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Author Topic: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)  (Read 4479 times)

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Offline Drowdeviant

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #25 on: October 04, 2017, 12:20:39 AM »
You're the DM but the book does explicitly say no Vampire PCs for some really good reasons--they have ridiculous ups and downs.

Anywho, DD, should we really be making characters?  I'm eager but I don't wanna jump the gun either.

...I'm currently waiting on other games to revive and kind of needed something to do in the mean time Jez. ^_^;
« Last Edit: October 04, 2017, 12:23:24 AM by Drowdeviant »

Offline Jezabelle

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #26 on: October 04, 2017, 12:24:52 AM »
...I'm currently waiting on other games to revive and kind of needed something to do in the mean time Jez. ^_^;

Sry, meant to address Featherfall with that one.  And on the Vampire note, I only know this b\c one of my friends looked into WFRP2e vampyrs during one of our campaigns and informed me of it.  Perhaps a different book offers a pc solution.

Offline Drowdeviant

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #27 on: October 04, 2017, 12:59:42 AM »
Sry, meant to address Featherfall with that one.  And on the Vampire note, I only know this b\c one of my friends looked into WFRP2e vampyrs during one of our campaigns and informed me of it.  Perhaps a different book offers a pc solution.

Well again there are legit rules for alternate weaknesses for vampires.

Also I think Liber Fanatica actually has some expansion stuff for Thousand Thrones explaining possible ways for vampires to kind of over come weaknesses without wasting blood gifts either through alchemy (angled toward necrachs) or undertaking quests (like a blood dragon, but I don't see why Lahmians or von carsteins can't do it as well). xD

...Liber Fanatica is my favorite fan site by the way, especially cause it gave me new shit to love for necromancy (both shit for the normal lore of necromancy and the lore of Nagash which they both made better than they were orginally)...also it gave us more undead beasties to play with and anything that does that greatly pleases me. We have tomb guard, Ushabti and TOMB SCORPIONS! >:3
« Last Edit: October 04, 2017, 01:01:47 AM by Drowdeviant »

Offline Muse

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #28 on: October 04, 2017, 01:54:51 AM »
*sighes* 

DD, are you sure you're not asking to play a bloodsucking souless monster?  The kind who's friends will weep for the decent living being he once was while we drive a stake through his hert and burry him at the crossroads? 

Offline Drowdeviant

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #29 on: October 04, 2017, 02:08:15 AM »
*sighes* 

DD, are you sure you're not asking to play a bloodsucking souless monster?  The kind who's friends will weep for the decent living being he once was while we drive a stake through his hert and burry him at the crossroads?

...What the hell sort of people do you think the vampire counts are Muse? Yeah most of them think humans are basically cattle for them to feed off of, but others know how useful mortals can be as well as how much potential they can have. Look at Helman Ghorst, Manfred made that boy a proper and awesome ass necromancer cause he knew that boy had talent and took his depressed orphaned ass under his wing. :3

Also the blood kiss doesn't brainwash you. Just make you...different is all...and also possibly immortal. Aside from becoming somewhat more pompous and like the aristocracy you're still 95% the person you were beforehand. Also you get to learn necromancy and lead the charge in the skeleton war's old world theatre! xD

Offline Featherfall

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #30 on: October 04, 2017, 02:28:02 AM »
You're the DM but the book does explicitly say no Vampire PCs for some really good reasons--they have ridiculous ups and downs.

Oh trust me, I know.

Quote
Anywho, DD, should we really be making characters?  I'm eager but I don't wanna jump the gun either.

Go ahead and roll up if you want; I'll probably wait a day to see if everyone who expressed interest still wants to play, then move this over to the group session if we still need a few more bodies before we get started.  :-)

Offline Drowdeviant

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #31 on: October 04, 2017, 02:38:14 AM »
Oh trust me, I know.

Go ahead and roll up if you want; I'll probably wait a day to see if everyone who expressed interest still wants to play, then move this over to the group session if we still need a few more bodies before we get started.  :-)

I'm sorry but I couldn't resist. X3


Offline Thufir Hawat

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #32 on: October 04, 2017, 05:35:50 AM »
*sighes* 

DD, are you sure you're not asking to play a bloodsucking souless monster?  The kind who's friends will weep for the decent living being he once was while we drive a stake through his hert and burry him at the crossroads?
FWIW, that's how it reads to me, as well.

Offline Muse

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #33 on: October 05, 2017, 12:32:18 AM »
  *Waves and smiles* 

  So, im currently toying with two concepts. Both human--though I suppose the first could be a halfling girl isntead. 

  If we want to start with some or all of our characters not optomised for adventure, I'd like to do a Racantuer.  (Sigmars Heirs 121-122.)  She'd be a young maiden from a prosperous farm in the more propserous parts of the empire.  So well known for her ready skill with a tale growing up that her friends called her The Story Girl. 

  (Maybe she had a mute friend named Kilminee who played a violin nad who's family owned an apple orchard.  ;)  )

  Wonder if anyone gets either refrence.  ^_^;; 

  Anyways, the more martial idea is for an Estalian Deistro.  In this case, I'm torn between a young woman claiming to be married to her sword and a cassanova swordsman.  The second used to be slightly more greedy with his skills and services, but realized that women admired heroes far more than mercinaries.  :)

Offline Muse

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #34 on: October 05, 2017, 01:16:53 AM »
Tenatively building on the cassanova deistro.  Let me know what ou think: 

Character Generation Stuff Here
18, 15, 14, 12, 8, 7, 6, 5

*laughs*  Wow!  That's downright average!  :)  I wonder if the dice bot would have been as nice to me as it was to D.D. 

I'll use Shaila's Mercy on the five.  18, 15, 14, 12, 8, 7, 6, 5

18, 15, 14, 12, 11, 8, 7, 6



Offline Muse

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #35 on: October 05, 2017, 04:01:31 AM »
Character Aplication

History at the bttom.  I hope you like.  : )

Offline Quasar

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #36 on: October 05, 2017, 04:15:41 AM »
Definitely interested!  I will work to draft up a character as soon as I get a free moment.

Offline wanderTopic starter

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #37 on: October 05, 2017, 07:01:35 AM »
Is Featherfall for sure GMing this then?

I'd pick 1/2 Nurgle and 1/2 Slaanesh myself. Though I would like some Khorne combat rolls in the game too. Basically think the setting to 'Berserk' and that's what I'd really be after. I don't want to play a Guts equivalent though, some Imperial schmuck is fine with me.

On the subject of Vampires; the book they're in clearly states that Vampires should not be PCs due to being OP (read: broken). If the whole party were Vampires that's different. I however wouldn't want to play in a game where one of the PCs is a Vampire and I don't want to play one myself either. If a PC gets turned into a Vamp, that's stated in the book that it should be character retirement time.

I'll probably roll a character up later then, using the 2nd Corebook. It'll be a pain in the ass with languages to play a Bretonnian and they reuse many of the corebook careers anyway.

Offline Featherfall

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #38 on: October 05, 2017, 11:47:05 AM »
  *Waves and smiles* 

  So, im currently toying with two concepts. Both human--though I suppose the first could be a halfling girl isntead. 

  If we want to start with some or all of our characters not optomised for adventure, I'd like to do a Racantuer.  (Sigmars Heirs 121-122.)  She'd be a young maiden from a prosperous farm in the more propserous parts of the empire.  So well known for her ready skill with a tale growing up that her friends called her The Story Girl. 

  (Maybe she had a mute friend named Kilminee who played a violin nad who's family owned an apple orchard.  ;)  )

  Wonder if anyone gets either refrence.  ^_^;; 

  Anyways, the more martial idea is for an Estalian Deistro.  In this case, I'm torn between a young woman claiming to be married to her sword and a cassanova swordsman.  The second used to be slightly more greedy with his skills and services, but realized that women admired heroes far more than mercinaries.  :)

Well, as a long-time fan of swashbuckling adventures, Errol Flynn flicks, and virtually every incarnation of Zorro ever (except Espada y la Rosa; fuck that show) the more Estalian Deistros the better. ^^ However, the idea of a Racantuer would certainly be interesting! Though I see you rolled for your Don Juan already, and...yup, those are some pretty average stats.  :P If you are happy with Paolo, then he looks good to me!



Definitely interested!  I will work to draft up a character as soon as I get a free moment.

Awesome stuff!


Is Featherfall for sure GMing this then?

Looks like.

Quote
I'd pick 1/2 Nurgle and 1/2 Slaanesh myself. Though I would like some Khorne combat rolls in the game too. Basically think the setting to 'Berserk' and that's what I'd really be after. I don't want to play a Guts equivalent though, some Imperial schmuck is fine with me.

Noted.

Quote
On the subject of Vampires; the book they're in clearly states that Vampires should not be PCs due to being OP (read: broken). If the whole party were Vampires that's different. I however wouldn't want to play in a game where one of the PCs is a Vampire and I don't want to play one myself either. If a PC gets turned into a Vamp, that's stated in the book that it should be character retirement time.

Between my own reservations and everyone else's concerns, I'm going to have to put the ke-bosh on PCs becoming Vampires and remaining PCs. Sorry, DD!

Quote
I'll probably roll a character up later then, using the 2nd Corebook. It'll be a pain in the ass with languages to play a Bretonnian and they reuse many of the corebook careers anyway.

Sounds good. Just remember that if you DO play a Bretonnian, some of the core classes don't have a clear equivalent for Bretonnia (like Apprentice Wizard, for example).

Offline Drowdeviant

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #39 on: October 05, 2017, 03:43:56 PM »
Between my own reservations and everyone else's concerns, I'm going to have to put the ke-bosh on PCs becoming Vampires and remaining PCs. Sorry, DD!

...I'll likely be changing my first career to something non-mage then. Not really worth playing a mage if they can't get corrupted and become a vampire in the future. :P

Also everyone else I don't mean to sound bitter, but I didn't think I was asking for something really OP to be honest. PC Vampires after all take a fair long while before they really get to be anything really that powerful (especially if you choose to sacrifice most of your only 6 blood gifts just to nullify the steep weaknesses that comes with being a vampire in the first place). ^_^;
« Last Edit: October 05, 2017, 06:49:09 PM by Drowdeviant »

Offline Jezabelle

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #40 on: October 05, 2017, 05:39:01 PM »
1/4th Khorne, 2/4th Slaanesh, 1/4th Nurgle is my vote for content.

My options are overwhelming, I've only rarely gotten to be a player with WFRP2e.  I'll consider for a bit.

Offline Thufir Hawat

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #41 on: October 05, 2017, 06:20:02 PM »
I call "Nurgle" just "Warhammer Refereeing 101", so 35% Tzeentch, 15% Khorne and 50% Slaanesh sound about right for my tastes.
Which is to say, like everyone else's, it seems ;D!

I'm planning to roll everything if I find the time to actually sit down and make a character :P.

Offline wanderTopic starter

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #42 on: October 05, 2017, 07:52:14 PM »
Human Character... Alright, let's do this! I'll post a suitable pic for whatever I roll downthread or something. I have no idea what's gonna come from this.

Roll Result: wander rolled: 1d100
Comment: human male name
Result: 87

Name: Ulrich!

rolls for stats, used in order
Roll Result: wander rolled: 16d10
Comment: Characteristics
Result: 6, 7, 8, 4, 10, 4, 2, 10, 6, 1, 2, 10, 6, 10, 1, 7

Roll Result: wander rolled: 1d10
Comment: starting wounds
Result: 6,
Total: 6

Roll Result: wander rolled: 1d10
Comment: fate points
Result: 10,
Total: 10

In Order;

Characteristics

WS: 33
BS: 32
S: 34
T: 32
Ag: 27 > 31 *shallya's mercy* > 36 (free career advance).
Int: 32
Wil: 36
Fel: 28
-
Att 1
Wounds: 11
SB: 3
TB: 3
Move: 4
Magic: 0
Insan: 0
Fate Points: 3

Starting Career:
Pit Fighter
Roll Result: wander rolled: 1d100
Comment: starting career
Result: 58


Skills:
Common Knowledge (The Empire), Dodge Blow, Gossip, Intimidate, Speak Language (Reikspiel).

Talents;
starting traits: Marksman and Resistance to Disease
Roll Result: wander rolled: 2d100
Comment: random starting talents
Result: 37, 50

Disarm, Quick Draw, Specialist Weapon Group (Flail), Specialist Weapon Group (Parrying), Specialist Weapon Group (Two-Handed), Strike Mighty Blow, Strong-Minded.

Trappings: Flail, Knuckle-Duster, Shield, Medium Armour (Mail Shirt and Leather Jack).
Common Clothing, Tattered Cloak, dagger tucked in belt.
slingbag/backpack containing; blanket, wooden tankard and cutlery set, a hand weapon.
Purse containing 14 gold crowns
Roll Result: wander rolled: 2d10
Comment: starting crowns
Result: 6, 8,
Total: 14


Personal Details.

Height: 5'11
Roll Result: wander rolled: 1d10
Comment: height
Result: 7


Weight: 130 lbs (9 stone 4)
Roll Result: wander rolled: 1d100
Comment: weight
Result: 17,
Total: 17


Black Hair and Copper Eyes
Roll Result: wander rolled: 2d10
Comment: hair and eye colour
Result: 10, 5


Distinguishing Mark: Distinctive Gait
Roll Result: wander rolled: 1d100
Comment: distinguishing mark
Result: 80


4 siblings
Roll Result: wander rolled: 1d10
Comment: siblings
Result: 8


Star Sign: The Broken Cart, sign of pride
Roll Result: wander rolled: 1d100
Comment: star sign
Result: 78


Age: 30
Roll Result: wander rolled: 1d100
Comment: age
Result: 72


Birthplace: Ostland, Pig/Cattle Farm
Roll Result: wander rolled: 1d10
Comment: human birthplace
Result: 6

Roll Result: wander rolled: 1d10
Comment: human birth settlement
Result: 8
« Last Edit: October 07, 2017, 07:41:16 AM by wander »

Offline Quasar

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #43 on: October 06, 2017, 07:07:24 AM »
For myself, the ideal general ratio would be: 10% Khorne, 40% Tzeentch, 10% Nurgle, 40% Slaanesh.

Results: 9, 1, 8, 3, 3, 7, 6, 10, 10, 3, 10, 1, 2, 1, 5, 10

WS: 9+1=10=30
BS: 8+3=11=31 (36 w/ Marksman)
S: 3+7=10=30
T: 6+10=16=36
Ag: 10+3=13=33
Int: 10+1=11=31
WP: 2+1=3 (Shallya's mercy) 11=31
Fel: 10+5=15=35 (40 w/ Suave)

Race: Human
Starting Wounds (result 4): 11
Fate Points (result 6): 3
Human Random Talents (result 37 & 83): Marksman & Suave

Starting Career (result 20): Charcoal-Burner

Height (result 3): 5' 7"
Distinguishing Marks (result 90): Large mole
Star Sign (result 100): The Witchling Star
Siblings (result 5): 2
Age (result 4): 16

Question: Will we absolutely need to roll appearance?  I haven't done so in the above, namely as it would take forever for me to find a picture claim I'd like to use, lol

I'll complete the rest of the sheet after, but thought I'd get the stat rolls out of the way whilst I have a free moment!

Offline Featherfall

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #44 on: October 06, 2017, 11:33:04 AM »
Seeing a wide variety of which of the Ruinous Powers shall dominate our game (except Slaanesh, who maintains a healthy appearance everywhere...you perverts. :p). So I'll have to do some mix-and-matching clearly.

Also Quasar, you do not have to roll your appearance if you do not want to.

Offline TheLaughingOne

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #45 on: October 06, 2017, 12:12:37 PM »
Well... I to bought the humble bundle thing, and would like to play some WH fantasy as well!!

Though... which char gen is being gone with? Completely "lol Random" or can i actually make decisions on how my character is based..?

Offline Quasar

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #46 on: October 06, 2017, 12:58:41 PM »
Rolls Made
Results: 9, 1, 8, 3, 3, 7, 6, 10, 10, 3, 10, 1, 2, 1, 5, 10

WS: 9+1=10=30
BS: 8+3=11=31 (36 w/ Marksman)
S: 3+7=10=30
T: 6+10=16=36
Ag: 10+3=13=33
Int: 10+1=11=31
WP: 2+1=3 (Shallya's mercy) 11=31
Fel: 10+5=15=35 (40 w/ Suave)

Race: Human
Starting Wounds (result 4): 11
Fate Points (result 6): 3
Human Random Talents (result 37 & 83): Marksman & Suave

Starting Career (result 20): Charcoal-Burner

Height (result 3): 5' 7"
Distinguishing Marks (result 90): Large mole
Star Sign (result 100): The Witchling Star
Siblings (result 5): 2
Age (result 4): 16


ANDRIC VAULBAN (W.I.P)
Male Human  |  Charcoal-Burner
Height: 5' 7"  |  Weight: 155 lbs  |  Age: 16
Religion: Taal & Ulric  |  Star Sign: The Witchling Star
Birthplace: Middenland (Holzbeck village)
                                                                               
WS
BS
S
T
Ag
Int
WP
Fel
35
36
35
36
33
31
31
40
A
W
SB
TB
M
Mag
IP
FP
1
11
3
3
4
0
0
3

Advances: WS +5 (free)
Skills: Common Knowledge (the Empire), Concealment, Drive, Gossip, Haggle, Outdoor Survival, Perception, Scale Sheer Surface, Search, Secret Signs (Ranger), Speak Language (Reikspiel)
Talents: Flee!, Marksman, Suave, Very Strong
Trappings: Common Clothing, Dagger, Backpack, Blanket, Hatchet, Torch (x3), Purse (w/ 17 gc), Tinderbox, Sword, Wooden Cutlery Set, Wooden Tankard

Description:

Personality:

Background:

Offline wanderTopic starter

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #47 on: October 06, 2017, 02:27:17 PM »
Just edited my post adding in the common trappings everyone gets and the random rolled starting crowns going in. Due to the availability checks and how they can be modified, I'll wait until Ulrich is actually in-game before spending any of those coins. Also need to pick a hand weapon and figure how encumbered he is. Otherwise pretty much done.

Offline Featherfall

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #48 on: October 06, 2017, 04:58:56 PM »
Well... I to bought the humble bundle thing, and would like to play some WH fantasy as well!!

Though... which char gen is being gone with? Completely "lol Random" or can i actually make decisions on how my character is based..?

As everyone else is doing 'random', I think it is only fair we keep going in that direction (and to be honest I always found that to be part of the fun), though if others who have already rolled say they don't mind I would be willing to allow it.


Just edited my post adding in the common trappings everyone gets and the random rolled starting crowns going in. Due to the availability checks and how they can be modified, I'll wait until Ulrich is actually in-game before spending any of those coins. Also need to pick a hand weapon and figure how encumbered he is. Otherwise pretty much done.

Noted! It should also be said that I will be borrowing heavily from the Corebook's premade and the subsequent trail of adventure 'Paths of the Damned' (with heavy modification based on player choices/extended adventures/kink times) so the time-line is after Archaon never got anywhere close to the Empire was "barely beaten back" at the Walls of Middenheim.

So for characters that have been (almost) completed we have:

Ulrich (wander)
Andric Vaulban (Quasar)
Paolo (Muse)

With potential characters from DD and LaughingOne. Quite the sausage-fest we got going on here. :P

Online RubySlippers

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #49 on: October 06, 2017, 05:04:35 PM »
Self styled:

Fleur Decontasta

Raconteur

What kind of gamer would I be to be scared from some new rules, bring it on, bitches ...  >:)
Okay I'm a drama queen sometimes gaming and pout, I always stand by my gamers and you need me in this game I'm motivated.

Spoiler: Click to Show/Hide
Roll Result: DianeK rolled: 2d10, adding 20 to the total
Comment: Human WS
Result: 9, 4,
Total: 33
 
Roll Result: DianeK rolled: 2d10, adding 20 to the total
Comment: Human BS
Result: 1, 1,
Total: 31  (blessing time)

Roll Result: DianeK rolled: 2d10, adding 20 to the total
Comment: Human S
Result: 7, 3,
Total: 30

Roll Result: DianeK rolled: 2d10, adding 20 to the total
Comment: Human T
Result: 6, 9,
Total: 35

Roll Result: DianeK rolled: 2d10, adding 20 to the total
Comment: Human Ag
Result: 5, 3,
Total: 28

Roll Result: DianeK rolled: 2d10, adding 20 to the total
Comment: Human Int
Result: 5, 8,
Total: 33

Roll Result: DianeK rolled: 2d10, adding 20 to the total
Comment: Human WP
Result: 2, 8,
Total: 30

Roll Result: DianeK rolled: 2d10, adding 20 to the total
Comment: Human Fel
Result: 3, 8,
Total: 31

Attacks (A)  1
Wounds  11
Strength Bonus (SB)  3
Toughness Bonus (TB)  3
Movement (M)  4
Magic (Mag)  0
Insanity Points (IP)  0
Fate Points  3

Birthplace Wissenland/Market Town


Starting Career Raconteur

I'll get a sheet done ASAP this weekend, going to see Bladerunner 2049 tonight in IMAX so sorry geekiness needs geeking, and they better NOT fuck this up or I'll be a mad geek.
« Last Edit: October 06, 2017, 05:06:52 PM by RubySlippers »