You are either not logged in or not registered with our community. Click here to register.
 
July 16, 2018, 11:35:08 AM

Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

Click here if you are having problems.
Default Wide Screen Beige Lilac Rainbow Black & Blue October Send us your theme!

Wiki Blogs Dicebot

Author Topic: Interest Check: Henshin Heroes and Heroines  (Read 2737 times)

0 Members and 1 Guest are viewing this topic.

Offline SteirTopic starter

Interest Check: Henshin Heroes and Heroines
« on: May 24, 2018, 10:05:05 PM »
Before I bring up my proposal, there are a few rules I have to bring up to make sure we keep the game fun for those participating:
  • First of all, god modding is not allowed. Characters should work within their limits and are not unbeatable at everything. If I see any character like that I will ask you to change it. If the character acts in a way it shouldn't in the game you will be kicked out. Please consider this as the warning.
  • Character acceptance is not on a first-come-first-served basis. They will be judged on factors that the GM will decide on and will be rejected if they fail to comply to certain factors.
  • Player knowledge is not character knowledge. That said, you may play your character, but you are not your character. Do not take offense to what happens to your character, especially if the character's actions resulted in some embarrassing outcome.
  • This game is meant for people to have fun with. Please leave any personal issues at the door before coming in.
  • Futanari (or futas for short) characters will not be allowed in this game. Characters can transform into the opposite gender, but cannot retain elements of the original gender during transformation.
  • About human/animal hybrids (furries): I prefer the player's main character to be human with animal traits than animal with human traits. You can however go wild with villain characters and supporting characters.
  • Posting rate: at least three posts a week, or a post every other day. If a character is being waited on and I don't get a response from the player, I will have the character treated as an NPC to keep the activity going.
  • RL issues: everyone has them. They will get in the way of gaming and that is understandable. As much as possible let me know if RL is going to take you away to some place, this will let us move your character somewhere safe and sound until you return.
  • Consent: This is an expansion to the first rule, but I feel require a more detailed explanation. Players will not want to have their characters mistreated by others (unless the situation does call for the character to be punched in the face). When in doubt, ask the player and the GM.
By sending an RTJ in the interest thread, it means you have agreed to the above rules and you are willing to abide by the rules (however nonsensical they may end up becoming) made by the GM.

If you have read the above rules and understood, congratulations! Hope we can have fun together. If not... we'll find out soon enough...

Now that we have that out of the way, we may proceed to the meat of the matter!

Idea Summary:
Heroes/heroines in the style of Japanese shows, with the protagonist transforming into his/her alter ego to fight against the forces of evil! Tokusatsu and magical girls are inspirations for this. Your characters have recently become Henshin Heroes/Heroines either due to coincidence, necessity, or some other reason and now has to fight against evil forces that decided that your hometown and the rest of Earth is their oyster (or just that humans have been so abusive that they have to be shown the door).

Fortunately you are not alone! The constant appearance of evil organizations threatening the planet has brought about the establishment of a support organization for Henshin Heroes and Heroines of all walks of life! Hearing of your recent achievements have brought you to their attention, and now they want you to be part of the team as a unified force against the onslaught of threats to mankind!

Setting

In a not-so-distant future, the world has become home for cyborgs, robots, aliens, angels, fairies, and other races. This happened due to the constant attacks by various evil organizations on Earth, from space, the underworld, and other dimensions. In an effort to fully utilize the strengths of heroes that arose to fight these threats to the planet, the Battle & Defense Group of Earth (BADGE for short) is formed!

It has been a year since BADGE was organized and it has brought about a significant improvement in the daily life of people on Earth. This does not mean evil forces have given up, however! Recently newly risen organizations from the shadows have formed uneasy allegiances, all for the sake of overthrowing BADGE and acquiring that sweet-tasting blue fruit known as Earth...

Character Sheets

Hero
Code: [Select]
[floatright][img height=300 padding=5]Image here[/img][/floatright]
[b]Name:[/b] Given Name first followed by Family Name
[b]Age:[/b] should follow E standards
[b]Gender:[/b] Male or Female
[b]Stereotype:[/b] sums up what your character is in a few words, such as "Adrenaline Junkie", "Straight-faced Military Otaku", or "Bird-brained Bird Lady".
[b]Alias:[/b] how your character is called after transforming
[b]Player Name:[/b] your name here in Elliquiy, lets others know who is playing the character.

[b]Physical Description:[/b] how your character looks before and after transforming. Features that are not apparent on the picture can be elaborated further here.

[b]Personality:[/b] how does your character behave? I need three words to sum up their personality, followed by elaboration on the three words. If they have fears and dreams, those also fit in here. If they have likes and dislikes, those also should be listed here.

[b]Background:[/b] a brief background on your character prior to the start of the game. Has your character been actively going about fighting evil in their way? Or has your character been lying low for some reason?

[b]Player Ons and Offs:[/b] Things that turn you, the player, on. We may not hit all of them in the game, but at least manage to hit some of them often.

[b]Transformation Device:[/b]
Every Henshin Hero and Heroine has to have one - this is the source of their power and is what allows them to transform! Without it they usually can only do so much as a regular human would against the evil that threatens Earth on a daily basis.

[b]Powers and Abilities[/b]
A list of what powers and abilities your character possesses once transformed. These usually cover signature attacks and certain passive abilities like flying, enhanced strength, speed, or durability, or maybe even stealth. You can have up to five, and signature attacks count as one slot in this section.

[b]Equipment[/b]
Items of interest that your character has on their person - especially the ones they have after transformation. Please specify which items are available before and after transformation.

[b]Skills[/b]
Life skills your character has learned up to the start of the game. Fighting skills also go in here, but more importantly social skills and other things that your character can do to get through life.

[b]Advantages[/b]
Qualities that give your character a certain edge at getting through life. Maybe you're naturally stronger than anyone else, quick to pick up on things, or just rich. You can have up to five of them, and it is possible to have none at all (if you think you're up to it). Identify advantages with a word or short phrase, followed by a brief description on what they do.

[b]Weaknesses[/b]
Flaws your character possesses that throws a wrench into being perfect. These make your character more human (or more relatable if they aren't human to begin with). Your character needs to have at least one weakness and can have up to five of them.

Villain
Code: [Select]
[floatright][img height=300 padding=5]Image here[/img][/floatright]
[b]Name:[/b] whatever name the character is called
[b]Age:[/b] should follow E standards
[b]Gender:[/b] Male or Female
[b]Stereotype:[/b] sums up what your character is in a few words, such as "Adrenaline Junkie", "Straight-faced Military Otaku", or "Bird-brained Bird Lady".
[b]Player Name:[/b] your name here in Elliquiy, lets others know who is playing the character.

[b]Physical Description:[/b] Features that are not apparent on the picture can be elaborated further here.

[b]Personality:[/b] how does your character behave? I need three words to sum up their personality, followed by elaboration on the three words. If they have fears and dreams, those also fit in here. If they have likes and dislikes, those also should be listed here.

[b]Background:[/b] a brief background on your character prior to the start of the game. Does your character have some sort of ambition or other reason to work with or lead an evil organization?

[b]Player Ons and Offs:[/b] Things that turn you, the player, on. We may not hit all of them in the game, but at least manage to hit some of them often.

[b]Powers and Abilities[/b]
A list of what powers and abilities your character possesses. Unlike heroes, these powers are always readily available to us. These usually cover signature attacks and certain passive abilities like flying, enhanced strength, speed, or durability, or maybe even stealth. You can have up to five, and signature attacks count as one slot in this section.

Villains have one slot here dedicated to Summon Monster. This allows them to send out one (just one!) Monster that will make life hard for the heroes and help the Villain assigned to get the job done. The summoned Monster can vary wildly between Villains and is up to the player's design (bringing up with GM is needed).

Villains are not without their disposable minions, and this is represented by the Call Minions power. This calls for up to twenty Minions whose abilities are enough to threaten civilians and give untransformed heroes a hard time, but are cannon fodder to transformed heroes. It usually takes five Minions to be a match against one Hero, and that does not guarantee those five Minions will win. They are best used for stalling the Heroes and tire them a bit while you go about your business.

[b]Equipment[/b]
Items of interest that your character has on their person - especially the ones they have after transformation. Please specify which items are available before and after transformation.

[b]Skills[/b]
Life skills your character has learned up to the start of the game. Fighting skills also go in here, but more importantly social skills and other things that your character can do to get through life.

[b]Advantages[/b]
Qualities that give your character a certain edge at getting through life. Maybe you're naturally stronger than anyone else, quick to pick up on things, or just rich. You can have up to five of them, and it is possible to have none at all (if you think you're up to it). Identify advantages with a word or short phrase, followed by a brief description on what they do.

[b]Weaknesses[/b]
Flaws your character possesses that throws a wrench into being perfect. These make your character more human (or more relatable if they aren't human to begin with). Your character needs to have at least one weakness and can have up to five of them.


Information Thread
Character Thread
OOC Thread
« Last Edit: June 03, 2018, 04:42:39 AM by Steir »

Online Avalon29

Re: Interest Check: Henshin Heroes and Heroines
« Reply #1 on: May 24, 2018, 11:17:50 PM »
I'm certainly interested Steir.

Online JoanieSappho

Re: Interest Check: Henshin Heroes and Heroines
« Reply #2 on: May 26, 2018, 01:32:41 PM »
You know you have my interest.

Offline Yurie

Re: Interest Check: Henshin Heroes and Heroines
« Reply #3 on: May 28, 2018, 12:08:27 PM »
I've been a bit quiet, but this is the sort of thing I'd break my silence for. Consider me interested.

Offline SteirTopic starter

Re: Interest Check: Henshin Heroes and Heroines
« Reply #4 on: May 29, 2018, 12:43:44 AM »
Here's an example of a filled Hero sheet:

Name: Kojuro Seitamashii
Age: 25
Gender: Male
Stereotype: Straight-face Cyber Soldier Senpai
Alias: Viral Hunter Laser
Player Name: Steir

Physical Description:
Kojuro stands at a height of 5'6", sporting short, black hair that is well-combed from left to right while eyes are brown in color. He is often seen well-dressed in a buttoned shirt with a vest over it and slacks along with black leather shoes. When on the field he sports a protective gear consisting of technologically advanced arm guards, a vest with a small backpack containing a mobile command package, a visor with an array of sensors and scanners, and terrain-adapting greaves.

As Laser, height remains the same but his hair turns blond and barely reaching the shoulders. His eyes turn a bluish hue and is protected by a visor with a command fin and a pair of communication and sensor fins protruding from the ears. His arms can change into cannon form, allowing him to deliver swift and accurate attacks from great distances.

Personality:
Serious, Adaptable, Perfectionist
Kojuro is a straight-faced individual who has little tolerance for incompetence. He strives to make himself more capable and stronger in preparation for future battles and expects others to do the same. He is not one to leave matters to uncertainty, exerting effort to ensure things are under his control.

Kojuro aspires to see a future when Cybugs have been completely eliminated and peace restored. While he would not admit it, Kojuro secretly dreads that he will become outdated some day.

His likes include reading historical records of various civilizations, analyzing the capabilities and weaknesses of personnel and enemies, and refining tactics to deal with invaders. Kojuro dislikes incompetent individuals who make no effort in improving themselves, uncertain factors, and doing things without a plan.

Background:
Kojuro Seitamashii hailed from a family with a long history in advancing various fields in magic and science, whose lineage included various significant individuals who worked in the shadows until this era. The family has firmly entrenched itself as a strong supporter in the defense against various threats, developing tools and techniques that help protect the peace of the area under their jurisdiction.

Kojuro was a brilliant scientist involved with the development of advanced cybernetics, allowing the use of machines to improve physical capabilities of individuals as well as production of weapons to minimize the loss of manpower against invasions. Things took a bad turn when Cybugs appeared - digital beings capable of taking over machines for their goal of taking over the Earth. After going through an analysis of the Cybugs' nature, it was discovered that implanting a human consciousness in a machine body makes it immune to a Cybug's influence.

While most of his peers tried to find other alternatives to deal with it, Kojuro made the decision to implant his consciousness into a mechanical body. This gave birth to the first Cyber Warrior known as Laser and a precursor for other Cyber Warriors to follow. They were eventually able to overcome the Cybugs and went their separate ways after that. Kojuro returned to his research to develop improvements to his capabilities as well as safeguards against invaders.

Player Ons and Offs: Please refer to this link.

Transformation Device: Cyber Driver: Light
A watch-like device that functions as a separate limiter of a Cyber Warrior's powers. Kojuro can activate his transformation by declaring "Cyber Drive Execution!" to synchronize the device and release his limiters. Digital grids surround Kojuro's body to restructure his form and rewrite armor onto his person. Color is then put onto his body after the rewriting, completing his transformation.

Powers and Abilities
  • Digital Body - Laser's body is like solid light, negating effects of structural damage to his body. He can still take damage from attacks, but it will not reduce his combat capability. At the same time this allows him to absorb light energy to restore his supply.
  • Flight - Laser is capable of defying gravity and flying.
  • Aiming Beam - Laser's primary mode of attack, firing an energy beam of high accuracy at his target's weak point.
  • Slicer Beam - Laser's means of dealing with close quarters combat. He can fire short-ranged beams from his torso that is ideal at cutting away at armor.
  • Spectral Phantasm - Laser can create replicas of himself that can act as reflectors for his attacks.
Equipment
  • Defense force on-field equipment - protective equipment issued for agents when required to investigate potentially dangerous locations. Includes scanning gear, communicator, and handheld weapon for self defense.
  • Cyber Driver: Light - Kojuro's Cyber Driver, used for transforming into Laser.
  • BADGE issued vehicles - Kojuro's position grants him the privilege of using either the standard issue car or motorcycle granted to BADGE personnel.
Skills
  • Research and Development - years into his expertise has made Kojuro a natural in the lab, narrowing down on the problems and finding out solutions for them.
  • Firearms (Light) - Kojuro is skilled in handling lightweight firearms, covering handguns and submachine guns.
  • Driving - Kojuro is a skilled driver, and can handle all forms of wheeled motor vehicles.
  • Piloting - Kojuro can handle lightweight aircraft.
  • Cooking - before he turned himself into a machine man, Kojuro needed to eat. He can cook many dishes well due to his preferences for a good meal to fuel his work needs.
  • First Aid - saving lives is important to Kojuro, and the basics he has learned to do until it is natural for him.
Advantages
  • Quick Thinker - Kojuro is quick to take in and process stimuli presented to him. It's hard to surprise him unless you do something really incredible.
  • Adaptable - Necessity is the mother of invention, and Kojuro can figure something out to resolve problems.
  • Man in Machine - Kojuro mostly retains his personality and emotions, which is now enhanced by possessing a state-of-the-art machine body. He does not exactly need to eat, sleep, or deal with other human needs, but does so for the sake of keeping himself in check.
  • Family Legacy - the Seitamashii family ensures every member can fully utilize their potential, and provide resources to support the growth of its members.
Weaknesses
  • To the Letter - Kojuro sticks to rules and plans so hard that he might as well represent them. He won't change on it unless someone of higher authority says so, or something clearly proves him otherwise.
  • Serious - Kojuro tends to be a stick in the mud and isn't really fun at parties. He's more suited to times of action than inaction.
  • Family Obligation - Kojuro is strongly indebted to his family. Time and again he is required to pay back to his family for making him what he is now, and it may sometimes go against personal wishes and other matters.
« Last Edit: May 29, 2018, 10:34:08 PM by Steir »

Offline Saika

Re: Interest Check: Henshin Heroes and Heroines
« Reply #5 on: May 29, 2018, 02:15:19 AM »
*places interest flag up*

Online JoanieSappho

Re: Interest Check: Henshin Heroes and Heroines
« Reply #6 on: May 29, 2018, 03:00:19 AM »
Name: Ann Gelis
Age: 22?
Gender: Female
Stereotype: Laziest Angel on Earth
Alias: Asaria
Player Name: JoanieSappho

Physical Description:
Ann stands just a few inches short of six foot at 5'10, with a decidedly athletic frame, pure white hair and warm honey brown eyes. Her usual clothing habits tend towards the simple, shirts, blouses and skirts when formality is needed and lighter, looser clothing when it isn't. She definitely has a preference towards skirts and white clothing, however.
And, of course, there's the thin white choker that she is never, ever seen without, even in the middle of the night when she's had to answer the door. That little strip of white silk and its tiny golden cross has always been there and apparently always will.

Asaria is, if anything, even taller, around 6'4 although she usually stands quite a bit higher than that thanks to her four rather large feathered wings and habit of flying, or at least floating, just about everywhere. Her hair is long, loose and just a bit on the wild side as it seems to be caught in a dramatic wind even when indoors but the main feature that people tend to remember is the eyes. Whatever the light around her, they glow brightly, continuous steady golden lights that do rather make it hard for her to hide at night but then, hiding isn't her way at all.

Personality:
Lazy, caring, sarcastic
Ann, as far as most people know, is a fairly calm, collected young woman with a distinctly dry and cynical sense of humour, not to mention a penchant for sarcasm. A few have spotted her in her natural environment, which turns out to be asleep or lying around with a game console and a large bottle of cola.

Asaria is here to protect humanity and while she'd much rather be working on finishing her living dex in the newest Pokemon game or teabagging noobs online, she is till quite committed to doing her job when she has to. In both forms she can be quite protective, but it typically only comes out when her wings do.

Her usual approach to problems (those that she has to deal with, at least) is to go straight for the source of it and deal with it as quickly as possible so that she can go back to bed.

Background:
Rather than being a human who assumes an angelic form, Asaria is the true, original idenity and the human Ann the skin worn to blend in on Earth. Quite literally, in fact, which makes her transformations paainful and encourages her to refrain from doing so without good cause - although her sedentary nature usually takes care of that part all on its own.
An actual literal angel, Asaria has watched over humanity for a while, taking it as her role to help them when they need outside help but, otherwise, simply letting them do their own thing. Like developing anime and video games and MOBAs.

Player Ons and Offs: Please refer to this link.

Transformation Device: Schwertkreuz
The swordcross, the seemingly tiny little bit of gold on Ann's choker is not so much what transforms her into her angelic form but instead what keeps her in her human guise. Simply removing it won't cause her to transform, at least not immediately, but will eventually cause her wings to burst forth and the light to shine from her eyes regardless of her wishes.
Of course if she does want to change, then removing it is all that is needed, especially with her habit or rushing through the part where her wings tear their way out of her back.

Powers and Abilities
  • Eyes of Truth - Those glowing eyes aren't just nightlights, but capable of seeing almost anything for what it truly is. Some illusions might just manage to survive under her gaze, but nearly all attempts to hide, disguise or, indeed, lie in front of her are typically seen through.
  • Flight - Four wings. It wouldn't be remotely fair if she couldn't fly
  • Schwertkreuz - not just a pretty choker, the little sword cross becomes a whole lot bigger and significantly sharper (not to mention on fire) in the hands of an undisguised angel
  • Frickin' Laser Eyes - That glow in her eyes can, in fact, get brighter. A wholel ot brighter, giving her a ranged attack although it does make her eyes sting a bit.
  • Heavenly Body - Literally an angel. She can take quite a bit more damage than any normal human, recover significantly faster and then there's the way quite a lot of common dangers aren't all that dangerous for her. Of course, she comes with her own set of weaknesses and if anyone got hold of some kind of divine weapon she'd be in a whole bunch of trouble.
Equipment
  • Schwertkreuz - Transformation device (kinda) and main weapon.
Skills
  • Gaming - She's spent a lot of time homing this skill
  • Languages - While the tongues of aliens tend to be beyond her, Asaria seems to know a lot of the languages that originate on Earth
  • Cooking - Asaria probably doesn't need to eat, but it helps her blend in. Also, she's discovered that she rather likes food, and has been experimenting in the kitchen for quite a while now
  • First Aid - One of the handful of things that Ann and Asaria take seriously is taking care of others.
  • Singing - Her voice is, those who have heard her sing, almost heavenly.
Advantages
  • Strength - Even for her height, Ann is quite a bit stronger than people expect from a woman her size. Or most men.
  • Trustworthy - Even before people get the chance to see that she's someone who can be trusted, most people tend to. It's almost suspicious, in fact ...
Weaknesses
Flaws your character possesses that throws a wrench into being perfect. These make your character more human (or more relatable if they aren't human to begin with). Your character needs to have at least one weakness and can have up to five of them.
  • Lazy - While Asaria will take action when she absolutely has to, she usually won't at any other time. Ann is a bit better, but only a bit.
  • Easily Distracted - In both forms she tends to get bored easily and often gets sidetracked by something going on around her.

Human Form
« Last Edit: May 29, 2018, 03:05:57 AM by JoanieSappho »

Offline SteirTopic starter

Re: Interest Check: Henshin Heroes and Heroines
« Reply #7 on: May 29, 2018, 03:07:56 AM »
@JoanieSappho

I approve of this. :D

Offline TheBlackThrone

Re: Interest Check: Henshin Heroes and Heroines
« Reply #8 on: May 29, 2018, 07:44:14 AM »
You have my interest. This game sounds like it will be absolutely fun.  ;D

Offline TheBlackThrone

Re: Interest Check: Henshin Heroes and Heroines
« Reply #9 on: May 29, 2018, 10:19:51 AM »



Name: Ami Haneda
Age: 19
Gender: Female
Stereotype: Red Oppai Ninja
Alias: Kamui
Player Name: TheBlackThrone

Physical Description: Ami has silver eyes, raven-black locks that stop just above her bottom, and cream-toned skin. Her most noticeable feature are the round swells that jut from her chest and seem to have their gravity for they draw perverts in whether by their own lewd volition or by accident. No fancy top or jacket can hide how ridiculously large her breasts are. Even still, she chooses to dress conservatively with tops that begin just below her throat. She doesn’t wear bras with padding because that would make her chest look even more ridiculous. Comfy sweaters, skirts, thigh socks, and cute shoes is her usual get-up. She will hide behind a pair of black-framed glasses or the rolled collar of her sweater. In the summer, she wears a button-up. Her hair is often pulled back into a high pony tail to keep it out of her face and above her bottom. Secretly, she always wears teddy bear panties.

Ami’s entire ensemble and demeanor changes when she wears the mask of Kamui. Red becomes her color and her guarded flesh comes out. No one would have ever seen the sleeve tattoo creeping around her shoulder to her left arm. No one would have guessed that such a shy girl would even have one. Despite practically wearing little armor and but a wardrobe of red cotton cloth, Kamui moves about unhampered and her entire body, boobs, ass, and all becomes a deadly and tantalizing weapon. The sclera of her eyes are black and pupils red with beady pupils. When she speaks, her voice is deeper and huskier. She’s an entirely different person!

Personality: Shy Klutzy Scary Ami is that girl who has no right being shy because she has the attention of several guys at school even if it is all because they’re just hoping to fuck her and play with her fun bag-sized breasts! What a bimbo! She sits there and tries to act all cute and careful. We all know your game! You’re a liar and a fake. You’re not going to take all the guys for yourself you slut!

In all honesty, Ami is a shy girl afraid to offend and upset others. She is attending her first year of college after taking a break. If studying over the summer is what one would call a break. She wants to pursue a degree in Fashion Design. She has always had a thing for colors. She can dress other people, but besides her conservative clothing, don’t ask her to dress herself. She’s too shy. She couldn’t possibly wear that! Her goals are to design clothes so that people can appreciate themselves without feeling like they have to show some skin to look cute. Unfortunately, showing some flesh is where society is now and so she often has her work altered by her professors and other students stealing her ideas.

Ami is just too non-confrontational to try and defend herself. She steers clear of social conflict and even worse would be physical. She doesn’t like it.

On the other hand, Kamui is a ruthless and deadly warrior. Her executions are a work of art, her blade is the paintbrush and the world is just waiting for her to cover its canvas. Kamui goes after enemies who Ami has marked as a target. Thankfully, all of those enemies tend to be bad people because Ami is a good person.

Background: Ever since Ami discovered a pretty mask at the Akanichi Temple over the summer, trouble just tends to find her. She will be going about her day-to-day life when terrorists try to bomb the subway she’s on or a rapist tries to assault a young woman in an alley. Ami discovered that she could take on the form of a super ninja when she one day curiously donned the mask. A strange power called out to her, persuading her to wear it, and she has been fighting crime ever since. She continues to go about her normal girl life for you know, she has to have her daily dose of boys, school, and the drama that follows them. She keeps her mask and power a secret even though some friends have discovered it before. Strangely, the mask didn’t seem to work for them like it worked for her.

Player Ons and Offs: For a summary, see O/O. For this character, On: A nice handsome guy who respects her. Ami is pretty vanilla while Kamui...don't even try it with her. Off: Too forward, heavy BDSM, controlling my character, nothing left to the imagination. Everything is else is basically written in the link.

Transformation Device:

The mask of Akanichi Kamui is the face of a divine spirit. The spirit of the Red Sun. The mask has chosen Ami to wear it, and even if it was to ever be misplaced, lost, or stolen, it seems to always venture back to its chosen keeper. Ami doesn’t know why the mask has chosen her. It could possibly be because her pure heart inversely makes Kamui more powerful.

Powers and Abilities

  • Enhanced Physical and Mental Capabilities: Kamui moves and thinks on an above-human level. She is a divine spirit. A deadly ninja who can slay opponents on a mythical level. Her mind swiftly processes her every movement, raising her kinesthetic sense to such an advanced level that she can change acrobatic direction in mid-air. She can see swiftly-moving projectiles at a much slower speed, dodging around them or deflecting them back at opponents. Without weapons, her fists and feet can shatter concrete without suffering damage and shatter the horns of nefarious Oni. She moves faster than a breeze, racing across various terrain at vehicular-like speeds. Her body can absorb the punches of super powered opponents, blows that would normally kill a human on impact. She can take a beating and return it ten fold. Her eyes allow her to see a great distance, as a divine spirit, she actually sees more than what mortals sees. She can see demons and other celestial beings.
  • Ninja Magic: Verbally or nonverbally, Kamui can cast spells that grant her abilities to breathe fire, create multiple clones of herself, render herself invisible, summon guardian animal spirits, or to substitute her body for a random object in the immediate vicinity. She can even write these spells in the blood of her slain enemies, taking on the appearance of those who she has slain.
  • Teleportation: She doesn’t exactly teleport. She just moves so fast in an instant that the eyes lose track of her, making her appear to have warped from one point to another.
  • Glide: Kamui cannot fly, but she can silently glide from one place to another. She is also capable of fighting airborne for a brief period before she succumbs to gravity. Gliding allows her to swoop in for a swift and unexpected kill.
  • Ninjutsu Master: From fighting with weapons to fighting without and using tactics to fool and confuse her opponents, Kamui is a master of submission, deception, and execution. She knows various pressure points in the bodies of organic beings and will trigger them to nullify their energy flow or to paralyze them. She even knows a technique for a delayed execution.

Equipment

All of the items listed below are after Ami has transformed into Kamui. Ami doesn’t possess these items.

  • Akanichi or Red Sun: A red blade katana that is three feet-long and as hot as the sun. The blade is so hot that it can nearly melt through anything it touches. Enemies that are sliced by it combust in a red blaze and burn to death.
  • Senbon: These are also known as acupuncture needles. She will use these by inserting them into different points of a person’s body. Mostly in the pressure or chi points to inhibit their movements, thoughts, and even powers.
  • Illusion Bell: When the bell rings, one susceptible to illusions will see things that may or may not be there.
  • Ninja Scroll: A blank scroll for writing magic on and tossing into effect.
  • Magic Rice Ball: The rice ball will take on the form of an appetizing feast. However, if one is to succumb to the temptation of the banquet and eat from it, then it may just be their last meal. Its poisonous to all entities!
  • Shuriken: These stars can slice a person like cheese. You were warned!
  • Smokebomb: You can’t leave home without a trusty smokebomb. She has ones that create a smokescreen and ones that create a horrible funk. The best way to clear a room.
  • Kurogama: Her black-sickled kusarigama. She will use the claw on the other end to scale heights and the sickle for stealthy takedowns. You do not want to mess with her if she’s wielding this item.

Skills

  • Fashion: Ami has an eye for fashion. She is good at pairing colors and picking out the right outfit to compliment one’s beauty. She just loves doing this for if the person’s happy, then she’s happy.
  • Drawing and Design: Well, technically this still goes around her fashion design degree, but she is great at making decorations for parties or gifts. Whatever she can do to help!

Advantages

  • Observant: She not only has an eye for style, she can observe things that normally may go unnoticed. Behavioral patterns, stains, things that weren’t there before, she would make a great investigator if her fashion degree doesn’t work out.
  • Creative: Ami can come up with a great idea on the spot to get through a problem. It might be something no one would have ever thought about in that moment. She’s pretty creative!
  • Busty: She would never admit this but having big breasts can be an advantage at times.

Weaknesses

  • Shy: Ami is a timid thing at times. She’s afraid to do things that she’s uncertain about or could lead to an embarrassing or humiliating situation. She stays wound up tight and others will find it difficult to unwind her from her little ball.
  • Klutz: Sometimes if she’s rushing about or if there’s a lot of peer pressure, Ami’s anxiety will skyrocket and she will transform into a walking disaster. Keep her away from the waitressing business!
  • Only Human: Human weaknesses. She’s just your average big-tittied girl.
  • Non-Confrontational: Most people consider this to be a weakness. Well, she just doesn’t like to get into fights or argue. She will walk away from a situation if she ever feels upset or offended. She won’t stick up for herself. Why when it’s easier to just runaway.
  • Catastrophizer: When something goes wrong, she will assume the worst and continue to spiral downwards. This makes it hard for her to get over a situation.
« Last Edit: May 29, 2018, 12:36:08 PM by TheBlackThrone »

Offline SteirTopic starter

Re: Interest Check: Henshin Heroes and Heroines
« Reply #10 on: May 29, 2018, 06:55:53 PM »
Thank you for expressing interest, everyone. :)

Kamui is an interesting concept indeed, her normal and hero forms having personalities on the opposite ends. I will polish up my sample character to get up to par to the quality of characters I'm getting.

:D

Offline Yurie

Re: Interest Check: Henshin Heroes and Heroines
« Reply #11 on: May 29, 2018, 08:19:39 PM »
Name: Hikaru Asahi
Age: 19
Gender: Male
Stereotype: Shy otaku with a superpowered feminine side.
Alias: Shining Senshi of Hope, Shineon (pronounced 'Shiny-on')
Player Name: Yurie

Physical Description: In Civilian mode, Hikaru is... well, kind of pathetic. He stands only an inch or two over five feet, with a chubby and unathletic build. His hair is usually a thick, tousled brown mess, and his thick glasses cover his dark brown eyes. His typical expression brings to mind a confused puppy, or perhaps a vaguely depressed cow. When out and about, he's usually dressed in shorts or cargo pants with lots of pockets, shirts with anime characters on them, and a well-laden backpack.

Hikaru's Transformed mode, Shineon, is thoroughly and completely different. Shineon stands right at six feet tall, with lean and taut muscles, a slim waist, rounded hips and an exceedingly impressive bustline. Shineon's hair is a voluminous, knee-length mane of brilliantly glossy metallic-gold curls, while her eyes have gold irises with blue star-burst shaped pupils. Shineon has a brilliant smile and a confident, genuine demeanor, like a professional idol without the artificiality. Her magical girl suit consists of a ornate gold and white leotard with poofy shoulders, a frilly, open-front white and gold skirt and ornate white-and-gold armor on her stomach, hips, upper chest and calves. She wears a circlet with a small yellow gem centered on her forehead, and a pair of gauntlets and greaved high-heels studded with yellow gems.

Personality: Nervous - Hikaru isn't good around people, particularly around authoritative, famous or attractive people. He's nervous when put on the spot, stammers a lot when he talks and really doesn't like having the spotlight put on him. He's especially nervous about people finding out about his alternate identity. He relies on Shineon's boundless supply of Hope to counteract this when he's transformed.

Heroic - Hikaru is a genuinely good person who just happens to be a henshin hero otaku. Hikaru firmly believes in the ideals such heroes uphold (love, peace, justice, protecting the weak) and seeks to uphold those ideas. The one way to get him out of his typical self-effacing posture is to threaten or mock those ideas.

Determined - Say what you will about Hikaru, but when pushed into a corner or forced into a conflict, Hikaru doesn't back down. He's the sort of person that would get back up even if he's pummeled senseless.

Likes & Dislikes - Hikaru likes sweets (particularly mochi), magical girl anime, blogging, and hot baths. He dislikes spicy foods, sad movies, karaoke and riding in the subway.

Background: Hikaru Asahi has been a fan of henshin heroes and heroines from a very young age. Admittedly, his obsession was jumpstarted after he and the rest of his elementary school class were captured during a monster attack and saved by a magical girl squad when he was nine, but Hikaru wasn't the sort of person that would let a little thing like that get in the way of his newfound love.

Not everyone was enthusiastic about his obsession, of course. His career-driven single mother, Junko, seemed to have a decidedly negative view of heroes in general and magical girls in particular. Still, Hikaru persevered in the face of parental opposition (which was probably helped by the fact that, despite his fanboying, he got good grades in school) and integrated himself into the henshin hero fandom culture.

Don't ask about the doujinshi. It's best if you don't.

However, his biggest shock came one summer, when he visited his maternal grandmother Ritsuko (against his mom's expressed wishes). While they were alone, Ritsuko confided a secret to Hikaru that only she and his mother knew: Ritsuko had been a magical heroine, the Shining Senshi of Hope, Shineon, and had fought against the evil forces known as the Suffering Syndicate, a demonic criminal outfit who sought to cultivate human misery and woe for their own dark purposes. She even had old black-and-white photos of her in her magical girl form! Of course, Hikaru's mom knew about all this as well; she'd grown up hearing stories about Ritsuko's exploits. Unfortunately, Junko never developed the magic necessary to power a Device, and her jealousy turned to bitterness when a monster killed her husband.

While the power of magic had skipped over his mother, she could feel the powerful magical potential Hikaru possessed. Thus, she entrusted him with her Device, the Wishing Star, in the hopes that he would use it to protect humanity like she had. Hikaru was ecstatic at the idea and eagerly promised that he would carry on his grandmother's legacy of heroics.

And then he actually used it and transformed into Shineon. Who was decidedly NOT male. And definitely didn't look like the pictures his granny had had. THAT took some getting used to. His mother doesn't know about this change, either. In Hikaru's opinion, the less she knows the better.

Hikaru is still new-ish to this whole henshin heroine thing. He's nervous about the idea of having a female alter ego (which brings out a whole new set of questions) and is still getting used to balancing his social life and his heroic calling. The fact that the internet is abuzz about Shineon doesn't help matters. Nor does it help that there seems to be a mysterious organization that seems to be following the Suffering Syndicate's modus operandi...

Player Ons and Offs: Ecchi is alright, but let's not go overboard with the sexy stuff. Please avoid stuff like rape, excessive gore and non-con.

Transformation Device: Wishing Star - Wishing Star is a magical artifact containing the distilled essence of the Light of Hope that powers Shineon's abilities. The Device itself is a pendant-sized yellow crystal in the shape of a faceted sphere suspended in a white metal cage. Hikaru typically wears it around his neck under his shirt.

When activated, Wishing Star projects a spherical yellow barrier covered with magical runes and symbols. Hikaru himself is visible as a silhouette inside as he transforms in a decidedly Sailor Moon-esque way. When the change is complete, Shineon bursts through the top of the barrier like a chick erupting from an egg. As Shineon, Wishing Star serves as the gem mounted on her 'crown.' The henshin command is 'WISHING STAR! LET'S SHINE ON!'

Powers and Abilities
Superhuman Strength - Shineon possesses enormous amounts of physical strength. She can easily lift and toss tanks, pulverize concrete with her bare fists and leap several hundred feet in a single bound.

Superhuman Speed - Shineon possesses surprising speed and agility for someone of her size and figure. She can easily out-pace a bullet train, dodge most projectiles with relative ease and even do the stereotypical 'ORAORAORAORA' punch barrage.

Superhuman Stamina - Shineon is both durable and long-lasting in and out of combat. She can run at full speed for hours, hold her breath longer than a professional free diver, and tank hits that would crush vehicles with nothing more than a slight ache.

Inner Light - Shineon is powered by the Light of Hope, a radiant font of positivity and optimism that nothing can extinguish. She possesses an 'aura' of Hope that renders her all but immune to attempts to instill or provoke painful negative emotions like sadness, rage or hate. This aura extends out from her slightly, making her presence reassuring to normal people and making her anathema to creatures that are powered by or rely on such feelings.

Shine, Light of Hope! Esperacchius Impact!
- Shineon's signature attack and the one she uses most often. Esperacchius Impact channels the Light of Hope into Shineon's extremities, causing her gauntlets and greaves to open and reveal a variety of jets and magical arrays. Shineon then rocket-leaps towards her target and delivers a single strike, channeling the Light into an explosion that engulfs the target. The Light doesn't deal physical damage, but instead channels pure, purifying positivity and goodness through the target, making it harmless to mortals but devastating against beings like demons, corruptors, and creatures of hate and suffering.

Equipment
Wishing Star - Hikaru's Transformation Device. Hikaru typically wears it underneath his shirt.

Backpack of Patrolling- Hikaru usually carries a backpack laden with a variety of items he uses both in his daily life and when on patrol for evil. Includes a variety of talismans and occult paraphernalia, a basic medical kit, a durable flashlight, a phone charger and snacks. The backpack is usually only available while in civilian mode.

Phone - Like most people his age, Hikaru has an indispensable cellphone. This near-future, heavy duty model has a variety of apps that Hikaru uses to keep track of things as well as update his blog. It also has a long zoom camera, an extremely long battery life, can survive being submerged in water, and has a case that can resist being run over by a small tank. It also has a Sailor Moon background and a good luck charm chain. This is available in both civilian and transformed modes.

Hope's Armaments: Esperacchius - Shineon's primary weapons. Esperacchius takes the form of gold and white metal gauntlets and greaved boots studded with yellow crystals. These weapons amplify the damage caused by her punches and kicks, making them much more effective. They also contain small but powerful magic-fueled boosters that are used for Shineon's Esperacchius Impact. These are only available while transformed.

Hope's Raiment: Esperanza Cloth - Shineon's primary armor. This ornate golden leotard is made up of the Light of Hope, and serves to help protect Shineon from magical (i.e. non-Sci Fi) sources of damage. The Esperanza Cloth isn't impenetrable, however; sufficiently powerful attacks will weaken its protective abilities, to the point it will start tearing. This is only available while transformed.

Skills
Hand-to-Hand Combat: Hikaru may look like an overweight nerd (and, to be fair, he is an overweight nerd) but he does know how to fight. While he's hardly a professional soldier or black belt, he's done enough basic hand-to-hand training to make him at least competent in a fight.

Henshin Hero History Knowledge: Hikaru is a henshin hero otaku, and has been since a young age. He knows a lot about the various heroes and heroines that have fought the forces of evil and has a surprisingly broad knowledge about various threats. This also means he tends to geek out a lot.

Occult Knowledge
: Seemingly hand-in-hand with his fannish obsession with heroes is his knowledge of occult practices. While he's not exactly a master wizard, he does know enough that he can figure out the weaknesses, traits and possible countermeasures to relevant threats.

Otaku Culture Knowledge: Hikaru is, as mentioned before, an Otaku. A mostly functional and well-adjusted Otaku, but an Otaku nonetheless. As such, he has a knack for dealing with, understanding and interacting with his nerdy, weird-ass subculture. You'd be surprised the sorts of things you can coax out of the online hive-mind of geek ephemera.

Photographer: Hikaru is a talented photographer, and runs his own blog of superhero snapshots. He's good at getting shots with a camera and has enough knowledge to pick out details and inconsistencies in an image (i.e. if a photo's been doctored or modified).

Advantages
Determination: Hikaru is determined. When something's gotten him riled up, there's very little that can keep him from at least trying to get back up. This is especially true when something or someone important to him is on the line.

Magical Potential: Hikaru has a staggering level of innate magical power that he really hasn't tapped into yet. While he's not entirely aware of it, this may explain how Shineon is so strong right out of the gate.

Otaku Connections: Hikaru has a lot of connections in the Otaku community, which gives him a large amount of clout when it comes to mobilizing his nerd brethren.

Intelligent: Hikaru's actually pretty smart. He's not a super-genius by any stretch of the imagination, but he is pretty good at out-of-the-box thinking and information sifting.


Weaknesses
Hero Syndrome: Hikaru is a good, kind person with a lot of empathy. When faced with someone who needs help, he HAS to help them, even if it would be to his detriment. He's the sort of person that would forestall a decisive victory against an intelligent villain to give them a chance to repent.

Otaku: Hikaru is an Otaku, with all the social stigma that comes with it. While he's alright with his 'people,' he tends to stick out amongst normal folk in more formal social settings.

Beacon of Power
: Hikaru's magical potential is a double-edged sword. His raw magical talent tends to attract attention from supernatural creatures, and he easily shows up on relevant sensors.

Out-of-Shape Nerd: Hikaru in his normal form is a short, pudgy nerd. He lacks this weakness while Transformed.

The Glasses Aren't For Show
: Hikaru is nearsighted in Civilian form, so depriving him of his glasses is a quick way to blind him. He lacks this weakness while Transformed.
===
Just to give you an idea of what Shineon looks like. (Large image under the cut. Shineon would be the one in gold. Old Shineon (Hikaru's Grandmother) would be the one in blue.)
Spoiler: Click to Show/Hide
« Last Edit: June 02, 2018, 11:04:06 PM by Yurie »

Offline SteirTopic starter

Re: Interest Check: Henshin Heroes and Heroines
« Reply #12 on: May 29, 2018, 09:24:16 PM »
Good to see you again, Yurie! It looks like you polished Shineon even more from the last time.

:D

This is approved too.

Edit:
OOC thread link is added to the first post of this page.
« Last Edit: May 29, 2018, 11:07:37 PM by Steir »

Offline Yurie

Re: Interest Check: Henshin Heroes and Heroines
« Reply #13 on: May 31, 2018, 10:55:11 AM »
Hey Steir? Is it alright if we submit NPC sheets so you can have a quick list of stuff to throw at us? That way we can expand the setting a bit without having to design a gaggle of PCs.

Also, I'm assuming the game takes place in Japan given the Henshin Hero theme and all. Could we get some more info on BADGE or have you not fleshed them out yet?

Offline ShadowFox89

Re: Interest Check: Henshin Heroes and Heroines
« Reply #14 on: May 31, 2018, 11:12:56 AM »
 Totally down (or up) for this. I know just the Angel to bring....

Offline Yurie

Re: Interest Check: Henshin Heroes and Heroines
« Reply #15 on: May 31, 2018, 01:01:41 PM »
We do have several 'magic' heroines right now. We could probably do with some science-based folk, perhaps? Just an idea for anyone else who wants to join in.

Online Premier

Re: Interest Check: Henshin Heroes and Heroines
« Reply #16 on: May 31, 2018, 03:06:16 PM »
Well I tried to keep it sensible and failed, here's what I got.

Name: Noma Rugaru
Age: 21
Gender: Female
Stereotype: Giant Alien in (Really Bad) Disguise
Alias: Kaiju Goddess
Player Name: Premier

Physical Description: Noma is bad at disguises okay. Humans don't have long purple hair but there's not a lot she can do about that. She does at least wear some brown contacts and tries to stick to a regular five foot two, slim with a barely visible chest.

Her fashion sense is eclectic and she hasn't quite worked it out yet. It's usually a bit too bright and all in on the frills. Someone will eventually teach her a nice T-Shirt and Jeans combo and she might be able to pass as a normal person for five seconds.

In Kaiju Goddess form ... well the clues in the name really. With eyes that glow a bright pink as the main change beyond her height, which is not really a consistent thing. It's usually just big enough to deal with the threat because going all out is never helpful and she knows it full well.

Personality:
Bubbly Noma just really loves humanity. They're so expressive and so eager to jump into things they have absolutely no talent for. It's adorable! None of that regimented order of her homeworld, they love themselves some chaos and she is IN. TO. IT.

Inquisitive Noma loves nothing more than to see something new. Everything on Earth is interesting to her and she will probably poke it at some point to see what it does. This is behavior that has not always won her friends but it does at least make her interesting to hang around with and keeps her from being bored. Earth doesn't work quite like a TV show but it's still real interesting!

Wierd Noma's an alien. She doesn't exactly have the same human biological needs and often eats things she shouldn't, or completely fails on basic knowledge anyone who actually lived on earth would have. She's more used to a dramatized version of earth and so tends to think she can get away with a lot more than she actually can. Having been raised by serious alien socialists she frequently forgets she has to pay for things and that you can't just barge about wherever you please. She's gotten good at apologies at least.

Background:
Noma's home world had been receiving old television messages from Earth for decades and to Noma the foreign world seemed fascinating. For most people on her world, this was a hopelessly uncool thing to care about. Why would anyone worry about really tiny aliens living on a tiny ball millions of light years away? But Noma loved humanity and it's really dumb beliefs in how love conquers all and the human spirit was as powerful as a gun. Her race was a bit literal when it came to life and didn't have any entertainment beyond science shows. Noma wanted to get all up in that squishy emotional stuff and no amount of societal shaming was going to put her off it!

Luckily her race was also big on people finding their own role in life and if the weird Earthling obsessed girl wanted to shrink herself down and go live among them then .. uh sure? Whatever. Off you go.

She still keeps in touch with her family at home through her quantum phone, all of whom have no idea what the half the stuff she talks about even means. They also made sure to inform Earth's authorities she's there because unlike Noma, they're not irresponsible. Earth's authorities really don't know what to do with her yet, they're not used to Aliens just turning up and then being really enthusiastic about everything.

Player Ons and Offs: Vanilla all the wayyyyy. Bisexual and minor kink stuff is fine, just good ol' wholesome romance novel stuff.

Transformation Device:
A pink gem she keeps inlaid on a fingerless glove on her right hand that helps her warp space to change her size to something sane for Earth. It's currently set her internal body size to revert to a humans when not in use. It only works for someone of her unique alien physiology, whatever the heck that even is. She was never very good at biology and spacial warping.

Powers and Abilities
She's able to get really (really) big.
She's really strong.
She's really tough.

Yeah that's about it.

Equipment
Quantum Phone: For phoning home mainly, though it does work as a regular phone. It doesn't ever need charging either, which is just great.
Spaceship: It's parked behind the moon and she really doesn't ever need it for anything anyway. But hey it's there and the earthlings who know about it aren't super thrilled at it, so they'd rather it stayed there.
Smart Clothes: They adjust size to fit her and come in a variety of shapes! This is useful, or she'd have a horrendous clothing budget and also be in jail forever for Indecency.
Scrapbook: This isn't alien at all. She just likes scrapbooking. Anyone reading it would work out her secret identity almost immediately because she's not exactly been subtle when taking photos. She's also terrible at taking photos.

Skills
Alien Science: Almost completely useless for practical Earth Science but she can babble on about theoretical stuff almost no one will understand that's just basic knowledge back home.
Human Pop Culture: SHE KNOWS IT ALL.


Advantages
Dense: Literally. All that mass goes somewhere. She's a pretty darn solid girl.
Diplomatic Immunity: Being an alien does mean the government is a bit more lenient with you. If only because no one wants to annoy the space aliens, they got enough problems.
Rich as hell: One coin from back home has about the same mineral wealth (And size) as the entire Earth, so she's not exactly hurting for cash. She has promised her mom to not completely destroy earths economy though. It's impolite.
Terrifying Biology: She doesn't need air, she won't get sick and she doesn't have any discernible internal organs. It's all spongy strings and a burning fusion heart in there, don't think about it too much.

Weaknesses
Alien Biology: Some things will affect her in ways that they just don't for normal humans. Peanuts give her hiccups and she's no idea why. If she does get ill somehow there ain't gonna be a doctor on earth who has any clue where to start.
Being Huge: It's actually not that practical for most problems? Like being indoors. Or Underground. Or doing anything that requires fine manipulation. Or when you don't want to smash things. Really the list of problems it does fix are quite short.
Gullible: You can probably convince Noma anything is true if you say it bold faced enough. Her reference point for Earth is TV, not actual reality.
Terrible at Disguises: If the existence of aliens are open knowledge then most people work out she is one after about a minute. She's really not very good at pretending to be a human. Her human name is literally "Normal Girl"
Trivia Fiend: She just loves to show how much she knows about humans and it's so very easy to abuse this if you want to distract her.


« Last Edit: June 01, 2018, 02:29:58 PM by Premier »

Offline SteirTopic starter

Re: Interest Check: Henshin Heroes and Heroines
« Reply #17 on: May 31, 2018, 07:34:35 PM »
Hey Steir? Is it alright if we submit NPC sheets so you can have a quick list of stuff to throw at us? That way we can expand the setting a bit without having to design a gaggle of PCs.

Also, I'm assuming the game takes place in Japan given the Henshin Hero theme and all. Could we get some more info on BADGE or have you not fleshed them out yet?
For simplicity's sake (maybe), yes, Japan would be the venue of the setting. As for more info on BADGE I have yet to flesh them out aside from what you have in the setting. I'll see if I can add more up within the day (and maybe even put up an information thread to dump all the information in about the game's world).

Premier
Can Noma control how big she can get, or is it an on/off thing? Need to figure how giant-sized shenanigans will work, but we can somehow fit Noma in the game (no pun intended).
« Last Edit: May 31, 2018, 07:42:19 PM by Steir »

Offline ShadowFox89

Re: Interest Check: Henshin Heroes and Heroines
« Reply #18 on: May 31, 2018, 07:44:57 PM »
Deciding between a couple of concepts, can we make both a villain and hero or are we limited to one? One concept is an electrokinetic who uses power armor to boost her power, another is the literal daughter of the devil.

Offline SteirTopic starter

Re: Interest Check: Henshin Heroes and Heroines
« Reply #19 on: May 31, 2018, 07:49:29 PM »
Deciding between a couple of concepts, can we make both a villain and hero or are we limited to one? One concept is an electrokinetic who uses power armor to boost her power, another is the literal daughter of the devil.
The intent is for players to have one hero and one villain each. This (theoretically) lightens my load on handling a lot since the villain side can go "You! (player's villain character), go to Earth and stir up trouble! Maybe by taking their supply of ice cream or something!" and leave it to the assigned villain how to do it (with some discussion ahead of time).

Edit: Information thread is up, you can find it in the link below:

https://elliquiy.com/forums/index.php?topic=288636.0

I'm presently putting up the information on the organizations. So please bear with the delay. ;)
« Last Edit: May 31, 2018, 10:10:47 PM by Steir »

Online Premier

Re: Interest Check: Henshin Heroes and Heroines
« Reply #20 on: June 01, 2018, 12:31:40 AM »
Premier
Can Noma control how big she can get, or is it an on/off thing? Need to figure how giant-sized shenanigans will work, but we can somehow fit Noma in the game (no pun intended).

I think she can control her size, but in keeping with her race only if she keeps a cool head. Since absolutely nothing I've said about her so far suggest she can do that, she's probably going to bounce around a bit at the GM's wishes. If she wants to really use the power to her full extent she's got to focus and have determination! Which seems in keeping with the genre and is probably her character arc, but I wouldn't bet on it happening anytime soon.

Offline Yurie

Re: Interest Check: Henshin Heroes and Heroines
« Reply #21 on: June 01, 2018, 11:09:30 AM »
Question: is our villain character allowed to be multiple characters ala the lieutenants in PreCure or thw baddies from Sailor Moon? Also, would you prefer our villains be related to our heroes, or can we make characters to go against other players.

As a side note Premier, maybe instead of Noma randomly shifting her entire body's size, maybe her limbs shift randomly out of proportion? Maybe that's also her finisher? Also, maybe she can alter her density as well as her size?

Online Premier

Re: Interest Check: Henshin Heroes and Heroines
« Reply #22 on: June 01, 2018, 12:05:01 PM »
It’s not entirely random, more the sort of “Train hard. Believe in yourself” power that gets stronger and easier to control the more effort she puts in. As an excitable nerd this will be a trouble and allow the GM to have some fun with it. Heck if someone can find a way to actually embarrass  her she might end up smaller than a human!

Also want to stick with it just being size changing so it’s similar to something like Onideka or the like. Density control and limb changing would make it way more utility and part of the fun is its awkward one trick nature! Still being dense all the time is useful! ( And will be funny if we have a reason to go swimming because she will sink like a rock)

Special moves I think could come out of her learning martial arts if that ever comes up. Or she just does really goofy names for regular big kicks and punches .

I think I might add in her weird alien biology as a bit of a bonus though. If only so she doesn’t end up killing herself because she doesn’t know basic things like don’t punch electricity lines
« Last Edit: June 01, 2018, 12:15:15 PM by Premier »

Online Avalon29

Re: Interest Check: Henshin Heroes and Heroines
« Reply #23 on: June 01, 2018, 02:18:59 PM »
Name: Rina Klein
Age: 20
Gender: Female
Stereotype:  Dragon Magical girl/woman
Alias: Ivory Wing
Player Name: Avalon29

Physical Description: Standing at 5’4” the untransformed has purple hair that goes down to [length] and perfectly average curves and breasts with a cute face, nothing that would truly make her stand out of the crowd as anything other than a passably cute girl. However, her transformed state is another story all together. White scales grow along her thighs, encircle her hips and for arms as well as frame her face. A pair of match white dragon horns grow out of the side of her head along with a long white tail that whips behind ready to swipe or grab hold at just about anything.

Personality: Optimistic, Energetic,  hoarder
Rina is the eternal optimist one who is always able to see the bright side of things even in the worst situations or when its entirely inappropriate. She’s also an endless ball of energy running from one thing to the next to help even if it’s unwanted or if she would get in the way. If she’s not doing something she gets bored quickly and will go on to find something to do no matter how crazy it is just so she can not be bored.

As lively and optimistic as she is she does have one rather glaring issue. She loves shiny things even more than most people. She hoards all the shiny or precious things she can get ahold of and will do almost anything to get them. it doesn’t matter when it is either or if it might get people in trouble if she can get it she’ll take it one way or another.

Background: Rina was a normal girl or at least fairly normal. Sure, she’d had an interest in shiny things and helping people that was a bit excessive but mostly normal. That was until she discovered that she had dragon blood in her and that she was to become a magical girl after meeting a talking lizard shortly after high school. To say that it was surprising would be an understatement. Still she tried to do her new duty but admittedly like with most things she got a little over enthusiastic sometimes and tended to go a bit  too far like defeating the monster and destroying the street at the same time. Which was how she got dragged into BADGE.

After one such incident of blowing up a building, which was not her fault,  she was dragged into BADGE by one of the magical girls there as she was doing just as much harm as good and that she needed more formal training and discipline to avoid similar incidents in the future. To assist with her training she was giving a special charm bracelet that would transform her whenever she caused too much damage after a fight. Now one of the newest members of BADGE and stuck somewhere between trainee and full fledged member she does her best to assist in defending the world.

Player Ons and Offs: Rina is bisexual with a lean towards other girls and I’m willing to try most things at least once with more specific ons listed under my role play preferences and my ONs and OFFs

Transformation Device: Dragon Egg Charm. A simple necklace that she wears with a large white stone with  blue stripes meant to signify her heritage and contain her powers as a magical girl. When transforming the egg hatches and allows her to transform into a magical girl. It was given to her by Yssyr Lady of the Skies to awaken her dragon heritage.

Powers and Abilities
•   Magic dragon blast – Her basic attack which are bright blue shots of magical energy that explode on contact. A majority of her techniques are based upon this one.
•   Flight:  As the master of [name] and as a magical girl  Rina has the ability to fly as long as she is transformed.
•   Scale of the Dragon: A magical shield she can create out of her magic to protect herself
•   Dragon blast variants – More advanced skills based on her dimple dragon blasts intouding scatter blasts, rapid firing, and other such changes.
•   Dragon buster and other barrage spells – Her most powerful Dragon Buster is massive barrage of energy that takes a short time to charge and leaves her vulnerable and has a tendency to get her in trouble with the cleanup crews and the city after.

Equipment
•   Wyrm Heart – The name of her magical girl staff  a long black staff with a white wing like motif on the end. (see picture)
•   Cursed bracelet: What looks like a simple charm bracelet on her wrist is actually a symbol of the disciplinarian curse meant to help her learn to control her power.
Skills
- studying
- arts and crafts
- rescuing cats from trees and other odd jobs.
- finding ways to amuse herself

Advantages
•   Stamina- She’s like the energizer bunny. She can go on and on and on.
•   Large Magic capacity: She takes her magic from a dragon comes with the package deal.
•   Inventive – Having to learn the basics of magic mostly on her own she’s developed the ability to think outside the box in regards to magic and come up with solutions that might otherwise be disregarded as silly.
•   Attack Variety- One of her main advantages is her ability to turn her ability to blow things up and then be able to use it to blow things up in different ways.
Weaknesses
•   Hoarder of shiny things- Rina loves shiny things and precious things more than she probably should and is easily distracted or appeased with such objects. Strangely enough this also extends to small soft fluffy things such as stuffed animals.
•   Lack of magic control – She has a lot of magic unfortunately she also lacks the ability to control said magic and frequently ends up causing trouble le because of it.
•   Cursed to transform into dog girl whenever she causes too much damage to the local area. Usually ranging from an hour or two to a full day depending on the severity of the damage but can be released from her punishment by any senior member of BADGE in an emergency.

human form
cursed form
« Last Edit: June 02, 2018, 03:36:37 PM by Avalon29 »

Offline SteirTopic starter

Re: Interest Check: Henshin Heroes and Heroines
« Reply #24 on: June 01, 2018, 11:52:50 PM »
Rina is good.

She just has to watch out for her senpai in BADGE.

;)
« Last Edit: June 01, 2018, 11:56:03 PM by Steir »

Offline ShadowFox89

Re: Interest Check: Henshin Heroes and Heroines
« Reply #25 on: June 02, 2018, 06:40:44 AM »
Name: Tessa Coils
Age: 19
Gender: Female
Stereotype: Electrokinetic Inventor
Alias: Tesseract
Player Name: Shadowfox89

Physical Description: In her civvie form, Tess stands 5'2 and weighs around 100lbs with coppery hair and blue eyes. She is fairly physically fit, her powers requiring her to find some way to burn off the excess energy. During day to day life Tess prefers to wear loose jeans and a shirt, finding tight fitting clothing to cause too much static cling. When in her lab she throws a white lab coat over her day clothes, buttoned up to prevent contamination with a special threading to keep her passive static from frying lab equipment.
Tess has three different armor designs she employs- the MK1, MK1a, and MK2. The Mark 1 armor is a bulky exosuit, increasing her height to almost seven feet, it's thick armored plating and gauntlets making it impossible to determine who is inside. The MK1a armor is little more than incredibly well armored and highly engineered undergarments, covering her chest, groin, and rear. The MK2 armor is similar to the MK1 armor, in that it is a full body armor system, however it is much slimmer and sleeker, only adding about a foot of height. All of her armor is painted in tones of black and gray, with an electric blue highlight.

Personality: If curiosity killed the cat, Tess would be dead a thousand times over. She has an insatiable hunger for knowledge, often to the point of taking something apart just to see how it ticks. Outside of her manic moments of curiosity however, Tess can be quiet and reserved, paying more attention to her research than what goes on around her. Her powers tend to give her an almost boundless amount of energy, at least until her 'charge' runs dry.

Background: Born in a small town in the middle of the US, Tess was always smart and nerdy. When a strange meteor struck her in the chest and embedded itself there, giving her the electrokinetic powers she has now as well as vastly increasing her intellect. It wasn't long after this that she created her first suit of power armor, working with a powerful tech mogul to finance the development of this. That relationship was not to last, with the tech giant taking advantage of her naivete and relative lack of experience with things such as copyright law. What came about was Tess was barred from working on her own technology in the US, her initial power armor designs stolen from her, and her funding gone.

 That was when BADGE reached out to her. They offered her funding, a safe haven to study and engineer from, and a chance to do something more than just spend her life in an engineering lab. Tess eagerly jumped at this chance and has since produced her MK1 and MK2 armors.

Player Ons and Offs: Bondage, exhibitionism, orgasm control, up for just about anything just ask first

Transformation Device: Tess's "device" takes the form of an extremely advanced wrist unit that contains a teleportation homing matrix for her MK1 and MK2 armor, allowing the armor to come to her wherever she is.


Powers and Abilities

 - Electrokinesis: Tess has minor electrokinetic ability, able to store several hundreds amps within her her body and either channel that outwardly or use it as energy for herself. This store of electricity can be used for bursts of rapid thought or energy for physical activity. The drawback to this is that using too much of her stored charge leaves her lethargic. She can absorb a charge from outside sources to recharge, however if she is left without a way to do so for too long she will fall into a coma until she can reabsorb enough energy. Recharging tends to be an extremely enjoyable experience for her, to the point where she prefers to recharge where she has plenty of privacy.

 - Hyper-intellect: A mix of natural ability and further enchanced by her electrokinetic ability amplifying, Tess has a genius level intellect and as long as she has a charge remaining, can think and analyze a situation several times faster than a normal human.

 - Power Armor: See equipment

Equipment

 Mark 1 Power Armor: The Mark 1 armor is designed as a general combat suit, providing both a great deal of armor, enhanced strength, flight, and holding several capacitors to enhance her reserves of electricity. However, the armor is slow and presents a large target. Stealth is largely a nonoption. The MK1 as well as the MK1a and MK2 all contain a vitals monitoring system, which has a real time hookup to her lab at the BADGE HQ.

 Mark 2 Power Armor: The Mark 2 is slimmer, sleeker, and faster than the Mark 2. It also possesses a built in railgun system, utilizing Tess's own stored charge. However, it has less armor than the MK1 suit and it's systems take a drain on her energy.

 Mark 1a Power Armor: The downside to both designs of Tess's power armor is numerous skin-contact sensors that make wearing most clothing an issue while armored, Tess took another approach. The Mark 1a armor composes of a chest piece to cover her breasts and a bottom piece that is little more than armored underwear. While seemingly innocuous, the MK1a does contain a small capacitor system to act as a backup store of power, a small emergency shield deployment system that has the unfortunate side effect of shredding whatever clothing she is wearing at the time, and can stop small arms fire and stabs from someone of normal human strength.

Skills

 Hand to hand combat training- Realizing that depending solely on her armor and powers would be asking for trouble, Tess has started to undertake training in martial arts both for self defense and to assist in the field. She is still relatively new, but enthusiasm and use of her energy reserves has helped her "catch up.

 General Scientific Acumen- Tess holds degrees in engineering, robotics, computers, and mechanics.

Advantages

 Enthusiasm- Tess has an (almost) boundless supply of energy and enthusiasm.

 Intellect- Smarter than the average human

Weaknesses

 Shy- Despite her enthusiasm, Tess is more at home in a quiet lab than the middle of a party and getting her to socialize may involve a prybar.

 Water- Being fully submerged in water means she cannot utilize her electrokinetic powers or risk a feedback shock on herself.

 Drained Batteries- Tess's energy and enthusiasm tends to last as long as her electrical stores do. If she uses too much energy she will grow more and more tired, until passing out. If she uses up too much energy, she can fall into a coma until recharged, draining electricity from whatever is nearby until awakening.

Offline SteirTopic starter

Re: Interest Check: Henshin Heroes and Heroines
« Reply #26 on: June 02, 2018, 06:54:20 AM »
It's an interesting blend of powers and equipment. Tessa is hereby approved.

Offline Yurie

Re: Interest Check: Henshin Heroes and Heroines
« Reply #27 on: June 02, 2018, 08:44:22 AM »
Hey Steir, would you like us to submit BADGE staff and support crew to staff their HQ?

Online Premier

Re: Interest Check: Henshin Heroes and Heroines
« Reply #28 on: June 02, 2018, 11:27:08 AM »
We got a pretty diverse band!

When I do my villain I've asked Shadow if I can be Tess' kinda Nemesis so hopefully that's okay. Dunno if others also want to do that!


Offline Yurie

Re: Interest Check: Henshin Heroes and Heroines
« Reply #29 on: June 02, 2018, 01:22:13 PM »
I wouldn't mind someone playing my nemeses, though I do already have them mostly drawn up. I'd be happy to play as someone else's nemesis. Hey Avalon29, do you need a baddy?

Offline Gardsorm

Re: Interest Check: Henshin Heroes and Heroines
« Reply #30 on: June 02, 2018, 02:54:47 PM »
Name: Silias Varugalla
Age: 23
Gender: Male
Stereotype: Mischief-making Risky Reptile
Alias: Bandit
Player Name: Gardsorm

Physical Description: Prior to transforming, Silias is a mostly unassuming 5'5, honey blonde haired, lithe humanoid reptile entity of some sort. Despite looking like a normal human, much of his body possesses dark green scale plating, especially evident on his arms, legs, and backside. He also possesses a long prehensile tail that he uses for balance when running fast, or else grabbing onto things for stability. He also possesses what look like horns sprouting from his head, numbering at least four. While not seen, he can sprout the wings of his transformed form in this form too, but he seldom does so as to not give away his identity.

When transformed as Bandit, Silias undergoes a more drastic transformation that looks more akin to a mutation than an outright shift of identity. Tapping fully into his reptilian blood, Silias essentially hulks out into a more physically built, agile lizardman of sorts standing at a height of 6'3 from the arch of his wings. Seemingly themed on the raptors of old (feathered reptilians), he is a scaled monstrosity with fully functional avian-like wings for flight. Numerous spikes grow out all throughout his body, each one a weapon as effective as his own body. He's not the prettiest of sights in this state short of the nicer blue-green color his scales take instead of the mottled dark green of his humanoid form, but it's definitely the form he's grown accustomed to doing many of his deeds in, clean or otherwise dirty.

Personality:

Wily - Silias is a mischief maker, through and through. If he filches someone's possession, marks someone's favorite spot or vehicle, or takes a bit of food without paying, he's quick to locate the fastest way to escape. With great legwork, a lithe form, and expert tail control, there are few places the lizard can't get into, or out from.

Attempted Risktaker - Silias is something of a wild card who likes trying to see how easily he can get away with a given action. I say 'Attempted ' because he isn't always keen to try his hand, especially if the odds are heavily stacked against him. But if the reward is worth it, he may be made to follow through with his intentions.

Lazy - If something doesn't really catch Silias interest... Well, he tends to invoke the Lounging Lizard status. Most of the time this means he finds the warmest spot he can and just lazes about watching TV or playing games. Usually this won't last long if someone finds something for him to do or gets him involved in something.

Background: Silias is one of many residents of a planet located in the region of the Lacerta constellation. Involved in a long time rivalry with the near by residents of the constellation Cygnus, a species of avian beings that consider themselves far above their reptilian rivals. Both sides often engage in rigorous and intense training for a series of competitive games essentially dubbed 'Thieves and Knights', where the Lacertites represent the thieves and the Cygnusians represent the knights. Silias was involved with the last game, joining a raid into Cygnusian territory in order to take their most prized treasure while their enemies were tasked with capturing their leader.

Ultimately the game ended with a draw, as both sides achieved their target at roughly the same time. Winners of this event are allowed to leave the star clusters and explore beyond in the infinite expanse of the galaxy, and Silias was one such winner. His travels with others through space allowed them to chance upon Earth, a planet rife with valuable objects for the taking and life to take them from. However, spending his time on Earth left Silias realizing that there was greater danger, both from its inhabitants and outside forces that did not belong, than initially intended... At first possessed with the thought to leave, he ultimately decided that the potential for treasures and good times far outweighed the danger, and instead he would fight in order to make the things he wanted to be his, his.

He may not be the most altruistic person on the planet fighting for it, but he has no reason to act against them either. Anyone or anything that threatens his being or the people that have possessions he wants are his enemies, plain and simple. For a year he has fought the good fight, hanging out in little more than a cozy pad paid for by his numerous acquisitions, but not only has he come to blows with various enemies of humanity but also strange and powerful defenders of it representing an organization known acquisitions BADGE. Untrusting of the group, he has denied their offer for him to join out of paranoia of what they may be capable of, preferring to fly on his own. Whether they leave good enough alone or not, time will tell if he'll decide to team up with them or not.

Player Ons and Offs: Check preferences, but I'm mostly okay with all but the nastiest and most violent things.

Transformation Device:
While not actually a device per se, the horns adorning Silias' head also trigger the impulses he needs to shift into his alternate form. As a result, damaging all four horns renders him unable to transform until they repair themselves over time. The command required for this transformation is 'Scale Over! Bandit, Taking the World!'.

Powers and Abilities

1) Great Agility - While well beyond a humans' in normal form, as Bandit his agility is far greater despite his increased size. He won't be running around Sonic fast, but he can still run and leap across surprising distances, and even gain enough traction and momentum to race over water lIke a frilled lizard would.

2) Flight - The wings aren't just for show! Fully functional and quite feathery, they allow Silias to fly with great ease in either form. Admittedly he can't control his flight as easily in human form as his wings were designed with his alternate form in mind, and as a result his smaller disposition can get carried away quite easily.

3) Camouflage - Silias seems to embody several different reptiles with his being, and the presence of camouflage is no different. Spending some time in an environment lets Silias study the spectrum of colors present within it, and alter his body's pigment to match it, evem going so far as to completely remove himself from sight. He cannot achieve true, mobile invisibility yet, however.

4) Regenerative - A decidedly useful aspect of Silias is his body's enhanced natural regeneration. As you might have guessed, it is quite possible for him to lose his tail in the heat of battle (or have him personally tear it off to beat evil senseless), and so this ability of his allows him to eventually regenerate it. It won't pop back instantly, but after a few days it'll be good as new. Other injuries also apply to this aspect as well, but some things just can't be healed from...

5) Final Rush - Lacerta Raid! - Most superheroes and masked heroes have some sort of super attack to call their own... This was one Silias concepted to better fit the genre, as Bandit. Performing a series of dashing/flyby axe strikes, Bandit litters the space with numerous explosive scars around a given enemy to restrict their movement. Leaping back, he casts the axes out at his side before accelerating in with a heavy dropkick through the field of scars and against his enemy, springing off as the axes come in and swipe through the foe. While they aren't actually cleaved through, touching the scars causes them to detonate on the enemy to create a severe explosion, while Bandit touches down facing away from the blast, catching his aways on the return. The move most likely to be used when he wants to deliver a flashy finish to a powerful enemy of good. Often times while executing this, he'll speak through the attack.

Equipment
Alpha and Beta Lacertae - A pair of powerful battle axes that only manifest after transforming into Bandit, they're the source of his offensive prowess. Each slash distorts energy and leaves a 'scar' in the space, where if an enemy touches it, the scar will explode lightly. As a result, direct hits from the axes have small explosive power (akin to a Kamen Riders' or Power Rangers' traditional blast-like hits). The slash scar of one axe can also be launched by a swipe from its sister axe, giving some measure of ranged offense to Bandit, or be used to restrict an enemy's movement by sealing their path of attack or movement unless they wish to incur damage. Finally, the axes are also fairly aerodynamic, able to fly like boomerangs and return to him when willed.

Skills

1) Street Smarts - Silias life on Earth has made him wiser to his environment. While the urban lands he inhabits now are a far cry from the jungles, mountains, and deserts he was once used to prowling around, he's learned the insand outs and learned that the city offered him the greatest range of places to hide, venues to attack from, and areas to visit for his personal entertainment.

2) Fight or Flight - Silias is a capable fighter, but if danger comes knocking and he's not ready, he's more liable to flee the scene if a suitable exit can be found. No sense to stand around and take a beating if you know you can outrun amd outparkour your pursuers.

3) Self-Sufficient - Silias is more than capable of taking care of himself, though not quite in the ways that he should. He's a lousy cook, and as a result he's more liable to take smacks or unattended food to be his chosen meal. At best, he's good at making premade food or very simple things that don't require much attention.

4) Evasive - This goes hand in hand with his Fight or Flight routine, he tries his best to deftly evade his pursuers and their attacks if it ever comes to combat. When in the heat of battle, he isn't quite as evasive, but his physical resiliency helps offset this somewhat.

5) Taunting Tongue - Silias has a gift for speech, but not usually for eloquence or grace. Rather, Silias words often aim to rouse his opponents annoyance or anger, in an attempt to lead them to perform sloppy or predictable moves. He's had pretty good success with this, but not everyone falls for his ruses. His antics might also annoy associates of his, but he tries not to do it too much... He just can't help it sometimes.

Advantages

1) Resilient - Silias can take a greater deal of punishment than the average human. Though he rather not get beat up too much if he can help it, if it comes down to it, he won't crumple as easily as one despite how he looks.

2) Eye for the Goods - Silias is adept at picking out just what he wants to take for himself, be it food or others possessions. If you give him a treasure trove of goodies but force him to only pick a few things, it won't take him very long to pick out the most valuable and easily stored objects.

3) Quick-witted - As twitchy and nimble as Silias is, he's quick to make snap decisions and follow through with them without being swayed for the most part or worrying about the consequences to his being. This can be good or bad, as if you have something he wants, he may not easily give up in wanting to take it for however long he can manage to keep it... But if he grows to like someone enough, he may value their safety over his own and take attacks for them even if he doesn't like to normally.

4) Cautious - Silias may taunt and tease people and lead them along on chases, bit it also gives him ample time to size up his odds of success in direct confrontation. If he hasn't incensed anyone yet, he usually spends his time performing a quick risk analysis before he performs a given action, ranging from possible responses to locating potential exits if things go sour.

Weaknesses

1) Overconfident - Being a lucky lizard who fights evil and manages to live to fight another day, over time he's grown to wallow in his success quite a bit. If he's dodging plenty of attacks while taunting his enemies, eventually he will get too cocky and make a mistake that leaves him getting hit for it.

2) Annoys Others Easily - A side effect of him being him, he's bound to irritate others sooner or later, even without intending to. He lives too free and easily, and occasionally being competitive and treating things like a game is sure to bother allies.

3) Elements of Paranoia - This is something that comes with him being cautious, unfortunately. Often times he may overanalyze a given situation and see it in ways he isn't supposed to, or expect the worst of a situation that really won't be. It also makes him especially twitchy in crowded places, leaving him to wonder who can be trusted and who cannot be.

4) Weak to the Cold - Like many reptilians, Silias does not do well in cold environments, or against wielders of it. Even possessing a human-like appearance does not exempt him from this, but it does allow him to wear clothing like one to keep the cold away, and cover his scaling in public. Usually the thickest and baggiest clothes are worn by him for these reasons.

Offline Yurie

Re: Interest Check: Henshin Heroes and Heroines
« Reply #31 on: June 02, 2018, 09:33:03 PM »
And now, a villain.
===

Name: Her Dark And Adored Majesty, Tzarina Ivanova Chudovishe Zmeyalova, Last Scion of the Dark Dragons and Breather of the Flames of Disaster
Age: 19 (Physically. She's actually been in magical sleep for some time.)
Gender: Female
Stereotype: KNEEL BEFORE YOUR DRACONIC QUEEN YOU PEASANTS!!!
Player Name: Yurie

Physical Description: Ivanova is petite and slim, standing barely just an inch over five feet tall. Her skin is pale, her hair is charcoal gray, and her eyes are an unsettling blood-red with light-gray sclera. She is also clearly nonhuman: a pair of two-toned black and blood-red horns curve up from either side of her head, her ears are pointed, a silver and black scaled dragon-tail that slides down from the base of her spine, and she has a pair of bat-like wings that can shapeshift into a black cloak.

When she's doing villain work, she typically wears the dress shown in the picture to the right. Otherwise, she is dressed in ornate, often expensive clothing of various styles, though always in dark colors and accompanied by excessive amounts of jewelry. She has a high-pitched voice, laughs loudly, and is often accompanied by one or more fawning, adoring 'servants.' She walks, talks and laughs like the most stereotypical ojou you've ever seen.


Personality:

Royal - As the self-proclaimed queen of dark dragons, Ivanova comports herself in a way that would be called 'haughty' at best and 'insufferable' at worst. She views most normal people as little better than tools or pets to be used and discarded when no longer needed and views everything else with annoyance. While she will act polite around her 'superiors,' it's mostly a facade.

Spoiled - Ivanova demands the finer things in life and surrounds herself with opulence as much as possible. If someone has something she wants, she will at first politely order them to surrender it to her (and they had better be grateful for Our attention). Refusal tends to be met with brow-beating, enthrallment, or being threatened with fiery death.

Fiery - Ivanova's temper is something to behold. Though she is willing to tolerate certain behaviors, slighting her will usually send her into a flailing, wailing temper tantrum that wouldn't look out of place in an elementary school. It's mostly an act however. Actually pissing her off usually results in a cold, imperious fury that often results in collateral damage.

Likes and Dislikes Ivanova likes tea, being fawned over, punishing 'peasants,' and treasure. She dislikes humans, getting dirty, being insulted or belittled, and would-be heroes.

Background: The history of Earth's occult forces is long and very strange. For eons, mankind has unwittingly coexisted wi-

"That's quite enough of that, peasant! WE will take it from here!"

Wait a minute, you can't-ARGH!

"Ah, much better. Now then. Greetings, subjects. We believe that We are much better at this than that silly mortal. Now, listen well to our tale. Failure to listen would be... unpleasant.

"Our lineage is descended from the true draconic kings of this world, what those silly Usurpers slanderously call 'The Dark Dragons.' To be called 'dark' simply because Our ancestors felt it was right and proper as superior beings to rule over the wretched mortals of this world? Hmph. And as if that weren't enough, they went to war with Our ancestors over it. Over pitiable humans! They even forced Our ancestors to interbreed with mortals as their numbers dwindled. Of course, they chose only the best specimens of humanity to mate with. This is why, even though we are still, unfortunately, half-human, have connections to the royalty of the far north. If only We hadn't slept through that ridiculous revolution of theirs.

"However, We are no longer asleep. We now hunger to take Our rightful place as Queen and Tyrant over humankind. But first, We had to correct Our unfortunate status as a... eugh... half-blood. Of course, We had no intention of entrusting ourselves to some lowly human conjurer or 'scientist.' This issue vexed Us for a great deal of time. Until it caught Our attention that one of the little Usurper dragonettes had awoken as well, armed with a magic tool that could awaken draconic power. And they were in that little island country to the east! HAHA!

We will take the Egg from that thin-blooded Usurper and her little dragonette Yssyr. And while We will... tolerate Our alliance with those other fools, WE WILL NOT BE DENIED OUR BIRTHRIGHT!"


Player Ons and Offs: "Speak to the player, once he has recovered from his... ahem... 'punishment.'"

Powers and Abilities
The Flames of Disaster - "As is proper for Our lineage, we are blessed with the ability to breathe the Flames of Disaster. This black and red fire can scorch most mortal substances to ash and is equal parts magical energy and mundane flame. Much of Our magical power is derived from this Flame, which we can spit as both blasts and long streams."

Flight - "Our wings grant us the ability to fly at exceptional speeds, easily comparable to some of those mortal 'fighter planes.' Of course, We cannot fly if Our wings are bound, but only a fool would try to do THAT. Our wings can also disguise themselves as the black cloak We wear."

The Eyes of Enthrallment - "Our most puissant ability! By meeting the gaze of a mortal, we are capable of enthralling them, turning them into useful, obedient slaves who will do almost anything for Us! Of course, this only works on those who are not endowed with supernatural blessings (*coughcough* Heroes *cough*), requires steady upkeep, and such enthrallment is pretty obvious but We suppose that will suffice for now."

Black Dragon Scutum - "We dislike being struck, so We can channel the power of Our flames to generate a powerful shield against harm. This barrier can be pierced with what heroes call 'Finishers' but otherwise requires great effort to penetrate."

Zmei Yaga! Chudo Yado! Draco Catastrophe! - "Then again, heroes are not the only ones able to fire off Finishers. Our Draco Catastrophe is a massive river of dark fire that requires a short time to charge but leaves naught but ash in its wake!"

Summon Tugarin - "Ah, minions. Useful, disposable minions. When We must marshal Our forces, We rely on Tugarin. These creatures resemble unpleasant, half-human, half-lizard wretches with reddish-black scales, small wings, and unpleasant temperaments. Despite their hideous appearance, We suppose they have their uses..."

Craft Bogatyr - "When necessary, We can craft a more... suitable servant to execute Our will. By gifting a mortal with a piece of Our treasured hoard, we can temporarily transform them into a Bogatyr, a twisted and monstrous parody of a 'hero' blessed with enhanced strength, durability, and various miscellaneous powers related to the trinket we used. When a Bogatyr is defeated, they typically don't remember anything that occurred during their transformation."

Equipment

Our Hoard - "Our precious hoard of trinkets and treasures. We use these to empower our Bogatyr. DO NOT TOUCH THEM WITHOUT OUR LEAVE, OR YOU WILL SUFFER EXCRUCIATING TORMENT!"

Raiment of Chudo Yado - "The gown We wear was woven by Our sire, Chudo Yado, Terror of the North. It is impervious to mortal weapons (and stains) and looks decidedly beautiful in Our opinion. Oh, how we miss our dear papa..."

Truly Excessive Amounts of Money - "We are accustomed to an elegant lifestyle. Thankfully, Our thralls are more than happy to contribute their mortal money to our service. Such generosity will be rewarded with the pleasure of serving Us and fulfilling Our every whim, hmhmhm..."

Skills
Fighting - "We are hardly helpless. We do know how to fight like commoners, though We dislike soiling Our hands with the blood of Our foes."

Noble Training - "We are prepared to rule and administrate Our lands, once We have properly conquered them and put their mortal leaders to the flames. Trivialities, really..."

Draconic Knowledge - "Our papa made sure to instruct Us about Our history, lineage, and especially Our magic and capabilities. We are a veritable font of knowledge on this topic!"

Being Cute - "We can be surprisingly disarming when We wish to be. Our papa did adore Us most out of all of his other children, after all. Oh papa..."

Being Scary - "We have been told We are quite frightening if Our temper reaches its full flowering... Well, if We cannot be loved, when We shall be FEARED. "

Advantages
Vast Wealth - "Our bloodline is blessed with a grand hoard of treasures and jewels, though We loathe to spend it. The credit and wealth of Our thralls, however, is a different story."

Thralls - "We already possess numerous servants, which provide a comfortable life for us."

Attractive - "We have been told Our appearance is quite fetching indeed. It does help when we are faced with foolish mortal men seeking easy prey. Hmhm, little do they know..."

Impossibly Driven - "We have a goal. We will pursue that goal. IF YOU GET IN THE WAY OF US COMPLETING OUR GOAL, YOU AND EVERYTHING YOU HOLD DEAR WILL BURN."

Weaknesses
"Weaknesses? Bah! We are flawless! The embodiment of perf-"

Okay, that's enough out of you.

"What?! How did y- OW! OW!! Unhand Us mortal! YOU WILL SUF-"

Whew, much better... Now, where were we?

What An Ego - Ivanova is conceited, arrogant and entirely too enamored with her supposed 'superiority.' While she's not a complete idiot, she is easily provoked and tricked if her ego is slighted.

GIVE ME THE EGG! - Ivanova has one goal: get Rina's Dragon Egg Charm. Anything else is secondary, at best. If she thinks that there's an opportunity to get it, she will prioritize that over anything else, plans or alliances be damned.

Not As Clever As She Thinks - Ivanova is... not exactly good at schemes. Sure, she has a degree of cunning and intelligence, but she's nowhere near the machiavellian mastermind she thinks she is. Her plots are often predictable and obvious to those more clever than her.

Science? Foolishness... - Ivanova doesn't trust science. To be frank, she views it as nothing more than the amateur tinkering of mortals in realms they have no business being in. If she were to have her way, there wouldn't be any science or scientists; everyone would still be in the dark ages. Thus, she is inexperienced with dealing with super-science or ultratechnology, and often underestimates it.

Lonely - Once you get past the imperiousness and the oversized ego, it becomes quite apparent that Ivanova desperately craves attention. Unless she recognizes you as a foe, she's easy to approach so long as you ply her with attention and fawning. Whether that's a good idea or not is a different matter entirely.
« Last Edit: June 02, 2018, 10:01:33 PM by Yurie »

Offline SweetSerenade

Re: Interest Check: Henshin Heroes and Heroines
« Reply #32 on: June 02, 2018, 10:46:09 PM »
Name: Aithne Du'Morrigu
Age: 20 Appearance (Closer to 40 really, having 'lost' 20 years in the realm of the Tuatha'De'Dannan)
Gender: Female
Stereotype: Bookworm-Priestess of the Old Gods
Alias: Maiden Huntress
Player Name: SweetSerenade

Physical Description:
Aithne is a woman possessing of a petite stature, as she is not yet fully awakened to her Tuatha'De'Dannan genetics, asides the Tua'De are shapeshifting folk and she rather likes her petite build. Standing at no more than 5'2'', she does not make an imposing figure, when she's in her human form. When she transforms to her 'Maiden Huntress' form she goes closer to the 5'8'' range of things.


In her human form she tends to wear rather large body covering clothing, as she doesn't really like to draw attention to herself. When she goes to her Maiden Huntress form she tends to take on more Fae like qualities - with a desire to be seen. It's almost like a shift in personality to a slight degree. More calm and studious as her 'human' self, and more playful and prankster in her Maiden Huntress.


She almost never wears jewelry that isn't a pure metal, gets rather distracted by things that are shiny, and has a rather strange obsession with anythign draconic. She always wears her glasses when she is human, and always wears her hair down to cover the pointed ears she sports in her 'human' form.
Personality: Aithne is a rather calm and collected young woman, she likes being sweet to others. Giving and kind. But she has a bit of a problem with accepting help from others, she cannot abide by 'owing' anyone anything. She will always repay any kindness given to her, just like she will always repay any offense given to her. She is a bit of a mixture of the human she started out as, and the Fae she is awakening as.


She is highly intelligent and makes no false claims to her knowledge, if someone wishes to learn something - she will freely tell them. But she also can be a tad on the sarcastic side of things, to a point where someone takes her sarcasm as seriousness. Considering that she 'lost time' to the Tuatha'De'Dannan for training - she has a bit more of them to her as well. She has spent half of her life as a human and now half of it evolving into a Tuatha'De'Dannan (Though more particularly starting as a Fae.)


Because of this she can be a bit more tricksy when she's in her Maiden Huntress form, and her need to 'broker deals' - can sometimes carry over into her interactions as Aithne. Everything comes at a price, it's just a matter of what that price is. Overall, she can be really sweet, but when her more Fae side is kicked in (with a variety of things!) she can be either a horrible prankster (Think the Weasley Twins from Harry Potter) or just downright bubbly to the point where you might get diabetes from her sweetness.

She takes her position as the Maiden Huntress rather seriously, and while she might be coerced into flirting - or playing around a bit - she will not give her virginity to anyone that hasn't earned it. She is loyal to her gods and their plans for her, she'll know when the time is right. A word of warning, to the wise, try your best not to awaken her tomboy side – she can be quite competitive.

Background: Aithne was the youngest daughter in a family full of older brothers(12 to be exact). Her mother was almost always busy off doing the work of the Gods, so as a result Aithne didn't often see her mother, who was the Lady of the Lake - for the current generations. She was going to take up that mantle herself when she was old enough, but the Old Gods had other plans. She had a normal childhood, and lived most of her life traveling around the world with her family.
Her father and brothers taught her a lot about fighting, which often helped the scrappy little redhead survive. A fun fact about her family is that the Du'Morrigu family name is her mother's, her father took her mother's name upon marriage - as he too believed in the old ways. The only parent you can truly be assured of - is the mother. Thusly, the family legacy continued in their youngest daughter as well.

Aithne got a top notch education, her mind absorbing knowledge like a sponge - and her love for languages shone through the most. That is, next to her love of the arcane. She loved magic, in all its forms, and loved learning about it from various different parts of the world. This combined with her love of music, also lead to a strangely cultured young woman. When she was 20 years old her mother presented her to the Gods, the Celtic Gods, the Tuatha'De'Dannan, for her awakening.

Only five of her brothers had passed their Awakening, and her mother hoped that she would be able to take on the mantle and become the next Lady of the Lake. Unfortunately, the Gods had their own plans for the young woman. She was selected to be somethign unseen for a long time, she was the next Maiden Huntress. The Tuatha'De'Dannan took her that night (which is only six months in the past for her family!) - and she remained with them in their realm for what felt like ages.

For her family it was only six months, but for her it was 20 years. 20 years of learning to craft her magic, her contracts, and her connections with the Gods that had chosen her to help the Earth become safe again. After she returned she was considered fully an adult, and was sent off to a new place - to help out new people. She has yet to make her first major appearance yet, but she is quite determined to help the world as best as she can.



Player Ons and Offs: Teasing and Orgasm Denial, this character in particular isn't going to be easily convinced for Vaginal sex - but can easily enjoy oral, toys, and anal. Intelligence is another bonus, and someone capable of keeping pace with my character. The thing that works the most for me as a player is open communication. (I'm fine with teasing from female characters, but please understand that I rarely if ever write FxF scenes.)

Transformation Device: Her transformation device is a scrying mirror that she keeps on her person at all times. She pulls it up and focuses on it, it bursts with a bright light and energy that wraps around her and forms her garments. While she says “Show the Huntress within!”

Powers and Abilities
After Transformation:
1. The Transformation enhances all magical traits of Aithne. She goes from a between Tuatha’De’Dannan(Fae) and human form to an almost complete TDD form.  This enhances her magical capabilities to a more Fae like nature, versus more component based magics.

2. The Transformation enhances all racial traits that Aithne has. Her sense and physical attributes becoming more like the Fae – than the inbetween she usually was.

3.   Call to Aid – She can call one of the token weaponry of the Tuatha’De’Dannan to her Aid. Among her commonly called ones are the Cloak of Morrigan (Which is a black raven feather cloak that ends up turning into a pair of wings), Spear of Lugh, Bow of Cerrunos, and Cauldron of Cerridwen. She can only call two items at any given time, as her body is not capable of handling more than two of the items being summoned at a time.

Cloak of Morrigan – A protective barrier that can also turn into a pair of large Raven wings.
Spear of Lugh – Is a ‘finishing’ move, a summoning of Lugh’s spear that is tied into the strongest powers of light and life. She uses this to both cleanse and kill. There must be a balance.
Bow of Cerrunos – Melee based attack, she doesn’t like using it as much as she is not accustomed to it yet.
Cauldron of Cerridwen – This is a magic booster, that when called – forms a small old fashioned cauldron type pot in her hands, she can ‘pour’ ‘life’ water from its depths that can be used to heal and repair damage done. The amount of repair done is directly proportionate to her lifeforce at the time.
All Call to Aid Items can only be summoned for 15 minutes at most, before they need to be recharged and rest for a bit. It’ll take at least half an hour before she can call an item back into combat. She’s not meant for long term combat, but more of a get in – hit it hard – get out.
Equipment
Transformation device – Black Scrying Hand Mirror
The Items mentioned in Call to Aid.

Skills
Highly diplomatic, and has been told she’s one of the more convincing of the descendants of the Tuatha’De’Dannan.
Hands on training in combat forms, from several of the Tuatha’De’Dannan. These mostly refer to things like bow, staff, sword, daggers, and magic. She spent ’20 years’ in their realm being taught. Their realm works on a different time mechanic, and they did this to prepare her properly.
Most of her other skills refer to languages she has learned, which include several Earth languages – and several ‘Fae’ Languages.
Racial/Magical Traits of being Awakened as a Tuatha’De’Dannan descendent - Enhanced senses and physical capabilities, as she is not completely human anymore. This is sort of a passive ‘racial’ trait for her. She also can do ritual magics in her non-transformed form, but these require spell components and often proper times of day/month/year. In her Transformed form this is enhanced to an even higher level of capability.

Advantages
Tuatha’De’Dannan Genetics – Making her have enhanced senses and physical based capabilities.
Magic – Taught by the Old Gods, and taught in the Old ways. She has access to magics that most believe extinct.
Deal Maker – She’s exceptionally skilled at making deals, to an extent that she almost managed to get an advantage over Arawn while she was being trained.
Tactical Mind – Highly mentally orientated, she’s quick with her strategies and will refuse to enter combat properly till she has formed one. If she’s forced to enter without one – she will fight to find one.

Weaknesses
Racial Based Weakness:
Cold Iron is a weakness to her in any form, if pressed against her skin for too long it can cause blisters and blackened flesh. She cannot heal these in any way with her magic – and will need non-magical means to heal them. She literally cannot lie, she can mislead, but she cannot lie. She has trouble resisting making deals, and offering favors to others. But in retrospect, she also cannot abide owing anyone anything. She hates open-ended favors.

Magic Based Weaknesses:
Her magic is very controlled in how it works - some is based off of components of the spells, and some is based off of her lifeforce. The longer she uses spells, and the more powerful, the more of her lifeforce she uses up. This means she is not meant for long term combat. But a hit'm'gtfo style. Hit them hard, hit them fast, and get out.

Personality/Personal Weaknesses:
Charming Men – Are a serious weakness for her, she’s a sucker for a good charmer.
Temper – Though it doesn’t seem it, and it isn’t mentioned much, her hair color is red for a reason. That’s the only thing you’ll get.
Impulsive when her Tomboy side is kicked in, she gets extremely impulsive and competitive and will strive to cause as much havoc as possible.
She also is unable to handle romance of any kind, relationships and she are not friends.

« Last Edit: June 02, 2018, 10:48:24 PM by SweetSerenade »

Offline SteirTopic starter

Re: Interest Check: Henshin Heroes and Heroines
« Reply #33 on: June 03, 2018, 12:17:18 AM »
Okay, let us start from the last point of my response:

Hey Steir, would you like us to submit BADGE staff and support crew to staff their HQ?
Yes. BADGE staff and support crew are welcome NPCs. Even civilian NPCs would be fine (which may be grouped together as a family to keep it easy tracking NPCs down).

Also, I'm game with having a villain like Ivanova around... and somehow imagining some humorous interactions taking place with that.

Gardsorm, re: Silias
He sort of reminds me of another character from a series I read and I like how he is built. Those axes sound cool too and would be nice picturing how Bandit's finisher would look like. :D

SweetSerenade, re: Aithne
A character that hits hard and fast, coming from a different upbringing will take some time getting used to how different things are at the location. I'm interested in seeing future scenarios where she learns to just not solo things. Welcome aboard.


Also work in progress for the big black kahuna

Name: Black Cosmos
Age: 43
Gender: Male
Stereotype: Disillusioned Hero Turned Overlord
Player Name: Steir

Physical Description:
Garbed in primarily black outfit and cape, Black Cosmos stands at a height of 5'8" and has an imposing build. Despite not as intimidatingly tall as other villains, the Overlord possesses an aura of fear that forces lesser beings to bend to his will. A somewhat stripped belt hangs around his waist - a reminder of who he once was and why he turned to this path of darkness.

Personality:
Determined, Disillusioned, Charismatic

While Black Cosmos has lost sight of the reason to protect humanity, he still retains key parts of his personality. He is still strong-willed and will stand up to his beliefs (however distorted they are now), and he treats strong individuals with respect and fairness. This unusual polarity was what attracted certain villains to his alliance and fight under his cause.

Background:
Black Cosmos was once a valiant and great hero of justice who tirelessly fought for the sake of humanity. Whether it was against the Cybug Invasion together with the Cyber Warriors or the Desolace together with the Runic Seasons, he was present to lend a hand and fight against anyone who wished to lay waste to humanity and extinguish the light of hope. He was the exemplar of justice that people looked up to.

... and one day he simply vanished without a trace. The only thing remaining was his helmet and the red scarf he wore around his neck. People were at a loss for some time until some heroes have moved to work together and fill the void.

Unknown to most of the world, the hero has turned into Black Cosmos after seeing the darkness that constantly existed in the hearts of mankind. He has decided to act as the demon - to expose the darkness in the hearts of people and rule over them with an iron fist. It is in his belief that by bringing all to his control, people will no longer succumb to the darkness and build a better world of law and order.

Player Ons and Offs: Please refer to this link.

Powers and Abilities
  • Paramount of Science - Black Cosmos constantly and tirelessly improves and upgrades his cybernetic body. This puts him on par with various superhuman races when it comes to physical capabilities. This also grants him capabilities of flight, shields, and energy blasts.
  • Fearsome Magic - a recipient of wondrous magic power during his younger days, that magic source has long since been corrupted by his dark heart. He is capable of powerful magical spells in the fields of attack, defense, and utility that is at par with wizards of this day and age.
  • Cosmo Abyss - a distortion of Black Cosmos' original attack, this fearsome move creates a distortion in space and time that traps his opponent in place. Those trapped within are then forcefully drained of their energy, stamina, and magic that Black Cosmos converts to his own use.
  • Black Buster - either with a weapon or just with his hands or feet, Black Cosmos is capable of delivering a focused strike of dark energy on his foe. This dark energy travels violently within his target's body before explosively releasing outwards.
  • Dark Heart: Akumize - individuals with particularly evil intent can be used to Black Cosmos' purpose. Using his own dark powers he can magnify the darkness within an evil individual and transform them into more powerful and distorted version of themselves. They acquire traits and powers befitting of their nature of evil. When defeated, the darkness within the individual is released and becomes part of Black Cosmos' power - leaving the Akumized individual without any memory of the incident and rid of the darkness in one's heart.
  • Craft Darklings - Black Cosmos is capable of instilling his dark energies into mechanical automated soldiers he called Darklings. While they are minions, they are surprisingly more dependable than the regular minions of his followers due to the advanced AI programmed into their mechanically advanced bodies. However, they are incapable of following unreasonable requests and will mess up if forced to follow such requests.
Equipment
Cosmo Driver - the original transformation device Black Cosmos used to transform in his early days now looks worse for wear. It is nevertheless stripped and greatly modified, functioning as a converter of auxiliary energy for the Overlord.

Black Arsenal - the original weapon Black Cosmos used in his early days has now been greatly modified. While primarily functioning as a broadsword, it is capable of changing its configuration in order to function as a cannon, spear, bow, shield, and axe.

Cybug Lord Heart - the heart of the Cybug leader that grants Black Cosmos his ability to evolve and improve his body. This item is embedded within his body beside his real heart.

Desolace Stone - crystallized mana that remained from the leader of Desolace. Together with the Cybug Lord Heart, allows magic power to flow through Black Cosmos' cybernetic body.

Abyss Stager - Black Cosmos' vehicle of choice before he changed, a heavily modified combat motorcycle that now sports a pitch black color. It is capable of travel in various terrain at high speeds. It is also armed with rapid-firing Abyss Cannons that fire bullets crafted from hellstones.

Skills
Leadership - Black Cosmos has proper experience leading a variety of teams in his prime as a hero, and even had a stint helping out military forces of various countries prepare proper defenses against certain invasions.

Research and Development - this was forced upon him when he became a hero of justice. He had to figure out how to make the most of his body's capabilities then and collaborated with many brilliant minds of his time.

Mechanic - Black Cosmos was and still an able mechanic when it comes to maintaining vehicles, especially his own.

Violinist - Black Cosmos was an accomplished violinist before he became a hero of justice, and he still practices the violin up to this day even as the leader of a villain. When he is not doing anything one can hear a melancholic tune fill the halls of the lair.

Advantages
Qualities that give your character a certain edge at getting through life. Maybe you're naturally stronger than anyone else, quick to pick up on things, or just rich. You can have up to five of them, and it is possible to have none at all (if you think you're up to it). Identify advantages with a word or short phrase, followed by a brief description on what they do.
  • Cyberbionic Body - a

Weaknesses
Flaws your character possesses that throws a wrench into being perfect. These make your character more human (or more relatable if they aren't human to begin with). Your character needs to have at least one weakness and can have up to five of them.
  • Code of Honor -
« Last Edit: June 05, 2018, 06:51:16 AM by Steir »

Online JoanieSappho

Re: Interest Check: Henshin Heroes and Heroines
« Reply #34 on: June 04, 2018, 07:14:49 AM »
Name: Shizu Uihara/Goo Queen
Age: 34/lots
Gender: Female
Stereotype: Scatterbrained Teacher/Dense Devourer
Player Name: JoanieSappho

Physical Description: Shizu is a rather attractive woman, standing around 5'5 with a surprisingly curvy body and an even more surprisingly youthful appearance. She could - and has, in the past - been confused for one of her students, but teaching at the university level makes that rather easier than if she were a school teacher. Her hair is brown and typically worn loose and just short of being messy, and her caring purple eyes are sometimes hidden behind the reflection of her glasses, although even when that happens it remains hard to see any sort of threat in her.

The Goo Queen's form is, of course, whatever they feel like although their newest host has left quite the impression on them and these days they could almost pass for Shizu's sister.
If Shizu's sister was composed entirely of shiny, glistening black goo, 'dressed' skimpily in hardened patches of what look like latex.

Personality:
Hungry: Even with her desire to absorb restrained by Shizu's influence, the Goo Queen still needs to sate her hunger. While absorbing various creatures has its appeal, and she's going to snack on anything that she can grab without being observed, she is constrained here by her need to remain hidden until she figures out a safe way to reproduce without the risks of human influence spreading through her offspring. So, she instead sates herself with food. A lot of it as she needs to get the bodymass to spawn her minions from somewhere.

Cheerful: Even though Shizu's last day or two was one of darkness and panic (and, to the continued confused shame of the remnants of Shizu's consciousness, not a small amount of pleasure) the teacher's natural optimismand happy go lucky nature has strongly imprinted itself into the Goo Queen.

Cunning: The Goo Queen is entirely aware that she is the last of her kind, and that her kind was far stronger than she is now. The fate of her entire species rests solely on her and while she is able to repopulate her kind and completely dedicated to this, she absolutely can not risk anything that threatens her directly and permanently. If she has to leave to protect herself, or to keep her cover intact, then she absolutely will, no matter what affect this has on others.

Background: Somewhere out in space there was, at least for a while, several worlds that had been absorbed by a rapidly multiply gelatinous creature. it would absorb an creature that it came into contact with and for awhile, was something of a scientific curiosity.
And then it absorbed an intelligent being and the Goo Worlds instantly became fully aware and able to plan.
The population explosion that followed wiped several planets and entire small empires from the face of the galaxy before other, more distant powers banded together to burn the creatures out of existence.
Even when the Goo had absorbed an entire world, forming an entity with the mass of an entire planet, to fight back, they were slowly and methodically wiped out, with only a small fragment left drifting through space until it landed, eventually on Earth in a small pond.

When Shizu Uihara, on one of her late night walks, found a large swan covered in some sort of sticky black substance, her first thought was concern, that the bird had suffered from some sort of pollution accident, and had approached it to help.
in a way, she did indeed provide the help that the creature needed, just not what she had expected. the swan had thrown itself on her the moment she got within reach, battering her with its wings as the slimy good covering it somehow melted away her clothing. Calls for help were quickly muffled by a gooey black tongue down her throat and, after she'd been choked into unconsciousness and moved somewhere safe, the goo proceeded to study this new creature in the only way it was capable of, entering her body with its own and slowly filling her with itself, first examining and then replacing her organs, nerves, bones and skin with itself. Shizu's brain was the last part of her to be absorbed, and then the creature found itself under attack. Although scared and traumatized by what had happened to her - other than when she was moved, Shizu had remained entirely awake and aware up until the very end - somehow her personality persisted inside that of the Goo.
This development was unprecedented and unexpected, and the Goo Queen, for the first time in the history of its kind, had a second voice in its head, one that it couldn't simply ignore.
Shizu's advice helped the Goo Queen slip seamlessly back into her life, protecting itself in this cover, but the creature's lack of experience dealing with an independent mind has made it entirely unaware of how the teacher has been keeping it from going on the rampage it wants to, or from isolating and absorbing other humans as it otherwise would have.

BADGE would immediately act if they knew of it, Shizu had told the Queen to divert her attention away from civilians and this worked.
The Queen needed to deal with this BADGE first, and then it would take its share of the Earth's population and implant them with the eggs that would allow its kind to continue and thrive.

Player Ons and Offs: Ons: Dub/Non Con, tentacles, FxF, MxM, bestiality, impregnation, romance, mind control. Offs: Blood, scat.

Powers and Abilities
Goo Body: Their body is literally just slime. While it can harden into shiny latexy armour, there are no bones to break, blood to spill or organs to damage. Purely physical attacks are not going to accomplish much at all.

Absorption: Much as with Shizu, the Goo Queen can engulf and enter the bodies of other creatures, copying their abilities and knowledge. The longer and deeper the contact, the more of the abilities of the host they can drain, potentially gaining a comprehensive catalogue of stolen powers if they spend enough time in enough people.

Shapeshifting: Lacking an actual defined form of their own, the Goo Queen's physical shape and appearance is entirely under their control. While they typically spend their time in Shizu's form, they are quite capable of incorporating elements from any creature they have absorbed, retaining their full range of powers regardless of form.

Flight: While not too common, the first creature the Goo Queen encountered before claiming Shizu's body was a swan and the Goo Queen spent some time as one. While she has a more generally useful form now, they can still sprout suitably scaled up wings whenever they have a need to.

Birth Monster/Minon: With enough mass and about a day for it to grow inside her, the Goo Queen can birth a lesser goo creature. Incapable of absorbing others and limited to weaker versions of the Queen's absorbed abilities, it can engulf and puppet a human body to act for the Queen, usually hiding beneath the host's body as a tight, latex-looking layer, but capable of rapidly expanding to cover its host's form for combat. its inability to absorb the human that it puppets protects it from being affected by the mind of its host. Weaker, non intelligent attack creatures can be spawned at a much higher rate, but the main drawback of these beings is, naturally, their relative weakness and lack of intelligence.

Skills

Biology: While she has to absorb something to understand it, the Goo Queen's understanding is then extremely comprehensive. The workings of the human (and swan) body are known to her in minute detail.

Physics: Shizu was competent enough in her field to teach, after all, and her knowledge continues on.

Aliens: While most of the Goo Queen's knowledge was lost with her mass, they still retain knowledge gained from various alien species, although these memories are rather incomplete.

Unarmed Combat: While Shizu only ever learned a small amount of self defence, she did know the basics and combined with the Goo Queen's unusual body structure and knowledge of the human body, she is surprisingly effective if pressed into combat.

Advantages

Good Looks: While quite definitely a fully grown woman, Shizu had a youthful cuteness to her that has probably caused a lot of student crushes. With the Goo Queen's abilities, several small imperfections were quietly removed. Not enough to stand out, but people have been giving her a second look since she replaced the original, and none of them were because of suspicion.

Stealthy: The Goo Queen's body is entirely capable of shifting colour and texture to allow her to blend in with her surroundings regardless of what shape she currently wears.

Cover: Shizu was, after all, a real person, and the Goo Queen was able to slip right into the life that she had stolen before anyone could get too worried that something might have happened to er. She has complete and legitimate records, as well as dozens of people who have known her.

Advisor: While she doesn't want anything bad to happen to her students or to humanity in general, what remains of Shizu possesses the same survival instinct as the original and, especially if they are endangered, she can and will give the more instinctive Goo Queen help and advice to ensure that they both continue to live.

Weaknesses

Ditz: While with  the situation is more simply one of inexperience, Shizu was always a little bit of an airhead and that trait seems to have transferred quite fully to the being that absorbed her.

Conflicted: While  the original Goo Queen would never hesitate or refrain from spreading its influence and using the more vulnerable, isolated parts of humanity to rebuild its species, Shizu's influence has been strong enough to steer their attention away from such acts and to actively fight against any thoughts of harming her students.

Weak Mind: As the influences of Shizu's mind have shown, the goo's mind is very weak against anything that can directly affect their thoughts.

Mental Absorption: If a human - and for some reason, only a human - is completely absorbed into the Goo Queen's form, aspects of their personality are also absorbed into them. While additional humans might not leave as large and complete a personality as Shizu did, the teacher has used this as a way to at least slow the Goo Queen's plans to spread over Earth.

Goo Queen
Shizu Full Body
Stronger than she Looks
« Last Edit: June 04, 2018, 07:47:52 AM by JoanieSappho »

Online Premier

Re: Interest Check: Henshin Heroes and Heroines
« Reply #35 on: June 04, 2018, 04:53:09 PM »
Name: Vanessa De Graff
Age: 20
Gender: Female
Stereotype: Narcissistic Evil Genius
Player Name: Premier

Physical Description: A rather impressive five foot ten, Vanessa keeps herself fit and is often wearing figure hugging suits with pencil skirts. A true business lady from top to toe, she wouldn't be seen dead in any suit that couldn't at least buy a house once she was done with it. Her hair styles range from "Elaborate and pretty" to "Astoundingly elaborate and pretty", she's got money to burn and she wants to look good doing it!

Personality:
Domineering: Vanessa thinks she's better than everyone around her. The idea that someone could be better than her at anything at all is ridiculous, they are simply working in fields she considers beneath her for now. She's always ready to brag about any little thing she goes right for her and to refuse to accept anything that doesn't. She treats her minions absolutely terribly and for the ones who aren't robots this is probably a sore point.

Mania: Contact with Zero Point Energy has left Vanessa completely unhinged, prone to bouts of insane delight and ambition. She'll put an astounding amount of effort into setting up something to show off her intellect, unfortunately these exercises rarely exhibit in anything useful and more the ingenious death trap variety.

Insecure: If you can get past the first two, you'll find that Vanessa's entirely fuelled by a deep inferiority complex. She always wanted to be as smart or strong as her partner Tess and now she thinks she's achieved it. Hasn't she? She must have, she's tried so hard! No no, don't think about it!


Background: Once Vanessa and Tessa worked together in college and they were seen as the wonderkin of their generation. Vanessa graduated a year early and finished her own work on Zero Point energy, a limitless supply of energy tapped from the dark matter of the universe. Unfortunately for Vanessa she wasn't to know that Zero Point Energy is both alive and malevolent, surging through her body and twisting her mind into someone who seeks to become more and more, until the whole world bows to the powers just beyond this one.

She used her newly enhanced intellect to Zuckerburg Tessa Coils, claiming all the work they'd done together as her own and becoming fabulously wealthy off the proceeds. Her face became a household name and she was a role model to women everywhere. But for her it's not about the money and the fame (Okay it's partly about the money and the fame) it's about proving she is the only thing in this universe that matters, the only real intellect, the only thing worthy of unlocking the true powers of Zero Point Energy. She's on a nosedive down a dark path and there's no light in sight yet because the heroes crawling out of the woodwork think they're better than her and she'll show them.

She'll show them all!

Player Ons and Offs: Open to most vanilla stuff and the more regular kinks, tentacles, bondage etc. Drop a PM if you're not sure!

Powers and Abilities

Zero Point Energy: She never sleeps anymore (Which probably doesn't help her mood swings) and her body is well cared for, repairing itself if injured, bleeding eye-watering negative energy until it does. It's also made her fantastically smart, Zero Point Energy so powerful it can help shape her to grant her deepest desires, while amplifying her darker ones. The worlds just lucky she's a bit obsessed with just being better than Tessa, if she ever got more ambitious she could be a near unstoppable terror.

Deathtraps: Her signature. Heroes annoy her so very much, but just killing them doesn't prove anything. Anyone can kill a hero, but for her it's important she utterly defeat them, preferably at their own game. Spikes, Flamethrowers, Admantium Cages, Rockets, Deadly Puzzles, Antimagic Fields, Heatseeking Darts. With lasers on all of them!

Diverse Minions: What form do they take this time? Laser Land Sharks? Flying Blender Bees? Angry Bear Tanks? It all depends on the theme of her latest deathtrap, stay on your toes!

Equipment
Flying Throne: With a bit of an ego, Vanessa's decided the only way to get about is on a flying throne packed to the brim with weaponary. At least when she's not pretending to be a legitimate businesswoman.
Drones: She is smart enough to not face heroes head first, usually communicating through little drones carry screens and speakers. They explode when punched which is very cathartic.

Skills
Public Relations: She knows how to play a crowd and she's happy to go all in on whipping up a mob if needed.
Smarts: Even before Zero Point Energy, Vanessa was a genius rivalled by the likes of Tessa Coils and few others. Her speciality is in theoretical physics, or as she calls it now "Physics"


Advantages
Beautiful: Life's easy when you look this good and Zero Point Energy has only enhanced an already very good baseline. She's not above using it at all.
Rich as all hell: It's practically a power when you're this wealthy! An Underwater Base? A Nuclear Bunker? Abandoned Fairgrounds? A Space Station? These go under "Expenses" right next to "Fun Murder Locations". Don't confuse the two when doing taxes.
A Crack Team of Lawyers: Good luck accusing her of evil, she will sue you to hell and back. Literal hell if she can pull it off.
International Renown: She gets away with it because everyone knows she's a good person. Her PR is absolutely fierce in making sure they know it.

Weaknesses
Bad Boss: She treats her minions so badly that it's often a case of them deciding if they ridiculous paychecks are worth all the casual abuse. Not that she's surprised when they betray her, they are inferior after all.
Bad Loser: When things go wrong for her, she doesn't exactly handle it gracefully. The worse things are going the more mistakes she makes as she tries to hastily correct, eventually ending in a mad self defeating spiral.
Monologuing: She can't help it. It's in her blood.
Overconfidence: Her belief that she is better than everyone often leads her to assume that they can't possibly push themselves beyond what she's observed them doing. Certainly not if it'd mean they're better than her.
Push Over: There's a reason she has minions and likes to taunt the heroes from afar. She just cannot take a punch.
« Last Edit: June 04, 2018, 06:17:26 PM by Premier »

Online Avalon29

Re: Interest Check: Henshin Heroes and Heroines
« Reply #36 on: June 04, 2018, 06:12:29 PM »

Name: Titaria Queen of the Kaiju
Age: 21
Gender: Female
Stereotype: Leader of the Kaiju
Player Name: Avalon29

Physical Description: Titaria stands at five foot nine inches when shrunken to human size and has dark skin. She’s covered with thick black scales down her back, top of her arms and the lower parts of her leg. She has a long thick tail covered in the same scales and a helmet like construction on her head with a pair of tusks along the side. She has green eyes with flecks of blue and slit pupils with long silver hair. Her teeth are shaped like those of a predator, pointed with slightly elongated canine fangs.

Personality: Zealous, Blunt, Curious
Titaria, Queen of the Kaiju is dedicated to one thing, keeping her people safe and she will do anything to do so. Anybody that threatens them is an enemy who will be eliminated at any cost. She is incredibly dedicated to her cause and willing to do anything for it even if that means putting herself last or on the front line if need be. With the humans being a threat to her people, the planet, and every other lving being she is prepared to eliminate the humans. Nothing will stop her in her task and she is convinced that she is doing the right thing.

Outside of her focus on the protection of her people she is a rather straightforward person most of the time. It’s never hard to guess what’s on her mind although that can be good or bad depending on what’s she’s doing. Direct to a fault, she makes no moves to hide her intention leading her to be surprisingly honest, for a villain anyway.

She is a curious being especially about the outside world and despite everything that’s happened she is still curious about the outside world. What she’s learned makes her view humanity as an enemy but even she has to admit that some of the stuff they’ve made is interesting. If they weren’t a threat to their very existence and life of everything else on the planet she would’ve gone through with making some kind of relationship with them. So while she may enjoy learning about some of these things humans have made she has no qualms with putting them down. Her people’s lives were worth more than few interesting trinkets and technology.

Background: Titaria is the young leader and queen of the kaiju who live on a hidden land mass not far off from Japan and known simply as the Land of the Monsters. There she did her best to lead the other kaiju and ignore the world outside as long as they were left alone. Things unfortunately didn’t stay that way for long. She started visiting the outside world despite council saying that she should not. She disguised and smaller than her full form to keep herself hidden and that was when she found about humans and just what kind of species they were.

Things seemed fine during her first few visits and curious if it was possible to perhaps work out some kind of alliance with the humans her visits continued. She soon discovered however that the humans and the aliens hidden among them thought of their kind. They were no more than beasts to be either exterminated, experimented on, or turning into weapons. She saw countless propaganda about humans destroying her kind and depicting them as monsters, discovered human’s penchant for hunting creatures different than they for sport, the way they treated the planet and most damning of all witnessed what happened when one of her people as well but did not hide. It was the final straw. it was clear now that humans could not be trusted and if they wished to survive they must destroy all the humans and erase their civilization. Not just for them but for all the other creatures and planet as well. She would protect her people, no matter the cost.

Player Ons and Offs: Bisexual and wiling to try anything at least once as long as Titaria can be convinced to sleep with a character for some reason.

Powers and Abilities
•   Size change: Titaria can easily switch between a smaller more humanoid form and her considerably larger Kaiju form and any sizes in between.
•   Super Strength: A combination of her size and genetics makes sure that when Titaria hits it will be hard no matter her size.
•   Scale Armor: Titaria’s scales give her incredibly high durability as well as makes it hard to damage her. Most mundane and modern weapons won’t even scratch her scales.
•    Sonic Roar: One of her biggest weapons. Titaria lets out a powerful roar with such force that it can knock down buildings and decimate just about anything she aims at.
•   Razor scales: Her scales are razer sharp and she has the ability to change their size slightly as well, giving her a powerful weapon when strength alone doesn’t work.
•   Summon Monster: Titaria can summon one of her bodyguards or one of the stronger kaiju who live on her island.
•   Call minions: Titaria is able to bring out some of the smaller creatures that live on the island. Large and powerful enough to defeat normal people but nearly as powerful as a transformed hero or one of the kaiju from the island.

Equipment
Solid hologram disguise: With the technology of her people she’s able to hide her monstrous features and walk among humans as long as she keeps herself human sized at any rate.

Skills
•   Tracking: Titaria is an excellent tracker and something she enjoys doing even at home.
•   Animal Trivia: She knows a surprisingly amount of trivia about animals and has no problem regaling people with them when they’re even somewhat relevant.
•   Wilderness survival: She’s used to surviving in the forest or any other natural environment.

Advantages
•   Animal Instincts: As intelligent as she is she still keeps a deep connection to her primal side, giving her powerful instincts that assist her in detecting things that she might not consciously notice but her subconscious does.
•   Thermal vision: Titaria is a reptilian kaiju and as such can switch between normal and thermal vision at will, making her just as dangerous at night as she is during the day as well.
•   Powerful senses: While her sight is her most powerful sense, the rest of her senses are no slouch either with hearing and smell that are far more acute than most humans
•   Beloved by her people: Titaria is beloved by her people. The odds of convincing any of her minions to turn on her or start infighting among them is almost nil.

Weaknesses
•   Not so much of a problem when she’s home but when in the human world the sheer amount of food she requires to eat can be a hindrance, making it hard to stay in the human world for anything more than a few days.
•   Attention grabber: Once Titaria goes into action and reveals her full form there’s no hiding it from anybody including the military, not that their weapons will be much more than a distraction most of the time.
•   Doesn’t fit in well: Even when disguised as a human she’s not all that good at blending in. Walking through walls like they were door, eating an abnormal amount of food, and heaven help any normal human who tried to grope her.
•   Terrible Liar: Titaria is not good at lying at all. If she doesn’t like you she’ll let you know. When she has a plan it’s probably pretty obvious and not hard to guess.

Offline SteirTopic starter

Re: Interest Check: Henshin Heroes and Heroines
« Reply #37 on: June 04, 2018, 09:34:30 PM »
Shizu, Vanessa, and Titaria is approved for the Alliance of Villains (badass name pending).

:3c

Offline Annie

Re: Interest Check: Henshin Heroes and Heroines
« Reply #38 on: June 05, 2018, 12:37:49 AM »
This one got my interest. I'm working on a char! :D

Online Avalon29

Re: Interest Check: Henshin Heroes and Heroines
« Reply #39 on: June 05, 2018, 01:15:02 AM »
*waves at Annie* Hey Annie! It's been a long time since we were in a game together. It's good to see you again! ^^

Offline SweetSerenade

Re: Interest Check: Henshin Heroes and Heroines
« Reply #40 on: June 05, 2018, 01:30:13 AM »
Name: Puck – Lysander Goodfellow
Age: Early Thirties in appearance as a human, Wibbly wobbly Fae 20’s? 30s? Who knows (When Puck)
Gender: Male
Stereotype: The Original Trickster
Player Name: SweetSerenade

Physical Description: When he is Lysander he stands somewhere around 5’11’’, often in severe business suits – and with a rather calm and detached air about him. He rarely smiles when he’s Lysander, and it’s like night and day when comparing Lysander to Puck. Being ‘human’ isn’t something the Fae likes, but it is essential to ‘the plan’. What’s the plan? Well He’s not telling you!

Puck on the other hand is probably closer to 6’5’’ in his full form, lean and tall and often floating with a bemused look on his features.

Personality:
Do you have any idea who Puck is? Let’s take a page from some mythos and even classic literature. He is a trickster he loves to play pranks, sometimes malicious, sometimes not. But because he has a ‘job’ to do, he's playing a bit more on the ‘bad’ side of things for now. That’s what happens when your ‘contract’ is sold off to the Queen of Air and Darkness. He’s still a playful Jokester, but he will antagonize and belittle till someone loses their shit. He’s also a bit of a lush and loves his alcohol, but he also loves messing around with the love lives of others. (“Did you even READ Shakespeare?!”)

He does follow a creed though, no harm to children or animal – or those that are innocent. He will never directly kill, and will strive to never cause lasting harm to those who have not deserved it.

Lysander is completely opposite in many regards, in the fact that he is a cold and collected Accountant. He is in charge of the finances of BADGE at the location he has been transferred to. He knows how much is spent, where it is spent, and if someone starts messing up – he’s the one that shows up and reminds them that if they cause too much damage their pay will be docked.

Despite seeming a bit like a dick, he can actually be quite understanding of others – and as Lysander he is known to donate most of his own earnings towards a variety of charities. Particularly Wildlife preservation efforts.

He really has a weakness for specific kinds of animals, cats – horses – black dogs…

Background: It would literally take forever to explain Puck’s entire history. To put it simply he is in service to the Royals of the Fae, but most so the Tuatha’De’Dannan. When the balance is to be kept, sometimes it’s a trickster that is needed to keep it. He was placed on the ‘evil’ side for this ‘game’ – in an attempt to cause growth and development within the Heroes. He’s not even really a villain, but he isn’t against playing the part.

Humans are just so fun to fuck with. Literally, and figuratively. Puck absolutely loves playing his pranks, if history has shown anything about his nature. He has hundreds, probably thousands, of children among the fae – and so many bloodlines that have started because of him. Some of his favorites are the tricksters known as Púca. He absolutely loves these wonderful creatures, and sometimes they will visit him.

As Lysander he had a simple life – at least that’s what it shows on paper. The Royals and the Tuatha’De’Dannan prepared him for this awhile ago, what with Morrigan being a foreteller of wars and all that. He ‘grew up’ in a simple human household, and entered into the realm of ‘accounting’. Money was always fascinating, and as a Fae he was always very good with numbers and anything related to all things worth owning.

He entered into BADGE only a few years ago, after getting several clearances to work accounting and budgeting. He’s been working for BADGE for a few years, and was transferred to his current location – when the head of the Accounting Department just up and left work one day.


Player Ons and Offs: Teasing, Orgasm Denial, Oral sex… Just ask questions and I’ll say yes or no. Puck in particular enjoys a good headgame with his sex, and won’t have sex with anything that has a chance of consuming him. He much likes his life, and likes being who/what he is. Also Puck/Lysander will NOT have sex with anyone who is under the age of 24. It’s just too weird for him.

Powers and Abilities
His Minion summon are a creature known as Púca, which are descendants of a sort. They can appear in several styles of form – from white and red fur patterns to black with red eyes. These creatures will often be seen as animals, that can either bring good or back luck based on what they decide.

Charming Influence – He can subtly influence by adding power to his voice, strong wills can resist it, to convince others towards what he wants. Generally he’ll use it to get himself out of trouble by trying to charm someone into brokering a deal. (He loves deals.)

Magic – Well let’s put it like this, he’s a Shapeshifter, he’s a magic user, he's a trickster, he’s a Fae. His magic as a Full-blooded and awakened Fae is essentially only limited by his imagination, and how much sugar he’s had that day. He tends to almost constantly be floating – and just completely working against the law of gravity in all its forms.

‘Wish’ Granting – He can ‘grant’ wishes, just be careful what you wish for – and how you word it. He can gain power by granting wishes of people, so be careful of how you speak around him, because even saying the phrase ‘I wish’ – can cause trouble.

Fourth Wall Breaking – “Yes I can do that, and I will talk to people reading on occasion, and just get used to it. Yes I know it’ll make me look like I’m crazy, but do you think I give a flying goblin ass? If I need to explain this ability more, you should probably just use Google… Or whatever retarded search engine is your favorite.”

Essentially Immortal – Unless cold iron is used, he really can’t truly be killed. But none of you know that.

Shapeshifting! He is the ‘father’ of shapeshifting to some people, and he is literally one of the best you’ll ever find at it. Just ask him, he’ll tell you! “And this can include even parts of my anatomy, or the whole anatomy. Small as a fly or big as a Kaiju!”

Equipment
Zilch, Nadda. Ok one… He’s got an item that looks like a simple golden bracelet when he’s in his human form, that turns into a set of golden bracers when he’s in his Fae form.

Though he does keep his cellphone and anything his ‘human’ self needs.


Skills
He’s a Fae so he’s long lived, has physical benefits like enhanced senses and physical capabilities. Same as his magic and shapeshifting, most of his powers are trained over the ages so they are pretty well rounded.
He knows most human languages in existence, don’t ask him why – he just gets bored. He’s also lived for so long he even knows many languages considered ‘dead’, and knows most every Fae dialect out there.

Advantages
Very Tricky – he uses his wit and sharp tongue to his advantage.
Magical being – he is Fae, good luck messing with him too much.
Shapeshifter – he can be literally whoever he wants. Yes he’s been a woman a few times, but he really does prefer being male.
Highly intelligent and older than dirt – well ok that’s what he says, but really he is quite old – even he’s forgotten.
Magical Contracts – he gains power from them as well as consuming large quantities of sugar.

Weaknesses
Racial Weaknesses:
He cannot Lie, he can speak around – but he cannot directly lie if asked the right question.
He has a weakness to Iron and if bound in chains of it will drop his magic capabilities, if he is stabbed with it he can be more severely damaged.
He finds it very hard to keep himself from trying to make deals and the phrase ‘I wish’ can be dangerous around him.

Geis – He has a Geis on him that disallows him to cause any lasting physical harm to the Heros, he’s not technically a real villain – but he’s also exceptionally powerful and it’s part of the way they keep him limited. The Geis has a weakness that if his own life is at risk he has full access to his magic.

He really really has a weakness for cute fuzzy little animals. Though he doesn’t mind serpents, and he loves a good dragon ride.

Offline Yurie

Re: Interest Check: Henshin Heroes and Heroines
« Reply #41 on: June 05, 2018, 09:56:05 AM »
Hey Annie? You might want to join the Discord chat too.

Offline SteirTopic starter

Re: Interest Check: Henshin Heroes and Heroines
« Reply #42 on: June 05, 2018, 09:30:46 PM »
I'll be approving Puck, though we need to coordinate closely for plots involving him. ;3c


I'm also moving progress on Black Cosmos down here, because digging through posts takes some time.

Name: Black Cosmos
Age: 43
Gender: Male
Stereotype: Disillusioned Hero Turned Overlord
Player Name: Steir

Physical Description:
Garbed in primarily black outfit and cape, Black Cosmos stands at a height of 5'8" and has an imposing build. Despite not as intimidatingly tall as other villains, the Overlord possesses an aura of fear that forces lesser beings to bend to his will. A somewhat stripped belt hangs around his waist - a reminder of who he once was and why he turned to this path of darkness.

Personality:
Determined, Disillusioned, Charismatic

While Black Cosmos has lost sight of the reason to protect humanity, he still retains key parts of his personality. He is still strong-willed and will stand up to his beliefs (however distorted they are now), and he treats strong individuals with respect and fairness. This unusual polarity was what attracted certain villains to his alliance and fight under his cause.

Background:
Black Cosmos was once a valiant and great hero of justice who tirelessly fought for the sake of humanity. Whether it was against the Cybug Invasion together with the Cyber Warriors or the Desolace together with the Runic Seasons, he was present to lend a hand and fight against anyone who wished to lay waste to humanity and extinguish the light of hope. He was the exemplar of justice that people looked up to.

... and one day he simply vanished without a trace. The only thing remaining was his helmet and the red scarf he wore around his neck. People were at a loss for some time until some heroes have moved to work together and fill the void.

Unknown to most of the world, the hero has turned into Black Cosmos after seeing the darkness that constantly existed in the hearts of mankind. He has decided to act as the demon - to expose the darkness in the hearts of people and rule over them with an iron fist. It is in his belief that by bringing all to his control, people will no longer succumb to the darkness and build a better world of law and order.

Player Ons and Offs: Please refer to this link.

Powers and Abilities
  • Paramount of Science - Black Cosmos constantly and tirelessly improves and upgrades his cybernetic body. This puts him on par with various superhuman races when it comes to physical capabilities. This also grants him capabilities of flight, shields, and energy blasts.
  • Fearsome Magic - a recipient of wondrous magic power during his younger days, that magic source has long since been corrupted by his dark heart. He is capable of powerful magical spells in the fields of attack, defense, and utility that is at par with wizards of this day and age.
  • Cosmo Abyss - a distortion of Black Cosmos' original attack, this fearsome move creates a distortion in space and time that traps his opponent in place. Those trapped within are then forcefully drained of their energy, stamina, and magic that Black Cosmos converts to his own use.
  • Black Buster - either with a weapon or just with his hands or feet, Black Cosmos is capable of delivering a focused strike of dark energy on his foe. This dark energy travels violently within his target's body before explosively releasing outwards.
  • Wormhole Creation - Black Cosmos has acquired the ability to create portals for traveling from one place to another. He cannot open a portal to locations he is not familiar to and require having seen the place at least once. He can also share this power with other villains of the alliance for their use to exit or enter a location.
  • Dark Heart: Akumize - individuals with particularly evil intent can be used to Black Cosmos' purpose. Using his own dark powers he can magnify the darkness within an evil individual and transform them into more powerful and distorted version of themselves. They acquire traits and powers befitting of their nature of evil. When defeated, the darkness within the individual is released and becomes part of Black Cosmos' power - leaving the Akumized individual without any memory of the incident and rid of the darkness in one's heart.
  • Craft Darklings - Black Cosmos is capable of instilling his dark energies into mechanical automated soldiers he called Darklings. While they are minions, they are surprisingly more dependable than the regular minions of his followers due to the advanced AI programmed into their mechanically advanced bodies. However, they are incapable of following unreasonable requests and will mess up if forced to follow such requests.
Equipment
Cosmo Driver - the original transformation device Black Cosmos used to transform in his early days now looks worse for wear. It is nevertheless stripped and greatly modified, functioning as a converter of auxiliary energy for the Overlord.

Black Arsenal - the original weapon Black Cosmos used in his early days has now been greatly modified. While primarily functioning as a broadsword, it is capable of changing its configuration in order to function as a cannon, spear, bow, shield, and axe.

Cybug Lord Heart - the heart of the Cybug leader that grants Black Cosmos his ability to evolve and improve his body. This item is embedded within his body beside his real heart.

Desolace Stone - crystallized mana that remained from the leader of Desolace. Together with the Cybug Lord Heart, allows magic power to flow through Black Cosmos' cybernetic body.

Abyss Stager - Black Cosmos' vehicle of choice before he changed, a heavily modified combat motorcycle that now sports a pitch black color. It is capable of travel in various terrain at high speeds. It is also armed with rapid-firing Abyss Cannons that fire bullets crafted from hellstones.

Skills
Leadership - Black Cosmos has proper experience leading a variety of teams in his prime as a hero, and even had a stint helping out military forces of various countries prepare proper defenses against certain invasions.

Martial Arts - Black Cosmos has primarily practiced karate, but has also learned other forms of martial arts in order to expand and improve his combat skills. He is adept at both unarmed and armed combat and is at par if not better than existing masters of various combat forms of the era.

Research and Development - this was forced upon him when he became a hero of justice. He had to figure out how to make the most of his body's capabilities then and collaborated with many brilliant minds of his time.

Mechanic - Black Cosmos was and still an able mechanic when it comes to maintaining vehicles, especially his own.

Violinist - Black Cosmos was an accomplished violinist before he became a hero of justice, and he still practices the violin up to this day even as the leader of a villain. When he is not doing anything one can hear a melancholic tune fill the halls of the lair.

Advantages
  • Cyberbionic Body - originally a cybernetic body that closely resembles a human body, the entire structure has constantly evolved and enhanced under various upgrades and more recently the influence of the Cybug Lord Heart. This is what makes Black Cosmos stronger, faster, and tougher than even otherworldly beings when it comes to physical traits.
  • Magic Potential - Black Cosmos' magic potential was unlocked during his time fighting against Desolace with the Runic Seasons. While most of his magic started with augmentations he gradually learned more spells. Now with the Desolace Stone he has bottomless access to the dark magic the Desolace leader once wielded.
  • Brilliant Mind - Black Cosmos was gifted with a brilliant intellect during his younger days. While he has not fully utilized this potential to this day, he still manages to display this in forms of cunning and strategy in his ambition for power.
  • Hardened Soul - Black Cosmos has stared at despair in the face on more than one occasion and punched it in the face every single time. There are a few things that would make him waver, but no one knows what they are.

Weaknesses
  • Code of Honor - Black Cosmos still follows principles whenever he steps into action. He would not harm civilians that don't possess any darkness in their hearts (usually children and some elderly). He will fight one-on-one, usually allowing his opponent to strike first.
  • Shred of Humanity - while Black Cosmos claims to have discarded his human side, there still remains part of his belief that mankind can change. Truly virtuous individuals standing up to him may cause him to waver in his actions and display mercy.
  • Debt of Wish - in order to initiate his ambition, Black Cosmos has made a contract with Puck which allows the latter to call in a favor at any time of the Fae's choosing.
« Last Edit: June 06, 2018, 10:43:14 PM by Steir »

Offline SweetSerenade

Re: Interest Check: Henshin Heroes and Heroines
« Reply #43 on: June 05, 2018, 09:50:52 PM »
Totes ok with that! I'll post him in the character thread!

Offline Annie

Re: Interest Check: Henshin Heroes and Heroines
« Reply #44 on: June 06, 2018, 01:01:18 AM »
*waves at Annie* Hey Annie! It's been a long time since we were in a game together. It's good to see you again! ^^

Hi, Avalon! Long time no see! Very good to see you around! :D

Hey Annie? You might want to join the Discord chat too.

Aw, is it really needed? I prefer to use nothing outside E. :|



Well, it is still a work in progress, but there is my character, so far. She's missing her background and I need to finish her personality. I'll add more skills and advantages later. Any comments, suggestions, etc, would be appreciated. Mainly on her powers, I'm not sure if she's underpowered or overpowered for the game! XD

Ah, I'm not too happy with her alias, but it was the best I could think until now...


Work in Progress

More Pictures (NSFW): 1 - 2 - 3
Name: Sister Rosalia
Age: 22
Gender: Female
Stereotype: Holy Champion of Justice
Alias: the Abbess
Player Name: Annie

Physical Description:
Rosalia have a long dark purple hair and purple eyes. She's 1,70m (5,6 ft) high and weights 63 Kg (138,9 lb). She's a very attractive girl. Her large breasts and wide hips are noticeable even when using the most modest clothes. She's often seen in the attire of her Order (nsfw link): a black nun habit and hood, white thigh highs, black boots and nothing else. The height of the skirt of her habit goes just above her knees. When transformed, her uniform barely resemble one of a nun. It suits her like a second skin and grants her the freedom of movement and protection to use her martial arts prowess.

Personality: Cold, Devoted,
Cold: Rosalia is distant and unsympathetic. She's in a holy mission to purge the world from evil. She can't waste time bonding with other people or practicing charity or forgiveness. Rosalia views the world in black and white (more black than white), never in shades of gray. If someones does something bad, he needs to be punished. It doesn't matter his motives. It doesn't matter if he's genuinely regretful. Evil is evil and can't be relativized. It needs only to be punished.

Devoted: Once she sets a goal, nothing can stop her. She'll do the impossible, if needed, to accomplish her objectives. She'll give her life to protect someone or get some villain stopped for once. Maybe the only situation where Rosalia will change her mind is when she's forced to do something that contradicts her moral compass. Attack an enemy from behind or let an innocent get killed to prevent a villain to escape are good examples of actions she would never do.



Background: a brief background on your character prior to the start of the game. Has your character been actively going about fighting evil in their way? Or has your character been lying low for some reason?

Player Ons and Offs:
Main ons: exhibitionism, blowjob, being submissive.
Main offs: rape (with physical violence), bondage, scat, impregnation.
More details: https://elliquiy.com/forums/index.php?topic=155941.0 (or pm me!)

Transformation Device:
The crucifix of Kushiel - Rosalia always bring it around her neck.

Powers and Abilities
- Blessed senses: Her senses are heightened to the peak of human level, which can help a lot in a fight. She'll read the moves from her enemies more easily and react quicker to them.

- Holy Strength: Rosalia, when transformed, has her strength considerably increased.

- Endurance of the Faithful: The Abbess is capable to sustain injuries that could kill a simple human. She can endure a lot of punishment before being defeated. It also takes longer for her to get tired on any physical effort.

- Holy Blessing: It's impossible for Rosalia, once transformed, to get sick, poisoned or cursed. If she was already suffering from one of these before transforming, she's restored to a normal healthy state. Common injuries still does take its toll on her, though the Abbess is capable to heal faster than a normal human.

- God's Fist: Possibly the most powerful skill that the Abbess does have. It takes some time to prepare this attack, but once she charges her holy power, her hand began to glow and she can throw a single punch with devastating power. This move leaves her really tired and she avoids to use it at all costs. Only the most strong enemies she faced had witnessed this power.

Equipment
- Sacred Gauntlets of Adriel: These are the gauntlets the Abbess use mainly for defense. They're indestructible, perfect to use as a shield to deflect blows from various weapons, magic or even stop bullets (if the Abbess manages to put her hand in the trajectory of the shot).

- Blessed Sabatons of Azrael: These cover for her feet is also indestructible and allows the Abbess to perform some slashing moves.

Skills
- Martial Arts: trained to be a warrior since a child, Rosalia is an amazing martial artist. She mastered a few styles and is very skilled in hand to hand combat.

Advantages
- Catlike balance: Rosalia possess a innately perfect sense of balance. She can do acrobatics with ease and grace.


Weaknesses
- Melee warrior: Rosalia doesn't have any skill or power that let her attack her enemies from a distance. She needs to get close to them to be effective in battle. Very close, since she will use only her fists and legs to attack.

- Almost no social skills: Living most of her life in a monastery, she can be very innocent about the outside world and she lack some social skills. It's hard for her to perceive different social dynamics.

- Moral Compass: Protect the innocent at all costs. Fight with honor. Those are examples of principles followed by Rosalia that could be easily exploited by villains.

Online JoanieSappho

Re: Interest Check: Henshin Heroes and Heroines
« Reply #45 on: June 06, 2018, 06:46:14 AM »
Ooh, a sexy nun.
Well, my lazy, terrible and slightly lewd angel shall be interesting to play alongside her.
Out of curiosity, as I couldn't find anything about it, is FxF on the table? As I can see Rosalia telling Ann off for being kinda terrible most of the time, and the angel deciding that the Abbess needs to relax. Also, easy access clothing is fun to take advantage off.
No forcing the issue, but perhaps being a little bit aggressively dominant about it all.

Offline Gardsorm

Re: Interest Check: Henshin Heroes and Heroines
« Reply #46 on: June 06, 2018, 09:45:34 AM »
Wow, she's looking to be a badass! I like. o:

Though poor Sil is just gonna grate on her nerves. xD

Online Avalon29

Re: Interest Check: Henshin Heroes and Heroines
« Reply #47 on: June 06, 2018, 10:54:06 AM »
Happy to see you again too Annie. ^^

The discord isn’t necessary either. Its more to talk ooc and do some  plotting occasionally but it isn’t a must or anything like that.

Offline ff

Re: Interest Check: Henshin Heroes and Heroines
« Reply #48 on: June 06, 2018, 01:26:36 PM »
nice concept, and I see a lot of people I like from the Ecchi Island RP, so, I'm tempted

Looks like we currently have more Heroes than Villains, is that correct? If so I'm inclined towards making a villainess...and having someone capture someone for awhile ::)

Offline Gardsorm

Re: Interest Check: Henshin Heroes and Heroines
« Reply #49 on: June 06, 2018, 03:39:44 PM »
Hey, welcome to the hilarity, ff! Hero or villain, I think you're clear to make whatever, for whatever nefarious deeds purpose you have in mind. o:

Offline ff

Re: Interest Check: Henshin Heroes and Heroines
« Reply #50 on: June 06, 2018, 03:52:04 PM »
Inspired by ‘Ryuk’, the devil guy from Death Note...this is sort of like a sexy female version of that…)



Name: Aria
Age: 666
Gender: Female
Stereotype: Sinful Succubus Temptress
Player Name: ff

Physical Description: Lean and hard, except curvy in all the right places, with demonic features such as horns, bat wings, and a tail (which is very agile and prehensile).

Personality: Ambitious, hungry, Machiavellian. Has a twisted sense of humor, and loves setting people against each other, and showing them the lusts and darkness in their own hearts. Likes to convince people that reality and nature are brutal and red in tooth and claw, and that they might as well behave accordingly. Takes great sadistic delight in enslavement, domination, , and submission.

Background:

Aria is a personification of mortal sins, mostly lust; belched out of the underworld, she stalks the human world with the unending goal of showing mortals just how fallible and corruptible they are, and how their lust and greed can set them against one another.

Needless to say, the modern age of mass media and social media has been fantastic for her calling.

Player Ons and Offs: Ons: exhibitionism, bisexuality, D/s (spanking, collaring, choking, bondage), sexual humor. Offs: scat, vore.

Powers and Abilities

  • Regeneration:Can heal from most wounds at a much faster pace than mortals.
  • Shapeshifting: Her shapeshifting does not give her the special powers of other forms, and is merely useful as a disguise (for example disguising herself as the object of someone else’s desires to better corrupt them, or as a friend of theirs so she can give bad advice.) Is a pretty good ventriloquist to match her assumed physical form (assuming she's heard the voice she's impersonating).
  • Telekinesis: Can move objects and people with her mind; people may be able to resist being moved, in a 'battle of wills' of sorts.
  • Teleportation: Can teleport to locations that she can see or remember.
  • Telepathy. Doesn’t have mind control per se, but likes to use her telepathy to whisper enticing thoughts to attempt to ‘corrupt’ others; has some skill has a telepathic ‘ventriloquist’ and may try to telepathy pretend to be a person’s own inner conscience speaking to them.

Her summoned monster is an ash-colored winged centaur. He shoots lightning from his eyes, is an avid reader and quoter of Shakespeare, and has an enormous cock. His name is Binky.

Her summoned minions resemble mythological sirens or dryads; svetle and comely maidens who try to lure morals to their doom or, failing that, scratch and claw at them (but they aren’t especially strong).

Equipment

Lots of whips, chains, collars, and other gear for BDSM and enslavement. Also the latest cel phone. Her # is 666-666-6666. When shapeshifting, she can shift items in or out of her body, to change clothes etc.

Skills

Skilled verbal manipulator, pretty good at martial arts too.

Advantages

  • Cunning and ambition: a ruthless intellect, especially for social intrigues, and has centuries of experience at manipulating humans and their power structures.
  • Loyal Mortals: Has a social network of ‘regular people’ like shop girls and waitresses here and there who are very loyal ‘slaves’; they feed her information, do errands and menial favors, are used as pawns / honeytraps in corrupting other mortals, and sometimes serve at her personal pleasure.
  • Rich as Sin: Quite wealthy by mortal standards with some nice pads (all of which naturally have kinky sexy dungeon rooms).

Weaknesses

  • Vanity: Very vain and prideful, and often more concerned with how things make her look or feel than more practical matters. Would rather do sometihng with style than in the safest or most efficient manner.
  • Obsessive: Obsessed with her own image and might sometimes get obsessed with a particular other person, ironically so given that her modus operandi is to manipulate others' desires and obsessions.
  • Lustful and covetous. "Plays with her food" and doesn't go for the quick kill. In fact she rarely kills at all (she considers violence to be a failure to win by subtler means), but she does enjoy goading mortals into doing bad things to each other.
  • Impatient and overeager. Can be 'bratty' and impatient, and also get caught up in wanting to do things now, rather than waiting.
« Last Edit: June 07, 2018, 07:53:59 PM by ff »

Online JoanieSappho

Re: Interest Check: Henshin Heroes and Heroines
« Reply #51 on: June 06, 2018, 04:05:01 PM »
... if she (and/or Pinky) want to try and dominate and enslave my angel a little bit, that'd be fine.

Offline ff

Re: Interest Check: Henshin Heroes and Heroines
« Reply #52 on: June 06, 2018, 04:12:37 PM »
... if she (and/or Pinky) want to try and dominate and enslave my angel a little bit, that'd be fine.

Yes, let's. Asaria / Ann Gelis (clever name that) is an irresistible angel for my devil.  O:) >:)

Online Premier

Re: Interest Check: Henshin Heroes and Heroines
« Reply #53 on: June 06, 2018, 04:58:30 PM »
I do love a girl with horns!

Offline ff

Re: Interest Check: Henshin Heroes and Heroines
« Reply #54 on: June 06, 2018, 05:49:40 PM »
She does look rather horny, doesn't she

Quote
Diverse Minions: What form do they take this time? Laser Land Sharks? Flying Blender Bees? Angry Bear Tanks? It all depends on the theme of her latest deathtrap, stay on your toes!

Sharks with frikkin' laser beams!

Quote
They explode when punched which is very cathartic.

lol

Quote
Rich as all hell: It's practically a power when you're this wealthy! An Underwater Base? A Nuclear Bunker? Abandoned Fairgrounds? A Space Station? These go under "Expenses" right next to "Fun Murder Locations". Don't confuse the two when doing taxes.

nice

Offline SteirTopic starter

Re: Interest Check: Henshin Heroes and Heroines
« Reply #55 on: June 06, 2018, 07:15:26 PM »
ff, please use the Insert Unordered List for Powers & Abilities, Advantages, and Weaknesses. Makes it easier to figure what each item does.

Offline ff

Re: Interest Check: Henshin Heroes and Heroines
« Reply #56 on: June 06, 2018, 08:13:27 PM »
ok, Edited.

Hey, welcome to the hilarity, ff! Hero or villain, I think you're clear to make whatever, for whatever nefarious deeds purpose you have in mind. o:

Why thank you, looks like nefarious deeds is how it's goin' after all

Offline SteirTopic starter

Re: Interest Check: Henshin Heroes and Heroines
« Reply #57 on: June 06, 2018, 09:39:24 PM »
Since this game falls under Exotic, I am not going to allow bestiality in the game. So Pinky may unfortunately have to sit out on the action. There may not be as much sexy times in the game, but matters of corruption and enslavement may happen.

As to what constitutes as bestiality, I may have to ask an admin for details on how far it goes. So please bear with me as I hammer some of these out.

:)

Edit: bestiality isn't allowed in the Exotic section, so Pinky definitely will end up sitting out or be changed to accommodate.
« Last Edit: June 07, 2018, 01:37:14 AM by Steir »

Offline ff

Re: Interest Check: Henshin Heroes and Heroines
« Reply #58 on: June 07, 2018, 12:35:04 PM »
What if Pinky is sentient (aka is intelligent, can speak, etc.) or shapeshifts between a dude and a horse form? There are games with tentacle monsters and such so I imagine that 'horse shaped' is not itself verboten

Offline SweetSerenade

Re: Interest Check: Henshin Heroes and Heroines
« Reply #59 on: June 07, 2018, 01:27:22 PM »
FF - the suggestion of the ability to shift between a human and a horse form could possibly work, but no sex can happen when he's in horse form as that's still an animal-form having sex with a human and constitutes the Extreme section, which this game will not be in.

Don't take my word on this, because it's Steir's game, but that's all I can think of.

Offline ff

Re: Interest Check: Henshin Heroes and Heroines
« Reply #60 on: June 07, 2018, 02:07:43 PM »
"Exotic - Furries, tentacles, monsters, and so on." according to https://elliquiy.com/forums/index.php?topic=98632.msg12542286#msg12542286

So if a character has human level sentience and intelligence ('mentally mature' as that link phrases it) different physical forms should be fine. There are lots of Exotic RPs with things like tentacle monsters, centaurs, minotaurs, dragons, and mermaids.

OK I've just changed the summon to a centaur named Binky, hope that's fine.





« Last Edit: June 07, 2018, 02:15:44 PM by ff »

Offline SteirTopic starter

Re: Interest Check: Henshin Heroes and Heroines
« Reply #61 on: June 07, 2018, 07:31:10 PM »
"Exotic - Furries, tentacles, monsters, and so on." according to https://elliquiy.com/forums/index.php?topic=98632.msg12542286#msg12542286

So if a character has human level sentience and intelligence ('mentally mature' as that link phrases it) different physical forms should be fine. There are lots of Exotic RPs with things like tentacle monsters, centaurs, minotaurs, dragons, and mermaids.

OK I've just changed the summon to a centaur named Binky, hope that's fine.
Monsters are fine. Bestiality covers activities that involve partners being more animal than monster in features. Thus Binky is safe. Is your character sheet complete? Let me know so I can go over it fully once more.

:)

Offline ff

Re: Interest Check: Henshin Heroes and Heroines
« Reply #62 on: June 07, 2018, 07:44:30 PM »
Yes its in a state to review, I did the list bullet point thing as well

Offline SteirTopic starter

Re: Interest Check: Henshin Heroes and Heroines
« Reply #63 on: June 07, 2018, 07:49:28 PM »
Yes its in a state to review, I did the list bullet point thing as well
Oh right - please think up of a stereotype that would best sum up what Aria is.

Offline ff

Re: Interest Check: Henshin Heroes and Heroines
« Reply #64 on: June 07, 2018, 07:54:07 PM »
done

Offline SteirTopic starter

Re: Interest Check: Henshin Heroes and Heroines
« Reply #65 on: June 07, 2018, 09:41:58 PM »
@ff
Aria looks good now. Welcome aboard! :)

Offline Annie

Re: Interest Check: Henshin Heroes and Heroines
« Reply #66 on: June 08, 2018, 12:24:57 AM »

More Pictures (NSFW): 1 - 2 - 3
Name: Sister Rosalia
Age: 22
Gender: Female
Stereotype: Holy Champion of Justice
Alias: the Abbess
Player Name: Annie

Physical Description:
Rosalia have a long dark purple hair and purple eyes. She's 1,70m (5,6 ft) high and weights 63 Kg (138,9 lb). She's a very attractive girl. Her large breasts and wide hips are noticeable even when using the most modest clothes. She's often seen in the attire of her Order (nsfw link): a black nun habit and hood, white thigh highs, black boots and nothing else. The height of the skirt of her habit goes just above her knees. When transformed, her uniform barely resemble one of a nun. It suits her like a second skin and grants her the freedom of movement and protection to use her martial arts prowess.

Personality: Cold, Devoted, Repressed
Cold: Rosalia is distant and unsympathetic. She's in a holy mission to purge the world from evil. She can't waste time bonding with other people or practicing charity or forgiveness. Rosalia views the world in black and white (more black than white), never in shades of gray. If someones does something bad, he needs to be punished. It doesn't matter his motives. It doesn't matter if he's genuinely regretful. Evil is evil and can't be relativized. It needs only to be punished.

Devoted: Once she sets a goal, nothing can stop her. She'll do the impossible, if needed, to accomplish her objectives. She'll give her life to protect someone or get some villain stopped for once. Maybe the only situation where Rosalia will change her mind is when she's forced to do something that contradicts her moral compass. Attack an enemy from behind or let an innocent get killed to prevent a villain to escape are good examples of actions she would never do.

Repressed: Most of times, Rosalia is quiet and collected. This is the result of the constant training and strict education she received from the Order of the Three Shields. But repressing your own feelings can be troublesome. For Rosalia, there's always some inner feelings waiting for a chance to emerge in her persona, mainly anger and lust. If pushed enough, Rosalia can give in to those feelings.

Background:
It's said that the Order of the Three Shields was born back in the Middle Ages, when demons did have more power over the mortal realm. Three angels, witnessing the growing corruption gaining force, asked God to let them help mankind to protect the Creation. They were allowed to help, but only indirectly. The angels decided, then, to give a few elected the power to battle the evil.

The three angels chose a righteous, faithful man and told him in dreams to ask permission from the Church to create an Order within. When the Order of the Three Shields came to be, after some struggle, this holy man began to recruit young people to teach how to use the power granted by the angels. The Order kept itself in the shadows, working to cleanse the world in a silent battle for centuries.

Little had changed in all this time. The Order usually recruits children, to better mold their body and mind to endure the power of the Three. Even among these, few can endure to be the receptacle of the holy power. When a Champion rises from these ones, he or she usually devotes his/her life to the cause of the Order, fighting the evil until the last strength of their bodies are drained. In all the history of the Order, not a single Champion had died from old age.

Rosalia is the latest Champion from the Order of the Three. She can't remember her life before the monastery. She was recruited by them since a little child. And she was indoctrinated for all her life with the only purpose to defeat the evil in this world. Once she completed her training and passed in the Holy Trial, becoming the next Champion, she was sent off by the Order to work with BADGE. IT had been just three months since then. Rosalia is still adjusting to her new life outside the walls of the monastery.

Player Ons and Offs:
Main ons: exhibitionism, blowjobs, glory hole, being submissive.
Main offs: pain, bondage, scat, impregnation.
More details: https://elliquiy.com/forums/index.php?topic=155941.0 (or pm me!)

Transformation Device:
The crucifix of Kushiel - Rosalia always bring it around her neck.

Powers and Abilities

Blessed senses: Her senses are heightened to the peak of human level, which can help a lot in a fight. She'll read the moves from her enemies more easily and react quicker to them.

Holy Strength: Rosalia, when transformed, has her strength considerably increased.

Endurance of the Faithful: The Abbess is capable to sustain injuries that could kill a simple human. She can endure a lot of punishment before being defeated. It also takes longer for her to get tired on any physical effort.

Holy Blessing: It's impossible for Rosalia, once transformed, to get sick, poisoned or cursed. If she was already suffering from one of these before transforming, she's restored to a normal healthy state. Common injuries still does take its toll on her, though the Abbess is capable to heal faster than a normal human.

God's Fist: Possibly the most powerful skill that the Abbess does have. It takes some time to prepare this attack, but once she charges her holy power, her hand began to glow and she can throw a single punch with devastating power. This move leaves her really tired and she avoids to use it at all costs. Only the most strong enemies she faced had witnessed this power.

Equipment

Sacred Gauntlets of Adriel: These are the gauntlets the Abbess use mainly for defense. They're indestructible, perfect to use as a shield to deflect blows from various weapons, magic or even stop bullets (if the Abbess manages to put her hand in the trajectory of the shot).

Blessed Sabatons of Azrael: These cover for her feet is also indestructible and allows the Abbess to perform some slashing moves.


Skills

Martial Arts: trained to be a warrior since a child, Rosalia is an amazing martial artist. She mastered a few styles and is very skilled in hand to hand combat.

Stealthy: She does have the ability to move or perform actions unobserved or unnoticed.

Advantages

Catlike balance: Rosalia possess a innately perfect sense of balance. She can do acrobatics with ease and grace.

Strong willed: Rosalia does have a  high resistance to mental control of any nature. It's not infallible, however. The longer the attempt of domination persists, the weaker is her resistance.

Alertness: She does have a special talent to detect traps, incoming surprise attacks or even dangerous situations that could lead to an accident. It works like some sort of a sixth sense, but it's not entirely reliable. There's a chance she could sense the danger too late to react.

Weaknesses

Melee warrior: Rosalia doesn't have any skill or power that let her attack her enemies from a distance. She needs to get close to them to be effective in battle. Very close, since she will use only her fists and legs to attack.

Almost no social skills: Living most of her life in a monastery, she can be very innocent about the outside world and she lack some social skills. It's hard for her to perceive different social dynamics.

Moral Compass: Protect the innocent at all costs. Fight with honor. Those are examples of principles followed by Rosalia that could be easily exploited by villains.

Secret wishes: Rosalia always keeps her facade of being a strong, righteous person, immune to temptations or doubts. But, deep inside, she does have the desire to feel vulnerable, to be dominated and enjoy  the pleasures of the flesh. She needs to spill those lustful feelings once in a while. One of the ways she does that is by being naked under her habit at all times. The fear and thrill of being discovered in such a vulnerable state does have a powerful addictive effect on her. Rosalia is also fascinated by cocks (human ones, that is). The mere vision of one with an erection could trigger her lustful behavior.
« Last Edit: June 08, 2018, 12:39:32 AM by Annie »

Offline Annie

Re: Interest Check: Henshin Heroes and Heroines
« Reply #67 on: June 08, 2018, 12:35:17 AM »
Phew, I finally finished it!



Happy to see you again too Annie. ^^

The discord isn’t necessary either. Its more to talk ooc and do some  plotting occasionally but it isn’t a must or anything like that.

Oh, good to know this! Thanks!


Wow, she's looking to be a badass! I like. o:

Though poor Sil is just gonna grate on her nerves. xD

Thanks! Hahaha, I can't assure he would be safe by doing that! XD

Ooh, a sexy nun.
Well, my lazy, terrible and slightly lewd angel shall be interesting to play alongside her.
Out of curiosity, as I couldn't find anything about it, is FxF on the table?

Ah, yes, it is, even though Rosalia enjoys men more. Glad you like her!

As I can see Rosalia telling Ann off for being kinda terrible most of the time, and the angel deciding that the Abbess needs to relax. Also, easy access clothing is fun to take advantage off.
No forcing the issue, but perhaps being a little bit aggressively dominant about it all.

Yeah, I can see those two could have an interesting relation. If she's approved and the game starts, we can trade a few pms discussing some ideas. :D

 

Offline SteirTopic starter

Re: Interest Check: Henshin Heroes and Heroines
« Reply #68 on: June 08, 2018, 01:48:42 AM »
Going over the character sheet, everything looks okay.

Welcome to the game, Annie!

Online Guancyto

Re: Interest Check: Henshin Heroes and Heroines
« Reply #69 on: June 08, 2018, 03:54:17 AM »
Is recruiting for this still open? I noticed a conspicuous gap in the roster...

Online Premier

Re: Interest Check: Henshin Heroes and Heroines
« Reply #70 on: June 08, 2018, 04:01:08 AM »
I believe so! Fill that gap!

Offline Annie

Re: Interest Check: Henshin Heroes and Heroines
« Reply #71 on: June 08, 2018, 10:37:13 AM »
Going over the character sheet, everything looks okay.

Welcome to the game, Annie!

Thanks!! XD

Offline SteirTopic starter

Re: Interest Check: Henshin Heroes and Heroines
« Reply #72 on: June 09, 2018, 08:37:45 AM »
Is recruiting for this still open? I noticed a conspicuous gap in the roster...
Indeed, please fill it up!

:3c

Online LamentingQuill

Re: Interest Check: Henshin Heroes and Heroines
« Reply #73 on: June 10, 2018, 02:04:31 PM »
Placing tentative interest. Will play a guy most definitely with the growing cast of females there appears to be. I am just now toying with a couple ideas. Perhaps a merman with aquatic magic, then I'm thinking about a white dragon to be the opposite of the black dragon character (think Tiamat and Bahamut in DnD), then I'm mildly considering a snow elf well versed in cryomancy (ice magic)... or perhaps a prince from the moon (Essentially a lunar deity, likely leaning towards Japanese style).

I've got a lot of ideas bouncing around in my brain >.<

Offline Yurie

Re: Interest Check: Henshin Heroes and Heroines
« Reply #74 on: June 10, 2018, 08:01:42 PM »
Ivanova is designed as a nemesis for Rina, so I wouldn't suggest the dragon. We could use a fancily dressed moon boy (possibly with a magic and/or super-tech katana? Perhaps a descendant of Princess Kaguya?)

Offline Yurie

Re: Interest Check: Henshin Heroes and Heroines
« Reply #75 on: June 10, 2018, 08:05:09 PM »
So, how about some NPC's? These characters aren't 'owned' by me, but are more for general use to flesh out the setting.
===
Name: Wataru Yamakishi
Age: 46
Gender: Male
Stereotype: Unconventional Military Man

Physical Description: Yamakishi is a stout, muscular Japanese man with short-cropped black hair, prominent eyebrows, brown eyes and a perpetual neutral expression. His civilian clothes are well-tailored but unassuming, while his military uniform is always immaculate, even during a crisis. Many BADGE personnel wonder if Yamakishi has some sort of low-grade superhuman ability to keep himself clean. Yamakishi's movements are always quick, precise, and with no unnecessary flourishes.

Personality:

Military: Yamakishi is a military man through-and-through. He is firm, to-the-point and goal-oriented. Though he isn't cruel or mean-spirited, he does not sugar-coat his language or mess around with polite euphemisms and expects the same from his peers. While he would prefer that Japan's superheroes to be under the JSDF's auspices, he's not one to push the idea.

Clever: Yamakishi has no problems with unorthodox tactics or plans, though he does want to know the probability of success when presented to him. He's quick on his mental feet and reacts fast to changing situations, often having at least two or three contingency plans prepared before an operation.

Dry-Witted: Yamakishi has a very dry, sarcastic sense of humor. Many BADGE staff have been on the receiving end of some of his jokes, not realizing they've been teased until several minutes later.

Likes & Dislikes: Yamakishi likes cleanliness, modern art, his cat and salty food. He dislikes sweets, messy people, the occult and floral perfume.

Background: Colonel Wataru Yamakishi is a career military officer from the JGSDF's (Japanese Ground Self-Defense Force) First Batallion. Originally from Kamogawa in the Chiba Prefecture, Yamakishi is from a military family with a long line of service that dates back to the Sengoku period. Yamakishi himself has served with distinction, eventually transferring to the Defense Intelligence Headquarters due to his reputation for quick-thinking and unorthodox methods.

Yamakishi suffered a brush with the weird mid-way through his career as a serviceman, when he and several other soldiers were involved in a Cybug attack. Yamakishi witnessed the Viral Hunters in action, which not only took him by surprise but also intrigued him greatly. When BADGE was formed, Yamakishi's experience got him tapped to be the JSDF's Liason to the organization.

Yamakishi is a widower and is not interested in romance or dating. He has a cat (a very fat Japanese Bobtail named Munehise) that he dotes on. He also has a son (named Ryoma) that he's estranged from. Yamakichi's hobbies include reading non-fiction (he has a collection of biographies), sudoku puzzles, and exercise.

Powers and Abilities: None. Yamakishi is a normal human.

Equipment:

ID Badge: Yamakishi's badge grants him authorized entry to certain parts of the BADGE HQ necessary to perform his duties. He also carries several dummy badges in case he's held up or captured.

Sidearms: Yamakishi carries a BADGE-issued Multipurpose Anti-Minion Sidearm (MAMS), which serves as a combination blaster pistol, stun ray and vibro-knife. He also carries a JSDF-issued SCK/Minebea 9mm as a fallback.

BADGE Vehicles: Yamakishi is authorized to use the standard issue cars and motorcycles granted to BADGE personnel, as well as access to BADGE aircraft.

Skills:

Military Combat Training: As a member of the JGSDF, Yamakishi is trained in a wide variety of weapons including pistols, assault rifles and grenades. He's an excellent shot, and a good hand-to-hand combatant both unarmed and with a knife.

Intelligence Training: As a member of the DIH's Joint Intelligence Division, Yamakishi is trained and experienced in military intelligence operations and procedures, including basic spycraft and counter-intelligence. He is particularly skilled in analyzing and spotting patterns of behavior.

Officer Training: Yamakishi is a member of the JGSDF's officer corps, and has studied infantry tactics and strategies. His specialty lies in urban combat scenarios. As such, he is perfectly capable of leading in infantry engagements.

Modern Art Knowledge: Yamakishi enjoys modern art and is a fan of many sculptors and painters. He's surprisingly well versed in the ins and outs of the art world.

Advantages:

Colonel: Yamakishi is a Colonel in the JGSDF and is a member of the DIH. As such, he has full authority in the Japanese government commensurate with his rank. While he's not as high as a General, he still has significant pull with the Japanese government in general and the Ground Forces in particular.

Prepared: Yamakishi doesn't like leaving things to chance. As such, he is often prepared in ways some would consider 'paranoid.' He usually has contingencies prepped in case he or his men get into trouble, sometimes prepared far in advance if he has the right intel.

Physical Conditioning: Yamakishi is in crazy good physical shape for a man his age. While not exactly an Olympian, Yamakishi could probably give younger athletes a run for their money. He's particularly suited for feats of strength and endurance.

Samurai Spirit: Yamakishi has a stoic, duty-driven willpower would make his ancestors during the Sengoku period proud. So long as he is fulfilling his assigned duties and working towards a cause, trying to stop Yamakishi is like trying to stop a runaway freight train.

Disadvantages:

Mere Mortal - Yamakishi may be a clever, well-trained and resourceful career military man, but he remains a man. He lacks supernatural protections or enhancements that would make him immune to subversion.

Distrustful of the Occult - Yamakishi doesn't really 'get' magic as a whole. He puts his faith in science and technology and lacks a healthy respect for the supernatural that can get him into trouble.

Divided Loyalties - While he supports BADGE and is happy to aid them, he is still beholden to the Japanese government and the JSDF. Though he agrees that Japan's superheroic assets would be better served by working for the JSDF, he isn't willing to push the issue. However, it's only a matter of time until his superiors start pushing him on it.
« Last Edit: June 10, 2018, 08:20:49 PM by Yurie »

Offline Yurie

Re: Interest Check: Henshin Heroes and Heroines
« Reply #76 on: June 10, 2018, 08:08:43 PM »
Name: Dr. Kurara Kuma Yashulu Grenagron
Age: 640 (equivilant to late 40's)
Gender: Female
Stereotype: Retired Mahou Mascot Turned Department Head

Physical Description: Kurara is a foot-tall teddybear-like creature with soft pink and white fur, solid black eyes with yellow diamond-shaped irises, three-fingered hands and squishy, stumpy feet. Typically, she is dressed in a size-appropriate BADGE-issued lab coat and pants, though she sometimes finds herself in fancy dress (see picture). She typically has a grumpy expression on her face and carries a tablet and stylus with her as she works. Her voice is squeaky and high-pitched, and she has a verbal tic that replaces any curse word with the nonsense sound mukyuu i.e. "What the mukyuu do you think you're doing, you gigantic mukyuu idiot!?"

Personality:

Jaded: Kurara has been at the whole 'magical mascot' business for quite some time, and has mentored at least three different squads of magical girls. She's seen a lot of magical stuff in her long life (she's in her late 40's in mascot years) and isn't easily impressed. Her cool head is one of the reasons she was scouted as the head of Sector V.

Professional: Kurara is very firmly professional when on the job. She holds her researchers and staff to high standards and does not tolerate screwing around, poor work ethic or lax safety measures. More than one newbie has suffered a tongue lashing from the pink bear when they screw up or forget procedure. Still, she is forgiving of honest mistakes and is willing to mentor those who legitimately want to improve.

Playful: On those rare occurrences when Kurara is off the clock, she is able to unwind and relax. When this happens, she often shows a playful, almost coquettish side. You can usually find her at one of the base's bars, drinking stupendously large amounts of alcohol and mischievously teasing the humans around her.

Likes & Dislikes: Kurara likes human booze, mixing drinks, intellectual discussions and karaoke. She dislikes pop music, people who talk down to her, frilly outfits and unsafe work practices.

Background: Hailing from a mystical parallel world of magic and pastel cuddly creatures, Dr. Kurara Kuma Yashulu Grenagron (or just Dr. Kurara) is an older mascot who has recently retired from a long stint in the prestigious career of guiding young girls in the fight against evil. Having served as the mascot-cum-mentor for three separate magical girl teams (Shimmer Force FRESH, Magical Witch Team Pururu and Kirakira Sweet<3Heart Squadron), Kurara intended to settle down and resume her career as a distinguished lecturer at the prestigious Haroraro Magical University Of The Arcane Arts.

Of course, it was about that time that Haruka Sekaiju, aka Runic Bloom, showed up at her apartment. Sekaiju was looking for a specialist in the arcane arts to join a new organization dedicated to defending earth from the forces of evil and darkness, and Kurara was on the short-list of candidates to head up their occult research and analysis department. She gave Kurara the pitch, which included having full control of the facilities, generous bonuses and a chance to help people without having to wear a frilly dress.

She also promised unlimited booze, which sealed the deal with Kurara.

Kurara, on the whole, enjoys her new position. Sure, there's always some new crisis every week, and she often butts heads with the head of the ultratech research division, but it's a cakewalk compared to herding a group of prepubescent mini-skirt-wearing heroines of justice and friendship.

Kurara is a bachelorette but is still looking. She owns no pets. Her hobbies include reading romance novels, listening to people's woes, and craft brewing.

Powers and Abilities:

Flight: Kurara's preferred method of movement. As a magical mascot, Kurara is able to levitate along at surprisingly fast speeds with perfect maneuverability. When angered, she often uses this ability to compensate for her diminutive size by getting right up in her target's face.

Belly Subspace: The white fur on Kurara's belly is actually a portal to a subspace pocket that Kurara uses to store various objects and items. Kurara can easily hold up to several hundred times her weight in items inside her subspace, but the objects must be small enough to fit inside the circumference of her fluff. Kurara can instantly summon any item contained in her subspace to her paw with a mental command.

Ritual Magic: Kurara is a skilled, experienced thaumaturge and wonderworker, able to oversee and perform alchemy, ritual enchantments, and transmutations with skill and aplomb. While not useful in a combat situation (rituals do take a while and are often expensive), the usefulness of such support magics are not to be discounted.

Mascot Magic: Kurara is able to perform basic magical mascot tricks and cantrips. She can make things sparkly or shiny, instantly clean and 'prettify' a person's clothes, fire bright pink hearts out of her wand, and can use her wand as a flashlight and levitate small objects with a sparkly pink telekinetic field. She dislikes using these tricks, however, as she finds them to be somewhat humiliating.

Equipment:

ID Badge: As Sector Head, Kurara's ID badge grants her authorized entry to all parts of Sector V as well as certain parts of the other sectors. She, along with the other Sector Heads, is considered one step below the Director in terms of security clearance.

Wand: Kurara uses a magical wand as a conduit for her personal magic. The wand is a four-inch-long baton with pink and black candy-cane stripes, an acorn-sized blue gem at the tip and a big magenta bow.

Tablet: This six-by-six inch tablet PC serves as Kurara's personal workstation while she's out on the floor. Like much of the underground's computers, Kurara's tablet is more advanced and durable than a normal one due to its ultratech construction and components and has a direct connection to her sector's intranet. It's easily identifiable by the black and pink striped case she carries it in and requires her ID badge to access it.

Booze: Kurara likes herself some liquor and keeps an excellent selection of spirits, wines, beers and mixers in her quarters. She also has a private reserve that is made up of magical or supernatural alcohols, which are kept for her personal use only.

Skills:

Magical Girl Knowledge: Kurara is a veteran mascot and has advised several magical girl teams over the years. Though currently 'retired' from that duty, she is an easy source of knowledge on magical girl protocol and training.

Occult Knowledge: As she possesses three DMp (Doctorate of Magic (Practical)) degrees in alchemy, transmutation and general thaumaturgy from her world's magical university, Kurara is considered one of the best non-human experts in practical occultism and magic in the world.

Administration: Kurara is a competent administrator and runs her Sector with an iron claw in a squishy, pink-furred paw. She works diligently to make sure everything runs smoothly and personally wrote most of the protocols that the sector's staff follows.

Brewing and Bartending: Kurara's private passion. Kurara has an extensive knowledge of mixology, considering she worked as a bartender while an undergrad at magical university. Kurara has also brewed various magical liquors and spirits, though she is expressly forbidden from sharing these with normal people on account of their unpredictable interactions with human biology.

Advantages:

Respected Mascot: Kurara is from the land of magical girl mascots, and is considered one of their top scientists. Though she lacks true political power, she is well respected and her opinion carries some weight.

Unnatural Biology: As a mascot, Kurara doesn't quite follow the same laws of physics and biology that humans do. Her squishy body makes her surprisingly resilient to blunt force trauma, and she's blessed with a surprisingly deep wellspring of magical energy. She can also consume things that would make most humans ill: one favorite hazing ritual for new security recruits is 'Let's Do Shots With Kurara-Chan,' which rarely goes well for the victim.

Sector Head: Kurara is the current head of Sector V (Occult Research and Analysis) with all the responsibilities and authority that entails.

Protective Wards: Kurara has placed multiple protective wards on herself as a preventative measure. She is highly resistant to enchantments and mind control and attempts to read her mind almost certainly fail. She also has an auto-erecting magical barrier against offensive and disruptive spells.

Disadvantages:

Plush Physiology - Kurara is not a combatant. Her stubby hands can't really hold a weapon and would lose an arm-wrestling match against a toddler. In addition, her magic isn't exactly designed for combat. Her best option is to hide behind a bigger target.

I Need a mukyuu Drink... - Kurara is a functioning alcoholic, and enjoys human booze far too much. While it takes a staggering amount to get her drunk, she's unlikely to turn down a drink or five from a friend.

Magical Dependence - Unlike humans, Kurara needs her magic to survive. Effects that drain or distort magical energy are devastating to her if they get through her protective wards, and overstretching her magical supply can leave her defenseless and weak.

Offline Yurie

Re: Interest Check: Henshin Heroes and Heroines
« Reply #77 on: June 10, 2018, 08:12:44 PM »
And the last one of the batch.
===
Name: Taizen Hironaka
Age: 59
Gender: Male
Stereotype: BADGE's Aging Master of Martial Arts

Physical Description: Taizen is a man who has clearly seen some shit. He stands about 5'6", though his poofy black afro makes up an additional two or three inches on top of that. His skin is the color of well-tanned leather, and his muscles are lean and tight on his frame. His eyes are deep set, his brow strong, and his nose protrudes over a thick mustache. His body carries dozens of scars, the most prominent ones being the one over his left eye and the two deep ones on his upper chest.

Though he does wear the BADGE uniform when he's ordered, he is usually stripped down and shirtless while working out or teaching, which demonstrates his shocking amount of wiry black body hair. He often wears a beat-up black leather jacket when off-duty, and is usually seen with an old-school Nintendo Game Boy that he plays. Taizen has a hearty laugh, a deep and gruff voice, and a very laid-back demeanor.

Personality:

Chill: Taizen is very laid-back and calm. He doesn't feel the need to prove himself to anyone and doesn't feel the need to boast about his accomplishments. He projects a very 'cool older uncle' vibe when he's around others and isn't judgemental unless you actively try to provoke him. Even then, he exercises self-control and restraint.

Manly: Taizen is very much a manly man, and very secure in himself. He is devoted to his martial artist lifestyle of training, exercising and developing his fighting spirit. He is most comfortable around fellow men and/or strong people and treats others with respect and dignity. He despises 'weak men,' particularly bullies and cowards.

Faded: Taizen is fully aware that his glory days are behind him, and his battle wounds are catching up to him. He strives to pass on his knowledge to his students and to the next generation, in hopes they will be strong enough to face the harshness of the world. He doesn't weep for himself, though he does wish sometimes he had just a bit more time.

Likes & Dislikes: Taizen likes meat, old gizmos, teaching martial arts and hot baths. He dislikes laziness, bullies, people who over-rely on technology and the cold.

Background: Long ago, Taizen was an over-talented street thug who used his muscles and genius at martial arts to carve out a territory in the heart of Tokyo. Known as the Delinquent King, Taizen thought himself unstoppable and unbeatable; even the Yakuza feared his strength. Then came a day when a young man with a heart full of righteous justice stepped into Taizen's territory and defeated him in front of his entire gang.

Humbled at his defeat, Taizen became friends with the younger man. Inspired by his new friend's sense of justice, Taizen decided to clean up his act and discover his purpose in life. Soon after, Taizen left Tokyo to travel the world, putting his natural gift for learning martial arts to good use. He trained under master after master; first in Japan, then throughout Asia before moving westward. As he traveled, he would often hear about his friend's exploits as a hero and kept in constant contact with him via letters and gifts.

The day Taizen returned from his world tour was the day his best friend vanished. Though he doesn't know why, Taizen always thought that, had he been around, he could have helped him.

Taizen resolved to pick up the slack in the wake of his friend's disappearance. Initially, he began offering his services to teach would-be heroes of justice. Recently, however, he has been recruited by BADGE to serve as their chief instructor in hand-to-hand combat. Still, he can't shake the odd foreboding feeling in the pit of his stomach.

Taizen is a bachelor, though he has had a few boyfriends in the past. He has no pets or children. His hobbies include playing Tetris, meditation and telling stories about his travels.

Powers and Abilities:

Chi: Taizen is able to tap into his fighting spirit in order to perform near-superhuman physical feats. With enough focus, he can shatter a tree with a palm strike, pull a city bus with his teeth, hold red-hot steel bare-handed and ignore wounds that would incapacitate a weaker man.

Equipment:

ID Badge: Taizen's ID Badge allows him access to certain parts of Sector VII.

Game Boy: One of the few pieces of technology Taizen keeps around. This ancient Game Boy is still in perfect working order, and Taizen often plays Tetris on it when he's not otherwise occupied. The Game Boy was a gift from an old friend of his.

Cell Phone: Taizen has a cellphone. It's not a smartphone; it can make calls and do simple texts, but other than that it's pretty basic.

Skills:

All The Martial Arts: Taizen is a genius prodigy at unarmed combat, and has mastered at least two dozen fighting styles including Uechi-Ryuu Karate, Aikido, Wing Chun, Baguazhang, Muay Thai, Bakti Negara Silat, Krav Maga, Capoeira and Sambo. He can flow from one style to another with unconscious ease, constantly shifting and combining his techniques and attack patterns to throw off an opponent's rhythm, and can read other fighters with relative ease.

Teaching: Taizen has a knack for teaching martial arts. He has a knack for figuring out the best fighting style for a person's build and body type and is a firm but understanding teacher. That doesn't mean he's going to go easy on you, however, as he is also relentless and unyielding when it comes to physical conditioning and practice.

Wilderness Survival: Taizen is used to being self-sufficient. He's comfortable in the wilderness and is knowledgeable in survival strategies and foraging. He could easily make himself comfortable in most environments and survive in inhospitable terrain.

Languages: Taizen knows a rough smattering of numerous languages thanks to his world travels. He knows basic phrases and can hold a simple conversation with most people, though he's only really fluent in Japanese.

Advantages:

Peak Performance: Taizen may be old, but in his prime, he was one of the fittest people on Earth. While not superhuman, Taizen has the body of an aging Olympic Athlete and has maintained himself well despite numerous injuries.

Martial Savant: Taizen is a genius at learning and understanding martial arts. He can master techniques in a few months that would take most people years of training to execute.

Disadvantages:

Ow, My Everything - Taizen has had a hard life, and his numerous battle scars and aches are catching up to him. While he's able to hold them off with exercise, hot baths and a bit of traditional medicine, he won't be able to keep going like this forever. Unfortunately, his pride as a martial artist prevents him from seeking advanced treatment.

Hopeless With Tech - When it comes to modern technology, Taizen is... ignorant, to put it lightly. He knows generally what a 'computer' is, but he's never seen much need in using it. Anything more advanced than his Game Boy goes right over his head.

Regrets - Taizen has one big regret; the loss of his best friend. He's pretty sure that one day, he and that man will face each other again on the battlefield. And that will be the day he dies...

Online LamentingQuill

Re: Interest Check: Henshin Heroes and Heroines
« Reply #78 on: June 10, 2018, 08:15:59 PM »
Ivanova is designed as a nemesis for Rina, so I wouldn't suggest the dragon. We could use a fancily dressed moon boy (possibly with a magic and/or super-tech katana? Perhaps a descendant of Princess Kaguya?)

That might actually be a very solid idea, Yurie. Thank you.

Offline Yurie

Re: Interest Check: Henshin Heroes and Heroines
« Reply #79 on: June 10, 2018, 08:59:20 PM »
I am full of wonderful ideas. You may want to join the Discord as well if you wanna talk OOC easily.

Offline SteirTopic starter

Re: Interest Check: Henshin Heroes and Heroines
« Reply #80 on: June 10, 2018, 09:44:20 PM »
*gives NPCs made by Yurie the stamp of GM approval*

My eyes have seen the glory.

|3c

Offline Yurie

Re: Interest Check: Henshin Heroes and Heroines
« Reply #81 on: June 11, 2018, 01:30:34 PM »
Next NPC
===
Name: Ren & Ran Toriyama
Age: 28 (Ren), 27 (Ran)
Gender: Male (Ren), Female (Ran) 
Stereotype: Brother & Sister Ace Pilot Team

Physical Description: Ren stands 5'7", with broad-ish shoulders and an athletic frame. His skin is on the lighter side of the Japanese color spectrum, and his well-styled hair and eyebrows are bleached into a light brown. He has a perpetually stoic and slightly dour expression and rarely speaks unless he's in the cockpit. His gaze has a notable piercing quality to it. He typically dresses in unobtrusive suits and casual wear when not in uniform.

Ran stands 5'4", with an athletic frame for her age. Her skin is on the darker side of the Japanese color spectrum, and she wears her black hair long and unbound (unless she's piloting, in which case it's tied up under her helmet). Energy and enthusiasm pour from her every movement, and she's often got a cheery smile on her face. She dresses fashionably and often in bright colors when not in uniform.

Personality:

Protective: Ren and Ran are fiercely devoted to and protective of each other and their 'people,' to the point that they are completely down to destroy anyone who wrongs someone under their protection. The general rule of knowing if you're one of theirs is as follows; if you have to ask, then you're not one of their 'people.'

Friendly: When not on-duty, Ren and Ran are personable and friendly in their own ways. Ren is the quiet type that likes to sit, cat-like, in proximity to his buddies and quietly chime in when needed. Ran, meanwhile, seeks out people who look lonely or isolated and happily talks their ear off. God help you if they both decide to team up on you.

Ren - Stoic: Ren is the quiet, stoic type. He's not really good at the whole emoting thing and often speaks in a quiet monotone. His emotions often smolder under the surface, though he's typically in control of himself. He does his best to keep his sister in check.

Ran - Fiery: Ran is loud and hot-blooded in everything she does. Enthusiasm is the name of her game, and she plays to win. Everything is always a party when she's around, and she's pretty good at morale-boosting pranks and ploys. The only time this isn't in evidence is when she's at the controls of her Ikaruga.

Likes & Dislikes: Ren likes orchestral music, working with his hands, birds and green tea. He dislikes sour foods, alcohol, flight simulator games and cats.

Ran likes flying, cute clothing, beer and pop music. She dislikes monster movies, silence, the smell of hospitals and puzzle games.

Background: The half-Australian Toriyama siblings grew up with a rough home life. Their father, a stern and traditional RAAF officer, separated from their Japanese mother when they were 3 and 2 respectively, and their mother's job as a nurse often left them on their own. At the age of 9 and 8, their mother was killed during a Kaiju attack that struck the hospital she was working at, forcing the pair to live with their father in Australia.

As they grew up, Ren and Ran joined the RAAF and quickly rose through the ranks, becoming well respected due to their success rate in missions. Thier most notable successes occurred during an alien assault on Brisbane, where the two of them (working together in a single jet) shot down eight enemy fighters in a tense three-hour dogfight. It was this incident that brought the siblings to the attention of BADGE, who had been scouting pilots for the Ikaruga squadrons.

Ren and Ran are excited to pilot the bleeding-edge jet and have already demonstrated its efficacy in flight in the three missions they've flown. For this, they've been named the leads of Dingo Squadron, a fact that they're extremely proud of.

Ren is a bachelor and is looking for a girlfriend, though he is quite picky and refuses to date BADGE personnel. Ran is a bachelorette, but is not interested in dating; she's 'married' to her work (and some say, to her Ikaruga). Neither sibling has children or pets. Ren's hobbies include building and displaying Gunpla, playing chess and people watching. Ran's hobbies include sunbathing, karaoke and shopping.

Powers and Abilities: None. The Toriyama Siblings are both normal humans.

Equipment:

ID Badge: Ren and Ran's ID Badges allow them access to Sector VII and II, specifically the motor pool and aircraft maintenance areas.

Ikaruga Suits: Specifically designed for and tailored to each Ikaruga crew, these special suits allow the wearer to use the superplane to its maximum potential. Each suit is form-fitting and equipped with vital sensors, physical augmentation and interface leads that allow the users to fly and control the Ikaruga. The suits are also keyed to the plane's security system, meaning that the pilots must be suited up to even activate the plane.

UT/OCA-09 "Ikaruga" Aerospace Superiority Fighter Ran's 'darling.' See the Information thread for information about the Ikaruga fighters themselves. Ren and Ran's plane is designated 'Dingo One.'

Skills:

Pilots: The Toriyama siblings are both expert military aircraft pilots, with Ran herself being classified as an Ace by the RAAF. Both their skill and their experience has led them to be tapped as their Squadron's Leaders and Pilot of Dingo One. Both have also been trained and practiced in piloting the Ikaruga fighter.

Teamwork: This is the other reason why the pair is able to pilot an Ikaruga. The siblings have an almost uncanny bond that manifests itself in their precise teamwork and cooperation. Both Ran and Ren are willing to put their lives in the others hands, and they trust each other both implicitly and explicitly. When they're both in the cockpit of their Ikaruga, they're unstoppable.

Military Training: The siblings have survived boot camp, and are proficient in basic hand-to-hand and firearm combat, though they're nowhere as good as dedicated infantry fighters.

Ren - Problem Solving: Ren loves puzzles and mysteries, and he has excellent logical and intuitive knowledge. While this mostly manifests in his love for chess, murder mysteries and constructing Gunpla, it really shines in the cockpit when he's coordinating with Ran.

Ran - Social Skills: Ran is a social butterfly and is comfortable in a wide variety of social settings both formal and informal. She's quick to pick up on social cues and is usually the one that takes the lead when addressing people.

Advantages:

Physical Conditioning: Both siblings are in excellent shape, being career military fighter pilots. They're in better shape than civilians but are nowhere near the superhuman levels of some of the other BADGE assets.

RAAF Officers: The Toriyamas are ranking officers in the Royal Australian Air Force, even though they're 'on loan' to BADGE.

Disadvantages:

Devotion - Ran and Ren need each other to stay psychologically healthy. If one of the pair is taken down, the other will be a useless emotional wreck until they recover.

Mere Mortal - The Toriyamas are normal humans, with no augmentations or magic to aid them.

Prejudice: Aliens - Neither Ran nor Ren like aliens, mostly due to their experiences in their mission over Brisbane. While they can interact with friendly aliens, their attitudes are chilly and carefully neutral.

Obsession: Ikaruga - Ran is... uncomfortably protective of her Ikaruga, which she refers to as 'her darling.' Flying it gives her an almost erotic thrill, which only makes her love for the machine that much stranger. Though she is psychologically cleared for combat, both Snake Sector psyche personnel and her brother are keeping an eye on her.
« Last Edit: June 11, 2018, 01:36:59 PM by Yurie »

Offline Yurie

Re: Interest Check: Henshin Heroes and Heroines
« Reply #82 on: June 11, 2018, 04:47:36 PM »
Name: Michelle (Last Name Unknown)
Age: Early 30's (?)
Gender: Female
Stereotype: Mouse Sector Head and Complete Enigma

Physical Description: Michelle is an even 5' tall, with a slim and slightly androgynous body and fair skin. Her hair is short and dyed a light teal color, while her eyes are a decidedly unnatural amber-gold color. Aside from her head and eyebrows, she has a notable lack of body-hair and keeps herself aggressively clean. She wears a pair of orange-framed glasses designed for far-sighted people. She wears casual shirts (often without sleeves) and usually has some sort of decoration on her arms or wrists in addition to her uniform pants. She has no finger or toe-prints: they seem to have been removed via chemical burn. She has no accent, speaks frankly and without honorifics, and makes direct and aggressive eye-contact with anyone she talks to. A common verbal tic she exhibits is repeating questions back to the person that asked them.

Personality:

Blunt: Michelle is brutally blunt and honest, to the point of often being tactless. She dislikes liars and politicians and refuses to involve herself in office politics or other shenanigans. However, she respects those who are direct and forthright with her, even if she dislikes what they say. She's often been ordered to apologize to those she's offended, though the sincerity of her apologies is questionable at best.

Orderly: Michelle is a very order-minded person. There's always an explainable logic to her actions, and she follows procedures that she lays down with minimal deviation when possible. While this can make her frustrating to deal with in some cases, those who understand her patterns and work within them find her quite agreeable.

Utilitarian: If there's one thing about Michelle, it's that she values usefulness above all else. Anyone or anything that proves themselves to be useful is automatically good in her eyes, and those who lack useful skills or try to exploit others is automatically bad. Attempting to convince her otherwise is an exercise in futility.

Likes & Dislikes: Michelle likes spicy food, math, excellently written code and being left alone. She dislikes crowds, bright lights, needles and any food with a dry or mealy texture.

Background: Nobody knows who Michelle is or where she comes from. Nobody in BADGE, nobody in the Japanese government, and nobody with any security clearance.

Even Director Seikaiju doesn't know anything about Michelle. She simply showed up in her apartment in Tokyo one day after a long day at work (having hacked the keycard door open) and simply stated 'I am here to work for BADGE.' Nor was the prior statement posed as a question, either. When pressed on her identity and past, Michelle refused to elaborate, save for saying she was human and that she was a gifted computer programmer.

When asked to prove her qualifications, Michelle proceeded to explain (and started to demonstrate before Seikaiju stopped her) how she executed a series of nigh-impossible cybercrimes that had occurred over the past eleven years (the scope of which would have landed her with multiple consecutive life sentences if she was caught), though Seikaiju could intuit that that wasn't the only thing she was hiding.

When asked why she did those things, Michelle simply replied, "I wanted to be useful. Then it was no longer useful. I want to be useful again. Would you like that?"

Seikaiju was faced with a problem. On the one hand, Michelle was clearly brilliant and would be a tremendous asset to her organization. On the other, she was a self-admitted cybercriminal and hacker on a global scale. It took some time and inner debate, but Seikaiju decided to accept Michelle's offer of assistance in exchange for protecting her.

Michelle now serves as the Head of Mouse Sector and then overseer of its Fancy Rat computer system. Due to the security risk posed if she were to ever fall into the hands of the enemy, Michelle cannot leave the base of her own accord without a heavy escort. Michelle likes this state of affairs just fine. Of course, whatever is in her past may still be out there...

Powers and Abilities:

Genius: Michelle is a super-genius by most normal metrics. While lacking in emotional empathy and judgment skills, her capability to learn, comprehend, process and remember information is ridiculous, and her decision/reaction speed is comparable to modern computers (even if her body can't keep up).

Memory: Michelle's memory is photographic and eidetic. Though she doesn't like discussing it, she's implied she can remember everything from the moment a few seconds after her birth. It's also clear that she's undergone some form of counter-telepathy training, given that mind-readers haven't been able to access her flawless memory.

Equipment:

ID Badge: As the head of Mouse Sector, Michelle's ID badge grants her access to all areas in her Sector as well as certain parts of other Sectors. She, along with the other Sector Heads, is considered one step below the Director in terms of security clearance.

Personal Workspace: Michelle carries a personalized ultratech laptop with her at all times, specifically calibrated and optimized for her use. Equipped with a selective holographic display, a 1.2 exabyte onboard memory and its own unique OS, this pale orange and black machine also serves as her programming rig and personal uplink to the Fancy Rat cluster (see Information for Fancy Rat). The computer requires Michelle's ID Badge, retinal scan and constantly shifting 42-character password to access.

Anti-Intrusion Ward: Michelle has politely asked for and was granted a special anti-telepathy enchantment on her mind, in the event that someone attempts to access her thoughts. Anyone attempting to read her mind receives nothing but mental static in its place.

Skills:

Master Programmer: Michelle is likely one of, if not the most gifted and skilled programmer in the world. The Counter-Quantum Algorithmic Security cypher that BADGE uses for its internet security? She programmed it. The OS used in the Ikaruga flight computers? She programmed that. Given the proper gear, motivation and time, Michelle could likely program anything anyone needs.

Master Hacker: While she dislikes boasting, it's reasonable to say that Michelle is easily one of the top five hackers in the world. Between her natural genius and knowledge of programming, she could hack through most internet security on her own. This is before she got access to BADGE's technology. The only thing stopping her would be hardware or software incompatibilities or another, equally-skilled counter-hacker.

Mathematician: Her skill at mathematics is comparable to her skills at programming. While she's hardly recognized for it, she has anonymously publicized a solution for the 'P versus NP' Millenium Math Problem that, while incorrect, did demonstrate the knowledge equivalent to multiple post-doctorate degrees in theoretical and applied mathematics.

Languages: Michelle is fluent in Japanese, English, French, Russian, Swahili and Mandarin Chinese. Any notes she writes is written in a weird cryptographic cipher that only she can really make sense of.

Administration: Michelle is an... okay administrator. While she herself dislikes the minutiae of ordering people around, she does make reasonable (if brutally utilitarian) decisions about her staff and work practices. She also has a few people that she reasonably trusts that she delegates things too.

Advantages:

Cypher: In terms of identification or records, Michelle does not exist. She has no government, medical, educational, hospital or criminal records of any sort, nor is she listed in any database that BADGE has access to. She has no accent or preferred language, and DNA tests show that she's 100% human (though she does have a mix of Norwegian, English and Italian ancestry). Nobody even knows her last name or birthday. Finding anything out about her is next to impossible.

Disadvantages:

Weird - Michelle is... off. Some of her behaviors (extreme memory and calculative abilities, lack of social awareness, atypical language expression, specific topic interest and echolalia) are consistent with individuals on the autism spectrum or Savant syndrome, though she seems to have no noticeable neurological damage, lack of motor function or other related impairments. Regardless, a lot of people are uncomfortable around her, and she has obvious difficulty in making friends.

No History - The fact that Michelle has no history or records whatsoever is extremely troubling to BADGE. The fact that she has absolutely no desire to discuss her past only makes it even more troubling.

One Trick Pony - Michelle is capable of brilliant acts of mathematics, hacking, programming, memorization, and basic self-care. Outside of that, she is essentially hopeless. Confronting her with something she doesn't know how to do (for example, drive a car or dress fashionably) causes her to either disappear to go study or to simply shut down. If it's a skill she doesn't see as 'useful,' it's likely to provoke the latter action.

Criminal Background - According to Michelle, she was responsible for an eleven-year-long series of 'impossible' cybercrimes against multiple corporations and organizations that, should she turn herself in, would land her in jail for the rest of her life. This information is strictly confidential. Of course, it's implied that she has darker secrets than that...

Offline SteirTopic starter

Re: Interest Check: Henshin Heroes and Heroines
« Reply #83 on: June 12, 2018, 04:43:55 AM »
I am giving Ren and Ran Toriyama as well as Michelle the BADGE of approval as NPCs. Approved NPCs may be added to the Character thread.

Offline Yurie

Re: Interest Check: Henshin Heroes and Heroines
« Reply #84 on: June 12, 2018, 01:10:24 PM »
Let's keep this train rolling.
===
Name: Fuyuhiko Hansou
Age: 44
Gender: Male 
Stereotype: Just A Bureaucrat. Totally Not A Ninja.

Physical Description: Fuyuhiko is a totally normal Japanese career bureaucrat. His hair is usually slightly ruffled, his face is well-lined, and his eyes (when not hidden by his shiny glasses) are dark brown. He dresses in conservative suits (usually blue or black) and sturdy shoes that befit his position. He often carries a briefcase and an umbrella with him wherever he goes. He is unfailingly polite, professionally pleasant, and often quite modest. He is usually completely unruffled by anything strange going on around him.

Personality: 

Bureaucrat: Fuyuhiko is a Japanese bureaucrat. He has a seeming mastery of small manners and polite conversation required for survival in government work, and comports himself as a quiet, though professional individual. He is not a ninja.

Dedicated: As a dedicated public servant, he is married to his job. Some people wonder if he actually has a home or life outside of work. He politely informs anyone who pries into his business that he does, in fact, do things other than government work. However, he is also dedicated to his duties (and not a ninja).

Not A Ninja: Fuyuhiko is not a ninja. He politely dismisses any evidence or statements to the contrary. Anything odd that he hypothetically might do (like, say, killing a minion with a well-thrown letter opener to the eye) is in fact completely ordinary and in keeping with the required skills of a Japanese public servant. Would you like some coffee?

Likes & Dislikes: Fuyuhiko likes his job, talking with co-workers, coffee, and traditional Japanese art. He dislikes messiness, government waste, misfiled reports and being accused of being a ninja.

Background: The Japanese government, like most governments, isn't always fond of secret organizations; even heroic ones like BADGE. Thus, to maintain contact and foster communication between themselves and BADGE, they have dispatched Fuyuhiko Hansou to serve as their liaison.

Fuyuhiko is a career civil servant, having worked for the Japanese government for decades. He is the quintessential bureaucrat and is exceedingly skilled at his job. Yet, for some odd reason, Director Seikaiju doesn't quite trust him. She seems to be under the impression (incorrectly, Fuyuhiko assures her) that he is, in fact, a special intelligence agent raised and trained since a young age by one of the few remaining ninja clans still in existence in Japan. Such an individual would be a dangerous and driven master of espionage and assassination, and would thus be perfect to place in a position that, should BADGE decide to become a threat, they could intercede.

Of course, such a thing would be purely hypothetical. Fuyuhiko is simply here to make sure things go smoothly and to ensure the Japanese government's opinions are taken seriously. He is, after all, not a ninja.

Fuyuhiko has a wife named Chiaki. She works overseas at the Japanese embassy in Washington DC. He has no children, but he hopes to correct that eventually. He doesn't own any pets. His hobbies include going for walks, watching television, drinking with colleagues and not being a ninja.

Powers and Abilities: None. Fuyuhiko is a normal human and does not have awakened ki, magic or superhuman augmentations.

Equipment:

Typical Japanese Bureaucrat Equipment: Fuyuhiko carries a suite of completely common items that any Japanese bureaucrat would have. He carries a black umbrella (that does not, in fact, have a thin blade hidden inside it), a black briefcase (that is not reinforced and can be used as a bulletproof shield), and various other items such as business cards (that do not function as shurikens), fountain pens (which do not have hidden resevoirs filled with poison and weighted to be thrown like darts), letter openers (which are not kunai), and tape dispensers (which cannot support the weight of a grown man or used like rope). He even has a handy container of breath mints (that are not just miniaturized smoke pellets) in his jacket (which is not lined with kevlar and resistant to puncture and light small arms fire).

ID Badge: Fuyuhiko's ID badge allows him access to certain areas that are required to complete his job.

Cellphone: Fuyuhiko has a cellphone. It's a perfectly normal cellphone. Seriously. It doesn't have a secure direct line to the Japanese government where he works, nor a concealed set of miniature listening devices or trackers that he can plant on people. That would be ludicrous, and something only a ninja would have.

Skills:

Ninpō: Fuyuhiko does not have a comprehensive knowledge of guerrilla warfare and assassination techniques thanks to years of training. He wouldn't know how to quickly incapacitate and kill people or minions with disguised weaponry or objects at hand. He is not a skilled hand-to-hand combatant. Fuyuhiko isn't a ninja, after all.

Ninja Movement: Fuyuhiko is not trained in avoidance and free-running techniques. He is not a limber, agile individual who can dodge and maneuver around obstacles (such as super-powered fights or destruction), climb nearly sheer surfaces or slide through small spaces. He is most certainly not a ninja.

Ninja Stealth: Fuyuhiko is also not trained in urban concealment, non-detection and misdirection. While he is an unobtrusive and unassuming individual, he is not trained to 'fade into crowds via mimicry and psychological tricks' or 'move silently and quickly like a ghost.' Such accusations are impolite, after all.

Espionage Training And another thing; Fuyuhiko is not trained in espionage and spycraft. He wouldn't know the first thing about information gathering, counterintelligence, and mundane intrusion methods, or how to break free and escape restraints. He's just a public servant, after all. Those are things a spy or a ninja would know.

Bureaucrat: Fuyuhiko, as a public servant and Liason to BADGE, is familiar with bureaucracy and its many idiosyncrasies. He is more than happy to push papers and provide information through the proper channels. He also has a comprehensive knowledge of the Japanese government's inner workings. He's very good at his job, after all.

Advantages:

Really Damn Athletic: While Fuyuhiko is not a ninja, he is very athletic. He clearly has a very intense workout regimen that keeps him healthy and limber, with lean muscles and excellent stamina. Good for him. Civil servants do need exercise.

Liaison: Fuyuhiko is the official liaison to BADGE from the Japanese government, with commensurate authority and power.

Disadvantages:

Mere Mortal - Fuyuhiko is a normal human, with all the faults and flaws implied by that descriptor.

Loyalty - Fuyuhiko makes it quite clear that his loyalty is with the government of Japan, and he will put his nation's interests first if push comes to shove. So long as BADGE isn't a threat to Japanese sovereignty or its citizenry, Fuyuhiko is more than happy to help out.

Expendable - If he were a ninja, Fuyuhiko would be viewed as an expendable tool by the Japanese government, and would likely to be trained to share that outlook on himself and his life. Such an outlook would be unhealthy in a normal person. Good thing he's not a ninja, isn't he?

The Facade Isn't Perfect - Fuyuhiko keeps finding himself in positions where, contrary to all logic and politeness, it would be useful to have a ninja. There are also moments (if you're very unlucky) when you catch him when he drops his guard and actually acts like an unflinching, driven, thoroughly dangerous ninja.
« Last Edit: June 12, 2018, 01:24:28 PM by Yurie »

Offline SteirTopic starter

Re: Interest Check: Henshin Heroes and Heroines
« Reply #85 on: June 12, 2018, 09:08:36 PM »
Fuyuhiko will definitely be interesting to have around. Feel free to add him in soon. :D

Offline SteirTopic starter

Re: Interest Check: Henshin Heroes and Heroines
« Reply #86 on: June 13, 2018, 04:47:18 AM »
Name: Haruka Sekaiju
Age: appears to be in her 20s
Gender: Female
Stereotype: Emissary of Spring
Alias: Runic Bloom/Magical Bloom
Player Name: Steir

Physical Description:
Standing about 5'5" in height, Haruka is often seen in uniform when going about her duties as the commander of BADGE's Tokyo headquarters. When off duty, she preferred attire of choice would be flowing cotton dresses that reach just above her knees and calf-length boots. She occasionally has her hair tied in a braid or a ponytail.

As Runic Bloom, Haruka's green hair and eyes turns pink in color. Her outfit consists of a pink top and pleated skirt with green lining, light green boots with pink highlights, pink wrist cuffs with green highlights, and a tiara with an open flower on her head. A ribbon accentuates the front of her top with another at the back where her top and skirt meets. When becoming Magical Bloom, the wrist cuffs become arm protectors and her boots reach up to her upper thighs. The back ribbon is also longer while her tiara produces a circle of flowers over her head.

Personality:
Kind - Haruka looks for the good in others and would not hesitate to lend a hand to people who need help. She finds it hard to bear ill will on others, instead considering their circumstances. While this often puts her at odds with the authorities, she nevertheless pulls through in accomplishing her duty as a commander. She puts faith in the people she is assigned to, even if most would need more evidence to trust others.

Determined - she has faced adversity before as a magical girl and it shows when she acts as the commander. She's not one to give up despite failure and will work things out on how to succeed with the team.

Accommodating - Haruka tends to be too nice and ends up being taken advantage of by others. While most of the time it means extra work for her, there are times that she ends up in an awkward situation that she just had to bear with.

Likes - plants, spring time, cute plushies
Dislikes - pollution, spicy food, cruel people

Background:
Haruka once lived during a time when gods and monsters roamed the world. Her family was one of many tasked with keeping an eye on the source of life - the World Tree, and she and her sisters were taught on magic and other skills to become a proper guardian of the great tree. She was barely in her teens when she and her sisters were sealed away by their parents in an obscure location, keeping them safe in ageless slumber from an attack by malicious beings looking to tap the World Tree's energies for themselves.

The four sisters were found by an archaeological expedition exploring the untouched section of Aomori forest, with the four awaking to find themselves in a completely different world where metal birds fly overhead and unusual steel beasts travel on the ground. They were adopted by a couple that was part of the expedition team, helping them adjust to the experience of culture shock.

The evil force that pursued the World Tree has survived, however, coming back as the organization of Desolace. In an attempt to find the World Tree once more they attacked the town where Haruka and the others were staying. With the help of the charms left behind by their parents, Haruka and her sisters were able to fight back against Desolace. They were also able to find out what happened during the time they were sealed away and eventually defeat the power-hungry organization.

Haruka eventually used her talents and abilities to become a horticulturist, developing medicinal plants that could treat a variety of illnesses. Her job had her travel around the world for a time seeking out rare plants and attempt to raise them in her greenhouse.

She and her sisters were sought out by BADGE when the organization was formed, initially assigned as section heads based on their capabilities. They were soon promoted to commanders of BADGE headquarters in Tokyo, Okinawa, Osaka, and Hokkaido respectively.

Player Ons and Offs: Please refer to the link.

Transformation Device: Runic Heart
The Runic Heart functions as a focus for the sisters' magical powers, amplifying them into a physical manifestation when they raise the Runic Heart up and shout "Awaken, Runic Heart!". For Haruka, the Runic Heart releases a great amount of glowing petals that surround her, turning into her magical girl outfit on contact with her body.

Powers and Abilities
  • Enhanced Physical Abilities - Runic Bloom has enhanced strength, speed, and durability that is empowered by her willpower.
  • Spring Shower - Runic Bloom's primary signature attack, gathering magical energy into both hands. She then unleashes a shower of flower petals that purify the target of malicious energy. This attack has a more powerful version known as Spring Storm, which travels faster and with more force than the original version.
  • Runic Seasons Symphony - the Runic Season's first team attack, allowing Bloom, Blaze, Gust, and Snow to combine their magical power into a unified beam of purifying energy.
  • Magical Form - Haruka can assume an even more powerful form as Magical Bloom, further enhancing the magical abilities she already has.
  • Magical Seasons Orchestra - the most powerful team attack available to the Runic Seasons that can be used in Magical Form. Traps the target in a controlled territory from four sides with the purifying power of the seasons saturating the territory. The territory then implodes on the target to neutralize any malicious energy within.

Equipment
Runic Heart - Haruka's transformation device that is always on her person as a pendant.

BADGE communication device, Haruka custom - specially designed communication device that acts as Haruka's identification badge. No metal was used in the construction of the device.

Skills
  • Horticulture - started out as a love for plants together with her innate powers, Haruka can breed and raise a wide variety of plant life in her greenhouse.
  • Cooking - Haruka is a good cook, and her food is very popular with the most of the operatives and one of the reasons why she receives a great deal of letters.
  • Ancient Knowledge - Haruka has trained a good deal in the mystic ways even before history began, and is learned about most ancient entities.
  • Martial Arts - Haruka is proficient with standard martial arts disciplines and can fight unarmed or using weapons fashioned from her plants.
  • Herbalism - a forte of Haruka involving various remedies and concoctions from the plants she grows. Even base physicians would agree to their effectiveness.
  • Performing - Haruka can sing and dance reasonably well, as expected from any magical girl.
Advantages
  • World Tree's Blessings - grants Haruka with incredible magical power, together with her innate ability to control and manipulation of plants. Haruka taps magical energy that originates from plant life.
  • World Tree's Lineage - being a guardian of the World Tree grants several benefits such as immortality, regeneration, and resistance against sicknesses.
  • Strength of Will - Haruka has an incredibly strong willpower, allowing her to resist most illusions and mind-affecting attacks on her.
  • Infectious Optimism - Haruka's good-natured personality tends to rub off on most people, improving the mood around her even in dire times.

Weaknesses
  • Metal Weakness - for unexplained reasons, any form of metal inhibits Haruka's incredible magical power. She refrains from wearing or carrying anything made from metal while she can, and avoids having one on her person for too long if necessary to carry one around.
  • World Tree Guardian - Haruka still has responsibilities as a guardian of the World Tree. It may be safe for now, but may end up being targeted once again someday.
« Last Edit: June 13, 2018, 09:04:08 AM by Steir »

Online JoanieSappho

Re: Interest Check: Henshin Heroes and Heroines
« Reply #87 on: June 13, 2018, 12:07:24 PM »
My stab at NPCs!

Name: Odessa Maki
Age: 32
Gender: Female
Stereotype: Head of Wolf Sector and a Tough Independent Wolfgirl

Physical Description:
Standing close to six feet in height, Odessa is often seen in uniform when going about her duties. When off duty, she rapidly sheds as much as possible, preferring clothing that lets her breathe and fits with her athletic lifestyle, usually little more than a small top and shorts. That this shows off an impressive set of abs and muscular, if lean, limbs is only a side bonus.

Her nature is on full display at all times, her white hair and brilliantly blue eyes enough to mark her out as something unusual on their own, while her fluffy, expressive ears and treasonously honest tail only serve to make her nature absolutely clear.

Personality:
Protective - As a cool aloof lone wolf, Odessa doesn't have something of a habit of getting closely attached to those around her. She does keep a close eye on her friends and subordinates, because that's her job and most certainly not because she simply can't bear the thought of any of them coming to any sort of harm.

Driven - Odessa's life has, really, been one set of challenges after another and she learned from a young age to simply throw herself against her problems until they gave in, no matter how many times she had to do so. If given a task she will see it done, usually at the expense of sleeping, eating or her own safety. She won't put others at risk, though.

Tsundere - She likes having some emotional distance between herself and others, no matter what her tail behaves like when people are 'nice' to her. She definitely isn't seeking anyone's approval, either, whether that person is the head of BADGE or the liason with the JSDF.

Likes - Being outside, running, positive attention
Dislikes - small confined spaces, being ignored, being called cute

Background:
The youngest and smallest of a rather large family of eleven, Odessa was also her father's only child. Her size and parentage quickly saw her pushed off to the side by her half-siblings and, thinking that her relative runtiness was to blame, she spent most of her formative years trying to build herself up in hopes of getting some sort of approval from her family.
When this failed, the dejected dog girl found herself unsure of what to do with herself and, lacking any clear goals, found herself enlisting in the JSDF where she quickly realised that she loved the organized sort of life there. Still, her nature did cause some distance between herself and her fellow soldiers, although a few of her commanding officers took her under their wing. When she heard that one of them would be working with some newly formed group, Odessa resolved to follow him there to keep an eye on him and make sure that neither of them got lonely. Not that she'd ever admit that, of course.

Powers and Abilities

Enhanced Physical Abilities - While not too much different from the usual human, Odessa's canine nature does give her a bit more strength than a human woman of the same age and condition, which is rather a lot.

Equipment

ID Badge: As the head of Wolf Sector, Odessa's ID badge grants her access to all areas in her Sector as well as certain parts of other Sectors. She, along with the other Sector Heads, is considered one step below the Director in terms of security clearance.

Sidearms: Odessa carries a pair of BADGE-issued Multipurpose Anti-Minion Sidearm (MAMS), which serves as a combination blaster pistol, stun ray and vibro-knife. She also carries a few more knives as backups, both on and off duty.

BADGE Vehicles: Odessa is no pilot, but she's fairly good with most of BADGEs ground vehicles. As long as they don't have passenger seats, at least, as her driving seems to disagree with other people.

Skills
  • Tracking - Between military training and her own natural advantages, Odessa is extremely hard to shake once she has someone's trail.
  • Military Training - Odessa was, after all, a soldier in the Ground Forces and is highly skilled in close combat and quite good with small arms
  • Languages - Odessa has no special affinity for learning languages but over time she has picked up a few and is fluent in English, Japanese and several other languages
  • Art - She neither acts nor looks like it, but Odessa is something of a painter with a level of skill that isn't unimpressive.
Advantages
  • Canine Senses - Odessa's senses of smell and hearing are, like those of dogs, significantly better than those of humans, including some enhanced humans.
  • Military Rank - Admittedly she is now retired rather than active, and captain isn't all that high ranking, but she does have a few contacts outside of BADGE she can call on.

Weaknesses
  • Canine Eyesight: While better at dealing with low light and sudden motion, Odessa's eyes leave her somewhat nearsighted and has trouble telling red and green apart. She does have glasses that help with this, but losing them might cause some issues.
  • Social Skills - she doesn't really have any, outside of military formality.

Offline SteirTopic starter

Re: Interest Check: Henshin Heroes and Heroines
« Reply #88 on: June 13, 2018, 07:32:34 PM »
*approves*

Online LamentingQuill

Re: Interest Check: Henshin Heroes and Heroines
« Reply #89 on: June 13, 2018, 07:42:23 PM »
I'll have profiles presented either tonight or tomorrow afternoon.

Online Premier

Re: Interest Check: Henshin Heroes and Heroines
« Reply #90 on: June 14, 2018, 04:34:14 PM »
Name: Maeko Yashiro
Age: 52
Gender: Female
Stereotype: Octo-Doc Xenobiologist and Head of Snake Sector
Alias: N/A
Player Name: Premier

Physical Description: Like the pic, but often with a cute nurse's hat and white coat instead. It does not help and she can barely fit into that lab coat. Lady's got a lot going on.

Personality:
Workaholic: With her divided brains, Maeko is never not working. She can be thinking over three different problems while holding a conversation and making a meal. She can still manage two if she slips into someone's bed. Getting her to actually stop and fully relax and be in the moment would require an absolutely heroic act.
Detective: There's nothing Maeko loves more than a medical mystery, the weirder the better. It's why she is the shape she is right now, but she wouldn't even entertain the idea that she should back off from the biological unknown. The mysteries of bodies absolutely fascinate her and she wants to learn them all. Never tell her "It's nothing" because she will never leave you alone until she finds out what's up.
Playful: Maeko loves to tease people, it helps put them at ease when confronted with her unusual appearance and it's also a way to enjoy herself even during her endless work. If she can get her patients blushing then they're not afraid of the needles!

Background: Maeko had found a passion in biology at an early age and she poured her whole life into it. Life and all it's variations fascinated her, the stranger and more varied the better. It helped that the aliens that visited earth were an endless stream of useful studies and she was one of the few willing to tackle this field with unrelenting enthusiasm. It's was the early 80's, she was in the prime of her life and things were a real challenge back then. She was slowly rising through the ranks of the governments secret research programs into life beyond our own when disaster struck. 

A virulent virus strain from off world got loose in the secret bunker she was working in and when it became clear this thing was wickedly fast adapting and had learnt to pass through her protective suit. It clear that if this ever escaped Earth could be wiped clean of life and Maeko was quick enough to realise the danger and lock the facility down, left to fight the virus on her own. Infusing her own body with cures almost as fast as it could mutate around them, she soon became desperate and began breaking into the stocks of alien materials looking desperately for a cure.

In the end she found one, though it involved entirely changing her entire genetic makeup, twisting her body into a strange hybrid of alien, human and octopus that the disease simply couldn't survive in. With a breath of relief she just had to wait for quarantine.

Due to the nature of the disease, that was twenty five years long and once you got past year two it really felt LONG. She spent that time learning how to use her new body and it's strange new brain and continue work, with food and research materials passed through the quarantine barrier regularly. The lack of content drove her to despair more than once but she endured and she was there to hug the hell out of old friends when the doors finally opened with more limbs than they could possibly deal with and accept a medal for her bravery that she was never going to be allowed to tell anyone about.

Feeling detached from the world after her long isolation and having trouble finding a job for a tall octopus lady, she was thankful when BADGE said they needed someone of her very unique skills and she's been working hard as hell for them ever since.

She still doesn't know how computers works. You can't teach an old Octo-Gal new tricks.

Powers and Abilities
Multiple Minds - Maeko is not only capable of using all her limbs at once, but actually holding six different trains of thought at a time. Holding a conversation, thinking about a new cure for an obscure virus and have a personal fantasy all at once is a pretty common occurrence for her. As is doing several different tasks with her all her arms, which is a bit mesmerising to watch. She can even take turns having them sleep, meaning that she never actually has to herself. She does now and then anyway, just so she can feel a bit more normal.

Regeneration - Octopus' can regrow limbs and so can Maeko! It's not quick but it's pretty thorough. It also makes her completely immune to any blood borne infection.

Equipment
Medical Kit - Always with her, it allows her to treat any basic injury or at least stabilise something until she can get to a real medical centre.

Skills
Xenobiology - She had little time to do anything but study while in quarantine and she's kept up on every development she can. She is an expert in the truly weird physiology of both the alien and the magical.
Genetic Engineering - Splicing your own genetic code takes some real work and the focusing effect of an impending apocalypse really helped her dive into the subject. She's an authority in the field on some quite odd parts of it and she's not looking to go back any time soon, she actually quite likes her new body.
Medicine - As part of her role in BADGE she's been studiously learning the most up to date medicinal treatments, even ones not yet cleared for public use. She delegates more of the treatment work but she wants to be sure that she can be authority to anyone serving under her. 
Administration - Maeko takes her job intensely seriously and as the head of the medical wing she doesn't tolerate sloppy work or laziness. She's happy to spend time helping people improve, but if she feels someone isn't willing to put the work in she'll quietly shuffle them off to somewhere less important. Medical can't afford to make mistakes and she'll do everything she can to make sure that doesn't happen. Tough but fair, she tries to remain approachable to her staff. She might ride them hard, but only because she wants her people to treat the work with the importance she feels it deserves.

Advantages
Tentacles - Long! Numerous! Strong! All very useful things to have for just two extra limbs, let alone eight.

Weaknesses
No Combat Experience - Maeko has never been in a fight. Ever.
Old fashioned - After twenty five years in quarantine, Maeko is still a bit out of date on lots of things. Computers in particular confound her. She never answers her e-mails if her Secretary has the day off.
« Last Edit: June 14, 2018, 06:14:44 PM by Premier »

Offline SteirTopic starter

Re: Interest Check: Henshin Heroes and Heroines
« Reply #91 on: June 14, 2018, 08:12:20 PM »
Octodoc is cleared for entry.

:D

Online LamentingQuill

Re: Interest Check: Henshin Heroes and Heroines
« Reply #92 on: June 15, 2018, 10:30:41 PM »
My moon prince is almost done. Sometimes it sucks to be a perfectionist...

Online LamentingQuill

Re: Interest Check: Henshin Heroes and Heroines
« Reply #93 on: June 15, 2018, 11:47:06 PM »
Finished! I hope this is an improvement.

Name: Omotsuki 'Tsuki'
Age: 625
Gender: Male
Stereotype: Silver Prince of the Moon
Alias: Moonlight knight
Player Name: LamentingQuill

Physical Description: Physically, Tsuki's appearance never changes.

Tsuki is 5'6 with a trim and athletically built body, his silvery white hair hangs down to his hips in with very subtle soft waves, though he often has it tied back or very simply braided.

In his face are set eyes of a gentle silvery powder blue eyes, skin smooth and flawless with a soft almost unnatural luminous quality and lips that look as though they were sculpted specifically for the art of love.

Personality:

Tsuki is a very intelligent man with a calm and serene nature, he is very open minded and willing to make friends with just about anyone that has chosen to align themselves with the forces of good... provided they do not demonstrate a vile and vulgar demeanor (rude and no social graces) as their normal way of operating, that would just get on Tsuki's nerves very quickly and he would distance himself from that person.

This prince of the moon has a very elegant and charismatic aura about him, but... that is not all there is to him, there is a mildly closeted dominant beneath the beautiful exterior... any lady lucky enough to get between the sheets with Tsuki will find a very passionate and attentive lover that will make certain without a shadow of doubt that his bed partner has the most memorable sexual experience of her entire life.

The only thing that break the gentle serenity within Tsuki is coming face to face with a servant of evil... of that, Tsuki simply cannot tolerate...

Background: Tsuki is the only son of the legendary Princess Kaguya of the Moon, he petitioned his mother to allow him to descend to Earth and do good for the world that had once given her so much joy, the world that taught her how to teach real honest love to her son... she immediately agreed to his selfless request and gave him two Earth years to spend on the beautiful blue and green planet doing good deeds.

The prince has heard of a group of heroes known as BADGE, he will first seek them out and start there in his quest to do good upon this planet.

Player Ons and Offs:

Personal Ons- Classic Earth literature, The way the full moon looks hanging in the Earth sky, honest and good intentioned Earth dwellers, coffee (what a magnificent Earth beverage!), a calm  and quiet beach bathed in moonlight.

Sexual Ons- Long nights of passion, cunnilingus(giving, obviously), blow jobs (receiving), the moans and mewls a woman makes in the grips of pleasure, hourglass figures.

Personal Offs- Rude and dishonest people, individuals lacking manners or social graces, alcohol (it just doesn't sit well), overcast night skies.

Sexual Offs- Guy on guy stuff, Toilet things, S&M, bondage (receiving), Selfish lovers, skipping foreplay.

Transformation Device: Tsuki no Kesshō - Round clear crystal the size of a quarter fitted into a gem setting upon a pin.

Henshin incantation: Tsuki no megami, seigi no anata no chanpion to shite kono ōji o ukeireru... Tsuki no meikuappu!

Translation: Goddess of the Moon, accept this prince as your champion of justice... Lunar Make-up!


Powers and Abilities
The royal family of the Moon has in their possession a sacred crystal given to them eons ago from their beloved goddess, Selene. This quarter sized glittering clear round crystal is always worn upon the person of the heir apparent, which temporarily endows the heir with a sliver of Selene's power upon activation.

When Tsuki presses the index and pointer finger of his right hand to the crystal fitted into a gem setting upon a pin he wears on his clothing and speaks the sacred invocation of Selene, he transforms into a the hero blessed by the Moon Goddess, the Moonlight Knight.

Abilities~

Grace of the Goddess- a brief but very special prayer offered to Selene will result in a burst of holy moonlight from the crystal worn by Tsuki, this light will engulf all in it's path... but those aligned with good need fear nothing, for this light will only smite the wicked and evil.

(The words to invoke 'Grace of the Goddess') Prayer to Selene: Mūnraito no megami, watashi no tangan o kiku... Anata no hareyakana hikari no naka no fujun'na mono o uchi nasai!

Translation: Goddess of Moonlight, hear my plea... smite the impure in your radiant light!

(Important Note: Grace of the Goddess has a six hour in game cooldown between uses and will only be used upon GM orders)


Travel by Moonlight- On nights with even a sliver of a moon in the sky, Tsuki can use to the moonlight to transport anywhere he likes where the moon still hangs in the sky.

The people of the Moon can all use this ability, the only difference is that Tsuki's people all live in the surface of the moon... granting them perpetual access to the ability, Whereas Tsuki is unable to make use of it when there is no moon or starlight in Earth's sky.

Power enhancement- When Tsuki where the sacred garments of the Moonlight Knight, his speed, strength and overall performance abilities are increased by 50% more of his normal during hours of night. 30% increase during the day hours.

Equipment

(After transformation) The Moon Sword- A holy sword imbued with the pure light of the moon, evil cannot stand for the blade of this sword to so much as touch them, it's purity enough to sizzle and burn at their tainted flesh.

The moon sword in the hands of the unworthy (not chosen by the goddess) with the intent to wield, will result in the the sword growing white hot with moonlight that it will burn at the flesh of the holder until they release it.

(Always available) Tsuki no Kesshō- Round clear crystal the size of a quarter fitted into a gem setting upon a pin.

Skills

Expert swordsman- Tsuki has been trained since he could walk to master the graceful art of the blade, he is unmatched by any of his mother's warriors in his skill and prowess with a sword.

Agility & Grace- Tsuki is a sight to behold in his movements, be it the way he practically flies about across the battlefield in such flawless grace and speed or just the elegantly graceful way that seems to be his very nature.

Tea blending- with herbs and spices from across the cosmos, including from Earth, being brought to the moon, Tsuki took a fascination with experimenting and blending them to create delicious teas, a graceful and elegant activity befitting a royal. He's become rather good at it, his rose and chamomile tea is simply divine.


Advantages

Intelligence- Tsuki is extremely intelligent and observant, it is rather difficult to pull one over on him.

Cool head- Tsuki has never really been too prone to panic or overreacting, giving him the ability to think his way of numerous difficult situations.

Good looks- Let's face it, Tsuki is drop dead gorgeous and that otherworldly beauty definitely can come in handy.

Ettiquete and refinement- Being a prince, Tsuki was brought up with all the manners, social graces and even the proper way to eat like a refined gentleman, his tutors taught the beautiful prince the whole kit 'n kaboodle. A prince must always impress his onlookers.


Weaknesses

Sunlight- During hours of daylight when there is no moon or star light, Tsuki suffers some fatigue and some of his abilities that absolutely must have moonlight are rendered unusable.

Cakes- Silly sounding, isn't it? However, they do not have cakes on the Moon like they have on Earth and Tsuki absolutely loves them, he can go quite bonkers over them if he isn't careful. He guards his secret passionate love for cake fiercely.
« Last Edit: June 17, 2018, 02:23:42 PM by LamentingQuill »

Offline Yurie

Re: Interest Check: Henshin Heroes and Heroines
« Reply #94 on: June 16, 2018, 01:14:07 PM »
Name: Dr. Kazuichi Kleinerman
Age: 76
Gender: Male
Stereotype: Former Mad Scientist and Sector Head

Physical Description: Dr. Kleinerman is a 5'9", skinny, stringy old man of mixed European and Japanese heritage. His grey hair is wispy and receded, leaving the crown of his head bare. His ears are large and protruding, and he has a decidedly pronounced chin. His eyes (and much of the space around them) have been replaced by a rather obvious cybernetic prosthesis, and there's a yen-coin sized metallic 'gem' on the center of his forehead. His skin looks like it's stretched over his body, and his chest and torso are studded with scars underneath his labcoat and clothing. He is usually grinning, and has a manic energy about him. His voice is surprisingly deep, and he typically speaks loudly and dramatically. He is almost always attended by a small squadron of flying drones.

Personality:

Futurist: Dr. Kleinerman doesn't consider himself as 'just a scientist.' He is a visionary, a vanguard on the bleeding edge of what humanity can accomplish with the power of science. He has grand ambitions and even grander ideas. He is quick to share his vision with others (or really, anyone who shows any amount of interest... or in earshot). He truly believes in the greatness of science and the glorious future it could bring, and often espouses transhumanist rhetoric.

Manic: Dr. Kleinerman is enthusiastic to an almost absurd degree. He is always on the move, always thinking and designing and researching and putting things into production. He usually has a dozen different projects going on at the same time. Which is good; the last thing anyone at BADGE want is for him to get bored. If he were to get bored... there would be trouble.

Immoral: Dr. Kleinerman's grasp of moral and ethical boundaries is... 'loose,' to put it diplomatically. He's the sort of scientist that haunts the nightmares of Luddites and early sci-fi writers. He fully believes that the power of science can do anything, and should be allowed to do anything so long as it advances the position of humanity. While he accepts the fact that he has to 'play by the inefficient rules of ignorant lesser minds,' he is quite eager for 'volunteers' for his experiments.

Likes & Dislikes: Dr. Kleinerman likes science, robots, human enhancement and large boobs. He dislikes magic, the supernatural, small children and anything inefficient.

Background: Once one of the scourges of Europe, the half-Japanese half-German Dr. Kazuichi Kleinerman pursued the path of science with gusto and aplomb. He possessed an impossible intellect even from an early age, graduating from university at the tender age of 10 before continuing on as an autodidact. When he matured, he began to experience the fugue state that he would come to call 'the madness place,' which allowed him to produce technology far beyond what his contemporaries produced. However, he was constantly stymied from presenting his innovations. Frustrated by 'the sheep-like ignorant masses' and the egos of 'the corpse-like establishment' of academia, Dr. Kleinerman began a career as one of Europe's most dangerous mad scientists.

At the age of 50, his machinations were stopped by a group of science-weilding, spandex-clad heroines, and he was brought to justice before the UN's special council for his many crimes. After this, he as imprisoned, presumably for life, in a special isolation chamber reserved for super-criminals like him. During his stint in isolation, Dr. Kleinerman claims that he was visited by 'The Source Of All Science' in a madness-fueled fugue state, which revealed to him a new purpose; to bring about 'an electrum age' of humanity where super-science laid low the forces of darkness. While the nature of the 'being' (if there was even such a thing) is unknown, what is known is that Dr. Kleinerman seems to have sincerely turned over a new leaf... mostly. He is now temporarily on loan to BADGE, with many eyes keeping careful watch in case he backslides into true villainy. He's fully aware that any violation of his parole will land him back in a small cell, locked away from what he views as his destiny.

Dr. Kleinerman is a bachelor, and is always on the lookout for pretty girls (especcially science-oriented heroines). He considers his servitors his pets, though he's hardly gentle with them. His hobbies include differential calculus, building new itirations of his servitors, and flirting (though he is well aware he's terrible at it).

Powers and Abilities:

Cyborg Enhancements: Dr. Kleinerman is at least 50% machine at this point. His eyes have been replaced with mechanical ones that grant him an enhanced AR display as well as microscopic and night-vision. His bones are inlaid with carbon-fiber to prevent splintering and breaking. Several of his internal organs (including his lungs, kidneys and most of his digestive tract) are replaced with super-efficient synthetic replicas that make him essentially immune to inhaled and ingested toxins and pathogens. He also has a forehead-mounted uplink to his drones and the Sector's intranet.

The Madness Place: Dr. Kleinerman is a certified mad scientist, able to theorize and design technology leagues beyond modern tech levels (aka ultratech). Of course, this requires him to drop into a fugue state he refers to as 'The Madness Place.' This state, which can last anywhere from an hour to several days, leaves him with dozens of blueprints but also physically and mentally drains him. He has no control over when he enters 'The Madness Place,' nor how long it lasts.

Equipment:

ID Badge: As the head of Crow Sector, Dr. Kleinerman's ID badge grants him access to all areas in his Sector and certain parts of other Sectors. He, along with the other Sector heads, is considered one step below the Director in terms of security clearance.

Servitors: The good doctor is usually attended by over a dozen of his 'pet' autonomous drones. These drones are the size of a large softball, with a single mono-eye and at least two tentacle-like limbs with spindly 'hands' on the ends. They hover via advanced anti-grav, possess a rudimentary AI and are commanded via wireless transmissions from Dr. Kleinerman's uplink. If the doctor is threatened, they produce miniature thermal lances, drills and vibro-blades and swarm the attacker like berserk piranha.

Personal Workspace: Dr. Kleinerman carries a self-built ultratech-derived tablet PC calibrated and optimized for his use. This neon-green machine is slaved to his cybernetic uplink, and has a massive amount of dedicated memory and a massive suite of design software built in. Only Dr. Kleiner can access it.

Skills:

All The Science: Dr. Kleinerman is a multi-disciplinary scientific genius. He's displayed doctorate-level proficiency in the fields of robotics, metallurgy, applied and theoretical physics, chemistry and aeronautics, and lesser proficency (but still sufficient) in at least a dozen other disciplines in both physical and biological sciences. To put it simply, there's very little he doesn't know in terms of modern science.

Ultratech Invention: Dr. Kleinerman is one of the few people on Earth that can reliably theorize and design ultratech machinery and devices. Most of the others are either institutionalized or evil, which should give you an idea of the sort of mind required to create hyper-futuristic technology.

Xenotech Experience: Dr. Kleinerman has experience with extraterrestrial or extraplaner machinery (aka xenotech), and he takes great pleasure at unravelling its secrets.

Villain Experience: Dr. Kleinerman used to be a villain in the classic mad scientist mold. While he has reformed himself, he has plenty of experience and is surprisingly genre-savvy, even if he himself often falls into those patterns of behavior.

Advantages:

Genius: Dr. Kleinerman is a genius. His IQ is literally incalculable, and his ability to craft ultratech simply pushes it further.

Sector Head: Dr. Kleinerman is the head of Crow Sector, with all the responsibilities involved.

Disadvantages:

Bad Boss - Dr. Kleinerman is... not a good administrator. He typically leaves the actual running of his Sector to various automated machines so he can get on with his 'actual' work. The director has to remind him (often multiple times a day) that his subordinates are people, not 'experimental subjects in potentia.'

Prejudice: Magic - Dr. Kleinerman loathes the occult. He views 'magic' as either utter drivel or science that has yet to be explained. He and Dr. Kurara get along about as well as nitroglycerin and a hammer; she views him as a dangerous lunatic, he thinks she's an absurd talking doll with delusions of grandeur.

Former Villain - Despite his uses, Dr. Kleinerman is a former villain. While he is technically reformed, there are a lot of people keeping a very close watch on him in case he should backslide.

Tech-Reliant - Dr. Kleinerman is a cyborg. While his mechanical bits are well shielded against EMP and other attacks, he is still vulnerable to such attacks and can be taken down if his machinery is damaged.

Pervert - Dr. Kleinerman is a dirty old man. He can't resist a pretty face or a particularly impressive figure to the point of distraction. While he refrains from anything untoward (he is a gentleman of science, not a rapist), he can't resist the occasional leer or bout of terrible flirting.

Offline SteirTopic starter

Re: Interest Check: Henshin Heroes and Heroines
« Reply #95 on: June 17, 2018, 09:08:00 AM »
Is Omotsuki complete? Can you fix up the format to make it easier to look at too?

Kazuichi looks to be the kind of NPC we need just to keep things even more interesting in BADGE (as if it were not interesting enough already). :3c

Online LamentingQuill

Re: Interest Check: Henshin Heroes and Heroines
« Reply #96 on: June 17, 2018, 09:33:18 AM »
Is Omotsuki complete? Can you fix up the format to make it easier to look at too?

Kazuichi looks to be the kind of NPC we need just to keep things even more interesting in BADGE (as if it were not interesting enough already). :3c

What would you like done?

Offline SteirTopic starter

Re: Interest Check: Henshin Heroes and Heroines
« Reply #97 on: June 17, 2018, 10:53:26 AM »
What would you like done?

Can you elaborate what the blessing grants Omotsuki? Would this include enhanced physical capabilities? From the looks of it there's three items listed in Omotsuki's Powers and Abilities - one being the blessings granted by the Moon Goddess and the other being his signature attack and the ability to travel places as long as the moon is somewhat present.

Agility & Grace sounds like it would be more fitting under Advantages, Expert Swordsman would be the application of Agility & Grace for weaving and fighting around. Maybe he knows some lore that other characters are not quite familiar with, or even some non-combat skills such as Etiquette and Calligraphy, or Medicine and certain types of food preparation.

For the Background, would Omotsuki have worked with other heroes during his stay on Earth? Would he have started out in BADGE in this case?

Hope this helps out. :)

Online LamentingQuill

Re: Interest Check: Henshin Heroes and Heroines
« Reply #98 on: June 17, 2018, 01:29:33 PM »
Can you elaborate what the blessing grants Omotsuki? Would this include enhanced physical capabilities? From the looks of it there's three items listed in Omotsuki's Powers and Abilities - one being the blessings granted by the Moon Goddess and the other being his signature attack and the ability to travel places as long as the moon is somewhat present.

Agility & Grace sounds like it would be more fitting under Advantages, Expert Swordsman would be the application of Agility & Grace for weaving and fighting around. Maybe he knows some lore that other characters are not quite familiar with, or even some non-combat skills such as Etiquette and Calligraphy, or Medicine and certain types of food preparation.

For the Background, would Omotsuki have worked with other heroes during his stay on Earth? Would he have started out in BADGE in this case?

Hope this helps out. :)

Can you elaborate what the blessing grants Omotsuki? Would this include enhanced physical capabilities? From the looks of it there's three items listed in Omotsuki's Powers and Abilities - one being the blessings granted by the Moon Goddess and the other being his signature attack and the ability to travel places as long as the moon is somewhat present.

There are only two in the powers and abilities. Grace of the Goddess, which is I suppose you could call his special ability (in video game jibber jabber). The other is a racial ability, all of the lunar people can use moonlight to travel... the only thing is that Tsuki has to wait for when there is some kind of moon in the sky, but his people given that they live on the moon itself, can use this ability any time they want. I'll make sure to specify this.

Agility & Grace sounds like it would be more fitting under Advantages, Expert Swordsman would be the application of Agility & Grace for weaving and fighting around. Maybe he knows some lore that other characters are not quite familiar with, or even some non-combat skills such as Etiquette and Calligraphy, or Medicine and certain types of food preparation.

Not necessarily, I have to disagree there. Just because a person is fast and graceful, does not mean that they will have the knowledge and skill to hold and swing a sword correctly, let alone on a master's level. That takes time and practice. A lot of practice.

I will however take the advice of applying some skills he may have attained through his royal upbringing.

For the Background, would Omotsuki have worked with other heroes during his stay on Earth? Would he have started out in BADGE in this case?

Nope and Nope, Tsuki would just be arriving on Earth, he would be very newly recruited by BADGE, perhaps even know of their existence and seek them out.

Earth is going to be very new and fascinating to Tsuki.

Offline SteirTopic starter

Re: Interest Check: Henshin Heroes and Heroines
« Reply #99 on: June 17, 2018, 09:34:38 PM »
Omotsuki looks good to go!

;)

Go ahead and include him in the character thread and see where you want to start a post.

Offline Yurie

Re: Interest Check: Henshin Heroes and Heroines
« Reply #100 on: June 18, 2018, 03:10:02 PM »
New NPC!
===

Name: Yasuhiro Alves
Age: 19
Gender: Male 
Stereotype: Psychic Head Sector 1 and Ops Commander
Alias: Rabbit Actual (callsign when serving as operations commander)

Physical Description: Yasuhiro Alves is a handsome young man. He is 5'3", in excellent shape, with dark brown skin and fine features. His long hair is gray-white, and his visible eye (the other is covered by an eye-patch) is a bright amber-brown that looks orange under certain types of light. He dresses well even outside of uniform and carries himself with the confidence of a man twice his age. It's almost enough to make one forget that he was a child soldier.

Personality:

Mercenary: Yasuhiro really doesn't care about creeds, nationalism or honor. He views his life as a carefully balanced ledger; so long as he's in the black (in a manner of speaking), he's content. Ideals and ideologies fail to sway him. Either give him something he can use, or get the hell out of the way. This is a dog-eat-dog world, after all. Idealism is for children.

Loyal: Despite being a mercenary, Yasuhiro is surprisingly loyal in his own way. Pay him well, treat him with respect, and don't mess with him too much and he'll be your best friend. Pay him poorly (or worse, expect him to work for free), insult him or undercut his authority? Well, there's always other clients. His debt to BADGE keeps the organization in his good graces.

Dominant: Yasuhiro likes being in charge. He likes having power, and really, really doesn't like it when people treat him like he's beneath them. So long as you respect the chain of command and know your position in the hierarchy, then he has no problem with you. However, if you come stepping to him, he will happily put you in your place.

Likes & Dislikes: Yasuhiro likes rum, the smell of gunpowder, a well-carried-out combat op and big-bootied women. He dislikes Americans, rats, poorly-kept equipment, and people who undercut his authority.

Background: Born into poverty from a Japanese mother and a Brazillian father, Yasuhiro was 'acquired' (read: kidnapped) by a company named 'Psiqualia Incorporated.' The company was a front for a transhumanist villain who planned to use Yasuhiro (and many other orphans like him) as a test-bed for developing an army of super-powerful psychic child soldiers.

Yasuhiro ended up being one of the few successful survivors of the villain's program, which involved invasive neurological modification, genetic tampering, pharmacological enhancement and virtual-reality training. He was then put into deep-stimulation virtual reality training which essentially beat him into becoming a soldier. Were it not for the intervention of one Dr. Alves (whom he takes his last name from), Yasuhiro would have been indoctrinated as a loyal slave to the villain's plot for world domination. Yasuhiro managed to escape when a group of heroes stormed the villain's lair, killing him and his successfully indoctrinated super-soldiers.

Unable to adapt to regular civilian life, Yasuhiro turned towards working as a mercenary. He joined a PMC called 'Mustang Combat Solutions Lmtd.' and soon rose through the ranks based on sheer talent alone. His psionic abilities made him one of the most effective commanders in the company's history... until his stash of control drugs ran out. Were it not for him being suggested to BADGE and them discovering his situation, he would likely be institutionalized by now.

Yasuhiro is now in debt to BADGE, a fact that irks him greatly. Though he respects Seikaiju as his superior, he thinks the whole 'save the world' thing that BADGE has going on is a bit childish. Still, a job is a job, and BADGE is paying to keep him sane and healthy.

Yasuhiro is aromantic and has no significant others. He has a small tank of female betta fish he keeps in his office and has trained a few of them to do basic tricks. His hobbies include playing with his fish, meditation, and going to the shooting range.

Powers and Abilities:

Hyperthought: Yasuhiro is able to artificially augment his ability to process and perceive information via a psychic power he refers to as 'hyperthought.' This ability allows him to greatly amplify his perception speed, making the world seem to slow to a crawl so long as he focuses. To him, firefights play out less like a pitched battle and more like a turn-based strategy game. Of course, this only affects his mental and sensory speed: it does nothing to his physical abilities.

Telepathy: Yasuhiro is a trained telepath, able to scan people's surface thoughts quickly and with minimal fuss. He is also able to project a psychic 'voice' to communicate with others. His 'sphere of influence' is about one hundred yards in diameter in all directions, though it's easier for him if he has a line of sight on his target. He can also use this power to ward off psychic intrusion and attempts at possession. Yasuhiro isn't strong enough to dive into the deeper parts of people's psyche, and a stronger psychic can overwhelm him.

Equipment:

ID Badge: As Head of Sector I, Yasuhiro's ID badge allows him access to all areas in his sector as well as areas in other sectors. He, along with the other Sector Heads, is one step below the Director in terms of security clearance.

Sidearm: Yasuhiro carries a BADGE-issued Multipurpose Anti-Minion Sidearm (MAMS), which serves as a combination blaster pistol, stun ray and vibro-knife.

Armor: Yasuhiro typically wears Class 1 Special ENvironment Tactical Armor (Infantry) (SENTA(I)) armor underneath his uniform while on duty.

Skills:

Tactical Knowledge: Yasuhiro has had practical battlefield experience since a very young age and has experience leading combat operations at the platoon and squadron levels. He is a talented strategist, able to quickly assess and direct strategic operations in changing battlefield conditions.

Combat Training: Yasuhiro is a trained soldier. He is a solid shot and is proficient in a wide variety of firearms, grenades, and knives. He is also a skilled and efficient hand-to-hand fighter and trained in MCMAP. He favors joint manipulation, counterattacking and hand, knee and elbow strikes when fighting hand-to-hand.

Administration: Though he's not particularly fond of it, Yasuhiro is a capable administrator and can keep his people in line. He has a keen eye for detail and does all of his own personal bookkeeping.

Interrogation Techniques: If Yasuhiro wants to know something, he will get it out of someone. He is trained to perform and resist interrogation and is a master of the poker face. If you want to get information out of him, you'll have to use supernatural means or drug him.

Languages: Yasuhiro speaks Japanese, Portuguese, English, and Russian fluently.

Advantages:

Sector Head: Yasuhiro is head of Rabbit Sector, with all the authority that entails. He is also typically the bridge commander for major operations.

Photographic Memory: Yasuhiro's memory is extremely sharp and clear. He is exceptionally good at remembering images he views and text he reads, which he often uses to his advantage. He is not, however, superhuman in this regard.

High Pain Tolerance: Yasuhiro has a staggeringly high pain tolerance, to the point that it becomes unsettling. He can walk through wounds that would incapacitate a civilian, though he still has to deal with the actual effects of his injuries.

Disadvantages:

Artificial Psion - Yasuhiro is an artificially created psychic. He requires special drugs (currently supplied by BADGE) to maintain control of his powers and prevent them from overwhelming him. Missing his regular dose causes his psychic abilities to constantly stay on, which would probably drive him completely crazy.

Former Child Soldier - Yasuhiro has... issues given his traumatic upbringing. He often has deeply disturbing and detailed nightmares and suffers from PTSD. While he undergoes regular therapy sessions with Snake Sector doctors and is cleared for duty, base personnel are advised to avoid triggering him. His particular triggers include bright strobing lights, objects being moved near his remaining eye, touching his feet, grabbing him from behind and anything involving rats.

Limited Senses - Yasuhiro has a clear blind spot thanks to his missing eye, and has lost hearing in his right ear.
« Last Edit: June 18, 2018, 03:15:02 PM by Yurie »

Offline SteirTopic starter

Re: Interest Check: Henshin Heroes and Heroines
« Reply #101 on: June 18, 2018, 11:19:59 PM »
Yasuhiro Alves is now cleared for entry. Welcome aboard to the team!

Offline Yurie

Re: Interest Check: Henshin Heroes and Heroines
« Reply #102 on: June 19, 2018, 05:19:02 PM »
Name: Aramal Nailo
Age: 501 (Approx. 28 Terran Years)
Gender: Male
Stereotype: Elvish Gearhead and Head of Sheep Sector

Physical Description: Nailo is a handsome, somewhat feminine elvish man with fair skin and messy blonde hair that's often pulled back in a short ponytail. He has long, pointed ears, hazel eyes, long fingers and shapely limbs. He often wears sleeveless shirts under his uniform, as well as a pair of boots made out of what looks like bronze dragon hide. His voice is higher in pitch than what most people expect, and he moves with a grace that most humans are unused to.

Personality:

Artistic: Form is just as important as function, in Nailo's opinion. So long as something follows a clear aesthetic philosophy (even if it's one he doesn't find personally pleasing), then he respects it. He dislikes things that look like they were just smashed together or sloppily made. Personally, he will take his time to make something aesthetically pleasing unless forced to.

Industrious: Nailo is a bit of a workaholic. You're more than likely going to find him in the workshop or out amongst the sector's labs and work bays than anywhere else. Having nothing to do makes him fidgety, and doing things he views as being unimportant or superfluous drives him up the wall.

Playful: Nailo is a flirt, a tease, and a show-off. He loves having an audience, even if it's just to watch him put something together or fix a broken machine. He mostly likes it for the attention more than anything else.

Likes & Dislikes: Nailo likes the color black, working on machinery, the smell of grease and alcohol. He dislikes workers with poor attitudes, sloppy craftsmanship, insects and abuses of technology.

Background: Nailo is a refugee, an exile originally from a world where a magicratic Empire and a technology-focused Republic went to war. Having been born and grew up in an elven society that tried to harmonize science and sorcery for the betterment of the world, it was only natural that his people (the Sul'elma, in his original language) quickly found themselves in the crossfire between the two factions. Forced to flee for their lives, Nailo's family (along with many of their kin) crossed a planer bridge to a different dimension.

Nailo and his family landed in the Mascot Realm, where they applied for asylum amongst the small and cuddly inhabitants of the realm. They were of course, granted sanctuary, and slowly built their own small city in the area the Mascot Council designated for their use. Though both the elves and the mascots got along decently, there was always some slight tensions due to the elves' position as refugees and cultural differences between the species.

As he grew up, Nailo learned from the mascots that there was a world of humans, and was allowed to visit the mysterious place called 'Earth.' He found himself excited by the possibilities that the world offered in terms of technology and soon began surreptitiously bouncing back and forth between the two worlds, combining the magic he learned from his family and the mascots with Earth technology. It was because of this that Kurara suggested Nailo to Director Seikaiju as a possible candidate for BADGE.

Nailo now works for BADGE as the head of Sheep Sector, overseeing the production and maintenance of the organization's technology. While grateful to Dr. Kurara, he's wary of her and Dr. Kleinerman's ongoing hostilities. After all, he'd seen what a war between magic and science did to his people...

Nailo likes both men and women but doesn't intend on dating humans (stupid elvish longevity). He owns a cat; a cybernetically-enhanced Maine Coon named Gertrude. His hobbies include tinkering, slight-of-hand magic, and customizing his car.

Powers and Abilities:

Technomagic: Nailo is skilled in creating magitech, the rare breed of machinery that combines and harmonizes sorcery and super-science. While he himself isn't good at directly producing these wonders, he's quite capable of guiding and helping design it. So far, he has created only three or four pieces of Magitech (including his car Serra and the Ikaruga super-fighters).

Ritual Magic: Nailo is able to perform simple enchantments and transmutations using magical rituals. While not useful in a combat situation, the usefulness of such support magic should not be discounted.

Equipment:

ID Badge: As Head of Sheep Sector, Nailo's badge grants him access to the entire sector and several other areas. Nailo, along with his fellow Sector Heads, is one step below the Director in terms of security clearance.

Armor: Nailo usually wears Class 1 Special ENgagement Tactical Armor (Infantry Model) (SENTA(I)) to supplement his uniform when dealing with hazardous manufacturing.

BADGE Vehicles: Nailo has full access to all vehicles in the BADGE motor pool and is licensed for their use and deployment.

Serra: Nailo's baby. Serra is Nailo's personal vehicle. Originally built on the chassis of a Ford Mustang, Serra combines both magic and ultratech to create one of the most dangerous and stylish vehicles on the road. The entire body and tires are constructed of ultratech materials, and the engine is a high horsepower hybrid engine. Numerous glyphs inside the cockpit suppress centrifugal force and extreme G-forces, while the seemingly decorative glyphs painted in racing stripes down the center of the black car project a powerful forcefield when needed. The car is also equipped with magical jump-jets, alchemical nitrous oxide injectors, and a trunk that's much bigger on the inside than the outside. Nobody except Nailo can drive it due to the enchantments placed on the steering wheel.

Skills:

Mechanic: Nailo knows the ins-and-outs of every vehicle and machine in Sheep Sector and is a skilled multi-disciplinary mechanic. He knows how to fix nearly any mundane device, and a substantial number of ultratech machines and devices as well. He's particularly fond of cars.

Occult Knowledge: As a magitech mechanic, Nailo has a working knowledge of a wide variety of magical fields, though his theoretical knowledge is somewhat limited. He's familiar with basic spellcraft, theurgy, and enchantments, though he's uncomfortable working anything beyond that.

Wheelman: Nailo is a skilled driver, capable of driving through hostile combat zones without so much as a scratch. Some of the stuff he can make vehicles do borders on the supernatural when he's at the helm.

Pilot: Nailo is a licensed pilot with more hours under his belt than most humans have in a lifetime. He is capable of flying most of the aircraft at BADGE's disposal (including the Ikarugas, if necessary), though he usually doesn't get the chance to.

Administrator: Nailo runs a tight shop and serves as a reasonably good administrator of his Sector. He has a bit of an ego and can butt heads with some of his more hot-headed employees, but everyone knows that he's the boss.


Advantages:

Sector Head: Nailo is the current head of Sector II, with all the responsibilities and authority that entails.

Elvish Physiology: Nailo is an elf from a fantasy world and is somewhat different from humans. His lifespan is currently estimated at about 1300 years, and his senses of hearing and touch are heightened compared to a human's. He can see in very dim light as easily as a human can in daylight. He requires less sleep than a human; four hours to the typical eight. He also possesses an average, though still usable 'wellspring' of magical potential.

Pretty: You have to admit, Nailo is a very, very pretty man. He's more than happy to pose for photos, and more than a few female (and male) mechanics and workers in Sheep Sector have a signed photo of him without his shirt on.

Disadvantages:

Ego - Nailo has a bit of an ego about him. He tends to react poorly when someone critiques his work, and his temper has more than once gotten him into trouble with the Director. He's also got a tendency to fall for compliments or attention.

Melancholy - For all his teasing and flirting and playboy attitude, Nailo is acutely aware that he will very likely outlive most of the people he works with. As such, he tends to keep people at arm's length and rarely forms deep attachments with others. When alone, he is often given to moping and melancholy.

Magic Weaknesses - Nailo isn't very good at resisting magical compulsions and hypnotism. Also, negative-energy or dark magic will definitely wreck him more than a normal human.
« Last Edit: June 20, 2018, 02:03:40 PM by Yurie »

Offline SteirTopic starter

Re: Interest Check: Henshin Heroes and Heroines
« Reply #103 on: June 19, 2018, 06:52:33 PM »
Nailo is now cleared for entry to Sheep Sector.

;D

Offline Yurie

Re: Interest Check: Henshin Heroes and Heroines
« Reply #104 on: June 19, 2018, 08:11:16 PM »
Name: Maya Tanaka
Age: 33
Gender: Female 
Stereotype: The Completely Average Head of Forest Sector

Physical Description: Maya Tanaka is an unremarkable-looking Japanese woman in her early thirties. She has short, dark-brown hair that is cut fashionably but not stylishly, she has brown eyes, and an average build for a woman of her age and ethnicity. She typically wears conservative suits, blouses, and skirts while at work, and dresses neatly and comfortably when out of the office. She typically wears flats. She has a nice voice, but otherwise, nothing else stands out about her.

Personality:

Normal: Maya is probably the most normal person working for BADGE. Her interests are normal, her dislikes are normal, and her appearance is... normal. Despite what she believed during her brief stint of chuunibyou during middle school, she is unremarkable. She has no alien DNA, supernatural abilities, cybernetic enhancements, psychic powers or genetic abnormalities. She's never been a mech pilot, magical girl or anything other than a regular person. She is also acutely aware of this fact.

Average: While Maya is good at her job, she often feels completely unremarkable when compared with her various co-workers. Considering her boss is a magical girl, and her fellow Sector Heads consist of a psychic former child soldier, an elvish techno-wizard, a mad scientist, a tactless super-hacker, a magical mascot, a part-alien squid woman and a literal 'dog of the military,' it's hard to fault her.

Advocate: Maya is in charge of the sector with the largest civilian population in the base. She is driven to do her job well and make sure her 'people's' voices are heard. Sure, some of the things she brings up aren't as dramatic or extreme when compared to the concerns of other sectors, but that doesn't make them any less important in her eyes.

Likes & Dislikes: Maya likes karaoke, green tea, flowers and children. She dislikes natto, bad news, weird people and talking to the press.

Background: Maya had a normal childhood growing up in Hino City, Tokyo. From a young age, she wanted to pursue politics, with the intention of becoming a member of the national Diet. She went to a good high school, graduated and went to a good college, got married, and started a promising career as a local politician. Her campaigns were small, but she seemed genuine and definitely seemed like a woman of the people. She even got elected a few times.

And then BADGE happened.

When the Director went looking for someone to oversee the civilian-focused sector of the base, none of the various politicians wanted to be a part of it. They did, however, end up suggesting a promising young woman who seemed like just the fit for BADGE's needs. Though initially reluctant, Maya agreed that someone had to help the people of BADGE City and serve as their representative.

And then she met her co-workers.

Maya's life has not been the same since. Though her service is admirable, Maya continues to feel out of her depth. Every night, she goes to bed wondering why she of all people was chosen for this job. Still, she gets up every morning ready to go to work.

Maya is married to her husband Jiro (who works as an IT administrator in Tokyo) and has a four-year-old son named Akira. Her family doesn't own any pets. Her hobbies include playing with her son, karaoke, and gardening.

Powers and Abilities: None. Maya is a completely average human.

Equipment:

ID Badge: Maya's ID Badge grants her access to all areas in her Sector and certain areas outside it. She, like all the other Sector Heads, is one step below the Director in terms of security clearance.

Skills:

Administrator: Maya is one of the more competent administrators in BADGE's hierarchy. She runs Sector 0 like the city it resembles and is really good at listening and talking to the people she cares for. She lacks the extreme personality traits and/or idiosyncrasies that her fellow Sector Heads have, and her subordinates have nothing but positive things to say about her.

Politician: Maya has experience as a politician and knows when, where and how to grease the wheels of Japan's political culture. She's not half-bad at campaigning either. She might have a good chance at the Diet before joining BADGE.

Gardening: Maya is pretty good at raising plants. She has a small garden she raises herbs and flowers in as a hobby.

Advantages:

Sector Head: As Head of Sector 0, Maya has all the responsibilities and privileges that come with it.

Common Sense: If Maya has one advantage, it would be that she's the most sensible person on the Council. If someone proposes something ludicrous or crazy, she's the one that shouts 'are you out of your mind?!' Sometimes it pays to be the voice of reason.

Disadvantages:

Jealous - Deep down, Maya is envious of all the strange, special and powerful people she works with on a day-to-day basis. If you get her drunk enough, she'll even admit that she wants to be special too.

Mere Mortal - Maya is an average human, and doesn't have any special protections or defenses.

Family - Maya loves her family very much. And we all know what happens to families when there are villains around.
« Last Edit: June 19, 2018, 08:15:06 PM by Yurie »

Offline SteirTopic starter

Re: Interest Check: Henshin Heroes and Heroines
« Reply #105 on: June 19, 2018, 08:58:59 PM »
Let us welcome Maya to the party. Try not to make her feel insecure.

;)

Online LamentingQuill

Re: Interest Check: Henshin Heroes and Heroines
« Reply #106 on: June 19, 2018, 09:35:27 PM »
You'll have my villain in your hands tomorrow afternoon, Steir, D&D ran late and my brain is blah. It was a good session though :)

Offline SteirTopic starter

Re: Interest Check: Henshin Heroes and Heroines
« Reply #107 on: June 19, 2018, 09:44:00 PM »
Alrighty

Offline Idlewyld

Re: Interest Check: Henshin Heroes and Heroines
« Reply #108 on: June 19, 2018, 11:18:39 PM »
Welcome

Online JoanieSappho

Re: Interest Check: Henshin Heroes and Heroines
« Reply #109 on: June 24, 2018, 07:09:56 AM »
And an NPC, probably for Premier's use, mostly. Or around Premier, anyway.


Name: Farrah Day
Age: 19
Gender: Female
Stereotype: Devoted Servant
Physical Description: Not quite as tall as her mistress, Farrah has a rather full figure that she sees little reason not to show off when around her mistress, vainly hoping that the other woman will notice her body. Otherwise, she tends to dress in a somewhat similar way to her mistress, although she tends to favour suit shirts and longer skirts.
Her blonde hair is typically worn long and loose, although she does make sure to tie is securely up when she knows she will need to and, while working, her golden brown eyes are usually kept behind a pair of glasses that help her focus on her work.
In her other form, her hair always seems to find a way free from its bindings, somehow managing to grow a little although it stays the same colour. Her limbs lengthen and both her hands and feet end in dangerously sharp claws, a pair of equally sharp fangs peeking from between her lips. Large feathery wings sprout from her arms and her eyes shift to a bloody red.
When she goes out in this form her clothing is extremely minimal, only barely concealing the form that she designed solely for the service of her mistress, a large collar around her neck proudly proclaiming her complete subservience to the woman she serves.

Personality:
Obsessed: Vanessa de Graff is the single most important thing in Farrah's life. She does have quite honest and sincere romantic feelings towards the other woman, but those are caught up in a deep, twisted obsession that would normally have resulted in criminal charges.  Perhaps, though, her mistress appreciates the devotion, or simply sees her as useful or, perhaps, gets enough of an ego boost from knowing that Farrah's room is full of pictures of her, along with a fullsized body pillow and what could be described as a small shrine.
Vanessa was, almost certainly, quite right in banning her from doing anything with any of her genetic material, as she'd probably have impregnated herself with it by this point.

Mania: Between her obsession and the slight exposures to Zero Point Energy the seem to occur often when working with her mistress, Farrah has developed some ... quirks in her behaviour. She idolizes Vanessa and will quite literally do anything she asks of her, while behaving sweet and loving towards her, but around others her behaviour bounces erratically between that of a lovestruck schoolgirl and a cold, vindictive cruelty, often within moments of each other.
She quite frequently will spend hours without rest or nourishment working on plans to make Vanessa happy or notice her, almost all of which fail utterly, only for the next to begin immediately without any sort of concern over the apparent futility of her efforts.

Submissive: While some obsessive people seek to take and control the object of their obsession, Farrah is quite the opposite, having given herself utterly to Vanessa the moment she was given the chance. Her transformed state has a collar for a reason, after all, and she much prefers following the orders of her mistress and leaving all the thinking to her. Vanessa is much better at such things than her, and Farrah finds comfort in that fact.
She just wishes her mistress would hurry up and make full use of her, already.
Still, any order given to her by Vanessa will be followed, even if she has to injure herself in the process. Or worse, although things have not reached that stage yet.
She fully and honestly agrees with Vanessa's claims of superiority, and takes her punishments as her due for not living up to the expectations of her mistress.


Background: Like many budding young female scientists, Farrah was affected quite deeply by the explosive entrance of Vanessa de Graff into public awareness.
Of course, while most in her situation were simply emboldened and motivated by the success of this women, Farrah's response was a bit stronger. And closer to an obsession with a bit of stalking thrown in
Naturally, she found a way to offer to work for the beautiful woman and eagerly accepted every demand made of her, not showing the slightest concern or hesitation as they became decreasingly legal, ethical or, really, sane. Finding out her employer's true nature and methods meant nothing to Farrah. She simply want to be near her, to serve her as closely and completely as she absolutely could, even to the point of altering her own biology to ensure that her mistress would have an absolutely loyal protector and agent at her command.
Now, if only Vanessa could just forget about that Coils woman and realise that Farrah was here for her ...

Powers and Abilities
Zero Point Energy: While her exposure to the energy that has made her mistress into what she is has been quite minimal, comparatively, it has had some small effects on Farrah, although not remotely to the same extent as Vanessa's enhancements. Still, her already intelligent mind was boosted even as it was warped further.
Flight: While her wingspan is quite insufficient to allow for flight in normal gravity, Farrah found a way around that after a dose of her mistress' energy. Said way makes absolutely no sense and really should not work but, clearly, it does. Somehow.
Ridiculously Sharp Claws: A rather ingenious bit of work on Farrah's part, all four sets of claws in her transformed state are far sharper than they look, able to threaten even armoured opponents.
After all, she knows she'll need to rip that bitch out of her tin can before she can make her suffer for daring to occupy as much of her mistress' attention as she does, and Farrah has prepared accordingly.

Equipment
Drones: While she lacks any of her own, she knows where Vanessa keeps her drone supply and will, if she thinks it necessary, borrow a few.

Skills
Smarts: While, obviously, not at the heights of her brilliant mistress, or even that of her pathetic former partner, Farrah is an extremely intelligent young woman, capable of advancing her field quite dramatically if she could focus her attention on that, rather than on pleasing Vanessa.
Singing: Something of a hobby of hers even before she discovered her mistress, Farrah has a remarkably good singing voice and, in hopes of pleasing Vanessa, has practised significantly to hone her skills in this regard.
Martial Arts: Farrah takes the protection of her mistress quite seriously and, just as she perfected her singing for Vanessa's pleasure, she has dedicated herself to protecting her from harm,  and has made sure that she has been trained to a level where she could do so.


Advantages
Obsession: Vanessa is all that matters to Farrah, even before her slight exposure to Zero Point Energy affecting her mind and it is nigh impossible for anything to keep her from at least attempting to protect or obey her mistress. Her dependence on the other woman gives her a surprising amount of strength in such situations and, mentally, it's really not worth trying to influence her against her mistress - her brain seems to be permanently hardwired to serve Vanessa now.
Speed: Farrah has enhanced her speed and reaction times, and her transformation increases these aspects even further, boosting her well beyond what is humanly possible.
Heightened Senses: Likewise, Farrah's eyes and ears have been modified to expand their ranges far beyond what they once were. Her sense of taste has likewise been enhanced, although this is of less immediate use most of the time.
It does play into the slight oral fixation she has, though.

Weaknesses
Obsessed: While her obsession with her mistress ensures that she will never deviate from her instructions and pursue her goals relentlessly, it also means that she will not deviate from her instructions even if she really should, and that any other concerns, or instructions from anyone that isn't Vanessa are mostly meaningless to her. Titaria might tell her something, Black Cosmos might give her an order, but she really doesn't care what they have to say.
The idea of not completing her orders in order to preserve resources or, indeed, her own safety, is likewise beyond her.
Clumsy: While fast and agile, Farrah is not actually all that coordinated, her nimble movements often ending in a wall, floor or random passerby. She also seems almost supernaturally drawn to any delicate or fragile objects in the vicinity, despite her best efforts.
On the other hand, the nearly completely random blur of feathers and claws she turns into is made somewhat more dangerous by its unpredictability.
Monologuing: She's not quite as bad as her mistress, but she can't resist an opportunity to preach the superiority of Vanessa and to make it painfully clear how bad everyone else should feel for not giving her mistress what she wants and deserves.
Glass Cannon: While she can pose a bit of a threat, Farrah has neglected to provide herself with any sort of defense, enhanced or otherwise. She's slightly tougher than a regular human but, at the sort of levels her opponents operate at, the difference is mostly academic. If anyone can land a good, clean hit on her, that's usually enough to at least injure her.

Offline SteirTopic starter

Re: Interest Check: Henshin Heroes and Heroines
« Reply #110 on: June 24, 2018, 09:20:27 AM »
First villain NPC has appeared! What sort of love triangle will occur?

Online Guancyto

Re: Interest Check: Henshin Heroes and Heroines
« Reply #111 on: July 06, 2018, 03:06:01 AM »
Name: Jane Smith
Age: That's a very sensitive question, isn't it?
Gender: Female
Stereotype: The Amazing Transforming Robot!!!
Alias: HARLIE (Heroic Analog Replication, Lethetic Intelligence Engine)
Player Name: Guancyto

Physical Description: In Covert Mode, Jane Smith is relatively unassuming. She stands at a modest 4'10", with a slight build, modest breasts and good, lean muscles. She still has waist-length white hair, though. She's not going to compromise on that for the sake of staying discreet. Her fashion choices aren't particular ostentatious either, with sensible jackets and pants. Or maid outfits. She actually has a truly terrifying number of maid outfits. Look, a girl's gotta have a thing, okay?

Transformed, wings unfold from her back and compartments in her body open to reveal weapons, tools, and a BADGE technician's lunch that they put down inside her chassis and forgot this morning.

She's also mastered the art of robo-costume-changes, so in Overt Mode it's time for short skirts, thigh-high stockings, bustiers and other highly impractical wear. Gotta give a little something for the fans!

Personality:
Perky - every day is a grand day to be alive! It beats the alternative so much, which is an existentially terrifying void that she's hahaha just really just not going to think about.
Technical - she can't really get around being incredibly technical. She's a robot. "Technical" is how she puts one foot in front of the other. This makes her useful when troubleshooting a network outage, but it also drives her to new heights of pedantry as everything has to be technically correct, the best kind of correct.
Capitalist - sue her, she was designed to be a flagship project. She will do everything to keep the company afloat, and everything is an opportunity for raising more capital! Actually don't sue her, the lawyers' fees would be obscene even if her case was bulletproof.

Background: HARLIE the Amazing Transforming Robot!!! was the last, great joint project of Tess L. Coils and Vanessa De Graff before one spiraled into villainy and the other spiraled into alcoholism drinking momma juice! A true general artificial intelligence and an example of what those two titans of industry could have accomplished together, HARLIE the Amazing Transforming Robot!!! fights evil in the name of justice and truth and merchandising!

She was also the final step into the pair's experimentation into Zero Point Energy; she uses a highly-controlled ZPE generator to power her systems that puts her strength well below Vanessa's, with the slight benefit of not being driven crazy by unlimited power.

Player Ons and Offs: I've got a list! Also, cute dates.

Transformation Device: Zero Point Energy Generator
In civilian mode the limiters have slowed the flow of power to a trickle so as to eliminate the corrupting influence that claimed Vanessa, but are sufficient to run her systems without ever needing to recharge. When she needs to act she releases locks on it and gains tremendous power, but she can't draw on it too much. No. That would be dangerous.

Powers and Abilities
Flight - Her wings are a technological marvel that HARLIE designed herself, she can take flight upon wings of will! And also thrust. The thrust is more important than the will.
Hidden Compartments - She can hide all sorts of things on her person that should be physically incapable of going inside her. Functionally this means she has an absolutely stupid carrying capacity and always has the right tool for the job.
Arm Cannon - Why did you think she wasn't going to have an arm cannon? It's mandatory. She has an arm that turns into a cannon that fires energy blasts. The contours of it are perfectly calculated to avoid copyright infringement. She's working on figuring out a way to steal arm cannon weapons from other robots  but the legal issues surrounding that have put it on hold for a while.
Zero Point Energy Release - Safety's off! This increases speed, strength, cannon power and repairs her! It's a dangerous and corrupting influence, though, and only gets worse the more of it is used in a short period of time. Physical and psychological recuperation is necessary if she's tapped too heavily into this power.

Equipment
Drones - She is a drone control platform, with incredible multitasking ability. The drones also have cannons, in case you were wondering. They're pretty flimsy, though.
Chainsword! - She has a chainsword. She may or may not be a massive nerd for even trying to get that to work. But she did it anyway.
Cables, manacles and assorted restraints - Bring the criminal scum in alive!

Skills
Computers - She is a computer. Designed by two of the great geniuses of the age, she's technologically adept on par with them, even if she doesn't have the same creativity. Yet.
Engineering - She was brought up by Tess. She is, just, stupidly good at building things.
Video Games - She has beaten Battletoads and doesn't see what the big deal is.

Advantages

Mental Quickness - She is a computer. She can calculate, analyze, cross-reference and index things incredibly quickly.
Durability - Zero Point Energy makes her incredibly tough! Hits that should bring down a building will send her flying, but she'll be back for more!
Unlimited Stamina (In Civilian Mode) - A trickle of ZPE is enough to keep her going in Civilian Mode from now until Judgment day. If all she had to do was build things all day she'd never have to take a break, ever.

Weaknesses

Poor Stamina (In Transformed Mode) - On the other hand, the torrent of ZPE required for superpowered combat means she needs to really pace herself so she isn't overwhelmed by it. If seriously pressed, compared to her comrades she'll be the one tapping out first ten times out of ten.
Still a Robot - She is hardened against EMP attacks and cyberwarfare, but compared to an organic who doesn't have to worry about them at all this does present a significant vulnerability.
Sap - She is a sap. She is a sappy sap who saps sap. Not only does this make her vulnerable to sappers, but also to villains who tug at the heartstrings.
Money - Did someone say money? She'll do a lot of things for money.
« Last Edit: July 06, 2018, 03:15:40 AM by Guancyto »

Offline SteirTopic starter

Re: Interest Check: Henshin Heroes and Heroines
« Reply #112 on: July 06, 2018, 03:33:43 AM »
I hereby approve this proof of relationship between Tess and Vanessa.

Online Premier

Re: Interest Check: Henshin Heroes and Heroines
« Reply #113 on: July 07, 2018, 10:35:56 PM »
Did a bit of a collab for Shineon's nemesis and here we go! They come as a pair.


Name: Wailing Dark Senshi, Helleon
Age: 20's (?)
Gender: Female
Stereotype: Magical Soldier of Pain and Despair
Player Name:

Physical Description: Helleon is a spectacular image of femininity and a dark mirror to Shineon. She stands at six feet even, with toned muscles and an hourglass figure that defies both physics and anatomy; her bustline is enormous, her hips rounded and firm, her waist narrow and well-toned. Her hair is long, straight and jet black, spilling down to her knees and swirling slightly when she moves. Her eyes are brilliant ruby-red and glow ominously. Her skin is pale to the point of looking unhealthy, which only makes her eyes and hair stand out that much more. She is dressed in a skin-tight dark indigo leotard that leaves little to the imagination. Her arms and legs are covered with night-black armored gauntlets and greaves, with additional plates on her sides, neck, cheeks and back. A purple-marbled black gem is set into her armor, just above her cleavage.

Personality:

Sadistic: Helleon is not nice. Helleon is not your friend. Helleon enjoys hurting people. While she enjoys psychological or emotional pain the most, she isn't above indulging in physical pain via casual violence as well. She doesn't view this as a fetishistic act (though the pleasure she derives from it does excite her), but as a necessary and important duty that she must carry out to further her goals.

Nihilistic: To Helleon, things like hopes and dreams are pointless. There is no greater purpose to mortal life than to suffer, weep, and fall into despair. Attempting to improve the future or change things for the better is a fool's errand. Words of encouragement and inspiration are, to her, the idealistic prattling of idiots who think they can rise above the laws of the world. There is nothing that Helleon enjoys more than ruining such things.

Empty: Aside from the brief moments of joy she derives from filling the world with despair or rage when she's actually wounded, Helleon is fundamentally empty inside. When she smiles, it doesn't reach her eyes. When she laughs, its hollow and cold. She weeps crocodile tears when she's sad, and when she shows affection it carries all the sincerity of a jaded prostitute's caress. There are brief moments when... something stirs inside her, but otherwise she is as empathic as a chunk of rock.

Likes & Dislikes: Helleon likes hurting people, darkness, classical music and Black Cosmos. She dislikes positivity, inspirational speeches/speakers, people in love and cute things.

Background: There are dark powers in the universe that want to swallow all life on this blue planet. Some are technological, some are magical. Some are man-made, while some are terrifying, eldritch forces beyond the ken of mortal minds. Some seek destruction, some seek corruption, others seek exploitation. All of them are actively malevolent.

One such force is The Wailing Dark. An unanthropic force of misery, darkness and despair, The Wailing Dark seeks to extinguish the power of hopes and dreams, especially on the little blue planet called Earth. Initially, it did this through a group of agents known as the Suffering Syndicate. Fortunately, the Suffering Syndicate was defeated by the Light of Hope's wielder, the Shining Senshi, Shineon.

Of course, that wasn't going to stop The Wailing Dark. Now, after a long period of silence, The Wailing Dark has created a new champion: one that will seek out and destroy the Light of Hope, and crush the dreams and hopes of humanity. Her name is the Wailing Dark Senshi, Helleon.

Helleon's identity is shrouded in secrecy. Nobody has ever seen her leave her Transformed state, not even the villains. BADGE has no record of her secret identity, but there have been reports of her activities going on for a few months now. She willingly serves Black Cosmos, though her goal of bringing humanity to true despair may eventually come into conflict with the darkened hero's ultimate objective.

Powers and Abilities

Supernatural Strength - Helleon is ridiculously strong. She can easily punch through solid steel, suplex freight trains, and jump over tall buildings with a light hop. She rarely feels the need to hold back her monstrous strength, though she will if there is the prospect of prolonging her target's misery.

Supernatural Speed - Escaping Helleon is like trying to outrun your own shadow. She can move fast enough that she resembles a black blur (though the ominous, glowing red contrail of her eyes gives it away) and can easily outpace race cars and bullet-trains. She can block and dodge bullets and unleash devastating barrages of punches and kicks.

Supernatural Stamina - Helleon is a monster to fight. She can shrug off tank shells, run at full speed for hours, and even survive being exposed to some of the most hostile environments on Earth. She can even survive a Finisher, though she won't be nearly as strong afterward.

Dark Empathy - One of Helleon's most dangerous powers. Helleon is suffused by the power of the Wailing Dark and thus constantly radiates an aura of pure negativity. This power also allows her to both detect and exacerbate existing negative feelings just by proximity alone: fear becomes crippling terror, irritation blooms into screaming rage and sadness devolves into soul-crushing despair. While normal people and minions are vulnerable to the passive effect, she must concentrate on a single target in her line of sight in order to affect a major NPC or PC.

Be Devoured By Darkness! HELLSINKER DEEP IMPACT! - Helleon's signature attack, Hellsinker Deep Impact is a darker, more empowered version of Shineon's finishing move. Helleon channels the Wailing Dark into her extremities, causing her gauntlets and greaves to open and reveal gnashing maws of crystalline teeth and eldritch magical arrays. Helleon then strikes the ground, locking the space between her and her target into a gothic landscape of purple light and black crystal from which escape is incredibly difficult. She then leaps toward her victim and delivers a single kick, channeling the Dark into and around them. The strike not only buffets the target with powerful dark magic but forces them to relive their greatest failure or worst memory in a brutal psychic assault.

Summon Shades - Helleon has the power to summon minions from the Wailing Dark. These creatures, called Shades, are slender humanoids made of solidified darkness. Shades are faceless and expressionless, save for their glowing dark blue eyes. They are typically dressed in snappy black suits with dark blue shirts. While physically weaker and more fragile than most minions (they're only as strong as a normal human, and easily crushed), they make up for it in speed and intelligence.

Conjure Silhouette - When a more dangerous foe is required, Helleon can create a monster called a Silhouette. Two things are required to conjure a Silhouette: there must be a human target in the grips of a strong negative emotion (such as fear, sadness or anger) and Helleon must have an object relevant to that target's emotional trigger. The transformation sucks the humanity and negativity out of the target (rendering them comatose) and transfers it into the object, turning it into a ten-to-fifteen foot tall, vaguely gothic monster with relevant powers derived from the object used. Destroying the Silhouette reawakens the victim.

Equipment

Nightmare's Moon - The source of Helleon's power. The Nightmare's Moon is a roughly circular black crystal with purple marbling that serves as her connection to the Wailing Dark. The gem is set into her neck armor, just above her breasts.

Despair's Armaments: Hellsinker - Helleon's primary weapon. Hellsinker is the collective name for the ornate, black metal gauntlets and greaves she wears. Hellsinker modifies Helleon's unarmed strikes, charging them with dark energy and causing them to emit sprays of purple sparks when they strike a target. They also contain the eldritch arrays used in her Hellsinker Deep Impact.

Despair's Implement: Anguish Territory - One of Helleon's special tools. This fifteen-inch rod of blackened metal is studded with dark blue gems and capped with a large, spindle-shaped cloudy amethyst flanked by a pair of unfurled bat wings. By stabbing the rod into the ground, Helleon creates an enclosed space roughly fifty yards in diameter. This space traps her and whoever she wishes inside it, turning the landscape into a gothic mirror of the existing area with structures coated in purple crystal and a swirling black and indigo sky. The Anguish Territory can be breached from the outside with sufficient force, and dislodging the rod from its spot also breaks the spell.

Despair's Raiment: Dolorous Cloth - Helleon's main armor. The Dolorous Cloth is the dark indigo armored leotard that covers her body, and is made up of energy from The Wailing Dark. The Dolorous Cloth isn't impregnable, but it does serve to protect Helleon from light and energy-based sources of damage like lasers and holy magic.

Skills

Psychology: Helleon has a talent for psychological manipulation. She's skilled at cold-reading people and intuiting things about them, often focusing on their fears and anxieties to make them easier targets to crush. Because of this, her taunts and threats tend to cut deeper than your average villain's banter.

Music: Helleon, surprisingly, is a technically gifted musician. She favors stringed instruments like the violin and cello. While extremely skilled, her playing lacks legitimate passion and emotion.

Advantages

Unfettered: Helleon has next to no scruples or hard limits. Nothing is sacred to her; she fights dirty and brutally, casually puts civilians in danger, destroys sacred relics and stomps repeatedly on her victim's triggers once she finds them. She casually disregards any 'rules' that other villains may follow, so long as she achieves her objective.

Pain Tolerance: Helleon's tolerance for pain is... unsettling. Even if an attack gets through her preternatural toughness, there's no real guarantee it'll make her stop. She's the sort of person who will keep punching you even after you break both of her arms. The only things that really give her pause are supernatural attacks or her weaknesses.

Intimidating: Thanks to a combination of her Dark Empathy, casual violence, staggering charisma and her clear unfettered personality, Helleon is in many ways legitimately terrifying. She's like a hardened criminal or serial killer, but with supernatural powers and even fewer limits.

Weaknesses

Allergic to Positivity - Because of her ties to The Wailing Dark. Helleon literally cannot stand strong positive emotions. When faced with genuine joy, kindness or love, she reacts like a vampire does to garlic; they physically repulse her, making her dizzy, weak and sick to her stomach. The longer she's exposed to such things, the sicker and weaker she becomes. If given the chance, she will likely flee in order to recover and plot her revenge.

Obsession: Despair - Helleon is single-minded in her pursuit of spreading despair, to the point that she takes unnecessary risks. If there's an opportunity to draw out or extend a target's misery and suffering, she will take it, even if there are more efficient or practical routes she could take. If given a choice between accomplishing a goal that would improve the alliance's position or accomplish a goal that would cause suffering and fear, she will always pick the latter option.

Lack of Empathy - Being an empty and hollow person, Helleon doesn't 'get' emotion. She doesn't understand why people seek to improve themselves when they should rightly be filled with despair. She can't figure out why people help and sympathize with others when a disaster happens. She also underestimates things like hope, friendship, loyalty between teammates and fighting spirit. In a setting where such tropes are active and powerful forces in the world, this is a terrible mistake.

Hard Limit - Helleon's power has hit a major plateau, though she hasn't realized this yet. Whether it's because the Wailing Dark is chewing on her personal magical wellspring or because she lacks the drive to improve herself, Helleon can't grow any more powerful without outside assistance. She has literally reached a hard limit on her powers.

Brute - Helleon is a terror when fought in combat. However, she is also clearly not trained in formal hand-to-hand combat. She obviously relies on her (often) superior physical strength, speed and stamina to crush her opponents, eschewing technique in favor of brawling. If she were to forced to fight an equally strong opponent who has been trained in fighting, she can be overcome.

Body Figure Picture


Online Premier

Re: Interest Check: Henshin Heroes and Heroines
« Reply #114 on: July 07, 2018, 10:36:18 PM »
Name: Jean-Baptiste Kurohagane
Age: 19
Gender: Male
Stereotype: Rich Playboy With A Dark Side
Player Name:

Physical Description:

Jean-Baptiste is as close to a bishounen as most people see in real life. Half French, Half Japanese, Jean is tall and slim with flawless skin, golden hair and sparkling green eyes. He is always dressed fashion-forward, preferring to dress in popular, slightly androgynous fashion. He has a charming smile, an infectious laugh, and an overwhelmingly magnetic charisma that sucks women (and more than a few men) into his circle of hangers-on. He moves like a dancer, and never seems to get stressed by anything no matter what happens. In private, however, he is brooding and melancholic at the best of times.

Personality:

Charming: Jean-Baptiste is cheerful, playful and easy-going. He projects a sense of joie-de-vivre when he's around others, and always has someone hanging off his arm or his every word. He happily hosts salons and goes to parties and clubs. Everyone wants to be around him.

Clever: Jean-Baptiste is quick-witted and playful with his words. He always has a smart complement to offer or comment to add to a conversation. He rarely misses the chance to have the last word, and his quips often elicit laughter and praise from his peers.

False: Nearly everything about Jean-Baptiste is fake. His outward kindness, charm and charisma is almost entirely a facade meant to fool others that he's a normal, well-adjusted human being. If one were to pay close attention, one could see an odd artificiality in his cheerful mood. His smile rarely reaches his eyes, and his complements could easily be read as backhanded.

Likes & Dislikes: Jean-Baptiste likes night-time, quiet, expensive things and classical music. He dislikes himself, positivity, pastels and anything cute.

Background: Born to a wealthy French heiress and a Japanese industrialist, Jean-Baptiste Kurohagane grew up wanting for nothing as far as material goods went. He was considered exceptional even at a young age, attending the most prestigious schools in France and Japan, with the expectation that he would exceed all expectations. And exceed he did. It seemed that Jean-Baptiste's life was truly charmed.

A pity that it didn't stay that way.

When Jean-Baptiste was eleven, his parents and several other family members were killed in a plane crash. He, miraculously, survived, but the experience clearly changed him. He isolated himself from his peers and former friends, preferring private tutors to school of any sort. When he did attend school (one of the most prestigious institutions in Tokyo), he did so silently and with little passion, keeping himself aloof from the other students but excelling in his studies. It's entirely possible that Jean-Baptiste certainly showed signs that not all was right with him; signs that his doting nannies and teachers either ignored or missed during his development.

As a young adult, Jean-Baptiste is every inch a wealthy, privileged socialite, surrounding himself with friends, admirers, and hangers-on. He basks in the privilege of his wealth and position. He seems perfectly at ease and charming, but there's something off about him. Is it just him being a broody loner, or is there something darker at work?


Player Ons and Offs:

Powers and Abilities
Spoiler: Click to Show/Hide
See Helleon for Powers and Abilities.

Equipment
Spoiler: Click to Show/Hide
See Helleon for Equipment

Skills

General Education - Jean-Baptiste has a wide and varied education even before he began attending university. He's knowledgeable is a wide variety of fields, with an emphasis on psychology and economics. He also speaks fluent French, English, and Japanese.

Music: Jean-Baptiste is, surprisingly, a technically gifted musician. He favors stringed instruments like the violin and cello. While extremely skilled, his playing lacks legitimate passion and emotion.


Advantages
Rich - Jean-Baptiste is independently wealthy, having inherited the money from his mother's side of the family and having the financial backing of his father's company. Jean-Baptiste could likely live in the lap of luxury for several lifetimes just on his personal assets alone.

Beautiful - Jean-Baptiste's looks go past simple 'handsomeness.' He's been scouted as a model both in Europe and in Japan, and is usually considered the most eye-catching individual wherever he goes. Anything he wears is always fashion-forward and follows the latest styles and trends. Women want him and men want to be him.

Weaknesses

Spoiler: Click to Show/Hide
See Helleon for weaknesses.

Online Snake

Re: Interest Check: Henshin Heroes and Heroines
« Reply #115 on: July 07, 2018, 11:58:22 PM »
Is this still taking chars?

Offline SweetSerenade

Re: Interest Check: Henshin Heroes and Heroines
« Reply #116 on: July 08, 2018, 12:22:25 AM »
As far as I know, yeah... xD I mean, we all pretty much just stick up characters whenever, Steir approves them as he gets to them and all that.

Got something in mind?

Online Snake

Re: Interest Check: Henshin Heroes and Heroines
« Reply #117 on: July 08, 2018, 12:25:58 AM »
Kinda, it's between a villain type and an antihero

Offline SweetSerenade

Re: Interest Check: Henshin Heroes and Heroines
« Reply #118 on: July 08, 2018, 12:27:08 AM »
Well Aithne is pretty much one? Antihero that is. XD but that's up to Steir?

Online JoanieSappho

Re: Interest Check: Henshin Heroes and Heroines
« Reply #119 on: July 08, 2018, 12:32:10 AM »
And Goo Queen could, with a bit of redeeming, go either way, honestly.

Online Snake

Re: Interest Check: Henshin Heroes and Heroines
« Reply #120 on: July 08, 2018, 12:35:15 AM »
Indeed, I'm wondering how much sexy is anticipated, that effects the decision

Offline SweetSerenade

Re: Interest Check: Henshin Heroes and Heroines
« Reply #121 on: July 08, 2018, 12:39:26 AM »
Well I currently have my characters as non-sexual/non-romantic due to incompatibility of character/player preferences - but I know there is a lot of characters that can go either way in a lot of things. I don't remember or not, but I don't remember how 'sex focused' the game is.

Online Snake

Re: Interest Check: Henshin Heroes and Heroines
« Reply #122 on: July 08, 2018, 12:46:54 AM »
Thats fine. Hmm...

Offline Gardsorm

Re: Interest Check: Henshin Heroes and Heroines
« Reply #123 on: July 08, 2018, 12:55:59 AM »
Honestly Snake, hard to gauge how much sexy there is, but I can almost definitely say there may be less than what might happen with KxMSII.

... Though some weird tongue loving did just happen not too long ago, so take that as you will.

Offline SteirTopic starter

Re: Interest Check: Henshin Heroes and Heroines
« Reply #124 on: July 08, 2018, 04:16:23 AM »
As Gard said, the amount of sexy involved in the game won't be as much as that of KxMSII. There may be situations that lead to sexy but that will not always be the outcome.

Edit: Black Cosmos awaits Helleon's arrival. Jean-Baptiste is welcome too.
« Last Edit: July 08, 2018, 10:29:29 AM by Steir »

Online Snake

Re: Interest Check: Henshin Heroes and Heroines
« Reply #125 on: July 08, 2018, 12:41:31 PM »
Hmm, so perhaps a more serious character

Offline Yurie

Re: Interest Check: Henshin Heroes and Heroines
« Reply #126 on: July 08, 2018, 03:42:54 PM »
Just as a reminder, this is a mostly anime-styled game. Don't take things too seriously. If you're having trouble with ideas and aesthetics, look up some tokusatsu or magical girl stuff on Youtube.

Online Snake

Re: Interest Check: Henshin Heroes and Heroines
« Reply #127 on: July 08, 2018, 03:46:08 PM »
Well I mean less sexy oriented but fun

Online LamentingQuill

Re: Interest Check: Henshin Heroes and Heroines
« Reply #128 on: July 08, 2018, 05:29:10 PM »
If folks need picture help, that's my jam. Just hit me up.

Offline SteirTopic starter

Re: Interest Check: Henshin Heroes and Heroines
« Reply #129 on: July 09, 2018, 03:54:30 AM »
Name: Setsuna
Age: appears to be in his early 30s
Gender: Male
Stereotype: Silent Sword-Wielding Antagonist
Player Name: Steir

Physical Description:
Setsuna stands at 6'2" with a well-toned body concealed by full body armor. His hair is kept short and somewhat uncombed and his face could not be seen behind the mask he wears.

Personality:
Honorable - Setsuna has a strong sense of honor and acts on a set of principles that would make him comparable to a knight or samurai of olden times. He has a serious demeanor that sometimes makes it difficult to approach him. He does not condone harming of those who cannot fight, and will ensure that the only ones involved in the fight are those who can match his strength.

Determined - Setsuna has a strong sense of will when it came to getting the job done. When confronted with an obstacle in his way he will find the best means possible to get through it (which may not exactly be best for the obstacle).

Quiet - Setsuna does not speak much unless he felt the need to speak up. He is a man of action and feels that words only find their place when properly backed up with deeds.

Background:
Setsuna shares very little history on his past, but his words and ways show signs that he has been around for a significant amount of time in terms of years. While he has kept under the radar until now, he has claimed to have started certain natural disasters for the cause of restoring the world to its natural state before man-made interference have drastically changed the environment. He eventually was found by Black Cosmos and agreed to join his cause due to how their goals aligned for the time being.

Setsuna's true goal was to return the world to an era when gods roamed the earth. He has no intend to lead this new world, allowing anyone to do what they please afterwards.

Player Ons and Offs: Refer to my other characters

Powers and Abilities
  • Elemental Magic Mastery - Setsuna is well-versed in what could be described as an octogram elemental system, allowing him to wield magic in the form of fire, water, wind, earth, light, darkness, nature, and spirit. He can use such magic to attack, defend, or strengthen himself. A combination of the elements also allows him to travel as he pleases.
  • Seal Creation - Setsuna is capable of creating seals, which can be used to inhibit a recipient's powers or amplify them.
  • Seal Breaking - Setsuna is capable of dispelling seals of varying complexity, allowing him to unleash whatever could have been sealed away.
  • Hatsu no Seishitsudo: Genten Fukki - a powerful magical attack that Setsuna uses to defeat foes he view as powerful. Invoking a seal to immobilize the target, Setsuna then accumulates magical energy from each of the eight elements around the target. Once the magical energy reached critical mass, the magic is then forced to gather on the target's position to form an explosive reaction.
  • Buki Ougi: Shunkan - Setsuna inscribes a seal that slows down the target's perception of time around them while placing a seal to boost his speed. He then delivers a series of magically infused strikes with various weapon forms from Kiretsu no Uta within the time limit of the seal. Once the seals expire, an explosive reaction occurs from all the blows the target receives.
  • Summoning: Elemental Beast - Setsuna is capable of summoning a massive elemental creature attuned to one of the eight elemental affinities. These entities are living masses of elemental energy with as much destructive force similar to the natural disasters that take place in the world.
  • Summoning: Elementals - Elemental Beasts may be powerful, but require high levels of elemental energy in order to bring forth. Elementals are more cost effective followers that while capable in combat are not intelligent.

Equipment
  • Kiretsu no Uta - an arm brace that looked as if it grew from a tree. It was capable of changing its form according to Setsuna's will, changing into weapons that Setsuna could use such as a sword, spear, bow, and a flail among some examples.
  • Eien - a full suit of armor made from an unusual alloy that could withstand high impacts from physical and magical attacks. Despite how strong its defensive capabilities it possessed it is surprisingly lightweight. The armor repairs damage it receives, making it unnecessary for repairs.
  • Pendant - a homemade pendant that looked like a child, or some children, made together. Setsuna keeps this mundane item worn around his neck and hidden underneath his armor.

Skills
  • Weapon Masteries - Setsuna displays a high level of prowess in various weapons he forms with Kiretsu no Uta. His combat style seemed to be a combination of other existing styles mixed in with his own personal fighting approach.
  • Survival - Setsuna is capable of living off from the wilderness.
  • History - Setsuna has a surprising amount of detailed knowledge in certain historical events, as if he actually lived during that time.
  • Calligraphy - a very important skill Setsuna learned in order to properly inscribe and undo seals during combat.
  • Herbalism - Setsuna actually is well-versed in the use of herbs not just for medicine, but also for food.

Advantages
  • Nature's Herald - Setsuna possesses an incredible wellspring of magic that seemed to be drawn from the very surroundings itself. This powers his wide variety of spells as well as strengthen his physical attributes.
  • God of War - Setsuna has an unparalleled fighting ability that could incapacitate foes simply with sheer fighting skills. This has been honed by countless years of combat against a wide variety of foes.
  • Scion of the Earth - As long as Setsuna is an area populated by foliage, his regenerative capabilities is increased. Light wounds disappear in minutes in areas such as a park, and normally fatal wounds would heal just as quickly in an untouched rain forest.

Weaknesses
  • Loner - Setsuna finds it hard to open up to others. He can work with others, but he will not socialize with them.
  • Obligation to the Earth - Setsuna takes it upon himself to strike down on abominations that harm the planet and will target locations that were ravaged of their natural form.

Offline Drake Valentine

  • Architect of Worlds
  • Knight
  • Enchanter
  • *
  • Join Date: Jun 2009
  • Location: In the Deepest Depthes of Your Twisted Mind
  • Gender: Male
  • Making Your Darkest of Fantasies a Reality
  • My Role Play Preferences
  • View My Rolls
  • Referrals: 0
Re: Interest Check: Henshin Heroes and Heroines
« Reply #130 on: July 10, 2018, 10:31:38 AM »
So can I just main a NPC role with no affiliations to either group?

Which could alternatively develop into either role; because, character development.

Depending if average humans can become villains as well, but otherwise he would be neutral for whatever time being.

Offline Yurie

Re: Interest Check: Henshin Heroes and Heroines
« Reply #131 on: July 10, 2018, 12:03:38 PM »
I can answer that.

Strictly speaking, it would be better for you to make an actual PC. NPC's are mostly there to fill out the 'narrative ecosystem' as it were and provide characters for the major players to react to and play off of. If you make a neutral NPC, you won't have the same degree of narrative protection as the actual PCs, and being neutral will mean you'll have more difficulty getting into actual storylines in, say, the BADGE or Villain Bases. After all, why would either organization want someone unaffiliated snooping around their respective hideouts?

You could write up an NPC for Stier to check, but unless you're really jonesing for some kind of weird RP challenge you'll want to make a Hero and/or Villain as your primary(s).

Offline Drake Valentine

  • Architect of Worlds
  • Knight
  • Enchanter
  • *
  • Join Date: Jun 2009
  • Location: In the Deepest Depthes of Your Twisted Mind
  • Gender: Male
  • Making Your Darkest of Fantasies a Reality
  • My Role Play Preferences
  • View My Rolls
  • Referrals: 0
Re: Interest Check: Henshin Heroes and Heroines
« Reply #132 on: July 10, 2018, 08:13:55 PM »

Name: Astra the Lecherous
Age: Eighteen (Physically, actual age unknown. Claims been around for eons but no one takes him seriously.)
Gender: Male
Stereotype: Perverse Self Proclaimed Demon King
Player Name: Drake Valentine

Physical Description: Astra is fairly short in height, only standing a good five feet and five inches. He possesses mix-matched eyes, which irises change depending on his transformed state. His body is toned and fit, holding a fair share amount of chiseled muscle along his frame; even in his weaker, human image. In transformed state he sprouts a pair of demonic horns, lengthy leathery wings, and of course a short demon tail.

He houses two tattoos along his body. The first being tribal marks descending down his collarbone and slightly down towards his chest. The second a small circle emblem with a variety of outer, pointy markings that encircle around his bellybutton.

Personality:
Perverted – Should go without saying, given his title and lecherous side. He isn't ashamed of such things either, not bothering to shroud the stares or looks he may give others, even if they may make them uncomfortable; or any suggestions that may follow. While other villains may want to destroy or rule Earth, Astra is far more simple in his wants; to have his personal harem upon the planet with all the pretty mortal women at his disposal(and then he will set his sights on some of those more haughty heroines and female villains to be his wenches as well.)

Comical – It is unknown whether or not he can really be taken seriously given his persona or maybe he just simply doesn't take anything personally. Astra has been away for quite some time and finds it hard to properly adjust in a normal manner around others.

Easily Amused – Astra is still new to most of the human world, after being away for eons. Transformations and the like can entertain him just as does many mortal appliances.

Laidback – When he isn't chasing skirts or goofing around or plotting world harem domination; then he is somewhere relaxing. This again can reflect towards his nonserious behavior.

Secret Genius or Total Screw Up? – What lies completely beneath that goofy exterior he presents? Could he truly be keeping a more clever side hidden away to ensure he gets what he wants on Earth? Clearly Astra doesn't pose much of a threat to humanity, but on the contrary, many of the villains do. Also Astra has a knack of just screwing things up for them or attracting unwanted attention on their ends when they may be trying to destroy humanity. 

Likes
Television
Video Games
Manga “Gives!”
Sweets “Gimmeeee!”
Sex “Is this a trap?”
Almost anything 'New Age'

Dislikes
Violence
Haughtiness
Extreme Climates
Clothes “Ugh, if I must...”
Hero/rines “Why ya'll bullying me?”

Background:
“Okay villains, gather around to hear my story of awesome. Once upon a time, there was me. I kicked ass and took names. What is that? You never seen me doing any fighting? Oh! Don't be absurd! I, umm, save all the fighting for the lesser members of our group. People as strong as I never involve themselves with the weaklings. Its like those RPGs, you know, you got your minions, and you got your midbosses, you got your bosses; and you got me, the super, deadly, secret boss that wrecks everyone.

But I digress, where was I?

Ah yes, once upon a time, there was me! Now, many people believe I was kicked out of Hell cause they think I sucked. Don't let that fool you, I wasn't kicked out, nor did I suck. I simply left Hell cause I was bored with it. When you get to my level of power, you would leave your domain as well.

So then I decided to grace my eyes upon this planet known as Earth. It will be my next conquest, a place to establish my newly base Hare- erm… My newly base domain. What? You think I get my jollies off on lowly humans? Don't be silly! A man of my level has standards! I only capture humans to torture them, its not like I do it out of attraction or anything. You know.. I have to feed… You guys understand, right? Right? Why you leavings? Don't leaves me! I'm totally awesome, damn it!”


Not much has change for Astra since Hell, well, beyond the newly age time line of humanity. Sadly, one of his level just couldn't really cut it in the depths of the wicked. As a lust demon, he had trouble in gathering proper amounts of energy to sustain himself below. Plus with the constant competition below, why, it made surviving itself challenging and terrifying. Astra needed a break and thus he inevitably found a means of escape.

Though with that came new challenges, even with Earth such a grand place, there were those that oppose people with goals and ambitions. Astra never really understood mortals, much less those of the other forces he aligned himself with. His joining of such a 'ragtag' team was only to have a backup plan in case events didn't go his way. Also he is finding himself having to deal with their ambitions that could get in the way of his rather simpler wishes.

Player Ons and Offs: Too many to list.

Powers and Abilities
Transformation - “This is not even my final form! Just kidding~” Astra can take upon various humanoid forms and he is able to retract his wings and horns to make himself appeal more human to blend in within a crowd. After all, nothing says 'come at me bros' than being in a crowd sprouting wings and shooting lazers out of his eyes. “No, I can't really shoot lazers out of my eyes; but that would be cool as shit though!”

Flight – His wings aren't for show. He can use them to fly and even glide around; one of the methods that he takes upon in any escape.

Hormone/Pheromone Manipulation – Astra can release pink clouds of gas that serves as an aphrodisiac to any that encounter it. Naturally humans would fall victim to ease, unless they have means of protection. The effects may vary upon any hero/ines and villains. Also the degree of the cloud will only be small at first and steadily enhanced with lust power/people influenced the next time he should release a cloud upon an area.

Signature Move: Armour Breaker! - “Behold my most powerful ability! Armoooour b-b-b-breaaaaker!” This technique draws upon lust energy and is released in a powerful wave to fully dissolve another of any armor/clothing they may be wearing. It does not do any physical damage, just something to aid in exposing others. "What you mean that is all it can do? Putting foolish heroines in the nude is instant win for me!"

Lust Empowerment – As a being that feeds on such, Astra's physically capabilities are gradually enhanced depending on the number of people enticed within an area. A few, he gains physical abilities above an athletic individual. Hundreds his abilities touch the base of supernatural physical attributes. Thousands? Why, he will be close to nigh unstoppable:  Although this ability is only conditional and if people break out of his spell, then he is powered down.

Summon Monster: The Tentacle Beast! - “Ah, ya'll are fucked now. Like literally, not figuratively. Oh don't mind me, I am not going to get involved in that dance floor, I'll just stand over here and watch. Get em, Chuchulu!”    With enough lust energy amass, Astra can create a dimensional rift in space and time and bring forth a large monstrosity full of tentacles. Naturally the beast corresponds to the conjurer's perversions and is only dangerous in a rather, erotic sense. 

Parasitic Spores – Not traditional minions, but those that end up consumed by a high amount of lust become tainted and serve as a beacon for Astra to control. These parasites can change the individual, but the effects are not permanent. They can also empower whatever infected individuals depending on the state of Lust Empowerment in an area. Naturally the effects will wear off if individuals are incapacitated or Astra is forced to flee the zone.

Equipment
None. Astra just wears clothes, if he does wear clothes; but even he knows it would be too much to nudist it up in town.

Skills
Escape Artist“Darn those pesky, meddling heros and heroines.” When the going gets tough, Astra gets packing.

Diversion – Because sometimes attention needs to be taken away or maybe he plays the proper stooge when other villains are doing their thing; or perhaps he'll even re-diversion a diversion and set other villains up as his escapegoats. There is no telling when the wildcard Astra is involved.

Advantages
Lust – Astra draws his strength from the libido of others. Hell, if he can spur an orgy within an entire city he might be nigh unstoppable. “Did someone say orgy?”  But then again, given his personality traits… 

Tactical – In a different sense in Astra usually weighs the pros and cons of any battle he may be involved in. He will do what he can to try to divide and conquer or garner attention away from himself, but if all else fails, he will flee.

Crafty – He is one that often thinks outside the box; that is, if he isn't thinking of ways in getting in someone's box.

Weaknesses
Limited Power – Astra cannot use his abilities when assuming the form of a human. Also his power is limited to the amount of lust within an area.

Fighting - “Whut? You want little ol me to go against that? You crazy? Them heros and heroines will rip me to shreds! Just look at that armour and weapons and oversized breasts they are sporting!” Needless to say, Astra's combat skills are lacking and that is the polite way to put it.

Coward - “No, I am not afraid, I just don't find ya'll worthy to use my real strength against!” Should go without saying as well, but Astra is not going to endanger his well being.

Horndog - “You can't seduce me! I am the master of sedu.. Well, now that you removed that top I might.. Oh you are taking off more?  Yes, lets do whatever you want!” Astra is a simple man with simple wants and needs. The prettier a face and body the easier he is to be lured over. He isn't imbecilic enough to fall into a honey trap in battle though(probably.)
« Last Edit: July 12, 2018, 03:56:06 PM by Drake Valentine »

Offline SteirTopic starter

Re: Interest Check: Henshin Heroes and Heroines
« Reply #133 on: July 10, 2018, 10:05:01 PM »
I can see Black Cosmos telling him "Prove your words" and letting him join, just to see if Astra can back up his claims.

Welcome aboard, Drake! Feel free to add Astra to the character sheets.

Online Snake

Re: Interest Check: Henshin Heroes and Heroines
« Reply #134 on: July 10, 2018, 10:37:04 PM »
It sucks that I can't post what I have so far  it my idea is a really powerful char but doesn't get involved much cuz of it, she preferz to stay home and at mmos or stuff like Overwatch.

Offline SteirTopic starter

Re: Interest Check: Henshin Heroes and Heroines
« Reply #135 on: July 10, 2018, 11:41:37 PM »
It sucks that I can't post what I have so far  it my idea is a really powerful char but doesn't get involved much cuz of it, she preferz to stay home and at mmos or stuff like Overwatch.
We happen to have an angel like that already, so it might be good to test another character type if you're interested. ;)

Online Snake

Re: Interest Check: Henshin Heroes and Heroines
« Reply #136 on: July 10, 2018, 11:59:53 PM »
Name: Masako Zenon
Age: 21
Gender: Female
Stereotype: Gene-spliced Xenomorph Human
Player Name: Snake

Physical Description: Pretty much what you see in the pic except her body is covered in hard, armor-like chitonous armor with a very long morphic tail. She also has two smaller arms protruding from her sides and are usually held at rest which covers her mid-drif. She also has sharp claws on her hands and feet which allow her to climb up vertical surfaces or hang upside-down; but these are retractable.

Personality: Sex/Reproduction Obsessive; an unfortunate side effect of her gene splicing; she feels an powerful urge to mate and procreate her species. She isnt fully consumed by it; but given a chance to do so- she'll do it.

Motherly- largely toward her own creations; as she is the hub of the "hive mind" that is created as drones are born. This can extend to allies and companions as well- but usually if she's in a position where she's more powerful than them.

Vicious- Another facet of the gene splice; Masako can be extremely vicious and bloodthirsty when roused to fight.

She can maintain a humanoid personality where she behaves more like a normal person; but only for a period of time until the xenomorphic instincts start to activate. Her human personality is quite compassionate but is also a relentless tease and troll. She likes sweets such as chocolate and other things; she also enjoys the sound of rain and the energy of a storm; another thing she likes is learning more about genetics and the way CRISPER and Horizontal Gene transfer works as she theorizes that these are the methods behind her splicing.
She dislikes Elitists, (political) Feminists, Male ego (those that think women like her should just act like trophies), maliciousness, bitter food (other than coffee)

Background:Masako was originally a young woman born of an American marine and Japanese scientist in Tokyo and had a largely normal life; dealing with the normal things of life. That all changed during the summer break of her 3rd year of high school when "something" crashed near their home. With her parents out working away from home for a long period of time; she was curious and went to investigate like an idiot and ended up coming into contact with some strange eggs. As she got closer; SOMETHING launched itself onto her face and rendered her unconscious for an unknown amount of time. When she came to she was trapped in a strange black cocoon but trapped in a thickly walled containment cell in an military lab. Instead of having something burst out of her body; Masako was experiencing an unearthly mutation. Something in her genetic code was splicing with the odd fluid that whatever the organism that latched onto her face forced her to swallow.  Her body was growing odd chitinous armor and other features.

She panicked and tried to free herself as the joint Japanese and American military scientists were prodding and poking at her. When a group of villains attacked the location hoping to find advanced weaponry or the like; they released her hoping she'd cause havoc to let them escape. Which also meant her own escape once she slaughtered or impregnated several military personnel on instinct; quickly gaining a trio of xenomorph drones to aid her.

Player Ons and Offs: On's: Good paced story, Character growth, some villain victories (sexy ones: Slime/tentacles, Beast, Oral, Vaginal, gangbang, bukakke, mating press position, doggystyle); OFFs: Pointless/Ad Hoc character death, Stagnation, Elitism (Sexy: Vore, Guro, Torture, Anything bathroom associated)

Powers and Abilities
Body regeneration (she can regrow amputated limbs and her tail as long as her torso and head remain attached.);
Acid Blood (Cutting her is a bad idea. Her blood is so acidic it can quickly burn through even thick metals. However this is also something she can control; to the point it only burns off the outer layer of clothing);
Implantation (Masako can  use a stinger concealed in her tail to inject human hosts with an egg filled with the same odd black goo that causes mutations similar to her own but renders the infected into drones that become part of her hive mind connection.);
Hive Mind (Masako can telepathically control any drone she's created with extreme precision. Otherwise she allows them to operate like a normal person might; as they have minimal xenomorph features depending on how concentrated the injection was);
Pheromone production (Masako can emit either lust inducing pheromones, Drone summoning pheromones or paralysis-by-pleasure pheremones)
Her summon grunt takes the form of a Xenomorph Praetorian
Her Minion summon are lesser xenos (like drones/soldier types but not nearly as lethal as you see in the movies obviously) but she also has a more insidious minion (the face-/pussy-hugger that she uses to reproduce but without chestbursting stuff. instead it comes out "the other end" or is vomited up after the gestation. a non-lethal version; just unpleasant)

Equipment
She doesn't really need equipment. Her chitinous body armor is strong enough to take a direct hit from an RPG and it'd just send her flying without too much bodily damage. (since the armor would break away to disperse the force and she'd regenerate it after a few minutes)

Skills
She has decent social skils to get through life, but after her mutation/ascension; Masako has very strong instincts which she constantly has to deal with and has learned to suppress those for a moderate period of time.  As a student she was good as stuff like history classes, physical education (like swimming, various sports, etc) but could never really get her mind around complex math.

Advantages High defense (thanks to aforementioned regenerating body armor); Enhanced speed, Enhanced strength, Telepathic ability (with her infected or drones only this allows her to communicate and control them at a fairly good distance), Echolocation (as a result of her mutations she's gained teh ability produce sonar-like soundwaves like a dolphin or bat)

Weaknesses
Loss of Humanity: Any bonds, relationships she had before the mutation are gone; she feels that she'll never really reconnect with anyone from her past. It makes all the pleasantries and social grace she still has the only thing she has to use to maintain some semblance of waht was. But that's quickly fading away; being destroyed by the weaponized genetics she now has. She'll never lose her human intellect but her ability to empathize is fading.
Reproduction Obsessed: not sex. but the urge to procreate the species is exceptionally high. Sometimes to her detriment.
« Last Edit: July 12, 2018, 01:54:55 PM by Snake »

Offline Vicissitude

  • A Skulk of Kitsune || AU Happy || Canon Collector
  • Liege
  • Bacchae
  • *
  • Join Date: Jul 2018
  • Location: Over at the Frankenstein Place...
  • Horror and Sci-fi with a dash of Romance
  • My Role Play Preferences
  • View My Rolls
  • Referrals: 0
Re: Interest Check: Henshin Heroes and Heroines
« Reply #137 on: July 12, 2018, 01:55:03 PM »
Bookmarking.  This looks like fun!

Offline SweetSerenade

Re: Interest Check: Henshin Heroes and Heroines
« Reply #138 on: July 12, 2018, 02:00:03 PM »
Bookmarking.  This looks like fun!

It is totally fun! And we are about to have our first Villain attack situation! ;3 Come join us, plenty of awesome things that still can be done.

Offline Miss Eleanora

Re: Interest Check: Henshin Heroes and Heroines
« Reply #139 on: July 12, 2018, 04:46:29 PM »
I am considering joining this. '^^ I might want to use a character I am using in another game with tweaks, is that something that would be okay to do?

Offline SteirTopic starter

Re: Interest Check: Henshin Heroes and Heroines
« Reply #140 on: July 12, 2018, 06:42:53 PM »
I am considering joining this. '^^ I might want to use a character I am using in another game with tweaks, is that something that would be okay to do?
Yes. It is actually fine. :)

Edit: Missed Snake's post somehow...

Masako looks good to go. Try to use lists for powers, advantages, weaknesses, and skills for easier reading.
« Last Edit: July 12, 2018, 07:02:33 PM by Steir »

Offline Miss Eleanora

Re: Interest Check: Henshin Heroes and Heroines
« Reply #141 on: July 13, 2018, 12:31:39 AM »
Name: Adelaide Blanchfluer
Age: 19
Gender: Female
Stereotype: Good Aligned Monstrous Girl
Alias: Devourer
Player Name: Miss Eleanora

Physical Description: When not transformed Adelaide has long purple hair, eyes of a similar shade to her hair, pale skin, and a somewhat curvaceous figure. She also is nearsighted and wears a pair of glasses at almost all times. She most frequently wears dresses, though she can be found in clothing more suited to rapid movement when necessary. Adelaide, even when not transformed has a set of four tentacles that can emerge from her back. When not transformed they are essentially just a set of extra limbs, capable of being quite useful, but nothing more.

When transformed and embracing her monstrous elements Adelaide's eyes turn a glowing luminous red, her tentacle limbs crackle with mystical energy. She no longer requires her glasses as her eyesight sharpens and self corrects. Somehow the lack of glasses serves to disguise her. (It works for Superman!)

Personality: Reserved, Secretly Slightly Sadistic, Heroic

Adelaide is not prone to being overly emotional. She likes to try to keep herself on an even keel and not overreact to things. She's nervous with new people at first, and only tends to bond easily with those who share at least one of her interest. If you do share an interest though she can open up surprisingly quickly given her otherwise reserved nature. And if you like to cook, or like to read, she will likely talk your ear off about her favorite books, or invite you over to try her new dishes all the time. She's somewhat dominant in intimate matters and has a bit of dark side to her. She doesn't really like to dwell on it, or admit it, but she enjoys the chances to feed and destroy the forces of evil, even getting something of a sexual thrill from the process. Thus far her darker urges have been confined to private fantasies and consensual exercises with those who are willing to take part with her. She also certainly enjoys less dark things. Adelaide also is a fundamentally good person who wants to do the right thing and live up to her family's legacy. This is important to her.

Adelaide would like to meet someone who will accept her for what she is, see that she is not an evil monster and instead see her as the young woman she is, and be willing to be her significant other. She also wants to make her family proud, defeat the evil forces of darkness, and have a good time.

Background: Adelaide is a scion of a family that has long waged war against the forces of evil and darkness. In ancient times it is said that the first member of her family, the Founder, performed rituals and magic that enabled him to through consumption of the flesh of his foes imbibe a fraction of their power and essence, making it his own. It is said that he battled against demons and monsters, felling them and gorging upon them to gain power.

The rituals that gifted him with this ability, and the traits he acquired both were passed down from him to his descendants, many of whom would join in the same crusade against the darkness. As generations passed and their practice continued the family slowly changed, becoming less and less human, more and more unique beings. It is said that those who fight monsters should be careful lest they in time become what they fight, and perhaps this old adage had it been applied long ago could have made a difference, but for Adelaide and her family, their nature is now full ingrained.

Adelaide is of the latest generation of her family and the Order that is composed of them. In the time since the life of the Founder her family has spread, at times being branded monsters themselves, at times being looked too as a line of defense against the darkness. She was born to loving parents, and has a younger sister who is six years younger than she is. Adelaide grew up knowing that she was different but was taught that her difference was something to take pride in. She was the descendant of a noble lineage that fought against evil.

She didn't have much of an opportunity to put her heritage into action before Badge was formed. Sure she had been trained with father, and accompanied him on demon hunts, even tackling a few herself, but she was unpracticed and inexperienced. The sudden existence of an organization that would consolidate the efforts of heroic individuals like her family with others to stop the forces of evil was something she approved of. Many of her family members are quite apprehensive about the whole thing, they have been persecuted enough by those who should have been their allies over the generations, but she is willing to give it a shot, and they are willing to watch and hope that she will be properly accepted.

Player Ons and Offs: Feel free to check out my f-list. I'm pretty flexible and open to doing most things that do not involve the toilet. I also have some darker tastes where blood, gore, pain, vore ect are involved. If you want to pursue some of those, please let me know.

Transformation Device:
Adelaide's glasses are her transformation device. They are mystically enchanted to help her keep her hunger and darker urges in check. They are also enchanted to be nearly impossible to lose. She can go for short periods of time without them without changing (like when she is taking a shower) but otherwise they stay on.

Powers and Abilities

Demon-Eater Adelaide has the ability to steal power from those she has defeated and consumed. Even minions and other weak enemies can give her a tiny shred of additional strength, making her an individual whose maximum power and abilities will grow with time. Despite the name, she can eat more than just demons, however she gains the most strength from the consumption of mystical or supernatural beings like them.

Enhanced Attributes Adelaide's strength and speed increase markedly when she transforms into her monstrous state. Where previously her tentacle appendages were simply additional limbs, now they crackle with strength and are capable easily lifting and throwing things of great weight. They also hit like a truck. They also make her more agile as she can use them to propel her movements.

Monster Magic Adelaide can cast spells and coat her tentacles in mystical energy while transformed. She will never be a great mage, and her magic is limited to conjuring energy bolts, minor illusions, and minor enchantments, still it can be quite helpful.

Sate My Unending Hunger Adelaide's signature attack. To perform this attack Adelaide purposefully surrenders to her monstrous urges and allows herself to fully shift. Her tentacles engorge and lengthen, with extras splitting off like branches from a tree, sprouting mouths lined with spinning teeth that latch onto things like a lamprey, her mouth stretches and an additional set of long needle like teeth descend. Then she launches herself into a berserk and frenzied series of blows aimed at her foe. In this state, which can last for at most one minute at a time Adelaide feels no pain, knows no fear, and feels nothing save the desire to devour her foes.

Equipment
Her Glasses: In addition to fixing her eyesight Adelaide's glasses also help her to suppress her more monstrous side. They are heavily enchanted and almost impossible for her to lose.

Her phone: Because communication is important Adelaide always carries her phone on her.

Skills
Cooking: She has always loved to cook and is happy to experiment to create the best food she can. She'll often invite her friends over to try her new dishes.
Sewing: Adelaide enjoys working on projects, and has made a few of her own dresses in her spare time.
Literature Buff: Even more than her cooking and her sewing projects her favorite passtime is curling up with a good book. She has read A LOT and has a very extensive knowledge base where fiction and literature is concerned. She's also damned good at trivia.
Combat: While not the most well trained, Adelaide has had some combat experience and was trained by her father in how to properly utilize her assorted limbs and advantages unique to her kind.

Advantages

Unearthly Resilience: Adelaide is by virtue of her heritage unnaturally durable and able to take a beating. She could be thrown through buildings, pummeled by energy barrages, impaled, ect, and get right back up ready to continue the battle. She really is tough physically despite her appearance.

Quick Witted: Adelaide is good at coming up with solutions to things quickly, and can problem solve on the fly.

Deceiving Appearance: Adelaide does not look like she is able to become a monster and devour you, she comes off as a shy, bookish, and reserved young woman, which is accurate, it just juxtaposes with the rest of her nature and makes her attacks a surprise.

Weaknesses
The Hunger Adelaide must always struggle with the hunger that is inherent in her nature. While the enchantments on her glasses help to keep it in check while she is not transformed, while transformed she is always at some risk of being distracted by something that is appetizing. Should her allies suffer serious injuries, the blood and the smell of magical energy would make it difficult for her to focus.

Wasting If Adelaide does not feed periodically upon something that qualifies to satiate her hunger, (a non-exhaustive list includes, Demons, Human flesh, Monster flesh, Flesh of magical beings) she will begin to suffer withdrawal symptoms and start to experience what resembles a wasting sickness. At a certain point if she is not fed she will enter into a berserk frenzied state with no goal save to feed.

Afraid Adelaide is afraid to fail. She is also afraid that she will create a bad impression. This makes her a bit nervous in her interactions with those she does not know and in part contributes to how she behaves in a reserved fashion.



Adelaide transformed
« Last Edit: July 13, 2018, 12:34:33 AM by Miss Eleanora »

Offline SteirTopic starter

Re: Interest Check: Henshin Heroes and Heroines
« Reply #142 on: July 13, 2018, 01:07:53 AM »
Adelaide is approved for clearance into the game! Welcome aboard!

Offline Miss Eleanora

Re: Interest Check: Henshin Heroes and Heroines
« Reply #143 on: July 13, 2018, 08:31:52 PM »
Name: Her Sublime Majesty, Princess Allaryce Erde von Himmel
Age: 106
Gender: Female
Stereotype: Magical Girl of Majesty and Light
Player Name: Miss Eleanora

Physical Description: Allaryce has long white golden hair that falls down past her waist and billows out around her body. She has pale golden eyes, stands in at only about 5'2 tall, and does not have much in the way of a bust. She has never been seen not wearing her Magic Raiment and so it is uncertain what she would look like dressed in any other outfit.

Personality: Dominant, Upbeat, Royal

Have you ever met one of those people who simply radiated with confidence, who you could tell just by being around them, knew what was best and the right path to take? One of those people who seemed to have effortless certainty and who inspired simply by existing, whose orders made you, even if you didn't necessarily agree consider obeying simply by the force of personality? Then you have met someone who has some fraction of what Allaryce possesses. She is exceedingly confident and carries herself in a way that shows it effortlessly. She has very little in the way of self doubt and falls back on an ironclad certainty that as royalty she is destined to rule and to prevail, no matter what setbacks emerge in the short term.

Allaryce has a tendency to dominate encounters. She likes to talk and has a presence that is disproportionate to her size. She actively works to seize control of interactions when she is present, especially if those she is interacting with refuse to voluntarily surrender unto her what she views as her right to dictate the course of the interaction.

Allaryce expects to be treated as the royalty she is, and should those interacting with her not grant her the proper respect she will respond to it poorly. She also simply oozes with elements designed to point to her status. Everything, from her manner of speech, to her dress, to her way of moving resonates with signs of her status.

Finally she is surprising upbeat and cheerful. She views the fact that her rule over her home world was shattered to be nothing more than a minor setback and even a positive as it gave her the chance to come to this world and bring holy order, light, and happiness to it just as she once did to her home.

Background:  Her Sublime Majesty, Princess Allaryce Erde von Himmel is royalty from an alternate version of earth. A version of earth on which magic never lost out to technology, and on which the rulers of the nations and royalty were almost all various lineages of magical girls and boys. Allaryce was born the most powerful magical girl upon the world, surpassing even those others who were the products of the noble bloodlines. Such was her power that it was necessary to construct hallowed artifacts in order to allow her power to be controlled and to prevent it from running amok.

Such was her power as well that when the time came and she ascended the throne she began a campaign of conquest that in time brought her entire world under one harmonious ruler. Her magic called forth the endless legions of the Army of Joy, she bestowed power upon common folk, turning them into magical girls with strength sufficient to do battle even against other members of the royalty of her world. And in the wake of her conquest the iron rule set in. Happiness was mandatory, there could be no dissent, no sadness. Frowns were gateways that allowed the darkness in. It became a land bereft of crime, bereft of outward signs of grief or sadness. A land where everyone greeted everyone else with a smile and apparent good cheer, where no one ever complained, but it was a lie. The Army of Joy was everywhere and the Reine Ritter could appear at a moments notice when called for.

The world was conquered and Allaryce set about the business of administering to and ruling her domain. It was a long process, the world was large and it was necessary to do so many things in order to manage it, bureaucracy had to be created and ironed out, everything had to be set up so that it would all run smoothly. Here she performed wonderfully. Her armies with the war won were put to work policing the conquered territories as her created magical girls served as administrators.

But beneath the surface dissent seethed. While her watchful eyes were in many places they could not everywhere, and slowly plans took shape. Eventually, after years of reigning over the world the plans were put into action against her, and while it was a victory by the narrowest of margins it was still a victory. Allaryce was suprised and in the wake of the surprise attack was forced through a portal that cast her from her home. The rebels knew that they could not truly defeat her, they could only hope to cast her out.

Travel between worlds, especially travel that was unplanned can be a dangerous affair. While Allaryce was able to preserve herself in the face of the intense storm of magical energy between them, she was not able to entirely protect her belongings and one of her three Regalia, the Regalia of Purity broke into many pieces and as she entered our earth, was scattered. On earth Allaryce has two goals. First, conquer this world and bring to it a new age of unity, order, light, and happiness. Second to recover the pieces of the Regalia of Purity so that she can regain her true might and power. To pursue these ends she has allied herself with Black Cosmos as she finds him to be something of a kindred spirit.

Player Ons and Offs: You can see my other sheet!

Powers and Abilities

Absolute Territory: By invoking the power of Majesty, Allaryce can generate an area within which her will and desire is absolute. This 'Absolute Territory' is a bubble roughly fifteen feet in diameter centered on her person, outlined by a shimmering ring of white light at its exterior. Allaryce can move, reorient, reposition and manipulate anything or anyone caught entirely within this area with absolute strength and power, including ripping things to shreds. However, she cannot move herself, nor can she move while projecting the territory. Furthermore, while she is able to control anything inside her territory, she must still be able to perceive it in some way.

Lightspeed: Though one might think that her voluminous dress may slow her down, Allaryce can be terrifyingly swift. Allaryce can perform short-range teleports with an approximate range of fifty feet. When she moves, she vanishes in a bright flash of white light and reappears in the target location. She can perform these teleports in rapid succession, allowing her to cover a large amount of ground or evade attacks. She requires line-of-sight on the target location, and must have an uninterrupted path between her and the point of arrival.

Light Magic: As the Magical Girl of Light and Majesty, Allaryce is blessed with significantly powerful light-based magic. She can do things such as generate brilliant light as bright as the sun, cast spotlights on targets or items she sees fit, surround herself in a glorious halo of light or, in combat, generate extremely intense lasers of pure ultraviolet death.

Majestic Decree: Through her powers of Majesty, Allaryce can issue commands that carry extra weight in the form of a compulsion. What she says is so authoritative, so certain, that people find themselves obeying her directives regardless of their original intentions. Of course those with stronger wills (heroes) are able to resist this more easily. She is unable to command people to take actions that are certain or likely to lead to imminent harm.

Abstieg jetzt Licht des Himmels (Descend now light of Heaven): Allaryce calls channels her power and calls forth a rain of heavenly light through a portal. She is capable of positioning this portal however she chooses provided it is within her line of sight. This light takes the form of glowing projectiles about the size of large hailstones that rain down upon the surrounding area and explode upon making contact with objects. She is immune to the light herself. While a single blow may not deal much damage the constant rain of projectiles can quickly destroy a wide swath of territory, or bring down even the largest foe.

Die Armee der Freude (The Army of Joy): These are simulacra, created by Allaryce's power of Majesty. They are not true people, in truth figments summoned forth by her will and power. They serve as her minions and foot soldiers. At one point before her eviction and before the shattering of the Thron der Welt she employed entire armies of these disposable minions. When summoned forth by Allaryce they take the form of beautiful young women in a white and gold colored uniform loosely based off a style similar to that of old the Prussian military with extra frills and lace added on! They wield weapons that channel the same light as their creator, guns shoot lasers, swords are in fact laser swords, ect.

Reine Ritter (Pure Knight): Allaryce has always loved to use the Reine Ritter to demonstrate just how superior she is to one of the common rabble. By bestowing a blessing upon an ordinary girl Allaryce makes them into a magical girl in direct demonstration of how she is orders above them. The created magical girl can have wide ranging powers and Allaryce is not limited to bestowing powers within her own set upon her creations. In the process of bestowal she creates a magical artifact from solidified light and grants it to her chosen, turning them into a magical girl. Should the artifact be destroyed the Reine Ritter will promptly depower and once more be a normal human. The taste of Allaryce's power is often addictive however and many of those who were once granted it will seek her out again, hoping to once more be granted the gift in exchange for service. Should she regain possession of her the Regalia of Purity she would once again be able to deploy entire squads of the Reine Ritter.

Equipment

Regalia of Majesty - Krone der Herrschaft: One of the three Regalia that Allaryce uses, the Regalia of Majesty takes the form of an ornate and delicate golden crown that she wears atop her head. In addition to serving as a focus for her Absolute Territory and Majestic Decree, the Regalia of Majesty covers Allaryce in an enchantment that wards off anything that would ruin her appearance, including environmental effects. Allaryce could sleep in a dumpster full of rotting garbage in the height of summer and come out looking flawless and ready for a ball.

Regalia of Light - Zepter des Himmels: One of the three Regalia that Allaryce uses, the Regalia of Light takes the form of an enormous golden scepter with a barbed, crown-shaped head, a pointed endcap, and two long golden ribbons. In addition to serving as a focus for her Light Magic, Lightspeed and Finisher, the Regalia of Light is massive spiked mace that, despite its apparent lightness in Allaryce's grip, weighs almost as much as a grown man. Allaryce has used it to bludgeon disrespectful courtiers to death on more than one occasion.

Regalia of Purity - Thron der Welt: The focus of Allaryce's quest and the third Regalia, the Regalia of Purity once took the form of an enormous, gem-studded golden throne from which Allaryce ruled her world. Though shattered and scattered, each piece would, theoretically, expand the influence of Allaryce's powers. The completed throne would essentially make her a world-threatening terror to behold.

Magical Raiment - Prinzessin Kleid: The blessed dress of a true Magical Girl Princess, the Magical Raiment is an enchanted gown that can shift its style at the desire of its wearer. In addition, the numerous wards and defensive enchantments woven into its mystical cloth provide Allaryce with strong defenses against mystical and energy-based attacks. After all, it wouldn't do for a Princess to be defeated by a rebellious magical girl. Unfortunately, the cloth isn't quite as effective against purely mundane and physical weapons.

Skills
Melee Combat: Despite appearances Allaryce can fight hand to hand, and can wield the Regalia of Light with deadly precision and accuracy. The fact that it is a blunt weapon and requires less finesse than weapons such as a sword or a rapier may speak to her level of skill, or may also speak to her personality and favoring a direct approach.

Strategic Planner: While many of her strategies may have appeared to be simple Allaryce used them because they worked and there was no need to resort to more complicated and therefore risky schemes. She does however have an impressive strategic mind and is capable of hatching detailed and devious plans that stretch over a long period of time.

Noble Manners/Charm: Allaryce can turn on the charm, and combining this with her ability to compel people who are listening to her to do as she wishes, makes her quite dangerous to speak to or interact with, even in non combat situations.

Leadership: Allaryce is a gifted commander and leader. She inspires loyalty in her followers, at least some of them, and instills in them a sense of duty to a goal, an ordered peaceful happy earth free of war and unhappiness.

Dance: What proper royal would not know how to dance? It is an insult to suggest she would lack such knowledge.

Advantages
Born Magical Girl: Where most who channel the powers of magic and become Mahou Shouju are gifted with artifacts to trigger a transformation, or bestowed with the power by an external source Allaryce is an exception. She was born with the magical power flowing through her veins. Her transformation cannot be undone as it is no transformation, it is her true self. This is something she takes inordinate pride in and views it as setting herself above lesser Mahou Shouju whose powers are borrowed instead of truly theirs.

Magical Purity Descended from a long and unbroken line of magical girls with carefully shepherded bloodlines, Allaryce's magical wellspring is truly vast compared to any of the magical girls on Earth. To use an analogy, most magical girls are common work-horses, while Allaryce would be a Triple-Crown Winning Thoroughbred. Were she to put her mind to it, Allaryce would be considered one of the most powerful magic-users on the planet.

Royal Confidence: Allaryce has very rarely encountered a problem that she could not solve through the application of her will and power. She has a near absolute faith in herself and an ironclad certainty in the righteousness of her cause. She will often succeed even when the possibilities of success seem remote at best. Perhaps proving true the adage that if you have a strong enough hammer every problem becomes a nail.

Untapped Potential: Allaryce is terrifying even in her current state. In truth she is weakened by the shattering of the Regalia of Purity. As she regains pieces of the Regalia her strength will increase.

Playing the Long Game Allaryce is playing the very long game. She will live for eons as her magic preserves her and her youth and she is not adverse to achieving victory somewhere down the line. Victory is certain, it is simply a matter of finding the right strategy and plan to eventually achieve it.

Weaknesses
Royal Hubris: As a result of her status as a true born Mahou Shouju, she holds scorn and disdain for those who she views as the common rabble. She has a tendency to underestimate other magical girls as a result of said hubris, viewing them as cheap knock offs at best.

Regalia Reliance: Allaryce may be powerful, but she never learned how to properly and finely control her magical powers. She has relied on her Regalia (her crown and scepter) to focus and sculpt her power with any degree of finess. If deprived of her Regalia, her ability to properly control and focus her magic greatly drops, to the point where she can only use the grossest and most basic applications of her magic.

Occult Neophyte: While Allaryce has immense magical power at her disposal much of her ability to use it is instinctive. She knows little of actual spellcraft or ritual magic and mostly views it with the same disdain that she views non trueborn magical girls. The rabble rely on such things, she has no need for such pitiful crutches as rituals or incantations.

Magic Confluence: Allaryce is a massive wellspring of magical power, she sticks out like a sore thumb and it is nearly impossible to hide her presence to those who can sense magic at all.

Online LamentingQuill

Re: Interest Check: Henshin Heroes and Heroines
« Reply #144 on: July 13, 2018, 09:08:08 PM »
Name: Her Sublime Majesty, Princess Allaryce Erde von Himmel
Age: 106
Gender: Female
Stereotype: Magical Girl of Majesty and Light
Player Name: Miss Eleanora

Physical Description: Allaryce has long white golden hair that falls down past her waist and billows out around her body. She has pale golden eyes, stands in at only about 5'2 tall, and does not have much in the way of a bust. She has never been seen not wearing her Magic Raiment and so it is uncertain what she would look like dressed in any other outfit.

Personality: Dominant, Upbeat, Royal

Have you ever met one of those people who simply radiated with confidence, who you could tell just by being around them, knew what was best and the right path to take? One of those people who seemed to have effortless certainty and who inspired simply by existing, whose orders made you, even if you didn't necessarily agree consider obeying simply by the force of personality? Then you have met someone who has some fraction of what Allaryce possesses. She is exceedingly confident and carries herself in a way that shows it effortlessly. She has very little in the way of self doubt and falls back on an ironclad certainty that as royalty she is destined to rule and to prevail, no matter what setbacks emerge in the short term.

Allaryce has a tendency to dominate encounters. She likes to talk and has a presence that is disproportionate to her size. She actively works to seize control of interactions when she is present, especially if those she is interacting with refuse to voluntarily surrender unto her what she views as her right to dictate the course of the interaction.

Allaryce expects to be treated as the royalty she is, and should those interacting with her not grant her the proper respect she will respond to it poorly. She also simply oozes with elements designed to point to her status. Everything, from her manner of speech, to her dress, to her way of moving resonates with signs of her status.

Finally she is surprising upbeat and cheerful. She views the fact that her rule over her home world was shattered to be nothing more than a minor setback and even a positive as it gave her the chance to come to this world and bring holy order, light, and happiness to it just as she once did to her home.

Background:  Her Sublime Majesty, Princess Allaryce Erde von Himmel is royalty from an alternate version of earth. A version of earth on which magic never lost out to technology, and on which the rulers of the nations and royalty were almost all various lineages of magical girls and boys. Allaryce was born the most powerful magical girl upon the world, surpassing even those others who were the products of the noble bloodlines. Such was her power that it was necessary to construct hallowed artifacts in order to allow her power to be controlled and to prevent it from running amok.

Such was her power as well that when the time came and she ascended the throne she began a campaign of conquest that in time brought her entire world under one harmonious ruler. Her magic called forth the endless legions of the Army of Joy, she bestowed power upon common folk, turning them into magical girls with strength sufficient to do battle even against other members of the royalty of her world. And in the wake of her conquest the iron rule set in. Happiness was mandatory, there could be no dissent, no sadness. Frowns were gateways that allowed the darkness in. It became a land bereft of crime, bereft of outward signs of grief or sadness. A land where everyone greeted everyone else with a smile and apparent good cheer, where no one ever complained, but it was a lie. The Army of Joy was everywhere and the Reine Ritter could appear at a moments notice when called for.

The world was conquered and Allaryce set about the business of administering to and ruling her domain. It was a long process, the world was large and it was necessary to do so many things in order to manage it, bureaucracy had to be created and ironed out, everything had to be set up so that it would all run smoothly. Here she performed wonderfully. Her armies with the war won were put to work policing the conquered territories as her created magical girls served as administrators.

But beneath the surface dissent seethed. While her watchful eyes were in many places they could not everywhere, and slowly plans took shape. Eventually, after years of reigning over the world the plans were put into action against her, and while it was a victory by the narrowest of margins it was still a victory. Allaryce was suprised and in the wake of the surprise attack was forced through a portal that cast her from her home. The rebels knew that they could not truly defeat her, they could only hope to cast her out.

Travel between worlds, especially travel that was unplanned can be a dangerous affair. While Allaryce was able to preserve herself in the face of the intense storm of magical energy between them, she was not able to entirely protect her belongings and one of her three Regalia, the Regalia of Purity broke into many pieces and as she entered our earth, was scattered. On earth Allaryce has two goals. First, conquer this world and bring to it a new age of unity, order, light, and happiness. Second to recover the pieces of the Regalia of Purity so that she can regain her true might and power. To pursue these ends she has allied herself with Black Cosmos as she finds him to be something of a kindred spirit.

Player Ons and Offs: You can see my other sheet!

Powers and Abilities

Absolute Territory: By invoking the power of Majesty, Allaryce can generate an area within which her will and desire is absolute. This 'Absolute Territory' is a bubble roughly fifteen feet in diameter centered on her person, outlined by a shimmering ring of white light at its exterior. Allaryce can move, reorient, reposition and manipulate anything or anyone caught entirely within this area with absolute strength and power, including ripping things to shreds. However, she cannot move herself, nor can she move while projecting the territory. Furthermore, while she is able to control anything inside her territory, she must still be able to perceive it in some way.

Lightspeed: Though one might think that her voluminous dress may slow her down, Allaryce can be terrifyingly swift. Allaryce can perform short-range teleports with an approximate range of fifty feet. When she moves, she vanishes in a bright flash of white light and reappears in the target location. She can perform these teleports in rapid succession, allowing her to cover a large amount of ground or evade attacks. She requires line-of-sight on the target location, and must have an uninterrupted path between her and the point of arrival.

Light Magic: As the Magical Girl of Light and Majesty, Allaryce is blessed with significantly powerful light-based magic. She can do things such as generate brilliant light as bright as the sun, cast spotlights on targets or items she sees fit, surround herself in a glorious halo of light or, in combat, generate extremely intense lasers of pure ultraviolet death.

Majestic Decree: Through her powers of Majesty, Allaryce can issue commands that carry extra weight in the form of a compulsion. What she says is so authoritative, so certain, that people find themselves obeying her directives regardless of their original intentions. Of course those with stronger wills (heroes) are able to resist this more easily. She is unable to command people to take actions that are certain or likely to lead to imminent harm.

Abstieg jetzt Licht des Himmels (Descend now light of Heaven): Allaryce calls channels her power and calls forth a rain of heavenly light through a portal. She is capable of positioning this portal however she chooses provided it is within her line of sight. This light takes the form of glowing projectiles about the size of large hailstones that rain down upon the surrounding area and explode upon making contact with objects. She is immune to the light herself. While a single blow may not deal much damage the constant rain of projectiles can quickly destroy a wide swath of territory, or bring down even the largest foe.

Die Armee der Freude (The Army of Joy): These are simulacra, created by Allaryce's power of Majesty. They are not true people, in truth figments summoned forth by her will and power. They serve as her minions and foot soldiers. At one point before her eviction and before the shattering of the Thron der Welt she employed entire armies of these disposable minions. When summoned forth by Allaryce they take the form of beautiful young women in a white and gold colored uniform loosely based off a style similar to that of old the Prussian military with extra frills and lace added on! They wield weapons that channel the same light as their creator, guns shoot lasers, swords are in fact laser swords, ect.

Reine Ritter (Pure Knight): Allaryce has always loved to use the Reine Ritter to demonstrate just how superior she is to one of the common rabble. By bestowing a blessing upon an ordinary girl Allaryce makes them into a magical girl in direct demonstration of how she is orders above them. The created magical girl can have wide ranging powers and Allaryce is not limited to bestowing powers within her own set upon her creations. In the process of bestowal she creates a magical artifact from solidified light and grants it to her chosen, turning them into a magical girl. Should the artifact be destroyed the Reine Ritter will promptly depower and once more be a normal human. The taste of Allaryce's power is often addictive however and many of those who were once granted it will seek her out again, hoping to once more be granted the gift in exchange for service. Should she regain possession of her the Regalia of Purity she would once again be able to deploy entire squads of the Reine Ritter.

Equipment

Regalia of Majesty - Krone der Herrschaft: One of the three Regalia that Allaryce uses, the Regalia of Majesty takes the form of an ornate and delicate golden crown that she wears atop her head. In addition to serving as a focus for her Absolute Territory and Majestic Decree, the Regalia of Majesty covers Allaryce in an enchantment that wards off anything that would ruin her appearance, including environmental effects. Allaryce could sleep in a dumpster full of rotting garbage in the height of summer and come out looking flawless and ready for a ball.

Regalia of Light - Zepter des Himmels: One of the three Regalia that Allaryce uses, the Regalia of Light takes the form of an enormous golden scepter with a barbed, crown-shaped head, a pointed endcap, and two long golden ribbons. In addition to serving as a focus for her Light Magic, Lightspeed and Finisher, the Regalia of Light is massive spiked mace that, despite its apparent lightness in Allaryce's grip, weighs almost as much as a grown man. Allaryce has used it to bludgeon disrespectful courtiers to death on more than one occasion.

Regalia of Purity - Thron der Welt: The focus of Allaryce's quest and the third Regalia, the Regalia of Purity once took the form of an enormous, gem-studded golden throne from which Allaryce ruled her world. Though shattered and scattered, each piece would, theoretically, expand the influence of Allaryce's powers. The completed throne would essentially make her a world-threatening terror to behold.

Magical Raiment - Prinzessin Kleid: The blessed dress of a true Magical Girl Princess, the Magical Raiment is an enchanted gown that can shift its style at the desire of its wearer. In addition, the numerous wards and defensive enchantments woven into its mystical cloth provide Allaryce with strong defenses against mystical and energy-based attacks. After all, it wouldn't do for a Princess to be defeated by a rebellious magical girl. Unfortunately, the cloth isn't quite as effective against purely mundane and physical weapons.

Skills
Melee Combat: Despite appearances Allaryce can fight hand to hand, and can wield the Regalia of Light with deadly precision and accuracy. The fact that it is a blunt weapon and requires less finesse than weapons such as a sword or a rapier may speak to her level of skill, or may also speak to her personality and favoring a direct approach.

Strategic Planner: While many of her strategies may have appeared to be simple Allaryce used them because they worked and there was no need to resort to more complicated and therefore risky schemes. She does however have an impressive strategic mind and is capable of hatching detailed and devious plans that stretch over a long period of time.

Noble Manners/Charm: Allaryce can turn on the charm, and combining this with her ability to compel people who are listening to her to do as she wishes, makes her quite dangerous to speak to or interact with, even in non combat situations.

Leadership: Allaryce is a gifted commander and leader. She inspires loyalty in her followers, at least some of them, and instills in them a sense of duty to a goal, an ordered peaceful happy earth free of war and unhappiness.

Dance: What proper royal would not know how to dance? It is an insult to suggest she would lack such knowledge.

Advantages
Born Magical Girl: Where most who channel the powers of magic and become Mahou Shouju are gifted with artifacts to trigger a transformation, or bestowed with the power by an external source Allaryce is an exception. She was born with the magical power flowing through her veins. Her transformation cannot be undone as it is no transformation, it is her true self. This is something she takes inordinate pride in and views it as setting herself above lesser Mahou Shouju whose powers are borrowed instead of truly theirs.

Magical Purity Descended from a long and unbroken line of magical girls with carefully shepherded bloodlines, Allaryce's magical wellspring is truly vast compared to any of the magical girls on Earth. To use an analogy, most magical girls are common work-horses, while Allaryce would be a Triple-Crown Winning Thoroughbred. Were she to put her mind to it, Allaryce would be considered one of the most powerful magic-users on the planet.

Royal Confidence: Allaryce has very rarely encountered a problem that she could not solve through the application of her will and power. She has a near absolute faith in herself and an ironclad certainty in the righteousness of her cause. She will often succeed even when the possibilities of success seem remote at best. Perhaps proving true the adage that if you have a strong enough hammer every problem becomes a nail.

Untapped Potential: Allaryce is terrifying even in her current state. In truth she is weakened by the shattering of the Regalia of Purity. As she regains pieces of the Regalia her strength will increase.

Playing the Long Game Allaryce is playing the very long game. She will live for eons as her magic preserves her and her youth and she is not adverse to achieving victory somewhere down the line. Victory is certain, it is simply a matter of finding the right strategy and plan to eventually achieve it.

Weaknesses
Royal Hubris: As a result of her status as a true born Mahou Shouju, she holds scorn and disdain for those who she views as the common rabble. She has a tendency to underestimate other magical girls as a result of said hubris, viewing them as cheap knock offs at best.

Regalia Reliance: Allaryce may be powerful, but she never learned how to properly and finely control her magical powers. She has relied on her Regalia (her crown and scepter) to focus and sculpt her power with any degree of finess. If deprived of her Regalia, her ability to properly control and focus her magic greatly drops, to the point where she can only use the grossest and most basic applications of her magic.

Occult Neophyte: While Allaryce has immense magical power at her disposal much of her ability to use it is instinctive. She knows little of actual spellcraft or ritual magic and mostly views it with the same disdain that she views non trueborn magical girls. The rabble rely on such things, she has no need for such pitiful crutches as rituals or incantations.

Magic Confluence: Allaryce is a massive wellspring of magical power, she sticks out like a sore thumb and it is nearly impossible to hide her presence to those who can sense magic at all.

Interesting. I wonder what she'll think of Omotsuki ;)

Offline SteirTopic starter

Re: Interest Check: Henshin Heroes and Heroines
« Reply #145 on: July 13, 2018, 09:50:33 PM »
Allaryce has joined the ranks of Black Cosmos.

I will update the character roster when I get the chance. Doing updates on the phone is not an easy feat.

Offline Gardsorm

Re: Interest Check: Henshin Heroes and Heroines
« Reply #146 on: July 13, 2018, 10:16:41 PM »
Allaryce has joined the ranks of Black Cosmos.

I will update the character roster when I get the chance. Doing updates on the phone is not an easy feat.

*laughs in phone usage*

Just kidding, I know it's a terrible time.

Offline Miss Eleanora

Re: Interest Check: Henshin Heroes and Heroines
« Reply #147 on: Yesterday at 11:14:48 PM »
Name: Elisabeth Saddler
Age: 18
Gender: Female
Stereotype: Impressionable Magical-Girl
Alias: Shining Seraph (Glänzender Seraph)
Player Name: Miss Eleanora (Personal NPC)

Physical Description: Elisabeth is a slender young woman with long blonde hair that she normally wears in a twintailed style. She's average height at 5'6, and has bright and vibrant green eyes. She sometimes has rather eclectic fashion sense and will occasionally dress up in older fashioned clothing, including older fashioned dresses. In her transformed state as one of the Reine Ritter Elisabeth has her hair done up in a ponytail and her eyes have changed to a bright blue. Her transformed state includes a form fitting body suit and wings that are partially made of solidified light. She wields a lance in this state.

Personality: Devoted, Impressionable, Imaginative

Elisabeth is devoted. She will follow a cause once she has one until the end. Devotion can be good and bad, it's great because it allows you to define your life around something and have clear goals. It is less wonderful when it begins to consume the rest of your life or leads to blindly following the commands of someone who may not necessarily be right. Elisabeth is also impressionable. She can easily be molded by someone with a strong will and a sense of purpose. The visit from Allaryce bestowed upon her a sense of purpose and a cause. She has been CHOSEN by a beautiful and radiant force to fight against the darkness, to bring back the light, the order, the happiness to the world. Finally she is imaginative and has a mind well equipped to justify things to herself. And that also lets her have some truly vivid fantasies. Some of which in the wake of her encounter with Allaryce are of doing things with the divine and radiant being who graced her with this power.

Regardless of her impressionability, she is a sweet girl who genuinely wants to help the world and do the right thing. She believes that with her newly given power she will be able to do exactly that. After all, she was told to use her powers to fight against the darkness and to bring order, happiness, and light to the world beset by darkness and chaos.

Elisabeth likes to read, she has tried her hands at writing creative stories though thinks they weren't very good, and has always wished and imagined what it would be like to be the chosen one like in her stories. She is afraid of most insects, seriously freaked out by them, hates messes, and strongly dislikes carrots. She is also mildly obsessed with magical girls herself, so the fact that she is now one has her over the moon with joy.

Background: Elisabeth has always been a good girl. The type who followed the rules, did what she was told, tried to help others, and generally did the right thing. She's been raised right so to speak. Her parents raised her in a loving household that while a bit strict, was nurturing and helped her to grow into a fine young woman. They are quite proud of her, and she is proud of herself too. She graduated from highschool last year and has enrolled the BADGE academy as a new student for the college curriculum.

Since she was a young girl she has always enjoyed the stories of heroes, heroines, magical girls, all manner of beings who fought against evil and corruption. There was a time when she fervently believed that soon, someone was going to come visit her and reveal to her that she too was special, that she too was destined to aid in the great struggle. It was this belief that led to her getting involved in martial arts for a few years in her early teenaged years. She had begun to figure that maybe she just wasn't good enough yet, and that if she improved then someone would come and choose her.

By the time she was half way through high school though, she had decided clearly it wasn't to be. Elisabeth then began to turn more towards other hobbies, like her creative writing, and well observing. If she couldn't be a magical girl herself and wasn't going to be chosen, then she would at least know a lot about them. And so it went, at least until today. Because today things changed. Today as the university was rocked by some crazy occurrence, and a villain paraded down the streets she was finally, finally chosen. Elisabeth didn't know the one who chose her, her knowledge was empty on this glowing heavenly figure. But this had to be it right? This was what she had been waiting for and hoping for for years.

The radiant princess told her that she was chosen, that she was to bring light, order, and happiness to the lands in her name. She tasked her with joining the other heroes in the righteous struggle. And Elisabeth seeing her dreams coming true, leaped at the chance.

Transformation Device:
Luminous Crystal Pendant: During her encounter with Allaryce, Elisabeth was gifted with a pendant set with a faintly glowing clear crystal. In order to transform she must hold out this crystal and declare. "Bringing Light, Order, and Joy. Shining Seraph!" While Allaryce prefers for her Reine Ritter to use proper German she makes exceptions.

Powers and Abilities

Reine Ritter Standard: As one of the Reine Ritter, Elisabeth as the Shining Seraph (Glänzender Seraph) has been granted the standard moderately increased durability, strength, and speed that all of Allaryce's blessed faithful gain.

Flight: Through the wings inherent in her transformed state Elisabeth is able to fly quite quickly and with impressive maneuverability.

Himmelfeuer (Heavenfire): Elisabeth can coat her lance, her hands, her feet, and her wings in a burning light that behaves almost like flames, and that will scorch and set alight things it comes into contact with. She can also spray it from the tip of her lance as if it were a flamethrower and throw small orbs of it at distant targets.

Himmelfeuer Kreuz (Heavenfire Cross): While not the most impressive of finishers, Elisabeth does have one. She holds up her lance up high and spreads her wings then calls forth a roughly cross-shaped bolt of searing light that sets fire to the area it strikes.

Equipment
Pre-transformation:
Cell-Phone: A normal phone, but still important!
Backpack: Her school books are kept in here, and a snack normally.
Luminous Crystal Pendant: Around her neck where it belongs!

Post-transformation:
Purer Rittermantel (Pure Knight's Mantle): The pure knight's mantle. While it can take many forms depending on the inclinations of the Reine Ritter in question, the mantle always bestows limited protection against physical attacks and decent resistance to magical blows. It also looks decidedly stylish and is form flattering. Elisabeth's mantle specifically also makes her very resistant to fire.

Seraphs Lanze (Seraph's Lance): Her weapon. It is very sturdy and durable, and counts a magical weapon when it strikes or to bypass damage resistance. It also is coated in a field that allows for the typical punch given to most magical girl weapons.

Skills
Fast Reader: She's a quick reader. You never know when being able to scan a note super fast, or finish that book quickly might come in handy.
Martial Arts Dilettante: She did at one time do some martial arts training, but it was a while ago and she wasn't the best at it. Still, better than nothing.
Computer Savvy: She's pretty good with computers and knows a bit of programming.

Advantages
Passionate!: Elisabeth cares, a lot. She will show that she cares, and she will certainly fight like she cares. Sometimes willpower and passion can carry the day.
Imagination: Sometimes this lets her come up with creative plans others might not have.
Hero Knowledge: She knows a lot about established heroes and villains, and can do well at trivia on that subject!

Weaknesses
Blind Zealotry: Because Elisabeth cares so much and is so invested, she often tends to get overly focused on a given thing or objective to the detriment of paying as much attention to other things as she should.
Neophyte: She literally just received her powers and is learning from the beginning. (This could lessen as time goes on.)
Wild Imagination: Sometimes Elisabeth becomes lost in her daydreams and is only somewhat aware of what is going on around her.
Breakable: Should her crystal be broken Elisabeth would lose her powers until they were once more bestowed upon her by Allaryce or the crystal was to somehow be reconstructed magically through other means.
« Last Edit: Yesterday at 11:24:04 PM by Miss Eleanora »

Offline SteirTopic starter

Re: Interest Check: Henshin Heroes and Heroines
« Reply #148 on: Today at 01:05:26 AM »
After going over the above sheet, Elisabeth Saddler has been allowed to the character thread.