Vannalys NelethielElf Hedge Witch
Str 7
Dex 14
Con 10
Int 20
Wis 7
Cha 15
HP: 6
Initiative: +2
BAB: 0
Attacks: Melee -2 , Ranged: +2
AC: 12 (+2 Dex) Touch AC 12 Flatfooted AC 10
CMD: 10 + Str -2 + Dex 2 = 10
CMB: BAB 0 + Str -2 = -2
Saves:Fortitude base 0 + 0 Con = +0
Reflex base 0 + 2 Dex = +2
Will base 2 - 1 Wis = +1/
Skills:Bluff +6/+9: 1rank+3class skill+2cha(+5int to lie)
Craft (Leather) +9: 1rank+3class skill+5int
Diplomacy +5/+8: +3familiar+2cha(+5int to persuade)
Knowledge(Arcane) +9: 1rank+3class skill+5int
Knowledge(Nature) +9: 1rank+3class skill+5int
Perception +3/+5: 1rank+3class skill-1wis(+2 with familiar at reach)
Profession (Dominatrix) +3: 1rank+3class skill-1wis
Sense Motive -1/+1: (+2 with familiar at reach)
Spellcraft +9/+11: 1rank+3class skill+5int(+2 to identify)
Use Magic Device +5: 5int
Languages:Common, Elven, Celestial, Draconic, Sylvan, Gnome, Orc.
Racial Abilities:Lowlight Vision
Fey Magic: Create Water, Read Magic, Purify Food/Drink, Goodberry as spell-like abilities 1/day.
Dreamspeaker: +1 to the saving throw DCs of spells of the divination school and sleep effects. Dream 1/day as spell-like ability
Elven Magic: +2 racial bonus on caster level checks made to overcome spell resistance. +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Fey Thoughts: Bluff and Perception are class skills for the character.
Favored Class Bonus: ?
Class Features:Cantrips
Slumber Hex DC 16: Will save negates. The target falls into a deep, magical sleep, as per the spell sleep for a number of rounds equal to the witch’s level. can affect a creature of any HD. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.
Evil Eye Hex DC 15: The target takes a –2 penalty on one of the following: AC, ability checks, attack rolls, saving throws, or skill checks for 3+Int rounds. A Will save reduces this to 1 round.
Thrush
Mistress gains +3 Diplomacy
Speaks Common as a supernatural ability

Feats:Extra Hex
Traits:Pragmatic Activator: use your Intelligence for Use Magic Device checks instead of Charisma.
Student of Philosophy: use your Intelligence on Diplomacy checks to persuade others and on Bluff checks to convince others that a lie is true. (This trait does not affect Diplomacy checks to gather information or Bluff checks to feint in combat).
Spells:Detect Magic, Guidance, Dancing Lights
Charm Person, Mage Armor
Spell-like abilities:Create Water, Read Magic, Purify Food/Drink, Goodberry 1/day
Dream 1/day
Equipment:Sexy Leather Body Harness
Tear-Away "Entertainer's" Outfit
Training Whip
Belt Pouch:
-Chain collar and Leash
-Manacles with average lock
Belt Pouch:
-Kit, Grooming
Spell components Pouch
Kinks: Tightness, Public Places, Exhibitionism, Light bondage, Anal, non-con
Off: Scat, Gore, Vore, Bloodplay, Bestiality