Here's Klara. I have a link in google drive with better formating.
If she's okay, I'll add her general trappings and spend a few shillings.
How realistic do you want the characer portraits?
Name: Klara
Player: Tenshi
Race: Human
Current Career: Road Warden
Previous Careers: N/A
GM: Ruby
Campaign
Campaign Year:
Age: 17 Experience: 0/500
Birthday:
Doom:
Gender:
Build:
Height:
Weight:
Skin:
Hair:
Eyes:
Style:
Birthplace
Distinguishing Marks:
# of Siblings
Klara was a little klutzy growing up. SHe still is, truth be told, though not as badly as her home town gives her credit for.
Her mother died birthing her. Her father was a road warden so much of her parenting was done by her grandmother. Klara loved her father very much. When he was home he spent a lot of time with her. He didn’t just find out about her life, he took her hunting, taught her to ride and fight and shoot.
Three months ago, father’s new horse, Margo, clopped into town with his body in the saddle, pierced by a half dozen goblin arrows. Klara was heartbroken. Through her tears, though, she saw a letter on her father’s hip with a military seal.
Klara new her duty. She took her father’s sword and shield and pistol. She road hard for the nearest fort, pursued by a trio of goblins--one of whom she shot.
She wanted to turn and face the others, cut them down for what they did to her father, but Klara new her duty. She road the letter all the way to the military base and delivered it in her father’s stead.
The captain there was able to save a town and seal up a breach in the empire’s northern front because of the letter. He saw to it Klara was awarded leathers and mail for her size and frame, and offered her an appointment to finish out her father’s year of service, complete with continued training from senior road wardens.
Movement:
--Move/Disengage
--Charge Attack
--Run
Starting Advances
Characteristic: Characteristic Available Current
Weapon Skill 36 +10%
Ballistic Skill 30 +10% 40%
Strength 31 +5%
Toughness 29
Agility 24 +10%
Intelligence 31 +5% 36%
WIllpower 31 +5% 36%
Fellowship 28
Attacks 1
Strength Bonus 3
Toughness Bonus 2
Magic -
Madness 0
Fate Points 3
Wounds 12 +2 13/13
Weapons: Enc. Group Damage Range Reload Qualities
Pistol Gunpowder
Shield
Sword Basic d10+3 -- -- --
Armor, Advanced:
Armor Type Encumbrance Locations Covered AP
Leather Jack Body 1
Mail Shirt Body +2
Skills:
Basic Skills (Characteristic) Trained +10 +20
Anima Care (Int) *
Charm (Fel)
Command (fel)
Concealment (Fel)
Consume Alcohol (T)
Disguise (Fel)
Drive (S) *
Evaluate (Int)
Gamble (Int)
Gossip (Fel) * *
Haggle (Fel)
Intimidate (Str)
Outdoor Survival (Int) *
Perception (Int) *
Ride (Agi) *
Row (S)
Scale Sheer Surface (S)
Search (int) *
Silent Move (Agi)
Swim (S)
Advanced Skills
Common Knowledge: The Empire *
Follow Trail *
NAvigation *
Speak Language: Reikpsiel *
Talents
Quick Draw
Specialist Weapon Group: Gunpowder
Strong Minded: Your resilient mind is less susceptible to sanity-blasting events. You don’t have to check for insanity until you have 8 Insanity Points.
Warrior Born
Trappings
10 Yards of Rope
“Margo” Light War Horse with Saddle and Harness
Money:
--Gold Crowns
--Silver Shillings
--Brass Pennies
Spell Grimoire