Right! I think now may be the time to start, or, at least, get ready to start and tell you all about the format I had planned for the game.
The 'An Education in Darkness' game will be composed of a selection of threads, whether they be one-on-ones, small groups or large, whole cast things. It will not, unlike most games, be one thread with a definite beginning and a definite end. Instead, as, I hope, it will be a large and immersive thing, each encounter between characters will have its own thread, or something close to it. The 'An Education in Darkness' game part will simply be something to imply that your thread is taking place in the Star Wars setting that contains this Sith Academy, whether the action be taking place inside the academy or not, and that the action taking place inside your thread will be contributing to the sandbox, character driven plot that this game really is all about.
I apologise if this is confusing. I'll try to enlighten you all with some examples.
Say, the game would start with a meeting between all of the students and all of the teachers (and the companions of both), pretty much declaring that a new season of apprenticeship and dark teachings has officially begun. The events taking place at this event would all be placed in a single thread, most likely named something close to 'An Education in Darkness - and so it begins' or 'An Education in Darkness - Act. 1, scene 1', if you want to be a bit less original and possibly more confusing when there are more games going on.
Say two students are dispatched on a mission together and become involved in some kind of relationship as they do so. A thread telling the story of this relationship would be necessary and would have its own title, preceded by the 'An Education in Darkness' tag, if you will.
The reason behind this particular style of gaming is so we will have something of a fluid time-frame going on in the game, so if one person drops out we won't all wait around for ages for them to post or something. One person's post-rate will not influence those of all others in the game, either for faster or slower. Also, this particular style of play will allow players to leave and join as they see fit.
If this game is successful then we will, most likely, be able to earn our own sub-board to keep all of these threads together.
I hope you understand this general format? In short, each isolated encounter would have its own thread and each major or minor but definite plotline between characters will have its own thread. All of these threads will, hopefully, come together to form a character-driven overview-like plot and weave a soap-opera-like story with a cast of many.
You may start your own threads, of course, all I ask is that you inform me and link me to the threads so that I, as GM, can oversee them (and help with setting and NPCs if you ask?) and keep all the links to all the threads together in an appropriate 'home' thread.
For now, that's all I have to say about the game format. If any of you have any comments and constructive criticism, do voice them. The current system is a bit of a work in progress, I'll admit. Thanks go to Karmatrik for acting as a sounding board for these ideas :)