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Author Topic: Shadowrun (looking for a gm)  (Read 3751 times)

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Offline RSGAlex

Re: Shadowrun (looking for a gm)
« Reply #75 on: November 27, 2017, 10:30:10 PM »
  Yeah, trodes are handy like that! 

  One step interface with the matrix instead of needing glasses, earbuds and glvoes!

You could also just use your commlink and its browser, but then you miss out on so much. Most notably having better earbuds. Secondarily, having an arbitrarily large keyboard. I'd say all the feels, but to really get those you were probably going in for more than just a DNI.

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Re: Shadowrun (looking for a gm)
« Reply #76 on: November 28, 2017, 09:49:52 PM »
*peeks*  Is it just me and Ruby now? 

Offline Drowdeviant

Re: Shadowrun (looking for a gm)
« Reply #77 on: November 28, 2017, 09:56:59 PM »
*peeks*  Is it just me and Ruby now?

I'm still here...Just busy. :P

Offline RSGAlex

Re: Shadowrun (looking for a gm)
« Reply #78 on: November 28, 2017, 11:05:41 PM »
Good to hear. Also, incidentally, I got to take a look at Dark Terrors on a friend's tablet. Didn't see too much, but here's my thought on what I did see.

I think the went a bit too insecty with the new Bugs, and I didn't read too much of it, but the optional rules for them as playable is stupid. Didn't see too much about CFD or Sheddim (but what I did see of the Sheddim makes them more scary as BBEG). Saw some stuff about the Black Lodge, same with the Elder Gods. At least the Null Node has a use, but the little I read about the Dox made it stupid to actually ever use or do. Seven submersions for roughly even odds of it not happening is unreasonable to say the least.

Didn't get to see much about the new stuff for Infected, but it looks like new powers. Dark Magic tradition is just strange and I don't see why it's there. Didn't have the time to read anything about the Metaplane stuff other than that it existed.

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Re: Shadowrun (looking for a gm)
« Reply #79 on: November 29, 2017, 01:44:46 PM »
Let me know if I can help, DD. 

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Re: Shadowrun (looking for a gm)
« Reply #80 on: December 05, 2017, 05:28:09 AM »
  I put this girl together for Craec.  Can someone please help us choose 5 complex forms? 

https://docs.google.com/document/d/1gX6JEf31EhY77QM0FHMoXVI38RnUwZ7je9ZyIH9Yybo/edit

Offline RSGAlex

Re: Shadowrun (looking for a gm)
« Reply #81 on: December 05, 2017, 09:21:38 AM »
I'm going to put up three sets of 5 forms, and (more importantly) some play and growth cues for each set. I'm also assuming it's 5 in addition to the one already there. If it's not, drop one of the last two forms for Cleaner if you really want it.

First set is this:
Diffusion of Firewall
Puppeteer
Editor
Static Veil
Stitches

This set is for somebody that wants to do a little work beyond just petnomancy. You're still going to want to have a Sprite to teamwork with, at the very least. Puppeteer is your emergency or "I don't want to deal with this" button, just thread low and add edge. Your early goals should be to get a non-action Noise Reducer and FFF. At this point you're almost at parity with a decker. Cleaner will have its uses here, both for you and your pets.

The second set is this:
Diffusion of Firewall
Diffusion of Data Processing
Puppeteer
Stitches
Redundancy

This is more of a Petnomancy focused set. You want to get both Diffusions up on the target if necessary. Stitches and Redundancy are for your combat sprites, and not strictly necessary but can help you get an extra hit or two out of 'em. Puppeteer is, again, your emergency button. Get something to add Sleaze first, and then FFF. Cleaner's strictly for your pets, so you might want to drop one of the last two for it.

The final set is this:
Diffusion of Firewall
Editor
Puppeteer
Resonance Veil
Resonance Spike

It's more for getting stuff done personally and making it easier. Remember that Complex Forms are next to invisible, even if the results aren't. You still may want some sprite help or meat walls, but mostly you're probably offloading sustaining Diffusion to 'em. Goals are a noise effector and FFF because you want to get closer to being a decker in terms of direct connections and durability. Cleaner's a little less important here, as you can do most things with just forms. On the other hand, that's going to be tiring.


And here's some point shaving suggestions since technos are already on a difficult balance. You can drop the unarmed specialty unless you planned to get some kind of cyber-arm in the near future. Str 2 means that you don't really have a Kung Fu option worth doing. The Shock Glove's reach is 0. Also note that the breast implant, be it basic or 2.0, doesn't come in a pair.

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Re: Shadowrun (looking for a gm)
« Reply #82 on: December 05, 2017, 10:54:13 AM »
*Blinks* 

Breast implants don't come in a pair?  That's stupid.  are you sure? 

I think it was our intention to get a specialty that worked iwth the shock gloves. 


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Re: Shadowrun (looking for a gm)
« Reply #83 on: December 05, 2017, 10:56:41 AM »
  Huh...  You could e right.  I had jsut taken that for the a sarcastic coment asosciated with the fact that you could buy jus one. 

Offline RSGAlex

Re: Shadowrun (looking for a gm)
« Reply #84 on: December 05, 2017, 11:47:53 AM »
  Huh...  You could e right.  I had jsut taken that for the a sarcastic coment asosciated with the fact that you could buy jus one.

Yeah, I think it's a side effect of acknowledging one of the more common but unspoken/unthoughtof uses of breast implants IRL, which is making the body symmetrical. And as for one that'd work with Shock Gloves, one I'd allow is Touch Attacks. Although Stick-n-Shock might be better given Smartgun+Machine Sprite.

Offline craeric

Re: Shadowrun (looking for a gm)
« Reply #85 on: December 05, 2017, 07:02:15 PM »
Assuming I am able to summon them well, but four compiling and 7 charisma shoudl make me a power.  I don't actually have 5E, its part of why i'm a bit nervous here- but I do have fourth.  why being a techno might be a terrible idea but I love the concept of bunraku girl breaking out with Emergance. I requested a bit of combat trianing for the char, but am willing to listen to the ideas.

Of course being such she was...altered, against her will.  The Yakuza implanted her implants infact, and she had a nearly perma-running BTL persona program in her comlink- Her puppeteer as it were. 

What are the others btw? Didn't see the posts I fear.

Offline RSGAlex

Re: Shadowrun (looking for a gm)
« Reply #86 on: December 05, 2017, 08:31:14 PM »
Assuming I am able to summon them well, but four compiling and 7 charisma shoudl make me a power.  I don't actually have 5E, its part of why i'm a bit nervous here- but I do have fourth.  why being a techno might be a terrible idea but I love the concept of bunraku girl breaking out with Emergance. I requested a bit of combat trianing for the char, but am willing to listen to the ideas.

Of course being such she was...altered, against her will.  The Yakuza implanted her implants infact, and she had a nearly perma-running BTL persona program in her comlink- Her puppeteer as it were. 

What are the others btw? Didn't see the posts I fear.

If nobody links before I tomorrow when I'll be on my desktop again, I'll link em and also ask if everyone has the sheets how they think they'll like 'em.

Also, advice for going full Elf Assassin Techno. Max Cha, get Hammer on submersion 1, and specialties of Persona (cybercombat) and Puppeteer (software).

As for Sprites, I'd have recommended having Resonance 5 for stun only level 5 sprites, but here's my thoughts around it. When you're going to whistle up a level 5 or 6 sprite have some Longhaul ready and several calendar days. Take the drug, summon it, thread Static Veil (or which ever one stops OS over time gain) and rest up as much of the damage as you can. Register it and hope you can heal up before you need the next run.

Offline craeric

Re: Shadowrun (looking for a gm)
« Reply #87 on: December 05, 2017, 08:46:22 PM »
well, need some cyber and such for the background, and to me RP is more important than stats, even in that. 

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Re: Shadowrun (looking for a gm)
« Reply #88 on: December 05, 2017, 09:52:31 PM »
As for Sprites, I'd have recommended having Resonance 5 for stun only level 5 sprites, but here's my thoughts around it. When you're going to whistle up a level 5 or 6 sprite have some Longhaul ready and several calendar days. Take the drug, summon it, thread Static Veil (or which ever one stops OS over time gain) and rest up as much of the damage as you can. Register it and hope you can heal up before you need the next run.

That refers to first priority resance instead of second.  :)

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Re: Shadowrun (looking for a gm)
« Reply #89 on: December 05, 2017, 10:13:48 PM »
Tempo

   Growing up in an Evo archology, Niski Quade's family had deep ambitions for their daughter.  They filled her every waking moment with music and dance.  Part of it,  maybe, was that they wanted to help her fit in despite being a dwarf.  They started her on enhancements that would make her more alluring company and a more fantastic dancer as young as they dared.  By age 15, Niksi was part of a girl band.  Initially, she was dazzled by the job, but quickly became disillusioned.  She got to dance, sing, and play her guitar for adoring audience, yes, but it was all strictly according to Hoyle.  The music was dull and formulaic, she wasn't allowed to perform her own compositions, and she occasionally caught her managers talking about who would be 'the next big thing'. 

   Niski's parents may have obsessed over her musical career, but her uncle Otis was a bit more pragmatic.  He thought Niski to defend herself with unarmed combat, even took her to the rifle range, and was willing to talk to her about the life of adventure and terror he and her mother had lived before Dunklezhan's will made it possible for them to get a SIN. 

   By the time she was seventeen, Niski realized that the managers at EVO didn't intend for her to last as a musician—weren't going to give her the chance to be more than a cute young performer, and were sacrificing some of her education and opportunity to enjoy her teen years for their own profit.  Partially for reasons like this, and partially out of a simple sense of adventure, she decided she was going to become a runner.  She let her father arrange a trust fund for her, and paid in to it 'til she could live a comfortable middle class lifestyle for life after retirement.  Meanwhile a lot her her money was going into—not the trips to the mall and parties with friends she claimed—but investments in gray and black market cybernetics and weaponry! 

   By age nineteen, though Niski was still working 10 hours a week with her band doing recordings and concerts, it was clear that her star was falling.  The corp had never really expected them to be more than teenage sensation—one of a hundred in any given generation. 

   It was time for her next adventure to start.

Offline craeric

Re: Shadowrun (looking for a gm)
« Reply #90 on: December 05, 2017, 10:26:38 PM »
Should I work out a full tale for my bunraku girl? would b e... far sadder than Niski's

Offline RSGAlex

Re: Shadowrun (looking for a gm)
« Reply #91 on: December 06, 2017, 08:56:27 AM »
Should I work out a full tale for my bunraku girl? would b e... far sadder than Niski's

Put at least something down. Oh, and also take a peek at reddit's long abandoned Superbook after you get the core. It really shows how editing was CGL's worst or second worst enemy. Other contenders include naturalistic language, redundancy in naming, and editing.

Yes, I had editing on the list twice. It deserves it because if you go by the words in the core there's three possible answers to 'what a drone roll to defend with' if you're doing just a little stretch.

Offline RSGAlex

Re: Shadowrun (looking for a gm)
« Reply #92 on: December 09, 2017, 06:49:04 PM »
Ruby Slippers
I'm still working on her, she was such a disappointment to her poor Corp parents, but blood is blood they set her up with a Trust Fund and a Corp Identification even if more limited but she isn't pointless she does a lot of work among the poor in the companies charitable arm her way of giving back.

She is still under construction ...



Name: Tatyana Pishchalnikov
Street Handle:
Metatype: Human
Age: 24
Magic Tradition: Alexandrian Wicca
Concept: Corp Charity Doc

[ATTRIBUTES]
BODY  3/5
AGL  3/5
REA  3/5
STR  3/5
WIL  4/6
LOG  4/6
INT  5/6
CHA  3/6
ESS  6
Initiative  8
Edge  3/7
Magic  6
Drain  9
Astral Initiative 10+2d6
Inherent Limits
Mental: 7
Physical: 4
Social: 7
Condition Monitor Boxes
Physical: 14
Stun: 11
Overflow: 3
 
CONTACTS: EVO Community Services "Suit" [C 3, L3], Russian Orthodox Church Charity Center Priest [C2, L3]

POSITIVE QUALITIES: Bilingual [-5 Karma], Solid Rep - Local EVO Corp [-2 Karma], Speed Reading [-2 Karma], Trust Fund [-5 Karma], Quick Healer [-3 Karma]

NEGATIVE QUALITIES: Corporate Limited SIN [+15 Karma], Infirm [+5 Karma], Prejudiced - Aspected Magicians, Biased  [+3 Karma], Records on File - EVO [+1 Karma]

SKILLS:
[Skill Group] Conjuring 5
Arcana (Spell Design) 4, Clubs (Telescoping Staff) 4, Counterspelling 5, Cybertechnology  3, Etiquette 2,  First Aid  3, Medicine 5, Perception 2, Pilot Ground Vehicles (Wheeled) 2, Pistols (Light Pistols) 3, Spellcasting 5, Unarmed Combat 4

KNOWLEDGE SKILLS: Pharmacy (Generic Drugs) 4, Law (Medical) 3, EVO Corporation (Red Tape) 3

LANGUAGES: English (N), Russian (N), Latin (Arcane) 4

ADEPT POWER [6 PP]: Astral Perception, Improved Reflexes 1, Linguistics, Mystic Armor 6, Natural Immunity.

SPELLS: Antidote, Bind, Control Thoughts, Cure Disease, Heal, Improved Invisibility, Mana Bind, Net Bind, Oxygenate, Stabilize. [I need one more spell.]

EQUIPMENT:

50,000Y

LIFESTYLE: Middle [see Trust Fund]

Muse
Tempo

   Growing up in an Evo archology, Niski Quade's family had deep ambitions for their daughter.  They filled her every waking moment with music and dance.  Part of it,  maybe, was that they wanted to help her fit in despite being a dwarf.  They started her on enhancements that would make her more alluring company and a more fantastic dancer as young as they dared.  By age 15, Niksi was part of a girl band.  Initially, she was dazzled by the job, but quickly became disillusioned.  She got to dance, sing, and play her guitar for adoring audience, yes, but it was all strictly according to Hoyle.  The music was dull and formulaic, she wasn't allowed to perform her own compositions, and she occasionally caught her managers talking about who would be 'the next big thing'. 

   Niski's parents may have obsessed over her musical career, but her uncle Otis was a bit more pragmatic.  He thought Niski to defend herself with unarmed combat, even took her to the rifle range, and was willing to talk to her about the life of adventure and terror he and her mother had lived before Dunklezhan's will made it possible for them to get a SIN. 

   By the time she was seventeen, Niski realized that the managers at EVO didn't intend for her to last as a musician—weren't going to give her the chance to be more than a cute young performer, and were sacrificing some of her education and opportunity to enjoy her teen years for their own profit.  Partially for reasons like this, and partially out of a simple sense of adventure, she decided she was going to become a runner.  She let her father arrange a trust fund for her, and paid in to it 'til she could live a comfortable middle class lifestyle for life after retirement.  Meanwhile a lot her her money was going into—not the trips to the mall and parties with friends she claimed—but investments in gray and black market cybernetics and weaponry! 

   By age nineteen, though Niski was still working 10 hours a week with her band doing recordings and concerts, it was clear that her star was falling.  The corp had never really expected them to be more than teenage sensation—one of a hundred in any given generation. 

   It was time for her next adventure to start.

craeric
  I put this girl together for Craec.  Can someone please help us choose 5 complex forms? 

https://docs.google.com/document/d/1gX6JEf31EhY77QM0FHMoXVI38RnUwZ7je9ZyIH9Yybo/edit

Just to make sure, I'm going to be looking at these sheets here, right?

Offline Drowdeviant

Re: Shadowrun (looking for a gm)
« Reply #93 on: December 09, 2017, 06:58:01 PM »
Ruby Slippers

Muse

craeric

Just to make sure, I'm going to be looking at these sheets here, right?

Mine too...Just need to put it together. Kind of haven't been able to due to being busy with school. Sorry man. ^-^;

I'll try to get it done asap

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Re: Shadowrun (looking for a gm)
« Reply #94 on: December 10, 2017, 06:34:31 AM »
  Let me know if I can help, DD. 

  That's my character, RSG.  :) 

  And Craeric and I need to choose between the complex forms you sugested. 

  Craeric, so far has she been a 'brtue force' hacker or more of a sneaky one?  Her charisma gives her advantage in digital combat as well--if I'm not mistaken--with registering sprites .

Offline RSGAlex

Re: Shadowrun (looking for a gm)
« Reply #95 on: December 10, 2017, 08:58:02 AM »
  Let me know if I can help, DD. 

  That's my character, RSG.  :) 

  And Craeric and I need to choose between the complex forms you sugested. 

  Craeric, so far has she been a 'brtue force' hacker or more of a sneaky one?  Her charisma gives her advantage in digital combat as well--if I'm not mistaken--with registering sprites .

Actual registering is Res+Registering, and IIRC the limit of registered sprites is Logic, although I forget if that's a correction that made it or not.

Offline RubySlippers

Re: Shadowrun (looking for a gm)
« Reply #96 on: December 10, 2017, 09:23:44 AM »
Ruby Slippers

Muse

craeric

Just to make sure, I'm going to be looking at these sheets here, right?

Yes, not sure of some gear though I've gotten some new PDF's with options for armor with gear slots, so it will be easy to have armor with built in needs and she can carry medical supplies but she likely will be focusing on generic medications and things since common poor people can't afford serious medicines. So am guessing on a street doc bag fuller loaded with essentials it might be 2k including medicines, things for in-home surgery and such.

Offline craeric

Re: Shadowrun (looking for a gm)
« Reply #97 on: December 10, 2017, 11:38:43 AM »
I could see more brute force- digital samurai as it were.  THough I know stealth is more important in the 'trix, it does seem that iwth her background expecially, ya.

Offline RSGAlex

Re: Shadowrun (looking for a gm)
« Reply #98 on: December 10, 2017, 12:58:36 PM »
I could see more brute force- digital samurai as it were.  THough I know stealth is more important in the 'trix, it does seem that iwth her background expecially, ya.

If you can spare the karma, consider Code Slinger for either Brute Force, Hack on the Fly, or Data Spike. The first two for general use purposes and entry, the last for if you really want to get rid of all but the most rediculous matrix targets in a swing. Possibly two. Although the first two options are much better. Especially if you go and get a mark with one of the first two options for extra damage on the actual swing.

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Re: Shadowrun (looking for a gm)
« Reply #99 on: December 10, 2017, 06:02:52 PM »
  Do you see anything else that woud be good for Tempo to do wtih her money?  I'm pondering dropping the last of her bonus points itno karma and picking up plastic bone lacing.