Just need to spend my 650 on Mundane equipment -- which is mostly just tools/gear since I don't need weapons or armor.
Name: Fumino
Race: Fox (Trickster)
Class: Warlock (Ashen Wolf Patron; Pact of the Blade)
Background: Criminal
Deity: Polytheistic -- No specific patron deity beyond the Ashen Wolf.
Proficiency Bonus: +3 |
Hit Points: 33 / 33 |
Armor Class: 17 |
Speed: 30' |
Passive Perception: 14 |
Save: +3
Acrobatics: +3
Sleight of Hand: +8
Stealth: +6
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Save: +0
Arcana: +3
History: +0
Investigation: +3
Nature: +0
Religion: +0
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Save: +4
Animal Handling: +1
Insight: +1
Medicine: +1
Perception: +4
Survival: +1
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Save: +7
Deception: +7
Intimidate: +4
Performance: +4
Persuasion: +4
+2 Cha, +1 Dex
Size Medium
Speed 30ft
- Darkvision 60'
- Keen Senses: Proficiency in the Perception Skill.
- Tail Casting: You can perform the somatic gestures for spells with your tail. If a spell requires a somatic component, the Trickster must have free use of their tail or at least one hand to perform the gestures.
- Fata Morgana: Gain the 'Minor Illusion' Cantrip.
- Guise of the Fox: You can cast Disguise Self (Using Charisma as spellcasting ability), once per long rest.
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Criminal Contact:
- You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
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- Patron: The Ashen Wolf
- Pact Magic (Charisma Based; 3 Cantrips, 6 Spells Known, 2 Spell Slots, 3rd Level Spells)
- Pact: Pact of the Blade
- Patron: Breath of Smoke (Action, 15' Cone of blistering embers. Targets must pass Spell DC or take Fire Damage equal to Level + CHA and are blinded for one minute. Blinded targets can make a new ST at the end of each of their turns to end the effect. Recovers on short rest. Also can breath/see normally in smoke or ash-filled air.)
- Invocation: Hide of Cinders (AC = 10 + DEX + CHA; When hit, can use reaction to deal Fire damage equal to CHA on attacker.)
- Invocation: Scorched Blade (Pact of the Blade is a Longsword, can choose to deal fire damage. If grappling a target while holding weapon, can deal fire damage equal to CHA at start of your turn. Damage this weapon deals treats immunity to fire as resistance to fire. Can use CHA for Attack/Damage rolls with this weapon.
- Invocation: Thirsting Blade (May attack twice with Pact Weapon when taking the Attack action.)
Proficiencies: Light Armor; Simple Weapons; Thieves' Tools & Gaming (Card) Set
Languages: Common + ?
650 gp
- Gloves of Thievery: +5 to Open Locks and Sleight of Hand.
- Bag of Holding
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Cantrips: Minor Illusion (Racial); Eldritch Blast; Mage Hand; Prestidigitation
1st: Charm Person; Hex
2nd: Invisibility; Suggestion
3rd: Fly; Haste
Plane of Origin: Zendikar - A dangerous plane of high risk and reward, with nature taking back where the old empires fell.
Description: Fumino stand shorter than most at 5'6", one of the smaller canines that are seen out adventuring. His body is slim and lithe, and always seems tense and at the ready. His fur is a dark, smokey grey, with a bright red that tinges the tips of his fur, as well as the tuft of hair atop his head, between pointed and alert ears. When in public places, he favors loose clothing that hide his silhouette and make him seem larger than he is, but when alone, he's more content in less clothing. Either way, he's always seen unarmed and unarmored, but ready for action.
History: Fumino came from a small tribe that lived in the jungles of Zendikar. Like many of the tribes there, they mostly thrived around hunting and trade with other tribes, of which Fumino was originally not very good at either. He tagged along with small packs as they went on hunts, mostly offering support, caring for weapons and armor, and carrying their supplies. During an especially dangerous hunt, he was backed into a corner, where the Ashen Wolf saw his potential and offered to give him the strength to truly join the hunt. With the Ashen Wolf's gift, he quickly brought home trophy after trophy, eventually going off on his own to take down prey that the rest of the village would have needed a pack for.
He eventually outgrew the area where his tribe lived, and decided to venture off to bring himself and the tribe more glory. Zendikar was littered with trap-filled ruins, protected by beasts and filled with prizes for the taking. While traveling alone across Zendikar, he came across a set of ruins designed to test a new Planeswalker. A narrow success opened up his opportunities to even more to find new challenges, new hunts, and new trophies to hone his skills.
Deity: Polytheistic -- No specific patron deity beyond the Ashen Wolf.