Character
Name: N'mah L'min (Nee-mah Lemon)
Race: Puazi
Class: Monk
Plane of Origin: M'ju Oern Val - The race of Puazi call a moon orbiting the dead planet Nest their home. Beneath the light of a blue star, Crys, they inhabit floating cities built upon the vast, unending ocean that covers the surface of the moon. Rising from the warm waters are towering forests of coral that provide the only dry 'land' on the moon. Vast beds of kelp and seaweed in all manner of colors serve as the Puazi people's main source of food and building supplies, along with the dazzling array of fish and aquatic mammals that populate the ocean.
Description: N'm is a slender, deceptively petite creature with red-orange and black skin, black hair, humanoid features and a surprisingly sensual shape. Her - for she tends to spend the majority of her time in her feminine form and prefers feminine pronouns - thick, velvety hair is significantly softer than human hair, denser and more like the pelt of an aquatic mammal. It falls to the points of her jaw when she is in her feminine form, but can be significantly shorter when she shifts. The horns growing from her brow change their shape with her shift, as well, and the dark markings on her skin alter as well.
History: The puazi are a tribal people, their civilization advanced but no less fraught with troubles than any other civilization. N'mah is the youngest child of their tribe's leader, called Y'chk, called Wise One, called Guardian. Among their people the gift of planeswalking was legend, unseen for hundreds - possibly thousands - of years, but lesser magick was common and it was common for the Y'chk to take the Wyld, the puazi who took on the role of the tribe's spiritual and mystical leader, as their companion. N'mah was born of the Y'chk and the Wyld, beneath a sky of rainbow fire and silver rain, as the milking beasts lowed from their pens.
She was watched over by her people, regarded with reverence and expectation that unconsciously weighed upon her child's spirit. The Wyld insisted that her fits of isolation and brooding were indications of her ancient soul, her innate connection to the Splay, an abstract word for an idea that encompassed god, magic, collective conscious, the universe and the worlds beyond worlds. Perhaps this was true, but N'mah did not feel like an ancient soul, she could not sense any such connection, and only knew that at times she grew to dimly despise the light that shone in other's eyes as they looked on her. At times she had to swim as far and fast from other puazi as she physically could, or else she felt she might scream at them.
She spent more and more time in the sea, exploring the mysterious shadows in the coral and frolicking with the neon fish that darted through the crystal waters. She grew up strong; a fit and fine example of her people, with a quick mind and adventurous spirit. When she came of age, she announced her intention to join the military as a monk, which caused shock among her people and sent the Wyld into a tizzy. The Y'chk, however, was pleased by her choice, being a very pragmatic soul who only remotely believed in the hoodoo the Wyld went on and on about. Yes, the Splay was real. Yes, magic existed. But, in their mind, one did not truly survive by such high ideas. The tribe lived and worked by the sweat of their brow and the strain of their muscles, they survived by the blood in their veins and the weapons they employed. So, with the Y'chk's blessing, N'mah began her training.
The only consolation that the Wyld took from her choice was that N'mah would be connecting to the Splay through her militant training. Meditation, ki, the understanding of such things as the third eye and the ways in which the Splay infused her with power...these were included in her training. It was through this that N'mah came to understand the ways in which one might stride across worlds and explore planes beyond the one in which she was born. She found a renewed excitement at the thought of leaving her world behind, where life had always felt too heavy upon her shoulders, and once more range through coral reefs seeking unimagined corners and new experiences.
Player
Expectations: I'm excited to explore lots of different worlds and each character's individual storylines within those worlds. Fighting enemies created by the player and GM, exploring dungeons in wonderful, exotic locations, finding treasure of unknown, mythical origins...
Fears: The same tired cliches and boring fantasy tropes with nothing new or interesting to make them fresh and exciting.