all supernatural factions are very conscious of the mortal world around them and that of their place within. Neglecting to follow faction laws can resort in in character punishment or worse.
 
Each faction bares some sort of territory within New Sanctuary. While in such territories it is important to adhere to the law of the domain. Breech in such rules are heavily frowned upon. However, characters may go about as they wish behind closed doors and private or controlled environments. You can learn more about that, and the various districts that make up New Sanctuary; here
Players are open to playing three character concepts to start. They may do more later, if they so feel. Ideally we'd like to be as open as we can with the creation of characters in the game. However, we only recommend creating as many characters as a person can manage.
 

« Last Edit: July 28, 2018, 08:46:24 PM by Dhampyress »

Offline DhampyressTopic starter

  • ~ Formerly Blissy | ♥ Novembers Ghoulfriend | Ouija Wife | Satan's Secretary | Childe Of Malkav | The Word-Play Enchantress | Registered Dollface | Fang Bangs #1
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Table of contents (as copied from the world building thread)
(The links below will take you to the World Building thread! There you can find all the information about the game. Please keep in mind that some of the categories are still under WIP. We appreciate your patience!)

First post - Goal/Rules/Guides
Second post - Races
Third post - Factions
Fourth post - Timeline
Fifth post - Cycles & Forecast
Sixth post - Districts & Geography

Links! (to all the things)
(Further links for IC Threads can be obtained at the OOC Thread)
OOC Thread - OOC
Character Archive - Character Archives




Character Sheet Code (Core Characters)
Code: [Select]
[b]Profile Layout[/b][color=red][b]Please PM all profiles to Dhampyress & nastroma before posting them in the character archive. Once we have reviewed them we will give you confirmation to go ahead and add your character to the Character Archive[/b][/color].

[floatright][img padding=5 width=300]Main Pic Here[/img]
[img padding=3 height=178 width=147]Pic2[/img][img padding=3 width=147]Pic3[/img][/floatright]
[center][size=18pt][i]Name goes here[/i][/size][/center]
[b]Theme:[/b] (Optional. Link a song if so!)
[b]Alias:[/b](Nicknames etc)
[b]Breed:[/b] (Human, Vampire, Werewolf, Mage, Etc)
[b]Age Appearance:[/b]
[b]Actual Age:[/b]
[b]Ethnicity:[/b]
[b]Height:[/b]
[b]Eye Color:[/b]
[b]Hair Color:[/b]
[b]Altered Form:[/b][i](Optional and only open to Vampires and Weres. Describe the form or share a picture.)
[b]Ambitions:[/b] [i](What are your characters goals in life?)[/i]
[b]Likes:[/b]
[b]Dislikes:[/b]
[b]Occupation:[/b] (Profession)
[b]Skills:[/b] [i](This are characteristic skills?)
[b]Personal Strengths:[/b] (These are characteristic)
[b]Personal Flaws:[/b] (These are characteristic)
[b]Origin:[/b] [i](Does your character have a particular origin, a kind of unique clan or bloodline? If so please specify. If not, skip over this section. This section exists to allow you as a creative writer to add a certain uniqueness to your character. Uniqueness can come in the form of bloodline, strain, or clan, dating back generations. Uniqueness can also grant your character one special ability. Although, the type of that power should still remain within their species appropriate aura tier.)[/i]
[b]Allegiance:[/b] (There are per established powers at play in this world. Allegiances offer protections and benefits to their populace. Is your character loyal to any of them? Please refer to the factions section for more info. You may also choose to be remain independent.)
[b]Role/Rank:[/b] (Only fill this out if your character is in a faction, otherwise do not include it in the profile.)
[b]Unique Powers / Strengths:[/b] (Name your characters abilities. Please be considerate of the characters age in justifying your characters powers. Age typically reflects their wisdom and terms of advancement into the supernatural underworld. We’ll be looking for the words “[b]limited[/b], [b]moderate[/b], and [b]exceptionally[/b]”, in this section. Each work reflects a kind of tier or understanding knowledge of the characters potential with said ability. Also please note that for every special power you adapt here that your character must adopt a weakness. Weaknesses need to reflect strengths in a balanced way. List powers and then summarize what they mean. If you need further assistance you may reference <a href=https://elliquiy.com/forums/index.php?topic=289901.msg14238501#msg14238501> here </a> or request a GM’s help.)

[b]Unique Weaknesses:[/b] (For every unique power you must adapt a weakness. You do not need to take from the list. You may be as creative as you like, but please remain reasonable.)[/i]

[b]Inventory:[/b] (Which are things of significance that your character would typically keep on them. )
[b]Biography:[/b] (Write here)
[b]Desired Plots:[/b] [list]
[li]What kind of character stories would this character enjoy?[/li]
[li]List more here[/li]
[li]Or list as many as you like[/li]
[/list]

[b]Relationships:[/b] (Be they platonic, pragmatic, or intimate. Do they know anyone? Have any established connections at the initial point of the roleplay. You can always added to this later. Feel free to talk about it here.)
[b]Additional Info:[/b] (Anything that’s been left out that you feel should be included may go here. You can also include a small business here, if your character has one you’d like to bring into the game. You can also mention/include any personal businesses here, go nuts!)
[b]Face Claim:[/b]

Supporting Character Sheet Code (Side characters)
Code: [Select]
[b]Please PM all profiles to Dhampyress & nastroma before posting them in the character archive. Once we have reviewed them we will give you confirmation to go ahead and add your character to the Character Archive[/b][/color].

[floatright][img padding=5 width=300]Main Pic Here[/img]
[img padding=3 height=178 width=147]Pic2[/img][img padding=3 width=147]Pic3[/img][/floatright]
[center][size=18pt][i]Name goes here[/i][/size][/center]
[b]Theme:[/b] (Optional. Link a song if so!)
[b]Alias:[/b](Nicknames etc)
[b]Breed:[/b] (Human, Vampire, Werewolf, Mage, Etc)
[b]Age Appearance:[/b]
[b]Actual Age:[/b]
[b]Ethnicity:[/b]
[b]Height:[/b]
[b]Eye Color:[/b]
[b]Hair Color:[/b]
[b]Ambitions:[/b] (What are your characters goals in life?)
[b]Likes:[/b]
[b]Dislikes:[/b]
[b]Occupation:[/b] (Profession)
[b]Skills:[/b] [i](This are characteristic skills?)
[b]Personal Strengths:[/b] (These are characteristic)
[b]Personal Flaws:[/b] (These are characteristic)
[b]Origin:[/b] [i](Does your character have a particular origin, a kind of unique clan or bloodline? If so please specify. If not, skip over this section. This section exists to allow you as a creative writer to add a certain uniqueness to your character. Uniqueness can come in the form of bloodline, strain, or clan, dating back generations. Uniqueness can also grant your character one special ability. Although, the type of that power should still remain within their species appropriate aura tier.)[/i]
[b]Allegiance:[/b] (There are per established powers at play in this world. Allegiances offer protections and benefits to their populace. Is your character loyal to any of them? Please refer to the factions section for more info. You may also choose to be remain independent.)
[b]Role/Rank:[/b] (Only fill this out if your character is in a faction, otherwise do not include it in the profile.)
[b]Unique Powers / Strengths:[/b] (Name your characters abilities. Please be considerate of the characters age in justifying your characters powers. Age typically reflects their wisdom and terms of advancement into the supernatural underworld. Also please note that for every special power your character may have they must adapt a weakness. Weaknesses need to reflect strengths in a balanced way. List powers and then summarize what they mean.)
[b]Unique Weaknesses:[/b] (For every unique power you must adapt a weakness. You do not need to take from the list. You may be as creative as you like, but please remain reasonable.)
[b]Description:[/b] (Describe the character)

[b]Prefered Plots:[/b] [list]
[li]These are plots that are relative to the characters purpose[/li]
[li]List more[/li]
[li]Or as many as you might need![/li]
[/list]

[b]Relationships:[/b] (Be they platonic, pragmatic, or intimate. Do they know anyone? Have any established connections at the initial point of the roleplay. You can always added to this later. Feel free to talk about it here.)
[b]Additional Info:[/b] (Anything that’s been left out that you feel should be included may go here)
[b]Face Claim:[/b]

NPC Character Sheet Code
Code: [Select]
[font=times new roman][b]Please PM all profiles to Dhampyress & nastroma before posting them in the character archive. Once we have reviewed them we will give you confirmation to go ahead and add your character to the Character Archive[/b].

[floatright][img padding=5 width=300]Main Pic Here[/img]
[img padding=3 height=178 width=147]Pic2[/img][img padding=3 width=147]Pic3[/img][/floatright]
[center][size=18pt][i]Name goes here[/i][/size][/center]
[b]Theme:[/b] (Optional. Link a song if so!)
[b]Alias:[/b](Nicknames etc)
[b]Breed:[/b] (Human, Vampire, Werewolf, Mage, Etc)
[b]Age Appearance:[/b]
[b]Actual Age:[/b]
[b]Ethnicity:[/b]
[b]Eye Color:[/b]
[b]Hair Color:[/b]
[b]Relevance:[/b] (What’s this characters purpose in the game? Why have they been established)
[b]Occupation:[/b] (What do they do in th game?)
[b]Description:[/b] (Describe the character)
[b]Open NPC:[/b] (Yes or no? Open NPC’s can be played by anyone.)
[b]Relationships:[/b] (Be they platonic, pragmatic, or intimate. Do they know anyone? Have any established connections at the initial point of the roleplay. You can always added to this later. Feel free to talk about it here.)
[b]Face Claim:[/b]




Faceclaims are held for a period of just over a week. This list also showcases which faceclaims are already in play. If nothing about the character concept is not shared or pitched after just over a weeks time, then face claim will be released.

The List
Verity Vian - Dhampyress
Elena Vladi - Dhampyress
Alivya V Free - Dhampyress
Katarzyna Daedra - Dhampyress
Alise Carter-Ward - Dhampyress
Jay Tavare - ehlamjanx
Niky Von Macabre - Amarlo
Park Hye Min - Amarlo
Tadanobu Asano - wander
Ben Barnes - RegretNot
Jon Bernthal - RegretNot
Landon Liboiron - LostSoul
Jason Momoa - nastroma
Mariano Ontanon - nastroma
Tomas Skoloudik - nastroma
Eduardo Verastegui - Eikichi
Jack Greystone - Eikichi
Holland Roden - Rebelle
Natalie Dormer - Rebelle
Grace Holley - Red Stella
Marlon Teixeira - Argent
Eli Lieb - Imogen
Maggie Duran - Codexa
Andre Hamann - Josh Arcanum
Nick Bateman - November Bleeds
« Last Edit: August 09, 2018, 07:16:03 PM by Dhampyress »

Offline November Bleeds

Highly interested and I've been working on a profile! Will send it in tonight. =]

Offline Codexa

  • Introverted Fluff 💖 Sakky's Sugamama 💖 Rebelle's Writing Wife 💖 RegretNot is the Varric to my Merrill 💖 Arcanum's Sweetheart
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  • Join Date: Apr 2010
  • Location: To go where no floof has gone before...
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Should be finished with my sheet by the end of the weekend. :)

Offline DhampyressTopic starter

  • ~ Formerly Blissy | ♥ Novembers Ghoulfriend | Ouija Wife | Satan's Secretary | Childe Of Malkav | The Word-Play Enchantress | Registered Dollface | Fang Bangs #1
  • Lady
  • Seducer
  • *
  • Join Date: Jul 2015
  • Location: The Looking Glass Land
  • Gender: Female
  • ♠ 𝔗𝔥𝔢 𝔔𝔲𝔢𝔢𝔫 𝔒𝔣 𝔖𝔭𝔞𝔡𝔢𝔰 ♠
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Should be finished with my sheet by the end of the weekend. :)

Looking forward to it. :-)

Offline nastroma

Always looking for more people to join in on the fun! We already have a lot of amazing concepts and scenes going on.  ;D

Offline TheHangedMan

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  • Location: In the tall grass, where words twist like snakes.
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How's the game going? This has my interest, though I would love to ask about something: is there any room for the Fae of Celtic/Gaelic traditions, or something similar?

Online Imogen

How's the game going? This has my interest, though I would love to ask about something: is there any room for the Fae of Celtic/Gaelic traditions, or something similar?

Now you made me miss my lovely Zsadist, THM! Would love to see you here!

Offline TheHangedMan

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Now you made me miss my lovely Zsadist, THM! Would love to see you here!
Hihi. How's life been? I may play, even though he may not be Fae.  ;D

Online Imogen

Hihi. How's life been? I may play, even though he may not be Fae.  ;D

Not bad at all! <3 And yay for playing! Even if he won't be Fae, I'm sure you'll make him an interesting character! I've been slacking horribly, and still need to hop IC but the current shenanigans look highly interesting! Also, my character is full human, so if you DO end up playing Fae and need a clueless victim.. -points at Joey- Feel free! ;-)

Offline TheHangedMan

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Not bad at all! <3 And yay for playing! Even if he won't be Fae, I'm sure you'll make him an interesting character! I've been slacking horribly, and still need to hop IC but the current shenanigans look highly interesting! Also, my character is full human, so if you DO end up playing Fae and need a clueless victim.. -points at Joey- Feel free! ;-)
Hmm, I'm always brimming with ideas; for Fae or even Mage.

Online Imogen

Hmm, I'm always brimming with ideas; for Fae or even Mage.

Can't wait to see what you'll come up with! There are several mages active, so there'll be options/opportunities for sure :-)

Offline DhampyressTopic starter

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How's the game going? This has my interest, though I would love to ask about something: is there any room for the Fae of Celtic/Gaelic traditions, or something similar?

Absolutely. We're open to more than just the three core races here, and we'd certainly support you pitching a fae concept. By all means I'd love to read a sheet on the concept. If you have any questions, or need any help, I'm always happy to help out! :-)

Offline TheHangedMan

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Absolutely. We're open to more than just the three core races here, and we'd certainly support you pitching a fae concept. By all means I'd love to read a sheet on the concept. If you have any questions, or need any help, I'm always happy to help out! :-)
Should I send you a character sheet, and just have him listed as Fae, with some explanations about what mythology I'm drawing on? Other bits and bobs like that?

Offline DhampyressTopic starter

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Should I send you a character sheet, and just have him listed as Fae, with some explanations about what mythology I'm drawing on? Other bits and bobs like that?

Exactly this. You can explain more about his mythology, and the bits and bobs, in the origin section of the sheet. You may also put his race as Fae. I think that should convey enough information to me for me to further review the sheet. :-)

Offline TheHangedMan

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Exactly this. You can explain more about his mythology, and the bits and bobs, in the origin section of the sheet. You may also put his race as Fae. I think that should convey enough information to me for me to further review the sheet. :-)
The deed is done.  >:)

Offline DhampyressTopic starter

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Quick note: As of tonight I've updated the face claim list.

Offline November Bleeds

Re: New Sanctuary: The Veil [Urban Supernatural Fantasy] Recruitment Thread!
« Reply #17 on: August 04, 2018, 04:34:18 PM »
Please reserve Nick Bateman as a face claim for my second character <3 Tyyyy ;D

Offline DhampyressTopic starter

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Re: New Sanctuary: The Veil [Urban Supernatural Fantasy] Recruitment Thread!
« Reply #18 on: August 04, 2018, 04:35:49 PM »
Please reserve Nick Bateman as a face claim for my second character <3 Tyyyy ;D

Noted & added! :-)

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Re: New Sanctuary: The Veil [Urban Supernatural Fantasy] Recruitment Thread!
« Reply #19 on: August 09, 2018, 07:16:39 PM »
Updated face claim lists and I've tweaked some of lore information connected to the world building thread.