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Author Topic: Adventures in Lore (D&D 5E) - Seeking Co-GM!  (Read 6741 times)

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Offline greenknight

Re: Adventures in Lore (D&D 5E)
« Reply #25 on: June 21, 2017, 03:34:02 AM »
I have a few character ideas that need a home.

Offline CeruleanSerenity

Re: Adventures in Lore (D&D 5E)
« Reply #26 on: June 21, 2017, 03:37:11 AM »
And because i'm ALL about not doing unnecessary work, the wayfarer's guild made a most excellent Love domain:

http://wayfarersguild.blogspot.com/2016/04/cleric-love-domain.html
Oh, I missed this... sorry about that. Maybe it was edited in while I was writing my post. I was just about to log off, but it looks good at a glance. My only worry is that it relies on Charisma, adding another ability score a cleric would have to worry about... I'd like it better if it changed their primary spellcasting ability to Charisma too, but maybe it's balanced with the split in mind. What do you think?

I'll have to look over those adventure ideas later, when I'm better rested and have more time.

Offline eternaldarknessTopic starter

Re: Adventures in Lore (D&D 5E)
« Reply #27 on: June 21, 2017, 04:16:47 AM »
Oh, I missed this... sorry about that. Maybe it was edited in while I was writing my post. I was just about to log off, but it looks good at a glance. My only worry is that it relies on Charisma, adding another ability score a cleric would have to worry about... I'd like it better if it changed their primary spellcasting ability to Charisma too, but maybe it's balanced with the split in mind. What do you think?

I'll have to look over those adventure ideas later, when I'm better rested and have more time.

Forcing a split is a good thing in this case, and note that it also gives the option for heavy armor - mechanically that's a HUGE benefit, because you don't necessarily have to go charisma-heavy, and in the mid to late levels it makes you godly from sheer number of options, plus clerics have no shortage of nice defensive buffs.

Offline eternaldarknessTopic starter

Re: Adventures in Lore (D&D 5E)
« Reply #28 on: June 21, 2017, 04:20:49 AM »
I linked the OOC and setting/homebrew thread in the first post. That's where i'll compile everything we decide on.

https://elliquiy.com/forums/index.php?topic=269543.msg13289594#msg13289594

Online Chulanowa

Re: Adventures in Lore (D&D 5E)
« Reply #29 on: June 21, 2017, 04:57:18 AM »
Hmmm. I find myself eyeballing the odder races (Dragonborn, Volo's Guide stuff, Aarakocra...) and wondering... Along with the werewolves, might it be possible to have homebrew Centaur, Fauns, or the like? I dunno why, but I find myself in the mood for hooves  ;D

Offline Pink Kitten

Re: Adventures in Lore (D&D 5E)
« Reply #30 on: June 21, 2017, 05:01:37 AM »
-You've all been sent to ensure a marriage between an Imperial prince or princess and an elven monarch. The Merchant clans take the opportunity to broker a more lucrative trade arrangement with the elves at the same time, and the Delvers take this as a chance to murder one or the other betrothed characters and cause chaos, strife and discord.
This one actually gives me an idea -- please just say if I'm overstepping my boundaries , and I really don't want to be hogging the spotlight or anything, but -- what would you say if my reluctant warlock was actually the princess who's been arranged to marry this elven monarch, and the party is escorting my character to meet them (until something goes horribly wrong; maybe the husband-to-be is murdered as you mentioned and our party takes the fall, or whatever you come up with!); so she needs to hide her true identity and live as an adventurer herself?

It would explain why the nymph princess took interest in her in the first place; as they're both princesses, the nymph sees herself in my character, and maybe kind of wants to experience the world through my character, the nymph herself being unable to physically leave her grove. It would also explain why my character, having led a sheltered life, would have to have kept her warlock powers deeply hidden. I'm thinking she'd be a bit naive at first and really wary of the sexual side of her powers; while her patron would be strongly pushing her towards using those exact powers and the experiences they bring.

Also, I'm just a sucker for the whole "princess in disguise living as an adventurer" trope ^_^;

But if that sounds like a bit much, that's completely fine -- in that case, she'd probably be like a merchant's daughter representing her family and guild. Or I could come up with something else entirely as well!

Offline eternaldarknessTopic starter

Re: Adventures in Lore (D&D 5E)
« Reply #31 on: June 21, 2017, 05:13:12 AM »
Hmmm. I find myself eyeballing the odder races (Dragonborn, Volo's Guide stuff, Aarakocra...) and wondering... Along with the werewolves, might it be possible to have homebrew Centaur, Fauns, or the like? I dunno why, but I find myself in the mood for hooves  ;D

I can do that easily. races are a piece of cake to whip up.
This one actually gives me an idea -- please just say if I'm overstepping my boundaries , and I really don't want to be hogging the spotlight or anything, but -- what would you say if my reluctant warlock was actually the princess who's been arranged to marry this elven monarch, and the party is escorting my character to meet them (until something goes horribly wrong; maybe the husband-to-be is murdered as you mentioned and our party takes the fall, or whatever you come up with!); so she needs to hide her true identity and live as an adventurer herself?

It would explain why the nymph princess took interest in her in the first place; as they're both princesses, the nymph sees herself in my character, and maybe kind of wants to experience the world through my character, the nymph herself being unable to physically leave her grove. It would also explain why my character, having led a sheltered life, would have to have kept her warlock powers deeply hidden. I'm thinking she'd be a bit naive at first and really wary of the sexual side of her powers; while her patron would be strongly pushing her towards using those exact powers and the experiences they bring.

Also, I'm just a sucker for the whole "princess in disguise living as an adventurer" trope ^_^;

But if that sounds like a bit much, that's completely fine -- in that case, she'd probably be like a merchant's daughter representing her family and guild. Or I could come up with something else entirely as well!

I was actually going to suggest this very thing, provided the other players don't mind playing the role of her entourage and aassorted hangers-on. I can do soooo much with this plot, and keeping it based around the elven court and the intrigue thereabouts would make it easy to keep the story cohesive while providing plenty of action - of all kinds.

Online Chulanowa

Re: Adventures in Lore (D&D 5E)
« Reply #32 on: June 21, 2017, 05:25:49 AM »
Awesome. I'm not sure what class I'm looking at just yet - leaning hard on Druid, but barbarian, Fighter and Wild magic sorcerer all have appeal as well.
« Last Edit: June 21, 2017, 05:28:52 AM by Chulanowa »

Offline Pink Kitten

Re: Adventures in Lore (D&D 5E)
« Reply #33 on: June 21, 2017, 06:35:49 AM »
I was actually going to suggest this very thing, provided the other players don't mind playing the role of her entourage and aassorted hangers-on. I can do soooo much with this plot, and keeping it based around the elven court and the intrigue thereabouts would make it easy to keep the story cohesive while providing plenty of action - of all kinds.

If it's a theme you as the DM are excited about, that's a huge plus obviously -- it *is* kind of your game after all, for a big part anyway :-)

Thematically too though it makes sense to me if the group is on a mission of marriage. It would definitely explain why we have all these priestesses and paladins of love (or sex) in the group -- it is a mission of love, after all!

Offline eternaldarknessTopic starter

Re: Adventures in Lore (D&D 5E)
« Reply #34 on: June 21, 2017, 06:40:59 AM »
I modified werewolf from a subrace replacement to a template a'la the Monster manual, thanks to some helpful feedback from greenknight. Also, there is a changelog at the bottom of the mechanics section listing what i did and when.
If it's a theme you as the DM are excited about, that's a huge plus obviously -- it *is* kind of your game after all, for a big part anyway :-)

Thematically too though it makes sense to me if the group is on a mission of marriage. It would definitely explain why we have all these priestesses and paladins of love (or sex) in the group -- it is a mission of love, after all!

It all lines up perfectly. Rest assured, all sorts of different factions will be vying to screw up that marriage for various reasons.

Offline Kathyan

Re: Adventures in Lore (D&D 5E) - Seeking Co-GM!
« Reply #35 on: June 21, 2017, 11:59:59 AM »
As said before I had not paid attention to that paladin's oath, though I knew it existed, anyway I just re-read it and was wondering if it would be possible to tweak its Warrior or Reconciliation special so it works not only with simple weapons but also with improvised weapons? I was considering taking the tavern brawler feat and think it be funny using a wooden dildo to attack ^^

Online Chulanowa

Re: Adventures in Lore (D&D 5E) - Seeking Co-GM!
« Reply #36 on: June 21, 2017, 12:19:07 PM »
So, what's the gender ratio looking like thus far?

Offline greenknight

Re: Adventures in Lore (D&D 5E) - Seeking Co-GM!
« Reply #37 on: June 21, 2017, 12:37:53 PM »
As said before I had not paid attention to that paladin's oath, though I knew it existed, anyway I just re-read it and was wondering if it would be possible to tweak its Warrior or Reconciliation special so it works not only with simple weapons but also with improvised weapons? I was considering taking the tavern brawler feat and think it be funny using a wooden dildo to attack ^^
Just declare the dildo a club and it's no longer improvised ;D

Offline eternaldarknessTopic starter

Re: Adventures in Lore (D&D 5E) - Seeking Co-GM!
« Reply #38 on: June 21, 2017, 01:42:01 PM »
As said before I had not paid attention to that paladin's oath, though I knew it existed, anyway I just re-read it and was wondering if it would be possible to tweak its Warrior or Reconciliation special so it works not only with simple weapons but also with improvised weapons? I was considering taking the tavern brawler feat and think it be funny using a wooden dildo to attack ^^

As greenknight hilariously said - if the dildo in question is properly designed you wouldn't need improvised weapons proficiency. If it isn't, it's probably not worth the feat unless you plan on making improvised weapons and grappling a major component of your character's combat style (highly recommended. grappling is quite good and simple in 5E and perfect for a paladin with a peaceful creed who follows a sex deity). Regardless, granting improvised weapon proficiency with warrior of reconciliation is no problem at all.

Offline Pink Kitten

Re: Adventures in Lore (D&D 5E) - Seeking Co-GM!
« Reply #39 on: June 21, 2017, 03:22:56 PM »
Oh, umm! As we start at level three, do we just take the hit die average for level-up hit points, or?

(Also, grappling enemies and then using a wooden dildo to attack them? That sounds, umm, devious!)
« Last Edit: June 21, 2017, 03:24:25 PM by Pink Kitten »

Offline greenknight

Re: Adventures in Lore (D&D 5E) - Seeking Co-GM!
« Reply #40 on: June 21, 2017, 03:50:35 PM »
I know what you've already approved, but this what I'd use for a character sheet. The character would be available as a bodyguard of the princess.

Spoiler: Click to Show/Hide
Mulberry, age 40
Half-elf monk (soldier) 3, lawful neutral
Armor Class 15
Hit Points 21 (3d8+3)
Speed 40 ft.

STR
DEX
CON
INT
WIS
CHA
12 (+1)16 (+3)12 (+1)10 (+0) 14 (+2)12 (+1)

Saving Throws Str +3, Dex +5
Skills Acrobatics +5, Athletics +3, History +2, Insight +4, Intimidation +3, Medicine +4
Senses darkvision 60 ft., passive Perception 12
Languages Common, Elvish

Unarmored Defense. While you are wearing no armor and wielding no shield, your AC includes your Wisdom modifier.
Martial Arts. Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don't have the two-handed or heavy property.
You gain the following benefits while you are unarmed or wielding only monk weapons and you aren't wearing armor or wielding a shield:
  • You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.
  • You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.
  • When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action.
Ki (3/short or long rest). The saving throw DC for abilities that allow resistance is 13.
  • Flurry Of Blows. Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.
  • Patient Defense. You can spend 1 ki point to take the Dodge action as a bonus action on your turn.
  • Step of The Wind. You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.
Kensei Weapon.Longswords are considered monk weapons for you. When wielding a longsword or dart you gain the following benefits:
  • If you make an unarmed strike as part of the Attack action on your turn and are holding a kensei weapon, you can use it to defend yourself if it is a melee weapon. You gain a +2 bonus to AC until the start of your next turn, while the weapon is in your hand and you aren’t incapacitated.
  • You can use a bonus action on your turn to make your ranged attacks with a kensei weapon more deadly. When you do so, any target you hit with a ranged attack using a kensei weapon takes an extra 1d4 damage of the weapon’s type. You retain this benefit until the end of the current turn.
 
Actions

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8+3 slashing damage or 1d10+3 slashing damage if used with two hands to make a melee attack.
Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 1d4+3 bludgeoning damage.
Dart. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 1d4+3 piercing damage.
 
Reactions

Deflect Missile. In response to being hit by a ranged weapon attack, the adept deflects the missile. The damage it takes from the attack is reduced by 1d10 + 7. If the damage is reduced to 0, you catch the missile if it's small enough to hold in one hand and you have a hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack.
 
« Last Edit: June 21, 2017, 04:26:39 PM by greenknight »

Offline Kathyan

Re: Adventures in Lore (D&D 5E) - Seeking Co-GM!
« Reply #41 on: June 21, 2017, 04:15:43 PM »
As greenknight hilariously said - if the dildo in question is properly designed you wouldn't need improvised weapons proficiency. If it isn't, it's probably not worth the feat unless you plan on making improvised weapons and grappling a major component of your character's combat style (highly recommended. grappling is quite good and simple in 5E and perfect for a paladin with a peaceful creed who follows a sex deity). Regardless, granting improvised weapon proficiency with warrior of reconciliation is no problem at all.
Indeed I also thought declaring the dildo as a club but also thought about grappling as well, being no problem at all I'd say that her dildo is properly designed yes but not as a weapon >:) so still an improvised weapon

Oh, umm! As we start at level three, do we just take the hit die average for level-up hit points, or?

(Also, grappling enemies and then using a wooden dildo to attack them? That sounds, umm, devious!)
I know^^, and to make it even more deviant when knocking them out they would be charmed instead >:)

Will work on a sheet, and would also love to work as a bodyguard and sexual relief for the princess :P

Offline Pink Kitten

Re: Adventures in Lore (D&D 5E) - Seeking Co-GM!
« Reply #42 on: June 21, 2017, 04:19:49 PM »
Another question: how does the Eldritch Invocation 'Beguiling Influence' (proficiency in Persuasion and Deception) work if you already have those proficiencies from your class and background? Any chance we could interpret it so that in that case you get expertise (double proficiency) instead? ^_^;

I mean, I don't really even know how much we're going to use those social skills in general... and from what I understand, that particular invocation is not really the strongest one to get by any means, anyway. I'm just really tempted as it would make so perfect sense from RP point of view: I imagine her patron, being a nymph and all, being all about social skills and charisma, and to me it would make perfect sense that her influence would make my character exceptionally skilled in that area.

Up to you the DM of course -- if not, I'll just "have" to take 'Thief of Five Fates' for a free Bane spell or something instead, woe is me ;)

Offline greenknight

Re: Adventures in Lore (D&D 5E) - Seeking Co-GM!
« Reply #43 on: June 21, 2017, 04:29:56 PM »
Another question: how does the Eldritch Invocation 'Beguiling Influence' (proficiency in Persuasion and Deception) work if you already have those proficiencies from your class and background? Any chance we could interpret it so that in that case you get expertise (double proficiency) instead? ^_^;
Refer to the background section where it discusses proficiencies. If you get a specific skill or tool proficiency from two sources, you pick new proficiencies of the same type. So in taking this feature, you get two other skill proficiencies.

Offline Pink Kitten

Re: Adventures in Lore (D&D 5E) - Seeking Co-GM!
« Reply #44 on: June 21, 2017, 04:33:06 PM »
Refer to the background section where it discusses proficiencies. If you get a specific skill or tool proficiency from two sources, you pick new proficiencies of the same type. So in taking this feature, you get two other skill proficiencies.
Well, yes, I know that's one interpretation, but it's honestly kind of unclear; it does appear to me that it's talking about specifically the skills you get from your background there.

In any case, if that's the way we're doing it, I'll probably just take something different for the invocation instead :)

Offline eternaldarknessTopic starter

Re: Adventures in Lore (D&D 5E) - Seeking Co-GM!
« Reply #45 on: June 21, 2017, 04:45:31 PM »
Well, yes, I know that's one interpretation, but it's honestly kind of unclear; it does appear to me that it's talking about specifically the skills you get from your background there.

In any case, if that's the way we're doing it, I'll probably just take something different for the invocation instead :)

It's the correct interpretation. When two sources give you the same proficiency and that proficiency cannot be a DIFFERENT choice, you just get to pick another proficiency of the same kind (Skill or tool). For example: you are a Rogue (they get thieves' tools automatically) who takes the Criminal background (also gives thieves' tools). These two backgrounds go together like peanut butter and jelly, but taking them both would make you lose out on a proficiency. So instead, you take another tool proficiency in place of one of the redundant ones.

Online Chulanowa

Re: Adventures in Lore (D&D 5E) - Seeking Co-GM!
« Reply #46 on: June 21, 2017, 04:47:23 PM »
It's the correct interpretation. When two sources give you the same proficiency and that proficiency cannot be a DIFFERENT choice, you just get to pick another proficiency of the same kind (Skill or tool). For example: you are a Rogue (they get thieves' tools automatically) who takes the Criminal background (also gives thieves' tools). These two backgrounds go together like peanut butter and jelly, but taking them both would make you lose out on a proficiency. So instead, you take another tool proficiency in place of one of the redundant ones.

Which is how you get an assassin rogue who plays in a jug band in his off hours

Offline Pink Kitten

Re: Adventures in Lore (D&D 5E) - Seeking Co-GM!
« Reply #47 on: June 21, 2017, 04:50:38 PM »
It's the correct interpretation. When two sources give you the same proficiency and that proficiency cannot be a DIFFERENT choice, you just get to pick another proficiency of the same kind (Skill or tool). For example: you are a Rogue (they get thieves' tools automatically) who takes the Criminal background (also gives thieves' tools). These two backgrounds go together like peanut butter and jelly, but taking them both would make you lose out on a proficiency. So instead, you take another tool proficiency in place of one of the redundant ones.
Okies! I'll come up with something else then :-)

Offline eternaldarknessTopic starter

Re: Adventures in Lore (D&D 5E) - Seeking Co-GM!
« Reply #48 on: June 21, 2017, 04:53:54 PM »
Which is how you get an assassin rogue who plays in a jug band in his off hours

I like to use those redundant proficiencies as an opportunity to give the character some additional depth. Why does that assassin know how to use a jug as a musical instrument? Maybe he had a job where he had to pose as a member of a jug band, and to do so he had to learn to actually play one. Sounds like a major life-defining event to me. Add that to proficiency in disguise kit, and BAM! now you have a great idea - your assassin rogue dresses like a rustic hobo who plays a jug so nobody ever suspects him. Instantly, you are different from every typical black cloak-wearing, brooding sociopathic murderhobo. And you did it by literally looking like an ordinary hobo.

My god, what is wrong with my brain...i want to make this character now

Offline Snake

Re: Adventures in Lore (D&D 5E) - Seeking Co-GM!
« Reply #49 on: June 21, 2017, 04:56:12 PM »
I'm making an fighter/eldritch knight guild artisan who's got a major boner for a princess. *laugh* going off some of my own story writing, it's a mutual thing but family issues/social problems and all hamper it.