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Author Topic: Beyond the Reach: A Star Wars Game (Actively Recruiting)  (Read 34982 times)

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Offline Captain Whitebread

Re: Beyond the Reach: A Star Wars Game
« Reply #25 on: October 30, 2017, 05:32:34 PM »
Anybody need a Sluissi tech?

I'm thinking maybe force sensitive but rather than being able to manipulate the weak minded and jump around like a Jedi jumping bean, he connects with the vehicles he works on.  It's not necessary for him to be force sensitive but he certainly knows how to communicate with ships, vehicles and droids.  He also has a small collection of reconditioned droids that are for sale or lease, including loader droids, astromech droids and one destroyer droid that he calls his bodyguard.  It hasn't had to kill anyone which is a good thing because the weapons don't work.


Damn.  Didn't read doomblade's bio and mine sounds too close to his.  I'll need to scrap that idea and go for something else.....

Edited to fit requested format


Full Name: Shaa Raa

Species: Kel Dor

Homeworld: Dorin

Age: 29

Profession: Scavenger, Mechanic, Trader, Gambler, Information Broker and general Scoundrel

Description: Slender but this is hidden by robes.  Fairly typical of a Kel Dor, smaller and less robust than a human.  No hair, black eyes, not that they are visible behind protective lenses.  Most of his face is covered by a breathing mask.  Others of his species would consider him rather attractive but most humanoid races see him as hideous.  Prefers to wear simple dark robes. He's not trying to impress anyone.

Major Strengths: Bloodied but unbowed (Strong Willed)  Shaa Raa has been through hell and has emerged from the other side.  He knows he can survive anything.
Been there, done that  (Spacehound)  Shaa Rass has been trained to fill any role on a star freighter, whether it is pilot, navigator, engineer or cargo master.  He's also been dragged through the underbelly of a hundred worlds and he's learned to figure out if he can trust somebody very quickly.

Minor Strengths: I know a guy, who knows a guy...  (Well connected)  If it is available on the black market, Shaa Raa can usually tell you where to find it or who to ask
But wait, there's more! (Haggling)  Shaa Raa has learned the art of the hard bargain and prides himself on always getting a good deal


Minor Weaknesses: Hiding from Family:  Shaa Raa does not want his family knowing how far he's fallen and will not ask them for help, even in the most dire circumstances.  He'd rather suffer than admit he was incapable of handling himself.
Gambling:  Gambling got Shaa Raa into this mess.  It occasionally helps keep him there.  He's a good gambler but not as good as he thinks he is.

Major Weaknesses: Life Support:  All Kel Dor require a very specific atmosphere.  They will suffocate in an oxygen/nitrogen atmosphere.
Not a Team Player:  Shaa Raa isn't the most trust worthy of people.  If he feels he'll gain more by selling a secret told in confidence or learned through eavesdropping than by keeping it, he'll sell it to the highest bidder.

Possessions
A speeder

Heavy Blaster
Stashed on his speeder
Blaster
At his right hip, outside the robes
Sporting Blaster
in a concealed shoulder holster
A vibro knife
At his left hip, outside the robes
A vibro sword
Hilt up between his shoulder blades, under his robes

two
Loader Droids

two
Astromech Droids
(R2 units in R5 frames)

Clothing and a spare respirator with filters for 6 months

Personality Personality: "A formal education did not prepare me for real life.  It taught me to pilot a ship and plot a course and calculate profit.  It did not teach me to compromise my morals in order to survive.  It did not teach me to fix things without the proper tools.  It did not teach me that, if I wanted to succeed, I needed to get up one more time than I was knocked down."

"It's only illegal if you get caught."

"Power will always belong to the powerful and their only concern is maintaining their position and increasing their power.  They do not see the rest of us as anything other than exploitable assets.    If we want anything, we need to take it for ourselves, from those that already have it.  Then we too can look down on the masses and feel superior."

Shaa Raa has been forced to endure things that he'd never imagines, so he has changed in ways he'd never thought possible.  Once carefree, he is now bordering on paranoid.  Once a risk taker, he now carefully considers the consequences of each action.  Where once he was generous, now he is self-serving.  One thing that hasn't changed is his stubborn pride.  He would rather suffer in squalor than contact his family to admit that he was unable to survive on his own away from home.  Surprisingly, despite his selfish nature, he's also quite social.  He has to be, because it's difficult to eat a discarded droid or speeder bike.  When required, Shaa Raa can call upon a great deal of charisma and has a gift for haggling.  He's been able to survive for four years by discovering who he can trust and who he cannot.  It's been a hard lesson but he's become quite good at it.

Background
Shaa Raa was the third son of a Kel Dor merchant wealthy enough to be able to afford his own ships.  Unlike his father, Shaa Raa was lazy.  Spoiled by his father's wealth, he spent his time gambling and carousing.  To teach his son a lesson, his father sent him out to learn his trade as a crewman on one of his ships.  After protesting to no avail, he left his parents and his sister behind and reluctantly shipped out on one of his father's ships.  Much to his own surprise, Shaa Raa took to space like a fish to water.  He quickly learned all aspects of the ship, from piloting to maintenance.  He showed a knack for dealing with people.  He might have followed in his father's footsteps except for a chance encounter.  After a successful trade mission, Shaa Raa fell back on old habits.  He was out carousing and, sure of victory in a game of chance, bet a year of his life against the pot.

He lost.

He spent a year serving essentially as a slave to the other gambler, a human rogue by the name of Akbar Sandford.  They traveled the galaxy and Shaa Raa learned more in that year than he had in all the years  previous.  His keen mind and nimble fingers absorbed everything Sandford taught him, whether he was helping him clean up at the gaming tables or how to use a blaster to protect his 'owner'.  When the year was over, Shaa Raa looked at Sandford and informed him that he would like to go home.

The human laughed.  "Then go," he said, knowing full well that Shaa Raa had no way of getting off the planet.

"How?" asked the Kel Dor.

"Not my problem," Sandford replied, turning to walk away.

Shaa Raa learned one other thing that day;  how it felt to kill a man who had been using him for a year, all the while pretending to be his friend.

It's been four years since that day.  Shaa Raa is too proud to ask his father for the money to book passage home.   He's been scraping by, winning enough to keep himself alive and supplied with the breathing filters he needs to live.  He's been scavenging, rebuilding droids and vehicles.  He's not sure now that he wants to go home.  He's been living in the belly of the beast so long that he's starting to enjoy it.  He still wants wealth, however... LOTS of wealth.

One thing is for certain; Shaa Raa is never going to let anyone use him against his will ever again.  It won't stop him from using others.  In fact one of his goals is to earn enough to be able to afford a set of Twi'lek twins or maybe a pair of Togruta.   He doesn't care about how they look, because even the most beautiful Twi'Lek is ugly to him.  He just wants them to match.   
« Last Edit: October 31, 2017, 05:22:18 PM by Captain Whitebread »

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Re: Beyond the Reach: A Star Wars Game
« Reply #26 on: October 31, 2017, 01:09:51 AM »
Sheet template follows:

Code: [Select]

[floatright][img height=250]https://vignette.wikia.nocookie.net/starwars/images/4/47/Blank_portrait.svg/revision/latest?cb=20080912135217[/img][/floatright]

[b]Full Name:[/b]

[b]Species:[/b]

[b]Homeworld:[/b]

[b]Age:[/b]

[b]Profession:[/b]

[b]Description:[/b]

[b]Major Strengths:[/b] (3 at most, these are the major talents the character has)

[b]Minor Strengths:[/b] (No limit but be reasonable)

[b]Minor Weaknesses:[/b] (Atleast 2)

[b]Major Weaknesses:[/b] (Atleast 2)

[b]Possessions[/b]

[b]Personality[/b]

[b]Background[/b]


Online Carly

Re: Beyond the Reach: A Star Wars Game
« Reply #27 on: October 31, 2017, 01:40:37 AM »

Full Name: Chia Luaneth

Species:Hapan, Human (Hermaphrodite)

Homeworld: Hapes http://www.swcombine.com/rules/?Races&ID=48

Age: 25

Profession: Business woman (hires pirate ships to warlords) and Gambler

Description: Chia is a very attractive black haired beauty that prefers to be called striking over being beautiful. She is six foot flat with a hourglass figure. She is also an endowed hermaphrodite, a rare gender issue that isn't thought of well in her home world. Chia wears loud clothing, that is highlighted with neon or luminessent paints and always donns high heeled boots that go up to her knees.

Major Strengths: Brilliant Business woman, is very good at using computers (can hack) and is very Wealthy (owns two cruisers).

Minor Strengths: Negotiations, gambling, space ship piloting.

Minor Weaknesses: Is attracted to beautiful women and often seeks to bed them just like a typical man would. Is unfit and also has expensive tastes, especially for food. Many women see her as just like any hot blooded male, to cope with this Chia has become a drug addict. The drug she is addicted to is Nyriaan spice. She has a large stockpile as she is wary that supply could be disrupted.

Major Weaknesses: No skill at fighting hand to hand or armed combat and is useless at aiming weapons, has no skills in the force. Is totally dependant on body guards or droids for self protection. Is a well known pirate and contacts with warlords in the smugglers run isnt viewed well by all.

Possessions

A Baudo-class Star Yacht, the Aia.
A Defender-class light corvette, the Rua.
THe Rua is currently hired out to a warlord and is an operational pirate ship, the Aia is being overhauled to be converted into one.
A state of the art hand-held computer that can slice (hack) and control droids.
Specialised slicing tools.
Three small spy drones.
A luxurious unit in one of the asteriods reserved for the very wealthy
A battle droid bodyguard.
A stockpile of her drug of choice, Nyriaan spice. Nyriaan spice was created by processing the mire nettle, a type of weed that grew on the planet Nyriaan. It was a powerful narcotic stimulant and provided users with a euphoric experience.
A large bank account.

Personality

Chia is direct and intellegent even at the worst of times. She prides herself on being special and rejects a lot of what her homeworld values. She is a pirate from the tips of her fingers to her toes. She often seeks to further her fortunes or find pleasure bedding women. Both have got her into trouble in the past where she had to loose a lot of money to get out of the situation she is in. She makes money quickly but alot of it goes into being obsessed with luxury items.

Background

Chia is a brilliant hermaphrodite Hapan that got on the wrong side of the Queen mothers forces when she was an early teenager. Due to her gender, and the fact that males or those with male parts were deemed a subclass in her world, Chia always thought herself different and began to think good of Hapan's pirate history and soon sought to make her fortune raiding other vessles with the crafts her uncanny business knowledge aquired. This desire was discovered by the government of her home planet and resulted in her being exiled, and half of her wealth confiscated.

Still even with half of her wealth, she still had three ships, two of which were suitable to be reworked into pirate ships, the other a transport vessle.
Re-working her crafts to the suitable for pirate activities was expensive and needed a place where questions were not asked. Smugglers Run was a natural place for Chia to re-establish her fortunes and see her craft worthy of stories.

Currently Chia has reworked one of her ships, The Rua, into a pirate ship which she leases out to warlords of smugglers run. It isn't a flag ship but it is one of the more powerful vessles which garantees it being always rented by one rich enough to afford her rates. She is using the earnings from that to convert her other ship, the Aia, into something simular. Her transport ship, the Zerz, was unfortunately lost to unknown causes during a smuggling activity that went bad. None had heard from the crew and no trace of the ship was found.

Chia sometimes hires body guards or combat droids when the need arises.
« Last Edit: November 02, 2017, 10:07:20 PM by Carly »

Online Yoda

Re: Beyond the Reach: A Star Wars Game
« Reply #28 on: October 31, 2017, 09:47:46 AM »
Could I play a Wookiee?

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Re: Beyond the Reach: A Star Wars Game
« Reply #29 on: October 31, 2017, 10:50:55 AM »

Offline Captain Whitebread

Re: Beyond the Reach: A Star Wars Game
« Reply #30 on: October 31, 2017, 05:26:19 PM »
Character edited to fit requested format

Online Yoda

Re: Beyond the Reach: A Star Wars Game
« Reply #31 on: October 31, 2017, 09:15:02 PM »

Full Name: Yig, she is normally referred to as Y by her masters.

Species: Wookie

Homeworld: Kashyyk

Age: 35

Profession: Slave

Description:
Yig is a seven foot seven Wookie that is built like a wall, weighing over 250 pounds. Being a Wookie, Yig is used to people disregarding and not caring about her appearance, so for the most part she only worries about functionality and what her master tells her to wear.

Major Strengths:
Brute strength, like most wookies Yig is as strong as a bull and her tough upbringing has only made her stronger.
Mechanical training, working on a shipping vessel has taught Yig everything she needs to know about space vessels and their inner workings.
Pilot, Yig can fly a lot of different ships, though the bigger the better.

Minor Strengths:
Loyalty, though Yig is slow to trust people she is extremely loyal to those she does.
Kind hearted, deep down under all her fur and bad experiences lies a caring heart.

Minor Weaknesses:
Haunting past, Yig has never had an easy life and sometimes the things she has been through catch up to her.
Alone, though Yig yarns to belong she keeps finding herself alone and surrounded by people that only want to hurt her.

Major Weaknesses:
Communication, though Yig understands basic like most Wookies she cannot speak it.
Resources, for the most part Yig only has the clothes on her back.
Slave, Yig currently belongs to pirates. Being a slave has also made Yig more submissive and fearful of people that hold power over her.

Possessions:
Yig only has the clothes on her back. Also, unknown to Yig her last masters left her everything they had in their will, meaning Yig also has a rather large sum of credits that the couple had been stockpiling for retirement  and their cargo ship, though the ship is currently under pirate control.

Personality:
Quiet but attentive, though Yig may be slow to talk her ears are always open listening and learning from what is going on around her. Over the years Yig has built quite a few walls around herself as such she can be rather hesitant to trust others and usually tends to keep her feelings bottled up, no matter how badly they might hurt or haunt her. Behind all the walls Yig has built, is a kind and caring wookie that will listen and be there for those she cares about.

Background:
Forced into the slave trade at a very young age Yig has travelled to quite a few worlds serving various masters and doing various jobs. Most of Yig’s earlier years were spent in confusion and fear, as like most wookies Yig had no idea how to understand or speak basic and as a result would earn her master’s wrath when she did not do as they instructed.

Though Yig did endure great physical and mental harm from most of her master’s, Yig did eventual have one good master that actually seemed to care about the wookie’s wellbeing. Unlike all her other master’s instead of getting mad and punishing the wookie for not understanding basic this master, an older man and his wife, took the time to teach the young female how to understand basic. Beside teaching her basic the older couple taught Yig a great deal about ships and their inner workings, as the couple owned a shipping vessel that almost always needed some form of repair work.

Yig became very close with her master and his wife, as they did to her, coming to treat her more like the daughter they never had instead of the scared “useless” slave they had bought on Tatooine. Eventually the couple freed Yig and told her she could return to her home world, they even offered to take her back to Kashyyk, but Yig didn’t want to leave the older couple, as unlike everyone else she had ever meet they actually cared about her and took the time to teach her, they were the only family she knew. Instead of working as their slave the couple hired Yig and made sure the young wookie had some money to line her pockets with.

Unfortunately for Yig her life was never meant to be easy and eventually her happy life working for the older couple came to an abrupt and bloody end. On one of their return trips from the outer rim their ship came under attack from pirates. The old man tried to negotiate with the pirates, offering to give them everything he had just to let the three of them go, but the pirates only double crossed him. Unlike Yig the older couple wasn’t worth anything, so pirate’s captain killed them booth. Succumbing to her rage Yig managed to take out five or so pirates with nothing more than her bare hands before they could subdue her. Though the captain wanted nothing more than to put a laser through Yig’s skull he kept the wookie alive as he knew a female wookie that understood basic was worth a nice sum of credits from the right buyer, and so Yig has found herself back in chains heading to Skip 39, but unlike the last time she wore the chains of slavery this time Yig is not a scared little girl.

Full picture that I got Yig from.
« Last Edit: October 31, 2017, 09:26:29 PM by Yoda »

Offline Captain Whitebread

Re: Beyond the Reach: A Star Wars Game
« Reply #32 on: October 31, 2017, 09:45:10 PM »
Looks like a genderswap Han and Chewie.

So wanna be a bodyguard for a sleazvy Kel Dor?

Online Yoda

Re: Beyond the Reach: A Star Wars Game
« Reply #33 on: November 01, 2017, 12:09:31 PM »
Looks like a genderswap Han and Chewie.

So wanna be a bodyguard for a sleazvy Kel Dor?


Don't think she would have much choose, that is if he can afford to buy her.

Online RegretNotTopic starter

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Re: Beyond the Reach: A Star Wars Game
« Reply #34 on: November 01, 2017, 12:28:37 PM »
Should be doing approvals, making the accepted character page, the OOC, and compiling more information on Smuggler's Run later today. 

Online Juggtacular

Re: Beyond the Reach: A Star Wars Game
« Reply #35 on: November 01, 2017, 12:41:15 PM »

Full Name: Tyron Bronwell Ordo

Species: Kiffar[Mandalorian of Clan Ordo]

Homeworld: Kiffu

Age: 27

Profession: Bounty Hunter/Fixer/Smuggler(Pretty much whatever pays and fits inside his skill set)

Description: Tyron is a prime specimen, standing at 6'6 and weighing in at around 240lbs of almost pure muscle. This is due to a life lived on the run from the Imperials, and simply surviving. Although his skin is dark, as he grew up almost entirely on a starship, and he primarily wears a suit of vaccuum sealed armor with a helmet, he has a pale tone to him. He is Kiffar, a Near-Human race, but not completely. So his eyes are a brilliant golden hue instead of what most humans consider a normal eye color. A blood red tattoo of Clan Bronwell covers his nose and the bottom right part of his cheek. He has several Mando tattoos and brands as well. When not wearing his armor(which is almost never), Tyron likes to dress comfortably. This means he's usually seen in utility clothes, dusters, vests, etc... Anything that screams "that guy is a badass bounty hunter". And it works. Far more often though, he's got on his Mandalorian Armor. Specially crafted to his specifications and a very noticeable white, a far cry from the muted and dark colors of most on Smuggler's Run. On his helmet he's carved the skull of a creature he killed a few years back. Toughest fight of his life and no one still knows what the monster is.

Major Strengths:
The Force - Tyron has been learning and training in the Force since he was a child when he was given to the Jedi Order by his family. He received training from many of the Jedi greats like Yoda, Obi-Wan Kenobi, and Cin Drallig.

Jedi Training - A Jedi is a warrior, a peacekeeper, a scholar, a general. Tyron was trained in all of these facets of the Jedi Order and many more. He also endured brutal, grueling training that pushed him beyond his limits; resulting in a very strong, very tough, very capable body as well as a keen mind. On top of learning multiple lightsaber forms, he was taught hand to hand combat by his Master. Tyron was taught about history, math, sciences, and even how to pilot a ship. He's much tougher than he looks, which is saying something because he looks damn tough as it is. He can and does use a lightsaber from time to time, but as it draws lots of attention he tends to stick to blasters and vibro-blades.

Psychometry - Tyron's people the Kiffar have a unique genetic ability that manifests strongly in Force Users. "Psychometry", the power to see memories and past events of an item or a person through physical contact. It manifests like a video, allowing Tyron to view memories and past happenings like a person scrolling through a video with a remote. It has helped him tremendously in his life. As the old saying goes, "If you know where someone's been, you know where they're going."

Minor Strengths:
Engineering - He has learned everything about systems he could, so he can fix his own ship, his own gear, hack a computer, etc.. He never has to worry about anyone trying to screw him over with stuff he himself fixed.

Persuasive - Whether it's through charm, logic, or intimidation, Tyron has a way of talking to people. Although somewhere in there he usually points out that being alive is much better than being dead.

Beskar Stomach - While his stomach isn't actually Beskar, growing up on a ship and not always having real food to eat forced Tyron to get used to eating and drinking nearly anything. At this point in his life he's drunk several Wookiees, a few Gamorreans and even more under the table.

Minor Weaknesses:

Women - Once or twice(okay way more than that) he has ignored intuition and gut instinct because a woman was involved. Usually when he does that things go bad for him. Can you blame him when he was taught his whole life that physical and emotional attachments are bad, then he gets exposed to nothing but?

Kindness - Despite doing what he does, living where he lives, and knowing how life works around here, Tyron still has a nice streak a mile long running through him. He was going to be a Jedi after all. He's let bounties go when he's realized that there's more going on than he was told. He's gone out of his way to help people. He's even gotten shot and shot at and spaced and even more trusting people he knew he shouldn't have because he wanted to give them the benefit of the doubt. He can't fully understand why, but seems you can take the Jedi out of the Temple, but not the Temple out of the Jedi.

Major Weaknesses:

The Force - While the Force makes his life far easier. It also makes it far harder if he uses it for obvious and overt purposes. Even on Smuggler's Run, if someone sees you using your brain to lift a speeder, the Empire would probably get a call just to collect on the Jedi Bounty Palpatine has offered. Also extended use of his powers leaves him tired, drained, and far from effective in a fight.

Imperials - He has been chased by Imperial forces ever since Order 66 was executed, and while he now knows how to avoid them for the most part, he still has difficulties from time to time. He has to be careful about where he goes, or who he shows his face to, as they could come for him at any time. And while he's confident in a fight, he's one man against an Empire if he's found and that's not a war he wants.

Psychometry - When he views the past, it is an all-encompassing experience. There isn't a little screen near the top of his eye where he can read the past through picture-in-picture. He essentially goes to the past, to live and breathe it. All of his senses are absorbed into the memory. What makes this such a glaring weakness is that this is the one time he was 100%, truly vulnerable. A Star Destroyer could park 10 feet above him while he's in a vision and he would have no idea until he snaps out of it.

Possessions:

The Basilisk - Tyron's home for as long as he can remember has been "The Basilisk", a D5-Mantis Patrol Craft from the Old Republic that his adopted father stole from a relics museum on a backwater planet in the Outer Rim. It served as a mobile base of operations, blockade runner, smuggling ship, attack vessel...anything needed from the old craft, she performed above and beyond. It was gifted to him by his father a few years ago when the old rogue decided to let his son take command of things for a while...after buying himself a brand new ship. 

Lightsaber - Jedi tradition dictates when a Youngling gains the rank of Padawan, he creates his own lightsaber to help light the beginning of his path to becoming a Jedi.

Armory - Over the years, due to keeping a low profile and needing the "tools of the trade" so to speak, Tyron has amassed an impressive collection of tools and weapons. From Hold-Out Blasters to Ion Cannons, slicing tools, and even a few Slugthrowers. He seems to have a small arsenal for any situation.

Mandalorian Armor - Any Mando worth his clan markings has a set of armor. Whether passed down from generation to generation or forged by your own hand. A Mandalorian is his armor.

Safehouses - Although his true home is the Basilisk, Tyron has several apartments strewn throughout Smuggler's Run and other locations in case he needs to hide out. Or for when he doesn't want to sleep at the docks.

Personality: Tyron is some sort of mix between a realist, and an optimist. He understands things are how they are, and in certain situations, it's just going to be bad. However, he tries to stay hopeful that the best of things will come as long as he puts forth the effort. It's honestly an exhausting mindset, but the alternative is to give into the depression that is living on Smuggler's Run. He's had a few friends off themselves and he doesn't want to end up that way.

As previously mentioned, life on the Run hasn't completely hardened his heart. He still helps when he can and tries to do the right thing as long as it doesn't hurt him. And even then he goes that far at times. Despite it feeling like it isn't there most of the time, he tries to listen to the Force and follow where it guides him. The times he's done so, truly done so. The results have been quite satisfying. On the flip side of the coin, he also lives on the Run. He can't afford to be kind 100% of the time, or he will be killed. So he has just as much capacity for brutality and ruthlessness, although it does leave a sour taste in his mouth when he's forced to go that far.

Background: Tyron was born on Kiffu, the homeworld of the Kiffar people to Clan Bronwell. For the first few years of his life, Tyron seemed like a normal little boy. Then one day he touched his dad's blaster. His eyes began to glow and he saw the weapon's past. Saw the deaths it brought. The memories were so vivid and real he couldn't handle it and started crying as loud as he could. To go with that, a telekinetic pulse sent everything in the room, including his father flying into the wall. In a few moments Jellen discovered his son was a Force User. They wasted no time throwing a going away celebration for young Tyron before they sent him off to Coruscant to train at the Jedi Temple. It was a sad farewell, but he needed to learn to control his powers.

Due to him being the first Force Sensitive in Clan Bronwell, Tyron joined the Jedi Order a little later than most, but that didn't hamper him significantly. He just had to get used to a different way of life. From the day he arrived, he learned, and trained, and thought, and meditated. It wasn't the life of a child, it was the life of a Jedi-in-training. He got used to it though and constantly strived to be the best he could. He was eight when Senator Palpatine revealed himself as Darth Sidious, turned Anakin Skywalker to the dark side, and initiated Order 66, purging the Jedi from the galaxy in one fell swoop. He was in the hangar bay learning about Hyperdrive repair with Jedi Master Krell Ordo when it happened.

 The Master had taken a break from the front lines after fighting nonstop for almost the entirety of the Clone Wars.  The Clone Troopers in the hangar suddenly drew their blasters and started firing. Jedi, civilian workers, Younglings. They were killing everyone. Two ran up the hangar of Ordo's ship the Basilisk and due to him being nearly shoulder deep in the hyperdrive, he couldn't react in time to do anything. Ty could though. He pulled Krell's lightsaber to him and jumped, deflecting a blaster bolt into one clone, while swinging once and cleaving the other's head from his shoulders.

It was the first time he'd killed anyone...he was eight. Krell somehow kept his calm when he told Tyron he needed to get anyone he could onto his ship, because Coruscant was no longer safe for Jedi. The few remaining Jedi in the hangar boarded the ships they had, knowing that to go even one level up would be suicide. That day, Tyron left behind his second home. Thankfully Krell was a member of Clan Ordo, a legendary pack of Mandalorians spanning back to Revan's age. He still had friends and family strewn throughout the galaxy. After deciding that splitting up was the best option as more of them meant a bigger target, Tyron ended up staying with Master Ordo, who decided that the Order may be separated, and the temple fallen.

But the Jedi would not die. He decided Tyron would become his Padawan. Over the next few years they bounced around the galaxy, staying at safehouses and backwater bases that belonged to Clan Ordo, or someone loyal to the Jedi, or someone who just owed Krell a favor. It was no life, but they were alive at least. Krell's skill as a Jedi and Mandalorian Commando came in quite handy keeping them with more than enough credits. A Jedi Master turned bounty hunter could be quite a lucrative career change.

The entire time, Krell continued to train Tyron, and while he felt he was too young to put into action unnecessarily, he did let him help with piloting the ship, gunning, slicing computers, etc... so he could gain experience without the danger. When he turned fourteen, Krell decided to let him go on a job with him. It went off without a hitch, and Tyron showed he could stay calm under pressure. Krell was proud, and made a tremendous decision that day to adopt Tyron into Clan Ordo; to make him a Mandalorian.

It was proof of the bond they'd come to share, like father and son pushed together when they had nothing and no one else. Soon he found himself going on more and more missions until nearly every job was a two-man job. He even started getting paid. The entire time, Tyron wanted to do something more. Strike back at the Empire. Find other Jedi. Anything. Krell told him the harsh reality though. The Jedi as a whole were gone. The order that had been 10,000 strong was reduced to maybe 100. A paltry %1 of them had survived. And those survivors were dotted across all of known space and maybe beyond. And of those survivors...some may have been killed since then.

The list of why his dreams were just that, was quite extensive, but the Mandalorian had never been once to hide the truth behind pretty words. The truth was a bitter pill to swallow, but it was the truth. Tyron held out hope something could and would change, but decided his best course of action was to live his life with Krell by his side. He's lived a life of adventure, intrigue, and even political struggle with the variety of jobs he's had over the years.

 He's Twenty-Seven now, been living primarily on Smuggler's Run for a few years. But he hasn't been idle. He's been working, building, making a name for himself. Now you can't go anywhere on the Outer Rim without hearing about Tyron the Terror. Or The Mando. Or White Skull(due to his helmet). He is very well known and well respected. People know when they come to him, they get their money's worth as long as they disclose 100% what it is they want.
« Last Edit: November 02, 2017, 01:23:07 AM by Juggtacular »

Online BarbaraGordon

Re: Beyond the Reach: A Star Wars Game
« Reply #36 on: November 01, 2017, 02:00:18 PM »


Full Name: Dae Meirka

Species: Nagai

Homeworld: Nagi

Age: 34

Profession: Telepath for Hire

Description: Nagai are generally tall and thin, near human, with pale skin with generally black hair and grey eyes. Dae fits this description very closely, standing another foot over the average humanoid, and looking like she’s quite frail. However, in terms of her species she’s quite fit and agile, a fact she chooses to hide from most. She has several tattoos and piercings (though some of them are faked) as part of her “profession”

Major Strengths: First class telepathic abilities. She has the ability to read, transfer, and obscure thoughts and emotions. She is also fit and agile, rating to an Olympic level athlete with her ability. She can temporarily absorb abilities as well, though this only lasts for a few minutes (sometimes seconds)

Minor Strengths: She’s quite good with numbers and figures, and told she makes an excellent bantha steak.

Minor Weaknesses: She is a horrible shot, and if shooting is needed tends to rely on a clone wars era ACP due to its range of effect, and even so she’s not very good with it. She is also not a well trained pilot, and living in space that’s not a good thing. She’s also not trained by anyone else with her abilities, meaning everything she knows is self taught.

Major Weaknesses: A sufficient distraction can break her concentration, which is needed to perform her arts. Nothing she does is permanent and will only last for a few hours at best (A day at most if she puts a LOT of effort into it, but this can require rest afterwards.)

Possessions She maintains a small apartment/workspace in smugglers run, though like any good criminal she keeps a go bag, filled with credits and false ID’s. At any given time in her pack she carries her cut down ACP, as well as a crystal that allows her to store several emotions at any given time.

Personality When performing her craft, she tries to keep up the general act that someone would expect. A bit wry perhaps, but serious, lofty, mysterious. However to anyone that actually knows her she can be quite silly and more then a bit rebellious to authority, though sometimes withdrawn, as she spends quite a bit of time in other peoples minds.

Background Dae was born into a life of piety and worship, her parents were devout worshippers of a sect that shunned almost all contact with the outside world. They felt that it had become a world of corruption and menace, and rarely spoke of it.  Even more so when they discovered her level of talents. The Nagai were generally good at influencing, with melodic tones and whispers, but a full telepath was even more rare, sometimes spoken of in only the vaguest terms. Her parents had great plans for her, which meant of course she hated everything about it. The entirety of her world was a few acres on their home planet. There were other children, sure, but everything was so..solemn…so clean and neat. Of course, that only made her more and more curious about what was out there. The few travelers and merchants that stopped by often would tell the curious child about the world for a snuck out coin or an artifact that she figured would go unnoticed. Eventually she herself snuck out, unable to continue living in the stifling nature of the monastery.

As she grew, she learned about the nature of the world, and galaxy, soon finding her way off planet. At first she used her abilities to simply take what she needed, but that tended to have a snowball effect. One person notices someone’s odd, then the next, so on and so forth. Then the Empire started noticing her too, which was not something she was particularly interested in. She never quite got on top of anyone’s most wanted list, but she came awfully close to a run in with an inquisitor, which led her fleeing to a more..interesting place.

At Smugglers Run, she found a more…well noble is probably the wrong word, but easier way for her talents to be put use. There were lots of people in need of credits, and even more who had credits who hated their life. For some money, she could make you experience whatever you desired. She could take your sadness if you wanted, and give you happiness. Want to remember that first date you had 20 years ago? Sure. Forgot where you stashed 50,000 credits from the heist? No problem. But like everything it won’t ever last. . If you want more, you have to keep paying.  She won’t make anyone fall in love with anyone, but she’ll certainly tell you who their cheating on you with, if you bring them in. She came across an empty crystal in some of her various visits, which allowed her to purchase and store emotions and memories, taking some of the heavy lifting off of her brain.



So there's my character idea, I hope it's ok. The character species is a character I found on Wookiepedia, which does make mention of Nagai telepaths but doesn't go into much on their full range of abilities. The crystal came out of a Dr. Aphra comic, which had her carting around an insane tech controlling Jedi in one, so I figured another could prooobably store some emotions and feelings. I hope it's nice, and everyone elses' look really neat too.

Offline Florence

Re: Beyond the Reach: A Star Wars Game
« Reply #37 on: November 01, 2017, 03:31:19 PM »
Just posting so no one forgets about me! I'll try to have my sheet up soon.

Offline Captain Whitebread

Re: Beyond the Reach: A Star Wars Game
« Reply #38 on: November 01, 2017, 04:20:23 PM »

Don't think she would have much choose, that is if he can afford to buy her.

What does a Wookie slave go for?

He'd trade two loader droids for her.

He'd probably also give her a trim so she wasn't quite as shaggy.


Online Carly

Re: Beyond the Reach: A Star Wars Game
« Reply #39 on: November 01, 2017, 08:43:24 PM »
do people beleive my character is more believable if she didnt have a weakness for women, but instead had a drug addiction.

What do people think, I could role play with either but i think it may make sense being a pirate in a pirates den that she is an addict more than a womaniser.

Offline Captain Whitebread

Re: Beyond the Reach: A Star Wars Game
« Reply #40 on: November 01, 2017, 08:46:25 PM »
Addiction is certainly a more powerful force than lust.

Online Juggtacular

Re: Beyond the Reach: A Star Wars Game
« Reply #41 on: November 01, 2017, 09:09:49 PM »
What does a Wookie slave go for?

He'd trade two loader droids for her.

He'd probably also give her a trim so she wasn't quite as shaggy.

A good Wookiee(as racist as that sounds to say) is worth a whole lot more than 2 loader droids. Several B-2 Battle Droids or something is more likely as they're one of the toughest, strongest, most naturally skilled and intimidating species in the galaxy.

And I'm not sure how much slavery has tamed her, but most wookiees would give you a counter-offer of ripping your arms off for suggesting or trying to shave them. :)



do people beleive my character is more believable if she didnt have a weakness for women, but instead had a drug addiction.

What do people think, I could role play with either but i think it may make sense being a pirate in a pirates den that she is an addict more than a womaniser.

Maybe both? Due to her male parts, she's already treated badly. And all the women think she'll just think with her cock like any man. Maybe due to her mistreatment because of her extra bits, she turned to drinking and spice as a coping mechanism?

Online RegretNotTopic starter

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Re: Beyond the Reach: A Star Wars Game
« Reply #42 on: November 01, 2017, 09:14:21 PM »
I have the information page up here.  Still adding stuff but it's a jumping off point. 

Online Carly

Re: Beyond the Reach: A Star Wars Game
« Reply #43 on: November 01, 2017, 09:19:14 PM »
Juggtacular thats a  good idea.

i will update her to be a drug addict also.

Online Carly

Re: Beyond the Reach: A Star Wars Game
« Reply #44 on: November 01, 2017, 09:31:58 PM »
 RegretNot, good you found a map for everyone, it helps.

Can there be skips for the wealthy to reside too ? BTW Regretnot nice work keeping it together, and everyone else, awesome characters !

Online Yoda

Re: Beyond the Reach: A Star Wars Game
« Reply #45 on: November 01, 2017, 09:38:31 PM »
What does a Wookie slave go for?

He'd trade two loader droids for her.

He'd probably also give her a trim so she wasn't quite as shaggy.

I'd say they are pretty expensive and as Jaggtacular said I don't think cutting her hair would be the best idea, though she couldn't really argue if he used a high enough voltage and some chains.

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Re: Beyond the Reach: A Star Wars Game
« Reply #46 on: November 01, 2017, 10:37:45 PM »

Full Name: Kea Elysar

Species: Corellian/Human

Homeworld: Unknown

Age: 23

Profession: Information Broker/Secrets Dealer/Negotiator

Description: Standing 5’6 with long black hair and dark eyes, the Corellian is outfitted in comfortable yet armored clothing that allows for movement.  An athletic form that is feminine, Kea is known to wear her long hair up, her thigh holsters within reach, and a ready smile that isn’t always a good thing.

Major Strengths: Force Sensitive – untrained – she thinks it’s her gut and her instincts that guide her.  She can read people rather easily because of it, and the stars watch over you if you try to lie to her.   It’s also helped her in a blaster fight or three.  It’s not like she knows that she’s dipping into the mystical Force, she just has always been told to follow her instincts, and it hasn’t steered her wrong yet.  Because of this, she also can persuade people, it isn’t really impressing her thoughts or will upon others, but there is something very charismatic about her.

Information Gathering – Kea has confidantes and allies, and there is always information to be had, and can be dealt with.  She has a bevy of those who work with her (she wouldn’t say works for.. after all that leaves a trail), and she spots things that sometimes are overlooked.    This also helps with her ability to know someone who knows someone, for a commission.

Demolitions – It might seem strange, but the Corellian is somewhat known for her ability to know exactly where to put the det chord.  It’s not something that she broadcasts or advertises, but it’s a talent she’s had for a very long time.

Minor Strengths: Charisma – It’s been said once, and it should be said again.  There’s a swagger to the girl, and it’s one that can make people respond very positively, and in fact it has helped instill respect to even the crustiest of space pirates.  The Hutts have come to find out that she’s not like the other bi-peds. 

Pilot – She’s not a bad pilot, there’s better out there, but in a bind she knows how to astronavigate and pilot.

First Aid – Her father taught her how to treat most basic wounds, as well as punctures and blaster burns. 

Dual wielding blasters – she’s a good shot.

Sense of Honor – Everyone has a price on Smuggler’s Run, but her price has never been found that’s for certain.  She has a code of ethics and somehow it never seems to get in the way of business.  There are those who find themselves not being on the up and up… that find a staggering price for whatever it is they seek.  If they come up with the creds… they’ll wind up walking away with empty pockets… and no goods – finding themselves quickly bereft of them…somehow

Lingual - Can speak several languages, and if she can't she does have a translator but is loathe to use it.

Minor Weaknesses: Quick to Anger – She gets angry really quickly sometimes, it’s not that she has a short fuse… in the normal sense.  It takes a long time for that fuse to light.. and then.. it’s a powder keg.  It’s gotten her in trouble a time or five.

Inquisitive – Kea is a rather curious sort of person, which is how she got into the information brokering line to begin with.  One of these days someone is going to find out she learned something she shouldn’t… And then the poodoo will hit the fan.

Force Sensitive – Just because she doesn’t know what she is, doesn’t mean that others won’t figure it out.


Major Weaknesses: Reckless – Kea is reckless when it comes to her own well-being.  She’ll stand up to the ugliest of ugly, the meanest of mean if she believes she has to or should.  She also takes undue risk when she shouldn’t.  It’s not that she thinks she’s invincible, just that nothing ventured is nothing gained. 

Sense of Honor – Just as it’s a strength, it is also a weakness.  There are those who view what she does as being higher and mightier than her place… Those that have been double crossed by her and are just biding their time.

Possessions 2 Blasters with multiple settings [Stun, Burn, Ion].  Grenades, det chord, armored clothing, pirates chest, datapad, cred stick, comms devices, stun baton, binders (3 pairs), stack of blank identi-cards, translator.  corchemco "quickflash" burning gel + 3 tubes

Personality Kea is a contradiction – she is an information broker, a scoundrel of the highest order, but she gives a damn.  For whatever reason her life in Smuggler’s Run hasn’t enveloped her in the darkness like it has some.  It hasn’t turned her mean when it perhaps should have.  She has a code of honor and has been known to take new arrivals under her wing when needs be, offered a word of advice to those who need it, and looked out for those who were pressing their luck too much.  She despises slavery, but knows that it’s the way of life for a lot of them, so she steers clear of the slavers.  She’s not stupid after all.  There is something about it though, about her, there are times when she feels like there is something more out there. 

Background  Kea knows her father isn’t her true biological father, but it never mattered to her.  She loved Arduro Elysar all the same as if he were her flesh and blood.  However, there is more to her father…. To her origins than even she knows.

Arduro Elysar was a pilot for the Republic, he was there the fateful day when Order 66 was broadcast, and he watched as Kirata Urope was gunned down by the clones that she had considered allies and comrades, just as he had done.  He was there when he heard the cries from the cabin that Kirata had made her own, that of the small youngling known as Kea… Who no doubt had felt her mother’s death through the Force.  He was there… but by all Empire reports, he had been killed in action along with the Jedi, and no record of her offspring was ever made mention.  That was because Arduro was gone quicker than the blink of an eye, the records sliced, and his MIA turning into a KIA. 

He switched ships, taking down a nearly broken vessel and made his way towards the farthest corners of space, to Smuggler’s Run.  He had family there, they would help him raise a small child that he was not the father of but loved… Not the way he loved her mother – but loved her the way a father would love his children, she was his child now.  He never told her of her past, just that her mother had died from sickness while they were travelling, and there was nothing to be had if they left Smuggler’s Run – the war was impossible, and the Empire would only want to put them under it’s thumb.  That they could do more good on the skips than anywhere else.  Kea never questioned her father, perhaps she knew that he wasn’t telling the whole truth – but he must have done so for good reason.

By the time she was old enough to handle a blaster she was taught to defend herself.  After that she was like a wild bantha, roaring through the skips, gaining notoriety, friends, and fame.. or infamy depending on how one looked at it.   She was a bright spot of light in the darkest reaches of space where scum and villainy bred like mynocks, and she thrived and continues to do so even now.  Even with the whispers that the Empire was getting closer to their haven, their corner of space.  Nothing has come back to her yet, but she knows it’s only a matter of time.  And when that time comes.. She’s aware that there will be those who fall under the weight of the Empire, those who will try make a deal with it… And then those…. Who will rise up against them….

She knows where she and her father will stand…

But what about the others? 

Only time will tell.


Melissa O'Neil is the Faceclaim
« Last Edit: November 02, 2017, 01:41:44 AM by Rebelle »

Online Juggtacular

Re: Beyond the Reach: A Star Wars Game
« Reply #47 on: November 01, 2017, 10:47:02 PM »
Rebelle's story made me realize how derped I derped. Tyron was 8 or so when Palpatine won Star Wars. So I need to change his backstory to reflect that.  XD

Online RegretNotTopic starter

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Re: Beyond the Reach: A Star Wars Game
« Reply #48 on: November 02, 2017, 01:54:53 AM »
Everyone who posted a full character sheet should either have an approval message or a question in your pm box.  I have liked all the concepts posted thus far, keep them coming. 

Offline Florence

Re: Beyond the Reach: A Star Wars Game
« Reply #49 on: November 02, 2017, 03:58:56 AM »
My sheet is nearing completion, though I should admit, I have not seen ANY of the Rebels stuff relating to the Mandalorians (I wish they'd put the damn show on Netflix, that's how I watched Clone Wars). I've skimmed the Star Wars wiki and I don't see anything contradicting what I've written, but I'm primarily drawing from my experience with Legends lore.

Edit: As I've written my character's story, things actually work out a little better if her daughter is a teenager. So I'm going to say she's 16. That kind of makes rp in general easier, site rules wise, since she doesn't need to be desperately kept away from sexual content at all costs. (Of course, if you're thinking of hitting on her, do remember that both her and her mother are armored killing machines.) For the moment I only intend on her being a supporting character, it also does mean that theoretically, I could write up a full character sheet for her and apply to play her as a full-time character if the inspiration strikes me down the line. (If we're allowed second characters, and mid-game additions, that is.)
« Last Edit: November 02, 2017, 06:02:05 AM by Florence »