The Day They Arrived
"I believe alien life is quite common in the universe, although intelligent life is less so. Some say it has yet to happen on planet Earth"
This is a twist on a common alien invasion sci-fi story. At least initially all player characters will be humans, although they will likely interact with aliens fairly frequently both peacefully and in combat situations. In a strange alternate reality an organisation of inhuman's who have been struck by a vastly powerful alien ability are being recruited to combat alien threats worldwide. Years ago this organisation was small and underground, little more than a last ditch attempt. After it's repeated success it has become humanities shield, performing every task under the sun to keep the peace. Of course some are going to be less glamorous than others and often dark actions have to be taken for the good of the world. This story will follow squad Delta-6 of Operation First Strike, a wet work unit recruiting a fresh team to combat the threats facing humanity. This is an interest check thread. If it looks like I will have enough interest to run the game (Not sure of a specific number but it doesn't necessarily need to be too many) then I will post up a character sheets, sample sheets of a few characters in the world that will be involved or interacted with and people can start PM'ing me sheets. For now just post in this thread to let me know you're interested. Please let me know if you have any questions or clarifications whatsoever that you'd like answering either via PM or this thread I will be more than happy to answer. Chances are fairly high I will be looking for a co-gm as I'm the first to admit to being a little inexperienced at GM'ing so anyone with experience who likes the look of the story and would like to help me out feel free to let me know.
The year is 2026. They arrived seven years ago now, and the world has never been the same again. A vast, unbelievable alien crafted landed in Siberian Russia. No satellites had seen it approach and the world immediately presumed they were technologically advanced orders of magnitude past humanity. When the ship opened hatches and began to dispatch tens of thousands of aliens the world presumed the movies had come true. But this was not an invasion. Much like the British Empire had in the past an Alien Empire had selected Earth as a suitable dumping site for a prison ship. Millions of Alien prisoners were left in Siberia and the ship vanished almost as quickly as it had arrived, leaving the entire planet in utter turmoil. Almost immediately global panic spread. The Russian army attempted to make contact and were met with violence, when the fighting spread too far a nuclear sanction was approved by all governments in the world unanimously and three warheads were launched at the main landing point. The blasts annihilated several million of the aliens, leaving the remainder scattered and bewildered. One Alien struck in the blast was capable of emitting a wave of radiation that would enhance the evolution of all living things around him in a wide area. His power was wildly overloaded in the massive radiation of the nuclear blasts and he let loose a wave that encompassed earth, causing unpredictable and dangerous evolutions in both other aliens and humanity.
Now, seven years later, the world is a drastically different place. It is estimated there are between 4-6 million aliens surviving and living in various groups in the current year. Humanity is almost entirely without war, having finally found a common cause important enough to unite against. Many religions have been changed, abandoned or otherwise warped and society has adapted wildly to the new world. Chaos has reigned in multiple countries after near apocalyptic disasters at the hands of aliens. While the vast majority of extra terrestrials are on our side there remains an unknown number of impossibly dangerous alien threats effectively operating as terrorists. While the armies of the world are working together in an effort to hunt them down there have been brutal casualties and in an effort to maintain functioning armies the idea of operation 'First Strike' came into existence. Instead of initially sending in soldiers squads were created from the inhumans. These are, or were, people who have been adapted by either genetic mutation or technological enhancement by aliens. They have a variety of superhuman talents and abilities and are used as a scouting and wet work operation.
When they were first introduced the program proved to be an immediate vast success. These inhumans possessed the capacity to fight the aliens on a far more level playing field, combating supernatural abilities with their own. What was initially a scouting operation turned into an all purpose special operations team with a rapidly increasing budget. Soon it became a global institution, turning from a tiny freak show black ops unit to the heroes the world looked on as their only hope. They now recruit anyone and everyone who has been struck with supernatural abilities, offering to house, train and teach them in exchange for hard and dangerous work. Almost all of the initial operations team have been killed in action and only the few absolute toughest remain, now mostly teaching new recruits.Factions:
The United Front-
The alliance of humans and aliens fighting for peace, a functioning and healthy society based on justice and order with the goal of ascending to the stars and joining the larger galaxy. This society is loosely based on a more together and united version of modern western societies, although it is of course multicultural and has a leadership made up of governments from across the world. It's primary military defense is now Operation First Strike, the inhuman special operations unit that has proved incredibly successful consistently. Normal human armies still exist but for the most part they are shoring up defenses and desperately attempting to at least slow down what seems like the unstoppable march of Warlord Drazar's forces.H.F.E (Humanity For Earth)-
A group of humans defending humanity, earth and advocating the execution or exile of all aliens. Have been known to start riots, hold violent protests and physically attack aliens in public places. They have a variety of taken over towns and villages around the world along primarily basing themselves in the city of Boston which they violently bar all aliens from entering. They allow Inhumans to join them so long as they don't look alien or advocate alien life. They operate on a backwards and extremely harsh legal system.The Vel'Sharah-
A group of aliens who wished to keep to themselves and avoid interaction with humanity. For the most part they attempt to remain peaceful pacifists, trading and offering deals with humanity but keeping to their designated lands and not wanting to integrate into the main culture and society. They have caused no problems, their culture appears to function very fluidly and cleanly and they have not yet been seen to act violently or aggressively. They seem content to remain where they are, having no huge desires to leave earth they simply farm, trade and live in peace. They live in a large colony that spans parts of Tibet and China and have used their advanced technology to rapidly construct vast cities that incorporate highly efficient farms, allowing them to be self sufficient and live in peace, avoiding contact with others unless necessary.The cult of Arak'Noth-
A mostly underground group made up of a mixture of humans and aliens that worship an insane God like being they feel will bring them redemption in a dark apocalypse. They remain silent, never causing widespread battle, but strike in tactical and incredibly violent terrorist like attacks. They almost always target civilians and aim to cause incredible casualties. Little is known about the cult as they have proved nearly impossible to infiltrate, many of the aliens easily seeing through acts. They are considered the largest threat to humanity and earth as a whole aside from the Warband and their unknown plots are a terrifying mystery for all other cultures.Warband of Drazar-
A violent band of aggressive and war like aliens formed under the banner of Drazar the Worldbreaker, one of the most feared and infamous aliens on the prison ship. He rules with an iron fist and a violent creed of laws. He will show absolutely no mercy to any challenger, having the clear and simple goal of conquering the entire of earth and then leaving to re-join the galaxy at large and fight until he rules the stars or dies trying. This group employs every and any race so long as they follow their survival of the fittest, rough and primitive culture they care for little else. There are no real written laws and everything operates on a tribal code of honor. They smash aside all peaceful cultures and nations in their path and burnt a blazing trail through any nation they meet. They currently rule over large parts of Russia and the middle east although as they move like a warband they are hard to pin down, generally rampaging from one place to another in rapid succession unless met with highly resistant forces. The joined military efforts of humanity have held them back but currently it seems to be an inevitable tide.Powers and abilities theme:
The power level will be judged on a character by character basis and discussed in an effort to make everyone happy with what they end up playing. As an example of power level using the X-Men universe Wolverine, Nightcrawler, Shadowcat, cyclops (When he isn't cutting mountains in half) would all make it in. Magneto, Professor X, The Phoenix Force, Apocalypse, Onslaught or the Juggernaut all wouldn't. This isn't to say things like magneto's metal control or telepaths are off the table, just that ones at their power level would be a bit much at least initially. Characters of this power level will exist in the universe but they will be NPC's that may come up, for the most part being involved in the huge conflicts of the world at large. The characters are all recruits to this organisation with no training so they are not at all used to or adept with their abilities. They are all welcome to have the potential to develop their powers further, much like muscles they should ideally be capable of growing more useful with practice. The game itself:
-This game is designed primarily as a spy/thriller type of setting and plot line. It is unlikely our characters will ever manage to save the world but the things they do could be a part of larger events that stop catastrophic incidents. They might stop a building being destroyed, save an important assassination target or recover vital intelligence. Sometimes the stakes will be higher, sometimes lower, but the pace will always be rapid and there will always be risk.
-The game will be free-form. Any PvP (Not the focus of the game but just in case it occurs) will be discussed in advance by everyone involved and any issues can be run by me.
-The initial setting will be First Strike's base of operations in America. Set up on the East Coast a little way away from the now futuristic New York city the complex is a giant of a building. It has every facility and feature you could think of that a paramilitary organisation could need as well as access to borderline limitless funding.
-The characters will all be meeting here for the first time after their initial recruitment to see the rest of their team, the size of which will depend on the amount of interest I get for the game.
-The game will involve dark themes and gore. Things such as death of friends and allies of the squad, mass death in various forms, depression, physical and mental health issues of squad members and allies and dark military operations including torture will likely be present. How much all of this impacts the game will depend mostly on the writers and characters I get. It will absolutely be done by NPC's regardless, but if the squad have a strong moral compass they can absolutely object to it. These people are not trained soldiers and a large aspect of the game will be them seeing what being a 'hero' involves in the real world and what must be sacrificed to save humanity.
Are we the good guys?
Sort of. Operation First Strike are first and foremost a peace keeping organisation but they have a dark history of forcing inhumans to work and experimenting on their agents. They have an extremely 'Any means necessary' outlook to dealing with any problems they are faced with. Sometimes our characters morals may be called into question by the things they are ordered to do in the name of keeping the peace.What will the aliens look like?
I am nowhere near a talented enough artist to give an accurate visual representation of a wildly varied universe of aliens. They will be primarily humanoid but other than that due to them being prisoners of a highly versatile galaxy they will essentially be as versatile as my imagination manages to make them. Wildly varied colours and features including extremely strange physiology will be widespread. How many powers can I have?
Enough to get across the theme you want your character to have without being a jack of all trades that makes the others feel unneeded. All powers will be open to discussion to attempt to get the powers you want in a way that is balanced and not overpowering.Can I play an alien?
Currently operation First Strike is a human/inhuman organisation. They consult with aliens and work with some aliens but they currently do not use alien agents, they operate in their own organisations.Where will scenes take place?
Initially in the First Strike base of operations in America. The missions will then take place at a wide variety of locations globally, hopefully in dynamic and interesting ways.
Where will the game be played?
In Extreme:Big groups. Just to cover the game because of the potential dark story based content and to allow everyone to let loose in general. It's unlikely to involve dark sexual situations but the dark side of military life will absolutely come into play.Who can play in The Day they Arrived?
So long as you can follow the rules anyone on E is welcome.Who is running The Day they Arrived?
Just me at the moment, I will be looking for a more experienced co-GM if anyone is interested.How guided will the game be?
That depends on the aspect. Flashbacks will be totally left open to the players involved. What players get up to at Operation First Strike's headquarters will be sandbox and open. Initially I will be working on missions however I will be open to hearing suggestions/ideas of players and making an effort to incorporate things particularly if there is a unanimous desire to see an aspect of the world.How will sexual content be handled?
I will be making a dedicated thread for any sexual content. I am unlikely to participate in any myself but other players are welcome to experiment with other squad members outside of missions. However it is not at all a driving force, or particularly large part, of this RP as it is mainly story focused.Will PvP be allowed?
Yes but it will require a very good reason and all involved players consenting to what is happening. This game is not at all PvP driven and will almost always result in your character being seriously injured by the squad leader. The key thing will be discussing any PvP clearly between the players involved and letting me know if there are any potential issues.How to contact the GM?
Directly via PM is the best way.How active will the GM be?
I will check my PM's multiple times daily barring a real life emergency or situation. My ability to reply to everything may vary based on the popularity of the game.How active will players be expected to be?
Please report any absences to me personally via PM. I would like if players could keep to posting at least once a week, depending on how the pacing turns out this may increase or decrease. It will very much depend on the comfortable pace of the players in the scene. If anyone's character is inactive for over a week they will be skipped in the post order to keep the game moving along. If anyone is inactive for a month without informing me of the reason why their character will be 'suspended'. They will of course be welcome back but I will have to ask that they try to inform me of the reason for vanishing in future. How will NPC's be handled?
Initially primarily by me. In combat situations on missions throwaway 'Drone' level enemies will often have to be written into players posts but the higher level enemies and the NPC character's will be handled by me.What writing style?
Third person please, sorry if this is an issue.The game is in progress and I'd like to join, can I?
Your character will be brought into Delta Squad as a rookie, meeting the other active members and be fairly 'Thrown in at the deep end' to quickly start active duty.How many characters can I play?
One to begin with, as the game goes on depending on interest and player count this may change.How do I submit a character sheet?
PM me directly preferably with a subject along the lines of 'The Day they Arrived character sheet'.What is acceptable to use to represent my character?
A face claim would be very helpful to visualise your character however artwork and drawings are perfectly reasonable so long as it's easy to tell what the character would look like.
Please try your best to avoid starting any drama. Any drama in the game will be dealt with by me, if everyone can apologise and resolve it positively that will be the best outcome. If people repeatedly start or get involved in drama they will have to be removed from the game.-Post Size:
Preferably two+ paragraphs to give a reasonable size to respond to. Quality is always far preferable to quantity, if posts are often too short or lack enough to respond to let me know and I will talk to the player, do not start OOC drama about this.
-Post Frequency: Initially once a week, depending on the pace of the players this can be adjusted/adapted to make sure things can tick along at a reasonable rate. It will mostly be a 'feel' thing and depend on what everyone is comfortable with.-OOC:
Keep any and all OOC chat to the interest thread initially. I will make a dedicated OOC thread if interest picks up.-Connections:
Character connections are absolutely vital in any group game. Please try your best to be proactive and friendly to all fellow players in an effort to make sure everyone feels included and can enjoy their time in the game. -Absences:
Anyone who needs to take a leave for real life issues, which always take a priority of course, I would appreciate a PM to let me know first. If anyone vanishes their character will be put 'on pause' until I hear from them and they may have to be skipped in post order.-Respect O/O's:
Respect for other people's O/O's is incredibly important. If an honest mistake is made confess to it and I'm sure it can be forgiven, willfully ignoring anyone else's O/O's is unacceptable behaviour.-God Modding:
God moding without consent will be unacceptable however if a situation calls for it and all involved players are agreed it's entirely understandable. Just make sure you ask another players permission before doing this.-Talk to me about issues:
Following on from the drama if you have any issues about the IC storyline or characters or the OOC players or chat then please contact me first as opposed to posting in any threads. I'm sure we can come to a reasonable conclusion and resolve any issues positively for everyone involved.-Oath of the Drake:
Please take the time to read and understand The Oath of the Drake, it can help a lot with understanding what is expected of you in a group game setting.
-All characters will be untrained so far, having literally just arrived to their first meeting as a squad to see the other members, their leader and the entire of the inside workings of First Strike.
-I am open to people playing non-combat characters. Things like tech support, radio operators, so long as they'll be closely linked to the rest of the squad. A medic is a good way to get a more 'pacifist' character.
-The main priority for me is going to be an interesting character. If you really want to use a specific power and play a character built to enjoy that then that's totally fine. But they need a history, a backstory and a personality to go with that.
-Some powers will need a lot of discussion and clarification to get approved. This is nothing personal but just making certain that everyone is fitting on a relatively level playing field of power levels.
-Don't attempt to 'Power game' your character. If you are thinking along the lines of how to make someone as strong as possible in the setting it's not going to lead to fun for anyone. The best trait a power can have is being interesting, something with a variety of unique applications to really give them a role in a team. This is not superman and not about one man saving the world, but about a group saving one man, or a building, and sometimes be a part of a joint operation that does save many people. The stakes will probably rise as time goes on.
-Your character is not going to be trained or practiced in their ability. They may have some military or sporting background or something else that has given them a talent for adapting to it more quickly than others, but they will not instantly be a master of their ability.
-Everyone needs a valid reason to be there. Personality, age, gender and sexuality along with all other personal traits are completely open. (Although hot headed 'anti authority' characters may find themselves smacked by their squad leader) But it's important that they have both a reason they have joined operation First Strike as well as a power that makes them valuable to a black ops 'Wet Work' team. (Not everyone has to have a stealth related power, there is naturally a lot of room for things like demolition, distraction, CQB skills.)
Links to other threads.Character Sheets ThreadOOC Chat Thread