Gold+300
-MW Hide Shirt [-85; made it!]
-Masterwork Artisan's Tools [-55]
-Masterwork Survival Kit [50]
>110
-stone shortspear [0.3]
-stone spear [0.5]
-stone dagger [0.5]
-gladius [15]
-great terbutje [12]
>81.7
GM Notes-I can commit to posting daily.
-Craft[Natural] denotes skill at crafting with natural materials rather than a specific sort of item. No metal, nothing that needs a forge, or chemical treatments, etc. But can be used as a general crafting skill to make anything based entirely on natural products; stone, wood, animal skin, etc. The purpose of this skill is potential party convenience and fluff, not powergaming. Wont be taking any crafting feats (so no magic items), or selling anything i make... or otherwise doing things that would make the GM squint at me. -Levi approved.
-Scent: Can detect opponents by sense of smell within 30 ft. If upwind, the range is 60 ft. If downwind; 15 ft. Strong scents (smoke, rotting garbage, etc) can be detected at 2x range. Overpowering scents(skunk musk, troglodyte stench, etc) 3x range. Detects another creature’s presence but not its specific location, finding the direction to the scent is a move action. If source is within 5 ft (1 square), can pinpoint the area that the source occupies, even if invisible. Can identify familiar odors just as humans do familiar sights.
With Survival and Scent, can follow tracks by smell, making a Survival check to find/follow a track. Typical DC for a fresh trail is 10 and increases/decreases depending on quarry's odour/number of creatures/age of the trail. +2 DC for each hour, otherwise follows the rules for Survival in regards to tracking. Tracking by scent ignores surface conditions and poor visibility, but water, particularly running water, ruins a trail. As do false, powerful odors can easily mask other scents (DC 20 instead of 10).
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Just sayin~Hooks-Daddy's Callin: Aoh's father is, presumably still alive and may be interested in reclaiming his lost 'property'. Maybe teach her a lesson about the role of women in orc society

-Suitor in the wild: Since Aoh has stopped avoiding all contact with people, shes met others not just in Phaendar but out in the Fangwood as well. Perhaps someone she met, a half elf hunter, a human druid, or otherwise was captivated by her appearance and skill and whether or not they had sex then, her paramour is definitely interested in meeting her again. They may even be a local, but struggle to find a way to capture Aoh's heart.
-A 'gentle' gaze: somewhat the opposite of the above; a local maiden has had her heart stolen by Aoh, who may not even realise it! They say absence makes the heart grow fonder.. but in this case the girl is going alittle too far with it... she wants to make Aoh her's, to keep her here rather than letting her leave again...and while shes not sure how yet, she will find a way to tame the wild greenskin.
-Green spurned: Aoh was approached at some point by a local druid who sought her out as a apprentice... but Aoh turned him down. Repeatedly. Finally the man gave up in a huff and left her alone... but he has not forgotten her 'insult', and should the opportunity arise he will be glad to balance the scales.
Sex StuffAoh is: naturalistic, pansexual, open to sexual submission and lacks societal taboos. This is not to say that she goes around fucking all the time, or naked.. but she really doesnt get why more modest folk wear more than they need to, or take sex so seriously. Animals certainly dont. By extension, she doesnt see anything remarkable (or kinky) about things like homosexuality, dubious consent, multiple partners, very rough sex, bestiality, scent play or other such things as can be found in the wilds, one way or another. On the flipside alot of more civilized activities, even very common ones, can be quite strange and sometimes unwelcome to her. Anal, bondage, elaborate BDSM-themed dom/sub relationships, clothing-based play, and so on. Verbal flirting is likely to go over her head... but she has no trouble getting the message with more
physical flirting.
To get;
belt of con/dex/str
headband of int/wis
ring of protection
cloak of resistance
improved init
additional traits
power attack
Str | 10 | (0) | BAB | +5 | AC | 18 | Location: |
Dex | 18 | (4) | Fort | 11 | Init | 10 | Tagging: |
Con | 16 | (3) | Ref | 9 | HP: | 53/53 | Permanent Effects: Aura of Good, |
Int | 12 | (1) | Will | 8 | PP: | 4/4 | Active Effects: |
Wis | 10 | (0) | CMB | 5 | LoH: | 7/7 | |
Cha | 18 | (4) | CMD | 19 | Smite: | 2/2 | Notes: |