Whispers out of Kushistan reach Lucrecio and Argos that Sultan Ben Sharid is consulting with summoners and sorcerers to build an army of monsters to strike against all of Christiandom.
King Lucanor of Lucrecio, a bordering nation recently separated from the church, and yet to swear fealty to the empress or reject her rule, but a bastion for science, learning, and responsible wizardry, asks a bold band of young men and women to go into Kushistan and investigate these claims, perhaps even do something about them once they've made their reports.
How will you deal with a land of slaves and silk-draped harems where djinis hide in bottles and ogres are born form a hanged man's seed impregnating mandrake root?
i'm very eager to run this game of Anima: Beyond Fantasy. Dingo will be assisting me. As a 'spy' game, there will be action but many scenarios will allow for a variety of solutions, ranging from subterfuge, to negotaitions, to theft, to seduction, to violence, to magic.
I would like each player to clearly state wether they would enjoy their chareters playing as if the game were in the Light, Bondage, or Exaotic section. (No extreme, please.)