A DC Universe Of Our Own (Mutants & Masterminds Variant)

Started by Norsegod1839, December 04, 2017, 12:05:13 PM

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TFcommando

#150
Batman PL 10, 150 points

Abilities (88 PPs)

Strength: 2
Agility: 8
Fighting: 10
Awareness: 10
Stamina:  4
Dexterity: 0
Intellect: 10
Presence: 0

Offence:

Unarmed Combat +16/4 damage
Batarang +15/4 damage
Taser Gloves +10/5 effect

Defense (5 PP)

4 Dodge 12
0 Parry 10
0 Will 10
1 Fortitude 5
- Toughness 8/4


Skills: 32 PP

Acrobatics 4 (+12), Athletics 8 (+10), Close Combat Unarmed +6/16 Expertise: (Criminology 2) (+12), Expertise (Everything else) 0/+10, Insight 0/10 Intimidation 14 (+14) Investigation 5 (+15), Perception +4/14 , Stealth 5 (+15) Technology 2 (+12) Treatment 0/10  Throwing +14

Advantages: 23

Assessment, Benefit 3 (millionaire) , Connected - contacts, Daze (intimidation), Defensive roll 4, Equipment 5, Evasion, Hide In Plain Sight, Jack of All Trades, Eidetic Memory, Move By action, Power Attack, Startle, Well informed

Powers 2 PP
Martial Arts Master - Close Damage 2, Str-based

Equipment

Multi-tool 1 point
Flashlight  feature 1 (illumination) 1 point
Grapnel Gun Super Movement (Swinging) 2 Points
Mini Tracers Feature 1 (Tracking) 1 Point
Rebreather  immunity 2 (Suffocation) Limited 1 point

Utility Belt: Array (19 points)
Bolo’s Ranged Affliction 4 (resisted by dodge, hindered and vulnerable, defenseless and immobile) 12 points

Batarangs strength based ranged damage 2 Accurate 1 * 1 point

Cutting Torch Damage 1 (heat) linked to weaken objects toughness 1 * 1 points

Taser Knuckles Cumulative Close Affliction 5, resisted by parry, overcome by fort, daze, stun, incapacitate

Explosive Batarangs ranged burst damage 4 * 1 point

Flash Bombs Ranged burst area affliction 4 (resisted by fortitude, vision impaired, vision disabled, vision unaware) 1 points

Smoke Bombs Cloud area visual concealment attack 2 * 1 point

Tear Gas Bomb Ranged Cloud Area Affliction 3 (resisted by fortitude, dazed and vision impaired stunned and vision disabled, incapacitated) * 1 point

Complications

Past Injury: Batman has been operating for several years now and has received many injuries that might or might not flare up if his body is under stress

Secret Identity: Bruce Wayne

No Powers: Batman is an ordinary human being

Responsibility: Bruce feels as if Gotham is his biggest responsibility

Dedication: Bruce has an almost single minded dedication to stopping and preventing crime

Whew, that was a challenge, and still no Batmobile. But then, he doesn't use it in every Justice League adventure, right?
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Valerian

Quote from: Metraxa on December 18, 2017, 11:04:57 PM
>Sees everyone talking about Starting as the first villain
>Looks at his planned character.

Thisisfine.jpg

Ivy's pretty okay with that, too.  Spores and a giant starfish?  She's all about the biochemistry and these are things just begging to be dissected and studied in a laboratory!  ::)
"To live honorably, to harm no one, to give to each his due."
~ Ulpian, c. 530 CE

wander

I'd change the second Expertise to 'Streetwise', it's what's on his canon sheet as I dunno, it's GM fiat of course though 'Everything Else' seems OP to me. His Intellect is super high at 10 (his canon one has 8). I know he's supposed to be the awesome detective, though I dunno... I'd have put the 2PP power into either two more combat-based Advantages or boosted his Fortitude maybe. Maybe one for each.  :-)

Overall though, that dood is a badass! And yeah, the Batmobile wouldn't be required really. There's always experience to buy that later anyway.




Ivy needs a lab to dissect alien wing wong? Try STAR Labs!  XD

Norsegod1839

What did you guys decide for on the opening enemy? We doing Starro controlled citizens with a Starro controlled villain leading them? Maybe a deathstroke?

Valerian

Ooh, I do like Deathstroke.  That might be cool.  :)
"To live honorably, to harm no one, to give to each his due."
~ Ulpian, c. 530 CE

Norsegod1839

Quote from: Valerian on December 19, 2017, 10:03:37 AM
Ooh, I do like Deathstroke.  That might be cool.  :)

I feel he could be a fun mini boss of sorts before we get to the big bad starfish in the sky!

TFcommando

Quote from: wander on December 19, 2017, 08:36:11 AM
I'd change the second Expertise to 'Streetwise', it's what's on his canon sheet as I dunno, it's GM fiat of course though 'Everything Else' seems OP to me. His Intellect is super high at 10 (his canon one has 8). I know he's supposed to be the awesome detective, though I dunno... I'd have put the 2PP power into either two more combat-based Advantages or boosted his Fortitude maybe. Maybe one for each.  :-)

Overall though, that dood is a badass! And yeah, the Batmobile wouldn't be required really. There's always experience to buy that later anyway.




Ivy needs a lab to dissect alien wing wong? Try STAR Labs!  XD

Thanks!

The second Expertise is to show how he gets to make any Expertise skill roll untrained with Eidetic Memory, showing he has a solid foundation in just about everything after a lifetime of studying.  I always thought that was put in the system specifically for Batman, who will pull obscure, detailed knowledge out of nowhere when dealing with the crazy clues that the Riddler leaves. 

Vis a vis the stats, the system is effect-based, so a high Agility could represent cat-like super reflexes or tons of training and experience, high Int could be a 12th level intelligence from the super-genius planet or being obsessive about studying just about everything.

Villain-wise, maybe some sort of big dumb powerhouse like Blockbuster or a Shaggy Man who's become even more dangerous with Starro controlling him, giving him impulse control, a sense of tactics and so on.
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Norsegod1839

Quote from: TFcommando on December 19, 2017, 10:55:48 AM
Thanks!

The second Expertise is to show how he gets to make any Expertise skill roll untrained with Eidetic Memory, showing he has a solid foundation in just about everything after a lifetime of studying.  I always thought that was put in the system specifically for Batman, who will pull obscure, detailed knowledge out of nowhere when dealing with the crazy clues that the Riddler leaves. 

Vis a vis the stats, the system is effect-based, so a high Agility could represent cat-like super reflexes or tons of training and experience, high Int could be a 12th level intelligence from the super-genius planet or being obsessive about studying just about everything.

Villain-wise, maybe some sort of big dumb powerhouse like Blockbuster or a Shaggy Man who's become even more dangerous with Starro controlling him, giving him impulse control, a sense of tactics and so on.

My vote would be for Blockbuster! I love that guy!

wander

Some thoughts; another vote for Deathstroke from me, he should be good for the party to face as a whole. He's in Vol. 1 of Heroes/Villians.

Others from Vol.1; Killer Frost, plus Catwoman & Harley Quinn. There's some cool ones in Vol.2, though I think it's mainly the main rivals of characters here, which may do good as Mini-Bosses past the initial set-up. For example, R'as and/or Talia (I dig Under the Red Hood, so they could be an in to bring Jason in), plus Reverse-Flash or Zoom.

Metraxa

Quote from: Valerian on December 19, 2017, 08:12:03 AM
Ivy's pretty okay with that, too.  Spores and a giant starfish?  She's all about the biochemistry and these are things just begging to be dissected and studied in a laboratory!  ::)

It's either going to be great for me, or my char is going to be completely and utterly useless. Depends on what ends up happening

wander

Nah, everyone is built with the same number of points, just because someone might lack in one way, means they're better in another. Everyone here should be balanced with their own schtick. Plus, there's the random number gods watching proceedings too.  :-)

Norsegod1839

How are you guys feeling? Who still needs to get their sheet done and what trouble if any are you guys having?

wander

My bio needs filling in for the main character thread (the sheet is done), at present though I'm doing a character sheet for Valerian for her Poison Ivy, which I hope will be mostly done by tonight. From there then she can do the bio for herself and I don't think then once my bio is completed I need to do anything else, right? ^^;;

TFcommando

Phantom Lady’s niche overlaps with Batman’s and Cheetah’s with Flash.  Not completely in either case, but it was on my mind before making my final call on who to use, or if I should make someone else.
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Norsegod1839

We have Valerian with Ivy and Wander helping her

TF

Wander

And I our done with our respective characters

That leaves.... who else and who needs help?

Metraxa

I'm working on a character, though a bit slowly at this point.  :-[

Norsegod1839

Quote from: Metraxa on December 20, 2017, 03:15:48 PM
I'm working on a character, though a bit slowly at this point.  :-[

Whooo! Thats all i need!

wander

I'd say if Valerian wants to go ahead and write her Ivy's bio and sort that out, I've had less time than I anticipated today to work on her character's stats. I am making progress though and things are coming along. It's gonna be tomorrow I get them actually in though.

So, I see myself getting in my Flash bio by Friday and being ready to start then.

TF; If you think your character steps on another's toes, have you looked to other JL members and thought about doing them? Something like Aquaman, Martian Manhunter, Cyborg, Green Lantern? Or maybe some Justice Society heroes as we have some people here who enjoy the classics.

wander

#168
EDIT; I just looked at the Batman sheet, did you really spend just 5PPs on his Defences and how did you get them that high? I realise he has Defensive Roll which covers Toughness, though the rest?

Also did a little math and he comes to 151 PPs also; 88 + 5 + 33 + 23 + 2 = 151.

TFcommando

#169
Quote from: wander on December 20, 2017, 05:27:53 PM
EDIT; I just looked at the Batman sheet, did you really spend just 5PPs on his Defences and how did you get them that high? I realise he has Defensive Roll which covers Toughness, though the rest?

Also did a little math and he comes to 151 PPs also; 88 + 5 + 33 + 23 + 2 = 151.

Whoops, fixed.  With no car, I eliminated the Vehicles skill, increased Athletics to +10 and Throwing to +14.

Defenses are based on attributes. Fighting 10 means your Parry is 10, Agility 8 starts Dodge at 8 and so on.  High attributes mean lower Defense costs.

Quote from: wander on December 20, 2017, 04:06:32 PM

TF; If you think your character steps on another's toes, have you looked to other JL members and thought about doing them? Something like Aquaman, Martian Manhunter, Cyborg, Green Lantern? Or maybe some Justice Society heroes as we have some people here who enjoy the classics.

One character I've had laying around is Steel, the Natasha Irons version, from when she had the armor that could grow to giant robot size.  She could be the Superman stand-in!

Batgirl or Phantom Lady going full sorceress is still on the table too. 
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wander

My bad on the Defences, I see now you put the costs in first, which to me looked like the base Defences. ^^;;

Batgirl and Phantom Lady are both heroines I like, though don't let my choice alone affect you! ^^

TFcommando

Quote from: wander on December 21, 2017, 02:32:56 AM
My bad on the Defences, I see now you put the costs in first, which to me looked like the base Defences. ^^;;

Batgirl and Phantom Lady are both heroines I like, though don't let my choice alone affect you! ^^

I could use the Phantom Lady origin as a mid-point and develop it further... having a demonic artifact in her lead her into contact with more and more magical forces and she changed and adapted until she was a sorceress herself... maybe to reverse her name too, as Lady Phantom or something. :)
Behold!  My O&Os
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Valerian

Quote from: wander on December 20, 2017, 04:06:32 PM
I'd say if Valerian wants to go ahead and write her Ivy's bio and sort that out, I've had less time than I anticipated today to work on her character's stats. I am making progress though and things are coming along. It's gonna be tomorrow I get them actually in though.

So, I see myself getting in my Flash bio by Friday and being ready to start then.

I have a long-winded bio and a picture for Ivy all ready!   :D
"To live honorably, to harm no one, to give to each his due."
~ Ulpian, c. 530 CE

wander

Sorry things are taking so long on my end! ^^;

I should have her stats finished tonight. The tough part now is figuring how powerful her Power's effects will be and how that'll compare for her to-hit rolls. Overall, I want to tweak her skills and advantages to cover that, though otherwise she's complete.

Norsegod1839

Quote from: TFcommando on December 20, 2017, 07:51:54 PM
Whoops, fixed.  With no car, I eliminated the Vehicles skill, increased Athletics to +10 and Throwing to +14.

Defenses are based on attributes. Fighting 10 means your Parry is 10, Agility 8 starts Dodge at 8 and so on.  High attributes mean lower Defense costs.

One character I've had laying around is Steel, the Natasha Irons version, from when she had the armor that could grow to giant robot size.  She could be the Superman stand-in!

Batgirl or Phantom Lady going full sorceress is still on the table too.

TF I never got a chance to tell you but your idea for Natasha Irons was great! I would love to get her in! But if you want to do Phantom Lady we can go that route!