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Author Topic: Seeking DM to play hordes of monsters opposite my sissy boy sorceress.  (Read 171 times)

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Offline PostNukePrincessTopic starter

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Hey guys so I looking for one writer to fill out the rest of my role play schedule. I am currently engaged in two other games and I have found that three is the perfect number for me to keep interest and inspired, while still being able to write sizable posts. Ok well enough about my writing life and to the scene. Also I would really like to play a fen boy trap character, I have a few scenes where I am a female character and I need something different and fun for this game. So when you read my post and say she I am still referring to a femboy character.

So what I am looking for is a open world style fantasy game. I would like to play a young yet naive sissy sorceress that has traveled out from her covenant of witches and wizards in order to make her mark on the world. With nothing but a spell book, a handful of potions and her trusty staff she aims to become a famous and powerful legend. The game would consist of various adventures and scenarios, each would be entirely different and unconnected. This would be in place of a higher arching storyline, I would prefer that each scenario was separate with new and different characters.


Minotaurs, Giants, and Demons (Non con to consensual sex)

In the caves and ancient ruins of Fiberone there are great evils and bruting monsters. These beasts are usually protectors of long forgotten artifacts. No one knows how or why these creatures came to be or why they are bound to powerful remnants of the old ones. All that is truly known is that adventurers seeking the power the artifacts either return badly wounded and screaming of monsters or are never seen again.

Minotaurs are usually found Forrest caves bound to some form of Elvish artifact, usually a stone slate bearing long dead wisdom. The Long extinct race where masters of alchemy and often carved their potion recipes in stone. Though the race had died out thousands of years ago their potions have survived, from simple healing potions and elixirs to revive your magical abilities to powerful elemental brews and tonics of power. It is said that some ancient ruins have yet to discovered and a few of the more powerful and exotic recipes have never been found.

Giants can be found in the various caves across Fiberone, while there Darillian counterparts have been hunted down and destroyed the Giants of "Deaths Land" are still alive and active. The massive (sometimes three times the size of a man" beasts are often the protectors of champions weapons. Throughout history champions have risen, in times of great evil there have been brave men and women that have stood to fight these evils. When someone no matter the race or sex chooses to battle the forces of evil they leave the gods in debt. A great weapon is forged by the light of the gods and bestowed upon the champion. After the champion dies the weapon is buried by a god in the darkness of a cave. It isn't known how Giants come to protect the cave, but they arrive non the less. After years their bodies grow deformed and their mind turns to mush, because they are easily tricked or seduced Giants usually strike first and leave no adventurer time to talk.

Demons are the twisted and gnarled remnants of the dark underworld, usually sent from their home of fire and blood to protect a powerful piece of black magic. Usually found in places where dark warlocks or necromancer one used dark magic to infuse talismans with the power of the underworld. Demons usually hate being on the surface, craving the sin and torture, and will usually brutally torture captives just to feel a little pice of their life before. But, they can be persuaded to relinquish their artifact with lust and booze, that is of course if you have the assets.
 

Bandits, Raiders, and Marauders

All across Fiberone are bands of the strong that feed on the week, praying on caravans and merchants. Most groups run highly independently each other, taking shelter in the scattered ruins around Fiberone. Often males and females alike are captured and sold off as slaves, but when I prize is captured it is not uncommon for the leader to claim her or for her to be used as a community trophy, serving many of the groups men at a time.


The Broken Tribes of Orcs (more extreme scenarios)

Long ago a war raged between the proud armies of man and the Orcen hordes. It was brutal, bloody, and cost both sides many lives. Orcs where savage warriors, though considered to be intellectually inferior to man. They cleaved with broad swords and battle axes seeking to claim the land of Darillia  as there own. As man kind hid behind his massive walls the Orc war bands pillaged the countryside. They burned mans crops, murdered his brothers and raped his women, leaving only a bloody stain on history. But man struck back with his superior firepower and last the army's of Orcs to waste with massive siege weapons, the horde was broken and those that didn't flee across the Bloody Sea where executed as the humans sot to drive the green menace to extinction. The few that survived landed in the shores of Fiberone where devoid of leadership and formed tribes in the countryside, far from mans cities in the south.

Some of these tribes settle deep in the mountain forests and built small pockets, often lead by a so called "King" while others became nomadic in nature. These tribes travel up and down the plains often following a heard or sticking close to the sea for food. The Orcen menace has  plagued Fiberone ever since the time of the Great War and their presence, though widely known, has become more of a legend over time. Men fear going deep into the woods and mothers often tell there daughters that if they aren't careful a Orc hunting party will carry them away. It is true that the Green skinned savages hate humans and if they come across a human man it is more likely that he would die before he was taken prisoner. But they do have a craving for human flesh, not as a food source but for another basic primal need. The flesh of humans is soft and sweet, a Orcen male is proud to bed a human female and they have zero problem taking it by force. Orc women are hardened and fierce, their skin is like a stone and sex is primarily for procreation. A captured human female is usually taken prisoner and is forced into slavery to help stave the males cardinal desires. She is often beaten, humiliated, and raped, until she can no longer serve her purpose.


I plan on adding much more to this game but I am a little burnt out haha, so check back in for updates.



« Last Edit: Yesterday at 07:29:13 PM by PostNukePrincess »

Offline PostNukePrincessTopic starter

  • A Devil's Reject
  • Lady
  • Orgiest
  • *
  • Join Date: Dec 2013
  • Location: Deep in a vast and endless Wasteland
  • Gender: Female
  • I am the Devil and I am here to do the Devils work
  • My Role Play Preferences
  • View My Rolls
  • Referrals: 0
Super Mario double BUMP

Offline Benvolio

Okay, I might be interested in running this game for you, but I'd need to know a bit more about exactly what kind of game it is you want. Keep in mind that if any of these questions are overwhelming, you can leave the decision in my hands, but I suspect you already have an answer to most of these questions.

First of all, free-form or systematic? I would be fine with taking a system like GURPS and running everything behind the scenes, so you never see the rolls or have to fill out a character sheet, but this is linked to the next question.

Do you want there to be a chance of death or permanent injury/enslavement, or do you want the game to be purely about the role-playing with strategy being fun but unnecessary? I personally gravitate to the first normally, but in a solo game the risk of being knocked out is dramatically raised.

Realistic/Cinematic/Camp?: To define the categories, in realistic everything that happens obeys the laws of the universe, in cinematic that which breaks the laws of the universe is disguised or hidden by suspension of disbelief, and in camp that which breaks the laws of the universe is emphasised or ignored for effect. Which of these suits you best?

Low/High Fantasy and how magic works. Magic is defined by commonality, cost, speed, effect and capabilities. Does everyone know of the existence of magic, is it glorified or demonized, are magical beasts frequent? Does magic exhaust or contaminate it's user or drain the area of mana, or can it be cast without cost, but perhaps only a certain of times each day? Perhaps magic is only capable of weak effects but has no cost at all. Can spells be cast instantaneously, do they require seconds, minutes, hours or even days of prep work? Are casters trained in individual spells or is the practice of bending energies taught useful in a seemingly infinite number of ways?

Do holy warriors exist? Are all of the gods in peace or are there dark cults? Do psi exist? Do fae exist? Do other planes exist? How well is the world documented? Does technology exist capable of building complicated traps or guns? (I saw Apparatuses was checked no on your F-list, was that just because of the reference to torture or...?) Does technology even allow rapiers or full plate?

Finally, you've given a wonderful list of creatures, and I have to put a strange question here. I would ask, do you want me to refer solely to that list or allow me free reign, but I can probably predict the answer to that. Instead I want to ask for the ratio you would want of your monsters/lore to my monsters/lore.



I know this may be a really long and awkward start but I have several ideas and the possibilities for a fantasy world are too varied for me to know what will fit.




I worry I haven't given you anything to suggest I would be a good GM apart from the crazy blast of proof I overthink things. If you want to shoot me a possibly overwhelming barrage of questions too please feel free.