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Author Topic: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)  (Read 6315 times)

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Offline Jezabelle

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #75 on: October 08, 2017, 12:44:42 AM »
Okay! So we have a pretty sizable group, and everyone has their character sheets more or less made out. We'll be ready to start in the next couple of days. Before that, however, does anyone have any questions and/or concerns that have not been addressed as of yet?

Can we have a thread somewhere in recruitment in addition to OOC?  Or nawh?  It's kind of what I was w8ing for to roll up my character but at this point I guess I should just hit the Career Compendium and get krackalackin'

Online Drowdeviant

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #76 on: October 08, 2017, 12:54:28 AM »
Okay! So we have a pretty sizable group, and everyone has their character sheets more or less made out. We'll be ready to start in the next couple of days. Before that, however, does anyone have any questions and/or concerns that have not been addressed as of yet?

*begins to raise hand to ask about vampires again but quickly puts his hand down again* x3

Any idea where we might be starting things off in terms of an imperial province? xD
« Last Edit: October 08, 2017, 12:56:06 AM by Drowdeviant »

Offline Jezabelle

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #77 on: October 08, 2017, 01:06:57 AM »
random rolling gives me a...

Le Sheet

... dwarf rogue ::)

edit: 12 base wounds +1 to 13 from muh free adv, didn't enter cause I'm a dingus.  I know I should've just used Silverghost but this is a mo' reliably editable format.
« Last Edit: October 08, 2017, 01:44:01 AM by Jezabelle »

Online Drowdeviant

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #78 on: October 08, 2017, 01:15:04 AM »
random rolling gives me a...

Le Sheet
[img=https://i.imgur.com/NT8VbSL.png]https://i.imgur.com/NT8VbSL.png[/img]

... dwarf rogue ::)

edit: 12 base wounds +1 to 13 from muh free adv, didn't enter cause I'm a dingus.  I know I should've just used Silverghost but this is a mo' reliably editable format.

...Well it bodes well when our wizard apparently knows how to handle weapons about as well as a dwarf. xD

Offline Featherfall

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #79 on: October 08, 2017, 02:32:18 AM »
Any idea where we might be starting things off in terms of an imperial province? xD

You'll be starting in Untergard, a small town not too far from Middenheim.

Offline Jezabelle

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #80 on: October 08, 2017, 02:35:22 AM »
You'll be starting in Untergard, a small town not too far from Middenheim.

>Untergard

That feel when you've read the book and played the game too much to not know exactly where this is going.

I'll play it off as my 6th Sense trait lmao

Online Drowdeviant

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #81 on: October 08, 2017, 02:48:22 AM »
You'll be starting in Untergard, a small town not too far from Middenheim.

0-0 Well then...*pushes the beefier members of the party in front of Gen so she is protected*

Spoopy ghost town is spoopy! Gen can't set it all on fire yet even! Dx
« Last Edit: October 08, 2017, 02:49:34 AM by Drowdeviant »

Offline Thufir Hawat

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #82 on: October 08, 2017, 04:50:12 AM »
Thufir, you can keep your rolls my man. I trust you, and sometimes people get lucky. :p Here's the deal-o, I will let you change your career to militiaman if you'd rather; it would be thematically appropriate (especially since Deepwatcher being more of Tilean career than an Empire) and easier to explain why you are around the Middenheim area.
That's great, because I was just going to post that I couldn't get to the computer with my PDFs before Monday, and I intended to roll a whole new character ;D!
Either way, thank you for the confidence vote. And, well, the wizard is still better at arms than my militiaman, which is a relief :P!

Offline RubySlippers

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #83 on: October 08, 2017, 05:15:15 AM »
Well Elves are naturals at magic if they have decent aptitudes for it, humans its usually more effort, but they also have to pay dues to the Guild and work harder to get the proper fear from common mortals plus of course the character is supposed to use your magic to defend the Empire from darkness. And if they tip over to the dark side well then get the honor of being hunted by all manner of folks including their own kind. I'd rather have my gal work on divine magic a bit its easier to get away using since then you deal with deities people tend to respect that magic.

My plans in the game are to start a group who worships the Lord of Death as a being they thank for not taking them and to revel in life while on Earth, and savor Dreams in the actual and metaphorical sense reveling is all that is alive for someday it will be the grave and the underworld.

Offline wanderTopic starter

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #84 on: October 08, 2017, 06:26:12 AM »
Cheerfully it seems my farm raised Pit Fighter from Ostland with a suitably northerner sounding name seems to fit fairly well in with the lore! Because Ostland is at the northern point of the Empire and so with villagers clearing the Forest of Shadows to make way for farms and Chaos warband invasions being mainly a day to day thing, someone with some combat experience makes a fair bit of sense.  ;D

I'm very likely going to have Ulrich have become a Pit Fighter due to being captured by some of the Chaos vikings under Archaon's invasion and this gives him a good excuse to be down south from the Middle Mountains as the warbands likely took him down with them as a slave when they weren't making him fight death matches.

Offline RubySlippers

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #85 on: October 08, 2017, 07:53:43 AM »
Better than my market town raised nere-do-well of the family since for her work is kind of silly over telling a nice story for a meal and ale, maybe some coins, there is nothing to say she can't give entertainment to children and families for coins. I suppose entertaining children would be more acceptable to her folks.

Offline TheLaughingOne

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #86 on: October 08, 2017, 08:06:14 AM »
Hahah, Lalisa moved her way out middenheim wise with her father before the caravan they guarded was attacked. They felt they needed some place a little less exciting. Which is relatively easy as she grew up at mordheim..

Online Drowdeviant

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #87 on: October 08, 2017, 09:24:37 AM »
Well Elves are naturals at magic if they have decent aptitudes for it, humans its usually more effort, but they also have to pay dues to the Guild and work harder to get the proper fear from common mortals plus of course the character is supposed to use your magic to defend the Empire from darkness. And if they tip over to the dark side well then get the honor of being hunted by all manner of folks including their own kind. I'd rather have my gal work on divine magic a bit its easier to get away using since then you deal with deities people tend to respect that magic.

My plans in the game are to start a group who worships the Lord of Death as a being they thank for not taking them and to revel in life while on Earth, and savor Dreams in the actual and metaphorical sense reveling is all that is alive for someday it will be the grave and the underworld.
Divine magic also can get you into trouble depending on where you venture Ruby. People who oppose Morr would more than likely relish getting their hands on Fleur, both for her beauty and her usefulness as an ingredient in their profane necromatic or chaotic rituals. Or there are places where Morr's servants are spat upon because of the dominion of their god (thankless work is that of those who serve the god of death). >:)

Why must you be so anti-necromancy Ruby? Gen would use her powers for good! Liber fanatica even has spell lists where you don't even summon undead at all, just mainly bolster yourself and use necromancy as a weapon in combat. Tomb kings 2017! xD
« Last Edit: October 08, 2017, 10:29:16 AM by Drowdeviant »

Offline RubySlippers

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #88 on: October 08, 2017, 10:38:50 AM »
I'm not planning to become a clergy she respects her god as a patron of life by embracing it over death and to savor dreams however becoming a clergy she is not included to do over a lay follower but I could see her being a non-spellcasting clergy for a time to get the blessing of the church on her endeavors and well if she can find some cool item of magic it could use, as a token of her esteem, and a gift to Morr so much the better.

And heck most realms of death like his aren't bad Hades just oversaw the souls of the dead, Elysium and well yes the Greek bad place but wasn't a bad sort she could expect a decent afterlife considering and well it could be as bad worshipping other powers where they have more enemies.

Anyway that's a long term goal if she ever gets serious enough to do more than adventure, bed people, party and bed people and perform and bed people ... well its all good.

Online Drowdeviant

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #89 on: October 08, 2017, 10:52:12 AM »
I'm not planning to become a clergy she respects her god as a patron of life by embracing it over death and to savor dreams however becoming a clergy she is not included to do over a lay follower but I could see her being a non-spellcasting clergy for a time to get the blessing of the church on her endeavors and well if she can find some cool item of magic it could use, as a token of her esteem, and a gift to Morr so much the better.

And heck most realms of death like his aren't bad Hades just oversaw the souls of the dead, Elysium and well yes the Greek bad place but wasn't a bad sort she could expect a decent afterlife considering and well it could be as bad worshipping other powers where they have more enemies.

Anyway that's a long term goal if she ever gets serious enough to do more than adventure, bed people, party and bed people and perform and bed people ... well its all good.

Well Gen is much the same way. Really she would see becoming undead more as a way to continue serving the empire and all that is good in the world (kind of like the more good natured von carsteins like Vlad and Manfred). She likely does admire Morr in a way, never easy being the death god. xD

Honestly I could see Gen going down a kind of tomb kings-esque path, using both fire and bone to serve her great nation as best she can. She'd likely only raise skeletons and or wights when absolutely necessary, and even then she'd more than likely release them afterwards so their mortal remains can rest in peace (might even re-bury them to show her respect).

death buddies ftw! xD

Offline RubySlippers

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #90 on: October 08, 2017, 11:00:51 AM »
Then witch hunters and vampire killers hunt you down, and the mighty mages of the Empire etc.

Online Drowdeviant

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #91 on: October 08, 2017, 11:59:52 AM »
Then witch hunters and vampire killers hunt you down, and the mighty mages of the Empire etc.

...You do know there is Sylvania to flee to. Also it takes a good bit to even know one is a dark wizard (wizards can't even confirm it totally, mainly cause the aethryic signs can also mean one is a member of the grey/shadow order). xD

Gen won't be a stupid face! That bag of tricks will only be used when it's reasonably safe to. xD

Hell she might not even go Necromancer even. *eyes hippogriffs and them being dangerous flying beans with all sorts of sharp bits...also it's potential as a good bodyguard and familiar for his currently fairly squishy wizard*.  :3
« Last Edit: October 08, 2017, 04:44:15 PM by Drowdeviant »

Offline wanderTopic starter

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #92 on: October 08, 2017, 05:16:16 PM »
Quote
...You do know there is Sylvania to flee to. Also it takes a good bit to even know one is a dark wizard (wizards can't even confirm it totally, mainly cause the aethryic signs can also mean one is a member of the grey/shadow order).

You do realise you're talking as if you're not a party member in a group adventure campaign, right? ^^;;

If that kind of thing happens (running off to live with the Vampire Counts), then you're pretty much writing your character out of the game when there's more fun ways to do that, like getting an infection from a rusty pitchfork from a disgruntled villager!

Online Drowdeviant

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #93 on: October 08, 2017, 05:42:29 PM »
You do realise you're talking as if you're not a party member in a group adventure campaign, right? ^^;;

If that kind of thing happens (running off to live with the Vampire Counts), then you're pretty much writing your character out of the game when there's more fun ways to do that, like getting an infection from a rusty pitchfork from a disgruntled villager!

Well who says we'll always be traveling together? I would imagine there would be periods where we all go our separate ways, meeting back up at some time after we've either gone into a new career or shit like that. xD

Also I might not be going necromancer so unless y'all are unwilling to put up with my pusuit of acquiring and rearing a hippogriff chick for use as a mount I think there won't be much of a problem in our merry little band. xD

Offline wanderTopic starter

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #94 on: October 08, 2017, 05:44:15 PM »
I'd love to see how Momma Hippogriff deals with that...  :D

Online Drowdeviant

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #95 on: October 08, 2017, 05:54:06 PM »
I'd love to see how Momma Hippogriff deals with that...  :D

...Hippogriff hate most everything Wander...even other Hippogriffs! xD

Offline Jezabelle

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #96 on: October 08, 2017, 06:12:40 PM »
You do realise you're talking as if you're not a party member in a group adventure campaign, right? ^^;;

If that kind of thing happens (running off to live with the Vampire Counts), then you're pretty much writing your character out of the game when there's more fun ways to do that, like getting an infection from a rusty pitchfork from a disgruntled villager!

While there are many good reasons explicit in the books to not allow Vampires in a non-Vampire party, to be fair, look at Insanity and Corruption: both will absolutely fuck with other players, but in an interesting and dare I say "Balanced" fashion.

Anyway, it's very far off even if it does happen so I will stop playing the backseat DM here.

edit:
Spoiler: Click to Show/Hide

Rule Zero, DMs decide ultimately, but uh, Drow seriously consider the game that lets you play Skaven says becoming a Vampire means losing control of your character.
« Last Edit: October 08, 2017, 06:20:14 PM by Jezabelle »

Offline RubySlippers

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #97 on: October 08, 2017, 06:18:33 PM »
True the typical insane favored career are the most crazed undead hunters for a comparison I for one don't wish to go that far off.

Online Drowdeviant

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #98 on: October 08, 2017, 06:20:19 PM »
While there are many good reasons explicit in the books to not allow Vampires in a non-Vampire party, to be fair, look at Insanity and Corruption: both will absolutely fuck with other players, but in an interesting and dare I say "Balanced" fashion.

Anyway, it's very far off even if it does happen so I will stop playing the backseat DM here.

Exactly. It would at the earliest happen during the time we're likely entering or half way through third career or roughly around there. If it does happen it will only be once my gal has gotten enough arcane might and prestige to potentially attract a prospective sire. XD

...Though I will give getting a hippogriff as a mount a try. Especially since I might try to make it Gen's familiar at some point in the far future. XD

Online Drowdeviant

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #99 on: October 08, 2017, 06:21:49 PM »
While there are many good reasons explicit in the books to not allow Vampires in a non-Vampire party, to be fair, look at Insanity and Corruption: both will absolutely fuck with other players, but in an interesting and dare I say "Balanced" fashion.

Anyway, it's very far off even if it does happen so I will stop playing the backseat DM here.

edit:
Spoiler: Click to Show/Hide

Rule Zero, DMs decide ultimately, but uh, Drow seriously consider the game that lets you play Skaven says becoming a Vampire means losing control of your character.
well that's cause vampires get a little OP upon entering their second career of "vampire count" Jez. I never said I didn't get why it's being prohibited, I just was arguing that there is a bit of a price to pay for vampiric power which in my mind kind of balances them out. xD

Don't tempt me with Skaven Jez. I actually rolled up a grey seer before I made Genevieve. Was gonna try and make my dreams of a sneaky stab stab rat wielding both the lore of the warp and the lore of stealth a reality...but that's kinda hard in party that's walking around the empire (the nation who's official national opinion is that the Skaven are a fucking myth!) XD
« Last Edit: October 08, 2017, 06:35:18 PM by Drowdeviant »