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Author Topic: Justice Society RPG: Recruitment Page  (Read 468 times)

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Offline VoluptuousVixenTopic starter

Justice Society RPG: Recruitment Page
« on: February 13, 2018, 10:52:46 AM »
                   
       
First the Man of Steel from the Stars joined us, then the Dark Knight of Gotham, The Amazon princess, the Scarlet Speedster, The winged wonder, the Martian and the Emerald enforcer. Superman (Clark Kent), Batman (Bruce Wayne), Wonder Woman (Diana prince), the Flash (Barry Allen), Aquaman (Arhtur Curry), Martain Manhunter (Jonn Jonzz) and Green Lantern (Hal Jordan) were the original Justice League who gave their lives supposedly facing a full scale invasion from Apocalypse and Darkseid`s Forces. 

The JSA was a team of Heroes in World War 2 who secretly worked for the government and  now their descent's are willing to take up the mantle of heroes and continue on as a new Team of Heroes that want to inspire the world as apposed to police it like the League. I want the game to focus on lesser known heroes and heroines of the DC universe such as Green Arrow, Supergirl, Atom, White Canary, Firestorm, Killer Frost, Vibe, Robin, Beast Boy, Hawk and Dove etc etc. The Justice League and the Suicide Squad might appear down the line but they would be antagonist's rather then friends.

NPC`S

Superman/Clark Kent/kal El (Member of The Justice League)
Batman/Bruce Wayne (Member of the Justice League)
Wonder Woman/Diana Prince (Member of the Justice League)
Aquaman/Arthur Curry (Member of the Justice League)
Flash/Wally West (Member of the Justice League)
Cyborg/Victor Stone (Member of the Justice League)

Harley Quinn (Member of Suicide Squad)
Deadshot  (Suicide Squad)
Captain Boomarang (Suicide Squad)
Enchantress (Suicide Squad)
Killer Croc (Suicide Squad)
Rick Flag (Suicide Squad)
Katanna (Suicide Squad)
 
« Last Edit: February 13, 2018, 10:55:43 AM by VoluptuousVixen »

Offline VoluptuousVixenTopic starter

Re: Justice Society RPG: Recruitment Page
« Reply #1 on: February 13, 2018, 11:00:12 AM »
== Character Bio ==

== Personal Information ==
Legal Name:
Alias:
Age:
Sexuality:
Part of New York Residing In:


== Physical Description == 

== Persona ==           

== Key Skills ==

== Advantages ==

== Disadvantages == 

== Background ==

 == Character Extras =

= Face Claim: =
 
Ons:

Offs:

Offline VoluptuousVixenTopic starter

Re: Justice Society RPG: Recruitment Page
« Reply #2 on: February 13, 2018, 11:31:30 AM »
== Character Bio ==

== Personal Information ==
Legal Name: Dinah Drake
Alias: The Canary
Age: 28
Sexuality: Hetrosexual
Part of Metropolis Residing In: Lower East side

== Physical Description == Dinah Drake is built very well. Coming in at 5`8 in height she is no shrinking violet. Long legs and a pert round ass and large breasts. Sara is coverd in freckles which she gets from her moms side of the family. Naturally blond hair which she also gets from mom. She has a rather distinct dimple in the middle of her chin that is very pounced. She has full pouty lips and deep blue eyes. She has a few scars on her body from her days as a Member of Team 7 and a few from her latest trade as the Canary.

== Persona/Powers == Dinah keeps up appearances as a free spirited trouble maker still suffering from her parents divorce.
Canary Cry: Canary possesses a Metagene that allows her to produce a powerful sonic attack capable of damaging, disorienting, and stunning anyone she uses it on. According to Dinah, her Canary Cry is powerful enough to be capable of shattering metals and shattering a person's skull if directly on them. Dinah is able to use her Canary Cry to glide across great distances by manipulating sound waves. She is also able to use her voice in a low frequency to extinguish fires. ◾ Sound Immunity: Canary's eardrums have a thick membrane which makes her immune to the effects of her own powers as well as other loud noises.



== Key Skills == 1) Advanced Hand to hand: Dinah is shown to be skilled in hand to hand combat.
2) Trained Stick fighter: Dinah carries two batons which can click together into a full length staff which she wields with mastery.
3) Trained acrobat/Stealth: Dinah is able to scale large buildings and leap great distances. She is also able to get around without been seen or causing too much commotion.
4) Tolerance for Pain/Torture: While her time in China was mostly horrific Dinah did learn to tolerate extreme pain. Now it takes a great deal to break her.
5) Fearless: Dinah is extremely brave and would die for another however this *fearlessness* could at times be mistaken for arrogance.   

== Advantages == Dinah has a tactical mind which she obtained genetically from her teacher as well as his sense of *Justice* and empathy for others. She also has a cutting sense of humour which has gotten her through the bad times. She is very loyal to those who do get close to her.

== Disadvantages == Dinah has a hot temper which has a tendency to get the better of her. This can split her focus in battle. She also has a alcohol problem she never truly dealt with. She figures now she has focus in her life as the Canary she won’t need to deal with it. Dinah can be arrogant and pig headed when she wants to be and wont let things go. At times she can be a bad judge of character especially when it comes to men which leads her into trouble. Dinah has trouble letting people into her life ad trusting them.   

== Background == Dinah grew up as a street kid in Gotham City, until she was caught dumpster diving by Desmond Lamar, the owner of a local dojo. Taking pity on her, he allowed her to stay at the dojo in exchange for helping with the building's maintenance. This went on for years, and she grew to think of him like a father as he took her on as a student at his dojo. When he discovered that he had terminal cancer, he left the care of the dojo to Dinah in his will, and she took up instructing his classes. Unfortunately, he had been keeping the local gangs from muscling in on the dojo for protection money.

When the power outage that hit Gotham prior to super-storm René's arrival left the city in the dark, Dinah had been away from the dojo and happened to encounter an injured man working for John Lynch. The man gave her a device before dying, and she soon found herself being chased by a gang of ninjas who sought to take it for themselves. She fought them off for a while but was eventually overwhelmed. Fortunately, John Lynch and his men arrived in time to save her life. When he returned her to her dojo, she found it had been destroyed during the riots.


== Character Extras == Face Claim: Carly Lotz.
 
Ons: Men, Rough sex, outdoor sex, dirty talk, leather, anal, oral.

Offs: Baby Talk, Toilet, Blood Gore, Animals, underage, non consensual.
« Last Edit: February 20, 2018, 10:43:47 AM by VoluptuousVixen »

Offline BarbaraGordon

Re: Justice Society RPG: Recruitment Page
« Reply #3 on: February 13, 2018, 04:34:07 PM »
I am totally down. I've had a hankering to play as Supergirl ...I have to leave shortly but will get a profile up soon if that's alright.

(Unless anyone's interested in Dawn and Holly Granger, then I'd be so up for that.)

Offline Foxy Oni

Re: Justice Society RPG: Recruitment Page
« Reply #4 on: February 14, 2018, 12:27:50 AM »
How about a little magic...

== Character Bio ==


== Personal Information ==
Legal Name: Zatanna Zatara
Alias: Zee
Age: 29
Sexuality: Pan
Part of New York Residing In: Greenwich Village

== Physical Description ==
Zatanna is a striking looking woman with pale skin and raven hair. She is a bit shorter than most heroines but can match any of them when it comes to curves. Her "costume" is her stage magician's outfit which is heavily influenced by her father's. This influence has extended to then rest of her wardrobe as she prefers 1940s fashion. 

== Persona ==
Zatanna is a fun-loving individual who loves the spotlight. She tends to be theatrical is just about everything she does. While Zatanna frequently has a smile on her face, she does take her responsibilities quite seriously. She has a knack for getting along with people and is at least casually acquainted with most heroes.           

== Key Skills ==
Prestidigitation: Zatanna is one of the word's most renowned stage magicians and has mastered the various skills associated with that craft.

Occultism: The Zatara family has included many sorcerers and Zatanna has gained a great deal of mystical knowledge from them.

Multilingual: Coming from an Italian family, Zatanna is fluent in that language. She also speaks passable French and Spanish.

== Advantages ==
Magic: Zatanna is Homo Magi and capable of amazing feats of sorcery.

== Disadvantages == 
Mnemonic Incantation: For her magic to work, Zatanna has to say the spell backwards.

== Background ==
Zatanna is the daughter of Zatara the Magician, a stage illusionist who fought evil with real magic. She has followed in his footsteps by becoming both a famous performer and a renowned adventurer. Although she has stood with the world's greatest heroes in the past, lately she has chosen a somewhat smaller profile. She can frequently be found at Bewitched], a nightclub in Greenwich Village that she owns. The clientele can be... interesting. The Zatara family mansion, Shadowcrest, is located outside of the side. This is where Zatanna keep most of her mystical tomes and artifacts.

== Character Extras ==
Face Claim: Dita von Teese
 
Ons: Zatanna is an exhibitionist and participates quite frequently in New York's BDSM scene with few kinks being beyond her.

Offs: Bland and boring lovers, which might be why she always ends up with bad boys.
« Last Edit: February 14, 2018, 06:36:16 PM by Foxy Oni »

Offline BarbaraGordon

Re: Justice Society RPG: Recruitment Page
« Reply #5 on: February 14, 2018, 06:22:28 AM »
Going to retoss my hat in, again stupid work so will get it posted later..

Lilith/Omen. Because every team needs a telepath.

Offline Caradoc

Re: Justice Society RPG: Recruitment Page
« Reply #6 on: February 14, 2018, 11:48:10 AM »
I would possibly be interested in Manhunter Mark Shaw, Nemesis Tom Tesser, Richard Dragon, or Argus (yeah, there was a character called that before the agency popped up).

Offline Gannameade

Re: Justice Society RPG: Recruitment Page
« Reply #7 on: February 14, 2018, 02:30:59 PM »
I would like to have Amazin' Man.


Offline BarbaraGordon

Re: Justice Society RPG: Recruitment Page
« Reply #8 on: February 14, 2018, 05:25:53 PM »

== Character Bio ==

== Personal Information ==
Legal Name: Lilith Clay
Alias: Omen
Age:  24
Sexuality: Bisexual
Part of New York Residing In: Greenwich Village

== Physical Description == 
Lilith is, by her own accounts, a fairly average redheaded woman. Though she does work out and keep very fit, she can be somewhat introverted and therefore stays in quite a bit, leading to pale skin. She tends to stoop just a little bit from her full height, leading to people misjudging how tall she is.

== Persona ==           
When she’s in control, she’s fairly confident and assertive, but that’s not always the case. Lilith can have a sense of humor about lots of things, but sometimes her powers can overwhelm her which can lead to massive panic attacks. Sometimes her powers will “absorb” personality traits nearby, leading to her taking on those traits temporarily until she gains control.


== Key Skills ==
Hand to hand fighter – Lilith has taken many courses in fighting, as the various disciplines have helped her focus her powers. Currently her highest mastery is in boxing, though she does know a few bits of Judo.

Therapist/team builder – Lilith is a licensed therapist, having taken numerous courses at NYU to understand the mind better.

== Advantages ==

Telepathy – Lilith is an alpha level telepath, very few of which exist on earth. There is almost no mental shields she cannot pierce and no secrets she cannot gleen if she wants.

Telekinesis – Lilith can levitate objects with her mind. Like any other talent it requires practice and focus, at the moment she currently taps out at a tractor-trailer truck.

Precognition – This is an uncontrollable power, of which she has almost no control. Occasionally Lilith will receive a form of precognition, a brief glimpse at the future.

== Disadvantages == 


Seep through – If she’s not careful Lilith can pick up on other peoples thoughts and emotions without meaning too. She can also project similarly.

Strange minds – Alien or primitive minds can be incredibly difficult for her to read or control.

Mental strain – Too much use of her mental energies can cause both physical and mental repercussions.


== Background ==

Originally, Lilith Clay had a normal childhood, growing up on an average street with an average pair of parents. At the age of 13 she began to manifest her mental powers, finding out that she was adopted. She ran away from home and After some trouble, she ended up working as a dancer at the Canary Cottage disco. During this time, she encountered Loren Jupiter, and began to aid him in his cause.

Eventually though, she joined the Teen Titans. She had adventures, won some, lost some, and gained better control over her powers, though became no closer to discovering the origins of them. Believing herself to simply be a metahuman, she gave up on discovering any true origins to them.

Eventually she settled on the West Coast for a time, attending college and occasionally having adventures with a group called Titans West. She eventually returned to NY, where she opened a small practice and accepted an invitation to the Society.

== Character Extras =
Omen is subconsciously aware that there have at times been fundamental shifts in the nature of reality.

= Face Claim: = Amy Acker


 

 

« Last Edit: February 14, 2018, 09:40:25 PM by BarbaraGordon »

Offline clockworkInferno

Re: Justice Society RPG: Recruitment Page
« Reply #9 on: February 15, 2018, 01:21:26 PM »
I'll throw my hat in as well. If nobody objects, I'll take Barry Allen as mine.

I'M BARRY ALLEN AND I'M THE FASTEST MAN ALIVE

Offline Gannameade

Re: Justice Society RPG: Recruitment Page
« Reply #10 on: February 15, 2018, 01:25:31 PM »
Rethinking that, I think I would rather have Black Adam.


Offline katgrimm

Re: Justice Society RPG: Recruitment Page
« Reply #11 on: February 15, 2018, 06:16:13 PM »
Place holder for Kara Zor-El

Offline Caradoc

Re: Justice Society RPG: Recruitment Page
« Reply #12 on: February 18, 2018, 08:17:23 PM »
work in progress

== Character Bio ==

== Personal Information ==
Legal Name: Mark Fletcher Shaw
Alias: Manhunter (former aliases include Star Tsar, Privateer)
Age: 34
Sexuality: Straight
Part of New York Residing In: Chinatown

== Physical Description ==
Shaw is a man in great shape. He has brown hair, blue eyes, stands 5'11 and weighs 183 pounds. He has various scars from a hard-lived life and a lot of fight training. His smile can be chamring, but he’s more inclined to glaring when someone annoys him, which is often.

== Persona ==     
Shaw is dedicated to justice, although he takes his own path to get there. He doesn’t have much patience for people who are bound by rules, and cares a lot more about results than how he gets there. He can be ruthless, but does what he does to help people and do the right thing.       

== Key Skills ==
Shaw was trained as a lawyer before his life went off the rails. He’s a highly skilled fighter and tracker. His training has included detective work, shadowing people, and some hacking, although he’s nowhere near as good as Cisco or Felicity. He’s highly adept with his signature weapon, the Manhunter baton.

== Advantages ==
Shaw thinks fast on his feet, and improvises solutions on the fly. He’s dedicated, committed, and can be nearly unstoppable, disregarding pain and injury to get to his goal. He has a lot of connections in the underworld, and speaks several languages.

His Manhunter mask has assorted sensors, armor, and protections built into it. The baton can be converted to a staff, nunchuks, swing line, and has a blade and magnetic pulse generator built into it.

== Disadvantages ==
Shaw can be focused to the point of obsession when he’s on a case. He’s been brainwashed several times, and has an ongoing susceptibility to that kind of influence.

== Background ==
Shaw was working as a District Attorney when his father revealed their family was members of the hidden cult of the Manhunters, going back generations. Mark joined, but later rebelled. He adopted various personas to fight them, used some questionable methods, and ended up in prison. He was approached by Amanda Waller and earned his freedom through working with the Suicide Squad. Since then, he’s worked as a bounty hunter, private detective, and salvage expert. Despite his attempts to live a normal life, he keeps getting dragged back into the circles of espionage and/or superheroes.

 == Character Extras =



= Face Claim: =

tba
 
Ons:

Offs:

Offline Gannameade

Re: Justice Society RPG: Recruitment Page
« Reply #13 on: February 19, 2018, 12:57:26 AM »
== Character Bio ==


== Personal Information ==
Legal Name: Thet –Adam/ Currently: Theo Adam
Alias: Black Adam
Age: 350/35
Sexuality: Heterosexual
Part of New York Residing In: Manhattan

== Physical Description == 
Adam is the epitome of greek god.  He is well muscled, dark complexion, ruggedly handsome.  6’4”, 280#, Deep brown eyes.  He does have pointed ears that is the only tell tale sign about him.  He rarely uses his human form as that is beneath him as well, but will in dire emergencies which for him is very rare.

== Persona ==           
Adam is used to being a king, to have to deal with those he considers beneath him for not even trying, tries his patience most of the time.  But with the help of others he has been doing well, on his road to redemption but sometimes those acting stupid gets the best of him and he is prone to lash out.  He knows justice and if nothing else he will make sure justice is done.  He does his best not to go the eye for eye route, knowing with his power it would be so much easier.

== Key Skills ==
Powers
Divine Empowerment - All of the powers granted collection of six by gods and figures of legend either directly or through Shazam.

S   for the stamina of Shu
Using Shu's virtually unlimited stamina, Black Adam can withstand and survive most types of extreme physical assaults. Additionally, he does not need to eat, sleep, or breathe and can survive unaided in space. His godly metabolism provides him with far greater than human potency in all physical activities. Sustained by the magical energies. 

H   for the swiftness of Heru
By channeling Heru's supernatural speed, Black Adam can move at sub-light speeds in orbit. In outer space, Black Adam can fly at trans-light speeds, while on Earth he has been depicted running at a maximum Mach 500. He was able to give his speed to the Flash, running at incredible speeds with him.

A   for the strength of Amon
Black Adam has a phenomenal level of super strength, able to easily bend steel, punch through walls, produce powerful shockwaves by claping his hands, and lift massive objects. Adam's strength is generally depicted of being on levels equal to those of Superman and Captain Marvel, though some writers have portrayed his strength as possibly outmatching them.

Z   for the wisdom of Zehuti
Black Adam has instant access to a vast level of scholarly knowledge, which allows him to know multiple languages. The wisdom of Zehuti also provides him with counsel and advice in times of need.

A   for the power of Aton
Aton's power allows Black Adam to fly, fuels the magic lightning bolt that transforms Theo, further enhances Adam's superhuman physical abilities, and provides magical resistance against a massive amount of magic spells and attacks. Adam can use the lightning bolt as a weapon by dodging it and allowing it to strike an opponent or target. It allows him to travel to the Rock of Eternity, thus allowing interdimensional and time travel.  He has senses learn to channel the electricity through himself as electrical blasts.

M   for the courage of Mehen
This aspect is primarily psychological, and gives Black Adam superhuman amounts of inner strength from which to draw upon in times of hopelessness, and possibly great fighting skills. His strength of mind renders him resistant to telepathy and mind control. In some depictions, the courage of Mehen also provides a degree of his physical invulnerability to harm. He is always supported by an innate and harmonious presence of good will and spiritual strength of perseverance that he never backs down from a challenge. If he were somehow wounded, his godly energies would enable him to recover very rapidly. It would take an injury of such magnitude that it dispersed a major portion of his bodily molecules to cause him a permanent physical death. Even then, it is possible for a god of significant power, such as Ra, Anubis and Osiris or for a number of Egyptian gods of equal power working together to revive him.

== Advantages ==
Martial Arts – Years of training and war had honed him into a killing machine despite his powers.  He prefers hand held weapons, has an extreme distaste for guns.  “Those are monkeys weapons!”

Engineering – Despite his skill he remembers being a phararoh ruling Egypt for a time, he was skilled enough to have set his own design for the pyramids and the aquaducts.  That skill has carried on into present times as well.

Military- Egyptian army commander
Government – Ways of buracracy and diplomacy
Strategy – Skilled in the ways of war
History – Having lived it knows most history
Anatomy – Knows ways of pleasure, torture and pain

== Disadvantages == 
 Egotistical – Adam is a god and feels there is not too much he can’t do.  He can help and do anything, including getting in over his head.

== Background ==
Adam was resurrected nearly thirty years later in Philadelphia by Doctor Sivana's reincarnation machine. He then destroys the machine so he cannot be sent back.   Black Adam accidentally time-travels to 1776 during the American Revolution while going to the Rock of Eternity to destroy Shazam at Sivana's suggestion, he actually felt Adam's powers would be wiped out as well, but Marvel accidentally threw him back in time. He and Marvel battle and Adam realizes he will have to use a trick. He makes his lightning strike Marvel, turning him back to Billy Batson, then seizes him and covers his mouth before he can finish saying his magic word. He then flies to a nearby ship and gets some rope to bind and gag Billy, after which he throws him into the sea. But Billy swims up, is saved by colonial rebel Paul Revere. Black Adam was once again tricked by Uncle Marvel into saying Shazam when he goes to him to get revenge, and gets amnesia from a punch by Captain Marvel.

After that, Black Adam was also involved with Karmang and tries to destroy both Superman and Captain Marvel.   After several more defeats at Captain Marvel's hands, Adam joined Mister Mind's Monster Society of Evil which stages an assault on the Rock of Eternity. The evil god of magic Oggar summons an evil army from the sands and dust of Egypt for Adam to lead after muting Billy with his magic. Ultimately the Monster Society of Evil were defeated, and Black Adam escaped.  Adam has sense tried to become a force for good trying to redeem himself.  But it is hard when it is easier to rule them than coddle them.

 == Character Extras =
= Face Claim: = Dwayne Johnson
 
Ons: Women; Sex, fairly open, Romance (Maybe nice, not necessary), Harem – yes plz

Offs: Weak women, dumb woman, easily broken women (Will take them, but not for very long)….scat and that other toilet stuff too.  Very much beneath him.





Offline VoluptuousVixenTopic starter

Re: Justice Society RPG: Recruitment Page
« Reply #14 on: February 20, 2018, 10:39:26 AM »
== Character Bio ==

== Personal Information ==
Legal Name: Mari Mcabe
Alias: Vixen
Age: 30
Sexuality: Hetrosexual
Part of Metropolis Residing In: Lower East side

== Physical Description == Dinah Drake is built very well. Coming in at 5`8 in height she is no shrinking violet. Long legs and a pert round ass and large breasts. Sara is coverd in freckles which she gets from her moms side of the family. Naturally blond hair which she also gets from mom. She has a rather distinct dimple in the middle of her chin that is very pounced. She has full pouty lips and deep blue eyes. She has a few scars on her body from her days as a Member of Team 7 and a few from her latest trade as the Canary.

== Persona/Powers == Tantu Totem: Vixen wields an object called the Tantu Totem, a fox-shaped talisman, which enables her to tap into the "morphogenetic field" of the Earth, sometimes known as the Red. This allows her to mimic the abilities of any animal she can think of, by simply focusing on a specific animal abilities and then drawing it directly from the field. She has demonstrated the ability to hold onto the Morphogenetic traits of an entire forest of animals. The Totem is not the source of her powers but rather helps her channel the power.
◾ Animal Mimicry: Mari has the power to mimic the abilities of any animal she knows of, the ability apparently gives her intuitive understanding of the animals and what abilities they have that may be useful in the situation.
◾ Morphogenetic Field Energy Manipulation: While the full extent of Vixen's control over the Morphogenetic field is unknown, she has on occasions drawn pure energy from it and displayed this energy as a force field and energy claws. While in cooperation with Animal Man and the woman known as Tristess, she creates an entire universe.
◾ Power Replication: On occasion Vixen has shown she can not only emulate the traits of animals but also the metaphysical attributes pertaining to higher forms of fauna. She once emulated the powers of several metahumans and extraterrestrials such as Geo-Force, Flash, Black Lightning and Superman. She can even copy the skills and abilities of other non-powered individuals such as Arsenal and Green Lantern This was a process caused by Kwaku Anansi in order to prepare her for future

== Disadvantages ==  One apparent drawback of Vixen's powers is that she is not always able to control the inputs from the Morphogenetic field. Sometimes, she has absorbed unwanted animal behavior, such as instinctive rage. The longer she stays in contact with the Morphogenetic field, the less human and more animal she seems to become.

== Background == When Mari was just little girl her mother died trying to protect her people. Her father, Richard Jiwe, attempted to pass the Tantu Totem on to her. Her corrupt uncle Mustapha Maksai came to claim it. Her father refused, which lead to a fire fight. Mari was forced to flee with the totem.Once Mari reached adulthood she had risen from a street orphan to a top tier fashion designer, model, reality show star and animal activist. During an interview on Angela Chen's talk show she learned that the mother of Charlotte, a child from her outreach program, had gone missing. She decided use the powers of the Tantu Totem find Charlotte's mother, and she did. She also found several other people trapped in cages, and their jailer, Spiderbite. Using the totem's Mari was able to defeat Spiderbite and reunite Charlotte with mother. After this event Mari decided to dedicate her life to be the super hero Vixen.

== Character Extras == Face Claim: Megalyn Echikunwoke
 
Ons: Men, Rough sex, outdoor sex, dirty talk, leather, anal, oral.

Offs: Baby Talk, Toilet, Blood Gore, Animals, underage, non consensual.

Offline TheVillain

Re: Justice Society RPG: Recruitment Page
« Reply #15 on: February 21, 2018, 06:08:02 PM »
So how would the Suicide Squad actually come into this?