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Author Topic: Recruitment: War of the Hand and Dorn's Deep (Pathfinder)  (Read 3557 times)

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Offline BlackStoneTopic starter

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Recruitment: War of the Hand and Dorn's Deep (Pathfinder)
« on: April 30, 2018, 01:05:03 am »
Looking for an interest check in a plot point used in the old Icewind Dale computer games, and some of R. A. Salvatore's recent works.  The two idea I have going are the following.

Plot Hook One, I like to merge story lines from both Icewind Dale games and the War of the Silver Marches in Salvatore's books.  Since Lloth is breaking divine rules to influence events in the Silver Marches, the Elven Pantheon is free to act, and to do so they have performed a mass resurrection, and heroes of the Hand of the Selendrine are restored to life and brought forth to fight against the orcish horde which threatens to conquer, the northern realms, with their Drow allies pulling their strings.

Plot Hook Two: An alternate continuity and going back in history to the War on the Hand of the Selendrine.  It would start with the outbreak of the war, the increased Orcish presence in the region, the rising tension between the Hand and Dorn's Deep, and the raising of the horde itself.

In the game players would be free to create two characters if they wish, one for the "good guys" and one for the "bad guys" and run a good and evil sided campaign.  I am open to using the Pathfinder rules for characters as I really do love the flexibility of the game system (and hate they are doing a "Second Edition).  However I will bow to player's choice if they want a system or have it be free form.  If it was a system, players would have level 5 characters with starting gold for such level and 25 point buy, no magic item more than half of starting gold.   

So if there is any interest let me know.  Five to Eight players for each faction I think is enough to get us going.  I do want the game to be gritty, but player's On/Offs will be respected.  Not a fan of seeing NC, that is fine, if there was ever a time the plot would take your character there, we would fade to black and take up the plot afterwards.  If you are the type of player who wants theplay by play and graphic details I can handle such writing as well.   Looking forward to seeing if people want to give this a go.



Looks like we have enough interest to proceed forward.  Here are the rules. 

1. Sixth level characters with 25 point buy.  Races restricted to Core and Featured Races, Classes restricted to non-psionic.  Archtypes are restricted to official Pazio publications.  Starting gold is 16,000.  No more than 8,000 for any one magic item, must use standard price costs in core book, no player created items at the start of the game.

2.  Players are allowed to create two characters, one for the Elf/Dwarf side of the conflict, one for the Orc/Goblinoid Horde.

3.  I do reserve to right to veto a concept if I feel it does not fit the game.  I will work with players to try to get as much of their concept in the game as possible.

Character Concept

Code: [Select]
[floatright][img height=300 padding=5]Paste the URL of the image you are using here.[/img][/floatright]
[b]Player ID:[/b] Your Elliquiy login ID

[font=French Script MT][b][size=20pt]Character Basics[/size][/b][/font]
[b]Name:[/b] What are they called
[b]Faction:[/b] Defenders or Horde
[b]Gender:[/b] Self explanatory
[b]Race:[/b] What race are you? Where are you from?  Please see the World of Star Dancer thread for assistance and if you need help, let me know
[b]Role:[/b] What role do you see yourself serving for your faction

[hr]
[font=French Script MT][b][size=20pt]Character Appearance[/size][/b][/font]
[b]Height:[/b] In inches and/or cm
[b]Weight:[/b] In Lb and/or Kg
[b]Hair Color:[/b] Specify if not clear from the photo, or put As Picture.
[b]Eye Color:[/b] As above
[b]Build:[/b] As above.
[b]Distinguishing marks:[/b] Is there anything unusual about them, piercings, tattoos, scars,  missing limbs, etc.

[hr]
[b]Personality:[/b] What sort of person are they, how do they react to others, what pushes their buttons, what calms them down. Please type at least one paragraph

[hr]
[b]History:[/b] Tell me your story and how your hero rose to notoriety for your faction.   Feel free to be creative but do try to limit the big damn hero moments, as I promise you will have your moments in the game.

[hr]
[b]Other Info:[/b] On/Offs and anything else you think might be important. (Optional, if you can't think of anything you may delete this section).

Character Sheet

Code: [Select]
[spoiler=Character Sheet][b][u]Basic Information[/u][/b]

[b]Character Name:[/b]                               
[b]Player Name:[/b]                                 
[b]Character Race:[/b] 
[b]Alignment:[/b]       
[b]Deity:[/b]         
[b]Total Level:[/b]     
[b]Speed:[/b]           

[hr]
[b][u]Character Class Information[/u][/b]

Class and Level     :
Class and Level     :

Favored Class(es)   :
Favored Class Bonus : +1 hit point or +1 skill point or Other

[hr]
[b][u]Ability Scores[/u][/b]

[tt]
Strength     : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
Dexterity    : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
Constitution : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
Intelligence : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
Wisdom       : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
Charisma     : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc[/tt]

[tt]
Maximum Load : 000 lbs.
Lift Overhead : 000 lbs.   (equal to Maximum Load)
Lift         : 000 lbs.   (equal to Maximum Load x2)
Drag or Push : 000 lbs.   (equal to Maximum Load x5)[/tt]

[hr]
[b][u]Combat Statistics[/u][/b]

[tt]Hit Points        : 00
Base Attack (BAB) : +0
Initiative        : +0     0 Dex + 0 misc

Base Melee        : +0     0 BAB + 0 Str + 0 misc
Base Ranged       : +0     0 BAB + 0 Dex + 0 misc

Combat Maneuver   : +0          0 BAB + 0 Str + 0 misc          <- CMB
Maneuver Defense  : +10    10 + 0 BAB + 0 Str + 0 Dex + 0 misc  <- CMD

Armor Class       : 10     10 base + 0 armor + 0 shield + 0 Dex + 0 misc
Touch AC          : 10     10 base + 0 Dex + 0 misc
Flat-Footed AC    : 10     10 base + 0 armor + 0 shield + 0 misc[/tt]

[hr]
[b][u]Saving Throws[/u][/b]

[tt]Fortitude  : +0    0 base + 0 Con + 0 misc
Reflex     : +0    0 base + 0 Dex + 0 misc
Will       : +0    0 base + 0 Wis + 0 misc
[/tt]
Conditional Bonuses and Penalties :

[hr]
[b][u]Racial Abilities and Features[/u][/b]


[hr]
[b][u]Class Abilities and Features[/u][/b]

[hr]
[b][u]Skills and Languages[/u][/b]

Your maximum ranks in a skill are equal to your total level.
Class skills with at least 1 skill rank in them gain a +3 "class" bonus.
[c] denotes a class skill.
^ denotes a skill that cannot be used untrained.

[tt]
[ ] Acrobatics           :+00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Appraise             :+00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Bluff                :+00    0 ranks + 0 Cha + 0 class + 0 misc
[ ] Climb                :+00    0 ranks + 0 Str + 0 class + 0 misc - 0 armor
[ ] Craft                :+00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Diplomacy            :+00    0 ranks + 0 Cha + 0 class + 0 misc
[ ] Disable Device ^     :+00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Disguise             :+00    0 ranks + 0 Cha + 0 class + 0 misc
[ ] Escape Artist        :+00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Fly                  :+00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Handle Animal ^      :+00    0 ranks + 0 Cha + 0 class + 0 misc
[ ] Heal                 :+00    0 ranks + 0 Wis + 0 class + 0 misc
[ ] Intimidate           :+00    0 ranks + 0 Cha + 0 class + 0 misc
[ ] Know: Arcana ^       :+00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Dungeon ^      :+00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Engineer ^     :+00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Geography ^    :+00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: History ^      :+00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Local ^        :+00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Nature ^       :+00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Planes ^       :+00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Religion ^     :+00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Linguistics ^        :+00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Perception           :+00    0 ranks + 0 Wis + 0 class + 0 misc
[ ] Perform:             :+00    0 ranks + 0 Cha + 0 class + 0 misc
[ ] Profession: ^        :+00    0 ranks + 0 Wis + 0 class + 0 misc
[ ] Ride                 :+00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Sense Motive         :+00    0 ranks + 0 Wis + 0 class + 0 misc
[ ] Sleight of Hand ^    :+00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Spellcraft ^         :+00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Stealth              :+00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Survival             :+00    0 ranks + 0 Wis + 0 class + 0 misc
[ ] Swim                 :+00    0 ranks + 0 Str + 0 class + 0 misc - 0 armor
[ ] Use Magic Device ^   :+00    0 ranks + 0 Cha + 0 class + 0 misc[/tt]

[hr]
[b][u]Languages : [/u][/b]


[hr]
[b][u]Traits and Feats[/u][/b]

Trait #1 :
Trait #2 :

Level 1 Feat :

[hr]
[b][u]Money and Equipment[/u][/b]

Armor         
Belt             
Body           
Chest         
Eyes           
Feet           
Hands       
Head         
Headband   
Neck         
Ring #1     
Ring #2     
Shield       
Shoulders 
Wrists       

Weapon    :
Weapon    :

Other Equipment :

Money : 0 GP

[hr]
[b][u]Magic[/u][/b]

Level 0     0 spells per day    0 bonus    DC 10 (10 + level + 0 ability)
   Known/Prepared:

Level 1     0 spells per day    0 bonus    DC 11 (10 + level + 0 ability)
   Known/Prepared:

Level 2     0 spells per day    0 bonus    DC 12 (10 + level + 0 ability)
   Known/Prepared:

Level 3     0 spells per day    0 bonus    DC 12 (10 + level + 0 ability)
   Known/Prepared:

[hr]
[b][u]Spell Book[/u][/b]

Level 0 :
Level 1 :
Level 2 :
Level 3:[/spoiler]



Notable Threads
Recruitment Thread
OOC Thread

Information Threads
The Fate War: Hand of the Seldarine NPC's
The Fate War: Dorn's Deep NPC's
The Fate War: The Horde NPC's

Character Threads
The Fate War: Faction of Light Character Bio's and Sheets
The Fate War: The Horde Character Bio's and Sheets

Game Threads
Horde Act 1: Only the Best
Light Act 1: Late Arrivals
« Last Edit: May 21, 2018, 12:18:27 am by BlackStone »

Offline National Acrobat

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I always enjoy alternate histories and timelines in Faerun, as opposed to canon, and while I’m not a fan of the books, I am a fan of the Seldarine and the Silver Marches so I’d be interested in a Pathfinder game like this.

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  Oh, hey.  I like this idea a lot, blackstone, even if I think some of it took place during The Nightmare.  ^_^;; 

  I'm 100% in favor of using a game system, preferably pathfinder, 3.5 or 2nd edition D&D in that orde.r  :)

Offline OyabunKobold

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I think I shall drop my interest here for Pathfinder. I even have somewhat of an idea as to what Id want to be :P. Im thinking a Kobold Rogue/Wizard or Possibly using my current Kobold that I turned into a roguish Alchemist through Vivisectionist and Kobold Trapper Archtypes.

Offline HopeFox

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This looks like it could be fun! I don't know very much about the history of the Forgotten Realms, but I could really get behind either of those sides. My preference would be for Pathfinder, but I'm flexible!

Offline LizzieV

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I will plant an interest flag.

Offline BlackStoneTopic starter

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To be honest a person is not going to need even passing knowledge with Icewind Dale or Forgotten Realms.  At the heart of the game it's Elves and Dwarves against Orcs and goblins.

Offline OyabunKobold

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Where would kobolds measure up on that?

Offline LizzieV

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About waist high for an elf and head high for a dwarf.

Offline OyabunKobold

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Hardy har har

I mean on goblin side or dwarf side

Offline BlackStoneTopic starter

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For Orcs I am including all Golblinoid races such as Goblins and Kobolds and Drow.

For Elves/Dwarfs, Elf Friend Humans, Halflings, and Gnomes and such

Offline OyabunKobold

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Sweet so my Kobold would be on the orc side wewt

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Faerun is an absolutely amazing setting! I'd like to toss my hat in as well, if there's room for it.

It's a small hat. Honest.

Offline BlackStoneTopic starter

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Recruitment: War of the Hand and Dorn's Deep (Pathfinder)
« Reply #13 on: May 02, 2018, 03:24:18 am »
Changed from interest check to recruitment.  Character Concept and Character sheet are up.   Right now though I really only want to see the character concept and once approved then you can work on the character sheet.   Looking forward to seeing what folks come up with.
« Last Edit: May 02, 2018, 03:28:38 am by BlackStone »

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Re: Recruitment: War of the Hand and Dorn's Deep (Pathfinder)
« Reply #14 on: May 02, 2018, 03:58:26 am »
Looking for some feedback, peeps, specificaly for my pervy villain.  Any thoughts on these concepts: 

A.  Lizard man druid? 
B.  Half Orc Rage Prophet? 
C.  Orc Bloodrager. 

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Re: Recruitment: War of the Hand and Dorn's Deep (Pathfinder)
« Reply #15 on: May 02, 2018, 04:39:36 am »
Player ID: Muse

Character Basics
Name: Nandi Firemane
Faction: Defenders
Gender: Female
Race: Sun Elf
Role: Generalist (Light Infantry, combat magic, morale, and general skirmisher.) 


Character Appearance
Height: 5'1"
Weight: 88lbs
Hair Color: Molten copper with fiery highlights. 
Eye Color: Turquoise
Build: Svelte and buxom. 
Distinguishing marks:


Personality: Nandi's enjoys what she does, music, dance, magic, and war.  She is motivated to protect her people--both elves loyal to her family and all their true neighbors.  She wonders if one day her actions and will restore to her family the gods mandate to rule.  She isn't sure if she likes the idea or not. 

   Nandi enjoys a good pine brew in the morning, mulled mead with nutmeg and allspice in the evening.  Not a good hunter, she nonetheless enjoys meat taken in the hunt far more than fatty domestic animals. 

   Sexualy, Nandi is playful and flirtatious.  She is, however, still a virgin, both because she's found satisfaction in the arms of female companions and because she is too serious about her studies and duty to raise a child. 


History: The Firemane family came to Silvermoon as refugees from a destroyed elven city state, having been cut off by orcish forces from the gate to Evermeet.  Having suffered much in their centuries, they have tried to give their daughter Nandi a pleasant and comfortable life, indulging her in the study of magic and the arts but steering her away from swordsmanship. 

   Nandi's original chafing against her parents trying to steer her away from the art of war was simple rebellion.  After several long talks with her nanny, she gained an understanding that her parents--though still expecting deference and service from the small community they'd lead here--had begun to fail them, offering neither protection nor real leadership.  Nandi has taken to studying the sworddancer art, eventualy pledging herself to the code of the Bladesingers of old.  It is the redhead's intention to remind her family--especially her more indulgent siblings--that nobility is not a simple license to take their leisure.  It is a mandate to of leadership and protection. 


Other Info:

Offline BlackStoneTopic starter

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Re: Recruitment: War of the Hand and Dorn's Deep (Pathfinder)
« Reply #16 on: May 02, 2018, 05:21:58 am »
Looking for some feedback, peeps, specificaly for my pervy villain.  Any thoughts on these concepts: 

A.  Lizard man druid? 
B.  Half Orc Rage Prophet? 
C.  Orc Bloodrager.

Orc bloodrager  gets my vote

Offline Zaer Darkwail

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Re: Recruitment: War of the Hand and Dorn's Deep (Pathfinder)
« Reply #17 on: May 02, 2018, 06:03:46 am »
Player ID: Zaer Darkwail

Character Basics
Name: Grum Goldtusk
Faction: Horde
Gender: Male
Race: Half-Orc, mercenary
Role: Sneaky bastard, skirmish attacker


Character Appearance
Height: 6'5'ft
Weight: 250lb
Hair Color: As picture
Eye Color: Topaz
Build: As picture
Distinguishing marks: Scar over one his eyes, has golden studs on his tusks


Personality: Like true mercenary Grum is driven by coin, loot and treasure and other spoils of war. He joined Horde because they promised more than elves did (which was nothing as elves wish nothing to do with him). Grum holds no loyalty to orcish tribes, his own childhood was in one such tribe but he was constantly bullied and hurt by the tribe until one day they were hunted down by adventurers and burned, he hid and survived and thus he felt himself superior to his brethren first time. Feeling smug for being smarter than his orcish father and his half-siblings, enough smug even almost sparing the adventurers, which he did not as he later sneaked on their camp, slit their throats and looted their gear start his new life.


History: After starting his new life, Grum became skilled scoundrel, killer for hire. There was no price nor target cap for him. He became infamous when a orc chieftain offered gold decorated elf skull for killing a demon (bearded devil) from cave. He did as told and brought the head and beard of the devil, chieftain refused pay though as skull was precious trophy and then Grum slew him in single combat. His deed made him infamous; that Goldtusk always pays his debts, but also he always comes collect them as well.


Other Info: Ons/offs same as with player, have preference for NC scenes (will run them in detail in separated thread for players who want play them out). Will be using unchained rogue class, aiming for duelist PrC.
« Last Edit: May 02, 2018, 10:37:44 am by Zaer Darkwail »

Offline HopeFox

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Re: Recruitment: War of the Hand and Dorn's Deep (Pathfinder)
« Reply #18 on: May 02, 2018, 06:40:14 am »
So, if I understand this correctly, we're using Plot Hook Two, playing around the conflict surrounding the Hand of the Seldarine? And we can make a character for either side, or for both?

Here's what I'm thinking for the Elf/Dwarf side:



Some kind of elf barbarian, with the Scarred Rager archetype, since I've always wanted to play that. I'll have to do a bit of reading to figure out how she can fit into the Hand of the Seldarine. Are wood elf barbarians common in Faerun?

Offline BlackStoneTopic starter

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Re: Recruitment: War of the Hand and Dorn's Deep (Pathfinder)
« Reply #19 on: May 02, 2018, 07:03:40 am »
Yes Plot Hook Two above is the best way to get people involved without needing to know whole lot of canon or lore since it takes place far in the past,  We are talking about some 300 years before the Time of Troubles and about 250ish or so before Drizzit was born, so the Panetheon from 1st Ed Forgotten Realms is valid.

Offline OyabunKobold

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Re: Recruitment: War of the Hand and Dorn's Deep (Pathfinder)
« Reply #20 on: May 02, 2018, 08:16:07 am »
Working on it slowly at eork atm so it might need to wait till after

Offline National Acrobat

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Re: Recruitment: War of the Hand and Dorn's Deep (Pathfinder)
« Reply #21 on: May 02, 2018, 10:27:37 am »
Player ID: National Acrobat

Character Basics
Name: Aramis Tol Galen
Faction: Defenders
Gender: Male
Race: Moon Elf from the Moon Elven Kingdom of the Cloakwood
Role: Melee Combatant with Spell Support (Blade Dancer Magus)


Character Appearance
Height: 5'10"
Weight: 145lbs
Hair Color: Blond
Eye Color: Purple
Build: Lithe, Athletic
Distinguishing marks: No


Personality: Aramis is jovial, enjoys life and mixing the art of swordplay with magic. As the third child of the keeper of the gate, he had his freedom to live as he wished, and found himself in Silverymoon. He likes jokes, the arts, dancing, and exploring. Aramis is a wanderer, never staying in one place too long, as there is a huge world to explore. He's kind, despises arrogance and slavery, and believes if laws do not benefit the greater good, they are meant to be broken. He is a follower of Kirith Sotheril, the elven goddess of magic.


History: Educated by mages in the Cloakwood, and taught the art of the elven Blade Dance, Aramis hasn't really had any huge, defining moments. He tries to the most good that he can, helping those in need, and will tutor aspiring mages he travels with in order to help them learn their craft. He is a master swordsmith, able to craft blades of fine quality when he has the time, although his traveling nature tends to preclude that from happening.


Other Info: On/Offs as player. Aramis is heterosexual.

Character Sheet-Hero Lab-Initial
« Last Edit: May 02, 2018, 01:26:17 pm by National Acrobat »

Offline Zaer Darkwail

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Re: Recruitment: War of the Hand and Dorn's Deep (Pathfinder)
« Reply #22 on: May 02, 2018, 10:52:56 am »
Player ID: Zaer Darkwail

Character Basics
Name: Calin Sunblade
Faction: Defenders
Gender: Male
Race: High Elf from Silverymoon
Role: Spellcaster supporting the defenders


Character Appearance
Height: 6'2'ft
Weight: 150lb
Hair Color: As in picture.
Eye Color: As in picture.
Build: As in picture.
Distinguishing marks: Eldricth runes in his face and eldricth energy tracing along his blond hair.


Personality: Calin Sunblade is traditionalist like any sun elf is, proud of his people's accomplishment and confident in his spellcraft. However he also knows pride, is deadly sin which was cause of Crown Wars and so he tries keep himself rooted on reality with reverent piety in his faith and worship on Corellon. He is regal and tries remain calm all times.


History: Calin Sunblade hails from sun elf noble family, Sunblades. The main branch resides in Evermeet but offshoot of said branch lived in Elven Court, which moved to Silverymoon early on once it's famed library was build. His family had brought greatness of elven kind generations, in arts, craft and preservers of old lore. It was by mere chance when he visited a distant cousin in north at Hand of Seldarine when orcs started attacking and he took part in defending the stronghold.


Other Info: Ons/offs same as with player

Offline National Acrobat

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Re: Recruitment: War of the Hand and Dorn's Deep (Pathfinder)
« Reply #23 on: May 02, 2018, 11:53:16 am »
Player ID: National Acrobat

Character Basics
Name: Zarathrustra
Faction: Horde
Gender: Female
Race: Drow Elf, Exile from Sshameth
Role: Mercenary Spell Caster/Slinger


Character Appearance
Height: 5'5"
Weight: 100lbs
Hair Color: White
Eye Color: Violet
Build: Slender
Distinguishing marks: Not Visible


Personality: Bitter is a good word, but not at her current life. Bitter at the circumstances surrounding her exile. Zarathrustra had the misfortune of being born to a family in Sshameth, where sorcery is viewed with disdain and contempt. Natural spellcasters are considered outcasts and weaklings because they don't have to work for their art. She learned early on, and cut ties with her family and city after several spell brawls left her wanted for several murders. She has relished the life of mercenary however. People pay her for her spellcasting, and it's allowed her to enjoy independence and finer things, and blast things, so that's good. In Sshameth, she would not have amounted to much. Out in the rest of the world, she has forged her own path.


History: See above. She's a mercenary at heart that works for money, scruples and ideals are not important to her. Making money and staying alive are. To spite her family and city, she developed favor with Kiaransalee's faith due to her innate affinity for necromancy spells and negative energy connection.


Other Info: On/Offs per player. Zarathrustra is a lesbian.

Character Sheet-Hero Lab-Initial
« Last Edit: May 02, 2018, 01:13:09 pm by National Acrobat »

Offline OyabunKobold

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Re: Recruitment: War of the Hand and Dorn's Deep (Pathfinder)
« Reply #24 on: May 02, 2018, 01:22:38 pm »
Player ID: OyabunKyuubi

Character Basics
Name: Aryz`Endor Raali
Faction: Horde
Gender: I'm the one laying the eggs here! (Female)
Race: Kobold of Spine of the World
Role: Spellthief/trapper/assassin/spy


Character Appearance
Height: 33"/ 83.82 Cm
Weight: 25 Lbs / 11.3398 KG
Hair Color: As picture
Eye Color: As picture
Build: As picture
Distinguishing marks: Her scales show her Faerie dragon heritage. And when she coughs a pinkish cloud escapes her maw that causes slight euphoria to others.


Personality:

Aryz`Endor Raali, is not one to cross when it comes between her and a prize she has set her eyes on. A rather stable woman, she has found distaste in those who cannot match wits with her. When it comes to others, she is quick to expect their failure, and willing to talk others into their deaths, if it would further her mission. She hardly ever speaks in full truths, to anyone, outside the warchief whom she holds in rather high regard. She isn't blind though, to the allures of the flesh, and has rewarded more than a few with a single night of her company. She is quick to leave in the morning though, not having enough reason to stay, when her Neryu is still out there. In the camp, it is known to not get on her bad side, as she has been known to be a bit painful with her pranks, sometimes taking members of the camp out for weeks at a time. The Warchief has disciplined her for such acts before, but left it at that, for her respect towards him and value to the effort brings him more victories than a few lost men and women. When relaxing over a mug of Wyrm elixer, and loosening up, her favorite topics usually include her trickery and the power behind her pranks. Though, if you are a person of intellect, she also enjoys talking about her Inventive nature and trying to come up with new ways to make the better Gnome trap.

When it comes to religion, unlike her sister, she holds no such beliefs. She has been seen reflecting to something, or someone, she holds as spiritual but no one knows whom that may be. She keeps her beliefs close to her chest, and to this day only Neryu has ever learned of them. Known for making great tales, and often embellishing them, with grandiose additions she makes for a interesting table mate.  She has also been known, for freely walking around camp in nothing but the scales on her back when it gets warm or she returns from bathing. Those who have tried to take advantage of this, have found themselves in a tight spot and usually embarrassed, their coin purse a bit lighter. She is also known for being quite superstitious and thus does little to bring ill luck to herself.


History:


Childhood of the Wyrm


Aryz`Endor Raali, Born a simple kobold with rather large aspirations in the wilds of the spine of the world, knew little more than hiding and fighting for most of her life. Her parents, a mother and a father both kobolds, have been soldiers in the camp where she was raised, which granted her a modicum of respect for these were trying times. The second oldest of her siblings, she has a single younger sister and a Older brother. The sister, having found her calling in the church of Kurtulmak, has lived a rather full life serving and seeing. The Brother, a soldier like their father and mother before them, out in the battlefield. Aryz though, found a different calling, one that was neither of the church or front lines. It was after a raid on their village, and the loss of her second sister that spurned her to live a life in the shadows. Gnomes, their hated enemy, launched a raid on the village and though they were defeated, captured, and tortured for their insolence, Aryz found the body of her sibling under the rubble of their house. Her family mourned the loss of one of their own; Aryz learned the way of the Rapier. Throwing herself into the world of stealth, her family could only watch as the smoldering embers of purpose grew under her purple scales.


Adolescence of the Spy


During her youth, Aryz, under the tutelage of other kobold thieves, learned how to set traps and set ambushes. Unlike her brother, she was taught the shadows were her ally, and the light was something to avoid. Daggers, bows, spears, and slings, intense training in finding the areas of weakness in elves, dwarves, and gnomes, extra training in the form of weaknesses for goblins, orc, and bugbears as well. She drank the knowledge up, and came back for more. The Chieftain of their camp, knew well of her ambition, and sought to temper it with politics. She was taught diplomacy and guile. How to spot a lie, and how to forge a missive. When she drank that knowledge too, the chieftain rewarded her with a new set of tasks. Delving deeper into the shadows, she became an agent for the camp, someone who would go out and gather information to better prepare the other kobolds for what may come. Taught etiquette, and the ways of verbal battle, she continued to flourish and made allies for the camp.


It was during such a mission, where she met Neryu, a Ifirit sorcerer. This fiery woman, like her, had a wit about her. Quick on her feet, and sturdy in her element, the two found their tussles in the political court brought out the best in both of them. It wasn't long before their tussles extended passed the court. The relationship they shared, as fiery as Neryu's temper could be, was wild and unruly sometimes even a bit destructive. On the battlefield the two were quite the pair as well. With Neryu's own tutelage, Aryz took up the power of her own blood and added magic to her repertoire. The power that was behind such simple words and gestures enticed her, and made her want more. Neryu, and Aryz, though had to part when the political stage took their paths different directions. Aryz was ordered to return to the camp, for they were to be sent as part of a contingent to the great Orcish warchief. She would be seeing a bit more of the front lines like Vaeros Raali, her brother, had. Her sister, Ardu`Ix Raali, would stay behind in the church with her duties. Their father Marux, and Mother Valawyr, had both retired now to live out the last of their lives in the camp heroes.


Present Day of the Spellthief


As an adult, with the power of magicks behind her claws, and the wherewithal to stay to the shadows; she brought renown to her name. Taking down a Bugbear in single combat, brought her some prestige in the camp and when she did the same with two orcs, whom had lost out on what they presumed to be easy money, the Warchief was impressed. She does the same for the war effort as she did for her camp. Stick to the shadows, and garner information through word or blade. She forged missives, and sabotaged siege engines. Her Euphoric breath and small stature making her invaluable. Now she has a purpose, to end this war in the favor of the Horde, and to keep her knives sharp. Even if it must be in the back of a few goblins herself. And though she has enjoyed the comforts of others in their tents, her mind always drifts back to her Neryu, wherever the fiery woman may be.


Other Info: My ons and offs are found via link.

Character Sheet
Basic Information

Character Name:          Aryz`Endor Raali                   
Player Name:                OyabunKyuubi             
Character Race:            Kobold
Alignment:                     Neutral evil
Deity:                            None
Total Level:                   6
Speed:                          30 Ft.


Character Class Information

Class and Level     : Unchained Rogue 3
Class and Level     : Sorcerer 3 (caster level 5)

Favored Class(es)   : Sorcerer
Favored Class Bonus : +1 skill point


Ability Scores


Strength     : 10 (+0)     5 point buy + -4 racial + 0 level + 0 misc
Dexterity    : 16 (+3)     3 point buy + 2 racial + 1 level + 0 misc
Constitution : 10 (+0)     2 point buy + -2 racial + 0 level + 0 misc
Intelligence : 14 (+2)     5 point buy + 0 racial + 0 level + 0 misc
Wisdom       : 10 (+0)     00 point buy + 0 racial + 0 level + 0 misc
Charisma     : 16 (+3)     10 point buy + 0 racial + 0 level + 0 misc



Maximum Load : 75 lbs.
Lift Overhead : 75 lbs.   (equal to Maximum Load)
Lift         : 150 lbs.   (equal to Maximum Load x2)
Drag or Push : 375 lbs.   (equal to Maximum Load x5)



Combat Statistics

Hit Points        : 35
Base Attack (BAB) : +3
Initiative        : +7     3 Dex + 4 misc

Base Melee        : +4     3 BAB + 0 Str + 1 misc
Base Ranged       : +7     3 BAB + 3 Dex + 1 misc

Combat Maneuver   : +2          3 BAB + 0 Str + -1 misc          <- CMB
Maneuver Defense  : +15    10 + 3 BAB + 0 Str + 3 Dex + -1 misc  <- CMD

Armor Class       : 18     10 base + 4 armor + 0 shield + 3 Dex + 1 misc
Touch AC          : 14     10 base + 3 Dex + 1 misc
Flat-Footed AC    : 15     10 base + 4 armor + 0 shield + 1 misc



Saving Throws

Fortitude  : +2    2 base + 0 Con + 0 misc
Reflex     : +7    4 base + 3 Dex + 0 misc
Will       : +4    4 base + 0 Wis + 0 misc

Conditional Bonuses and Penalties : +5 to Enchantment spells, +2 to sleep or paralysis spells or effects


Racial Abilities and Features

Dragon Affinity: Kobold sorcerers with the draconic bloodline or kobold bloodline treat their Charisma scores as 2 points higher for all sorcerer spells and class abilities. This racial trait replaces the armor trait.
Crafty: Kobolds gain a +2 racial bonus on Craft (trapmaking), Perception, and Profession (miner) checks. Craft (trapmaking) and Stealth are always class skills for a kobold.
Day Raider: You’re one of the few kobolds born with a greater tolerance for sunlight. You don’t have light sensitivity, and you have low-light vision instead of darkvision. This racial trait replaces light sensitivity and darkvision.




Class Abilities and Features

Weapon and armor proficiency: all simple weapons, plus the hand crossbow, rapier, sap, short sword, and shortbow. They are proficient with light armor.
Sneak attack +2d6
Trapfinding: +1 to perception to find traps and disable device
Finesse Training: Weapon finesse, Rapier dex to damage
Sorcerer Bloodline: Kobold
Bloodline Arcana:  Whenever you cast a spell against a creature that is denied its Dexterity bonus to AC, increase that spell’s DC by +2.
Cantrips
Eschew Materials
Bloodline Power: Trap Rune: Acid, 1d8+3 DC 15 6/day
Evasion
Rogue Talent: Trap spotter:  Receive a Perception check whenever you come within 10 feet of a trap
Danger Sense +1 to avoiding traps and ac vs traps and perception not to be surprised
Bloodline Power: Trap Sense +2 to notice traps, +1 to avoiding traps and ac vs traps



Skills and Languages

Your maximum ranks in a skill are equal to your total level.
Class skills with at least 1 skill rank in them gain a +3 "class" bonus.
[c] denotes a class skill.
^ denotes a skill that cannot be used untrained.


[c] Acrobatics           :+8    2 ranks + 3 Dex + 3 class + 0 misc - 0 armor
[c] Appraise             :+7    2 ranks + 2 Int + 3 class + 0 misc
[c] Bluff                :+8    2 ranks + 3 Cha + 3 class + 0 misc
[c] Climb                :+00    0 ranks + 0 Str + 0 class + 0 misc - 0 armor
[c] Craft (Traps)               :+11    2 ranks + 2 Int + 3 class + 4 misc
[c] Diplomacy            :+8    2 ranks + 3 Cha + 3 class + 0 misc
[c] Disable Device ^     :+13    4 ranks + 3 Dex + 3 class + 3 misc - 0 armor
[c] Disguise             :+3    0 ranks + 3 Cha + 0 class + 0 misc
[c] Escape Artist        :+10    4 ranks + 3 Dex + 3 class + 0 misc - 0 armor
[c] Fly                  :+10    2 ranks + 3 Dex + 3 class + 2 misc - 0 armor
[ ] Handle Animal ^      :+3    0 ranks + 3 Cha + 0 class + 0 misc
[ ] Heal                 :+00    0 ranks + 0 Wis + 0 class + 0 misc
[c] Intimidate           :+8    2 ranks + 3 Cha + 3 class + 0 misc
[c] Know: Arcana ^       :+7    2 ranks + 2 Int + 3 class + 0 misc
[c] Know: Dungeon ^      :+7    2 ranks + 2 Int + 3 class + 0 misc
[ ] Know: Engineer ^     :+2    0 ranks + 2 Int + 0 class + 0 misc
[ ] Know: Geography ^    :+2    0 ranks + 2 Int + 0 class + 0 misc
[ ] Know: History ^      :+2    0 ranks + 2 Int + 0 class + 0 misc
[c] Know: Local ^        :+7    2 ranks + 2 Int + 3 class + 0 misc
[ ] Know: Nature ^       :+2    0 ranks + 2 Int + 0 class + 0 misc
[ ] Know: Planes ^       :+2    0 ranks + 2 Int + 0 class + 0 misc
[ ] Know: Religion ^     :+2    0 ranks + 2 Int + 0 class + 0 misc
[c] Linguistics ^        :+9    4 ranks + 2 Int + 3 class + 0 misc
[c] Perception           :+6    3 ranks + 0 Wis + 3 class + 0 misc
[c] Perform:             :+3    0 ranks + 3 Cha + 0 class + 0 misc
[c] Profession: ^        :+00    0 ranks + 0 Wis + 0 class + 0 misc
[ ] Ride                 :+3    0 ranks + 3 Dex + 0 class + 0 misc - 0 armor
[c] Sense Motive         :+5    2 ranks + 0 Wis + 3 class + 0 misc
[c] Sleight of Hand ^    :+8    2 ranks + 3 Dex + 3 class + 0 misc - 0 armor
[c] Spellcraft ^         :+7    2 ranks + 2 Int + 3 class + 0 misc
[c] Stealth              :+12    2 ranks + 3 Dex + 3 class + 4 misc - 0 armor
[c] Survival             :+00    0 ranks + 0 Wis + 0 class + 0 misc
[c] Swim                 :+00    0 ranks + 0 Str + 0 class + 0 misc - 0 armor
[c] Use Magic Device ^   :+8    2 ranks + 3 Cha + 3 class + 0 misc



Languages :

Draconic, Common, Gnome, Elven, Dwarven, Orcish, Goblin,



Traits and Feats

Trait #1 : Magical Knack: Sorcerer: Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn’t raise your caster level above your current Hit Dice.
Trait #2 : Charming: You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures

Drawback: Headstrong: Whenever you witness an action or hear an argument that contradicts your alignment, you must attempt to stop or correct that action or argument. If you either don’t try to stop it or fail in your attempt to stop it (as adjudicated by the GM), you are shaken for 1 hour.

Level 1 Feat : Draconic Aspect: +5 vs Enchantments
Level 3 Feat : Draconic Breath: Dc 19 15 ft. Cone of Euphoric Fog as spell 1/day
Level 5 Feat : Improved Initiative


Money and Equipment

Armor         +1 Darkleaf Cloth Hide Shirt
Belt             
Body           Pickpockets Outfit
Chest         
Eyes           
Feet           
Hands       
Head         
Headband   
Neck         
Ring #1     
Ring #2     
Shield       
Shoulders
Wrists       

Weapon    : +1 Rapier +8 (1d4+3+1 18-20/x2 Piercing, Magic)
Weapon    : +1 Shortbow (cold Iron) +8 (1d4+1 x3 60 ft Piercing, Magic, 20 Cold iron arrows)
Weapon    : +1 Shortbow (Blunt alchemical silver) +8 (1d4+1 x3 60 ft Bludgeoning, Magic, 20 Blunt alchemical silver arrows)
Weapon    : Adamantine Dagger +8 (1d3+1 19-20/x2 10 ft Piercing or slashing, Adamantine, 2 Daggers)

Other Equipment :

Handy haversack
Grappling arrow x3
Ioun Torch
Spell Components pouch
Belt pouch x2
Mw Thieves tools
Travelers Any-tool
Bedroll+blanket
Small tent
Soap x2
Mess Kit
Waterskin x2
Trail rations x14
Heatstone x2
Small steel Mirror
Silk rope 50 ft. x2
Signal Whistle
Sack x2
Folding Pole
Crowbar


Money : 3.08 GP


Magic

Level 0     99 spells per day    0 bonus    DC 14 (10 + 0 + 4 ability)
   Known/Prepared: 5

Level 1     6 spells per day    0 bonus    DC 15 (10 + 1 + 4 ability)
   Known/Prepared: 3+1

Level 2     0 spells per day    0 bonus    DC 16 (10 + 2 + 4 ability)
   Known/Prepared:

Level 3     0 spells per day    0 bonus    DC 17 (10 + 3 + 4 ability)
   Known/Prepared:


Spell Book

Level 0 : Detect Magic, Detect poison, Read Magic, Mage Hand, Spark
Level 1 : Shield, Corrosive touch, Hypnotism, Alarm
Level 2 :
Level 3:

Other info:

Handy Haversack

    Center Large Pouch (80 Lb) contains: (36 lbs)

Contents:

Silk Rope 50 ft X2 (10 lbs)
Small Tent (20 Lbs)
Crowbar (5 lbs)
Soap X2 (1 Lb)

    Left Side Pouch (20 Lb) contains: (20 lbs)

Contents:

Waterskin (2 lbs)
Bedroll+ blanket (4 lbs)
Heatstone x2 (2 lbs)
Mess Kit (1 Lb)
Sack x2 (.5 Lbs)
Small steel Mirror (.5 Lbs)
Folding Pole (10 lbs)

    Right Side Pouch (20 Lb) contains: (20 lbs)

Contents:

Travelers any-tool (2 Lbs)
MW Thieves tools (2 lbs)
Trail rations x14 (14 lbs)
Waterskin (2 Lbs)


posting stuff
Code: [Select]
[floatright][img padding=15 height=300]http://i689.photobucket.com/albums/vv257/Takeru_Takaishi/kobold_burglar_by_megacelo-daemg8j_zpskyhcsfeb.jpg[/img][/floatright]
[hr]
[b][size=12pt][glow=#E238EC,2,300][font=verdana]Aryz`Endor Raali[/font][/glow][/size][/b], [glow=#E238EC,2,300][i]Kobold Spellthief[/i][/glow]
[url=https://www.myth-weavers.com/sheet.html#id=1572447]Character sheet[/url]
[hr]
[spoiler=Locational Info][size=8pt]
[color=#347C2C][b]Location[/b][/color]:
[u]People I'm speaking to[/u]:
[color=#7D0541][u]People in the room[/u][/color]:
[color=#F87217][b]Current mood[/b][/color]:
[/spoiler]
[hr]
[spoiler=Character stats]Hp: 35/35
Ac: 18 Flatfooted: 15 CMB: +2 CMD: 15 Fort +2, Ref +7, Will +4
[spoiler=Attacks]Attacks: +1 Rapier +8 (1d4+1+3 18-20/x2 Piercing, Magic), +1 Rapier Sneak attack +8 (1d4+2d6+1+3 18-20/x2 Piercing, Magic), +1 Shortbow (cold Iron) +8 (1d4+1 x3 60 ft Piercing, Magic, 20 Cold iron arrows), +1 Shortbow (Blunt alchemical silver) +8 (1d4+1 x3 60 ft Bludgeoning, Magic, 20 Blunt alchemical silver arrows), Adamantine Dagger +8 (1d3+1 19-20/x2 10 ft Piercing or slashing, Adamantine, 2 Daggers)[/spoiler]
Classes: Unchained Rogue lvl 3/ Sorcerer Lvl 3[/spoiler]
[hr]


This is where I post this is normal non speaking posting
[glow=#E238EC,2,300][font=verdana]This is how Aryz talks isn't it lovely[/font][/glow]
[glow=#E238EC,2,300][font=verdana][i]This is how Aryz thinks isn't it lovely[/i][/font][/glow]

[spoiler=OOC]OOC goes here much wow many woot[/spoiler]

Tag Codes
Aryz`Endor Raali
Code: [Select]
[glow=##E238EC,2,300]Aryz`Endor Raali[/glow]
« Last Edit: May 04, 2018, 02:21:54 am by OyabunKyuubi »