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Author Topic: Council of Wyrms: 3.5 DnD Classic Game  (Read 6240 times)

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Offline Zaer DarkwailTopic starter

Re: Council of Wyrms: 3.5 DnD Classic Game
« Reply #75 on: December 15, 2016, 04:00:39 PM »
I do not know how make 'fire elemental' dragon kindred either or as playable as PC. Only close to it would be half-elemental template slapped to some humanoid creature (elf example). Medium fire elemental has no LA but has 4 HD. So for 5th level char I would be okay with it.

Offline Kimera

Re: Council of Wyrms: 3.5 DnD Classic Game
« Reply #76 on: December 15, 2016, 04:02:57 PM »
Fire genasi maybe?

Offline Zaer DarkwailTopic starter

Re: Council of Wyrms: 3.5 DnD Classic Game
« Reply #77 on: December 15, 2016, 04:46:22 PM »
Fire genasi would be easiest in specific race in mind. But a pure fire elementals may be trickier and so I would say medium fire elemental is 5th level char (no class levels when dragon kindred come available but later on can have levels).

Offline ThisOneGal

Re: Council of Wyrms: 3.5 DnD Classic Game
« Reply #78 on: December 15, 2016, 05:11:26 PM »
I'm fine with her just being a [Fire Elemental, Medium]. The only real change I'd want to make is to boost her Int from 4 to 10 (and throw some social skills in with the skill points, I guess?), so she's not an idiot.

Offline Zaer DarkwailTopic starter

Re: Council of Wyrms: 3.5 DnD Classic Game
« Reply #79 on: December 15, 2016, 05:24:22 PM »
Well, there has been suggestion in PM that instead 'default' stats of dragons we take approach where we measure the racial mods of the dragons. Same can be done with elementals (assuming worst 8 stat was placed on elementa's int score so they have -4 racial penalty for it). The method to measure racial stats is to -10 to all stats and round them down (minus ofc size bonuses for older dragons).

So this way players get more freedom to assign stats and I just give them point buy which to modify their dragon base and then add dragon specific racials.

Offline PaleEnchantress

Re: Council of Wyrms: 3.5 DnD Classic Game
« Reply #80 on: December 15, 2016, 05:39:05 PM »
Hm mmy dragons "stat"modifier is -4, +0, -2, +6, +4, +4

But I thought we were just copying what the dragons stat entry said no ability to mix points around or anything. What if instead of beefing everyone up to gold you did an "average" with stats and hit dice. Some would still be stronger or weaker but no one would be too far behind or ahead.

Just a thought.

Offline Zaer DarkwailTopic starter

Re: Council of Wyrms: 3.5 DnD Classic Game
« Reply #81 on: December 15, 2016, 06:45:31 PM »
Yeah, we go so far by default stats but I now remember a PM which gave suggestion to figure out each dragon's stats with this method and then thought ask which option folks would go to.

Offline PaleEnchantress

Re: Council of Wyrms: 3.5 DnD Classic Game
« Reply #82 on: December 15, 2016, 06:53:41 PM »
Yeah, we go so far by default stats but I now remember a PM which gave suggestion to figure out each dragon's stats with this method and then thought ask which option folks would go to.

ANy method that allows some character customization is a good thing to me.

Offline PaleEnchantress

Re: Council of Wyrms: 3.5 DnD Classic Game
« Reply #83 on: December 16, 2016, 12:08:37 AM »
Wonderous! Anyone interested in a male Kindred?


Oh yes, tell me what you can offer me.

Offline Karasu

Re: Council of Wyrms: 3.5 DnD Classic Game
« Reply #84 on: December 16, 2016, 04:09:46 AM »
But let's see.. I went pic hunting and here are a few.. concepts..



An elf rogue, who specializes in dancing to seduce wealthy targets. He's a masochist and 6'4" tall with lean, toned muscle.


Next up we have a toned elven male who is a ranger that specializes in two weapon fighting! Tough and strong but utterly loyal.


The last I've found interesting enough, is this lovely Bishi type of male elf with vibrant green eyes. He's a rogue who specializes in poisons of all sorts and sings quite well! He is also very skilled at pleasure and loves pleasing his master.

What do you think of these oh lovely Enchantress?

Offline Zaer DarkwailTopic starter

Re: Council of Wyrms: 3.5 DnD Classic Game
« Reply #85 on: December 16, 2016, 10:19:11 AM »
Okay, here is link to OOC (and it having link to charsheet area); https://elliquiy.com/forums/index.php?topic=260204.0

Offline Kimera

Re: Council of Wyrms: 3.5 DnD Classic Game
« Reply #86 on: December 17, 2016, 05:39:00 PM »
Quick question. What's the final age catagory for our dragons going to be?

Offline schnookums

Re: Council of Wyrms: 3.5 DnD Classic Game
« Reply #87 on: December 19, 2016, 11:07:43 PM »
Clearly this game needs more cowbell Faerie Dragons *sagenod*

Offline Zaer DarkwailTopic starter

Re: Council of Wyrms: 3.5 DnD Classic Game
« Reply #88 on: December 20, 2016, 06:35:33 AM »
Quick question. What's the final age catagory for our dragons going to be?

I haven't decided on that yet, but it would be nice if you could reach wyrm stage at least.

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Re: Council of Wyrms: 3.5 DnD Classic Game
« Reply #89 on: December 21, 2016, 12:25:50 AM »
  Where are the 3.5 fairy dragons foudn any way? 

  In second edition they were ridiculously fragile, but the wyrms had the magical abilties of 20th level illusionsits. 

Offline Kimera

Re: Council of Wyrms: 3.5 DnD Classic Game
« Reply #90 on: December 21, 2016, 01:55:07 AM »
  Where are the 3.5 fairy dragons foudn any way? 

  In second edition they were ridiculously fragile, but the wyrms had the magical abilties of 20th level illusionsits.

draconomicon.

They don't have age progression though

Offline Zaer DarkwailTopic starter

Re: Council of Wyrms: 3.5 DnD Classic Game
« Reply #91 on: December 21, 2016, 07:07:28 AM »
Oh yeah, playing fairy dragon is problematic. I myself would allow favoring solution that you pick one base true dragon species and just replace some racial abilities with 'fairy' stuff. Perhaps even go so far instead sorcerer casting the fairy dragons get beguiler class casting abilities (so they know lot more spells but they are limited narrowly in type).

Offline Kimera

Re: Council of Wyrms: 3.5 DnD Classic Game
« Reply #92 on: December 21, 2016, 08:12:25 AM »
Was there any ruling on lung dragons...and their half breed kin?

Offline Zaer DarkwailTopic starter

Re: Council of Wyrms: 3.5 DnD Classic Game
« Reply #93 on: December 21, 2016, 10:00:59 AM »
I think they were considered too exotic for the setting overall.

Offline Kimera

Re: Council of Wyrms: 3.5 DnD Classic Game
« Reply #94 on: December 21, 2016, 10:04:20 AM »
I think they were considered too exotic for the setting overall.

Asked by PM, but never got reply ^^

Still can't make up my mind


Offline Zaer DarkwailTopic starter

Re: Council of Wyrms: 3.5 DnD Classic Game
« Reply #95 on: December 21, 2016, 10:07:40 AM »
In hard disputes, flip the coin :)

Offline schnookums

Re: Council of Wyrms: 3.5 DnD Classic Game
« Reply #96 on: December 22, 2016, 11:19:01 PM »
Oh I was teasing, although if there is room I might be intrigued about joining

Offline Zaer DarkwailTopic starter

Re: Council of Wyrms: 3.5 DnD Classic Game
« Reply #97 on: December 23, 2016, 06:32:49 AM »
There is still room I think :)