Halamsharal has no official standing army, but what it does have are groups of individuals that have formed tightly knit factions, or magical Circles if you prefer. While they are based upon the school of study each specializes in, these Circles of Magi all have one thing in common, or rather two things depending on one's perspective. The first, is that each of them require a few months every year of community service to the Empire's more central cities if not the capital itself. An initiate of their respective Circle can go where they wish so long as they don't go to the same place twice, and at the end of each of their terms, they return and write an extensively long thesis paper about the culture they were a part of, its history, and its beliefs and why their place of stay got that way. The second, is that each Circle is required by Halamsharal law, to ensure that each of their enchanters, sorcerers, and wizards are able to defend themselves. So, every year of study, there is at least a few months on top of their normal education, combat training. All of this is to both foster patriotism for the Empire, but also to ensure that one's loyalties is to their homeland at the same time. Having said that, even the weakest of enchanters is a threat to your highly trained knight with a sword. Even if they aren't physically able, they are cool and calm under pressure, and are able to channel their magical power even in the heat of battle without flinching away from their enemy.
Some however make it their profession to become battle mages and knight-enchanters, able to mix the grace of an elven fencer with the deadliness of magical combat and elegance. Battle mages are not the same as knight-enchanters however. Battle mages tend to prefer to keep their opponents at a distance, and while they wear leather or mithril, lightweight armors instead of the traditional robes, they aren't afraid to get in close with their staffs that are sometimes capped with a blade or a series of points used to drive through enemy plate with fire or acid or any number of magical enchantments.
Knight-enchanters however are their own beast. Specializing in far more direct combat, they are able to use their magical prowess to augment their physical abilities, allowing them to wear heavy platemail with the same ease others wear loose fitting robes. The only difference between a knight and a knight-enchanter is that your average knight can't burn your face off if they so much as breathe on you, especially since most KEs don't keep their staffs, preferring to go in with magically empowered steel in hand themselves. Serving as distinguished, honorable bodyguards to those they deem worthy of their presence, Knight-Enchanters, or 'Those who follow the way to victory' in old elven, Arcane Warriors to others, are a force to be reckoned with up close or
at a distance because their bodies are perfectly honed weapons. To say their will is made manifest is not an exaggeration in the slightest for these rare but extremely deadly individuals.