The Kingmaker (Pathfinder Adventure Path 1-20) (Closed?)

Started by TheScarletBlade, April 01, 2018, 12:37:27 PM

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persephone325

Aurora DeWynter
Dhampir Druid (Mooncaller) Neutral
HP 8 / 8 Speed ft Init 1
AC 14 Fort 2 Ref 1 Will 5
CMB +0 BAB 0
Fangs +1 (1d3, x2)
Dagger +1 (1d4, 19-20/x2)
Str 11 (0) Dex 12 (1) Con 10 (0) Wis 16 (3) Int 14 (2) Cha 14 (2)

Appearance: Aurora is a pale woman with green eyes and long blue hair. She stands at around 5' 5", with an unassuming build and has an unearthly beauty about her.

Personality: Aurora knows well the stigma placed upon creatures like her. As such, she's shied away from others for almost her whole life. Her mother was the only one who treated her kindly, so she does have some happy memories from her childhood. She has fought past her dark nature as a dhampir and fiercely protects those that call them self her ally.

Background: TBA


I'm debating keeping her animal companion as a tiger... Or picking something different.
This doesn't have to end in a fight, Buck.
It always ends in a fight.
You pulled me from the river. Why?
I don't know.
"Don't dwell on those who hold you down. Instead, cherish those who helped you up."

Vergil Tanner

Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

wander

I'm getting there finishing up my Halfling Bard. Been going fairly close to concept, still need to sort his gear out which will take some time. Before that, I also need to choose what cantrips and Bard spells he'll be taking on this path of adventure. That should be easier to sort out.

Basically just posting to say I'm still here and my character sheet is slowly getting there, with not much left to do for it. :)

Vergil Tanner

In all seriousness, Pers, I love the idea of a Dhampir Druid :-3 I look forward to reading more about her! :D What can you tell us now? :P

As for you, Wander...well, there are a lot of spells, but only a handful of them are actually GOOD. It should be easy to decide which spells you'd actually use :P
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

wander

Yep. Having restriction to Level 1 outside of the cantrips makes things a little easier. As does building to concept some. I'm currently going to work to reduce down my choices and hopefully have an okay pair of Lv. 1 spells going in.

EDIT = That's done now. Hopefully what I picked will come to some use. Just need to buy Gear and then I can figure where AC etc stands.

Vergil Tanner

Personally, looking at the bard list, I can only see a handful worth having at 1st level, anyway. Dancing Light, Ghost Sound (when used along with Silent Image), Detect Magic, Mage Hand, Message and Read Magic for 0 Level Spells. As for first level...lessee....Charm Person, CLW (at low levels), Grease, Silent Image (especially with Ghost Sound; you can basically combine them to get the effects of Minor Image) and Expeditious Retreat. But that's just my opinion. :P
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Miroque

Quote from: Vergil Tanner on April 03, 2018, 06:59:23 AM
Personally, looking at the bard list, I can only see a handful worth having at 1st level, anyway. Dancing Light, Ghost Sound (when used along with Silent Image), Detect Magic, Mage Hand, Message and Read Magic for 0 Level Spells. As for first level...lessee....Charm Person, CLW (at low levels), Grease, Silent Image (especially with Ghost Sound; you can basically combine them to get the effects of Minor Image) and Expeditious Retreat. But that's just my opinion. :P

I must disagree on this, my list of bard favorite spells are: BOLD are the most favorable
0 lv cantrips : Det.Magic, Haunted Fey Aspect, Dancing lights, Mage Hand, Mending, Predigsitation, Spark, Unwitting Ally
1 lv: CLW!!!!, Aphasia, Comprehend languages, Exp.Retreat, Jury-Rig, Vanish, Tears to Wine, Sleep, Unnatural Lust

Sure, they are not all the most "powerful/useful" spells, but will make your bard memorable :) And CLW is never getting OLD!

Miroque

Quote from: Vergil Tanner on April 03, 2018, 01:54:19 AM
Also: Holy shit, Alisa is built for a 16 year old xD

Well... Starting characters tend to be youger spectrum... and human sorceror starts with 15+1d6 :)

Vergil Tanner

Haha, I meant her picture. I wish there were girls like her around when I was 16 :P
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Miroque


Vergil Tanner

That's just unfair xD

I heard once that the average breast size in the UK is like...a D. And I'm like "Where the fuck were they all hiding?!" XD

In any case! I've gotten my boy up, and waiting for the decision! I hope people like him :-3
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Miroque

lets hope we can get humancentric group , as so many groups nowadays pick utterly esoteric races..

I still need to gear my character up, but not that Aliisa has much gear.. she's running away form her slaver-father..who knows magic!


Chanticleer

Quote from: Miroque on April 03, 2018, 08:29:31 AM
lets hope we can get humancentric group , as so many groups nowadays pick utterly esoteric races..

A lot of people roleplay for escapism, including me. Picking things that aren't what they are every day is a part of that escapism.

From my point of view, I see very little difference between 'Let's hope we get an all human group (implied: "because I like roleplaying with humans")' and 'Let's hope we get an even mix of genders (implied: "because I'm heterosexual")' or 'Let's hope we get a group where all the females are written by female authors' (implied: "because I'm not only heterosexual but I don't want to roleplay with someone who is playing a gender they aren't").' All of them will make different groups of roleplayers feel unwelcome.

At least from what I understand about E (and I'm pretty new here) it seems to me that it'd be polite not to make other people feel unwelcome in an open RPG ad for players simply because they want to play a legitimate character that interests them. It's one thing for a GM to say 'World setting doesn't have inside-out, left-handed kobolds, so please don't app one.' or 'In this world setting, all elves are NPCs, so please don't app one.' That's somewhat different because we may assume it's part of driving the story.

I'll also note that this game started because of a request by one player (who probably should get priority for starting this snowball down the hill) for a PF game that wouldn't get constantly bogged down in sexytimes, so if the preference has to do with pickup-bait, that shouldn't really be an issue here. If it has to do with 'not liking people who play special snowflakes,' then that's a whole different can of worms. If you want to see a particular party mixture, you might consider applying in players-seeking-GMs for a GM willing to run it.

People will play what they want to play.  RPGs wouldn't keep adding exotic races if people weren't interested in them.
My current O/os (need work)

Roleplay Frog

HEY EVERYONE! BET I CAN MAKE A FROG-Girl Work!
Had an inspiration, changing from summoner to alchemist. Short charsheet, happy to add whatevers DM feels missing, shamelessly copied from another.
Not even sure what she is, kind of an allrounder/supporter mean potion-making machine. Plz don't hug frog. Also no licking to get high on either.

Quotelets hope we can get humancentric group , as so many groups nowadays pick utterly esoteric races..

As you wish! Human with a slight touch of Racial heritage!

QuoteRPGs wouldn't keep adding exotic races if people weren't interested in them.

I'M AN EVIL FROG! WOOOO!

Largya Debubloblob
Human/Grippli Alchemist(Bogborn alchemist, Toxicant, Vivisectionist), NE
HP 11 / 11 Speed 30 ft Init 1
AC 11 Fort 4 Ref 3 Will 0
CMB +0 BAB 0
Attacks:  Tongue: 1 (potentially +1d6 sneak attack, + Toxic touch)
Str 8 (-1) Dex 12 (1) Con 14 (2) Wis 10 (-) Int 18 (4) Cha 14 (2)
Feats: Racial Heritage(Grippli), Agile Tongue
Skills: Appraise(8), Sleight of hand(6), Perception(4), Knowledge nature and arcane(8), Craft(alchemy, 9) , Profession (Herbalist), Stealth(8/10 in swamps), Bluff(3) 
Traits: Accelerated Drinker, Swamp Rebel, Iron Liver
Drawbacks: Insatiable
Languages: Common, Grippli, Aquan, Aboleth, Boggard
Class traits: Alchemy, Brew potion, Toxic secretion(DC 15, 4 Damage), Amphibious mutagen, Sneak attack(1d6)
Gear:(140 gold coins) 3 x Cure light wounds potions, all self brewed, Raw materials for 1 more magical potion, fake jewelry and expensive looking dress, worth total 5 gp, Various alchemical reagents and snake-oils potions, ad hoc 10 gold, Acid Flask 10 gold,  about 15 gp in gold and silver coins remaining.
Extracts known: Adhesive spittle, Polypurpose panacea, Obscure poison, Cure light wounds, Tears to wine, Disguise self
Extracts per day: 2x Grade 1, DC 15 Usually prepared: (Combat) Cure light wounds, Adhesive spittle. (Social) Polypurpose Panacea, Obscure poison, (Uncertain): Adhesive spittle, one extract left open for later preparation.
Appearance: Largya is a green skinned, green haired humanoid woman with too thin a frame to be easily mistaken for a half-orc. Her eyes have an unusual, golden Amphibian hue and seem to watch their surroundings for.. opportunities. She has a long, prehensile tongue which can move at intimidating speeds. Her outfits are both extravagantly rich (at least in apperance) and revealing.

Personality:
On the surface, Largya is quite friendly and generous, always quick to point out one should not judge her by her slightly inhuman apperance, quick to laugh and have a drink with others. She doesn't mind being joked about or teased due to being different either. However, deep down she is convinced that the purpose of all non-amphibian lifeforms is to serve to sate her desires in feast, lust, riches, or simply new experiences. Of course she can befriend them and care for them. Everyone likes pets, after all!
-Feed her munchies and she'll not betray you!-

Background:
Largya was born a magic-encouraged, unholy union of a more than a little insane human sorceress and an unwilling Grippli-mate. While mostly her mothers child, she araised.. tainted. Raised in her mothers arcane laboratory until she was old enough to fend for herself, Largya found great enjoyment in her mothers alchemical implements, in alchemy both beneficial... and toxic, either of which she curiously explored on herself, fully exploring and embracing her amphibian side and instincts which could have been supressed to appear almost human under other circumstances.

Finally, heading out into society she quickly found herself further alienated, insulted, feared occasionally, which only helped in enhancing her mirthful outtr exterior at the cost of deep down making her disdain others for looking down upon her, just for being different. Were once, she might have genuinly tried to befriend others with her discount-potions, she began seeing them as tools, her gluttenous, darker instincts once held in check embraced beyond what was more a facade than actual well meaning. Thus, she made her living, not quite adventuring, but travelling from town to town, offering potions to cure ailments.. while gleefully employing concotions that she knew would cause worse symptoms once she had left town, for anyone who slighted or mistreated her. Her ultimate goal is not the ruin of others of course, but to educate the disgustingly dry humanoids about the beauty of slick, slimy amphibian existance, as she searches for power and riches.

On/Offs: Open to things most people are open to. Looking forward to developing her over rp. Caution: May try to Re-enact a corrupt alternative version of the princess and the frog if romanced.

Link so I remember all it does: https://www.d20pfsrd.com/magic/all-spells/p/polypurpose-panacea

Inferior Human woman disguise:
Spoiler: Click to Show/Hide

Don't anger the frog!


Miroque

Quote from: Chanticleer on April 03, 2018, 08:47:31 AM
A lot of people roleplay for escapism, including me. Picking things that aren't what they are every day is a part of that escapism.
From my point of view, I see very little difference between 'Let's hope we get an all human group (implied: "because I like roleplaying with humans")' and 'Let's hope we get an even mix of genders (implied: "because I'm heterosexual")' or 'Let's hope we get a group where all the females are written by female authors' (implied: "because I'm not only heterosexual but I don't want to roleplay with someone who is playing a gender they aren't").' All of them will make different groups of roleplayers feel unwelcome.
At least from what I understand about E (and I'm pretty new here) it seems to me that it'd be polite not to make other people feel unwelcome in an open RPG ad for players simply because they want to play a legitimate character that interests them. It's one thing for a GM to say 'World setting doesn't have inside-out, left-handed kobolds, so please don't app one.' or 'In this world setting, all elves are NPCs, so please don't app one.' That's somewhat different because we may assume it's part of driving the story.
I'll also note that this game started because of a request by one player (who probably should get priority for starting this snowball down the hill) for a PF game that wouldn't get constantly bogged down in sexytimes, so if the preference has to do with pickup-bait, that shouldn't really be an issue here. If it has to do with 'not liking people who play special snowflakes,' then that's a whole different can of worms. If you want to see a particular party mixture, you might consider applying in players-seeking-GMs for a GM willing to run it.
People will play what they want to play.  RPGs wouldn't keep adding exotic races if people weren't interested in them.

Well that escalated quickly, and without even asking why I had writen what I did. Over-thinking much? I hope ppl applying for an Kingmaker game goes toward more mundane racial options cause otherwise the kingdom will be governed by someone who is not of the majority race, and will cause problems for the Adventure Path chosen. There is like snowball change in hell, that HUMAN kingdom in Golarion (which players are going to rule) will accept say, DROW to be their leader, or some demonspawn. Sure there might be such individuals around to help the said ruler, but even that will cause AP to shake'rattle'and'roll from how it was writen.

I have no problem with Half-Dragon Antipaladin of Hexor or Outsider Ooze-mage in normal games, but Kingmaker AP has certain expectations build-in.

Thank you for asking why I wrote such thing, and next time, please try to be polite.

Vergil Tanner

Yeah, that got a bit personal. Let's try and be respectful and give people the benefit of the doubt, eh? People like what they like, no need to get personal.


Also; LOL. Frog girl FTW. XD
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Roleplay Frog

Quotehere is like snowball change in hell, that HUMAN kingdom in Golarion (which players are going to rule) will accept say, DROW to be their leader, or some demonspawn.

I'd just see being non human in a human group as an additional challenge. Mentioned drow-leader could simply use a hat of disguises, etc. There's several instances in fantasy lore were the commonly known ruler was not actually in charge. Case in point, my character idea wouldn't need to sit on any throne to rule, just need a puppet leader, ideally someone with low poison-resistances. Political intrigue is a go! As a matter of fact, Asmodeus clerics and worshippers would be exeptionally good fits for the kingmaker thing I'd say.

QuoteAlso; LOL. Frog girl FTW. XD

FROG GIRL! Croaks like a frog, looks like a girl!

Miroque

Actually pretty funny adaptation of Racial Heritage feat. I like it.

And I would not see many people having problems with "slightly" non-human, as Largya has Cha14.. which is quite nice for an frog-girl :) Oddly intriguing to say the least.

Edit: @Deva: Asmodeus worshippers would be awesome fit in Kingmaker AP. They are the epitome of Grand Galactic Empire in making... and who would not love some Stormtroopers!

Roleplay Frog

Quote from: Miroque on April 03, 2018, 09:12:24 AM
Actually pretty funny adaptation of Racial Heritage feat. I like it.

And I would not see many people having problems with "slightly" non-human, as Largya has Cha14.. which is quite nice for an frog-girl :) Oddly intriguing to say the least.

That charisma is to represent her persuasive personality in addition to being alluring in a tempting, ever so subtly dangerous way. My idea is that Largya could, with some work, be quite pretty by most peoples standards, but she rather embraces her 'twisted', amphibian heritage, which is all the more ironic as Grippli are usually good and her human mother was evil.

also, derp, wanted to put her abilities a bit different to get the charisma high but forgot to edit that.. *rolls about* now it checks out!

Approve of frog-girl and frog-girl will make you healing potions!1!!

p.s. edit: You actually gave me a cool idea.. aand human disguise added. I figure having a potential group-chug of disguise self could end up being crucial.

wander

Okee kokee, I'm gonna work a lil on Gear. I see since I posted my chosen spells some ideas and suggestions have come up, so I think I will replace one or two things before I cement my character and announce he's fully finished.

As for the note on chosen species; The Adventure Path's Player Guide notes really only the basic ones from the corebook (the usual 3.5 d&d base species) as fitting, though also it's an older adventure path. The GM has decided as long as it's not 3rd party, it's fair game. That seems pretty legit.
I myself kinda balk at 'special snowflake' players, however as long as the character isn't a blatant OP min/max or someone isn't hiding behind the 'bu-bu-but the rules say it's allowed!' fluff-rape, I'm fine with whatever people want to do. :)

So says vanilla Halfling Bard using only the corebook and Kingmaker player guide to build up his shortboi. ^^

wander

That was a pain the ass sorting gear out, I hope to never need to do it again!  :D (one thing I prefer what 5e is doing now over PF...)

I'll later on retread over Bard spells, finalise them. I also need to figure what my solo bonus Language will be. I have common and halfling, then due to my Int bonus I get a free one. Suggestions welcome!

Roleplay Frog

Quote from: wander on April 03, 2018, 11:09:37 AM
That was a pain the ass sorting gear out, I hope to never need to do it again!  :D (one thing I prefer what 5e is doing now over PF...)

I'll later on retread over Bard spells, finalise them. I also need to figure what my solo bonus Language will be. I have common and halfling, then due to my Int bonus I get a free one. Suggestions welcome!

Either do flavor like me (pick what makes sense backround wise!) or just grab common stuff of importance, aka stuff that can help you understand the plans of big, unfriendly things: draconic, abyssal, infernal, undercommon, orc, ...
Mechanics wise there's little need to grab languages like elvish, gnome or celestial because those folks can usually either speak common or don't want to poke you with pointy things. (debatable on some elves but if we think classical..)

wander

Going for a general background of a halfling taken in by the Orlovsky family and the city of Eagle's Watch in Brevoy. The Pathfinder wiki tells me that Brevoy has people that talk in Draconic, Hallit, Skald and Varisian, the latter I kinda dig the most.

Though perhaps my lad was an escaped Chelish slave before he was picked up by the noble family, the Player Guide mentions it, though honestly I don't feel that's such a good fit for this Path.

I dig shiz like Numeria with the pulpy scifi Conan shiz, which is close by. I'm most feeling he was some rascal from there, like Batt from Fist of the North Star (pondering on a harmonica for his musical instrument! ^^ ) and his halfling luck saved his ass.

ThatFantasticBard

Here's my character sheet

Took a wee bit longer than I had expected to get it together, but I should have a backstory put together by tomorrow.

JoanieSappho

Now that I'm awake, perhaps my archery focused fighter isn't the best of ideas. Reworking the basic concept into another class, then. And origin, I guess
WIP for now, will come back after napping and my eyes have stopped being funny.



Linde Verena
Human Swashbuckler (Rostland Bravo) Lawful Evil
HP 11 / 11 Speed 30ft Init +3
AC  Fort 1 Ref 5 Will 2
CMB +1 BAB 1
Aldori Dueling Sword (One handed) +6, 1d8+3 damage. 19-20/x2 critical
Str 12 (1) Dex 16 (3) Con 13 (1) Wis 13 (1) Int 12 (1) Cha 14 (2)

Appearance:

Personality:

Background: TBA

Traits
Campaign: Sword Scion
Fencer
Indomitable Faith

Drawback: Cruelty

Racial Abilities
+2 one stat (Dex)
Bonus Feat
Comprehensive Education (Replaces Skilled)

Feats
Class 1: Weapon Finesse (for feat prerequisites)
Class/Archetype 1: Exotic Weapon Proficiency (Aldori Dueling Sword)
Level 1: Weapon Focus (Aldori Dueling Sword)
Human Bonus: Slashing Grace (Aldori Dueling Sword)

Class Skills
(Skill (specialistation): Total (ranks + trained + stat + other modifer) (situational modifiers)

Acrobatics: 3 (3 Dex)
Bluff: 2 (2 Cha)
Diplomacy: 6 (1+3+2 Cha)
Escape Artist: 3 (3 Dex)
Intimidate: 6 (1+3+2 Cha)
Knowledge (Local): 2 (1 Int+1)
Knowledge (Nobility): 2 (1 Int+1)
Knowledge (Religion: 5 (1+3+1 Int)
Knowledge (Others): 1 (1 Int)
Perception: 5 (1+3+1 Wis)
Perform (Sing): 2 (2 Cha)
Profession (Soldier): 1 (1 Wis)
Ride: 3 (3 Dex)
Sense Motive: 5 (1+3+1 Wis)
Slight of Hand: 3 (3 Dex)

Class Abilities
Level 1
Panache: 3 points for deeds
Swashbuckler Finesse. Counts as Weapon Finesse for feat prerequisites, applies dex bonus to attacks with light or one handed piercing weapons only.

Deeds
Derring-Do: 1 panache point. +1d6 to an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check. An extra d6 is added for each natural six rolled, up to 3 (dex bonus) times
Dodging Panache: 1 point. When attacked with a melee attack, move five feet, gaining Cha bonus (2) as a dodge bonus to AC against the triggering attack.
Opportune Parry and Riposte: 1 point. When attacked with a melee attack, roll an attack of opportunity. If this attack is higher than the triggering attack, it automatically misses. If the swashbuckler then has at least 1 point of panache remaining, the swashbuckler can then make an attack against the triggering enemy as an immediate action