Init +4;
Senses darkvision 60 ft., see in darkness; Perception +3
--------------------
Defense--------------------
AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 9 (1d8+1)
Fort +0,
Ref +6,
Will -1
Resist cold 5, electricity 5, fire 5
--------------------
Offense--------------------
Speed 30 ft.
Melee punching dagger +4 (1d4+2/×3)
Ranged shortbow +4 (1d6/×3)
Special Attacks sneak attack (unchained) +1d6
--------------------
Statistics--------------------
Str 15,
Dex 19,
Con 10,
Int 14,
Wis 9,
Cha 12
Base Atk +0.75;
CMB +2;
CMD 16
Feats Grasping Tail[ARG], Weapon Finesse
Skills Acrobatics +6, Bluff +5, Climb +4, Craft (mapmaking) +6, Diplomacy +5, Disable Device +9, Disguise +5, Knowledge (local) +6, Perception +3, Sense Motive +3, Sleight of Hand +8, Stealth +6;
Racial Modifiers +2 Disable Device, +2 Sleight of Hand
Languages Common, Goblin, Halfling, Infernal
SQ prehensile tail, trapfinding +1
GearEquipped: chain shirt, belt pouch, masterwork backpack [APG], punching dagger, hip flask[UE], waterskin.
CarriedQuiver: arrows (20), shortbow
Backpack : bedroll, chalk (10), identification papers, standard, mess kit[UE], mirror, pot, silk rope (50 ft.), soap, torch (5), trail rations (5),
Belt Pouch: 5 cp, flint and steel, thieves' tools,
--------------------
Special Abilities--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Grasping Tail Your tail can retrieve small objects on your person as a swift action.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
See in Darkness See perfectly in darkness of any kind, including magical darkness.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
--------------------
(Pathfinder Player Companion: Blood of Fiends 19, Pathfinder RPG Bestiary 264, Pathfinder Unchained 20)
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at
http://www.wolflair.comPathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.