Thaddeus ‘No Relation’ HackettNickname:
Arcturus Station (expatriated to Omega)Appearance:
Standing at 82kg and 186cm (181 lbs / 6’1"), Thaddeus certainly isn’t weak, but it’s his speed and intellect that make him dangerous. His auburn hair, articulate manner, and easy confidence lend him an air of refinement, and this suave veneer goes a long way towards counteracting the effects of his calloused hands and wolfish smile when he introduces himself. Despite growing up on a space station, he managed to retain his parents’ accent: something that’s strikingly similar to South African or New Zealand, but not quite either. His blue eyes gleam with cleverness and cruelty in equal measure, eliciting nervousness from shopkeepers and curiosity from fools.
Beneath his high-end equipment and immaculate clothes, Thaddeus’s pale complexion bears a dozen or so scars across his arms and body. They’re all relatively mundane, mostly cuts and gashes from his rough early years in Omega, but nothing major.Job Title/Occupation:
Soldier Class Specialization:
-M-77 Paladin (Heavy Pistol)
: Developed for use by undercover agents, these high-powered pistols are easily concealable and murderously accurate, but are crippled by a tiny 3-shot clip. This particular pistol is less than a year old; its original owner would turn in his shallow grave if he knew Thaddeus had souvenired his gun.
-M-76 Revenant (Assault Rifle)
: Despite being heavy, conspicuous, and difficult to maintain, these custom-made machine guns are the ultimate status symbol for warlords and ambitious mercenaries. With a mammoth clip capacity and blistering rate of fire, the Revenant excels at laying down suppressive fire, and its sheer destructive force is often enough to shatter cover and scatter enemies.
: Tellingly, this machine pistol’s greatest asset is its price tag: a paltry 50 credits, second hand. Cheap, easy to use, and exceptionally lightweight, the Shuriken is popular with rookies, but it’s usually snubbed by professionals. Thaddeus proves to be the exception, though, and has taken a shining to the mass-produced machine pistols on account of their expendability; he’s currently on his seventh Shuriken. Powers:
-Chemical Rounds: Popular with pirates, criminals, and mercenaries, these rounds are coated with highly toxic (and often radioactive) compounds that are designed to poison their target and inhibit the effects of first aid, such as medi-gel. The effects are extremely variable, but fever and myasthenia (muscle weakness) usually take hold within minutes.
-Proximity Mines: In addition to the usual timed or remote detonation, these vicious explosives can be set to explode when intruders come within range. Equipped with optical camouflage and emission dampening, they’re notoriously hard to spot in the heat of combat.
-Fortification: A mechanism that temporarily reinforces combat armour with non-Newtonian fluids and protective Foucault currents. Though intended as a defensive measure, the current can be ‘purged’ through the gauntlets to deliver a powerful one-off melee attack. Personality:
Were it not for the small matter of his outstanding court martial, Thaddeus could be the very caricature of an Alliance officer: steady, efficient, and possessing a casual attitude towards violence. However, beneath his calm smile and measured exterior, there lies a smouldering bitterness that’s every bit as raw as the day he was forced into exile. Thaddeus still blames the Alliance military for his fall from grace, and believes that charges against him were little more than a ‘witch hunt’ designed to shift blame onto a scapegoat. The passage of time has only cemented this resentment further. His mistrust of government authority has now spread to include other bureaucracies, not least of all the Citadel Council, but it hasn’t made him blindly anarchistic. Instead, he admires the galaxy’s independent organisations: the corporate conglomerates of Illium, the privately owned Noveria Development Corporation, the lawless operators of the Terminus system, and so forth.
Thaddeus’s moral compass is steered mainly by a professional code, rather than more gallant notions of justice or loyalty. Life in Omega has taught him to be resourceful and adaptable, and he tends to be results-driven, with the ends always justifying the means. His love / hate relationship with Omega is complex to say the least, but on the whole Thaddeus seems resigned to staying there a while longer. He now finds himself at a crossroads, torn between wanting to move on and start a new life, and a powerful yearning for revenge – to hurt the Alliance the same way they hurt him.Background:
“Too thuggish for engineering corps, too insidious for marines” – so reads an early annotation on Thaddeus’s military records. However unkind the words might’ve been, the author did hit upon a certain truth.
Right from the onset, Thaddeus’s time in the Alliance military was chequered to say the least. He struggled in a number of core subjects, though still managed to graduate from the academy due to his outstanding marks in firearm proficiencies, displacement tactics, and in particular, field modification of weapons. Notwithstanding a number of earlier concerns about his performance, his superiors decided to let it slide and allowed Thaddeus to join the Alliance as a garrison officer. The decision was not without merit: after all, Thaddeus excelled in certain aspects of his work, and his more malignant shortcomings were yet to manifest.
Charged with maintaining a remote Alliance listening post, Thaddeus served the Alliance for five years, though the decision to station him there would prove to be a fateful one: isolated and underfunded as it was, the listening post was rife with corruption and lax oversight, and it wasn’t long before he too was tempted into morally ambiguous territory. He refrained from the usual path of bribery and corruption, but he did abuse his position to fuel a growing obsession for weapon modification, frequently turning to black-market procurement and illegal weapon modification. Remarkably, Thaddeus was always able to cover his tracks, and his unlawful activities would have likely remained undetected were it not for an unfortunate Batarian raid on the outpost. Thaddeus survived the raid, but his career didn’t survive the ensuing Alliance investigation.
When they reviewed footage of the attack, Alliance officials discovered that Thaddeus had deliberately sacrificed a number of his peers during the defence of the outpost. At its least culpable, this comprised of sealing the permitter too early, leaving stragglers to die; at its worst, Thaddeus intentionally fired explosives into a group of friendlies in order to eliminate hostiles who’d closed to melee range. Placed under the microscope of the Alliance disciplinary board, Thaddeus’s other secrets – black market weapons, illegally modified equipment, and so forth – soon came to light. By the time the fiasco became public knowledge, the Alliance already knew where they’d be pointing the finger. A court martial was a forgone conclusion; Thaddeus only escaped incarceration by fleeing to the Terminus system, though his reputation was forever blighted.
Like many runaways to arrive in Omega, Thaddeus had a difficult start, and his desperation soon caused him to fall in with the ‘wrong’ crowd. His first few years were spent hellishly flitting between criminal gangs, trying and usually failing to stay afloat in the tumultuous, violent society of Omega’s slums. His lucky break finally came when he managed to beg a job in the Blue Suns mercenary group, serving as a lowly security guard in one of the slum districts. Almost immediately, Thaddeus’s fortunes started to improve, as the security posting proved to be fertile ground for someone with his background. He rapidly worked his way up through the ranks, putting his Alliance training to new use as he proved himself first as a marksman, then a squad leader, and finally as an armourer. Before long, he was given command of the district’s operations, and was using his experience as an Alliance officer to instil a proper training regime onto the dregs of the mercenary group. His performance record during this time was, by Omega standards, exemplary: Thaddeus’s mixture of professionalism and cold-bloodedness proved to be a far better fit for Terminus mercenaries than the more ethically-constrained Alliance.
Thaddeus has since fulfilled his contract to Blue Suns, and parted on good terms with a generous payout for his services. Rather than allying with one of the major factions, he’s chosen to align himself with Omega’s commercial operators, offering his services to prominent smugglers, businessmen, and other pseudo-legal traders who keep credits flowing in and out of the sector. For all intents and purposes, security firms like his are the closest thing Omega has (or wants) to a police force, ensuring the flow of commerce isn’t disrupted by upstart gangs or, worse yet, interference from foreign powers.
The renegade officer now manages his own boutique security firm. While it’s not overtly advertised, he’s rapidly making a name for himself as a counter-intelligence specialist, and Thaddeus is responsible for thwarting a number of Council-sanctioned investigations and assassinations in the Terminus region. His most recent victory was the detection and ambush of an Alliance Corsair
crew trying to infiltrate Omega: armed with his custom-made explosives and toxic ammunition, Thaddeus and his unit of slum irregulars managed to inflict horrendous casualties on the invaders, ultimately routing them from Omega. As far as Thaddeus is concerned, though, this is only the first step on a long road towards revenge. Ons & Offs:
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Thaddeus's vessel is an armed freighter, the Scarab
Given the constant threat of ambush and treachery, ships that operate in the Terminus system need to be fast enough to get out of trouble, or tough enough to deal with it. Even at a glance, it’s clear the Scarab is one of the latter: built from an armoured transport, every aspect of the ship’s construction is designed to deter attack, from its heavy shields and thick armour plating, to EMP-hardened components and numerous failsafe systems. The Scarab’s weapon systems are moderate by comparison, but this is something of a moot point: given the ship’s superlative defences, any attacker faces the unpleasant prospect of a prolonged slugging match, guaranteeing a hefty amount of return fire. The ship also boasts a remarkably small emission signature, and while it’s a far cry from actual stealth technology, it nevertheless makes it a frustrating target to track. It can house a dozen crewmen in relative comfort, but in recent times the only occupants are a few service droids and Thaddeus himself, who spends much of his time in the on-board machine shop.