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Author Topic: [Hellions] Cyberpunk Mercenaries: A Family of Miscreants - (Closed)  (Read 3335 times)

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Offline WispyrTopic starter

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Re: [Hellions] Cyberpunk Mercenaries: A Family of Miscreants - Recruiting 5
« Reply #75 on: August 15, 2016, 03:56:09 PM »
Sad to hear Elf. Feel better!

@Ink: The posting rate will be no faster then 4 days. Promise.

Offline Elf

Re: [Hellions] Cyberpunk Mercenaries: A Family of Miscreants - Recruiting 5
« Reply #76 on: August 15, 2016, 05:53:50 PM »
Sad to hear Elf. Feel better!

Thank you, I hope so.

Offline Saphir

Re: [Hellions] Cyberpunk Mercenaries: A Family of Miscreants - Recruiting 5
« Reply #77 on: August 15, 2016, 06:33:07 PM »
For current and prospective players

There is some consideration being tossed into opening up an additional 2 slots in this game, taking to the total to seven players, rather then the original five intended.

I don't mind the roster being upped to 7. More spots means less hopes dashed. It's definitely possible to stay within the 4 day cycle with that many. I have seen games with a higher number making that deadline. Nothing like your RP crew rapid-posting like they're on crack.

For current and prospective players

Given that of the current 5 male applicants we have

2 social characters
1 hacker w/ a social power

So a couple of points, first I want to make sure that all participants know that the post time will be three to four days - I'll likely keep it at 4 for sake of ease. With that said, what're peoples thoughts on upping 2 more slots? Who has alternate ideas (mostly directed at our male cast members, the girls are all well varied :P). There's definitely room for a social character, or two if their skill sets are widely varied. I'm a little worried about a hacker feeling upstaged by Iceman - though a change to more a tinkerer/on the fly computer guy might not be bad.

Yeah, once I saw Iceman's app and adjusted mine, I planned to have my guy be more oriented with espionage/thievery but I have adjusted his mini app once more to further reflect that. Hopefully using his tech/computer skills for tinkering if that helps him steer a bit more out of the lane of other peeps with hacking skills. I can offer to change his gender too but that's part of his power already anyway so...xD.

Offline WispyrTopic starter

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Re: [Hellions] Cyberpunk Mercenaries: A Family of Miscreants - Recruiting 5
« Reply #78 on: August 15, 2016, 11:18:46 PM »
If we haven't seen any more interest by tomorrow afternoon I'll make some choices and we will proceed with those. Will use the night to mull over options and what not, and have some answers and direction when I announce the things for tomorrow. ^_^

Offline Orange Marmalade

Re: [Hellions] Cyberpunk Mercenaries: A Family of Miscreants - Recruiting 5
« Reply #79 on: August 15, 2016, 11:22:44 PM »
If we haven't seen any more interest by tomorrow afternoon I'll make some choices and we will proceed with those. Will use the night to mull over options and what not, and have some answers and direction when I announce the things for tomorrow. ^_^

Nownownow! :D

Online Dominique

Re: [Hellions] Cyberpunk Mercenaries: A Family of Miscreants - Recruiting 5
« Reply #80 on: August 16, 2016, 12:11:47 AM »
Nownownow! :D

What he said!


Also if it means no dedicated and enthusiastic player gets left behind then I'm all for upping it to 7, and I'm absolutely down with a 4/5 day posting cycle, regardless of the size of the group. Maybe shuffle around with the people's assets a little to make them a little more unique and I think we'd be fine ^^

Offline WispyrTopic starter

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Re: [Hellions] Cyberpunk Mercenaries: A Family of Miscreants - Recruiting 5
« Reply #81 on: August 16, 2016, 12:32:23 AM »
Sillies... I'm leaning towards keeping the original size at this point, with the four day turn around. I worked on an addition to the character sheets to ensure that once created characters have a nice variety and can be clearly defined.

Offline Orange Marmalade

Re: [Hellions] Cyberpunk Mercenaries: A Family of Miscreants - Recruiting 5
« Reply #82 on: August 16, 2016, 12:34:50 AM »
Uh oh... pressure is on then!

Online Dominique

Re: [Hellions] Cyberpunk Mercenaries: A Family of Miscreants - Recruiting 5
« Reply #83 on: August 16, 2016, 12:36:25 AM »
We shall leave it in your capable hands! ;D
« Last Edit: August 16, 2016, 01:03:16 AM by Dominique »

Offline Intimate Ink

Re: [Hellions] Cyberpunk Mercenaries: A Family of Miscreants - Recruiting 5
« Reply #84 on: August 16, 2016, 01:18:14 AM »
We shall leave it in your capable hands! ;D

It helps if you post a picture of a sexy red head when you are stroking his ego, for future reference.

Offline Amarlo

Re: [Hellions] Cyberpunk Mercenaries: A Family of Miscreants - Recruiting 5
« Reply #85 on: August 16, 2016, 01:20:41 AM »
It helps if you post a picture of a sexy red head when you are stroking his ego, for future reference.
I actually briefly considered changing my faceclaim to a redhead. >.>

Offline Orange Marmalade

Re: [Hellions] Cyberpunk Mercenaries: A Family of Miscreants - Recruiting 5
« Reply #86 on: August 16, 2016, 01:27:18 AM »
I actually briefly considered changing my faceclaim to a redhead. >.>

Something something Amarlo and the casting couch.

(Brb changing mine to a redhead, too)

Online Dominique

Re: [Hellions] Cyberpunk Mercenaries: A Family of Miscreants - Recruiting 5
« Reply #87 on: August 16, 2016, 01:50:09 AM »
I'm not stroking anyone's ego, and any redheaded women shall be posted for my personal enjoyment alone ::) Not gonna lie, I have a little crush on my face claim in Pand ;D Is that sad? I don't think it's sad...much.

By all means though, Mar, I don't think you can ever gave enough redheads in a story!


Offline Orange Marmalade

Re: [Hellions] Cyberpunk Mercenaries: A Family of Miscreants - Recruiting 5
« Reply #88 on: August 16, 2016, 01:52:23 AM »
Now that'd be a hilarious band of Hellions - 100% redheads.

Offline Amarlo

Re: [Hellions] Cyberpunk Mercenaries: A Family of Miscreants - Recruiting 5
« Reply #89 on: August 16, 2016, 01:56:24 AM »
I'm not stroking anyone's ego, and any redheaded women shall be posted for my personal enjoyment alone ::) Not gonna lie, I have a little crush on my face claim in Pand ;D Is that sad? I don't think it's sad...much.

By all means though, Mar, I don't think you can ever gave enough redheads in a story!

I have been a fan of Susan Coffey for near 7 years now... Love her. Can't blame you, I even have a crush on her. :P

Online Dominique

Re: [Hellions] Cyberpunk Mercenaries: A Family of Miscreants - Recruiting 5
« Reply #90 on: August 16, 2016, 04:19:48 AM »
Now that'd be a hilarious band of Hellions - 100% redheads.

This doesn't sound all that farfetched considering the name.  And Marlo, I just want you to know I love you a little more every day <3

Offline Lockepick

Re: [Hellions] Cyberpunk Mercenaries: A Family of Miscreants - Recruiting 5
« Reply #91 on: August 16, 2016, 10:44:07 AM »
I'll try to get out my Plan B application this afternoon then! Just need to comb through and see what the group needs.

Decided to just stick with my first idea. Couldn't come up with anything that I was as invested in that was going to also overlap an already offered application anyway.
« Last Edit: August 16, 2016, 11:52:03 AM by Lockepick »

Offline WispyrTopic starter

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Re: [Hellions] Cyberpunk Mercenaries: A Family of Miscreants - Recruiting 5
« Reply #92 on: August 16, 2016, 11:25:48 AM »
I am up and working on the things here. Should have info in a couple of hours, pending any new submissions (we've got a couple lurkers who I think may be wanting to submit something... So I wanna give them a little bit)

Online Mister Ugly

Re: [Hellions] Cyberpunk Mercenaries: A Family of Miscreants - Recruiting 5
« Reply #93 on: August 16, 2016, 12:19:45 PM »
Might I ask what you still need or would like? I mean in areas like 'what sex?' Team purpose? etc.
I have an idea in mind that would be the tactical/combat specialist.

MU

Offline WispyrTopic starter

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Re: [Hellions] Cyberpunk Mercenaries: A Family of Miscreants - Recruiting 5
« Reply #94 on: August 16, 2016, 12:28:22 PM »
Might I ask what you still need or would like? I mean in areas like 'what sex?' Team purpose? etc.
I have an idea in mind that would be the tactical/combat specialist.

MU
Open to either sex at the moment. A change is already in progress to balance things a bit... So if I had to choose something I'd say another straight male would be a welcome addition. Role speaking... Not social. -Chuckles- Uhhh... We've only got one "brain" type character in the doctor, so another in this field might be a good way to go. Honestly, at this stage, really willing to hear whatever appeals to you most. Tactical/combat in this game is always good.

Offline WispyrTopic starter

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Re: [Hellions] Cyberpunk Mercenaries: A Family of Miscreants - Recruiting 5
« Reply #95 on: August 16, 2016, 12:59:20 PM »
Might I ask what you still need or would like? I mean in areas like 'what sex?' Team purpose? etc.
I have an idea in mind that would be the tactical/combat specialist.

MU
Scratch that. I apologize, but I've worked some things out with what I have on hand right now and don't want to upset the happy balance my brain has found. Hopefully you catch this before you sink any effort into things. Thank you for the interest!


For everyone else: Announcements to come soon(ish).

Offline WispyrTopic starter

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Re: [Hellions] Cyberpunk Mercenaries: A Family of Miscreants - (Closed)
« Reply #96 on: August 16, 2016, 02:37:41 PM »
Announcement
After some consideration, hearing what people have had to say, looking at the concepts presented and further looking at the notes I have in store for the future of the game I have decided to do a couple of things.

First, I will be extending the posting cycle to a solid five days. To facilitate this it is unlikely that the mainstory stuff will ever use a firm posting order; if you post and are required for some reason to wait for someone else to post before you (this does come up, sometimes) please be sure to make note of that in OOC - let that player know you're going to be waiting for them so they know to address accordingly.

Second, I have decided to take all nine presented characters. After talking with different individuals I think that I can effectively represent all of them. To facilitate this I'll be swapping my original concept to something else (presented below). My choice to take everyone has to do largely with wanting to ensure there's some balance in the game (for potential pairings) as well as accounting for future game drops. Losing one or two players at 9 doesn't cripple the game in the same way that it does at 6. That said this will also let me run some of the bigger operations I was worried I might not have been able to do. From the characters presented this is the (assumed and idea) positions for each player:

Wispyr: Demolitions
Arcannyx: Frontal Assault
Orange Marmalade: Assassin
Lindrea: Sniper
Dominique: Medic
Saphir: Thief
Lockepick: Social
Amarlo: Sabotuer
Intimate Ink: Disruption

Two threads are currently up. We're going to let the recruitment thread go ahead and die, and transition over to the OOC thread.

[Hellions] Out of Character
[Hellions] Character Sheets


From here you should transition to the OOC thread and use the character sheet template here to write up the full fledged character. Characters should be posted into OOC for approval. Once approved you'll post them up into the character sheet thread. Once all characters are approved the main story threads will go up. Side threads are likely to go up sooner. Character sheet submission cut off is Sunday 8/21, any character not submitted will be expelled from the game.

Code: (character sheet) [Select]
[floatleft][img height=300 padding=10]http://placehold.it/250x300[/img][/floatleft][center][font=Georgia][size=8pt]-Hellions Character Sheet-[/size]
[size=18pt][b]Character Name[/b][/size]
[size=15pt][i]Code Name[/i][/size][/font]
[font=Courier][size=12pt]Specialty[/size][/font]

[font=Georgia]Face Claim
Gender | Earth Lineage (ethnicity) | Sexuality
Eye Color | Height | Age | Weight | Hair Color

[b][u]Description[/u][/b]
[i]Insert a quick paragraph or three about your character - physical, personality, and their history.[/i]

[b][u]Know For[/u][/b]
[i]Please list the big event, action or thing that was done that would have put the character on Iceman's radar. The thing that made them a freelancer with a name, not just some person. Also include a generic list of crimes they would be known for - details not needed, however try to maintain some realism between things like age / experience / notoriety.[/i]

[b][u]Alien Mutation[/u][/b]
[i]List and describe the characters mutation.[/i][/center]

[font=Georgia][b]Primary Weapon:[/b] ? ? ? - [i][/i]
[b]Secondary Weapon:[/b] ? ? ? - [i][/i]

[b]Specialty:[/b] ? ? ? - [i][/i]

[b]Primary Asset:[/b] ? ? ? - [i][/i]
[b]Secondary Asset:[/b] ? ? ? - [i][/i]
[b]Tertiary Asset:[/b] ? ? ? - [i][/i]

Building Your Character
To facilitate character creation and a diverse, as well as specialized, cast, each character will need to fill out one of these little charts that will be added onto their character sheet. This will put a scope on the character, and I ask that you be reasonably detailed while filling this out. Because this game focuses on the theme of mercenaries we will be working under the assumption that every character has at least passable knowledge of common weapons - that is any character could pick up a pistol and know how to shoot it - unless specifically otherwise stated; they may not be particularly great with these weapons but they can use them without big hassle (this assumption does not extend to unique/exotic/rare/specialized/non personal weapons - please apply basic logic). Further it's assumed - again, unless otherwise stated - that the characters have built some sort of, at least, basic level of connection network. If you want things beyond 'basic', that is something that would be listed under 'assets', which will be defined a little later. Like both of these, basic skills in 'rogue type' skills are  assumed to be had - but I do mean basic; any of the characters can attempt a pick pocket, for instance, but if you want to be an exceptional pick pocket, you would want to list that as one of your 'assets'. Finally I want to touch on the fact that there will be a very lite system at work for outcome determination, that is used behind the scenes. You'll never be required to interact with it, but some of your choices here will affect it.

First let's talk about weapons (and by extension, armor). Weapons in this game come in four types. Physical, Energy, Thermal and Powered. Each of these have unique traits that should be remembered, and played with, as well as strengths and weaknesses.

  • Physical: Traditional ammo weapons or physical things like knifes. These weapons are limited by normal physical limitations, such as ammo capacity and durability. Physical weapons are very effective against Energized Armor and very ineffective against Heavy Armor.
  • Energy: Energy weapons shoot a plasma like energy, or utilize energy blades. These weapons suffer from recharge cycles, and once their 'clip' is empty they must be allowed a period of rest before they 'reload'. Energy weapons are very effective against Heavy Armor, but ineffective against Energized Armor.
  • Thermal: Thermal weapons use the idea of traditional lasers or super heated filament in blades. Thermal weapons have very limited capacity, but recharge quickly. Thermal weapons are extremely effective against Light Armor, but ineffective against Shields.
  • Powered: Powered weapons use heavy electrical charge to inflict damage, as well as energized blades. Powered weapons have heavy energy needs that must be 'reloaded' frequently. Powered weapons are extremely effective against Shields, and ineffective against Light Armor

Next let's go over the specifics of what you need to fill out:

  • Primary Weapon: The characters favored weapon. Please be specific about the capabilities of this weapon - I need to know the idea of the weapon you have in mind. Be sure to include which type of weapon it is. Characters will deal bonus damage and have a higher accuracy with their primary weapon. Weapons can not alternate between types - you can not have a single gun that fires both Powered and Energy rounds, for instance.
  • Secondary Weapon: As above, with the exception that secondary weapons don't deal additional damage but do benefit from increased accuracy.
  • Specialty: This is what sets your character apart, this is their trade mark skill, this is what they are known for. Again be specific, but keep this fairly narrow and don't let it become a wide scope of skills.
  • Asset: These are the other areas that your character has dedicated time and resources into developing. This could be weapon skills, this could be social skills, this could be knowledge, this could be contacts, ties. Basically anything. Each one is rated above the ones after it, the 'primary asset' is their next biggest strength compared to their specialty, while the 'secondary' isn't as good as the primary, but better then the 'tertiary'.

Online Mister Ugly

Re: [Hellions] Cyberpunk Mercenaries: A Family of Miscreants - Recruiting 5
« Reply #97 on: August 16, 2016, 03:54:09 PM »
Scratch that. I apologize, but I've worked some things out with what I have on hand right now and don't want to upset the happy balance my brain has found. Hopefully you catch this before you sink any effort into things. Thank you for the interest!


For everyone else: Announcements to come soon(ish).

No problem at all!

Good luck and always check your six!!!

MU