If folks want to create a character sheet from the old rules, I won't stop them, but I will not force players too. There are more than enough material for me to eyeball it based on what folks give me, and I may only roll dice behind the scenes for major things. Still yes this would be old school using relative realistic physics which was one of the thing I liked about Knight Hawks. Ships only had gravity when accelerating and decelerating through space. If they are at a constant speed, then weightlessness kicked in, and ships decks were designed as such. I loose plan on following the main story line in the initial series of modules, with the opening salvos of the Second Sathar War tossed in, and allowing player to create a second set of characters when we get too the Mutiny on the Elora Morales. There will even be a bit of Star Trek vib tossed in with first contact with new races in the effort to gain allies, and more importantly, information against the Sathar.