We will be looking at normal Karma and money rates for missions as a normal game would.
Hmmmm, what do you mean by "normal"? Are we going by the examples set by the official published missions as "normal"?
'Cause if we're going by that "normal" then it seems a bit anemic. By that Karma rate, it's going to take about 3 missions before a Mage/Technomancer can initiate/submerge (not including the cost of raising Magic/Resonance, which would be another 4 or so missions) and about 2 missions to increase an Active skill by 1 (4 to 5 to improve a group by 1).
Now, I can see that some people see this as "Runners should already be experienced people" (I disagree, but I see where people are coming from). I can budge on the missions giving about 4 to 5 Karma for each. But the nuyen is really bad in my opinion. Most published missions give characters about 3,000 nuyen if they do everything perfectly, including finding a nonviolent solution to a Troll Mage sent by the Triad to kill them :\ .
Here's the problem: if my Technomancer goes into a middle-class neighborhood he can, within a minute, break through the security of the car's node, and then drive it away with no one the wiser. Within a day or so, my fencer could sell it for a minimum of 3,000 nuyen (Assuming a Mercury Comet is "middle-class": it costs 14,000 nuyen. 30% of that is 4,200 nuyen. About 15% of that (630 nuyen) goes to the contact as a finder's fee, leaving me with 3,570 nuyen. And that's not counting anything which might be in the car).
Now, I realize that I'm essentially arguing for more "loot" without even having seen how much you're going to give, but it's just been something that's always bugged me about Shadowrun.
As for Open ended I would need to know what it means by the term. How do you define it as open ended?
Well, at the extreme far-end of open-endedness, you give us a world and then say "Okay, what do you want to do?". At the other end, you say "Okay, here's your next mission. Go do it."
To use an example, say we're contacted for a job. We go to meet with Mr. Johnson and he says that we should go kidnap a child. My character says "Sorry. I don't do children" and then walks away, are you going to allow it? More importantly, are you going to allow it and
let it stand i.e. you don't have Mr. Johnson send goons in the middle of the night to force me to do the job or something like that.
Obviously, I show my bias in which direction I would prefer. But I've also been a GM before for many different games and realize how hard open-world building is. And I've had plenty of fun following the most railroaded dungeon crawls. So, yeah...