SESUS SHAOJI
Night Caste
Age: 37
Build: Tall, slender, somewhat effete
Garb: Typically befitting a Dynast
STR 2 CHA 4 PER 3
DEX 5 MAN 5 INT 2
STA 2 APP 2 WIT 3
= [03]
*Archery 5, *Brawl 1, Melee, Thrown, War
*Integrity 1, Performance 1, Presence 3, Resistance 1, Survival
Craft (Poisons) 1, *Investigation 3, Lore 2, Medicine, Occult 1
*Athletics 1, *Awareness 1, *Dodge 3, *Larceny 5, *Stealth 3`
*Bureaucracy 3, Linguistics 2, Ride 0, Sail, *+Socialize 5
= 43 [09]
Bureaucracy (Smuggling)
Socialize (Smiling Liar)
Resistance (Partying)
Presence (Your Best Friend You Never Knew You Had)
Backing 2 - The All-Seeing Eye
Contacts 5 - The All-Seeing Eye
Influence 2 - Representative of the Realm
Language 1 - Low Realm
Language 1 - Rivertongue
Language 1 - Foresttongue
Resources 3 - Living Like a Dynast
= 15 [5 spent]
Essence 1
Willpower 5
Join Battle 4
[Wits+Awareness]
Withering Attack - [Dex+Archery+Accuracy / Dex+Brawl+Accuracy]
- Unarmed Attack - Attack 9, Damage 6 (Bashing Brawl Natural)
[Ranged Damage 7/9/11 L/M/H, Accuracy Range -2/4/2/0/-2]
- Flame Piece - Attack 10+rangeaccuracy, Damage 13 (Lethal Archery(Short) Flame Mounted One-Handed Slow)
- Composite Bow - Attack 10+rangeaccuracy, Damage 11 (Lethal Archery(Long))
Decisive Attack 10 / 4
[Dex+Archery / Dex+Brawl]
Parry 2
[Dex+Brawl / 2 + Weapon Defense]
Evasion 3
[Dex+Dodge / 2 - Mobility]
Rush Pool 4
[Dex+Athletics]
Disengage 6
[Dex+Dodge]
Soak 5
- Stamina 2
- Chain Shirt (Light Armor, +3 Soak, Concealable)
Resolve 3
[Wits+Integrity+Specialty / 2 round up]
Guile 5 (6 when lying)
[Manipulation+Socialize+Specialty / 2 round up]
DEFINING PRINCIPLE: The existence of the Realm is good for Creation.
DEFINING PRINCIPLE: Look out for number one.
Major Tie: The All-Seeing Eye (Wry Gratitude)
Major Principle: Been there. Done that. Bored with it.
Major Principle: I don't balk from extreme measures.
Minor Tie: House Sesus (Filial duty)
Minor Tie: The Immaculate Faith (Ethnic Immaculate)
LIMIT TRIGGER: A cause could be advanced by the harm of an innocent or ignorance of suffering.
ANIMA
A set of winding serpent-shapes coil closely around Shaoji's frame; they are a shadowy grey with golden eyes.
CHARMS
ARCHERY
- Wise Arrow (2m Sup Instant: Reduces Heavy/Light cover by one step, No Cover at -1 Defense,
after an Aim may fire at a Full Cover at only +3 Defense)
BUREAUCRACY
- Deft Official's Way (5m Ref Scene: Sense who's who in a bureaucracy, add [Bureaucracy] dice to
any ability's Read Intentions when seeking bureaucratic result)
- Speed the Wheels (8m Simple One Task: Accelerate a bureaucracy's work by [Essence] degrees)
DODGE
- Reed in the Wind (2i/1Evasion Ref Instant: Sacrifice Initiative for Evasion, max [Essence] Evasion,
upgrades at Dodge 5+ Essence 3+)
- Reflex Sidestep Technique (5m Ref Instant: Against surprise attack, set Evasion to 2 + [1 for every
1 or 2 in attack roll], if full Evasion reached may apply other Dodge Charms)
INVESTIGATION
- Watchman's Infallible Eye (Permanent: Instinctive knowledge of when a Case Scene or Profile Character
action is appropriate)
LARCENY
- Seasoned Criminal Method (Permanent: May at-will invoke Familiarity in criminal-types, Dissonance
causing law-folk -2 Bureaucracy and Investigation actions against me, Vulnerability to a particular
type of crime, or Receptivity to a particular criminal activity)
- Spurious Presence (6m Ref Scene: As long as looks and behaves like belongs, am not normally questioned -
those who do suspect can try Read Intentions but am at +2 Guile to resist)
PRESENCE
- Harmonious Presence Meditation (5m Ref Scene / 7m Ref Indef: +3 dice to all social influence for all
non-Stealth skills, all social influence Charm costs reduced by 1m)
SOCIALIZE
- Shadow Over Day (1+m Ref instant: 1m +1 Guile, 2m +2 Guile)
- Mastery of Small Manners (5m Ref Scene: Behave appropriately in host culture, people part of the
culture gain positive Minor Tie, lowers resistant Ties to foreigners by one step
- Unimpeachable Discourse Technique (3m Sup: persuade or instill action on group policy or attitudes
rerolls 1s, denies 1s to enemies)
- Easily-Discarded Presence Method (3m1wp Ref Mute: Rival's failed attempt to Read Intentions instead
yields 'success', reading weak-willed interests into situation)
STEALTH
- Perfect Shadow Stillness (1m1wp Ref Scene: reroll a Stealth action, preserving 10s, upgrades at S5+)
- Blinding Battle Feint (3m Sup Instant: May Join Battle with Dex+Stealth; if goes first, is
automatically concealed if any viable hiding place exists; if opponent uses non-Awareness Join
Battle then must still roll Awareness, suffering penalty equal to difference in Initiative, and if
fails then still loses sight)