Format Information
Hello everyone! I was a little nuanced when I went over the format of the game in the original post, and I was expecting more questions about how this was all going to work. I haven't gotten very many, so I'll try to explain it as easily as possible. It's a little non-traditionally, but I have a lot of confidence. If this is difficult to understand, or if it suddenly feels like this isn't the right game for you, just let me know, and we'll sort it out either way in any case. PMs or in here, wherever you're comfortable, I am too. So, this is currently the plan... It might change, so I'm accepting feedback and suggestions. I don't plan on incorporating every piece of advice I get. But, I'll listen to anything for a little while. :)
Hypothetical
Let's pretend we have twelve Player characters (small numbers will help, I think we'll have more than this)
Those twelve players split into three subgroups of four players. Each of these groups are squads of x-men. (size of groups can vary).
From that point, obviously, the center of operation is the mansion. But in this setting, the x-men have a lot to take care of, and Xavier (me) will be forcing groups out to accomplish tasks. However, the players can have their characters do anything. I am keeping the train running, but it doesn't have any tracks.
The Goal
I like the idea of having heroes out on missions without ever making it feel like there is an
event happening. IC urgency ramped up, OOC pressure on players scaled down. The smaller groups are free to do solo scenes, move at their own pace, and interact freely among each other. While one group might be able to defeat three of Magneto's henchmen in two RL months. Another group might be lost in the jungle trying to find themselves while they track down a mysterious telepath. And another might be content fighting sentinels endlessly and rescuing many, many school buses and nunneries.
I feel like I've said this part a lot, but groups are
not permanent. If people want to mix around, or leave a group to join another. If they want to converge or combine forces. All of this is possible. However, it feels to me like the more stable the groups are, the better the rp will work out. And, when the groups do change/mix, it will make the moments more exciting.
Also, it's the eighties, cheeky and fun is sort of encouraged.
Mechanics of Boards
This is how I envision it. Each group of x-men will have a few boards that belong to them. So, we had three groups of 4. Alpha, Bravo, Charlie. Each group has multiple threads to work with. Then the mansion will have a few threads since it's the base of operation. And I'll keep some threads set aside for (if/when) groups combine.
Group threads(x3 - Alpha, Bravo, Charlie): (exclusively for PCs in that group.)
Main plot group scenes (used as the group sees fit: exploration, strategy, combat, travel, scenes of intrigue, etc.)
Sidecast group scenes (used when a few PCs in group are present but not all: drinking at the bar, 'sidequests', espionage, cooking, etc.)
Solo scenes (used for solo scenes within group as required.)
Mansion threads: (for use by all)
Xavier's Offices (colloquialism. These are scenes with NPC's at the mansion if they are desired to prepare characters for missions. scenes between PCs can happen here with NPCs in the room or not.)
The Mansion (used for any scene taking place at the mansion for general use, the sidecast thread at the mansion)
...Will include more if there is space...Other Threads:Erotic Thread (perhaps two of these if things get crazy)
Everywhere else (a thread designed for scenes that happen outside of the mansion that aren't related to x-men business)
I hope that makes as much sense to everyone else as it does to me.
Loves!