This world is called Caribdus. It is home to many people both foul and fair. Winged Atani, deep diving Doreen, gregarious Grael, ravenous Kehena, sorcerous Kraken, Vicious Ugak, curmudgeonly Scurillians, and most of all a colorful and iconic human like people called Masaquani.
It was a good world. No paradise of course, there were crimes and wars. There were villains and there were heroes. Arts and Sciences progressed at a reasonable pace, and for those not satisfied with mundane crafts and tools magic could bend the very elements to an enlightened will.
There was dark magic too. Curses, necromancers, monsters.
Then, thirteen years ago, the rain started. The unnatural tempest raged for months, the result of the dying curse of three sorceresses fell and fair. Only the murder of a righteous king ended the rain, but that sacrifice brought the three sorceress back to unlife as the Sea Hags.
The cataclysm their curse created has drowned much of Caribdus, raising the sea by 50 fathoms.
As the world reels from this apocalyptic storm, new heroes and villains enter the scene. Ships setting sail from a different world, Earth, have found themselves drawn into the mist by a ghostly weeping maiden only to emerge on Caribdus. These newcomers have come in some numbers, from all over their world and across a span of several centuries. they have brought with them new weapons with which to fight the undead legions of the Sea Hags. Canons, muskets, pistols.
Will these newcomers save us? Will we save ourselves? Only one thing is clear. If good people do nothing, evil forces will rise to consume what is left of our drowned world.
* * *
Admiral Morgen Amargo lost much in the storm. His nation—never a part of a major Masaquani empire—was drowned completely when the water rose. He got what of his people he could to safety, but only his second son survived the flooding of the land. That man, Marten Amargo, was lost at sea 7 years ago, exploring a great Sargasso where the Sea Hags sent the dead against the living.
Morgen searched there for his son for many months. All he found was ghost ships and a single living being, a ten year old Newcomer girl, defending herself from the Dead with the sword and pistol of her fallen father. Morgen adopted the girl and named her his heir, taught her all he could of sailing and fighting.
Now that Morgen has retired, he has given his daughter his ship—a strong war galley armed with Newcomer’s guns—and charged her to gather a crew of maidens. “Continue my work. Explore our reshaped world. Chart the seas. Grow strong, find treasures and weapons. Make the world strong to stand against the Sea Hags.”
* * *
In the depths of a distant ocean, a lecherous lord, warrior and wizard, lifts a great sunken ship to the surface. He, too, seeks to unite the world against the Sea Hags. He too seeks weapon and treasures.
But the peace he offers.
Is the peace.
Of the sword.