The Kingmaker (Pathfinder Adventure Path 1-20) (Closed?)

Started by TheScarletBlade, April 01, 2018, 12:37:27 PM

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Roleplay Frog

In theory, you could split the groups by activity, pair people that post fast with people that post slower, that way people wouldn't have to wait/feel rushed.

oh, perhaps, plus what classes fit together somewhat.. *cough* I too wanna do a summoner, if different type prolly.

Vergil Tanner

I'm assuming we're doing Traits? So...two traits, or three traits and a drawback?

Anyway, here's my boy! Enjoy!






Name: Drazzek Farstrider.
Sex: Male
Age:  Roughly 34
Race: Human

Basic Appearance:
Standing at roughly 5'10 with broad shoulders, Drazzek is the picture of a man in his prime. Muscular, powerful and athletically built, the years have left him with no hint of fat on his body whatsoever. Running, climbing, jumping, swimming, he's done it all and it's left him with a far above average constitution and fortitude of body that has served him well in the wilds. His squared, chiselled jaw is lined with a light scrubbing of black stubble – he does try to keep it trim, but there is only so much you can do with a pocket knife and a stream – and hard, perceptive eyes that seem to take in everything around him. His black hair is hacked short – you never know when it might get caught on something at a crucial junction – and lies in an untidy short mess on the top of his head. Thankfully, it's too short to even really be noticed. His face is chiselled with lines born of concentration and hard wear over the years, along with more than his fair share of scars from the various wild animals and monsters that he's encountered and fought. These scars also extend to the rest of his body, leaving more than a few reminders of past struggles. He wears a set of boiled leather armour underneath a green travel cloak-and hood, with his bow and quiver slung over his shoulder. Despite his grim countenance, he also has the lines of an easy smile around his mouth, and an unexpected humour glimmering in his eyes.

Basic Background:
Drazzek Farstrider was born about 34 years ago to the name “Richard Evercroft,” the firstborn son of a middling Noble house in the far flung reaches of Southern Numeria. An obscure house, it was nonetheless important in the local area and his birth proved to be somewhat of a miracle; his parents had been trying for a child for the last five years to no avail, and his mother had fallen pregnant with him just as they were beginning to lose hope of ever carrying on the family name. As he grew up, he was pampered and spoiled with all the privilege and prestige a Noble Firstborn could get in the small collection of hamlets and farms that they ruled over in the name of their Baron, and was a victim of the abominable fashion that the nobles inflicted on each other and the rigorous schooling that Nobles were expected to partake of. It was all so very dull and stifling, and the knowledge that he would one day be Head of the House was daunting to the young Richard, who wanted nothing more than to just run and play in the fields all day. He was happiest when he was exploring the woods nearby, or out flying his tenth birthday present, a Hawk by the name of Surewing.

When, at the age of 13, his younger brother came along, Richard knew that it was time. He packed the meagre belongings he could take with him, freed Surewing from his cage in his room and ran away from home in the dead of night, disappearing into the undergrowth using the skills the Elven Woodsman, Drazzek, had taught him when he had managed to sneak down to the local village for an afternoon here or there. His parents soon set off in pursuit, of course, but nobody knew the woods in his local area more than Richard, and he was long gone before they even came close to finding him. Living rough wasn't easy, of course, and he got into trouble more often than not, but as luck would have it he was soon found by none other than Drazzek himself who – instead of turning him in – instead empathised with the young boys desire for freedom and took him under his wing, setting off further into Numeria to escape the reach of the Evercrofts. The years passed, and Drazzek taught Richard everything he knew. The boy soon grew into a man, sure of foot and hand, and learned the beauty of nature, the art of passing through undisturbed, the art of fighting both at range and up close with his bow. Drazzek soon became more than a teacher; he was the father that Richard never had, his Noble father never having had time for him, and the bond between them was unshakable. Surewing passed away when he turned 21, but she left behind a chick, only a few weeks old, that Drazzek named Ket, after the Elven god of The Hunt, Kethys, which Richard painstakingly hand-reared to adulthood. It was the happiest time of Richards life.

Unfortunately, that did not last. When Richard was only 23 years old, they happened upon a Bandit Raid on a nearby caravan, which Richard insisted they prevent; he had run away from home, yes, but that did not mean that he was indifferent to the suffering of others. If they could intervene and aid those in need, then surely they had a responsibility to do so? Drazzek argued the odds, but as ever relented to his adopted sons pleas. They attacked the Bandits from the undergrowth and drove them off...but not before Drazek caught a crossbow bolt to the stomach, punching straight through his body. Without adequate medical supplies to stem the bleeding and without a mage to repair the internal damage, it was inevitable...Drazzek died in Richards arms, begging him to continue to be the man he had become, to not let his loss sour him to the world. Unfortunately, Richard was in no mood to listen, and so caught up in denying the truth of Drazzek's passing, he didn't even notice that it was too late...and that he hadn't even said goodbye.

That changed something in Richard. His mentor had always tried to persuade him to get involved in the affairs of people, to make a difference, and only with Drazzek's passing did he realise the truth of his words; mens problems were, by definition, his problems, and by ignoring them for so long he had inevitably brought them to his own doorstep. He needed to make a difference, to make certain that people never had to suffer the same way he had. His mentor wouldn't want him to sit and cry for decades, or become old and bitter. He would want him to live, and use his skills to make sure that people who could not protect themselves did not end up fucked over by a system that didn't care or even know that they existed. But that required coin, manpower and resources. And so he became a mercenary, offering low prices for his services to anybody in need, and making sure that any Lord who took his contracts paid the difference. They could afford it, after all. And when he heard about the expedition...he looked to the newly discovered wilds, and saw there an opportunity. An opportunity not just for one man, but for a City, a State, an independent force that he could use to truly make a difference. A fortress for his own personal Mercenary Band, united by one shared creed; defending people who couldn't defend themselves, and systematically fucking up all the worlds assholes. An impossible dream? Perhaps. But he was going to take a stab at it anyway.


The Stats and Saves, Overview:


Class: Fighter
Archetype: Mutation Warrior
Alignment: Chaotic Good
Level: 1
EXP: 0 / 2000

HP: 11
Str: 12 (+1)
Dex: 18 (+4)
Con: 13 (+1)
Int: 12 (+1)
Wis: 12 (+1)
Cha: 11 (+0)

Attacks:
Ankus +2 (1d8 +1)
Longbow +6 (1d8)
Longbow < 30ft +7 (1d8 +1)

AC: 19
FFAC: 15
TAC: 14
CMD: 16
Speed: 20ft

Senses: Low Light Vision, Darkvision 60ft.

Initiative: +6
Fortitude Save: +3
Reflex Save: +4
Will: +1 (+2 Fear)

Spell-Like Abilities:
(Once Per Day, in Forest)
Guidance, Purify Food and Drink, Enhanced Diplomacy, Recharge Innate Magic

Skills:
Handle Animal: +4
Perception: +5
Sense Motive: +5
Stealth: +9



Skills And Feats


Languages: Common,

Skill Breakdown:

Class Skills:
Handle Animal (Cha) (1), Perception (Wis) (1), Sense Motive (Wis) (1), Stealth (Dex) (1),

Racial Bonuses:
- +2 to stat of your choice (Str).
- Bonus Feat
- Fey Magic: Choose one Ranger Favoured Terrain (Forest). When in this Terrain w/ Charisma of 11 or greater, gain three 0-level Druid Spells and one 1st level Druid Spell as Once Per Day Spell Like Abilities. Caster Level = Character Level. DC = 10 + CL + Cha. Count as a Fey Source. Perception and Sense Motive are Class Skills. Gain Low-Light Vision.
   - Spells Chosen: Guidance, Purify, Spark, Aspect of The Falcon
- Blended View: Gain Darkvision 60ft (Trait-Granted)


Feats:

- Weapon Focus, Longbow: +1 Bonus to Attack Rolls with this weapon.

- Point Blank Shot: +1 to Hit and Damage Rolls on ranged attacks up to 30 feet.

- Precise Shot: Ignore penalties for firing into combat.


Traits:

- Reactionary: +2 Initiative

- Adopted: May choose one Elven Racial Trait (Blended View)

- Slippery: +1 Stealth, Stealth is Class Skill


Drawbacks:

- Bitter: -1 to healing from allies spells, spell-like abilities or class features.


Class Bonuses:

- Proficient with simple and martial weapons, all armour and all shields (Including Tower)

- Bonus Feat



Inventory

Starting Wealth: 200gp
Max Weight: 76lbs


- Hide (15gp) (25lbs): +4 AC, Max Dex +4, -3 Armour Penalty, 20ft speed.
- Buckler (5gp) (5lbs): +1 AC, -1 ACP, may use with bow or crossbow w/o penalty.

- Ankus (8gp, 5lbs): 1d8, Crit x2, Trip, Disarm.
- Longbow (75gp) (3lbs): 1d8 Damage, x3 Crit, 100 feet range.
- Arrows, Common x20 (1gp) (3lbs)

- Bedroll (1sp) (5lbs)
- Rations, Trail x4 (5sp x 4 = 2gp) (1lb x 4 = 4lb).
- Waterskin (1gp) (4lbs)

- Hawk (18gp)


Hawk Stats
Name: Ket
Stats:
HP: 8
Str: 6
Dex: 17
Con: 11
Int: 2
Wis: 14
Cha: 7
AC: 15, Touch 15, Flat Footed 12.

Fort: +2
Ref: +5
Will: +2
Speed: 10ft, Fly 60ft.
Melee: 2 Talons, +5, 1d4-2
Size: Tiny
Feats: Weapon Finesse
Skills: Fly +7, Perception +14
Tricks (6): Attack, Heel, Down, Get Help, Watch, Detect.


- Falconry Gauntlet (10gp, 1lb)
- Bird Feed x14 (7 days) (5cp x 14 = 7sp) (½lb x14 = 7lbs)

End Wealth: 42gp, 6sp
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

JoanieSappho

Are there any alignment restrictions? I've kinda wanted to do something with a follower of Eiseth fora  while, and won't be doing the character as 'teh evuls' but as a LE functional member of society. Who is just a bit generally angry about things and has a habit of seeking revenge when wronged, but not going out of her way to cause stuff to happen.

TheScarletBlade

Quote from: Deva on April 02, 2018, 10:50:50 AM
In theory, you could split the groups by activity, pair people that post fast with people that post slower, that way people wouldn't have to wait/feel rushed.

oh, perhaps, plus what classes fit together somewhat.. *cough* I too wanna do a summoner, if different type prolly.

Both great ideas and I am open to either.

Quote from: JoanieSappho on April 02, 2018, 11:23:00 AM
Are there any alignment restrictions? I've kinda wanted to do something with a follower of Eiseth fora  while, and won't be doing the character as 'teh evuls' but as a LE functional member of society. Who is just a bit generally angry about things and has a habit of seeking revenge when wronged, but not going out of her way to cause stuff to happen.

Personally I have no alignment requirements though I will say if we have a LG vs CE issue that cant be responsibly role played out, then I am not afraid to deal with it. Personally I have never been a fan of the entire evil or entirely good party. My extensive world travels have taught me that life isn't simply good or evil.

“I fight for the men I have held in my arms, dying on foreign soil. I fight for their wives and children, whose names I heard whispered in their last breath. I fight for we few who did come home, only to find our country full of strangers wearing familiar faces. I fight so that all the fighting I've already done hasn't been for nothing, I fight: because I must.”

TheScarletBlade aka TSB

Saric

I am extremely interested in this game and have several possible character ideas for it. I'm somewhat disheartened by the strict 'no homebrew' rule but that's only because I've found the utter lack of options for non-good paladins to be particularly annoying given the many non-good paladin codes offered in the Inner Sea Gods book...

How do you feel about making Whips simple weapons and giving the Whip Mastery feat standard with proficiency? I ask because they copied over the current rules directly from 3.5, which itself made no sense whatsoever, and its the favored weapon of my preferred Goddess. I mean honestly, why an exotic weapon proficiency for a weapon that's commonly used by coachmen, cattle-herders, sailors, and slavers? And there are plenty of videos on Youtube and the like clearly showing whips cut through leather and even thin metal, so why no damage to someone wearing an extra thick shirt?!!

... I'll stop ranting now...

Do you have the Kingmaker player's guide for campaign traits and recommend feats, etc.?
"I believe in dragons, good men, and other fantasy creatures." - Slovotsky's Law #42

“Fairy tales are more than true: not because they tell us that dragons exist, but because they tell us that dragons can be beaten.”― Neil Gaiman, Coraline

“The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it.” - Terry Pratchett (Rest in Peace, Master Storyteller)

wander

QuotePS. Wander,  just take a campaign trait out of the Kingmaker Handbook for your background, copy it verbatim if you want. Frankly with your talent as a writer, I am sure your backstory will craft itself in your writing.

I'm flattered, though you gotta have me confused with someone else, I'm no writer and actually can't stand writing!  :D A fair point with everything mentioned though. I'm going to go simple here and go with a Halfling Bard which sorts out the species and class of my character and with the campaign trait, the fluff from all three things should help throw something together. :)

Okay, stat-wise, going with this. I'll edit a future post together to bring my lil dude altogether properly. :)

Halfling Bard;

20 points get's me this build;

Str 11 (+0)
Dex 16 (+3)
Con 13 (+1)
Int 12 (+1)
Wis 12 (+1)
Cha 16 (+3)

JoanieSappho

Yeah, the 'not pure evil' thing is pretty much what I'm planning on going for. I just know that some people take anything with E in the alignment field off the tale entirely.
As for this character, daughter of a minor Chelaxian noble family that got disgraced through politics and grew disillusioned with that whole, wound up here and sees her chance to ensure that the law here isn't influenced by, well, anything. Money or titles or mercy or politics or whatever. Fair but not nice at all about it.

Perhaps LN rather than LE, it's just the unrepentant following of a LE deity that is the usual 'don't do that' thing.
Also, I'll admit to not usually going too much into planning out characters in advance however the Hellknight prc looks rather appropriate for her, but the special requirement of killing a devil while a hellknight watches is one that strikes me as awkward to make happen.

ThatFantasticBard

Putting everyone in two different parties sounds like it could be fun, so Im personally fine with that.

I should have a character sheet up tomorrow, assuming Im not too busy. Thinking about making a punchy character, but Im pretty indecisive so we'll see.

Roleplay Frog

Well I'm all up for a summoner synthesist, cause I really like the rp potential.

Is there any preferances for races or can we just go with whatever cute picture we can dig up? :P

Saric

Quote from: JoanieSappho on April 02, 2018, 02:18:30 PM
Yeah, the 'not pure evil' thing is pretty much what I'm planning on going for. I just know that some people take anything with E in the alignment field off the tale entirely.
As for this character, daughter of a minor Chelaxian noble family that got disgraced through politics and grew disillusioned with that whole, wound up here and sees her chance to ensure that the law here isn't influenced by, well, anything. Money or titles or mercy or politics or whatever. Fair but not nice at all about it.

Perhaps LN rather than LE, it's just the unrepentant following of a LE deity that is the usual 'don't do that' thing.
Also, I'll admit to not usually going too much into planning out characters in advance however the Hellknight prc looks rather appropriate for her, but the special requirement of killing a devil while a hellknight watches is one that strikes me as awkward to make happen.

Just put the dead devil in her backstory, before she left Chelaxian. Have her kill an Imp that broke free of it's master as a teen in training with a Hellknight as her instructor. Then you just need to wait until you meet the other requirements. :P
"I believe in dragons, good men, and other fantasy creatures." - Slovotsky's Law #42

“Fairy tales are more than true: not because they tell us that dragons exist, but because they tell us that dragons can be beaten.”― Neil Gaiman, Coraline

“The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it.” - Terry Pratchett (Rest in Peace, Master Storyteller)

Chanticleer

Quote from: Deva on April 02, 2018, 02:22:09 PM
Well I'm all up for a summoner synthesist, cause I really like the rp potential.

Is there any preferances for races or can we just go with whatever cute picture we can dig up? :P

Sounds as if we'll likely be in different parties, then, as I also was rolling a Synthesist.

Races should probably reflect to some degree the campaign area...Or expect to be treated as a bit of an outsider. It also may depend significantly on what the second adventure path is. I haven't played Kingmaker, so I'd like to, but I haven't played most of the Paizo APs, for that matter.
My current O/os (need work)

Roleplay Frog


TheScarletBlade

Quote from: Saric on April 02, 2018, 01:32:17 PM
I am extremely interested in this game and have several possible character ideas for it. I'm somewhat disheartened by the strict 'no homebrew' rule but that's only because I've found the utter lack of options for non-good paladins to be particularly annoying given the many non-good paladin codes offered in the Inner Sea Gods book...

How do you feel about making Whips simple weapons and giving the Whip Mastery feat standard with proficiency? I ask because they copied over the current rules directly from 3.5, which itself made no sense whatsoever, and its the favored weapon of my preferred Goddess. I mean honestly, why an exotic weapon proficiency for a weapon that's commonly used by coachmen, cattle-herders, sailors, and slavers? And there are plenty of videos on Youtube and the like clearly showing whips cut through leather and even thin metal, so why no damage to someone wearing an extra thick shirt?!!

... I'll stop ranting now...

Do you have the Kingmaker player's guide for campaign traits and recommend feats, etc.?

First, I guess the Kingmaker player hand guide is on Paizo.com for free. If you cant find it there, PM me your email and I can shoot it too you.

Second, Whip mastery a feat you can take a level 2 gives you the ability to overcome all armor and natural armor restriction for the whip. I would be willing to concede that there is no way in hell for the basic whip(not scorpion whip) should be exotic, but doesn't following that goddess give you a favored weapon of whip? Guess we can cross the whip bridge when we get to it.

Quote from: JoanieSappho on April 02, 2018, 02:18:30 PM
Yeah, the 'not pure evil' thing is pretty much what I'm planning on going for. I just know that some people take anything with E in the alignment field off the tale entirely.
As for this character, daughter of a minor Chelaxian noble family that got disgraced through politics and grew disillusioned with that whole, wound up here and sees her chance to ensure that the law here isn't influenced by, well, anything. Money or titles or mercy or politics or whatever. Fair but not nice at all about it.

Perhaps LN rather than LE, it's just the unrepentant following of a LE deity that is the usual 'don't do that' thing.
Also, I'll admit to not usually going too much into planning out characters in advance however the Hellknight prc looks rather appropriate for her, but the special requirement of killing a devil while a hellknight watches is one that strikes me as awkward to make happen.

If this is the path you are set on, I am sure we can either follow Saric's advice or find some time during downtime or adventure transition to find a demon to kill for you.

Quote from: Deva on April 02, 2018, 02:22:09 PM
Well I'm all up for a summoner synthesist, cause I really like the rp potential.

Is there any preferances for races or can we just go with whatever cute picture we can dig up? :P

I feel like as long as you have a race specified on your character sheet that's created by Paizo, not sure *I* care what your picture looks like.


Quote from: Chanticleer on April 02, 2018, 03:43:35 PM
Sounds as if we'll likely be in different parties, then, as I also was rolling a Synthesist.

Races should probably reflect to some degree the campaign area...Or expect to be treated as a bit of an outsider. It also may depend significantly on what the second adventure path is. I haven't played Kingmaker, so I'd like to, but I haven't played most of the Paizo APs, for that matter.

Well we can split up two people at least lol! Guess party leaders gotta fight over which summoner is better, there can be only one!

As for the two different parties, since there are a decent amount of people checking right now, do you guys wanna give me feedback on whether we should do two seperate games of Kingmaker, or have one party do a different adventure. The other paths I am looking at are either Carrion Crown(Horror Flick in Pathfinder) or Skull and Shackles( Ninja Pirates on the Sea). I'm up for whatever. I am also shocked how many people wanna play pathfinder, wasn't expecting this kinda turn out lol.
“I fight for the men I have held in my arms, dying on foreign soil. I fight for their wives and children, whose names I heard whispered in their last breath. I fight for we few who did come home, only to find our country full of strangers wearing familiar faces. I fight so that all the fighting I've already done hasn't been for nothing, I fight: because I must.”

TheScarletBlade aka TSB

Roleplay Frog

QuoteWell we can split up two people at least lol! Guess party leaders gotta fight over which summoner is better, there can be only one!

Synthesist summoners can basically dumpstat everything but charisma. We might BE the partyleaders. :P That said, happy to be support/battlemage mix up myself.

I for my part -would- be curious about horror in pathfinder, just edit my synthesist summon to be a bit spooky and I'm good to go. Quite enjoyed a Ravenloft campaign with an occasional touch of the lewds ...

wander

Character completed, only needs backstory now.

Serpico

Level 1 Halfling Bard

Traits;
o Noble; Orlovsky
(+1 Combat Manouvre Defence (cancels out Halfling penalty), +1 Diplomacy).

o Combat: Inspiring Rush.

Age: 31 (physically 19 in human years)

Height: 3'1"
Weight: 35lbs.

Game Statistics

Attributes
Str 11 (+0)
Dex 16 (+3)
Con 13 (+1)
Int 12 (+1)
Wis 12 (+1)
Cha 16 (+3)

Alignment: Neutral Good
Languages: Common, Halfling, +1 bonus

HP: 9/9 (d8+1)

AC: 16 (10 +3 Dex, +2 Leather, +1 size)

Initiative: +3

BAB: +0
+1 melee, +4 ranged (when including +1 size bonus).

Saves
(+2 racial bonus vs. fear saves)
Fort: +2
Ref: +6
Will: +4

Speed: 20 feet.

Skills
(+2 racial bonus for acrobatics and climb, +4 size bonus on stealth)
o Bluff Lv. 1
o Diplomacy Lv. 1 (+1 bonus from campaign trait)
o Knowledge (Local) Lv. 1
o Knowledge (Nobility) Lv. 1
o Perception Lv. 1 (+2 racial bonus)
o Perform Lv. 1
o Sense Motive Lv. 1

Feat:
o Point-Blank Shot

Class Features
Bardic Knowledge
Bardic Performances: usage = 7 rounds per day.
o Countersong
o Distraction
o Fascinate
o Inspire Courage +1

Bard Spell Casts Per Day:
o Two Lv.1 spells
o One Lv.2 spell (currently unable to)
o One Lv.3 spell (currently unable to)

Bard Spells Known:
o Lv.0 Dancing Lights
o Lv.0 Flare
o Lv.0 Lullaby
o Lv.0 Mending
o Lv.1 Charm Person.
o Lv.1 Cure Light Wounds.

Gear (from 105 GP average for Bards):

Explorer's Outfit (free) (2lbs)

Adventuring Gear;
Backpack (2 GP) (0.5lbs)
Bedroll (0.1 GP) (1.25lbs)
Bell (1 GP)
Caltrops (1 GP) (2lbs)
Flint and Steel (1 GP) (-lbs)
Lamp, common (0.1 GP) (1lb)
+ 1pint of oil (0.1 GP) (1 lb)
Mirror, small steel (10 GP) (0.5lbs)
Mug/Tankard, clay (0.02 GP) (1lb)
2x days trail rations (1 GP) (0.5 lbs)
Rope, Silk (50ft) (10 GP) (5lbs)
Signal whistle (0.8 GP)
Tent (10 GP) (5 lbs)
Whetstone (0.02 GP) (1 lb)

Musical Instrument, common (5 GP) (0.75lbs)
Spell Component Pouch (5 GP) (2lbs)
Belt Pouch (1 GP) (0.125lbs) > containing 5 GPs, 8 SPs and 6 CPs (+0.38lbs)

o Leather Armour (10 GP) (7.5 lbs)
o Shortbow (30 GP) (2lbs)
+quiver of 20 arrows (1 GP) (3lbs)
o Short sword (10 GP) (2 lbs)

99.14 GP spent of 105GP.

5.86 GP currently carried, see above

current encumberance = 36.505lbs carried (Light load = 38 or less)

persephone325

This is a character I made a long time ago, and have wanted to use since I never got the change. Would it be viable?

https://www.myth-weavers.com/sheet.html#id=59831
This doesn't have to end in a fight, Buck.
It always ends in a fight.
You pulled me from the river. Why?
I don't know.
"Don't dwell on those who hold you down. Instead, cherish those who helped you up."

Vergil Tanner

I would say walk before you run and start with one party to see how it goes, but that's just me.

Also, for people interested, click me. This website has all of the Traits, including Racial, Campaign, etc etc. :-)
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

TheScarletBlade

Quote from: persephone325 on April 02, 2018, 05:24:23 PM
This is a character I made a long time ago, and have wanted to use since I never got the change. Would it be viable?

https://www.myth-weavers.com/sheet.html#id=59831

I've looked over everything with the race, stats and class, it all looks to check out. It's definitely viable for the game.
“I fight for the men I have held in my arms, dying on foreign soil. I fight for their wives and children, whose names I heard whispered in their last breath. I fight for we few who did come home, only to find our country full of strangers wearing familiar faces. I fight so that all the fighting I've already done hasn't been for nothing, I fight: because I must.”

TheScarletBlade aka TSB

persephone325

Quote from: TheScarletBlade on April 02, 2018, 07:46:23 PM
I've looked over everything with the race, stats and class, it all looks to check out. It's definitely viable for the game.

Hey, sweet!! I couldn't remember what point buy I used for that one. I'll have to see what else I'm missing before I submit her.
This doesn't have to end in a fight, Buck.
It always ends in a fight.
You pulled me from the river. Why?
I don't know.
"Don't dwell on those who hold you down. Instead, cherish those who helped you up."

Saric

Quote from: TheScarletBlade on April 02, 2018, 03:57:28 PM
First, I guess the Kingmaker player hand guide is on Paizo.com for free. If you cant find it there, PM me your email and I can shoot it too you.

Second, Whip mastery a feat you can take a level 2 gives you the ability to overcome all armor and natural armor restriction for the whip. I would be willing to concede that there is no way in hell for the basic whip(not scorpion whip) should be exotic, but doesn't following that goddess give you a favored weapon of whip? Guess we can cross the whip bridge when we get to it.

*snip*

As for the two different parties, since there are a decent amount of people checking right now, do you guys wanna give me feedback on whether we should do two seperate games of Kingmaker, or have one party do a different adventure. The other paths I am looking at are either Carrion Crown(Horror Flick in Pathfinder) or Skull and Shackles( Ninja Pirates on the Sea). I'm up for whatever. I am also shocked how many people wanna play pathfinder, wasn't expecting this kinda turn out lol.

I shall look into that, thank you.

That's part of the reason I'd like it standard, an AC bonus of +1 can come from Padded Armor, that's a couple of shirts sown together with padding in the middle. The reason sailors had to take their shirts off when being whipped was because, when it tore through the clothing it could carry cloth fibers in the wound that would fester and rot, killing the sailor. So the idea that a +1 armor bonus totally negates all damage is a ridiculous one to begin with! The fact that the whip is the only weapon that suffers from this kind of restriction in the first place only makes it worse! Even other non-lethal weapons like the sap don't get totally shut down by the slightest bit of armor! As for who gets it... only Clerics, Inquisitors  and Warpriests get proficiency in their goddess's favored weapon by default. Paladins, Oracles, Witches, and Shaman do not. Nether do any of the non-divine classes. Only the Warpriest gets Weapon Focus in his deity's favored weapon by default.


I've never gotten to play any of the listed campaigns, but I've wanted to try Kingmaker for some time and several of the character ideas I was thinking about using were originally made for a Skull and Shackles game I didn't get into (to much interest and the GM didn't want to try multiple games.) So I think I'd just have to alter my stats for the different point buy.
"I believe in dragons, good men, and other fantasy creatures." - Slovotsky's Law #42

“Fairy tales are more than true: not because they tell us that dragons exist, but because they tell us that dragons can be beaten.”― Neil Gaiman, Coraline

“The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it.” - Terry Pratchett (Rest in Peace, Master Storyteller)

persephone325

Oh! I even found the animal companion I statted out. ^^
This doesn't have to end in a fight, Buck.
It always ends in a fight.
You pulled me from the river. Why?
I don't know.
"Don't dwell on those who hold you down. Instead, cherish those who helped you up."

Miroque

Race: Human
Age: 16
Class: Sorcerer


Appearance:
Aliisa is alluring woman, with amble bossom and fiery eyes. Her charisma radiates like an wildfire and her moods are easily shown by her actions.
She's 5´ and has an lithe frame. She dresses outlandishly, as she has not fully understod the local customs of mortal lands yet.

Background:
Everyone knows the story of princess being kidnapped by an Dragon, but noone knows the the story of divine prostitute raided and captured by an ancient cult, worshiping Fire, now do they?
This is that untold story.

An temple priestess was kidnapped nearly twenty years a go, by cultists, that offered her to their god. She was taken into the lands of living flame, where she was ravaged by the
fire god Shaazdeh Zacej, lord of the Efreetis. She birthed an daughter before she died. Aliisa is that child.

Years she was slave to the king of Efreeti, but when his castle was assaulted by some force from the mortal lands, Aliisa managed to escape through the portal of their making and for few years she has lived from hand to mouth, by her skills and her uncanny appearance alone. The power of Fire courses through her veins and she found out that mortals are kind to those who are kind themselves, yet there are those, who try to crush others under their heels. Tyranny and slavery, two things Aliisa hates passionately. 

Special:
* Animals are afraid of her, and keep their distance from her, unless commanded by their masters to act against their base instincts. (Dc20 handle animal/ride/wild empathy to over ride, or stay 30ft away)
* Alluring appearance

Player kinkwise and stuff:
I have only few hard no's (bathroom play, gore, vore, perm mutilation), and Story trumps everything.

Angie

Avatar is by Lemonfont. Will remove it if he asks me to.

Come check the Cyberpunk Images Thread!

Vergil Tanner

Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Vergil Tanner

Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.