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Author Topic: Star Frontiers Knight Hawks - Defenders of White Light (Relocated)  (Read 1053 times)

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Offline BlackStoneTopic starter

  • Curious and Creative
  • Knight
  • Enchanter
  • *
  • Join Date: Aug 2014
  • Location: Iowa
  • Gender: Male
  • I am easy to get along with, or was it just easy?
  • View My Rolls
  • Referrals: 14
Re-posted in new recruitment thread Non-Adult Recruitment Post
« Last Edit: June 15, 2017, 11:46:40 pm by BlackStone »

Offline Hunter

  • Suspended
  • Addict
  • *
  • Join Date: Apr 2005
  • Gender: Male
  • Captain Oblivous!
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  • Referrals: 4
Wait...what?    Ooooo!  Old school.    Pick me!   ;D

Offline BlackStoneTopic starter

  • Curious and Creative
  • Knight
  • Enchanter
  • *
  • Join Date: Aug 2014
  • Location: Iowa
  • Gender: Male
  • I am easy to get along with, or was it just easy?
  • View My Rolls
  • Referrals: 14
If folks want to create a character sheet from the old rules, I won't stop them, but I will not force players too.  There are more than enough material for me to eyeball it based on what folks give me, and I may only roll dice behind the scenes for major things.  Still yes this would be old school using relative realistic physics which was one of the thing I liked about Knight Hawks.  Ships only had gravity when accelerating and decelerating through space.  If they are at a constant speed, then weightlessness kicked in, and ships decks were designed as such.  I loose plan on following the main story line in the initial series of modules, with the opening salvos of the Second Sathar War tossed in, and allowing player to create a second set of characters when we get too the Mutiny on the Elora Morales.  There will even be a bit of Star Trek vib tossed in with first contact with new races in the effort to gain allies, and more importantly, information against the Sathar.