A DC Universe Of Our Own (Mutants & Masterminds Variant)

Started by Norsegod1839, December 04, 2017, 12:05:13 PM

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wander

#175
I was going to PM Valerian her Poison Ivy sheet, to see if she liked it and make adjustments where needed, though I thought I'd go ahead and post my finished sheet for her here, as TF may go ahead and suggest some things as usual and Valerian can take on board what she thinks would be best.

Ivy was deceptively tough to make, though I got there in the end.




Poison Ivy (PL 10)

ABILITIES (46)

Str 1
Sta 3
Agl 3
Dex 2
Fgt 4
Int 4
Awe 3
Pre 3

OFFENCE;

Initiative: +3
+4 Poison Touch, 10 Affliction
+4 Pheromone, 15 Affliction
+8 Entanglement, 7 Affliction

POWERS (55)

Plant Control; Array (29 PP)
o Entanglement: Burst area Ranged Affliction 7 (Resisted by Dodge; Hindered and Vulnerable,
Defenseless and Immobile) Cumulative, Extra Condition, Limited Degree, Limited - Requires ambient
plant life (x3 per rank; 27pts)
o Animate Tree: Summon 9 (One 135pt Tree), Active, Controlled, Limited - To size and
availability of tree (x3 per rank) (1pt)
o Plant Growth: Environment 5 (900 ft, impede movement 2, impede vision 2) (x5 per rank) (1pt)

Poison Touch; Array (21 PPs)
o Deadly Touch: Weaken Stamina 10 (Resisted by Fortitude), Progressive, Grab-based (2x per rank, 20pps)
o Pheromones: Affliction 15 (Resisted by Will; Dazed, Compelled, Controlled), Cumulative, Grab-based (1x per rank) 1pp.

Speak with Plants: Comprehend plants 2 (4pp)

Toxic Immunity: Immunity 1 (poison) (1pp)

ADVANTAGES (9);
Accurate attack
Attractive
Beginner's Luck
Ranged Attack 2
Defensive Roll 4

SKILLS (17)
acrobatics 3 (+6)
athletics 3 (+4)
deception 3 (+6)
expertise (biochemistry) 4 (+8)
expertise (genetics) 4 (+8)
expertise (botany) 4 (+8)
persuasion 3 (+6)
ranged combat 4 (+6)
stealth 3 (+6)
treatment 3 (+7)

DEFENCES; (23)
Dodge +3 (+6) 9
Parry +4 (+5) 9
Will +3 (+6) 9
Fort +3 (+6) 9
Tgh 7/3* w/o defensive roll.




This doesn't include her Complications, I'll PM Valerian about them so she can add her own in.

As for the Tree Summon Power, that'll summon up the exact statted Tree in Poison Ivy's character sheet. For some reason it's marked at PL 11, though it's built with 135pts exactly and so is a Rank 9 Summon.

Poison Ivy's Tree can be found with her canon sheet on P.112 of the Vol.2 of Heroes/Villians that was linked in this very thread.

Phew! And I am finally done!  :D

Norsegod1839


wander

Aye, I'll do my bio and add it into the official character sheet tomorrow and that'll be me completely ready. Sorry for taking so long, things have been a bit hectic work-wise, though got there in the end!  ;D

As for the Starro starfishes, they're in the Vol.2 pdf you have, so no need to worry about their stats.

EL; if you got any questions on how to do things in the system, I'm about for that too. Otherwise, ball's in your court now, fella!  ;D

Valerian

Sheet plus Complications:

Poison Ivy (PL 10)

ABILITIES (46)

Str 1
Sta 3
Agl 3
Dex 2
Fgt 4
Int 4
Awe 3
Pre 3

OFFENCE;

Initiative: +3
+4 Poison Touch, 10 Affliction
+4 Pheromone, 15 Affliction
+8 Entanglement, 7 Affliction

POWERS (55)

Plant Control; Array (29 PP)
o Entanglement: Burst area Ranged Affliction 7 (Resisted by Dodge; Hindered and Vulnerable,
Defenseless and Immobile) Cumulative, Extra Condition, Limited Degree, Limited - Requires ambient
plant life (x3 per rank; 27pts)
o Animate Tree: Summon 9 (One 135pt Tree), Active, Controlled, Limited - To size and
availability of tree (x3 per rank) (1pt)
o Plant Growth: Environment 5 (900 ft, impede movement 2, impede vision 2) (x5 per rank) (1pt)

Poison Touch; Array (21 PPs)
o Deadly Touch: Weaken Stamina 10 (Resisted by Fortitude), Progressive, Grab-based (2x per rank, 20pps)
o Pheromones: Affliction 15 (Resisted by Will; Dazed, Compelled, Controlled), Cumulative, Grab-based (1x per rank) 1pp.

Speak with Plants: Comprehend plants 2 (4pp)

Toxic Immunity: Immunity 1 (poison) (1pp)

ADVANTAGES (9);
Accurate attack
Attractive
Beginner's Luck
Ranged Attack 2
Defensive Roll 4

SKILLS (17)
acrobatics 3 (+6)
athletics 3 (+4)
deception 3 (+6)
expertise (biochemistry) 4 (+8)
expertise (genetics) 4 (+8)
expertise (botany) 4 (+8)
persuasion 3 (+6)
ranged combat 4 (+6)
stealth 3 (+6)
treatment 3 (+7)

DEFENCES; (23)
Dodge +3 (+6) 9
Parry +4 (+5) 9
Will +3 (+6) 9
Fort +3 (+6) 9
Tgh 7/3* w/o defensive roll.

COMPLICATIONS

Motivation Finding Acceptance. Ivy hopes to find a place for herself in society and can be taken advantage of by this as much as it motivates her.

Socially Awkward/Hedgehog's Dilemma. Ivy struggles around people and is afraid to get too close to others for fear of being hurt or hurting them herself.

Reputation by Association: Ivy's villainous father. Even though he is dead (or at least believed to be dead), there are people out there who know his work and may think Ivy is an apple who didn't drop far from the tree, for better or worse.

Lack of Control: In very emotional situations, it's still possible for Ivy to lose control of her pheromones.

Clueless: Still unaware of many of the finer points of society and "how things are done", Ivy will not always be able to recognize jokes, ulterior motives, and the like.
"To live honorably, to harm no one, to give to each his due."
~ Ulpian, c. 530 CE

TFcommando

Is that an Ivy based on the Gotham TV show?  I haven't been following it, but I heard a few things that matched up with it.

Let's see... you don't need Ranged Combat skill, the Ranged Attack advantage or any Dexterity, as she doesn't have any ranged attacks except for the Entanglement.  That's a burst, so it hits automatically, no to-hit skill required.  The dodge save value for it is the value of the power, 7 in this case.  You might use those points to bring up the Entanglement to 10.  That would let you bump up the Summon and Plant Control too.

From a game balance point of view, all of her attacks and defenses are below the power level cap.  I feel at least one should be there to be competitive with other PL 10 characters.

On the Poison Touch, consider getting some mix of Close Combat skill or putting the Accurate modifier on the Deadly Touch to make it +10 to hit/10 effect.

Defense-wise, her dodge and toughness totals come up to just 16.  Try getting that up to 19 or 20.  Since she's not an all-around brawler, reducing Fighting for Close Combat (grabbing) and Parry defense would save you some points to invest back.  The Grabbing Finesse and Improved Hold advantages are also worth looking at for helping her hold onto people.

Expertises can be pretty broad... "Science" is a recommended one, for example.  You could combine Genetics, Biology and Botany into just "Biological Science" +12, showing she has a very good feel for such things, if not a formal education.
Behold!  My O&Os
Highly interested in
Canon Character Roleplay and System-based Roleplay

wander

I'll leave that to you to sort out TF, if that's cool, as I worked that for Valerian on her behalf.
Good catch on the Burst, I forgot how that worked. That would give some extra points to make her competitive in the other elements you mentioned.

I'm admittedly kinda done with statting now, as I've been doing it all week and I have other things to work on I've put behind. ^^;

*curls in a ball and tries to catch breath still*  :D

Norsegod1839

Quote from: wander on December 22, 2017, 05:52:52 PM
I'll leave that to you to sort out TF, if that's cool, as I worked that for Valerian on her behalf.
Good catch on the Burst, I forgot how that worked. That would give some extra points to make her competitive in the other elements you mentioned.

I'm admittedly kinda done with statting now, as I've been doing it all week and I have other things to work on I've put behind. ^^;

*curls in a ball and tries to catch breath still*  :D

Get wander some R&R Stat!

TFcommando

#182
Here's a quick update, bringing her attacks and defenses up.  I was able to add Selective to the plant growth, so she can make a path for herself or anyone else she wants through it.  The pheromones now have Subtle and Insidious, so people won't realize they're being attacked or falling under her control once it happens.  Improved Grab and Hold make it easier and safer for her to grab people and keep them close.

Edit:  Took a look at the animated tree stats in the book.  They weren't PL 9, 10 or 11, they were PL 12.  I've made an adjusted, PL10 version below.  Also, at 120 feet tall, it was taller than the Rockefeller Center Christmas tree and most giant robots.  I reduced the Growth to 8, making it around 30 feet tall, a big tree you'd find in a city and made up the difference with attributes.  Also added Immunity: Bullets, because you can't gun down a tree, and Interpose, so it could take a hit for Ivy.

Poison Ivy (PL 10)

ABILITIES (32)

Str 0
Sta 3
Agl 3
Dex 0
Fgt 0
Int 4
Awe 3
Pre 3

OFFENCE;

Initiative: +3
+9 Poison Touch, 10 Affliction
+5 Pheromones, 15 Affliction
Burst Affliction 10

POWERS (60)

Plant Control; Array (32 PP)
o Entanglement: Burst area Ranged Affliction 10 (Resisted by Dodge; Hindered and Vulnerable,
Defenseless and Immobile) Cumulative, Extra Condition, Limited Degree, Limited - Requires ambient
plant life (x3 per rank; 30pts)
o Animate Tree: Summon 10 (One 150pt Tree), Active, Controlled, Limited - To size and
availability of tree (x3 per rank) (30 pp) (1pt)
o Plant Growth: Selective Environment 5 (900 ft, impede movement 2, impede vision 2) (30 pp) (x6 per rank) (1pt)

Poison Touch; Array (23 PPs)
o Deadly Touch: Weaken Stamina 10 (Resisted by Fortitude), Progressive, Grab-based Accurate 2 (2x per rank, 22pps)
o Pheromones: Affliction 15 (Resisted by Will; Dazed, Compelled, Controlled), Cumulative, Grab-based (1x per rank) Subtle 1, Insidious, Reversible  (18 pp) 1pp.

Speak with Plants: Comprehend plants 2 (4pp)

Toxic Immunity: Immunity 1 (poison) (1pp)

ADVANTAGES (12);
Accurate attack
Attractive
Beginner's Luck
Defensive Roll 7
Improved Grab
Improved Hold


SKILLS (18)
acrobatics 3 (+6)
athletics 4 (+4)
Close Combat (Grabs) +5/5
deception 3 (+6)
expertise (biological sciences) 12 (+16)
persuasion 3 (+6)
stealth 3 (+6)
treatment 3 (+7)

DEFENCES; (28)
Dodge +3 (+7) 10
Parry +0 (+9) 9
Will +3 (+6) 9
Fort +3 (+6) 9
Tgh 10/3* w/o defensive roll.

COMPLICATIONS

Motivation Finding Acceptance. Ivy hopes to find a place for herself in society and can be taken advantage of by this as much as it motivates her.

Socially Awkward/Hedgehog's Dilemma. Ivy struggles around people and is afraid to get too close to others for fear of being hurt or hurting them herself.

Reputation by Association: Ivy's villainous father. Even though he is dead (or at least believed to be dead), there are people out there who know his work and may think Ivy is an apple who didn't drop far from the tree, for better or worse.

Lack of Control: In very emotional situations, it's still possible for Ivy to lose control of her pheromones.

Clueless: Still unaware of many of the finer points of society and "how things are done", Ivy will not always be able to recognize jokes, ulterior motives, and the like.



Animated Tree

2 PP abilities: Str 8/16 Sta 0 agl –2 dex –1 fgt 0 int –4 awe 0 Pre 0

120 PP Powers:
14 Branches (Elongation 2, Extra Limbs 12),
10 Flail (Burst Area Strength Damage 10, Selective, Grab-Based),
17 Giant (Growth 8, Permanent, Innate),
60 Plant (Immunity 60 (Fortitude effects, Will effects)),
19 Tough Bark  (Protection 8, Impervious Toughness 6), Immunity 5 Bullets
(0) Speed 2

10 advantages:  All-out Attack, Close Attack 4 Power Attack, Improved Grab, Improved Hold, Improved Smash, Interpose

offense: Initiative –2,
Unarmed +4 (Close, Damage 16)
Flail - Burst 10

18 defense:
Dodge 4,
Parry 6,
Fortitude Immune,
Toughness 16 (Impervious 6)
Will Immune

Totals: Abilities 2 + Powers 120 + Advantages 10 + Skills 0 + Defenses 18 = Total 150

Complications: Plant: Affected by things with harm and affect plants.

Behold!  My O&Os
Highly interested in
Canon Character Roleplay and System-based Roleplay

wander

Whilst I did plan to do it earlier, when I get up later I'll do my bio for Wally West and post his sheet in the character thread.

wander

Sorry for the double-post. Just announcing my character's bio and sheet is in the character thread for the game now.

I went with a background similar to Jay Garrick's origins from the recent Earth 2 comic series. I liked the story behind that so merged it into everything else that makes up my amalgam character.  ;D

So, I am now ready for IC goodness.  :-)

TFcommando

I’ll be a little slow for Christmas, but I’ll be going with the Phantom Lady turned sorceress.  Costume wise, an updated and skimpier version of her classic outfit, yellow slingshot bikini, green cape, belt, boots and gloves, with pentagrams on the belt buckle and cape fastener.

I started with her prior build and cut away some things, but she still has a lot of Crimefighter aspects, not a full magician type yet. 

Still need to do up some magical complications... tantric sex magic to recharge will be one!

Phantom Lady Sorceress PL 10 150 points
Attributes 68 PP

Strength 0

Agility 8

Fighting 0

Awareness 8

Stamina 8

Dexterity 0

Intellect 10

Presence 0




Defenses 10 PP

0 Dodge 8

6 Parry 6

- Fort 8

- Tough. 8/12

4 Will 12


Skills: 14 PP 28 points

Acrobatics 0/8

Deception +12/12

Expertise Magic +6/16

Expertise (Everything else) 0/10

Insight +2/10

Investigation +2/12

Perception +4/12

Stealth +2/10

Technology 0/10

Treatment 0/10




Advantages 6 PP

Attractive 2

Daze (Deception)

Eidetic Memory

Jack of All Trades

Ritualist




Powers 52 PP

34 Dark magic

*Magic Bolts - Ranged damage 12 Accurate 4 Variable Descriptor 1 (elemental), Split 1 (30 PP)

*Control Reality - perception move object 10 (30 PP)

*Inferno - Burst Ranged Damage 10 (30 PP)

*Soulfire Perception Ranged Blast 7 vs. Will, Subtle 1, Incurable (30 PP)

*Barrier - Close Create 10, Impervious, Selective (30 PP)

4 Shielding - Protection 4 Sustained

13 Succubus Eye

*Meet Any desire - Morph 2 any female human (10 PP)

*Unseen - Concealment 5 (all visual, normal hearing) (10 PP)

*Blink Teleport 4 Turnabout Change Velocity (10 PP)

*Portal Teleport 2, Accurate, Extended Only, Portal (4 miles) (10 PP)

1 Senses 1 Mystic Awareness

Behold!  My O&Os
Highly interested in
Canon Character Roleplay and System-based Roleplay

Norsegod1839

These both look great guys! All around excellent characters!

I am of the mind set we can pretty much start! But I am going to wait until after christmas! It gives you guys the chance to finish up to for those of you that have not yet!

wander

Good idea. Things are going to be quiet come the holidays anyways.

Super excited for when the IC thread does go live though!  XD

VoluptuousVixen


Norsegod1839

So sorry to hear that Vixen! Wish you the best of luck!

wander

EL, I forgot to mention; whilst my Wally will be based in STAR Labs, I was hoping that there'd be a chain of the labs in the twin cities of Metropolis/Gotham where the game will be based, along with the one in Central City.

My thoughts were to keep the Cosmic Treadmill over in Central City (to keep it being abused in-game), though still have a close base in the main cities where the actual game is set. Especially as Ivy will be based in STAR Labs given her backstory though can't really commute the hundreds of miles easily from Central City when needed.

This has precedence as in the comics STAR has labs across the US.

TFcommando

Quote from: wander on December 26, 2017, 09:50:47 PM
EL, I forgot to mention; whilst my Wally will be based in STAR Labs, I was hoping that there'd be a chain of the labs in the twin cities of Metropolis/Gotham where the game will be based, along with the one in Central City.

My thoughts were to keep the Cosmic Treadmill over in Central City (to keep it being abused in-game), though still have a close base in the main cities where the actual game is set. Especially as Ivy will be based in STAR Labs given her backstory though can't really commute the hundreds of miles easily from Central City when needed.

This has precedence as in the comics STAR has labs across the US.

Perhaps using the Cosmic Treadmill requires Extra Effort or is more likely to trigger his pacemaker problems, making it a serious decision to use?
Behold!  My O&Os
Highly interested in
Canon Character Roleplay and System-based Roleplay

wander

It'll probably very rarely if ever need to be used, though yeah both of those are options. I'll leave it to GM fiat on what fallout to Wally happens in using it (that it's overtly a prototype means all kinds of bugs could come from using it) though seeing as in Titans Wally's pace-maker alone gave him uncontrollable time-control, having the pair be linked in-game is a really good option and idea.

Norsegod1839

#193
Hope you guys had a good holiday!

This is the list of completed character sheets I have so far

Wander
Erotic Literacy
TF commando
Valerian
The Villian

Those that have not please move their character sheets to the character sheet room when you have the chance.

Those that are interested but unsure on the sheet please let me know on here!

Valerian

"To live honorably, to harm no one, to give to each his due."
~ Ulpian, c. 530 CE

Norsegod1839

Ty Val! This helps me figure out how many people we have ready to go!

Guys for those of you that are struggling with the character sheet please reach out to Wander or TF I wish I could say me but I was one of the ones that reached out to them lol

Metraxa

I really should do that. Otherwise I'll just procrastinate to oblivion

wander

I'm open to PMs and good to solve more general wishes in a sheet. TF is the real speedster for getting a sheet going, though I can help in things like rules quandries or if you need help deciding on one thing or another.

Complications talk is another thing you can come to me with, if you need some help putting some of those down. In general you should have at least two-three, though I always go for five to six to give our friendly GM more options to keep plots interesting and throw Hero Points your way.  :-)

Norsegod1839

Sorry guys! I finally have two days off to try and get this started! That is if everyone is still interested of course!

Who is left character sheet wise? That still needs help?

wander

I'm still here and interested! I think maybe getting an OOC thread up now may help keep the interest flowing until you can do the IC intro?