Star Frontiers Knight Hawks - Defenders of White Light (Relocated)

Started by BlackStone, June 08, 2017, 09:08:06 PM

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BlackStone

Re-posted in new recruitment thread Non-Adult Recruitment Post

Hunter


BlackStone

If folks want to create a character sheet from the old rules, I won't stop them, but I will not force players too.  There are more than enough material for me to eyeball it based on what folks give me, and I may only roll dice behind the scenes for major things.  Still yes this would be old school using relative realistic physics which was one of the thing I liked about Knight Hawks.  Ships only had gravity when accelerating and decelerating through space.  If they are at a constant speed, then weightlessness kicked in, and ships decks were designed as such.  I loose plan on following the main story line in the initial series of modules, with the opening salvos of the Second Sathar War tossed in, and allowing player to create a second set of characters when we get too the Mutiny on the Elora Morales.  There will even be a bit of Star Trek vib tossed in with first contact with new races in the effort to gain allies, and more importantly, information against the Sathar.